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CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd could crash due to the asserts in ByteBuffer.h. That was exploitable by malicious players. Furthermore, there were duplicate checks: Additionally to CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye on not exceeding the packet boundaries - just to crash the server for sure in such a case. To prevent memory leaks or other undesirable states, please read in every handler all variables _before_ doing any concrete handling.
164 lines
6 KiB
C++
164 lines
6 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Language.h"
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#include "WorldPacket.h"
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#include "Log.h"
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#include "GMTicketMgr.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "Chat.h"
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void WorldSession::SendGMTicketGetTicket(uint32 status, char const* text)
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{
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int len = text ? strlen(text) : 0;
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WorldPacket data( SMSG_GMTICKET_GETTICKET, (4+len+1+4+2+4+4) );
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data << uint32(status); // standard 0x0A, 0x06 if text present
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if(status == 6)
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{
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data << text; // ticket text
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data << uint8(0x7); // ticket category
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data << float(0); // tickets in queue?
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data << float(0); // if > "tickets in queue" then "We are currently experiencing a high volume of petitions."
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data << float(0); // 0 - "Your ticket will be serviced soon", 1 - "Wait time currently unavailable"
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data << uint8(0); // if == 2 and next field == 1 then "Your ticket has been escalated"
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data << uint8(0); // const
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}
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SendPacket( &data );
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}
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void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/ )
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{
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WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
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data << (uint32)time(NULL);
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data << (uint32)0;
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SendPacket( &data );
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GMTicket* ticket = ticketmgr.GetGMTicket(GetPlayer()->GetGUIDLow());
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if(ticket)
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SendGMTicketGetTicket(0x06,ticket->GetText());
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else
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SendGMTicketGetTicket(0x0A,0);
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}
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void WorldSession::HandleGMTicketUpdateTextOpcode( WorldPacket & recv_data )
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{
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std::string ticketText;
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recv_data >> ticketText;
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if(GMTicket* ticket = ticketmgr.GetGMTicket(GetPlayer()->GetGUIDLow()))
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ticket->SetText(ticketText.c_str());
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else
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sLog.outError("Ticket update: Player %s (GUID: %u) doesn't have active ticket", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
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}
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void WorldSession::HandleGMTicketDeleteTicketOpcode( WorldPacket & /*recv_data*/ )
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{
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ticketmgr.Delete(GetPlayer()->GetGUIDLow());
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WorldPacket data( SMSG_GMTICKET_DELETETICKET, 4 );
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data << uint32(9);
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SendPacket( &data );
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SendGMTicketGetTicket(0x0A, 0);
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}
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void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
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{
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uint32 map;
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float x, y, z;
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std::string ticketText = "";
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uint32 unk1, unk2;
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recv_data >> map >> x >> y >> z; // last check 2.4.3
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recv_data >> ticketText;
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recv_data >> unk1 >> unk2;
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// note: the packet might contain more data, but the exact structure of that is unknown
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sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s, unk1 %u, unk2 %u", map, x, y, z, ticketText.c_str(), unk1, unk2);
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if(ticketmgr.GetGMTicket(GetPlayer()->GetGUIDLow()))
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{
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WorldPacket data( SMSG_GMTICKET_CREATE, 4 );
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data << uint32(1); // 1 - You already have GM ticket
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SendPacket( &data );
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return;
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}
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ticketmgr.Create(_player->GetGUIDLow(), ticketText.c_str());
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WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
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data << (uint32)time(NULL);
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data << (uint32)0;
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SendPacket( &data );
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data.Initialize( SMSG_GMTICKET_CREATE, 4 );
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data << uint32(2); // 2 - nothing appears (3-error creating, 5-error updating)
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SendPacket( &data );
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DEBUG_LOG("update the ticket");
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//TODO: Guard player map
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HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers();
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for(HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if(itr->second->GetSession()->GetSecurity() >= SEC_GAMEMASTER && itr->second->isAcceptTickets())
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ChatHandler(itr->second).PSendSysMessage(LANG_COMMAND_TICKETNEW,GetPlayer()->GetName());
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}
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}
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void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/ )
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{
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WorldPacket data( SMSG_GMTICKET_SYSTEMSTATUS, 4 );
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data << uint32(1); // we can also disable ticket system by sending 0 value
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SendPacket( &data );
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}
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void WorldSession::HandleGMSurveySubmit( WorldPacket & recv_data)
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{
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// GM survey is shown after SMSG_GM_TICKET_STATUS_UPDATE with status = 3
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uint32 x;
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recv_data >> x; // answer range? (6 = 0-5?)
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sLog.outDebug("SURVEY: X = %u", x);
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uint8 result[10];
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memset(result, 0, sizeof(result));
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for( int i = 0; i < 10; ++i)
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{
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uint32 questionID;
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recv_data >> questionID; // GMSurveyQuestions.dbc
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if (!questionID)
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break;
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uint8 value;
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std::string unk_text;
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recv_data >> value; // answer
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recv_data >> unk_text; // always empty?
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result[i] = value;
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sLog.outDebug("SURVEY: ID %u, value %u, text %s", questionID, value, unk_text.c_str());
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}
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std::string comment;
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recv_data >> comment; // addional comment
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sLog.outDebug("SURVEY: comment %s", comment.c_str());
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// TODO: chart this data in some way
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}
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