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This reverts commit 8398a55fa274471daae115e00c627b299a3fdbbd. This reverts commit 06e2d6859ba3d7fd47be72c23a64e68ae039701f.
77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_MAP_INSTANCED_H
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#define MANGOS_MAP_INSTANCED_H
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#include "Common.h"
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#include "Map.h"
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#include "InstanceSaveMgr.h"
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#include "DBCEnums.h"
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class MANGOS_DLL_DECL MapInstanced : public Map
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{
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friend class MapManager;
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public:
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typedef UNORDERED_MAP< uint32, Map* > InstancedMaps;
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MapInstanced(uint32 id, time_t expiry);
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~MapInstanced() {}
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// functions overwrite Map versions
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void Update(const uint32&);
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void RemoveAllObjectsInRemoveList();
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void UnloadAll(bool pForce);
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Map* CreateInstance(Player* player);
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Map* FindMap(uint32 InstanceId) const { return _FindMap(InstanceId); }
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void DestroyInstance(uint32 InstanceId);
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void DestroyInstance(InstancedMaps::iterator &itr);
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void AddGridMapReference(const GridPair &p)
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{
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++GridMapReference[p.x_coord][p.y_coord];
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SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), true);
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}
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void RemoveGridMapReference(GridPair const& p)
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{
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--GridMapReference[p.x_coord][p.y_coord];
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if (!GridMapReference[p.x_coord][p.y_coord])
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SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), false);
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}
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InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
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virtual void InitVisibilityDistance();
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BattleGroundMap* CreateBattleGroundMap(uint32 InstanceId, BattleGround* bg);
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private:
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InstanceMap* CreateInstanceMap(uint32 InstanceId, Difficulty difficulty, InstanceSave *save = NULL);
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InstancedMaps m_InstancedMaps;
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Map* _FindMap(uint32 InstanceId) const
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{
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InstancedMaps::const_iterator i = m_InstancedMaps.find(InstanceId);
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return(i == m_InstancedMaps.end() ? NULL : i->second);
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}
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uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
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};
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#endif
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