mirror of
https://github.com/mangosfour/server.git
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Conflicts: src/game/CharacterHandler.cpp src/game/DuelHandler.cpp src/game/ItemHandler.cpp src/game/Mail.cpp src/game/MiscHandler.cpp src/game/MovementHandler.cpp src/game/TaxiHandler.cpp src/game/WorldSession.h src/game/WorldSocket.cpp
7241 lines
285 KiB
C++
7241 lines
285 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "UpdateMask.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Player.h"
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#include "Unit.h"
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#include "Spell.h"
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#include "DynamicObject.h"
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#include "Group.h"
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#include "UpdateData.h"
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#include "ObjectAccessor.h"
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#include "Policies/SingletonImp.h"
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#include "Totem.h"
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#include "Creature.h"
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#include "Formulas.h"
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#include "BattleGround.h"
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#include "CreatureAI.h"
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#include "ScriptCalls.h"
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#include "Util.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Vehicle.h"
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#include "CellImpl.h"
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#define NULL_AURA_SLOT 0xFF
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pAuraHandler AuraHandler[TOTAL_AURAS]=
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{
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&Aura::HandleNULL, // 0 SPELL_AURA_NONE
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&Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
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&Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
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&Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
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&Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
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&Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
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&Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
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&Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
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&Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
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&Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
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&Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
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&Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
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&Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
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&Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
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&Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
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&Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
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&Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
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&Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
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&Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
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&Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
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&Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
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&Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
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&Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
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&Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
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&Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
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&Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
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&Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
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&Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
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&Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
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&Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
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&Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
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&Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
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&Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
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&Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
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&Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
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&Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
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&Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
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&Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
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&Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
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&Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
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&Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
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&Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
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&Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
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&Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
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&Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
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&Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
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&Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
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&Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
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&Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
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&Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
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&Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
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&Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
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&Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
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&Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
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&Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
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&Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
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&Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
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&Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
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&Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
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&Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
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&Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
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&Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
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&Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
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&Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
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&Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
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&Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
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&Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
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&Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
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&Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
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&Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
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&Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
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&Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
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&Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
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&Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
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&Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
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&Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
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&Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
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&Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
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&Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
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&Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
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&Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
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&Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
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&Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
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&Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
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&Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
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&Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
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&Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
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&Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
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&Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
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&Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
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&Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
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&Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
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&Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
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&Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
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&Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
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&Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
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&Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
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&Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
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&Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
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&Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
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&Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
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&Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
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&Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
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&Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
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&Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
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&Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
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&Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
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&Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
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&Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
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&Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
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&Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
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&Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
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&Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
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&Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
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&Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
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&Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
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&Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
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&Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
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&Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
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&Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
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&Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
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&Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
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&Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
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&Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
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&Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
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&Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
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&Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
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&Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
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&Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
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&Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
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&Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
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&Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
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&Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
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&Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
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&Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
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&Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
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&Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
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&Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
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&Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
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&Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
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&Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
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&Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
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&Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
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&Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
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&Aura::HandleAuraSafeFall, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
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&Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
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&Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
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&Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
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&Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
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&Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
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&Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
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&Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
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&Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
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&Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
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&Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
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&Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
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&Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
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&Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
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&Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
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&Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
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&Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
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&Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
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&Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
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&Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
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&Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
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&Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
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&Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
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&Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
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&Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
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&Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
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&Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
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&Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
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&Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
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&Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
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&Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
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&Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
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&Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
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&Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
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&Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
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&Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
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&Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
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&Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
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&Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
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&Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
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&Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
|
|
&Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
|
|
&Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
|
|
&Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
|
|
&Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
|
|
&Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
|
|
&Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
|
|
&Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
|
|
&Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
|
|
&Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
|
|
&Aura::HandleNULL, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
|
|
&Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
|
|
&Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
|
|
&Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
|
|
&Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
|
|
&Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
|
|
&Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
|
|
&Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
|
|
&Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
|
|
&Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
|
|
&Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
|
|
&Aura::HandleNULL, //205 vulnerable to school dmg?
|
|
&Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
|
|
&Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
|
|
&Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
|
|
&Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
|
|
&Aura::HandleNULL, //210 Commentator's Command
|
|
&Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
|
|
&Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
|
|
&Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
|
|
&Aura::HandleNULL, //214 Tamed Pet Passive
|
|
&Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
|
|
&Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
|
|
&Aura::HandleUnused, //217 unused (3.0.8a)
|
|
&Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
|
|
&Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
|
|
&Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
|
|
&Aura::HandleNULL, //221 ignored
|
|
&Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
|
|
&Aura::HandleNULL, //223 Cold Stare
|
|
&Aura::HandleUnused, //224 unused (3.0.8a)
|
|
&Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
|
|
&Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
|
|
&Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
|
|
&Aura::HandleNoImmediateEffect, //228 stealth detection
|
|
&Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
|
|
&Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
|
|
&Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
|
|
&Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
|
|
&Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
|
|
&Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
|
|
&Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
|
|
&Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
|
|
&Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
|
|
&Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
|
|
&Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
|
|
&Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
|
|
&Aura::HandleForceMoveForward, //241 Forces the player to move forward
|
|
&Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
|
|
&Aura::HandleNULL, //243 faction reaction override spells
|
|
&Aura::HandleComprehendLanguage, //244 Comprehend language
|
|
&Aura::HandleNULL, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
|
|
&Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
|
|
&Aura::HandleNULL, //247 target to become a clone of the caster
|
|
&Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
|
|
&Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
|
|
&Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
|
|
&Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
|
|
&Aura::HandleNULL, //252 haste all?
|
|
&Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
|
|
&Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
|
|
&Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
|
|
&Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
|
|
&Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
|
|
&Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
|
|
&Aura::HandleNULL, //259 corrupt healing over time spell
|
|
&Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
|
|
&Aura::HandlePhase, //261 SPELL_AURA_PHASE undetectable invisibility? implemented in Unit::isVisibleForOrDetect
|
|
&Aura::HandleNULL, //262 ignore combat/aura state?
|
|
&Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
|
|
&Aura::HandleUnused, //264 unused (3.0.8a)
|
|
&Aura::HandleUnused, //265 unused (3.0.8a)
|
|
&Aura::HandleUnused, //266 unused (3.0.8a)
|
|
&Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
|
|
&Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
|
|
&Aura::HandleNULL, //269 ignore DR effects?
|
|
&Aura::HandleNULL, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
|
|
&Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
|
|
&Aura::HandleNULL, //272 reduce spell cast time?
|
|
&Aura::HandleNULL, //273 x-ray effect
|
|
&Aura::HandleNULL, //274 proc free shot?
|
|
&Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
|
|
&Aura::HandleNULL, //276 mod damage % mechanic?
|
|
&Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
|
|
&Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
|
|
&Aura::HandleNULL, //279 visual effects? 58836 and 57507
|
|
&Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
|
|
&Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
|
|
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
|
|
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
|
|
&Aura::HandleUnused, //284 51 spells
|
|
&Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
|
|
&Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
|
|
&Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
|
|
&Aura::HandleUnused, //288 increase parry/deflect, prevent attack
|
|
&Aura::HandleUnused, //289 unused
|
|
&Aura::HandleUnused, //290 3 spells
|
|
&Aura::HandleUnused, //291 1 spell (+pct experience bonus)
|
|
&Aura::HandleNULL, //292 call stabled pet
|
|
&Aura::HandleNULL, //293 3 spells
|
|
&Aura::HandleNULL, //294 2 spells, possible prevent mana regen
|
|
&Aura::HandleNULL, //295 unused
|
|
&Aura::HandleNULL, //296 2 spells
|
|
&Aura::HandleNULL, //297 1 spell (counter spell school?)
|
|
&Aura::HandleNULL, //298 unused
|
|
&Aura::HandleNULL, //299 unused
|
|
&Aura::HandleNULL, //300 3 spells (share damage?)
|
|
&Aura::HandleNULL, //301 5 spells
|
|
&Aura::HandleNULL, //302 unused
|
|
&Aura::HandleNULL, //303 17 spells
|
|
&Aura::HandleNULL, //304 2 spells (alcohol effect?)
|
|
&Aura::HandleNULL, //305 2 spells
|
|
&Aura::HandleNULL //306 1 spell
|
|
};
|
|
|
|
static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
|
|
|
|
Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
|
|
m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
|
|
m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
|
|
m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
|
|
m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
|
|
m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
|
|
{
|
|
assert(target);
|
|
|
|
assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
|
|
|
|
m_spellProto = spellproto;
|
|
|
|
m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
|
|
|
|
m_isPassive = IsPassiveSpell(GetId());
|
|
m_positive = IsPositiveEffect(GetId(), m_effIndex);
|
|
|
|
m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
|
|
|
|
m_applyTime = time(NULL);
|
|
|
|
int32 damage;
|
|
if(!caster)
|
|
{
|
|
m_caster_guid = target->GetGUID();
|
|
damage = m_currentBasePoints+1; // stored value-1
|
|
m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
|
|
}
|
|
else
|
|
{
|
|
m_caster_guid = caster->GetGUID();
|
|
|
|
damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
|
|
m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
|
|
|
|
if (!damage && castItem && castItem->GetItemSuffixFactor())
|
|
{
|
|
ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
|
|
if(item_rand_suffix)
|
|
{
|
|
for (int k = 0; k < 3; ++k)
|
|
{
|
|
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
|
|
if(pEnchant)
|
|
{
|
|
for (int t = 0; t < 3; ++t)
|
|
if(pEnchant->spellid[t] == m_spellProto->Id)
|
|
{
|
|
damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(damage)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
|
|
m_permanent = true;
|
|
|
|
Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
|
|
|
|
if(!m_permanent && modOwner)
|
|
{
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
|
|
// Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
|
|
if (m_maxduration<=0)
|
|
m_maxduration = 1;
|
|
}
|
|
|
|
m_duration = m_maxduration;
|
|
|
|
sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
|
|
|
|
m_effIndex = eff;
|
|
SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
|
|
|
|
// Apply periodic time mod
|
|
if(modOwner && m_modifier.periodictime)
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
|
|
|
|
// Start periodic on next tick or at aura apply
|
|
if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
|
|
m_periodicTimer += m_modifier.periodictime;
|
|
|
|
m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
|
|
|
|
m_procCharges = m_spellProto->procCharges;
|
|
if(modOwner)
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
|
|
|
|
m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
|
|
m_spellProto->Stances &&
|
|
!(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
|
|
!(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
|
|
}
|
|
|
|
Aura::~Aura()
|
|
{
|
|
}
|
|
|
|
AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
|
|
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
|
|
{
|
|
m_isAreaAura = true;
|
|
|
|
// caster==NULL in constructor args if target==caster in fact
|
|
Unit* caster_ptr = caster ? caster : target;
|
|
|
|
m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
|
|
if(Player* modOwner = caster_ptr->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
|
|
|
|
switch(spellproto->Effect[eff])
|
|
{
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
|
|
m_areaAuraType = AREA_AURA_PARTY;
|
|
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
|
|
m_modifier.m_auraname = SPELL_AURA_NONE;
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
|
|
m_areaAuraType = AREA_AURA_RAID;
|
|
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
|
|
m_modifier.m_auraname = SPELL_AURA_NONE;
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
|
|
m_areaAuraType = AREA_AURA_FRIEND;
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
|
|
m_areaAuraType = AREA_AURA_ENEMY;
|
|
if (target == caster_ptr)
|
|
m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
|
|
m_areaAuraType = AREA_AURA_PET;
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
|
|
m_areaAuraType = AREA_AURA_OWNER;
|
|
if (target == caster_ptr)
|
|
m_modifier.m_auraname = SPELL_AURA_NONE;
|
|
break;
|
|
default:
|
|
sLog.outError("Wrong spell effect in AreaAura constructor");
|
|
ASSERT(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
AreaAura::~AreaAura()
|
|
{
|
|
}
|
|
|
|
PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
|
|
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
|
|
{
|
|
m_isPersistent = true;
|
|
}
|
|
|
|
PersistentAreaAura::~PersistentAreaAura()
|
|
{
|
|
}
|
|
|
|
SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
|
|
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
|
|
{
|
|
if (caster)
|
|
m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET);
|
|
else
|
|
m_casters_target_guid = 0;
|
|
}
|
|
|
|
SingleEnemyTargetAura::~SingleEnemyTargetAura()
|
|
{
|
|
}
|
|
|
|
Unit* SingleEnemyTargetAura::GetTriggerTarget() const
|
|
{
|
|
return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
|
|
}
|
|
|
|
Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
|
|
{
|
|
if (IsAreaAuraEffect(spellproto->Effect[eff]))
|
|
return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
|
|
|
|
uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
|
|
|
|
if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
|
|
for (int i = 0; i < 3; ++i)
|
|
if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
|
|
return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
|
|
|
|
return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
|
|
}
|
|
|
|
Unit* Aura::GetCaster() const
|
|
{
|
|
if(m_caster_guid==m_target->GetGUID())
|
|
return m_target;
|
|
|
|
//return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
|
|
//must return caster even if it's in another grid/map
|
|
Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
|
|
return unit && unit->IsInWorld() ? unit : NULL;
|
|
}
|
|
|
|
void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
|
|
{
|
|
m_modifier.m_auraname = t;
|
|
m_modifier.m_amount = a;
|
|
m_modifier.m_miscvalue = miscValue;
|
|
m_modifier.periodictime = pt;
|
|
}
|
|
|
|
void Aura::Update(uint32 diff)
|
|
{
|
|
if (m_duration > 0)
|
|
{
|
|
m_duration -= diff;
|
|
if (m_duration < 0)
|
|
m_duration = 0;
|
|
m_timeCla -= diff;
|
|
|
|
// GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
|
|
// all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
|
|
if(GetEffIndex()==0 && m_timeCla <= 0)
|
|
{
|
|
if(Unit* caster = GetCaster())
|
|
{
|
|
Powers powertype = Powers(m_spellProto->powerType);
|
|
int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
|
|
m_timeCla = 1*IN_MILISECONDS;
|
|
if (manaPerSecond)
|
|
{
|
|
if(powertype==POWER_HEALTH)
|
|
caster->ModifyHealth(-manaPerSecond);
|
|
else
|
|
caster->ModifyPower(powertype,-manaPerSecond);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Channeled aura required check distance from caster
|
|
if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
|
|
{
|
|
Unit* caster = GetCaster();
|
|
if(!caster)
|
|
{
|
|
m_target->RemoveAura(GetId(), GetEffIndex());
|
|
return;
|
|
}
|
|
|
|
// Get spell range
|
|
float radius;
|
|
SpellModOp mod;
|
|
if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
|
|
{
|
|
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
|
|
mod = SPELLMOD_RADIUS;
|
|
}
|
|
else
|
|
{
|
|
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
|
|
mod = SPELLMOD_RANGE;
|
|
}
|
|
|
|
if(Player* modOwner = caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(GetId(), mod, radius, NULL);
|
|
|
|
if(!caster->IsWithinDistInMap(m_target, radius))
|
|
{
|
|
m_target->RemoveAura(GetId(), GetEffIndex());
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
|
|
{
|
|
m_periodicTimer -= diff;
|
|
if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
|
|
{
|
|
// update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
|
|
m_periodicTimer += m_modifier.periodictime;
|
|
PeriodicTick();
|
|
}
|
|
}
|
|
}
|
|
|
|
void AreaAura::Update(uint32 diff)
|
|
{
|
|
// update for the caster of the aura
|
|
if(m_caster_guid == m_target->GetGUID())
|
|
{
|
|
Unit* caster = m_target;
|
|
|
|
if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
|
|
{
|
|
Unit* owner = caster->GetCharmerOrOwner();
|
|
if (!owner)
|
|
owner = caster;
|
|
std::list<Unit *> targets;
|
|
|
|
switch(m_areaAuraType)
|
|
{
|
|
case AREA_AURA_PARTY:
|
|
{
|
|
Group *pGroup = NULL;
|
|
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
pGroup = ((Player*)owner)->GetGroup();
|
|
|
|
if( pGroup)
|
|
{
|
|
uint8 subgroup = ((Player*)owner)->GetSubGroup();
|
|
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* Target = itr->getSource();
|
|
if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
|
|
{
|
|
if(caster->IsWithinDistInMap(Target, m_radius))
|
|
targets.push_back(Target);
|
|
Pet *pet = Target->GetPet();
|
|
if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
|
|
targets.push_back(pet);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// add owner
|
|
if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
|
|
targets.push_back(owner);
|
|
// add caster's pet
|
|
Unit* pet = caster->GetPet();
|
|
if( pet && caster->IsWithinDistInMap(pet, m_radius))
|
|
targets.push_back(pet);
|
|
}
|
|
break;
|
|
}
|
|
case AREA_AURA_RAID:
|
|
{
|
|
Group *pGroup = NULL;
|
|
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
pGroup = ((Player*)owner)->GetGroup();
|
|
|
|
if( pGroup)
|
|
{
|
|
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* Target = itr->getSource();
|
|
if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
|
|
{
|
|
if(caster->IsWithinDistInMap(Target, m_radius))
|
|
targets.push_back(Target);
|
|
Pet *pet = Target->GetPet();
|
|
if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
|
|
targets.push_back(pet);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// add owner
|
|
if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
|
|
targets.push_back(owner);
|
|
// add caster's pet
|
|
Unit* pet = caster->GetPet();
|
|
if( pet && caster->IsWithinDistInMap(pet, m_radius))
|
|
targets.push_back(pet);
|
|
}
|
|
break;
|
|
}
|
|
case AREA_AURA_FRIEND:
|
|
{
|
|
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
|
|
MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
|
|
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
|
|
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
|
|
cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
|
|
break;
|
|
}
|
|
case AREA_AURA_ENEMY:
|
|
{
|
|
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
|
|
MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
|
|
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
|
|
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
|
|
cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
|
|
break;
|
|
}
|
|
case AREA_AURA_OWNER:
|
|
case AREA_AURA_PET:
|
|
{
|
|
if(owner != caster)
|
|
targets.push_back(owner);
|
|
break;
|
|
}
|
|
}
|
|
|
|
for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
|
|
{
|
|
if((*tIter)->HasAura(GetId(), m_effIndex))
|
|
continue;
|
|
|
|
if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
|
|
{
|
|
int32 actualBasePoints = m_currentBasePoints;
|
|
// recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
|
|
if(actualSpellInfo != GetSpellProto())
|
|
actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
|
|
AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
|
|
aur->SetAuraDuration(GetAuraDuration());
|
|
(*tIter)->AddAura(aur);
|
|
}
|
|
}
|
|
}
|
|
Aura::Update(diff);
|
|
}
|
|
else // aura at non-caster
|
|
{
|
|
Unit* caster = GetCaster();
|
|
|
|
Aura::Update(diff);
|
|
|
|
// remove aura if out-of-range from caster (after teleport for example)
|
|
// or caster is isolated or caster no longer has the aura
|
|
// or caster is (no longer) friendly
|
|
bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
|
|
if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
|
|
!caster->IsWithinDistInMap(m_target, m_radius) ||
|
|
!caster->HasAura(GetId(), GetEffIndex()) ||
|
|
caster->IsFriendlyTo(m_target) != needFriendly
|
|
)
|
|
{
|
|
m_target->RemoveAura(GetId(), GetEffIndex());
|
|
}
|
|
else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
|
|
{
|
|
// not check group if target == owner or target == pet
|
|
if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
|
|
{
|
|
Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
Group *pGroup = check ? check->GetGroup() : NULL;
|
|
if( pGroup )
|
|
{
|
|
Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
|
|
m_target->RemoveAura(GetId(), GetEffIndex());
|
|
}
|
|
else
|
|
m_target->RemoveAura(GetId(), GetEffIndex());
|
|
}
|
|
}
|
|
else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
|
|
{
|
|
// not check group if target == owner or target == pet
|
|
if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
|
|
{
|
|
Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
Group *pGroup = check ? check->GetGroup() : NULL;
|
|
if( pGroup )
|
|
{
|
|
Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
if(!checkTarget)
|
|
m_target->RemoveAura(GetId(), GetEffIndex());
|
|
}
|
|
else
|
|
m_target->RemoveAura(GetId(), GetEffIndex());
|
|
}
|
|
}
|
|
else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
|
|
{
|
|
if( m_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
|
|
m_target->RemoveAura(GetId(), GetEffIndex());
|
|
}
|
|
}
|
|
}
|
|
|
|
void PersistentAreaAura::Update(uint32 diff)
|
|
{
|
|
bool remove = false;
|
|
|
|
// remove the aura if its caster or the dynamic object causing it was removed
|
|
// or if the target moves too far from the dynamic object
|
|
if(Unit *caster = GetCaster())
|
|
{
|
|
DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
|
|
if (dynObj)
|
|
{
|
|
if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
|
|
remove = true;
|
|
}
|
|
else
|
|
remove = true;
|
|
}
|
|
else
|
|
remove = true;
|
|
|
|
Aura::Update(diff);
|
|
|
|
if(remove)
|
|
m_target->RemoveAura(GetId(), GetEffIndex());
|
|
}
|
|
|
|
void Aura::ApplyModifier(bool apply, bool Real)
|
|
{
|
|
AuraType aura = m_modifier.m_auraname;
|
|
|
|
SetInUse(true);
|
|
if(aura < TOTAL_AURAS)
|
|
(*this.*AuraHandler [aura])(apply, Real);
|
|
SetInUse(false);
|
|
}
|
|
|
|
void Aura::_AddAura()
|
|
{
|
|
if (!GetId())
|
|
return;
|
|
if(!m_target)
|
|
return;
|
|
|
|
// Second aura if some spell
|
|
bool secondaura = false;
|
|
// Try find slot for aura
|
|
uint8 slot = NULL_AURA_SLOT;
|
|
// Lookup for some spell auras (and get slot from it)
|
|
for(uint8 i = 0; i < m_effIndex; ++i)
|
|
{
|
|
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
|
|
for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
|
|
{
|
|
// allow use single slot only by auras from same caster
|
|
if(itr->second->GetCasterGUID()==GetCasterGUID())
|
|
{
|
|
slot = itr->second->GetAuraSlot();
|
|
secondaura = true;
|
|
break;
|
|
}
|
|
}
|
|
if (secondaura)
|
|
break;
|
|
}
|
|
// Lookup free slot
|
|
if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
|
|
{
|
|
Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
|
|
for(uint8 i = 0; i < MAX_AURAS; ++i)
|
|
{
|
|
Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
|
|
if(itr == visibleAuras->end())
|
|
{
|
|
slot = i;
|
|
// update for out of range group members (on 1 slot use)
|
|
m_target->UpdateAuraForGroup(slot);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
// set infinity cooldown state for spells
|
|
if(caster && caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
|
|
{
|
|
Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
|
|
((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
|
|
}
|
|
}
|
|
|
|
// passive auras (except totem auras) do not get placed in the slots
|
|
// area auras with SPELL_AURA_NONE are not shown on target
|
|
if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
|
|
(m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
|
|
{
|
|
SetAuraSlot( slot );
|
|
if(slot < MAX_AURAS) // slot found send data to client
|
|
{
|
|
SetAura(false);
|
|
SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
|
|
SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
|
|
SendAuraUpdate(false);
|
|
}
|
|
|
|
//*****************************************************
|
|
// Update target aura state flag (at 1 aura apply)
|
|
// TODO: Make it easer
|
|
//*****************************************************
|
|
if (!secondaura)
|
|
{
|
|
// Sitdown on apply aura req seated
|
|
if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
|
|
m_target->SetStandState(UNIT_STAND_STATE_SIT);
|
|
|
|
// register aura diminishing on apply
|
|
if (getDiminishGroup() != DIMINISHING_NONE )
|
|
m_target->ApplyDiminishingAura(getDiminishGroup(), true);
|
|
|
|
// Update Seals information
|
|
if (IsSealSpell(m_spellProto))
|
|
m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
|
|
|
|
// Conflagrate aura state on Immolate and Shadowflame
|
|
if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK &&
|
|
// Immolate
|
|
((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
|
|
// Shadowflame
|
|
(m_spellProto->SpellFamilyFlags2 & 0x00000002)))
|
|
m_target->ModifyAuraState(AURA_STATE_CONFLAGRATE, true);
|
|
|
|
// Faerie Fire (druid versions)
|
|
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
|
|
m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
|
|
|
|
// Victorious
|
|
if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
|
|
m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
|
|
|
|
// Swiftmend state on Regrowth & Rejuvenation
|
|
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x50)))
|
|
m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
|
|
|
|
// Deadly poison aura state
|
|
if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellProto->SpellFamilyFlags & UI64LIT(0x10000)))
|
|
m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
|
|
|
|
// Enrage aura state
|
|
if(m_spellProto->Dispel == DISPEL_ENRAGE)
|
|
m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Aura::_RemoveAura()
|
|
{
|
|
// Remove all triggered by aura spells vs unlimited duration
|
|
// except same aura replace case
|
|
if(m_removeMode!=AURA_REMOVE_BY_STACK)
|
|
CleanupTriggeredSpells();
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
if(caster && IsPersistent())
|
|
{
|
|
DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
|
|
if (dynObj)
|
|
dynObj->RemoveAffected(m_target);
|
|
}
|
|
|
|
//passive auras do not get put in slots
|
|
// Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
|
|
//if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
|
|
// return;
|
|
|
|
uint8 slot = GetAuraSlot();
|
|
|
|
if(slot >= MAX_AURAS) // slot not set
|
|
return false;
|
|
|
|
if(m_target->GetVisibleAura(slot) == 0)
|
|
return false;
|
|
|
|
bool lastaura = true;
|
|
|
|
// find other aura in same slot (current already removed from list)
|
|
for(uint8 i = 0; i < 3; ++i)
|
|
{
|
|
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
|
|
for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
|
|
{
|
|
if(itr->second->GetAuraSlot() == slot)
|
|
{
|
|
lastaura = false;
|
|
break;
|
|
}
|
|
}
|
|
if(!lastaura)
|
|
break;
|
|
}
|
|
|
|
// only remove icon when the last aura of the spell is removed (current aura already removed from list)
|
|
if (!lastaura)
|
|
return false;
|
|
|
|
// unregister aura diminishing (and store last time)
|
|
if (getDiminishGroup() != DIMINISHING_NONE )
|
|
m_target->ApplyDiminishingAura(getDiminishGroup(), false);
|
|
|
|
SetAura(true);
|
|
SetAuraFlags(AFLAG_NONE);
|
|
SetAuraLevel(0);
|
|
SendAuraUpdate(true);
|
|
|
|
// update for out of range group members
|
|
m_target->UpdateAuraForGroup(slot);
|
|
|
|
//*****************************************************
|
|
// Update target aura state flag (at last aura remove)
|
|
//*****************************************************
|
|
// Enrage aura state
|
|
if(m_spellProto->Dispel == DISPEL_ENRAGE)
|
|
m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
|
|
|
|
uint32 removeState = 0;
|
|
uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
|
|
uint32 removeFamilyFlag2 = m_spellProto->SpellFamilyFlags2;
|
|
switch(m_spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_PALADIN:
|
|
if (IsSealSpell(m_spellProto))
|
|
removeState = AURA_STATE_JUDGEMENT; // Update Seals information
|
|
break;
|
|
case SPELLFAMILY_WARLOCK:
|
|
// Conflagrate aura state on Immolate and Shadowflame,
|
|
if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
|
|
(m_spellProto->SpellFamilyFlags2 & 0x00000002))
|
|
{
|
|
removeFamilyFlag = UI64LIT(0x0000000000000004);
|
|
removeFamilyFlag2 = 0x00000002;
|
|
removeState = AURA_STATE_CONFLAGRATE;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_DRUID:
|
|
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
|
|
removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
|
|
else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
|
|
{
|
|
removeFamilyFlag = 0x50;
|
|
removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
|
|
}
|
|
break;
|
|
case SPELLFAMILY_WARRIOR:
|
|
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
|
|
removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
|
|
break;
|
|
case SPELLFAMILY_ROGUE:
|
|
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
|
|
removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
|
|
break;
|
|
case SPELLFAMILY_HUNTER:
|
|
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
|
|
removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
|
|
|
|
}
|
|
// Remove state (but need check other auras for it)
|
|
if (removeState)
|
|
{
|
|
bool found = false;
|
|
Unit::AuraMap& Auras = m_target->GetAuras();
|
|
for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
|
|
{
|
|
SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
|
|
if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
|
|
(auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
// this has been last aura
|
|
if(!found)
|
|
m_target->ModifyAuraState(AuraState(removeState), false);
|
|
}
|
|
|
|
// reset cooldown state for spells
|
|
if(caster && caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
|
|
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
|
|
((Player*)caster)->SendCooldownEvent(GetSpellProto());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Aura::SendAuraUpdate(bool remove)
|
|
{
|
|
WorldPacket data(SMSG_AURA_UPDATE);
|
|
data.append(m_target->GetPackGUID());
|
|
data << uint8(GetAuraSlot());
|
|
data << uint32(remove ? 0 : GetId());
|
|
|
|
if(remove)
|
|
{
|
|
m_target->SendMessageToSet(&data, true);
|
|
return;
|
|
}
|
|
|
|
uint8 auraFlags = GetAuraFlags();
|
|
data << uint8(auraFlags);
|
|
data << uint8(GetAuraLevel());
|
|
data << uint8(m_procCharges ? m_procCharges*m_stackAmount : m_stackAmount);
|
|
|
|
if(!(auraFlags & AFLAG_NOT_CASTER))
|
|
{
|
|
data << uint8(0); // pguid
|
|
}
|
|
|
|
if(auraFlags & AFLAG_DURATION)
|
|
{
|
|
data << uint32(GetAuraMaxDuration());
|
|
data << uint32(GetAuraDuration());
|
|
}
|
|
|
|
m_target->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Aura::SetStackAmount(uint8 stackAmount)
|
|
{
|
|
Unit *target = GetTarget();
|
|
Unit *caster = GetCaster();
|
|
if (!target || !caster)
|
|
return;
|
|
|
|
bool refresh = stackAmount >= m_stackAmount;
|
|
if (stackAmount != m_stackAmount)
|
|
{
|
|
m_stackAmount = stackAmount;
|
|
int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
|
|
// Reapply if amount change
|
|
if (amount!=m_modifier.m_amount)
|
|
{
|
|
ApplyModifier(false, true);
|
|
m_modifier.m_amount = amount;
|
|
ApplyModifier(true, true);
|
|
}
|
|
}
|
|
|
|
if (refresh)
|
|
// Stack increased refresh duration
|
|
RefreshAura();
|
|
else
|
|
// Stack decreased only send update
|
|
SendAuraUpdate(false);
|
|
}
|
|
|
|
bool Aura::modStackAmount(int32 num)
|
|
{
|
|
// Can`t mod
|
|
if (!m_spellProto->StackAmount)
|
|
return true;
|
|
|
|
// Modify stack but limit it
|
|
int32 stackAmount = m_stackAmount + num;
|
|
if (stackAmount > m_spellProto->StackAmount)
|
|
stackAmount = m_spellProto->StackAmount;
|
|
else if (stackAmount <=0) // Last aura from stack removed
|
|
{
|
|
m_stackAmount = 0;
|
|
return true; // need remove aura
|
|
}
|
|
|
|
// Update stack amount
|
|
SetStackAmount(stackAmount);
|
|
return false;
|
|
}
|
|
|
|
void Aura::RefreshAura()
|
|
{
|
|
m_duration = m_maxduration;
|
|
SendAuraUpdate(false);
|
|
}
|
|
|
|
bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
|
|
{
|
|
// Check family name
|
|
if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
|
|
return false;
|
|
// Check EffectClassMask
|
|
uint32 const *ptr = getAuraSpellClassMask();
|
|
if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
|
|
return true;
|
|
if (ptr[2] & spell->SpellFamilyFlags2)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** BASIC AURA FUNCTION ***/
|
|
/*********************************************************/
|
|
void Aura::HandleAddModifier(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
|
|
return;
|
|
|
|
if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
|
|
return;
|
|
|
|
if (apply)
|
|
{
|
|
// Add custom charges for some mod aura
|
|
switch (m_spellProto->Id)
|
|
{
|
|
case 17941: // Shadow Trance
|
|
case 22008: // Netherwind Focus
|
|
case 31834: // Light's Grace
|
|
case 34754: // Clearcasting
|
|
case 34936: // Backlash
|
|
case 48108: // Hot Streak
|
|
case 51124: // Killing Machine
|
|
case 54741: // Firestarter
|
|
case 57761: // Fireball!
|
|
SetAuraCharges(1);
|
|
break;
|
|
}
|
|
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SpellModOp(m_modifier.m_miscvalue);
|
|
mod->value = m_modifier.m_amount;
|
|
mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
|
|
mod->spellId = GetId();
|
|
|
|
uint32 const *ptr;
|
|
switch (m_effIndex)
|
|
{
|
|
case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
|
|
case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
|
|
case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
|
|
mod->mask2= (uint64)ptr[2];
|
|
mod->charges = m_procCharges;
|
|
|
|
m_spellmod = mod;
|
|
}
|
|
|
|
uint64 spellFamilyMask = m_spellmod->mask;
|
|
|
|
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
|
|
|
|
// reapply some passive spells after add/remove related spellmods
|
|
if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & UI64LIT(0x0000100000000000)))
|
|
{
|
|
m_target->RemoveAurasDueToSpell(45471);
|
|
|
|
if(apply)
|
|
m_target->CastSpell(m_target, 45471, true);
|
|
}
|
|
}
|
|
void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
|
|
{
|
|
// Use SpellModifier structure for check
|
|
// used only fields:
|
|
// spellId, mask, mask2
|
|
if (apply)
|
|
{
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->spellId = GetId();
|
|
|
|
uint32 const *ptr;
|
|
switch (m_effIndex)
|
|
{
|
|
case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
|
|
case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
|
|
case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
|
|
mod->mask2= (uint64)ptr[2];
|
|
m_spellmod = mod;
|
|
}
|
|
else
|
|
{
|
|
delete m_spellmod;
|
|
m_spellmod = NULL;
|
|
}
|
|
}
|
|
|
|
void Aura::TriggerSpell()
|
|
{
|
|
Unit* caster = GetCaster();
|
|
Unit* target = GetTriggerTarget();
|
|
|
|
if(!caster || !target)
|
|
return;
|
|
|
|
// generic casting code with custom spells and target/caster customs
|
|
uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
|
|
|
|
SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
|
|
SpellEntry const *auraSpellInfo = GetSpellProto();
|
|
uint32 auraId = auraSpellInfo->Id;
|
|
|
|
// specific code for cases with no trigger spell provided in field
|
|
if (triggeredSpellInfo == NULL)
|
|
{
|
|
switch(auraSpellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
switch(auraId)
|
|
{
|
|
// Firestone Passive (1-5 ranks)
|
|
case 758:
|
|
case 17945:
|
|
case 17947:
|
|
case 17949:
|
|
case 27252:
|
|
{
|
|
if (caster->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
|
|
if (!item)
|
|
return;
|
|
uint32 enchant_id = 0;
|
|
switch (GetId())
|
|
{
|
|
case 758: enchant_id = 1803; break; // Rank 1
|
|
case 17945: enchant_id = 1823; break; // Rank 2
|
|
case 17947: enchant_id = 1824; break; // Rank 3
|
|
case 17949: enchant_id = 1825; break; // Rank 4
|
|
case 27252: enchant_id = 2645; break; // Rank 5
|
|
default:
|
|
return;
|
|
}
|
|
// remove old enchanting before applying new
|
|
((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
|
|
item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
|
|
// add new enchanting
|
|
((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
|
|
return;
|
|
}
|
|
// // Periodic Mana Burn
|
|
// case 812: break;
|
|
// // Polymorphic Ray
|
|
// case 6965: break;
|
|
// // Fire Nova (1-7 ranks)
|
|
// case 8350:
|
|
// case 8508:
|
|
// case 8509:
|
|
// case 11312:
|
|
// case 11313:
|
|
// case 25540:
|
|
// case 25544:
|
|
// break;
|
|
// Thaumaturgy Channel
|
|
case 9712: trigger_spell_id = 21029; break;
|
|
// // Egan's Blaster
|
|
// case 17368: break;
|
|
// // Haunted
|
|
// case 18347: break;
|
|
// // Ranshalla Waiting
|
|
// case 18953: break;
|
|
// // Inferno
|
|
// case 19695: break;
|
|
// // Frostwolf Muzzle DND
|
|
// case 21794: break;
|
|
// // Alterac Ram Collar DND
|
|
// case 21866: break;
|
|
// // Celebras Waiting
|
|
// case 21916: break;
|
|
// Brood Affliction: Bronze
|
|
case 23170:
|
|
{
|
|
m_target->CastSpell(m_target, 23171, true, 0, this);
|
|
return;
|
|
}
|
|
// // Mark of Frost
|
|
// case 23184: break;
|
|
// Restoration
|
|
case 23493:
|
|
{
|
|
int32 heal = caster->GetMaxHealth() / 10;
|
|
caster->DealHeal(caster, heal, auraSpellInfo);
|
|
|
|
int32 mana = caster->GetMaxPower(POWER_MANA);
|
|
if (mana)
|
|
{
|
|
mana /= 10;
|
|
caster->EnergizeBySpell(caster, 23493, mana, POWER_MANA);
|
|
}
|
|
return;
|
|
}
|
|
// // Stoneclaw Totem Passive TEST
|
|
// case 23792: break;
|
|
// // Axe Flurry
|
|
// case 24018: break;
|
|
// // Mark of Arlokk
|
|
// case 24210: break;
|
|
// // Restoration
|
|
// case 24379: break;
|
|
// // Happy Pet
|
|
// case 24716: break;
|
|
// // Dream Fog
|
|
// case 24780: break;
|
|
// // Cannon Prep
|
|
// case 24832: break;
|
|
// // Shadow Bolt Whirl
|
|
// case 24834: break;
|
|
// // Stink Trap
|
|
// case 24918: break;
|
|
// // Mark of Nature
|
|
// case 25041: break;
|
|
// // Agro Drones
|
|
// case 25152: break;
|
|
// // Consume
|
|
// case 25371: break;
|
|
// // Pain Spike
|
|
// case 25572: break;
|
|
// // Rotate 360
|
|
// case 26009: break;
|
|
// // Rotate -360
|
|
// case 26136: break;
|
|
// // Consume
|
|
// case 26196: break;
|
|
// // Berserk
|
|
// case 26615: break;
|
|
// // Defile
|
|
// case 27177: break;
|
|
// // Teleport: IF/UC
|
|
// case 27601: break;
|
|
// // Five Fat Finger Exploding Heart Technique
|
|
// case 27673: break;
|
|
// // Nitrous Boost
|
|
// case 27746: break;
|
|
// // Steam Tank Passive
|
|
// case 27747: break;
|
|
// Frost Blast
|
|
case 27808:
|
|
{
|
|
int32 bpDamage = target->GetMaxHealth()*26/100;
|
|
caster->CastCustomSpell(target, 29879, &bpDamage, NULL, NULL, true, NULL, this);
|
|
return;
|
|
}
|
|
// // Detonate Mana
|
|
// case 27819: break;
|
|
// // Controller Timer
|
|
// case 28095: break;
|
|
// // Stalagg Chain
|
|
// case 28096: break;
|
|
// // Stalagg Tesla Passive
|
|
// case 28097: break;
|
|
// // Feugen Tesla Passive
|
|
// case 28109: break;
|
|
// // Feugen Chain
|
|
// case 28111: break;
|
|
// // Mark of Didier
|
|
// case 28114: break;
|
|
// // Communique Timer, camp
|
|
// case 28346: break;
|
|
// // Icebolt
|
|
// case 28522: break;
|
|
// // Silithyst
|
|
// case 29519: break;
|
|
// Inoculate Nestlewood Owlkin
|
|
case 29528:
|
|
if(target->GetTypeId() != TYPEID_UNIT)// prevent error reports in case ignored player target
|
|
return;
|
|
break;
|
|
// // Overload
|
|
// case 29768: break;
|
|
// // Return Fire
|
|
// case 29788: break;
|
|
// // Return Fire
|
|
// case 29793: break;
|
|
// // Return Fire
|
|
// case 29794: break;
|
|
// // Guardian of Icecrown Passive
|
|
// case 29897: break;
|
|
// Feed Captured Animal
|
|
case 29917: trigger_spell_id = 29916; break;
|
|
// // Flame Wreath
|
|
// case 29946: break;
|
|
// // Flame Wreath
|
|
// case 29947: break;
|
|
// // Mind Exhaustion Passive
|
|
// case 30025: break;
|
|
// // Nether Beam - Serenity
|
|
// case 30401: break;
|
|
// Extract Gas
|
|
case 30427:
|
|
{
|
|
// move loot to player inventory and despawn target
|
|
if(caster->GetTypeId() ==TYPEID_PLAYER &&
|
|
target->GetTypeId() == TYPEID_UNIT &&
|
|
((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
|
|
{
|
|
Player* player = (Player*)caster;
|
|
Creature* creature = (Creature*)target;
|
|
// missing lootid has been reported on startup - just return
|
|
if (!creature->GetCreatureInfo()->SkinLootId)
|
|
return;
|
|
|
|
player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
|
|
|
|
creature->ForcedDespawn();
|
|
}
|
|
return;
|
|
}
|
|
// Quake
|
|
case 30576: trigger_spell_id = 30571; break;
|
|
// // Burning Maul
|
|
// case 30598: break;
|
|
// // Regeneration
|
|
// case 30799:
|
|
// case 30800:
|
|
// case 30801:
|
|
// break;
|
|
// // Despawn Self - Smoke cloud
|
|
// case 31269: break;
|
|
// // Time Rift Periodic
|
|
// case 31320: break;
|
|
// // Corrupt Medivh
|
|
// case 31326: break;
|
|
// Doom
|
|
case 31347:
|
|
{
|
|
m_target->CastSpell(m_target,31350,true);
|
|
m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
|
return;
|
|
}
|
|
// Spellcloth
|
|
case 31373:
|
|
{
|
|
// Summon Elemental after create item
|
|
caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
|
|
return;
|
|
}
|
|
// // Bloodmyst Tesla
|
|
// case 31611: break;
|
|
// // Doomfire
|
|
// case 31944: break;
|
|
// // Teleport Test
|
|
// case 32236: break;
|
|
// // Earthquake
|
|
// case 32686: break;
|
|
// // Possess
|
|
// case 33401: break;
|
|
// // Draw Shadows
|
|
// case 33563: break;
|
|
// // Murmur's Touch
|
|
// case 33711: break;
|
|
// Flame Quills
|
|
case 34229:
|
|
{
|
|
// cast 24 spells 34269-34289, 34314-34316
|
|
for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
|
|
caster->CastSpell(m_target, spell_id, true);
|
|
for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
|
|
caster->CastSpell(m_target, spell_id, true);
|
|
return;
|
|
}
|
|
// // Gravity Lapse
|
|
// case 34480: break;
|
|
// // Tornado
|
|
// case 34683: break;
|
|
// // Frostbite Rotate
|
|
// case 34748: break;
|
|
// // Arcane Flurry
|
|
// case 34821: break;
|
|
// // Interrupt Shutdown
|
|
// case 35016: break;
|
|
// // Interrupt Shutdown
|
|
// case 35176: break;
|
|
// // Inferno
|
|
// case 35268: break;
|
|
// // Salaadin's Tesla
|
|
// case 35515: break;
|
|
// // Ethereal Channel (Red)
|
|
// case 35518: break;
|
|
// // Nether Vapor
|
|
// case 35879: break;
|
|
// // Dark Portal Storm
|
|
// case 36018: break;
|
|
// // Burning Maul
|
|
// case 36056: break;
|
|
// // Living Grove Defender Lifespan
|
|
// case 36061: break;
|
|
// // Professor Dabiri Talks
|
|
// case 36064: break;
|
|
// // Kael Gaining Power
|
|
// case 36091: break;
|
|
// // They Must Burn Bomb Aura
|
|
// case 36344: break;
|
|
// // They Must Burn Bomb Aura (self)
|
|
// case 36350: break;
|
|
// // Stolen Ravenous Ravager Egg
|
|
// case 36401: break;
|
|
// // Activated Cannon
|
|
// case 36410: break;
|
|
// // Stolen Ravenous Ravager Egg
|
|
// case 36418: break;
|
|
// // Enchanted Weapons
|
|
// case 36510: break;
|
|
// // Cursed Scarab Periodic
|
|
// case 36556: break;
|
|
// // Cursed Scarab Despawn Periodic
|
|
// case 36561: break;
|
|
// // Vision Guide
|
|
// case 36573: break;
|
|
// // Cannon Charging (platform)
|
|
// case 36785: break;
|
|
// // Cannon Charging (self)
|
|
// case 36860: break;
|
|
// Remote Toy
|
|
case 37027: trigger_spell_id = 37029; break;
|
|
// // Mark of Death
|
|
// case 37125: break;
|
|
// // Arcane Flurry
|
|
// case 37268: break;
|
|
// // Spout
|
|
// case 37429: break;
|
|
// // Spout
|
|
// case 37430: break;
|
|
// // Karazhan - Chess NPC AI, Snapshot timer
|
|
// case 37440: break;
|
|
// // Karazhan - Chess NPC AI, action timer
|
|
// case 37504: break;
|
|
// // Karazhan - Chess: Is Square OCCUPIED aura (DND)
|
|
// case 39400: break;
|
|
// // Banish
|
|
// case 37546: break;
|
|
// // Shriveling Gaze
|
|
// case 37589: break;
|
|
// // Fake Aggro Radius (2 yd)
|
|
// case 37815: break;
|
|
// // Corrupt Medivh
|
|
// case 37853: break;
|
|
// Eye of Grillok
|
|
case 38495:
|
|
{
|
|
m_target->CastSpell(m_target, 38530, true);
|
|
return;
|
|
}
|
|
// Absorb Eye of Grillok (Zezzak's Shard)
|
|
case 38554:
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_UNIT)
|
|
return;
|
|
|
|
caster->CastSpell(caster, 38495, true);
|
|
|
|
Creature* creatureTarget = (Creature*)m_target;
|
|
|
|
creatureTarget->ForcedDespawn();
|
|
return;
|
|
}
|
|
// // Magic Sucker Device timer
|
|
// case 38672: break;
|
|
// // Tomb Guarding Charging
|
|
// case 38751: break;
|
|
// // Murmur's Touch
|
|
// case 38794: break;
|
|
// // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
|
|
// case 39105: break;
|
|
// // Drain World Tree Visual
|
|
// case 39140: break;
|
|
// // Quest - Dustin's Undead Dragon Visual aura
|
|
// case 39259: break;
|
|
// // Hellfire - The Exorcism, Jules releases darkness, aura
|
|
// case 39306: break;
|
|
// // Inferno
|
|
// case 39346: break;
|
|
// // Enchanted Weapons
|
|
// case 39489: break;
|
|
// // Shadow Bolt Whirl
|
|
// case 39630: break;
|
|
// // Shadow Bolt Whirl
|
|
// case 39634: break;
|
|
// // Shadow Inferno
|
|
// case 39645: break;
|
|
// Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
|
|
case 39857: trigger_spell_id = 39856; break;
|
|
// // Soulgrinder Ritual Visual (Smashed)
|
|
// case 39974: break;
|
|
// // Simon Game Pre-game timer
|
|
// case 40041: break;
|
|
// // Knockdown Fel Cannon: The Aggro Check Aura
|
|
// case 40113: break;
|
|
// // Spirit Lance
|
|
// case 40157: break;
|
|
// // Demon Transform 2
|
|
// case 40398: break;
|
|
// // Demon Transform 1
|
|
// case 40511: break;
|
|
// // Ancient Flames
|
|
// case 40657: break;
|
|
// // Ethereal Ring Cannon: Cannon Aura
|
|
// case 40734: break;
|
|
// // Cage Trap
|
|
// case 40760: break;
|
|
// // Random Periodic
|
|
// case 40867: break;
|
|
// // Prismatic Shield
|
|
// case 40879: break;
|
|
// // Aura of Desire
|
|
// case 41350: break;
|
|
// // Dementia
|
|
// case 41404: break;
|
|
// // Chaos Form
|
|
// case 41629: break;
|
|
// // Alert Drums
|
|
// case 42177: break;
|
|
// // Spout
|
|
// case 42581: break;
|
|
// // Spout
|
|
// case 42582: break;
|
|
// // Return to the Spirit Realm
|
|
// case 44035: break;
|
|
// // Curse of Boundless Agony
|
|
// case 45050: break;
|
|
// // Earthquake
|
|
// case 46240: break;
|
|
// Personalized Weather
|
|
case 46736: trigger_spell_id = 46737; break;
|
|
// // Stay Submerged
|
|
// case 46981: break;
|
|
// // Dragonblight Ram
|
|
// case 47015: break;
|
|
// // Party G.R.E.N.A.D.E.
