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https://github.com/mangosfour/server.git
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663 lines
22 KiB
C++
663 lines
22 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_MAP_H
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#define MANGOS_MAP_H
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#include "Platform/Define.h"
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#include "Policies/ThreadingModel.h"
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#include "ace/RW_Thread_Mutex.h"
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#include "ace/Thread_Mutex.h"
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#include "DBCStructure.h"
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#include "GridDefines.h"
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#include "Cell.h"
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#include "Object.h"
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#include "Timer.h"
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#include "SharedDefines.h"
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#include "GameSystem/GridRefManager.h"
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#include "MapRefManager.h"
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#include "Utilities/TypeList.h"
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#include <bitset>
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#include <list>
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class Creature;
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class Unit;
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class WorldPacket;
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class InstanceData;
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class Group;
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class InstanceSave;
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struct ScriptInfo;
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struct ScriptAction;
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class BattleGround;
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typedef ACE_RW_Thread_Mutex GridRWLock;
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template<class MUTEX, class LOCK_TYPE>
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struct RGuard
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{
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RGuard(MUTEX &l) : i_lock(l.getReadLock()) {}
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MaNGOS::GeneralLock<LOCK_TYPE> i_lock;
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};
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template<class MUTEX, class LOCK_TYPE>
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struct WGuard
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{
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WGuard(MUTEX &l) : i_lock(l.getWriteLock()) {}
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MaNGOS::GeneralLock<LOCK_TYPE> i_lock;
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};
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typedef RGuard<GridRWLock, ACE_Thread_Mutex> GridReadGuard;
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typedef WGuard<GridRWLock, ACE_Thread_Mutex> GridWriteGuard;
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typedef MaNGOS::SingleThreaded<GridRWLock>::Lock NullGuard;
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//******************************************
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// Map file format defines
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//******************************************
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#define MAP_MAGIC 'SPAM'
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#define MAP_VERSION_MAGIC '0.1w'
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#define MAP_AREA_MAGIC 'AERA'
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#define MAP_HEIGHT_MAGIC 'TGHM'
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#define MAP_LIQUID_MAGIC 'QILM'
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struct map_fileheader
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{
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uint32 mapMagic;
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uint32 versionMagic;
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uint32 areaMapOffset;
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uint32 areaMapSize;
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uint32 heightMapOffset;
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uint32 heightMapSize;
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uint32 liquidMapOffset;
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uint32 liquidMapSize;
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};
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#define MAP_AREA_NO_AREA 0x0001
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struct map_areaHeader
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{
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uint32 fourcc;
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uint16 flags;
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uint16 gridArea;
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};
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#define MAP_HEIGHT_NO_HEIGHT 0x0001
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#define MAP_HEIGHT_AS_INT16 0x0002
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#define MAP_HEIGHT_AS_INT8 0x0004
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struct map_heightHeader
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{
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uint32 fourcc;
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uint32 flags;
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float gridHeight;
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float gridMaxHeight;
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};
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#define MAP_LIQUID_NO_TYPE 0x0001
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#define MAP_LIQUID_NO_HEIGHT 0x0002
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struct map_liquidHeader
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{
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uint32 fourcc;
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uint16 flags;
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uint16 liquidType;
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uint8 offsetX;
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uint8 offsetY;
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uint8 width;
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uint8 height;
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float liquidLevel;
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};
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enum ZLiquidStatus
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{
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LIQUID_MAP_NO_WATER = 0x00000000,
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LIQUID_MAP_ABOVE_WATER = 0x00000001,
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LIQUID_MAP_WATER_WALK = 0x00000002,
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LIQUID_MAP_IN_WATER = 0x00000004,
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LIQUID_MAP_UNDER_WATER = 0x00000008
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};
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#define MAP_LIQUID_TYPE_NO_WATER 0x00
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#define MAP_LIQUID_TYPE_WATER 0x01
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#define MAP_LIQUID_TYPE_OCEAN 0x02
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#define MAP_LIQUID_TYPE_MAGMA 0x04
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#define MAP_LIQUID_TYPE_SLIME 0x08
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#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
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#define MAP_LIQUID_TYPE_DARK_WATER 0x10
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#define MAP_LIQUID_TYPE_WMO_WATER 0x20
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struct LiquidData
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{
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uint32 type;
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float level;
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float depth_level;
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};
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class GridMap
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{
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uint32 m_flags;
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// Area data
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uint16 m_gridArea;
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uint16 *m_area_map;
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// Height level data
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float m_gridHeight;
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float m_gridIntHeightMultiplier;
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union{
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float *m_V9;
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uint16 *m_uint16_V9;
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uint8 *m_uint8_V9;
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};
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union{
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float *m_V8;
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uint16 *m_uint16_V8;
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uint8 *m_uint8_V8;
