server/src/game/MapInstanced.h
VladimirMangos 3b0e926788 [10717] Revert "[10716][10688] New version of patch for send real diff from last update."
This reverts commit 8398a55fa274471daae115e00c627b299a3fdbbd.
This reverts commit 06e2d6859ba3d7fd47be72c23a64e68ae039701f.
2010-11-10 06:29:49 +03:00

77 lines
2.6 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_MAP_INSTANCED_H
#define MANGOS_MAP_INSTANCED_H
#include "Common.h"
#include "Map.h"
#include "InstanceSaveMgr.h"
#include "DBCEnums.h"
class MANGOS_DLL_DECL MapInstanced : public Map
{
friend class MapManager;
public:
typedef UNORDERED_MAP< uint32, Map* > InstancedMaps;
MapInstanced(uint32 id, time_t expiry);
~MapInstanced() {}
// functions overwrite Map versions
void Update(const uint32&);
void RemoveAllObjectsInRemoveList();
void UnloadAll(bool pForce);
Map* CreateInstance(Player* player);
Map* FindMap(uint32 InstanceId) const { return _FindMap(InstanceId); }
void DestroyInstance(uint32 InstanceId);
void DestroyInstance(InstancedMaps::iterator &itr);
void AddGridMapReference(const GridPair &p)
{
++GridMapReference[p.x_coord][p.y_coord];
SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), true);
}
void RemoveGridMapReference(GridPair const& p)
{
--GridMapReference[p.x_coord][p.y_coord];
if (!GridMapReference[p.x_coord][p.y_coord])
SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), false);
}
InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
virtual void InitVisibilityDistance();
BattleGroundMap* CreateBattleGroundMap(uint32 InstanceId, BattleGround* bg);
private:
InstanceMap* CreateInstanceMap(uint32 InstanceId, Difficulty difficulty, InstanceSave *save = NULL);
InstancedMaps m_InstancedMaps;
Map* _FindMap(uint32 InstanceId) const
{
InstancedMaps::const_iterator i = m_InstancedMaps.find(InstanceId);
return(i == m_InstancedMaps.end() ? NULL : i->second);
}
uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
};
#endif