|
|
// case 51510: break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
switch(auraId)
|
|
{
|
|
// Invisibility
|
|
case 66:
|
|
// Here need periodic triger reducing threat spell (or do it manually)
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
// case SPELLFAMILY_WARRIOR:
|
|
// {
|
|
// switch(auraId)
|
|
// {
|
|
// // Wild Magic
|
|
// case 23410: break;
|
|
// // Corrupted Totems
|
|
// case 23425: break;
|
|
// default:
|
|
// break;
|
|
// }
|
|
// break;
|
|
// }
|
|
// case SPELLFAMILY_PRIEST:
|
|
// {
|
|
// switch(auraId)
|
|
// {
|
|
// // Blue Beam
|
|
// case 32930: break;
|
|
// // Fury of the Dreghood Elders
|
|
// case 35460: break;
|
|
// default:
|
|
// break;
|
|
// }
|
|
// break;
|
|
// }
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
switch (auraId)
|
|
{
|
|
// Sniper training
|
|
case 53302:
|
|
case 53303:
|
|
case 53304:
|
|
if (target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Reset reapply counter at move
|
|
if (((Player*)target)->isMoving())
|
|
{
|
|
m_modifier.m_amount = 6;
|
|
return;
|
|
}
|
|
|
|
// We are standing at the moment
|
|
if (m_modifier.m_amount > 0)
|
|
{
|
|
--m_modifier.m_amount;
|
|
return;
|
|
}
|
|
|
|
// select rank of buff
|
|
switch(auraId)
|
|
{
|
|
case 53302: trigger_spell_id = 64418; break;
|
|
case 53303: trigger_spell_id = 64419; break;
|
|
case 53304: trigger_spell_id = 64420; break;
|
|
}
|
|
|
|
// If aura is active - no need to continue
|
|
if (target->HasAura(trigger_spell_id))
|
|
return;
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
switch(auraId)
|
|
{
|
|
// Cat Form
|
|
// trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
|
|
case 768:
|
|
return;
|
|
// Frenzied Regeneration
|
|
case 22842:
|
|
case 22895:
|
|
case 22896:
|
|
case 26999:
|
|
{
|
|
int32 LifePerRage = GetModifier()->m_amount;
|
|
|
|
int32 lRage = m_target->GetPower(POWER_RAGE);
|
|
if(lRage > 100) // rage stored as rage*10
|
|
lRage = 100;
|
|
m_target->ModifyPower(POWER_RAGE, -lRage);
|
|
int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
|
|
m_target->CastCustomSpell(m_target, 22845, &FRTriggerBasePoints, NULL, NULL, true, NULL, this);
|
|
return;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// case SPELLFAMILY_HUNTER:
|
|
// {
|
|
// switch(auraId)
|
|
// {
|
|
// //Frost Trap Aura
|
|
// case 13810:
|
|
// return;
|
|
// //Rizzle's Frost Trap
|
|
// case 39900:
|
|
// return;
|
|
// // Tame spells
|
|
// case 19597: // Tame Ice Claw Bear
|
|
// case 19676: // Tame Snow Leopard
|
|
// case 19677: // Tame Large Crag Boar
|
|
// case 19678: // Tame Adult Plainstrider
|
|
// case 19679: // Tame Prairie Stalker
|
|
// case 19680: // Tame Swoop
|
|
// case 19681: // Tame Dire Mottled Boar
|
|
// case 19682: // Tame Surf Crawler
|
|
// case 19683: // Tame Armored Scorpid
|
|
// case 19684: // Tame Webwood Lurker
|
|
// case 19685: // Tame Nightsaber Stalker
|
|
// case 19686: // Tame Strigid Screecher
|
|
// case 30100: // Tame Crazed Dragonhawk
|
|
// case 30103: // Tame Elder Springpaw
|
|
// case 30104: // Tame Mistbat
|
|
// case 30647: // Tame Barbed Crawler
|
|
// case 30648: // Tame Greater Timberstrider
|
|
// case 30652: // Tame Nightstalker
|
|
// return;
|
|
// default:
|
|
// break;
|
|
// }
|
|
// break;
|
|
// }
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
switch(auraId)
|
|
{
|
|
// Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
|
|
case 28820:
|
|
{
|
|
// Need remove self if Lightning Shield not active
|
|
Unit::AuraMap const& auras = target->GetAuras();
|
|
for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
|
{
|
|
SpellEntry const* spell = itr->second->GetSpellProto();
|
|
if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
|
|
(spell->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
|
|
return;
|
|
}
|
|
target->RemoveAurasDueToSpell(28820);
|
|
return;
|
|
}
|
|
// Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
|
|
case 38443:
|
|
{
|
|
bool all = true;
|
|
for(int i = 0; i < MAX_TOTEM; ++i)
|
|
{
|
|
if(!caster->m_TotemSlot[i])
|
|
{
|
|
all = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(all)
|
|
caster->CastSpell(caster, 38437, true);
|
|
else
|
|
caster->RemoveAurasDueToSpell(38437);
|
|
return;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Reget trigger spell proto
|
|
triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
|
|
}
|
|
else
|
|
{
|
|
// Spell exist but require custom code
|
|
switch(auraId)
|
|
{
|
|
// Curse of Idiocy
|
|
case 1010:
|
|
{
|
|
// TODO: spell casted by result in correct way mostly
|
|
// BUT:
|
|
// 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
|
|
// but must show affect apply like item casting
|
|
// 2) maybe aura must be replace by new with accumulative stat mods instead stacking
|
|
|
|
// prevent cast by triggered auras
|
|
if(m_caster_guid == m_target->GetGUID())
|
|
return;
|
|
|
|
// stop triggering after each affected stats lost > 90
|
|
int32 intelectLoss = 0;
|
|
int32 spiritLoss = 0;
|
|
|
|
Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
|
|
for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
|
|
{
|
|
if ((*i)->GetId() == 1010)
|
|
{
|
|
switch((*i)->GetModifier()->m_miscvalue)
|
|
{
|
|
case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
|
|
case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(intelectLoss <= -90 && spiritLoss <= -90)
|
|
return;
|
|
|
|
caster = target;
|
|
break;
|
|
}
|
|
// Mana Tide
|
|
case 16191:
|
|
{
|
|
caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
|
|
return;
|
|
}
|
|
// Ground Slam
|
|
case 33525:
|
|
target->CastSpell(target, trigger_spell_id, true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// All ok cast by default case
|
|
if(triggeredSpellInfo)
|
|
caster->CastSpell(target, triggeredSpellInfo, true, 0, this);
|
|
else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
|
|
sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
|
|
}
|
|
|
|
void Aura::TriggerSpellWithValue()
|
|
{
|
|
Unit* caster = GetCaster();
|
|
Unit* target = GetTriggerTarget();
|
|
|
|
if(!caster || !target)
|
|
return;
|
|
|
|
// generic casting code with custom spells and target/caster customs
|
|
uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
|
|
int32 basepoints0 = this->GetModifier()->m_amount;
|
|
|
|
caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, NULL, this);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** AURA EFFECTS ***/
|
|
/*********************************************************/
|
|
|
|
void Aura::HandleAuraDummy(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
// AT APPLY
|
|
if(apply)
|
|
{
|
|
switch(GetId())
|
|
{
|
|
case 1515: // Tame beast
|
|
// FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
|
|
if( caster && m_target->CanHaveThreatList())
|
|
m_target->AddThreat(caster, 10.0f);
|
|
return;
|
|
case 13139: // net-o-matic
|
|
// root to self part of (root_target->charge->root_self sequence
|
|
if(caster)
|
|
caster->CastSpell(caster, 13138, true, NULL, this);
|
|
return;
|
|
case 39850: // Rocket Blast
|
|
if(roll_chance_i(20)) // backfire stun
|
|
m_target->CastSpell(m_target, 51581, true, NULL, this);
|
|
return;
|
|
case 43873: // Headless Horseman Laugh
|
|
m_target->PlayDistanceSound(11965);
|
|
return;
|
|
case 46354: // Blood Elf Illusion
|
|
if(caster)
|
|
{
|
|
switch(caster->getGender())
|
|
{
|
|
case GENDER_FEMALE:
|
|
caster->CastSpell(m_target, 46356, true, NULL, this);
|
|
break;
|
|
case GENDER_MALE:
|
|
caster->CastSpell(m_target, 46355, true, NULL, this);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
case 46699: // Requires No Ammo
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
|
|
return;
|
|
}
|
|
|
|
// Earth Shield
|
|
if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x40000000000)))
|
|
{
|
|
// prevent double apply bonuses
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
|
|
m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
|
|
return;
|
|
}
|
|
}
|
|
// AT REMOVE
|
|
else
|
|
{
|
|
if( m_target->GetTypeId() == TYPEID_PLAYER &&
|
|
( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
|
|
( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
|
|
{
|
|
// spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
|
|
((Player*)m_target)->SetFarSightGUID(0);
|
|
WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
|
|
((Player*)m_target)->GetSession()->SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
|
|
{
|
|
uint32 finalSpelId = 0;
|
|
switch(GetId())
|
|
{
|
|
case 19548: finalSpelId = 19597; break;
|
|
case 19674: finalSpelId = 19677; break;
|
|
case 19687: finalSpelId = 19676; break;
|
|
case 19688: finalSpelId = 19678; break;
|
|
case 19689: finalSpelId = 19679; break;
|
|
case 19692: finalSpelId = 19680; break;
|
|
case 19693: finalSpelId = 19684; break;
|
|
case 19694: finalSpelId = 19681; break;
|
|
case 19696: finalSpelId = 19682; break;
|
|
case 19697: finalSpelId = 19683; break;
|
|
case 19699: finalSpelId = 19685; break;
|
|
case 19700: finalSpelId = 19686; break;
|
|
case 30646: finalSpelId = 30647; break;
|
|
case 30653: finalSpelId = 30648; break;
|
|
case 30654: finalSpelId = 30652; break;
|
|
case 30099: finalSpelId = 30100; break;
|
|
case 30102: finalSpelId = 30103; break;
|
|
case 30105: finalSpelId = 30104; break;
|
|
}
|
|
|
|
if(finalSpelId)
|
|
caster->CastSpell(m_target, finalSpelId, true, NULL, this);
|
|
return;
|
|
}
|
|
|
|
switch(GetId())
|
|
{
|
|
case 2584: // Waiting to Resurrect
|
|
{
|
|
// Waiting to resurrect spell cancel, we must remove player from resurrect queue
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
|
|
bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
|
|
return;
|
|
}
|
|
case 36730: // Flame Strike
|
|
{
|
|
m_target->CastSpell(m_target, 36731, true, NULL, this);
|
|
return;
|
|
}
|
|
case 44191: // Flame Strike
|
|
{
|
|
if (m_target->GetMap()->IsDungeon())
|
|
{
|
|
uint32 spellId = m_target->GetMap()->IsHeroic() ? 46163 : 44190;
|
|
|
|
m_target->CastSpell(m_target, spellId, true, NULL, this);
|
|
}
|
|
return;
|
|
}
|
|
case 45934: // Dark Fiend
|
|
{
|
|
// Kill target if dispelled
|
|
if (m_removeMode==AURA_REMOVE_BY_DISPEL)
|
|
m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
|
return;
|
|
}
|
|
case 46308: // Burning Winds
|
|
{
|
|
// casted only at creatures at spawn
|
|
m_target->CastSpell(m_target, 47287, true, NULL, this);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (caster && m_removeMode == AURA_REMOVE_BY_DEATH)
|
|
{
|
|
// Stop caster Arcane Missle chanelling on death
|
|
if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
|
|
(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800)))
|
|
{
|
|
caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
return;
|
|
}
|
|
// Stop caster Penance chanelling on death
|
|
if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
|
|
(m_spellProto->SpellFamilyFlags2 & UI64LIT(0x00000080)))
|
|
{
|
|
caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
return;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// AT APPLY & REMOVE
|
|
|
|
switch(m_spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
switch(GetId())
|
|
{
|
|
// Recently Bandaged
|
|
case 11196:
|
|
m_target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
|
|
return;
|
|
// Unstable Power
|
|
case 24658:
|
|
{
|
|
uint32 spellId = 24659;
|
|
if (apply && caster)
|
|
{
|
|
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
|
|
if (!spell)
|
|
return;
|
|
|
|
for (int i=0; i < spell->StackAmount; ++i)
|
|
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
|
|
return;
|
|
}
|
|
m_target->RemoveAurasDueToSpell(spellId);
|
|
return;
|
|
}
|
|
// Restless Strength
|
|
case 24661:
|
|
{
|
|
uint32 spellId = 24662;
|
|
if (apply && caster)
|
|
{
|
|
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
|
|
if (!spell)
|
|
return;
|
|
for (int i=0; i < spell->StackAmount; ++i)
|
|
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
|
|
return;
|
|
}
|
|
m_target->RemoveAurasDueToSpell(spellId);
|
|
return;
|
|
}
|
|
//Summon Fire Elemental
|
|
case 40133:
|
|
{
|
|
if (!caster)
|
|
return;
|
|
|
|
Unit *owner = caster->GetOwner();
|
|
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(apply)
|
|
owner->CastSpell(owner, 8985, true);
|
|
else
|
|
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
|
|
}
|
|
return;
|
|
}
|
|
//Summon Earth Elemental
|
|
case 40132 :
|
|
{
|
|
if (!caster)
|
|
return;
|
|
|
|
Unit *owner = caster->GetOwner();
|
|
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(apply)
|
|
owner->CastSpell(owner, 19704, true);
|
|
else
|
|
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
|
|
}
|
|
return;
|
|
}
|
|
//Dragonmaw Illusion
|
|
case 40214 :
|
|
{
|
|
if(apply)
|
|
{
|
|
m_target->CastSpell(m_target, 40216, true);
|
|
m_target->CastSpell(m_target, 42016, true);
|
|
}
|
|
else
|
|
{
|
|
m_target->RemoveAurasDueToSpell(40216);
|
|
m_target->RemoveAurasDueToSpell(42016);
|
|
}
|
|
return;
|
|
}
|
|
// LK Intro VO (1)
|
|
case 58204:
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Play part 1
|
|
if(apply)
|
|
m_target->PlayDirectSound(14970, (Player *)m_target);
|
|
// continue in 58205
|
|
else
|
|
m_target->CastSpell(m_target, 58205, true);
|
|
}
|
|
return;
|
|
// LK Intro VO (2)
|
|
case 58205:
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Play part 2
|
|
if(apply)
|
|
m_target->PlayDirectSound(14971, (Player *)m_target);
|
|
// Play part 3
|
|
else
|
|
m_target->PlayDirectSound(14972, (Player *)m_target);
|
|
}
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Pain and Suffering
|
|
if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
|
|
{
|
|
if(apply)
|
|
{
|
|
// Reduce backfire damage (dot damage) from Shadow Word: Death
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SPELLMOD_DOT;
|
|
mod->value = m_modifier.m_amount;
|
|
mod->type = SPELLMOD_PCT;
|
|
mod->spellId = GetId();
|
|
mod->mask = UI64LIT(0x0000200000000000);
|
|
mod->mask2= UI64LIT(0x0);
|
|
m_spellmod = mod;
|
|
}
|
|
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
switch(GetId())
|
|
{
|
|
case 34246: // Idol of the Emerald Queen
|
|
case 60779: // Idol of Lush Moss
|
|
{
|
|
if (m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(apply)
|
|
{
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SPELLMOD_DOT;
|
|
mod->value = m_modifier.m_amount/7;
|
|
mod->type = SPELLMOD_FLAT;
|
|
mod->spellId = GetId();
|
|
mod->mask = UI64LIT(0x001000000000);
|
|
mod->mask2= UI64LIT(0x0);
|
|
|
|
m_spellmod = mod;
|
|
}
|
|
|
|
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
|
|
return;
|
|
}
|
|
case 52610: // Savage Roar
|
|
{
|
|
if(apply)
|
|
{
|
|
if(m_target->m_form != FORM_CAT)
|
|
return;
|
|
|
|
m_target->CastSpell(m_target, 62071, true);
|
|
}
|
|
else
|
|
m_target-> RemoveAurasDueToSpell(62071);
|
|
return;
|
|
}
|
|
case 61336: // Survival Instincts
|
|
{
|
|
if(apply)
|
|
{
|
|
if (!m_target->IsInFeralForm())
|
|
return;
|
|
|
|
int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
|
|
m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
|
|
}
|
|
else
|
|
m_target-> RemoveAurasDueToSpell(50322);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Lifebloom
|
|
if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000))
|
|
{
|
|
if ( apply )
|
|
{
|
|
if ( caster )
|
|
// prevent double apply bonuses
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
|
|
m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
|
|
}
|
|
else
|
|
{
|
|
// Final heal only on dispelled or duration end
|
|
if ( !(GetAuraDuration() <= 0 || m_removeMode == AURA_REMOVE_BY_DISPEL) )
|
|
return;
|
|
|
|
// have a look if there is still some other Lifebloom dummy aura
|
|
Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
|
|
if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
|
|
((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000)))
|
|
return;
|
|
|
|
// final heal
|
|
if(m_target->IsInWorld() && m_stackAmount > 0)
|
|
{
|
|
int32 amount = m_modifier.m_amount / m_stackAmount;
|
|
m_target->CastCustomSpell(m_target, 33778, &amount, NULL, NULL, true, NULL, this, GetCasterGUID());
|
|
|
|
if (caster)
|
|
{
|
|
int32 returnmana = (GetSpellProto()->ManaCostPercentage * caster->GetCreateMana() / 100) * m_stackAmount / 2;
|
|
caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID());
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Predatory Strikes
|
|
if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
|
|
{
|
|
((Player*)m_target)->UpdateAttackPowerAndDamage();
|
|
return;
|
|
}
|
|
|
|
// Improved Moonkin Form
|
|
if(GetSpellProto()->SpellIconID == 2855)
|
|
{
|
|
uint32 spell_id;
|
|
switch(GetId())
|
|
{
|
|
case 48384: spell_id = 50170; break; //Rank 1
|
|
case 48395: spell_id = 50171; break; //Rank 2
|
|
case 48396: spell_id = 50172; break; //Rank 3
|
|
default:
|
|
sLog.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
|
|
return;
|
|
}
|
|
|
|
if(apply)
|
|
{
|
|
if(m_target->m_form != FORM_MOONKIN)
|
|
return;
|
|
|
|
m_target->CastSpell(m_target, spell_id, true);
|
|
}
|
|
else
|
|
m_target-> RemoveAurasDueToSpell(spell_id);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
break;
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
// Improved Weapon Totems
|
|
if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
|
|
{
|
|
if(apply)
|
|
{
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SPELLMOD_EFFECT1;
|
|
mod->value = m_modifier.m_amount;
|
|
mod->type = SPELLMOD_PCT;
|
|
mod->spellId = GetId();
|
|
switch (m_effIndex)
|
|
{
|
|
case 0:
|
|
// Windfury Totem
|
|
mod->mask = UI64LIT(0x00200000000);
|
|
mod->mask2= UI64LIT(0x0);
|
|
break;
|
|
case 1:
|
|
// Flametongue Totem
|
|
mod->mask = UI64LIT(0x00400000000);
|
|
mod->mask2= UI64LIT(0x0);
|
|
break;
|
|
}
|
|
|
|
m_spellmod = mod;
|
|
}
|
|
|
|
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// pet auras
|
|
if(PetAura const* petSpell = spellmgr.GetPetAura(GetId(), m_effIndex))
|
|
{
|
|
if(apply)
|
|
m_target->AddPetAura(petSpell);
|
|
else
|
|
m_target->RemovePetAura(petSpell);
|
|
return;
|
|
}
|
|
|
|
if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
|
|
if(saBounds.first != saBounds.second)
|
|
{
|
|
uint32 zone, area;
|
|
m_target->GetZoneAndAreaId(zone, area);
|
|
|
|
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
{
|
|
// some auras remove at aura remove
|
|
if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
|
|
m_target->RemoveAurasDueToSpell(itr->second->spellId);
|
|
// some auras applied at aura apply
|
|
else if(itr->second->autocast)
|
|
{
|
|
if( !m_target->HasAura(itr->second->spellId, 0) )
|
|
m_target->CastSpell(m_target, itr->second->spellId, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraMounted(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
if(apply)
|
|
{
|
|
CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
|
|
if(!ci)
|
|
{
|
|
sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
|
|
return;
|
|
}
|
|
|
|
uint32 team = 0;
|
|
if (m_target->GetTypeId()==TYPEID_PLAYER)
|
|
team = ((Player*)m_target)->GetTeam();
|
|
|
|
uint32 display_id = objmgr.ChooseDisplayId(team,ci);
|
|
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
|
|
if (minfo)
|
|
display_id = minfo->modelid;
|
|
|
|
m_target->Mount(display_id);
|
|
}
|
|
else
|
|
{
|
|
m_target->Unmount();
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraWaterWalk(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
WorldPacket data;
|
|
if(apply)
|
|
data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
|
|
else
|
|
data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
|
|
data.append(m_target->GetPackGUID());
|
|
data << uint32(0);
|
|
m_target->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Aura::HandleAuraFeatherFall(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
WorldPacket data;
|
|
if(apply)
|
|
data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
|
|
else
|
|
data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
|
|
data.append(m_target->GetPackGUID());
|
|
data << uint32(0);
|
|
m_target->SendMessageToSet(&data, true);
|
|
|
|
// start fall from current height
|
|
if(!apply && m_target->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_target)->SetFallInformation(0, m_target->GetPositionZ());
|
|
}
|
|
|
|
void Aura::HandleAuraHover(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
WorldPacket data;
|
|
if(apply)
|
|
data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
|
|
else
|
|
data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
|
|
data.append(m_target->GetPackGUID());
|
|
data << uint32(0);
|
|
m_target->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
|
|
{
|
|
// update timers in client
|
|
if(m_target->GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)m_target)->UpdateMirrorTimers();
|
|
}
|
|
|
|
void Aura::HandleAuraModShapeshift(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
uint32 modelid = 0;
|
|
Powers PowerType = POWER_MANA;
|
|
ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
|
|
switch(form)
|
|
{
|
|
case FORM_CAT:
|
|
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
|
|
modelid = 892;