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};
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// Liquid data
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uint16 m_liquidType;
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uint8 m_liquid_offX;
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uint8 m_liquid_offY;
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uint8 m_liquid_width;
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uint8 m_liquid_height;
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float m_liquidLevel;
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uint8 *m_liquid_type;
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float *m_liquid_map;
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bool loadAreaData(FILE *in, uint32 offset, uint32 size);
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bool loadHeihgtData(FILE *in, uint32 offset, uint32 size);
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bool loadLiquidData(FILE *in, uint32 offset, uint32 size);
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// Get height functions and pointers
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typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
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pGetHeightPtr m_gridGetHeight;
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float getHeightFromFloat(float x, float y) const;
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float getHeightFromUint16(float x, float y) const;
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float getHeightFromUint8(float x, float y) const;
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float getHeightFromFlat(float x, float y) const;
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public:
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GridMap();
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~GridMap();
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bool loadData(char *filaname);
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void unloadData();
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uint16 getArea(float x, float y);
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inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);}
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float getLiquidLevel(float x, float y);
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uint8 getTerrainType(float x, float y);
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ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0);
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};
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struct CreatureMover
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{
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CreatureMover() : x(0), y(0), z(0), ang(0) {}
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CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
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float x, y, z, ang;
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};
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
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#if defined( __GNUC__ )
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#pragma pack(1)
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#else
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#pragma pack(push,1)
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#endif
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struct InstanceTemplate
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{
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uint32 map;
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uint32 parent;
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uint32 levelMin;
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uint32 levelMax;
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float startLocX;
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float startLocY;
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float startLocZ;
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float startLocO;
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uint32 script_id;
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};
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enum LevelRequirementVsMode
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{
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LEVELREQUIREMENT_HEROIC = 70
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};
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#if defined( __GNUC__ )
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#pragma pack()
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#else
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#pragma pack(pop)
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#endif
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typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
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#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
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#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
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#define MIN_UNLOAD_DELAY 1 // immediate unload
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class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::ObjectLevelLockable<Map, ACE_Thread_Mutex>
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{
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friend class MapReference;
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public:
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Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent = NULL);
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virtual ~Map();
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// currently unused for normal maps
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bool CanUnload(uint32 diff)
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{
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if(!m_unloadTimer) return false;
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if(m_unloadTimer <= diff) return true;
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m_unloadTimer -= diff;
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return false;
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}
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virtual bool Add(Player *);
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virtual void Remove(Player *, bool);
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template<class T> void Add(T *);
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template<class T> void Remove(T *, bool);
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virtual void Update(const uint32&);
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void MessageBroadcast(Player *, WorldPacket *, bool to_self);
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void MessageBroadcast(WorldObject *, WorldPacket *);
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void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
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void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
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float GetVisibilityDistance() const { return m_VisibleDistance; }
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//function for setting up visibility distance for maps on per-type/per-Id basis
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virtual void InitVisibilityDistance();
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void PlayerRelocation(Player *, float x, float y, float z, float angl);
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void CreatureRelocation(Creature *creature, float x, float y, float z, float orientation);
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template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor);
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bool IsRemovalGrid(float x, float y) const
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{
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GridPair p = MaNGOS::ComputeGridPair(x, y);
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return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
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}
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bool IsLoaded(float x, float y) const
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{
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GridPair p = MaNGOS::ComputeGridPair(x, y);
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return loaded(p);
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}
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bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
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void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
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void LoadGrid(const Cell& cell, bool no_unload = false);
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bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
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virtual void UnloadAll(bool pForce);
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void ResetGridExpiry(NGridType &grid, float factor = 1) const
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{
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grid.ResetTimeTracker((time_t)((float)i_gridExpiry*factor));
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}
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time_t GetGridExpiry(void) const { return i_gridExpiry; }
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uint32 GetId(void) const { return i_id; }
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static bool ExistMap(uint32 mapid, int gx, int gy);