|
|
else
|
|
modelid = 8571;
|
|
PowerType = POWER_ENERGY;
|
|
break;
|
|
case FORM_TRAVEL:
|
|
modelid = 632;
|
|
break;
|
|
case FORM_AQUA:
|
|
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
|
|
modelid = 2428;
|
|
else
|
|
modelid = 2428;
|
|
break;
|
|
case FORM_BEAR:
|
|
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
|
|
modelid = 2281;
|
|
else
|
|
modelid = 2289;
|
|
PowerType = POWER_RAGE;
|
|
break;
|
|
case FORM_GHOUL:
|
|
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
|
|
modelid = 10045;
|
|
break;
|
|
case FORM_DIREBEAR:
|
|
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
|
|
modelid = 2281;
|
|
else
|
|
modelid = 2289;
|
|
PowerType = POWER_RAGE;
|
|
break;
|
|
case FORM_CREATUREBEAR:
|
|
modelid = 902;
|
|
break;
|
|
case FORM_GHOSTWOLF:
|
|
modelid = 4613;
|
|
break;
|
|
case FORM_FLIGHT:
|
|
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
|
|
modelid = 20857;
|
|
else
|
|
modelid = 20872;
|
|
break;
|
|
case FORM_MOONKIN:
|
|
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
|
|
modelid = 15374;
|
|
else
|
|
modelid = 15375;
|
|
break;
|
|
case FORM_FLIGHT_EPIC:
|
|
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
|
|
modelid = 21243;
|
|
else
|
|
modelid = 21244;
|
|
break;
|
|
case FORM_METAMORPHOSIS:
|
|
modelid = 25277;
|
|
break;
|
|
case FORM_AMBIENT:
|
|
case FORM_SHADOW:
|
|
case FORM_STEALTH:
|
|
break;
|
|
case FORM_TREE:
|
|
modelid = 864;
|
|
break;
|
|
case FORM_BATTLESTANCE:
|
|
case FORM_BERSERKERSTANCE:
|
|
case FORM_DEFENSIVESTANCE:
|
|
PowerType = POWER_RAGE;
|
|
break;
|
|
case FORM_SPIRITOFREDEMPTION:
|
|
modelid = 16031;
|
|
break;
|
|
default:
|
|
sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
|
|
}
|
|
|
|
// remove polymorph before changing display id to keep new display id
|
|
switch ( form )
|
|
{
|
|
case FORM_CAT:
|
|
case FORM_TREE:
|
|
case FORM_TRAVEL:
|
|
case FORM_AQUA:
|
|
case FORM_BEAR:
|
|
case FORM_DIREBEAR:
|
|
case FORM_FLIGHT_EPIC:
|
|
case FORM_FLIGHT:
|
|
case FORM_MOONKIN:
|
|
{
|
|
// remove movement affects
|
|
m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
|
|
Unit::AuraList const& slowingAuras = m_target->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
for (Unit::AuraList::const_iterator iter = slowingAuras.begin(); iter != slowingAuras.end();)
|
|
{
|
|
SpellEntry const* aurSpellInfo = (*iter)->GetSpellProto();
|
|
|
|
uint32 aurMechMask = GetAllSpellMechanicMask(aurSpellInfo);
|
|
|
|
// If spell that caused this aura has Croud Control or Daze effect
|
|
if((aurMechMask & MECHANIC_NOT_REMOVED_BY_SHAPESHIFT) ||
|
|
// some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
|
|
aurSpellInfo->SpellIconID == 15 && aurSpellInfo->Dispel == 0 && (aurMechMask & (1 << MECHANIC_SNARE))==0)
|
|
{
|
|
++iter;
|
|
continue;
|
|
}
|
|
|
|
// All OK, remove aura now
|
|
m_target->RemoveAurasDueToSpellByCancel(aurSpellInfo->Id);
|
|
iter = slowingAuras.begin();
|
|
}
|
|
|
|
// and polymorphic affects
|
|
if(m_target->IsPolymorphed())
|
|
m_target->RemoveAurasDueToSpell(m_target->getTransForm());
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if(apply)
|
|
{
|
|
// remove other shapeshift before applying a new one
|
|
if(m_target->m_ShapeShiftFormSpellId)
|
|
m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId, this);
|
|
|
|
m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
|
|
|
|
if(modelid > 0)
|
|
m_target->SetDisplayId(modelid);
|
|
|
|
if(PowerType != POWER_MANA)
|
|
{
|
|
// reset power to default values only at power change
|
|
if(m_target->getPowerType() != PowerType)
|
|
m_target->setPowerType(PowerType);
|
|
|
|
switch(form)
|
|
{
|
|
case FORM_CAT:
|
|
case FORM_BEAR:
|
|
case FORM_DIREBEAR:
|
|
{
|
|
// get furor proc chance
|
|
uint32 FurorChance = 0;
|
|
Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
|
|
{
|
|
if ((*i)->GetSpellProto()->SpellIconID == 238)
|
|
{
|
|
FurorChance = (*i)->GetModifier()->m_amount;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (m_modifier.m_miscvalue == FORM_CAT)
|
|
{
|
|
m_target->SetPower(POWER_ENERGY, 0);
|
|
if(urand(1,100) <= FurorChance)
|
|
m_target->CastSpell(m_target, 17099, true, NULL, this);
|
|
}
|
|
else
|
|
{
|
|
m_target->SetPower(POWER_RAGE, 0);
|
|
if(urand(1,100) <= FurorChance)
|
|
m_target->CastSpell(m_target, 17057, true, NULL, this);
|
|
}
|
|
break;
|
|
}
|
|
case FORM_BATTLESTANCE:
|
|
case FORM_DEFENSIVESTANCE:
|
|
case FORM_BERSERKERSTANCE:
|
|
{
|
|
uint32 Rage_val = 0;
|
|
// Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
|
|
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
|
|
{
|
|
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
|
|
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
|
|
Rage_val += m_target->CalculateSpellDamage(spellInfo, 0, spellInfo->EffectBasePoints[0], m_target) * 10;
|
|
}
|
|
}
|
|
|
|
if (m_target->GetPower(POWER_RAGE) > Rage_val)
|
|
m_target->SetPower(POWER_RAGE, Rage_val);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_target->m_ShapeShiftFormSpellId = GetId();
|
|
m_target->m_form = form;
|
|
}
|
|
else
|
|
{
|
|
if(modelid > 0)
|
|
m_target->SetDisplayId(m_target->GetNativeDisplayId());
|
|
m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
|
|
if(m_target->getClass() == CLASS_DRUID)
|
|
m_target->setPowerType(POWER_MANA);
|
|
m_target->m_ShapeShiftFormSpellId = 0;
|
|
m_target->m_form = FORM_NONE;
|
|
|
|
switch(form)
|
|
{
|
|
// Nordrassil Harness - bonus
|
|
case FORM_BEAR:
|
|
case FORM_DIREBEAR:
|
|
case FORM_CAT:
|
|
if(Aura* dummy = m_target->GetDummyAura(37315) )
|
|
m_target->CastSpell(m_target, 37316, true, NULL, dummy);
|
|
break;
|
|
// Nordrassil Regalia - bonus
|
|
case FORM_MOONKIN:
|
|
if(Aura* dummy = m_target->GetDummyAura(37324) )
|
|
m_target->CastSpell(m_target, 37325, true, NULL, dummy);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// adding/removing linked auras
|
|
// add/remove the shapeshift aura's boosts
|
|
HandleShapeshiftBoosts(apply);
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_target)->InitDataForForm();
|
|
}
|
|
|
|
void Aura::HandleAuraTransform(bool apply, bool Real)
|
|
{
|
|
if (apply)
|
|
{
|
|
// special case (spell specific functionality)
|
|
if (m_modifier.m_miscvalue == 0)
|
|
{
|
|
// player applied only
|
|
if (m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
switch (GetId())
|
|
{
|
|
// Orb of Deception
|
|
case 16739:
|
|
{
|
|
uint32 orb_model = m_target->GetNativeDisplayId();
|
|
switch(orb_model)
|
|
{
|
|
// Troll Female
|
|
case 1479: m_target->SetDisplayId(10134); break;
|
|
// Troll Male
|
|
case 1478: m_target->SetDisplayId(10135); break;
|
|
// Tauren Male
|
|
case 59: m_target->SetDisplayId(10136); break;
|
|
// Human Male
|
|
case 49: m_target->SetDisplayId(10137); break;
|
|
// Human Female
|
|
case 50: m_target->SetDisplayId(10138); break;
|
|
// Orc Male
|
|
case 51: m_target->SetDisplayId(10139); break;
|
|
// Orc Female
|
|
case 52: m_target->SetDisplayId(10140); break;
|
|
// Dwarf Male
|
|
case 53: m_target->SetDisplayId(10141); break;
|
|
// Dwarf Female
|
|
case 54: m_target->SetDisplayId(10142); break;
|
|
// NightElf Male
|
|
case 55: m_target->SetDisplayId(10143); break;
|
|
// NightElf Female
|
|
case 56: m_target->SetDisplayId(10144); break;
|
|
// Undead Female
|
|
case 58: m_target->SetDisplayId(10145); break;
|
|
// Undead Male
|
|
case 57: m_target->SetDisplayId(10146); break;
|
|
// Tauren Female
|
|
case 60: m_target->SetDisplayId(10147); break;
|
|
// Gnome Male
|
|
case 1563: m_target->SetDisplayId(10148); break;
|
|
// Gnome Female
|
|
case 1564: m_target->SetDisplayId(10149); break;
|
|
// BloodElf Female
|
|
case 15475: m_target->SetDisplayId(17830); break;
|
|
// BloodElf Male
|
|
case 15476: m_target->SetDisplayId(17829); break;
|
|
// Dranei Female
|
|
case 16126: m_target->SetDisplayId(17828); break;
|
|
// Dranei Male
|
|
case 16125: m_target->SetDisplayId(17827); break;
|
|
default: break;
|
|
}
|
|
break;
|
|
}
|
|
// Murloc costume
|
|
case 42365: m_target->SetDisplayId(21723); break;
|
|
default: break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
|
|
if (!ci)
|
|
{
|
|
//pig pink ^_^
|
|
m_target->SetDisplayId(16358);
|
|
sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
|
|
}
|
|
else
|
|
{
|
|
// Will use the default model here
|
|
m_target->SetDisplayId(ci->DisplayID_A[0]);
|
|
|
|
// Dragonmaw Illusion (set mount model also)
|
|
if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
|
|
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
|
|
}
|
|
}
|
|
|
|
// update active transform spell only not set or not overwriting negative by positive case
|
|
if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
|
|
m_target->setTransForm(GetId());
|
|
|
|
// polymorph case
|
|
if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
|
|
{
|
|
// for players, start regeneration after 1s (in polymorph fast regeneration case)
|
|
// only if caster is Player (after patch 2.4.2)
|
|
if (IS_PLAYER_GUID(GetCasterGUID()) )
|
|
((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
|
|
|
|
//dismount polymorphed target (after patch 2.4.2)
|
|
if (m_target->IsMounted())
|
|
m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// ApplyModifier(true) will reapply it if need
|
|
m_target->setTransForm(0);
|
|
m_target->SetDisplayId(m_target->GetNativeDisplayId());
|
|
|
|
// re-aplly some from still active with preference negative cases
|
|
Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
|
|
if (!otherTransforms.empty())
|
|
{
|
|
// look for other transform auras
|
|
Aura* handledAura = *otherTransforms.begin();
|
|
for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
|
|
{
|
|
// negative auras are preferred
|
|
if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
|
|
{
|
|
handledAura = *i;
|
|
break;
|
|
}
|
|
}
|
|
handledAura->ApplyModifier(true);
|
|
}
|
|
|
|
// Dragonmaw Illusion (restore mount model)
|
|
if (GetId() == 42016 && m_target->GetMountID() == 16314)
|
|
{
|
|
if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
|
|
{
|
|
uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
|
|
if (CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
|
|
{
|
|
uint32 team = 0;
|
|
if (m_target->GetTypeId() == TYPEID_PLAYER)
|
|
team = ((Player*)m_target)->GetTeam();
|
|
|
|
uint32 display_id = objmgr.ChooseDisplayId(team, ci);
|
|
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
|
|
if (minfo)
|
|
display_id = minfo->modelid;
|
|
|
|
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, display_id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleForceReaction(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(!Real)
|
|
return;
|
|
|
|
Player* player = (Player*)m_target;
|
|
|
|
uint32 faction_id = m_modifier.m_miscvalue;
|
|
uint32 faction_rank = m_modifier.m_amount;
|
|
|
|
player->GetReputationMgr().ApplyForceReaction(faction_id, ReputationRank(faction_rank), apply);
|
|
player->GetReputationMgr().SendForceReactions();
|
|
}
|
|
|
|
void Aura::HandleAuraModSkill(bool apply, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
|
|
int32 points = GetModifier()->m_amount;
|
|
|
|
((Player*)m_target)->ModifySkillBonus(prot, (apply ? points: -points), m_modifier.m_auraname == SPELL_AURA_MOD_SKILL_TALENT);
|
|
if(prot == SKILL_DEFENSE)
|
|
((Player*)m_target)->UpdateDefenseBonusesMod();
|
|
}
|
|
|
|
void Aura::HandleChannelDeathItem(bool apply, bool Real)
|
|
{
|
|
if(Real && !apply)
|
|
{
|
|
Unit* caster = GetCaster();
|
|
Unit* victim = GetTarget();
|
|
if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode != AURA_REMOVE_BY_DEATH)
|
|
return;
|
|
// Item amount
|
|
if (m_modifier.m_amount <= 0)
|
|
return;
|
|
|
|
SpellEntry const *spellInfo = GetSpellProto();
|
|
if(spellInfo->EffectItemType[m_effIndex] == 0)
|
|
return;
|
|
|
|
// Soul Shard only from non-grey units
|
|
if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
|
|
(victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
|
|
victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
|
|
return;
|
|
//Adding items
|
|
uint32 noSpaceForCount = 0;
|
|
uint32 count = m_modifier.m_amount;
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
count-=noSpaceForCount;
|
|
((Player*)caster)->SendEquipError( msg, NULL, NULL );
|
|
if (count==0)
|
|
return;
|
|
}
|
|
|
|
Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
|
|
((Player*)caster)->SendNewItem(newitem, count, true, false);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleBindSight(bool apply, bool /*Real*/)
|
|
{
|
|
Unit* caster = GetCaster();
|
|
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
|
|
}
|
|
|
|
void Aura::HandleFarSight(bool apply, bool /*Real*/)
|
|
{
|
|
Unit* caster = GetCaster();
|
|
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
|
|
}
|
|
|
|
void Aura::HandleAuraTrackCreatures(bool apply, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(apply)
|
|
m_target->RemoveNoStackAurasDueToAura(this);
|
|
m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
|
|
}
|
|
|
|
void Aura::HandleAuraTrackResources(bool apply, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(apply)
|
|
m_target->RemoveNoStackAurasDueToAura(this);
|
|
m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
|
|
}
|
|
|
|
void Aura::HandleAuraTrackStealthed(bool apply, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId()!=TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(apply)
|
|
m_target->RemoveNoStackAurasDueToAura(this);
|
|
|
|
m_target->ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_TRACK_STEALTHED, apply);
|
|
}
|
|
|
|
void Aura::HandleAuraModScale(bool apply, bool /*Real*/)
|
|
{
|
|
m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X, m_modifier.m_amount, apply);
|
|
}
|
|
|
|
void Aura::HandleModPossess(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
// not possess yourself
|
|
if(GetCasterGUID() == m_target->GetGUID())
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player* p_caster = (Player*)caster;
|
|
|
|
|
|
if( apply )
|
|
{
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
|
|
|
m_target->SetCharmerGUID(p_caster->GetGUID());
|
|
m_target->setFaction(p_caster->getFaction());
|
|
|
|
p_caster->SetCharm(m_target);
|
|
|
|
p_caster->SetFarSightGUID(m_target->GetGUID());
|
|
p_caster->SetClientControl(m_target, 1);
|
|
p_caster->SetMover(m_target);
|
|
|
|
m_target->CombatStop();
|
|
m_target->DeleteThreatList();
|
|
|
|
if(m_target->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
m_target->StopMoving();
|
|
m_target->GetMotionMaster()->Clear();
|
|
m_target->GetMotionMaster()->MoveIdle();
|
|
}
|
|
else if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_target)->SetClientControl(m_target, 0);
|
|
}
|
|
|
|
if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
|
|
charmInfo->InitPossessCreateSpells();
|
|
|
|
p_caster->PossessSpellInitialize();
|
|
}
|
|
else
|
|
{
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
|
|
|
m_target->SetCharmerGUID(0);
|
|
p_caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_target)->setFactionForRace(m_target->getRace());
|
|
((Player*)m_target)->SetClientControl(m_target, 1);
|
|
}
|
|
else if(m_target->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
|
|
m_target->setFaction(cinfo->faction_A);
|
|
}
|
|
|
|
p_caster->SetCharm(NULL);
|
|
|
|
p_caster->SetFarSightGUID(0);
|
|
p_caster->SetClientControl(m_target, 0);
|
|
p_caster->SetMover(NULL);
|
|
|
|
p_caster->RemovePetActionBar();
|
|
|
|
if(m_target->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)m_target)->AIM_Initialize();
|
|
|
|
if (((Creature*)m_target)->AI())
|
|
((Creature*)m_target)->AI()->AttackedBy(caster);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleModPossessPet(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Pet *pet = caster->GetPet();
|
|
if(!pet || pet != m_target)
|
|
return;
|
|
|
|
Player* p_caster = (Player*)caster;
|
|
|
|
if(apply)
|
|
pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
|
else
|
|
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
|
|
|
p_caster->SetFarSightGUID(apply ? pet->GetGUID() : 0);
|
|
p_caster->SetCharm(apply ? pet : NULL);
|
|
p_caster->SetClientControl(pet, apply ? 1 : 0);
|
|
((Player*)caster)->SetMover(apply ? pet : NULL);
|
|
|
|
if(apply)
|
|
{
|
|
pet->StopMoving();
|
|
pet->GetMotionMaster()->Clear();
|
|
pet->GetMotionMaster()->MoveIdle();
|
|
}
|
|
else
|
|
{
|
|
pet->AttackStop();
|
|
pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
|
pet->AddMonsterMoveFlag(MONSTER_MOVE_WALK);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
// Recalculate pet talent points
|
|
if (Pet *pet=m_target->GetPet())
|
|
pet->InitTalentForLevel();
|
|
}
|
|
|
|
void Aura::HandleModCharm(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
// not charm yourself
|
|
if(GetCasterGUID() == m_target->GetGUID())
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
if(!caster)
|
|
return;
|
|
|
|
if( apply )
|
|
{
|
|
m_target->SetCharmerGUID(GetCasterGUID());
|
|
m_target->setFaction(caster->getFaction());
|
|
m_target->CastStop(m_target == caster ? GetId() : 0);
|
|
caster->SetCharm(m_target);
|
|
|
|
m_target->CombatStop();
|
|
m_target->DeleteThreatList();
|
|
|
|
if(m_target->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)m_target)->AIM_Initialize();
|
|
CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
|
|
charmInfo->InitCharmCreateSpells();
|
|
charmInfo->SetReactState( REACT_DEFENSIVE );
|
|
|
|
if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
|
|
{
|
|
CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
|
|
if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
|
|
{
|
|
// creature with pet number expected have class set
|
|
if(m_target->GetByteValue(UNIT_FIELD_BYTES_0, 1)==0)
|
|
{
|
|
if(cinfo->unit_class==0)
|
|
sLog.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo->Entry);
|
|
else
|
|
sLog.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo->Entry,cinfo->unit_class);
|
|
|
|
m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, CLASS_MAGE);
|
|
}
|
|
|
|
//just to enable stat window
|
|
charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
|
|
//if charmed two demons the same session, the 2nd gets the 1st one's name
|
|
m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
|
|
}
|
|
}
|
|
}
|
|
|
|
if(caster->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)caster)->CharmSpellInitialize();
|
|
}
|
|
else
|
|
{
|
|
m_target->SetCharmerGUID(0);
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_target)->setFactionForRace(m_target->getRace());
|
|
else
|
|
{
|
|
CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
|
|
|
|
// restore faction
|
|
if(((Creature*)m_target)->isPet())
|
|
{
|
|
if(Unit* owner = m_target->GetOwner())
|
|
m_target->setFaction(owner->getFaction());
|
|
else if(cinfo)
|
|
m_target->setFaction(cinfo->faction_A);
|
|
}
|
|
else if(cinfo) // normal creature
|
|
m_target->setFaction(cinfo->faction_A);
|
|
|
|
// restore UNIT_FIELD_BYTES_0
|
|
if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
|
|
{
|
|
// DB must have proper class set in field at loading, not req. restore, including workaround case at apply
|
|
// m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
|
|
|
|
if(m_target->GetCharmInfo())
|
|
m_target->GetCharmInfo()->SetPetNumber(0, true);
|
|
else
|
|
sLog.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target->GetGUIDLow(), m_target->GetTypeId());
|
|
}
|
|
}
|
|
|
|
caster->SetCharm(NULL);
|
|
|
|
if(caster->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)caster)->RemovePetActionBar();
|
|
|
|
if(m_target->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)m_target)->AIM_Initialize();
|
|
if (((Creature*)m_target)->AI())
|
|
((Creature*)m_target)->AI()->AttackedBy(caster);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleModConfuse(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->SetConfused(apply, GetCasterGUID(), GetId());
|
|
}
|
|
|
|
void Aura::HandleModFear(bool apply, bool Real)
|
|
{
|
|
if (!Real)
|
|
return;
|
|
|
|
m_target->SetFeared(apply, GetCasterGUID(), GetId());
|
|
}
|
|
|
|
void Aura::HandleFeignDeath(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if( apply )
|
|
{
|
|
/*
|
|
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
|
|
data<<m_target->GetGUID();
|
|
data<<uint8(0);
|
|
m_target->SendMessageToSet(&data,true);
|
|
*/
|
|
// blizz like 2.0.x
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
|
|
// blizz like 2.0.x
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
|
// blizz like 2.0.x
|
|
m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
|
|
|
m_target->addUnitState(UNIT_STAT_DIED);
|
|
m_target->CombatStop();
|
|
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
|
|
|
// prevent interrupt message
|
|
if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
|
|
m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
|
|
m_target->InterruptNonMeleeSpells(true);
|
|
m_target->getHostilRefManager().deleteReferences();
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
|
|
data<<m_target->GetGUID();
|
|
data<<uint8(1);
|
|
m_target->SendMessageToSet(&data,true);
|
|
*/
|
|
// blizz like 2.0.x
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
|
|
// blizz like 2.0.x
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
|
// blizz like 2.0.x
|
|
m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
|
|
|
m_target->clearUnitState(UNIT_STAT_DIED);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraModDisarm(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
|
|
return;
|
|
|
|
// not sure for it's correctness
|
|
if(apply)
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
|
|
else
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
|
|
|
|
// only at real add/remove aura
|
|
if (m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
|
|
if (m_target->IsInFeralForm())
|
|
return;
|
|
|
|
if (apply)
|
|
m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
|
|
else
|
|
((Player *)m_target)->SetRegularAttackTime();
|
|
|
|
m_target->UpdateDamagePhysical(BASE_ATTACK);
|
|
}
|
|
|
|
void Aura::HandleAuraModStun(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if (apply)
|
|
{
|
|
// Frost stun aura -> freeze/unfreeze target
|
|
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
|
|
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
|
|
|
|
m_target->addUnitState(UNIT_STAT_STUNNED);
|
|
m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
|
|
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
|
|
|
|
// Creature specific
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
m_target->StopMoving();
|
|
else
|
|
{
|
|
((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
|
|
m_target->SetStandState(UNIT_STAND_STATE_STAND);// in 1.5 client
|
|
}
|
|
|
|
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
|
|
data.append(m_target->GetPackGUID());
|
|
data << uint32(0);
|
|
m_target->SendMessageToSet(&data, true);
|
|
|
|
// Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
|
|
if(GetId() == 39837)
|
|
{
|
|
GameObject* pObj = new GameObject;
|
|
if(pObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMap(), m_target->GetPhaseMask(),
|
|
m_target->GetPositionX(), m_target->GetPositionY(), m_target->GetPositionZ(), m_target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
|
|
{
|
|
pObj->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS);
|
|
pObj->SetSpellId(GetId());
|
|
m_target->AddGameObject(pObj);
|
|
m_target->GetMap()->Add(pObj);
|
|
}
|
|
else
|
|
delete pObj;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Frost stun aura -> freeze/unfreeze target
|
|
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
|
|
{
|
|
bool found_another = false;
|
|
for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
|
|
{
|
|
Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
|
|
for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
|
|
{
|
|
if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
|
|
{
|
|
found_another = true;
|
|
break;
|
|
}
|
|
}
|
|
if(found_another)
|
|
break;
|
|
}
|
|
|
|
if(!found_another)
|
|
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
|
|
}
|
|
|
|
// Real remove called after current aura remove from lists, check if other similar auras active
|
|
if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
|
|
return;
|
|
|
|
m_target->clearUnitState(UNIT_STAT_STUNNED);
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
|
|
if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
|
|
{
|
|
if(m_target->getVictim() && m_target->isAlive())
|
|
m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
|
|
|
|
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
|
|
data.append(m_target->GetPackGUID());
|
|
data << uint32(0);
|
|
m_target->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
// Wyvern Sting
|
|
if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
|
|
{
|
|
Unit* caster = GetCaster();
|
|
if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
|
|
return;
|
|
|
|
uint32 spell_id = 0;
|
|
|
|
switch(GetId())
|
|
{
|
|
case 19386: spell_id = 24131; break;
|
|
case 24132: spell_id = 24134; break;
|
|
case 24133: spell_id = 24135; break;
|
|
case 27068: spell_id = 27069; break;
|
|
case 49011: spell_id = 49009; break;
|
|
case 49012: spell_id = 49010; break;
|
|
default:
|
|
sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
|
|
return;
|
|
}
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
|
|
|
|
if(!spellInfo)
|
|
return;
|
|
|
|
caster->CastSpell(m_target,spellInfo,true,NULL,this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleModStealth(bool apply, bool Real)
|
|
{
|
|
if (apply)
|
|
{
|
|
// drop flag at stealth in bg
|
|
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
|
|
|
// only at real aura add
|
|
if (Real)
|
|
{
|
|
m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
|
|
|
|
if (m_target->GetTypeId()==TYPEID_PLAYER)
|
|
m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
|
|
|
|
// apply only if not in GM invisibility (and overwrite invisibility state)
|
|
if (m_target->GetVisibility()!=VISIBILITY_OFF)
|
|
{
|
|
m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
|
|
m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
|
|
}
|
|
|
|
// apply full stealth period bonuses only at first stealth aura in stack
|
|
if(m_target->GetAurasByType(SPELL_AURA_MOD_STEALTH).size()<=1)
|
|
{
|
|
Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
|
|
{
|
|
// Master of Subtlety
|
|
if ((*i)->GetSpellProto()->SpellIconID == 2114)
|
|
{
|
|
m_target->RemoveAurasDueToSpell(31666);
|
|
int32 bp = (*i)->GetModifier()->m_amount;
|
|
m_target->CastCustomSpell(m_target,31665,&bp,NULL,NULL,true);
|
|
}
|
|
// Overkill
|
|
else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
|
|
{
|
|
m_target->RemoveAurasDueToSpell(58428);
|
|
m_target->CastSpell(m_target, 58427, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
|
|
if (Real && !m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
|
|
{
|
|
// if no GM invisibility
|
|
if (m_target->GetVisibility()!=VISIBILITY_OFF)
|
|
{
|
|
m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
|
|
|
|
if (m_target->GetTypeId()==TYPEID_PLAYER)
|
|
m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
|
|
|
|
// restore invisibility if any
|
|
if (m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
|
|
{
|
|
m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
|
|
m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
|
|
}
|
|
else
|
|
m_target->SetVisibility(VISIBILITY_ON);
|
|
}
|
|
|
|
// apply delayed talent bonus remover at last stealth aura remove
|
|
Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
|
|
{
|
|
// Master of Subtlety
|
|
if ((*i)->GetSpellProto()->SpellIconID == 2114)
|
|
m_target->CastSpell(m_target, 31666, true);
|
|
// Overkill
|
|
else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
|
|
m_target->CastSpell(m_target, 58428, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleInvisibility(bool apply, bool Real)
|
|
{
|
|
if(apply)
|
|
{
|
|
m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
|
|
|
|
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
|
|
|
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// apply glow vision
|
|
m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
|
|
|
|
}
|
|
|
|
// apply only if not in GM invisibility and not stealth
|
|
if(m_target->GetVisibility() == VISIBILITY_ON)
|
|
{
|
|
// Aura not added yet but visibility code expect temporary add aura
|
|
m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
|
|
m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// recalculate value at modifier remove (current aura already removed)
|
|
m_target->m_invisibilityMask = 0;
|
|
Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
|
|
for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
|
m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
|
|
|
|
// only at real aura remove and if not have different invisibility auras.
|
|
if(Real && m_target->m_invisibilityMask == 0)
|
|
{
|
|
// remove glow vision
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
|
|
|
|
// apply only if not in GM invisibility & not stealthed while invisible
|
|
if(m_target->GetVisibility() != VISIBILITY_OFF)
|
|
{
|
|
// if have stealth aura then already have stealth visibility
|
|
if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
|
|
m_target->SetVisibility(VISIBILITY_ON);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleInvisibilityDetect(bool apply, bool Real)
|
|
{
|
|
if(apply)
|
|
{
|
|
m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
|
|
}
|
|
else
|
|
{
|
|
// recalculate value at modifier remove (current aura already removed)
|
|
m_target->m_detectInvisibilityMask = 0;
|
|
Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
|
|
for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
|
m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
|
|
}
|
|
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
|
|
ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
|
|
}
|
|
|
|
void Aura::HandleAuraModRoot(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
if (apply)
|
|
{
|
|
// Frost root aura -> freeze/unfreeze target
|
|
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
|
|
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
|
|
|
|
m_target->addUnitState(UNIT_STAT_ROOT);
|
|
m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
|
|
// probably wrong (this add skinable flag)
|
|
// TODO: find correct flag
|
|
//m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
|
|
|
|
//Save last orientation
|
|
if( m_target->getVictim() )
|
|
m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
|
|
data.append(m_target->GetPackGUID());
|
|
data << (uint32)2;
|
|
m_target->SendMessageToSet(&data, true);
|
|
|
|
//Clear unit movement flags
|
|
((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
|
|
}
|
|
else
|
|
m_target->StopMoving();
|
|
}
|
|
else
|
|
{
|
|
// Frost root aura -> freeze/unfreeze target
|
|
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
|
|
{
|
|
bool found_another = false;
|
|
for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
|
|
{
|
|
Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
|
|
for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
|
|
{
|
|
if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
|
|
{
|
|
found_another = true;
|
|
break;
|
|
}
|
|
}
|
|
if(found_another)
|
|
break;
|
|
}
|
|
|
|
if(!found_another)
|
|
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
|
|
}
|
|
|
|
// Real remove called after current aura remove from lists, check if other similar auras active
|
|
if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
|
|
return;
|
|
|
|
m_target->clearUnitState(UNIT_STAT_ROOT);
|
|
// probably wrong (this add skinable flag)
|
|
// TODO: find correct flag
|
|
//m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
|
|
|
|
if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
|
|
{
|
|
if(m_target->getVictim() && m_target->isAlive())
|
|
m_target->SetUInt64Value (UNIT_FIELD_TARGET, m_target->getVictim()->GetGUID() );
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
|
|
data.append(m_target->GetPackGUID());
|
|
data << (uint32)2;
|
|
m_target->SendMessageToSet(&data, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraModSilence(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if(!Real)
|
|
return;
|
|
|
|
if(apply)
|
|
{
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
|
|
// Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
|
|
for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
|
|
if (m_target->m_currentSpells[i] && m_target->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
|
|
m_target->InterruptSpell(i, false); // Stop spells on prepare or casting state
|
|
}
|
|
else
|
|
{
|
|
// Real remove called after current aura remove from lists, check if other similar auras active
|
|
if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
|
|
return;
|
|
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleModThreat(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if (!Real)
|
|
return;
|
|
|
|
if (!m_target->isAlive())
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
if (!caster || !caster->isAlive())
|
|
return;
|
|
|
|
int level_diff = 0;
|
|
int multiplier = 0;
|
|
switch (GetId())
|
|
{
|
|
// Arcane Shroud
|
|
case 26400:
|
|
level_diff = m_target->getLevel() - 60;
|
|
multiplier = 2;
|
|
break;
|
|
// The Eye of Diminution
|
|
case 28862:
|
|
level_diff = m_target->getLevel() - 60;
|
|
multiplier = 1;
|
|
break;
|
|
}
|
|
|
|
if (level_diff > 0)
|
|
m_modifier.m_amount += multiplier * level_diff;
|
|
|
|
if (m_target->GetTypeId() == TYPEID_PLAYER)
|
|
for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
|
|
if (m_modifier.m_miscvalue & int32(1<<x))
|
|
ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_modifier.m_amount, apply);
|
|
}
|
|
|
|
void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if (!Real)
|
|
return;
|
|
|
|
if (!m_target->isAlive() || m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
if (!caster || !caster->isAlive())
|
|
return;
|
|
|
|
float threatMod = apply ? float(m_modifier.m_amount) : float(-m_modifier.m_amount);
|
|
|
|
m_target->getHostilRefManager().threatAssist(caster, threatMod);
|
|
}
|
|
|
|
void Aura::HandleModTaunt(bool apply, bool Real)
|
|
{
|
|
// only at real add/remove aura
|
|
if (!Real)
|
|
return;
|
|
|
|
if (!m_target->isAlive() || !m_target->CanHaveThreatList())
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
if (!caster || !caster->isAlive())
|
|
return;
|
|
|
|
if (apply)
|
|
m_target->TauntApply(caster);
|
|
else
|
|
{
|
|
// When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
|
|
m_target->TauntFadeOut(caster);
|
|
}
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** MODIFY SPEED ***/
|
|
/*********************************************************/
|
|
void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->UpdateSpeed(MOVE_RUN, true);
|
|
}
|
|
|
|
void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->UpdateSpeed(MOVE_RUN, true);
|
|
}
|
|
|
|
void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
// Enable Fly mode for flying mounts
|
|
if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
|
|
{
|
|
WorldPacket data;
|
|
if(apply)
|
|
data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
|
|
else
|
|
data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
|
|
data.append(m_target->GetPackGUID());
|
|
data << uint32(0); // unknown
|
|
m_target->SendMessageToSet(&data, true);
|
|
|
|
//Players on flying mounts must be immune to polymorph
|
|
if (m_target->GetTypeId()==TYPEID_PLAYER)
|
|
m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
|
|
|
|
// Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
|
|
if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
|
|
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
|
|
}
|
|
|
|
m_target->UpdateSpeed(MOVE_FLIGHT, true);
|
|
}
|
|
|
|
void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->UpdateSpeed(MOVE_SWIM, true);
|
|
}
|
|
|
|
void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if (apply)
|
|
{
|
|
// Gronn Lord's Grasp, becomes stoned
|
|
if (GetId() == 33572)
|
|
{
|
|
if (GetStackAmount() >= 5 && !m_target->HasAura(33652))
|
|
m_target->CastSpell(m_target, 33652, true);
|
|
}
|
|
}
|
|
|
|
m_target->UpdateSpeed(MOVE_RUN, true);
|
|
m_target->UpdateSpeed(MOVE_SWIM, true);
|
|
m_target->UpdateSpeed(MOVE_FLIGHT, true);
|
|
}
|
|
|
|
void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->UpdateSpeed(MOVE_RUN, true);
|
|
m_target->UpdateSpeed(MOVE_SWIM, true);
|
|
m_target->UpdateSpeed(MOVE_FLIGHT, true);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** IMMUNITY ***/
|
|
/*********************************************************/
|
|
|
|
void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
|
|
{
|
|
uint32 misc = m_modifier.m_miscvalue;
|
|
// Forbearance
|
|
// in DBC wrong mechanic immune since 3.0.x
|
|
if (GetId() == 25771)
|
|
misc = MECHANIC_IMMUNE_SHIELD;
|
|
|
|
|
|
if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
|
|
{
|
|
uint32 mechanic = 1 << misc;
|
|
|
|
//immune movement impairment and loss of control
|
|
if(GetId()==42292 || GetId()==59752)
|
|
mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
|
|
|
|
Unit::AuraMap& Auras = m_target->GetAuras();
|
|
for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
|
|
{
|
|
next = iter;
|
|
++next;
|
|
SpellEntry const *spell = iter->second->GetSpellProto();
|
|
if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
|
|
spell->Id != GetId())
|
|
{
|
|
//check for mechanic mask
|
|
if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
|
|
{
|
|
m_target->RemoveAurasDueToSpell(spell->Id);
|
|
if(Auras.empty())
|
|
break;
|
|
else
|
|
next = Auras.begin();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,misc,apply);
|
|
|
|
// Bestial Wrath
|
|
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1680)
|
|
{
|
|
// The Beast Within cast on owner if talent present
|
|
if (Unit* owner = m_target->GetOwner())
|
|
{
|
|
// Search talent
|
|
Unit::AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
|
|
{
|
|
if ((*i)->GetSpellProto()->SpellIconID == 2229)
|
|
{
|
|
if (apply)
|
|
owner->CastSpell(owner, 34471, true, 0, this);
|
|
else
|
|
owner->RemoveAurasDueToSpell(34471);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
|
|
void Aura::HandleAuraModEffectImmunity(bool apply, bool /*Real*/)
|
|
{
|
|
// when removing flag aura, handle flag drop
|
|
if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
|
|
&& (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
|
|
{
|
|
if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
|
|
bg->EventPlayerDroppedFlag(((Player*)m_target));
|
|
}
|
|
|
|
m_target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, m_modifier.m_miscvalue, apply);
|
|
}
|
|
|
|
void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
|
|
{
|
|
if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
|
|
{
|
|
Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
|
|
for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
|
|
{
|
|
if (auraList.front() != this) // skip itself aura (it already added)
|
|
{
|
|
m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
|
|
itr = auraList.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
m_target->ApplySpellImmune(GetId(), IMMUNITY_STATE, m_modifier.m_miscvalue, apply);
|
|
}
|
|
|
|
void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
|
|
{
|
|
m_target->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL, m_modifier.m_miscvalue, apply);
|
|
|
|
// remove all flag auras (they are positive, but they must be removed when you are immune)
|
|
if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
|
|
&& this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
|
|
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
|
|
|
// TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
|
|
if( Real && apply
|
|
&& GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
|
|
&& IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
|
|
{
|
|
uint32 school_mask = m_modifier.m_miscvalue;
|
|
Unit::AuraMap& Auras = m_target->GetAuras();
|
|
for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
|
|
{
|
|
next = iter;
|
|
++next;
|
|
SpellEntry const *spell = iter->second->GetSpellProto();
|
|
if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
|
|
&& !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
|
|
&& !iter->second->IsPositive() //Don't remove positive spells
|
|
&& spell->Id != GetId() ) //Don't remove self
|
|
{
|
|
m_target->RemoveAurasDueToSpell(spell->Id);
|
|
if(Auras.empty())
|
|
break;
|
|
else
|
|
next = Auras.begin();
|
|
}
|
|
}
|
|
}
|
|
if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
|
|
{
|
|
if( apply )
|
|
m_target->addUnitState(UNIT_STAT_ISOLATED);
|
|
else
|
|
m_target->clearUnitState(UNIT_STAT_ISOLATED);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraModDmgImmunity(bool apply, bool /*Real*/)
|
|
{
|
|
m_target->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE, m_modifier.m_miscvalue, apply);
|
|
}
|
|
|
|
void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
|
|
}
|
|
|
|
void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(apply)
|
|
{
|
|
// some spell have charges by functionality not have its in spell data
|
|
switch (GetId())
|
|
{
|
|
case 28200: // Ascendance (Talisman of Ascendance trinket)
|
|
SetAuraCharges(6);
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraModStalked(bool apply, bool /*Real*/)
|
|
{
|
|
// used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
|
|
if(apply)
|
|
m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
|
|
else
|
|
m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** PERIODIC ***/
|
|
/*********************************************************/
|
|
|
|
void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
|
|
{
|
|
m_isPeriodic = apply;
|
|
|
|
if (!apply)
|
|
{
|
|
switch(m_spellProto->Id)
|
|
{
|
|
case 66: // Invisibility
|
|
if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
|
|
m_target->CastSpell(m_target, 32612, true, NULL, this);
|
|
|
|
return;
|
|
case 42783: //Wrath of the Astrom...
|
|
if (m_removeMode == AURA_REMOVE_BY_DEFAULT && GetEffIndex() + 1 < 3)
|
|
m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true);
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool /*Real*/)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void Aura::HandlePeriodicEnergize(bool apply, bool Real)
|
|
{
|
|
if (!Real)
|
|
return;
|
|
|
|
m_isPeriodic = apply;
|
|
|
|
// Replenishment (0.25% from max)
|
|
// Infinite Replenishment
|
|
if (GetId() == 57669 ||
|
|
GetId() == 61782)
|
|
m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
|
|
}
|
|
|
|
void Aura::HandleAuraPowerBurn(bool apply, bool /*Real*/)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
// For prevent double apply bonuses
|
|
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
SpellEntry const*spell = GetSpellProto();
|
|
switch( spell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
if(!apply)
|
|
{
|
|
switch(spell->Id)
|
|
{
|
|
// Master of Subtlety
|
|
case 31666: m_target->RemoveAurasDueToSpell(31665); break;
|
|
// Overkill
|
|
case 58428: m_target->RemoveAurasDueToSpell(58427); break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Explosive Shot
|
|
if (apply && !loading && caster)
|
|
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 14 / 100);
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void Aura::HandlePeriodicDamage(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
m_isPeriodic = apply;
|
|
|
|
// For prevent double apply bonuses
|
|
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
|
|
|
|
// Custom damage calculation after
|
|
if (apply)
|
|
{
|
|
if(loading)
|
|
return;
|
|
|
|
Unit *caster = GetCaster();
|
|
if (!caster)
|
|
return;
|
|
|
|
switch (m_spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
// Pounce Bleed
|
|
if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
|
|
{
|
|
// $AP*0.18/6 bonus per tick
|
|
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Rend
|
|
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000020))
|
|
{
|
|
// $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
|
|
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
|
|
int32 mws = caster->GetAttackTime(BASE_ATTACK);
|
|
float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
|
|
float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
|
|
m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Rake
|
|
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000001000) && m_spellProto->Effect[2]==SPELL_EFFECT_ADD_COMBO_POINTS)
|
|
{
|
|
// $AP*0.18/3 bonus per tick
|
|
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
|
|
return;
|
|
}
|
|
// Lacerate
|
|
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000010000000000))
|
|
{
|
|
// $AP*0.05/5 bonus per tick
|
|
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
|
|
return;
|
|
}
|
|
// Rip
|
|
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000800000))
|
|
{
|
|
// 0.01*$AP*cp
|
|
if (caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
uint8 cp = ((Player*)caster)->GetComboPoints();
|
|
|
|
// Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
|
|
Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
|
|
{
|
|
if((*itr)->GetId()==34241)
|
|
{
|
|
m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
|
|
break;
|
|
}
|
|
}
|
|
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
|
|
return;
|
|
}
|
|
// Lock Jaw
|
|
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
|
|
{
|
|
// 0.15*$AP
|
|
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Rupture
|
|
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000100000))
|
|
{
|
|
if (caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
//1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
|
|
//2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
|
|
//3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
|
|
//4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
|
|
//5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
|
|
float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
|
|
uint8 cp = ((Player*)caster)->GetComboPoints();
|
|
if (cp > 5) cp = 5;
|
|
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
|
|
return;
|
|
}
|
|
// Garrote
|
|
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000000100))
|
|
{
|
|
// $AP*0.07 bonus per tick
|
|
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
|
|
return;
|
|
}
|
|
// Deadly Poison
|
|
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000010000))
|
|
{
|
|
// 0.08*$AP / 4 * amount of stack
|
|
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Serpent Sting
|
|
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
|
|
{
|
|
// $RAP*0.1/5 bonus per tick
|
|
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
|
|
return;
|
|
}
|
|
// Immolation Trap
|
|
if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) && m_spellProto->SpellIconID == 678)
|
|
{
|
|
// $RAP*0.1/5 bonus per tick
|
|
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
// remove time effects
|
|
else
|
|
{
|
|
// Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
|
|
if(m_spellProto->Id == 41917)
|
|
m_target->CastSpell(m_target, 41915, true);
|
|
}
|
|
}
|
|
|
|
void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** MODIFY STATS ***/
|
|
/*********************************************************/
|
|
|
|
/********************************/
|
|
/*** RESISTANCE ***/
|
|
/********************************/
|
|
|
|
void Aura::HandleAuraModResistanceExclusive(bool apply, bool /*Real*/)
|
|
{
|
|
for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
|
|
{
|
|
if(m_modifier.m_miscvalue & int32(1<<x))
|
|
{
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraModResistance(bool apply, bool /*Real*/)
|
|
{
|
|
for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
|
|
{
|
|
if(m_modifier.m_miscvalue & int32(1<<x))
|
|
{
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
|
|
m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraModBaseResistancePCT(bool apply, bool /*Real*/)
|
|
{
|
|
// only players have base stats
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
//pets only have base armor
|
|
if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
|
|
m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
|
|
}
|
|
else
|
|
{
|
|
for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
|
|
{
|
|
if(m_modifier.m_miscvalue & int32(1<<x))
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleModResistancePercent(bool apply, bool /*Real*/)
|
|
{
|
|
for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
|
|
{
|
|
if(m_modifier.m_miscvalue & int32(1<<i))
|
|
{
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
|
|
{
|
|
m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), true, m_modifier.m_amount, apply);
|
|
m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), false, m_modifier.m_amount, apply);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleModBaseResistance(bool apply, bool /*Real*/)
|
|
{
|
|
// only players have base stats
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
//only pets have base stats
|
|
if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
|
|
m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
}
|
|
else
|
|
{
|
|
for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
|
|
if(m_modifier.m_miscvalue & (1<<i))
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
}
|
|
}
|
|
|
|
/********************************/
|
|
/*** STAT ***/
|
|
/********************************/
|
|
|
|
void Aura::HandleAuraModStat(bool apply, bool /*Real*/)
|
|
{
|
|
if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
|
|
{
|
|
sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
|
|
return;
|
|
}
|
|
|
|
for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
|
|
{
|
|
// -1 or -2 is all stats ( misc < -2 checked in function beginning )
|
|
if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
|
|
{
|
|
//m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
|
|
m_target->ApplyStatBuffMod(Stats(i), m_modifier.m_amount, apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleModPercentStat(bool apply, bool /*Real*/)
|
|
{
|
|
if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
|
|
{
|
|
sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
|
|
return;
|
|
}
|
|
|
|
// only players have base stats
|
|
if (m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
{
|
|
if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Magic damage modifiers implemented in Unit::SpellDamageBonus
|
|
// This information for client side use only
|
|
// Recalculate bonus
|
|
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
|
|
}
|
|
|
|
void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Recalculate bonus
|
|
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
|
|
}
|
|
|
|
void Aura::HandleAuraModDispelResist(bool apply, bool Real)
|
|
{
|
|
if(!Real || !apply)
|
|
return;
|
|
|
|
if(GetId() == 33206)
|
|
m_target->CastSpell(m_target, 44416, true, NULL, this, GetCasterGUID());
|
|
}
|
|
|
|
void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Magic damage modifiers implemented in Unit::SpellDamageBonus
|
|
// This information for client side use only
|
|
// Recalculate bonus
|
|
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
|
|
}
|
|
|
|
void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Recalculate bonus
|
|
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
|
|
}
|
|
|
|
void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
// implemented in Unit::SpellHealingBonus
|
|
// this information is for client side only
|
|
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
|
|
}
|
|
|
|
void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
|
|
{
|
|
if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
|
|
{
|
|
sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
|
|
return;
|
|
}
|
|
|
|
//save current and max HP before applying aura
|
|
uint32 curHPValue = m_target->GetHealth();
|
|
uint32 maxHPValue = m_target->GetMaxHealth();
|
|
|
|
for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
|
|
{
|
|
if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
|
|
{
|
|
m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
|
|
m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
|
|
}
|
|
}
|
|
|
|
//recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
|
|
if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
|
|
{
|
|
// newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
|
|
uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
|
|
m_target->SetHealth(newHPValue);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
|
|
{
|
|
// support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
|
|
// and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
|
|
sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
|
|
return;
|
|
}
|
|
|
|
// Recalculate Armor
|
|
m_target->UpdateArmor();
|
|
}
|
|
|
|
/********************************/
|
|
/*** HEAL & ENERGIZE ***/
|
|
/********************************/
|
|
void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool /*Real*/)
|
|
{
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool /*Real*/)
|
|
{
|
|
if(m_modifier.periodictime == 0)
|
|
m_modifier.periodictime = 1000;
|
|
|
|
m_periodicTimer = m_modifier.periodictime;
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void Aura::HandleModRegen(bool apply, bool /*Real*/) // eating
|
|
{
|
|
if(m_modifier.periodictime == 0)
|
|
m_modifier.periodictime = 5000;
|
|
|
|
m_periodicTimer = 5000;
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
|
|
{
|
|
if (!Real)
|
|
return;
|
|
|
|
Powers pt = m_target->getPowerType();
|
|
if(m_modifier.periodictime == 0)
|
|
{
|
|
// Anger Management (only spell use this aura for rage)
|
|
if (pt == POWER_RAGE)
|
|
m_modifier.periodictime = 3000;
|
|
else
|
|
m_modifier.periodictime = 2000;
|
|
}
|
|
|
|
m_periodicTimer = 5000;
|
|
|
|
if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
|
|
((Player*)m_target)->UpdateManaRegen();
|
|
|
|
m_isPeriodic = apply;
|
|
}
|
|
|
|
void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if (m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Update manaregen value
|
|
if (m_modifier.m_miscvalue == POWER_MANA)
|
|
((Player*)m_target)->UpdateManaRegen();
|
|
}
|
|
|
|
void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if (m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
//Note: an increase in regen does NOT cause threat.
|
|
((Player*)m_target)->UpdateManaRegen();
|
|
}
|
|
|
|
void Aura::HandleComprehendLanguage(bool apply, bool /*Real*/)
|
|
{
|
|
if(apply)
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
|
|
else
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
|
|
}
|
|
|
|
void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
|
|
{
|
|
// Special case with temporary increase max/current health
|
|
switch(GetId())
|
|
{
|
|
case 12976: // Warrior Last Stand triggered spell
|
|
case 28726: // Nightmare Seed ( Nightmare Seed )
|
|
case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
|
|
case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
|
|
case 50322: // Survival Instincts
|
|
{
|
|
if(Real)
|
|
{
|
|
if(apply)
|
|
{
|
|
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
m_target->ModifyHealth(m_modifier.m_amount);
|
|
}
|
|
else
|
|
{
|
|
if (int32(m_target->GetHealth()) > m_modifier.m_amount)
|
|
m_target->ModifyHealth(-m_modifier.m_amount);
|
|
else
|
|
m_target->SetHealth(1);
|
|
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// generic case
|
|
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
}
|
|
|
|
void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool /*Real*/)
|
|
{
|
|
uint32 oldhealth = m_target->GetHealth();
|
|
double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
|
|
|
|
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
|
|
// refresh percentage
|
|
if(oldhealth > 0)
|
|
{
|
|
uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
|
|
if(newhealth==0)
|
|
newhealth = 1;
|
|
|
|
m_target->SetHealth(newhealth);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
|
|
{
|
|
Powers powerType = m_target->getPowerType();
|
|
if(int32(powerType) != m_modifier.m_miscvalue)
|
|
return;
|
|
|
|
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
|
|
|
|
// Special case with temporary increase max/current power (percent)
|
|
if (GetId()==64904) // Hymn of Hope
|
|
{
|
|
if(Real)
|
|
{
|
|
uint32 val = m_target->GetPower(powerType);
|
|
m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
|
|
m_target->SetPower(powerType, apply ? val*(100+m_modifier.m_amount)/100 : val*100/(100+m_modifier.m_amount));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// generic flat case
|
|
m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
}
|
|
|
|
void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
|
|
{
|
|
Powers powerType = m_target->getPowerType();
|
|
if(int32(powerType) != m_modifier.m_miscvalue)
|
|
return;
|
|
|
|
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
|
|
|
|
m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
|
|
}
|
|
|
|
void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
|
|
{
|
|
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
|
|
}
|
|
|
|
void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
|
|
{
|
|
m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
|
|
}
|
|
|
|
/********************************/
|
|
/*** FIGHT ***/
|
|
/********************************/
|
|
|
|
void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
((Player*)m_target)->UpdateParryPercentage();
|
|
}
|
|
|
|
void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
((Player*)m_target)->UpdateDodgePercentage();
|
|
//sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
|
|
}
|
|
|
|
void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
((Player*)m_target)->UpdateBlockPercentage();
|
|
//sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
|
|
}
|
|
|
|
void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
((Player*)m_target)->UpdateManaRegen();
|
|
}
|
|
|
|
void Aura::HandleAuraModCritPercent(bool apply, bool Real)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// apply item specific bonuses for already equipped weapon
|
|
if(Real)
|
|
{
|
|
for(int i = 0; i < MAX_ATTACK; ++i)
|
|
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
|
|
((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem, WeaponAttackType(i), this, apply);
|
|
}
|
|
|
|
// mods must be applied base at equipped weapon class and subclass comparison
|
|
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
|
|
// m_modifier.m_miscvalue comparison with item generated damage types
|
|
|
|
if (GetSpellProto()->EquippedItemClass == -1)
|
|
{
|
|
((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
|
|
((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
|
|
((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
|
|
}
|
|
else
|
|
{
|
|
// done in Player::_ApplyWeaponDependentAuraMods
|
|
}
|
|
}
|
|
|
|
void Aura::HandleModHitChance(bool apply, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_target)->UpdateMeleeHitChances();
|
|
((Player*)m_target)->UpdateRangedHitChances();
|
|
}
|
|
else
|
|
{
|
|
m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
|
|
m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleModSpellHitChance(bool apply, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_target)->UpdateSpellHitChances();
|
|
}
|
|
else
|
|
{
|
|
m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleModSpellCritChance(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)m_target)->UpdateAllSpellCritChances();
|
|
}
|
|
else
|
|
{
|
|
m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
|
|
if (m_modifier.m_miscvalue & (1<<school))
|
|
((Player*)m_target)->UpdateSpellCritChance(school);
|
|
}
|
|
|
|
/********************************/
|
|
/*** ATTACK SPEED ***/
|
|
/********************************/
|
|
|
|
void Aura::HandleModCastingSpeed(bool apply, bool /*Real*/)
|
|
{
|
|
m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
|
|
}
|
|
|
|
void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool /*Real*/)
|
|
{
|
|
m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
|
|
m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
|
|
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
|
|
}
|
|
|
|
void Aura::HandleModCombatSpeedPct(bool apply, bool /*Real*/)
|
|
{
|
|
m_target->ApplyCastTimePercentMod(m_modifier.m_amount, apply);
|
|
m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
|
|
m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
|
|
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
|
|
}
|
|
|
|
void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
|
|
{
|
|
if(!m_target->isAlive() )
|
|
return;
|
|
|
|
m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
|
|
}
|
|
|
|
void Aura::HandleHaste(bool apply, bool /*Real*/)
|
|
{
|
|
m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
|
|
m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
|
|
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
|
|
}
|
|
|
|
void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
|
|
{
|
|
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
|
|
}
|
|
|
|
void Aura::HandleRangedAmmoHaste(bool apply, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
|
|
}
|
|
|
|
/********************************/
|
|
/*** ATTACK POWER ***/
|
|
/********************************/
|
|
|
|
void Aura::HandleAuraModAttackPower(bool apply, bool /*Real*/)
|
|
{
|
|
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
}
|
|
|
|
void Aura::HandleAuraModRangedAttackPower(bool apply, bool /*Real*/)
|
|
{
|
|
if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
|
|
return;
|
|
|
|
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
}
|
|
|
|
void Aura::HandleAuraModAttackPowerPercent(bool apply, bool /*Real*/)
|
|
{
|
|
//UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
|
|
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
|
|
}
|
|
|
|
void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool /*Real*/)
|
|
{
|
|
if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
|
|
return;
|
|
|
|
//UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
|
|
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
|
|
}
|
|
|
|
void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
// Recalculate bonus
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
|
|
((Player*)m_target)->UpdateAttackPowerAndDamage(true);
|
|
}
|
|
|
|
void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
// Recalculate bonus
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_target)->UpdateAttackPowerAndDamage(false);
|
|
}
|
|
|
|
void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
// Recalculate bonus
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_target)->UpdateAttackPowerAndDamage(false);
|
|
}
|
|
/********************************/
|
|
/*** DAMAGE BONUS ***/
|
|
/********************************/
|
|
void Aura::HandleModDamageDone(bool apply, bool Real)
|
|
{
|
|
// apply item specific bonuses for already equipped weapon
|
|
if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
for(int i = 0; i < MAX_ATTACK; ++i)
|
|
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
|
|
((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
|
|
}
|
|
|
|
// m_modifier.m_miscvalue is bitmask of spell schools
|
|
// 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
|
|
// 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
|
|
// 127 - full bitmask any damages
|
|
//
|
|
// mods must be applied base at equipped weapon class and subclass comparison
|
|
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
|
|
// m_modifier.m_miscvalue comparison with item generated damage types
|
|
|
|
if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
|
|
{
|
|
// apply generic physical damage bonuses including wand case
|
|
if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
|
|
}
|
|
else
|
|
{
|
|
// done in Player::_ApplyWeaponDependentAuraMods
|
|
}
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(m_positive)
|
|
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, m_modifier.m_amount, apply);
|
|
else
|
|
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, m_modifier.m_amount, apply);
|
|
}
|
|
}
|
|
|
|
// Skip non magic case for speedup
|
|
if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
|
|
return;
|
|
|
|
if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
|
|
{
|
|
// wand magic case (skip generic to all item spell bonuses)
|
|
// done in Player::_ApplyWeaponDependentAuraMods
|
|
|
|
// Skip item specific requirements for not wand magic damage
|
|
return;
|
|
}
|
|
|
|
// Magic damage modifiers implemented in Unit::SpellDamageBonus
|
|
// This information for client side use only
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(m_positive)
|
|
{
|
|
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
if((m_modifier.m_miscvalue & (1<<i)) != 0)
|
|
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, m_modifier.m_amount, apply);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
if((m_modifier.m_miscvalue & (1<<i)) != 0)
|
|
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, m_modifier.m_amount, apply);
|
|
}
|
|
}
|
|
Pet* pet = m_target->GetPet();
|
|
if(pet)
|
|
pet->UpdateAttackPowerAndDamage();
|
|
}
|
|
}
|
|
|
|
void Aura::HandleModDamagePercentDone(bool apply, bool Real)
|
|
{
|
|
sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
|
|
|
|
// apply item specific bonuses for already equipped weapon
|
|
if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
for(int i = 0; i < MAX_ATTACK; ++i)
|
|
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
|
|
((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
|
|
}
|
|
|
|
// m_modifier.m_miscvalue is bitmask of spell schools
|
|
// 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
|
|
// 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
|
|
// 127 - full bitmask any damages
|
|
//
|
|
// mods must be applied base at equipped weapon class and subclass comparison
|
|
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
|
|
// m_modifier.m_miscvalue comparison with item generated damage types
|
|
|
|
if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
|
|
{
|
|
// apply generic physical damage bonuses including wand case
|
|
if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
|
|
}
|
|
else
|
|
{
|
|
// done in Player::_ApplyWeaponDependentAuraMods
|
|
}
|
|
// For show in client
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, m_modifier.m_amount/100.0f, apply);
|
|
}
|
|
|
|
// Skip non magic case for speedup
|
|
if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
|
|
return;
|
|
|
|
if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
|
|
{
|
|
// wand magic case (skip generic to all item spell bonuses)
|
|
// done in Player::_ApplyWeaponDependentAuraMods
|
|
|
|
// Skip item specific requirements for not wand magic damage
|
|
return;
|
|
}
|
|
|
|
// Magic damage percent modifiers implemented in Unit::SpellDamageBonus
|
|
// Send info to client
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, m_modifier.m_amount/100.0f, apply);
|
|
}
|
|
|
|
void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
sLog.outDebug("AURA MOD OFFHAND DAMAGE");
|
|
|
|
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
|
|
}
|
|
|
|
/********************************/
|
|
/*** POWER COST ***/
|
|
/********************************/
|
|
|
|
void Aura::HandleModPowerCostPCT(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
float amount = m_modifier.m_amount/100.0f;
|
|
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
|
if(m_modifier.m_miscvalue & (1<<i))
|
|
m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, amount, apply);
|
|
}
|
|
|
|
void Aura::HandleModPowerCost(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
|
if(m_modifier.m_miscvalue & (1<<i))
|
|
m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + i, m_modifier.m_amount, apply);
|
|
}
|
|
|
|
void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
uint32 mask[3] = {0, 0, 0};
|
|
Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
|
|
for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
|
|
{
|
|
uint32 const *ptr = (*i)->getAuraSpellClassMask();
|
|
mask[0] |= ptr[0];
|
|
mask[1] |= ptr[1];
|
|
mask[2] |= ptr[2];
|
|
}
|
|
|
|
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+0, mask[0]);
|
|
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
|
|
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** OTHERS ***/
|
|
/*********************************************************/
|
|
|
|
void Aura::HandleShapeshiftBoosts(bool apply)
|
|
{
|
|
uint32 spellId = 0;
|
|
uint32 spellId2 = 0;
|
|
uint32 HotWSpellId = 0;
|
|
uint32 MasterShaperSpellId = 0;
|
|
|
|
uint32 form = GetModifier()->m_miscvalue;
|
|
|
|
switch(form)
|
|
{
|
|
case FORM_CAT:
|
|
spellId = 3025;
|
|
HotWSpellId = 24900;
|
|
MasterShaperSpellId = 48420;
|
|
break;
|
|
case FORM_TREE:
|
|
spellId = 5420;
|
|
spellId2 = 34123;
|
|
MasterShaperSpellId = 48422;
|
|
break;
|
|
case FORM_TRAVEL:
|
|
spellId = 5419;
|
|
break;
|
|
case FORM_AQUA:
|
|
spellId = 5421;
|
|
break;
|
|
case FORM_BEAR:
|
|
spellId = 1178;
|
|
spellId2 = 21178;
|
|
HotWSpellId = 24899;
|
|
MasterShaperSpellId = 48418;
|
|
break;
|
|
case FORM_DIREBEAR:
|
|
spellId = 9635;
|
|
spellId2 = 21178;
|
|
HotWSpellId = 24899;
|
|
MasterShaperSpellId = 48418;
|
|
break;
|
|
case FORM_BATTLESTANCE:
|
|
spellId = 21156;
|
|
break;
|
|
case FORM_DEFENSIVESTANCE:
|
|
spellId = 7376;
|
|
break;
|
|
case FORM_BERSERKERSTANCE:
|
|
spellId = 7381;
|
|
break;
|
|
case FORM_MOONKIN:
|
|
spellId = 24905;
|
|
// aura from effect trigger spell
|
|
spellId2 = 24907;
|
|
MasterShaperSpellId = 48421;
|
|
break;
|
|
case FORM_FLIGHT:
|
|
spellId = 33948;
|
|
spellId2 = 34764;
|
|
break;
|
|
case FORM_FLIGHT_EPIC:
|
|
spellId = 40122;
|
|
spellId2 = 40121;
|
|
break;
|
|
case FORM_METAMORPHOSIS:
|
|
spellId = 54817;
|
|
spellId2 = 54879;
|
|
break;
|
|
case FORM_SPIRITOFREDEMPTION:
|
|
spellId = 27792;
|
|
spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
|
|
break;
|
|
case FORM_GHOSTWOLF:
|
|
case FORM_AMBIENT:
|
|
case FORM_GHOUL:
|
|
case FORM_SHADOW:
|
|
case FORM_STEALTH:
|
|
case FORM_CREATURECAT:
|
|
case FORM_CREATUREBEAR:
|
|
spellId = 0;
|
|
break;
|
|
}
|
|
|
|
if(apply)
|
|
{
|
|
if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
|
|
if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
|
|
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
|
|
{
|
|
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
|
|
if(itr->first==spellId || itr->first==spellId2) continue;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
|
|
if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7))))
|
|
continue;
|
|
if (spellInfo->Stances & (1<<(form-1)))
|
|
m_target->CastSpell(m_target, itr->first, true, NULL, this);
|
|
}
|
|
|
|
// Master Shapeshifter
|
|
if (MasterShaperSpellId)
|
|
{
|
|
Unit::AuraList const& ShapeShifterAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator i = ShapeShifterAuras.begin(); i != ShapeShifterAuras.end(); i++)
|
|
{
|
|
if ((*i)->GetSpellProto()->SpellIconID == 2851)
|
|
{
|
|
int32 ShiftMod = (*i)->GetModifier()->m_amount;
|
|
m_target->CastCustomSpell(m_target, MasterShaperSpellId, &ShiftMod, NULL, NULL, true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Leader of the Pack
|
|
if (((Player*)m_target)->HasSpell(17007))
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
|
|
if (spellInfo && spellInfo->Stances & (1<<(form-1)))
|
|
m_target->CastSpell(m_target, 24932, true, NULL, this);
|
|
}
|
|
|
|
// Savage Roar
|
|
if (form == FORM_CAT && ((Player*)m_target)->HasAura(52610))
|
|
m_target->CastSpell(m_target, 62071, true);
|
|
|
|
// Improved Moonkin Form
|
|
if (form == FORM_MOONKIN)
|
|
{
|
|
Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); i++)
|
|
{
|
|
if ((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID &&
|
|
(*i)->GetSpellProto()->SpellIconID == 2855)
|
|
{
|
|
uint32 spell_id = 0;
|
|
switch((*i)->GetId())
|
|
{
|
|
case 48384:spell_id=50170;break;//Rank 1
|
|
case 48395:spell_id=50171;break;//Rank 2
|
|
case 48396:spell_id=50172;break;//Rank 3
|
|
default:
|
|
sLog.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i)->GetId());
|
|
break;
|
|
}
|
|
|
|
if(spell_id)
|
|
m_target->CastSpell(m_target, spell_id, true, NULL, this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Heart of the Wild
|
|
if (HotWSpellId)
|
|
{
|
|
Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
|
|
for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
|
|
{
|
|
if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
|
|
{
|
|
int32 HotWMod = (*i)->GetModifier()->m_amount;
|
|
if(GetModifier()->m_miscvalue == FORM_CAT)
|
|
HotWMod /= 2;
|
|
|
|
m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_target->RemoveAurasDueToSpell(spellId);
|
|
m_target->RemoveAurasDueToSpell(spellId2);
|
|
m_target->RemoveAurasDueToSpell(MasterShaperSpellId);
|
|
|
|
Unit::AuraMap& tAuras = m_target->GetAuras();
|
|
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
|
|
{
|
|
if (itr->second->IsRemovedOnShapeLost())
|
|
{
|
|
m_target->RemoveAurasDueToSpell(itr->second->GetId());
|
|
itr = tAuras.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleSpellSpecificBoosts(bool apply)
|
|
{
|
|
uint32 spellId1 = 0;
|
|
uint32 spellId2 = 0;
|
|
uint32 spellId3 = 0;
|
|
uint32 spellId4 = 0;
|
|
|
|
switch(GetSpellProto()->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
if(!apply)
|
|
{
|
|
// Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
|
|
if (GetSpellProto()->Mechanic != MECHANIC_BLEED)
|
|
return;
|
|
|
|
// If target still has one of Warrior's bleeds, do nothing
|
|
Unit::AuraList const& PeriodicDamage = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
|
for(Unit::AuraList::const_iterator i = PeriodicDamage.begin(); i != PeriodicDamage.end(); ++i)
|
|
if( (*i)->GetCasterGUID() == GetCasterGUID() &&
|
|
(*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARRIOR &&
|
|
(*i)->GetSpellProto()->Mechanic == MECHANIC_BLEED)
|
|
return;
|
|
|
|
spellId1 = 30069;
|
|
spellId2 = 30070;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
// Sprint (skip non player casted spells by category)
|
|
if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000040) && GetSpellProto()->Category == 44)
|
|
{
|
|
if(!apply || m_target->HasAura(58039)) // Glyph of Blurred Speed
|
|
spellId1 = 61922; // Sprint (waterwalk)
|
|
else
|
|
return;
|
|
}
|
|
else
|
|
return;
|
|
break;
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// The Beast Within and Bestial Wrath - immunity
|
|
if (GetId() == 19574 || GetId() == 34471)
|
|
{
|
|
spellId1 = 24395;
|
|
spellId2 = 24396;
|
|
spellId3 = 24397;
|
|
spellId4 = 26592;
|
|
}
|
|
// Aspect of the Dragonhawk dodge
|
|
else if (GetSpellProto()->SpellFamilyFlags2 & 0x00001000)
|
|
spellId1 = 61848;
|
|
else
|
|
return;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Only process on player casting paladin aura
|
|
// all aura bonuses applied also in aura area effect way to caster
|
|
if (GetCasterGUID() != m_target->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
|
|
return;
|
|
|
|
if (GetSpellSpecific(m_spellProto->Id) != SPELL_AURA)
|
|
return;
|
|
|
|
// Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
|
|
if ((GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000008))==0)
|
|
spellId1 = 63531; // placeholder for talent spell mods
|
|
// Improved Concentration Aura (auras bonus)
|
|
spellId2 = 63510; // placeholder for talent spell mods
|
|
// Improved Devotion Aura (auras bonus)
|
|
spellId3 = 63514; // placeholder for talent spell mods
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
if (GetSpellSpecific(m_spellProto->Id) != SPELL_PRESENCE)
|
|
return;
|
|
|
|
// Frost Presence health
|
|
if (GetId() == 48263)
|
|
spellId1 = 61261;
|
|
// Unholy Presence move speed
|
|
else if (GetId() == 48265)
|
|
spellId1 = 49772;
|
|
else
|
|
return;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
|
|
// prevent aura deletion, specially in multi-boost case
|
|
SetInUse(true);
|
|
|
|
if (apply)
|
|
{
|
|
if (spellId1)
|
|
m_target->CastSpell(m_target, spellId1, true, NULL, this);
|
|
if (spellId2 && !IsDeleted())
|
|
m_target->CastSpell(m_target, spellId2, true, NULL, this);
|
|
if (spellId3 && !IsDeleted())
|
|
m_target->CastSpell(m_target, spellId3, true, NULL, this);
|
|
if (spellId4 && !IsDeleted())
|
|
m_target->CastSpell(m_target, spellId4, true, NULL, this);
|
|
}
|
|
else
|
|
{
|
|
if (spellId1)
|
|
m_target->RemoveAurasByCasterSpell(spellId1, GetCasterGUID());
|
|
if (spellId2)
|
|
m_target->RemoveAurasByCasterSpell(spellId2, GetCasterGUID());
|
|
if (spellId3)
|
|
m_target->RemoveAurasByCasterSpell(spellId3, GetCasterGUID());
|
|
if (spellId4)
|
|
m_target->RemoveAurasByCasterSpell(spellId4, GetCasterGUID());
|
|
}
|
|
|
|
SetInUse(false);
|
|
}
|
|
|
|
void Aura::HandleAuraEmpathy(bool apply, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_UNIT)
|
|
return;
|
|
|
|
CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
|
|
if(ci && ci->type == CREATURE_TYPE_BEAST)
|
|
m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
|
|
}
|
|
|
|
void Aura::HandleAuraUntrackable(bool apply, bool /*Real*/)
|
|
{
|
|
if(apply)
|
|
m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
|
|
else
|
|
m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
|
|
}
|
|
|
|
void Aura::HandleAuraModPacify(bool apply, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(apply)
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
|
|
else
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
|
|
}
|
|
|
|
void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
|
|
{
|
|
HandleAuraModPacify(apply, Real);
|
|
HandleAuraModSilence(apply, Real);
|
|
}
|
|
|
|
void Aura::HandleAuraGhost(bool apply, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(apply)
|
|
{
|
|
m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
|
|
}
|
|
else
|
|
{
|
|
m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraAllowFlight(bool apply, bool Real)
|
|
{
|
|
// all applied/removed only at real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
// allow fly
|
|
WorldPacket data;
|
|
if(apply)
|
|
data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
|
|
else
|
|
data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
|
|
data.append(m_target->GetPackGUID());
|
|
data << uint32(0); // unk
|
|
m_target->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Aura::HandleModRating(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
|
|
if (m_modifier.m_miscvalue & (1 << rating))
|
|
((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
|
|
}
|
|
|
|
void Aura::HandleModRatingFromStat(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
// Just recalculate ratings
|
|
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
|
|
if (m_modifier.m_miscvalue & (1 << rating))
|
|
((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
|
|
}
|
|
|
|
void Aura::HandleForceMoveForward(bool apply, bool Real)
|
|
{
|
|
if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
if(apply)
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
|
|
else
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
|
|
}
|
|
|
|
void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
|
|
{
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
|
|
((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
|
|
}
|
|
|
|
void Aura::HandleModTargetResistance(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
// applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
|
|
|
|
// show armor penetration
|
|
if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
|
|
m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, m_modifier.m_amount, apply);
|
|
|
|
// show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
|
|
if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
|
|
m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, m_modifier.m_amount, apply);
|
|
}
|
|
|
|
void Aura::HandleShieldBlockValue(bool apply, bool /*Real*/)
|
|
{
|
|
BaseModType modType = FLAT_MOD;
|
|
if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
|
|
modType = PCT_MOD;
|
|
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
|
|
}
|
|
|
|
void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player *target = (Player*)m_target;
|
|
|
|
// combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
|
|
// remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
|
|
if( !apply && m_duration==0 && target->GetComboTarget())
|
|
if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
|
|
target->AddComboPoints(unit, -m_modifier.m_amount);
|
|
}
|
|
|
|
void Aura::HandleModUnattackable( bool Apply, bool Real )
|
|
{
|
|
if(Real && Apply)
|
|
{
|
|
m_target->CombatStop();
|
|
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
|
}
|
|
m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
|
|
}
|
|
|
|
void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
|
|
{
|
|
// spells required only Real aura add/remove
|
|
if(!Real)
|
|
return;
|
|
|
|
// prepare spirit state
|
|
if(apply)
|
|
{
|
|
if(m_target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// disable breath/etc timers
|
|
((Player*)m_target)->StopMirrorTimers();
|
|
|
|
// set stand state (expected in this form)
|
|
if(!m_target->IsStandState())
|
|
m_target->SetStandState(UNIT_STAND_STATE_STAND);
|
|
}
|
|
|
|
m_target->SetHealth(1);
|
|
}
|
|
// die at aura end
|
|
else
|
|
m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
|
|
}
|
|
|
|
void Aura::CleanupTriggeredSpells()
|
|
{
|
|
uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
|
|
if(!tSpellId)
|
|
return;
|
|
|
|
SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
|
|
if(!tProto)
|
|
return;
|
|
|
|
if(GetSpellDuration(tProto) != -1)
|
|
return;
|
|
|
|
// needed for spell 43680, maybe others
|
|
// TODO: is there a spell flag, which can solve this in a more sophisticated way?
|
|
if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
|
|
GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
|
|
return;
|
|
m_target->RemoveAurasDueToSpell(tSpellId);
|
|
}
|
|
|
|
void Aura::HandleSchoolAbsorb(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
Unit* caster = GetCaster();
|
|
if(!caster)
|
|
return;
|
|
|
|
// prevent double apply bonuses
|
|
if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
|
|
{
|
|
float DoneActualBenefit = 0.0f;
|
|
switch(m_spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_PRIEST:
|
|
// Power Word: Shield
|
|
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
|
|
//+80.68% from +spell bonus
|
|
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
// Frost Ward, Fire Ward
|
|
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
|
|
//+10% from +spell bonus
|
|
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
|
|
// Ice Barrier
|
|
else if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000100000000))
|
|
//+80.67% from +spell bonus
|
|
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
|
|
break;
|
|
case SPELLFAMILY_WARLOCK:
|
|
// Shadow Ward
|
|
if (m_spellProto->SpellFamilyFlags2 & 0x00000040)
|
|
//+30% from +spell bonus
|
|
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.30f;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
|
|
|
|
m_modifier.m_amount += (int32)DoneActualBenefit;
|
|
}
|
|
|
|
// Ice Barrier (remove effect from Shattered Barrier)
|
|
if(!apply && m_spellProto->SpellIconID == 32 && m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE)
|
|
{
|
|
if (!((m_removeMode == AURA_REMOVE_BY_DEFAULT && !m_modifier.m_amount) || m_removeMode == AURA_REMOVE_BY_DISPEL))
|
|
return;
|
|
|
|
if (m_target->HasAura(44745,0)) // Shattered Barrier, rank 1
|
|
{
|
|
if(roll_chance_i(50))
|
|
m_target->CastSpell(m_target, 55080, true, NULL, this);
|
|
}
|
|
else if (m_target->HasAura(54787,0)) // Shattered Barrier, rank 2
|
|
{
|
|
m_target->CastSpell(m_target, 55080, true, NULL, this);
|
|
}
|
|
}
|
|
|
|
if (!apply && caster &&
|
|
// Power Word: Shield
|
|
m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellProto->Mechanic == MECHANIC_SHIELD &&
|
|
(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001)) &&
|
|
// completely absorbed or dispelled
|
|
((m_removeMode == AURA_REMOVE_BY_DEFAULT && !m_modifier.m_amount) || m_removeMode == AURA_REMOVE_BY_DISPEL))
|
|
{
|
|
Unit::AuraList const& vDummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); itr++)
|
|
{
|
|
SpellEntry const* vSpell = (*itr)->GetSpellProto();
|
|
|
|
// Rapture (main spell)
|
|
if(vSpell->SpellFamilyName == SPELLFAMILY_PRIEST && vSpell->SpellIconID == 2894 && vSpell->Effect[1])
|
|
{
|
|
switch((*itr)->GetEffIndex())
|
|
{
|
|
case 0:
|
|
{
|
|
// energize caster
|
|
int32 manapct1000 = 5 * ((*itr)->GetModifier()->m_amount + spellmgr.GetSpellRank(vSpell->Id));
|
|
int32 basepoints0 = caster->GetMaxPower(POWER_MANA) * manapct1000 / 1000;
|
|
caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
// energize target
|
|
if (!roll_chance_i((*itr)->GetModifier()->m_amount) || caster->HasAura(63853))
|
|
break;
|
|
|
|
switch(m_target->getPowerType())
|
|
{
|
|
case POWER_RUNIC_POWER:
|
|
m_target->CastSpell(m_target, 63652, true, NULL, NULL, m_caster_guid);
|
|
break;
|
|
case POWER_RAGE:
|
|
m_target->CastSpell(m_target, 63653, true, NULL, NULL, m_caster_guid);
|
|
break;
|
|
case POWER_MANA:
|
|
{
|
|
int32 basepoints0 = m_target->GetMaxPower(POWER_MANA) * 2 / 100;
|
|
m_target->CastCustomSpell(m_target, 63654, &basepoints0, NULL, NULL, true);
|
|
break;
|
|
}
|
|
case POWER_ENERGY:
|
|
m_target->CastSpell(m_target, 63655, true, NULL, NULL, m_caster_guid);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
//cooldwon aura
|
|
caster->CastSpell(caster, 63853, true);
|
|
break;
|
|
}
|
|
default:
|
|
sLog.outError("Changes in R-dummy spell???: effect 3");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::PeriodicTick()
|
|
{
|
|
if(!m_target->isAlive())
|
|
return;
|
|
|
|
switch(m_modifier.m_auraname)
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
{
|
|
Unit *pCaster = GetCaster();
|
|
if(!pCaster)
|
|
return;
|
|
|
|
if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
|
|
pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
|
|
return;
|
|
|
|
// Check for immune (not use charges)
|
|
if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
|
|
return;
|
|
|
|
// some auras remove at specific health level or more
|
|
if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
|
|
{
|
|
switch(GetId())
|
|
{
|
|
case 43093: case 31956: case 38801:
|
|
case 35321: case 38363: case 39215:
|
|
if(m_target->GetHealth() == m_target->GetMaxHealth() )
|
|
{
|
|
m_target->RemoveAurasDueToSpell(GetId());
|
|
return;
|
|
}
|
|
break;
|
|
case 38772:
|
|
{
|
|
uint32 percent =
|
|
GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
|
|
pCaster->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints[GetEffIndex() + 1], m_target) :
|
|
100;
|
|
if(m_target->GetHealth() * 100 >= m_target->GetMaxHealth() * percent )
|
|
{
|
|
m_target->RemoveAurasDueToSpell(GetId());
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint32 absorb = 0;
|
|
uint32 resist = 0;
|
|
CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
|
|
|
|
// ignore non positive values (can be result apply spellmods to aura damage
|
|
uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
|
|
|
|
uint32 pdamage;
|
|
|
|
if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
|
|
{
|
|
pdamage = amount;
|
|
|
|
// Calculate armor mitigation if it is a physical spell
|
|
// But not for bleed mechanic spells
|
|
if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
|
|
GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
|
|
{
|
|
uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
|
|
cleanDamage.damage += pdamage - pdamageReductedArmor;
|
|
pdamage = pdamageReductedArmor;
|
|
}
|
|
|
|
pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
|
|
|
|
// Curse of Agony damage-per-tick calculation
|
|
if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID==544)
|
|
{
|
|
// 1..4 ticks, 1/2 from normal tick damage
|
|
if (m_duration >= ((m_maxduration-m_modifier.periodictime) * 2 / 3))
|
|
pdamage = pdamage/2;
|
|
// 9..12 ticks, 3/2 from normal tick damage
|
|
else if(m_duration < ((m_maxduration-m_modifier.periodictime) / 3))
|
|
pdamage += (pdamage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
|
|
// 5..8 ticks have normal tick damage
|
|
}
|
|
}
|
|
else
|
|
pdamage = uint32(m_target->GetMaxHealth()*amount/100);
|
|
|
|
// This method can modify pdamage
|
|
bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
|
|
|
|
// As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
|
|
// Reduce dot damage from resilience for players
|
|
if (m_target->GetTypeId() == TYPEID_PLAYER)
|
|
pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
|
|
|
|
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
|
|
|
|
sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
|
|
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
|
|
|
|
pCaster->DealDamageMods(m_target, pdamage, &absorb);
|
|
|
|
SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f, isCrit);
|
|
m_target->SendPeriodicAuraLog(&pInfo);
|
|
|
|
// Set trigger flag
|
|
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
|
|
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
|
|
pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage - absorb - resist);
|
|
if (pdamage)
|
|
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
|
|
pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());
|
|
|
|
pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
|
|
{
|
|
Unit *pCaster = GetCaster();
|
|
if(!pCaster)
|
|
return;
|
|
|
|
if(!pCaster->isAlive())
|
|
return;
|
|
|
|
if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
|
|
pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
|
|
return;
|
|
|
|
// Check for immune
|
|
if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
|
|
return;
|
|
|
|
uint32 absorb=0;
|
|
uint32 resist=0;
|
|
CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
|
|
|
|
uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
|
|
|
|
//Calculate armor mitigation if it is a physical spell
|
|
if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
|
|
{
|
|
uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
|
|
cleanDamage.damage += pdamage - pdamageReductedArmor;
|
|
pdamage = pdamageReductedArmor;
|
|
}
|
|
|
|
pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
|
|
|
|
// As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
|
|
// Reduce dot damage from resilience for players
|
|
if (m_target->GetTypeId()==TYPEID_PLAYER)
|
|
pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
|
|
|
|
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
|
|
|
|
if(m_target->GetHealth() < pdamage)
|
|
pdamage = uint32(m_target->GetHealth());
|
|
|
|
sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
|
|
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
|
|
|
|
pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
|
|
|
|
float multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue[GetEffIndex()] : 1;
|
|
|
|
// Set trigger flag
|
|
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
|
|
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
|
|
pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage-absorb-resist);
|
|
if (pdamage)
|
|
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
|
|
pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());
|
|
int32 new_damage = pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
|
|
|
|
if (!m_target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
|
|
{
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
|
|
{
|
|
if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == GetId())
|
|
pCaster->m_currentSpells[i]->cancel();
|
|
}
|
|
}
|
|
|
|
|
|
if(Player *modOwner = pCaster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, multiplier);
|
|
|
|
uint32 heal = pCaster->SpellHealingBonus(pCaster, GetSpellProto(), uint32(new_damage * multiplier), DOT, GetStackAmount());
|
|
|
|
int32 gain = pCaster->DealHeal(pCaster, heal, GetSpellProto());
|
|
pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, GetSpellProto());
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
{
|
|
Unit *pCaster = GetCaster();
|
|
if(!pCaster)
|
|
return;
|
|
|
|
// heal for caster damage (must be alive)
|
|
if(m_target != pCaster && GetSpellProto()->SpellVisual[0] == 163 && !pCaster->isAlive())
|
|
return;
|
|
|
|
// ignore non positive values (can be result apply spellmods to aura damage
|
|
uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
|
|
|
|
uint32 pdamage;
|
|
|
|
if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
|
|
pdamage = uint32(m_target->GetMaxHealth() * amount / 100);
|
|
else
|
|
{
|
|
pdamage = amount;
|
|
|
|
// Wild Growth (1/7 - 6 + 2*ramainTicks) %
|
|
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellIconID == 2864)
|
|
{
|
|
int32 ticks = m_maxduration/m_modifier.periodictime;
|
|
int32 remainingTicks = int32(float(m_duration) / m_modifier.periodictime + 0.5);
|
|
pdamage = int32(pdamage) + int32(amount)*ticks*(-6+2*remainingTicks)/100;
|
|
}
|
|
}
|
|
|
|
pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
|
|
|
|
// This method can modify pdamage
|
|
bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
|
|
|
|
sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
|
|
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
|
|
|
|
SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f, isCrit);
|
|
m_target->SendPeriodicAuraLog(&pInfo);
|
|
|
|
int32 gain = m_target->ModifyHealth(pdamage);
|
|
|
|
// add HoTs to amount healed in bgs
|
|
if( pCaster->GetTypeId() == TYPEID_PLAYER )
|
|
if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
|
|
bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
|
|
|
|
m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
|
|
|
|
SpellEntry const* spellProto = GetSpellProto();
|
|
|
|
// heal for caster damage
|
|
if(m_target != pCaster && spellProto->SpellVisual[0] == 163)
|
|
{
|
|
uint32 dmg = spellProto->manaPerSecond;
|
|
if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
pCaster->RemoveAurasDueToSpell(GetId());
|
|
|
|
// finish current generic/channeling spells, don't affect autorepeat
|
|
if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
|
|
{
|
|
pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
|
|
}
|
|
if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
|
|
{
|
|
pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
|
|
pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32 damage = gain;
|
|
uint32 absorb = 0;
|
|
pCaster->DealDamageMods(pCaster, damage, &absorb);
|
|
pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
|
|
|
|
CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
|
|
pCaster->DealDamage(pCaster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
|
|
}
|
|
}
|
|
|
|
// uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
|
|
// uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
|
|
// ignore item heals
|
|
// if(procSpell && !haveCastItem)
|
|
// pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
{
|
|
if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
|
|
return;
|
|
|
|
Powers power = Powers(m_modifier.m_miscvalue);
|
|
|
|
// power type might have changed between aura applying and tick (druid's shapeshift)
|
|
if(m_target->getPowerType() != power)
|
|
return;
|
|
|
|
Unit *pCaster = GetCaster();
|
|
if(!pCaster)
|
|
return;
|
|
|
|
if(!pCaster->isAlive())
|
|
return;
|
|
|
|
if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
|
|
pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
|
|
return;
|
|
|
|
// Check for immune (not use charges)
|
|
if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
|
|
return;
|
|
|
|
// ignore non positive values (can be result apply spellmods to aura damage
|
|
uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
|
|
|
|
// Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
|
|
// It's mana percent cost spells, m_modifier.m_amount is percent drain from target
|
|
if (m_spellProto->ManaCostPercentage)
|
|
{
|
|
// max value
|
|
uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
|
|
pdamage = m_target->GetMaxPower(power) * pdamage / 100;
|
|
if(pdamage > maxmana)
|
|
pdamage = maxmana;
|
|
}
|
|
|
|
sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
|
|
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
|
|
|
|
int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
|
|
|
|
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
|
|
if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
|
|
drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
|
|
|
|
m_target->ModifyPower(power, -drain_amount);
|
|
|
|
float gain_multiplier = 0;
|
|
|
|
if(pCaster->GetMaxPower(power) > 0)
|
|
{
|
|
gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
|
|
|
|
if(Player *modOwner = pCaster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
|
|
}
|
|
|
|
SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
|
|
m_target->SendPeriodicAuraLog(&pInfo);
|
|
|
|
int32 gain_amount = int32(drain_amount * gain_multiplier);
|
|
|
|
if(gain_amount)
|
|
{
|
|
int32 gain = pCaster->ModifyPower(power, gain_amount);
|
|
m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_ENERGIZE:
|
|
{
|
|
// ignore non positive values (can be result apply spellmods to aura damage
|
|
uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
|
|
|
|
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
|
|
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
|
|
|
|
if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
|
|
break;
|
|
|
|
Powers power = Powers(m_modifier.m_miscvalue);
|
|
|
|
if(m_target->GetMaxPower(power) == 0)
|
|
break;
|
|
|
|
SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
|
|
m_target->SendPeriodicAuraLog(&pInfo);
|
|
|
|
int32 gain = m_target->ModifyPower(power,pdamage);
|
|
|
|
if(Unit* pCaster = GetCaster())
|
|
m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
|
|
break;
|
|
}
|
|
case SPELL_AURA_OBS_MOD_MANA:
|
|
{
|
|
// ignore non positive values (can be result apply spellmods to aura damage
|
|
uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
|
|
|
|
uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount / 100);
|
|
|
|
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
|
|
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
|
|
|
|
if(m_target->GetMaxPower(POWER_MANA) == 0)
|
|
break;
|
|
|
|
SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
|
|
m_target->SendPeriodicAuraLog(&pInfo);
|
|
|
|
int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
|
|
|
|
if(Unit* pCaster = GetCaster())
|
|
m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
|
|
break;
|
|
}
|
|
case SPELL_AURA_POWER_BURN_MANA:
|
|
{
|
|
Unit *pCaster = GetCaster();
|
|
if(!pCaster)
|
|
return;
|
|
|
|
// Check for immune (not use charges)
|
|
if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
|
|
return;
|
|
|
|
int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
|
|
|
|
Powers powerType = Powers(m_modifier.m_miscvalue);
|
|
|
|
if(!m_target->isAlive() || m_target->getPowerType() != powerType)
|
|
return;
|
|
|
|
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
|
|
if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
|
|
pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
|
|
|
|
uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
|
|
|
|
gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
|
|
|
|
SpellEntry const* spellProto = GetSpellProto();
|
|
// maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
|
|
SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
|
|
pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
|
|
|
|
pCaster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
|
|
|
|
pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
|
|
|
|
// Set trigger flag
|
|
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
|
|
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
|
|
uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
|
|
if (damageInfo.damage)
|
|
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
|
|
|
|
pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
|
|
|
|
pCaster->DealSpellDamage(&damageInfo, true);
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_REGEN:
|
|
{
|
|
int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
|
|
if (Unit *caster = GetCaster())
|
|
m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_POWER_REGEN:
|
|
{
|
|
Powers pt = m_target->getPowerType();
|
|
if(int32(pt) != m_modifier.m_miscvalue)
|
|
return;
|
|
|
|
if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
|
|
{
|
|
// eating anim
|
|
m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
|
|
}
|
|
else if( GetId() == 20577 )
|
|
{
|
|
// cannibalize anim
|
|
m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
|
|
}
|
|
|
|
// Anger Management
|
|
// amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
|
|
// so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
|
|
if(pt == POWER_RAGE)
|
|
m_target->ModifyPower(pt, m_modifier.m_amount * 3 / 5);
|
|
break;
|
|
}
|
|
// Here tick dummy auras
|
|
case SPELL_AURA_PERIODIC_DUMMY:
|
|
{
|
|
PeriodicDummyTick();
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
|
{
|
|
TriggerSpell();
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
|
|
{
|
|
TriggerSpellWithValue();
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Aura::PeriodicDummyTick()
|
|
{
|
|
Unit *caster = GetCaster();
|
|
SpellEntry const* spell = GetSpellProto();
|
|
switch (spell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
switch (spell->Id)
|
|
{
|
|
// Drink
|
|
case 430:
|
|
case 431:
|
|
case 432:
|
|
case 1133:
|
|
case 1135:
|
|
case 1137:
|
|
case 10250:
|
|
case 22734:
|
|
case 27089:
|
|
case 34291:
|
|
case 43182:
|
|
case 43183:
|
|
case 43706:
|
|
case 46755:
|
|
case 49472: // Drink Coffee
|
|
case 57073:
|
|
case 61830:
|
|
{
|
|
if (m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
// Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
|
|
Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
|
|
for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
|
|
{
|
|
if ((*i)->GetId() == GetId())
|
|
{
|
|
(*i)->GetModifier()->m_amount = m_modifier.m_amount;
|
|
((Player*)m_target)->UpdateManaRegen();
|
|
// Disable continue
|
|
m_isPeriodic = false;
|
|
return;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
// Forsaken Skills
|
|
case 7054:
|
|
{
|
|
// Possibly need cast one of them (but
|
|
// 7038 Forsaken Skill: Swords
|
|
// 7039 Forsaken Skill: Axes
|
|
// 7040 Forsaken Skill: Daggers
|
|
// 7041 Forsaken Skill: Maces
|
|
// 7042 Forsaken Skill: Staves
|
|
// 7043 Forsaken Skill: Bows
|
|
// 7044 Forsaken Skill: Guns
|
|
// 7045 Forsaken Skill: 2H Axes
|
|
// 7046 Forsaken Skill: 2H Maces
|
|
// 7047 Forsaken Skill: 2H Swords
|
|
// 7048 Forsaken Skill: Defense
|
|
// 7049 Forsaken Skill: Fire
|
|
// 7050 Forsaken Skill: Frost
|
|
// 7051 Forsaken Skill: Holy
|
|
// 7053 Forsaken Skill: Shadow
|
|
return;
|
|
}
|
|
// // Panda
|
|
// case 19230: break;
|
|
// // Gossip NPC Periodic - Talk
|
|
// case 33208: break;
|
|
// // Gossip NPC Periodic - Despawn
|
|
// case 33209: break;
|
|
// // Steal Weapon
|
|
// case 36207: break;
|
|
// // Simon Game START timer, (DND)
|
|
// case 39993: break;
|
|
// // Knockdown Fel Cannon: break; The Aggro Burst
|
|
// case 40119: break;
|
|
// // Old Mount Spell
|
|
// case 40154: break;
|
|
// // Magnetic Pull
|
|
// case 40581: break;
|
|
// // Ethereal Ring: break; The Bolt Burst
|
|
// case 40801: break;
|
|
// // Crystal Prison
|
|
// case 40846: break;
|
|
// // Copy Weapon
|
|
// case 41054: break;
|
|
// // Dementia
|
|
// case 41404: break;
|
|
// // Ethereal Ring Visual, Lightning Aura
|
|
// case 41477: break;
|
|
// // Ethereal Ring Visual, Lightning Aura (Fork)
|
|
// case 41525: break;
|
|
// // Ethereal Ring Visual, Lightning Jumper Aura
|
|
// case 41567: break;
|
|
// // No Man's Land
|
|
// case 41955: break;
|
|
// // Headless Horseman - Fire
|
|
// case 42074: break;
|
|
// // Headless Horseman - Visual - Large Fire
|
|
// case 42075: break;
|
|
// // Headless Horseman - Start Fire, Periodic Aura
|
|
// case 42140: break;
|
|
// // Ram Speed Boost
|
|
// case 42152: break;
|
|
// // Headless Horseman - Fires Out Victory Aura
|
|
// case 42235: break;
|
|
// // Pumpkin Life Cycle
|
|
// case 42280: break;
|
|
// // Brewfest Request Chick Chuck Mug Aura
|
|
// case 42537: break;
|
|
// // Squashling
|
|
// case 42596: break;
|
|
// // Headless Horseman Climax, Head: Periodic
|
|
// case 42603: break;
|
|
// // Fire Bomb
|
|
// case 42621: break;
|
|
// // Headless Horseman - Conflagrate, Periodic Aura
|
|
// case 42637: break;
|
|
// // Headless Horseman - Create Pumpkin Treats Aura
|
|
// case 42774: break;
|
|
// // Headless Horseman Climax - Summoning Rhyme Aura
|
|
// case 42879: break;
|
|
// // Tricky Treat
|
|
// case 42919: break;
|
|
// // Giddyup!
|
|
// case 42924: break;
|
|
// // Ram - Trot
|
|
// case 42992: break;
|
|
// // Ram - Canter
|
|
// case 42993: break;
|
|
// // Ram - Gallop
|
|
// case 42994: break;
|
|
// // Ram Level - Neutral
|
|
// case 43310: break;
|
|
// // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
|
|
// case 43884: break;
|
|
// // Wretched!
|
|
// case 43963: break;
|
|
// // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
|
|
// case 44000: break;
|
|
// // Energy Feedback
|
|
// case 44328: break;
|
|
// // Romantic Picnic
|
|
// case 45102: break;
|
|
// // Romantic Picnic
|
|
// case 45123: break;
|
|
// // Looking for Love
|
|
// case 45124: break;
|
|
// // Kite - Lightning Strike Kite Aura
|
|
// case 45197: break;
|
|
// // Rocket Chicken
|
|
// case 45202: break;
|
|
// // Copy Offhand Weapon
|
|
// case 45205: break;
|
|
// // Upper Deck - Kite - Lightning Periodic Aura
|
|
// case 45207: break;
|
|
// // Kite -Sky Lightning Strike Kite Aura
|
|
// case 45251: break;
|
|
// // Ribbon Pole Dancer Check Aura
|
|
// case 45390: break;
|
|
// // Holiday - Midsummer, Ribbon Pole Periodic Visual
|
|
// case 45406: break;
|
|
// // Parachute
|
|
// case 45472: break;
|
|
// // Alliance Flag, Extra Damage Debuff
|
|
// case 45898: break;
|
|
// // Horde Flag, Extra Damage Debuff
|
|
// case 45899: break;
|
|
// // Ahune - Summoning Rhyme Aura
|
|
// case 45926: break;
|
|
// // Ahune - Slippery Floor
|
|
// case 45945: break;
|
|
// // Ahune's Shield
|
|
// case 45954: break;
|
|
// // Nether Vapor Lightning
|
|
// case 45960: break;
|
|
// // Darkness
|
|
// case 45996: break;
|
|
// // Summon Blood Elves Periodic
|
|
// case 46041: break;
|
|
// // Transform Visual Missile Periodic
|
|
// case 46205: break;
|
|
// // Find Opening Beam End
|
|
// case 46333: break;
|
|
// // Ice Spear Control Aura
|
|
// case 46371: break;
|
|
// // Hailstone Chill
|
|
// case 46458: break;
|
|
// // Hailstone Chill, Internal
|
|
// case 46465: break;
|
|
// // Chill, Internal Shifter
|
|
// case 46549: break;
|
|
// // Summon Ice Spear Knockback Delayer
|
|
// case 46878: break;
|
|
// // Burninate Effect
|
|
// case 47214: break;
|
|
// // Fizzcrank Practice Parachute
|
|
// case 47228: break;
|
|
// // Send Mug Control Aura
|
|
// case 47369: break;
|
|
// // Direbrew's Disarm (precast)
|
|
// case 47407: break;
|
|
// // Mole Machine Port Schedule
|
|
// case 47489: break;
|
|
// case 47941: break; // Crystal Spike
|
|
// case 48200: break; // Healer Aura
|
|
// case 48630: break; // Summon Gauntlet Mobs Periodic
|
|
// case 49313: break; // Proximity Mine Area Aura
|
|
// // Mole Machine Portal Schedule
|
|
// case 49466: break;
|
|
// case 49555: break; // Corpse Explode
|
|
// case 49592: break; // Temporal Rift
|
|
// case 49957: break; // Cutting Laser
|
|
// case 50085: break; // Slow Fall
|
|
// // Listening to Music
|
|
// case 50493: break;
|
|
// // Love Rocket Barrage
|
|
// case 50530: break;
|
|
// Exist more after, need add later
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
// Mirror Image
|
|
// if (spell->Id == 55342)
|
|
// return;
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
switch (spell->Id)
|
|
{
|
|
// Frenzied Regeneration
|
|
case 22842:
|
|
{
|
|
// Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
|
|
// Should be manauser
|
|
if (m_target->getPowerType() != POWER_RAGE)
|
|
return;
|
|
uint32 rage = m_target->GetPower(POWER_RAGE);
|
|
// Nothing todo
|
|
if (rage == 0)
|
|
return;
|
|
int32 mod = (rage < 100) ? rage : 100;
|
|
int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
|
|
int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
|
|
m_target->CastCustomSpell(m_target, 22845, ®en, NULL, NULL, true, NULL, this);
|
|
m_target->SetPower(POWER_RAGE, rage-mod);
|
|
return;
|
|
}
|
|
// Force of Nature
|
|
case 33831:
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
switch (spell->Id)
|
|
{
|
|
case 51690:
|
|
{
|
|
std::list<Unit*> targets;
|
|
{
|
|
// eff_radius ==0
|
|
float radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spell->rangeIndex));
|
|
|
|
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(),caster->GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(caster, caster, radius);
|
|
MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(caster,targets, u_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
|
|
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
|
|
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
|
|
cell_lock->Visit(cell_lock, grid_object_checker, *caster->GetMap());
|
|
cell_lock->Visit(cell_lock, world_object_checker, *caster->GetMap());
|
|
}
|
|
|
|
if(targets.empty())
|
|
return;
|
|
|
|
std::list<Unit*>::const_iterator itr = targets.begin();
|
|
std::advance(itr, rand()%targets.size());
|
|
Unit* target = *itr;
|
|
|
|
caster->CastSpell(target, 57840, true);
|
|
caster->CastSpell(target, 57841, true);
|
|
return;
|
|
}
|
|
// Master of Subtlety
|
|
// case 31666: break;
|
|
// Killing Spree
|
|
// case 51690: break;
|
|
// Overkill
|
|
// case 58428: break;
|
|
// default:
|
|
// break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Explosive Shot
|
|
if (spell->SpellFamilyFlags & UI64LIT(0x8000000000000000))
|
|
{
|
|
m_target->CastCustomSpell(m_target, 53352, &m_modifier.m_amount, 0, 0, true, 0, this, GetCasterGUID());
|
|
return;
|
|
}
|
|
switch (spell->Id)
|
|
{
|
|
// Harpooner's Mark
|
|
// case 40084:
|
|
// return;
|
|
// Feeding Frenzy Rank 1
|
|
case 53511:
|
|
if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
|
|
m_target->CastSpell(m_target, 60096, true, 0, this);
|
|
return;
|
|
// Feeding Frenzy Rank 2
|
|
case 53512:
|
|
if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
|
|
m_target->CastSpell(m_target, 60097, true, 0, this);
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
// Astral Shift
|
|
if (spell->Id == 52179)
|
|
{
|
|
// Periodic need for remove visual on stun/fear/silence lost
|
|
if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
|
|
m_target->RemoveAurasDueToSpell(52179);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Death and Decay
|
|
if (spell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
|
|
{
|
|
if (caster)
|
|
caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
|
|
return;
|
|
}
|
|
// Raise Dead
|
|
// if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
|
|
// return;
|
|
// Chains of Ice
|
|
if (spell->SpellFamilyFlags & UI64LIT(0x0000400000000000))
|
|
{
|
|
// Get 0 effect aura
|
|
Aura *slow = m_target->GetAura(GetId(), 0);
|
|
if (slow)
|
|
{
|
|
slow->ApplyModifier(false, true);
|
|
Modifier *mod = slow->GetModifier();
|
|
mod->m_amount+= m_modifier.m_amount;
|
|
if (mod->m_amount > 0) mod->m_amount = 0;
|
|
slow->ApplyModifier(true, true);
|
|
}
|
|
return;
|
|
}
|
|
// Summon Gargoyle
|
|
// if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
|
|
// return;
|
|
// Death Rune Mastery
|
|
// if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
|
|
// return;
|
|
// Bladed Armor
|
|
if (spell->SpellIconID == 2653)
|
|
{
|
|
// Increases your attack power by $s1 for every $s2 armor value you have.
|
|
// Calculate AP bonus (from 1 efect of this spell)
|
|
int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
|
|
m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, NULL, true, NULL, this);
|
|
return;
|
|
}
|
|
// Reaping
|
|
// if (spell->SpellIconID == 22)
|
|
// return;
|
|
// Blood of the North
|
|
// if (spell->SpellIconID == 30412)
|
|
// return;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Aura::HandlePreventFleeing(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
|
|
if( !fearAuras.empty() )
|
|
{
|
|
if (apply)
|
|
m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
|
|
else
|
|
m_target->SetFeared(true);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleManaShield(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
// prevent double apply bonuses
|
|
if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
|
|
{
|
|
if(Unit* caster = GetCaster())
|
|
{
|
|
float DoneActualBenefit = 0.0f;
|
|
switch(m_spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_MAGE:
|
|
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x8000))
|
|
{
|
|
// Mana Shield
|
|
// +50% from +spd bonus
|
|
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
|
|
|
|
m_modifier.m_amount += (int32)DoneActualBenefit;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandleArenaPreparation(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(apply)
|
|
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
|
|
else
|
|
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
|
|
}
|
|
|
|
/**
|
|
* Such auras are applied from a caster(=player) to a vehicle.
|
|
* This has been verified using spell #49256
|
|
*/
|
|
void Aura::HandleAuraControlVehicle(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
Unit *player = GetCaster();
|
|
Vehicle *vehicle = dynamic_cast<Vehicle*>(m_target);
|
|
if(!player || player->GetTypeId() != TYPEID_PLAYER || !vehicle)
|
|
return;
|
|
|
|
if (apply)
|
|
{
|
|
if(Pet *pet = player->GetPet())
|
|
pet->Remove(PET_SAVE_AS_CURRENT);
|
|
((Player*)player)->EnterVehicle(vehicle);
|
|
}
|
|
else
|
|
{
|
|
SpellEntry const *spell = GetSpellProto();
|
|
|
|
// some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
|
|
player->RemoveAurasDueToSpell(spell->Id);
|
|
|
|
((Player*)player)->ExitVehicle(vehicle);
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraConvertRune(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player *plr = (Player*)m_target;
|
|
|
|
if(plr->getClass() != CLASS_DEATH_KNIGHT)
|
|
return;
|
|
|
|
// how to determine what rune need to be converted?
|
|
for(uint32 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
if(apply)
|
|
{
|
|
if(!plr->GetRuneCooldown(i))
|
|
{
|
|
plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex])
|
|
{
|
|
plr->ConvertRune(i, plr->GetBaseRune(i));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Aura::HandlePhase(bool apply, bool Real)
|
|
{
|
|
if(!Real)
|
|
return;
|
|
|
|
// always non stackable
|
|
if(apply)
|
|
{
|
|
Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
|
|
if(!phases.empty())
|
|
m_target->RemoveAurasDueToSpell(phases.front()->GetId(), this);
|
|
}
|
|
|
|
// no-phase is also phase state so same code for apply and remove
|
|
|
|
// phase auras normally not expected at BG but anyway better check
|
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// drop flag at invisible in bg
|
|
if(((Player*)m_target)->InBattleGround())
|
|
if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
|
|
bg->EventPlayerDroppedFlag((Player*)m_target);
|
|
|
|
// GM-mode have mask 0xFFFFFFFF
|
|
if(!((Player*)m_target)->isGameMaster())
|
|
m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
|
|
|
|
((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
|
|
|
|
if(GetEffIndex()==0)
|
|
{
|
|
SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
|
|
if(saBounds.first != saBounds.second)
|
|
{
|
|
uint32 zone, area;
|
|
m_target->GetZoneAndAreaId(zone, area);
|
|
|
|
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
{
|
|
// some auras remove at aura remove
|
|
if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
|
|
m_target->RemoveAurasDueToSpell(itr->second->spellId);
|
|
// some auras applied at aura apply
|
|
else if(itr->second->autocast)
|
|
{
|
|
if( !m_target->HasAura(itr->second->spellId, 0) )
|
|
m_target->CastSpell(m_target, itr->second->spellId, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
|
|
|
|
// need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
|
|
if(m_target->GetVisibility() != VISIBILITY_OFF)
|
|
m_target->SetVisibility(m_target->GetVisibility());
|
|
}
|
|
|
|
void Aura::UnregisterSingleCastAura()
|
|
{
|
|
if (IsSingleTarget())
|
|
{
|
|
if(Unit* caster = GetCaster())
|
|
{
|
|
caster->GetSingleCastAuras().remove(this);
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
|
|
assert(false);
|
|
}
|
|
m_isSingleTargetAura = false;
|
|
}
|
|
}
|
|
|
|
void Aura::HandleAuraSafeFall( bool Apply, bool Real )
|
|
{
|
|
// implemented in WorldSession::HandleMovementOpcodes
|
|
|
|
// only special case
|
|
if(Apply && Real && GetId() == 32474 && m_target->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_target)->ActivateTaxiPathTo(506, GetId());
|
|
}
|
|
|
|
bool Aura::IsCritFromAbilityAura(Unit* caster, uint32& damage)
|
|
{
|
|
Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
|
|
for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
|
{
|
|
if (!(*itr)->isAffectedOnSpell(m_spellProto))
|
|
continue;
|
|
if (!caster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
|
|
break;
|
|
|
|
damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, m_target);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|