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static bool ExistVMap(uint32 mapid, int gx, int gy);
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static void InitStateMachine();
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static void DeleteStateMachine();
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Map const * GetParent() const { return m_parentMap; }
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// some calls like isInWater should not use vmaps due to processor power
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// can return INVALID_HEIGHT if under z+2 z coord not found height
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float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
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bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
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ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const;
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uint16 GetAreaFlag(float x, float y, float z) const;
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uint8 GetTerrainType(float x, float y ) const;
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float GetWaterLevel(float x, float y ) const;
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bool IsUnderWater(float x, float y, float z) const;
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static uint32 GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id);
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static uint32 GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id);
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static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id);
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uint32 GetAreaId(float x, float y, float z) const
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{
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return GetAreaIdByAreaFlag(GetAreaFlag(x,y,z),i_id);
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}
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uint32 GetZoneId(float x, float y, float z) const
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{
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return GetZoneIdByAreaFlag(GetAreaFlag(x,y,z),i_id);
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}
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void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const
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{
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GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(x,y,z),i_id);
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}
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virtual void MoveAllCreaturesInMoveList();
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virtual void RemoveAllObjectsInRemoveList();
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bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
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// assert print helper
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bool CheckGridIntegrity(Creature* c, bool moved) const;
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uint32 GetInstanceId() const { return i_InstanceId; }
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virtual bool CanEnter(Player* /*player*/) { return true; }
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const char* GetMapName() const;
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// have meaning only for instanced map (that have set real difficulty), NOT USE its for BaseMap
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// _currently_ spawnmode == difficulty, but this can be changes later, so use appropriate spawmmode/difficult functions
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// for simplify later code support
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// regular difficulty = continent/dungeon normal/first raid normal difficulty
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uint8 GetSpawnMode() const { return (i_spawnMode); }
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Difficulty GetDifficulty() const { return Difficulty(GetSpawnMode()); }
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bool IsRegularDifficulty() const { return GetDifficulty() == REGULAR_DIFFICULTY; }
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uint32 GetMaxPlayers() const; // dependent from map difficulty
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uint32 GetMaxResetDelay() const; // dependent from map difficulty
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MapDifficulty const* GetMapDifficulty() const; // dependent from map difficulty
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bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); }
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// NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
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bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); }
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bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); }
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bool IsRaidOrHeroicDungeon() const { return IsRaid() || GetDifficulty() > DUNGEON_DIFFICULTY_NORMAL; }
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bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); }
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bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
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bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); }
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bool GetEntrancePos(int32 &mapid, float &x, float &y)
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{
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if(!i_mapEntry)
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return false;
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if(i_mapEntry->entrance_map < 0)
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return false;
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mapid = i_mapEntry->entrance_map;
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x = i_mapEntry->entrance_x;
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y = i_mapEntry->entrance_y;
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return true;
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}
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void AddObjectToRemoveList(WorldObject *obj);
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void DoDelayedMovesAndRemoves();
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virtual bool RemoveBones(uint64 guid, float x, float y);
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void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
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void UpdatePlayerVisibility(Player* player, Cell cell, CellPair cellpair);
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void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair);
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void resetMarkedCells() { marked_cells.reset(); }
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bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
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void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
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bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
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uint32 GetPlayersCountExceptGMs() const;
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bool ActiveObjectsNearGrid(uint32 x,uint32 y) const;
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void SendToPlayers(WorldPacket const* data) const;
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typedef MapRefManager PlayerList;
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PlayerList const& GetPlayers() const { return m_mapRefManager; }
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//per-map script storage
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void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
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void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
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// must called with AddToWorld
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template<class T>
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void AddToActive(T* obj) { AddToActiveHelper(obj); }
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void AddToActive(Creature* obj);
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// must called with RemoveFromWorld
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template<class T>
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void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); }
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void RemoveFromActive(Creature* obj);
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Creature* GetCreature(uint64 guid);
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Vehicle* GetVehicle(uint64 guid);
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Pet* GetPet(uint64 guid);
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Creature* GetCreatureOrPetOrVehicle(uint64 guid);
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GameObject* GetGameObject(uint64 guid);
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DynamicObject* GetDynamicObject(uint64 guid);
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Corpse* GetCorpse(uint64 guid);
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WorldObject* GetWorldObject(uint64 guid);
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TypeUnorderedMapContainer<AllMapStoredObjectTypes>& GetObjectsStore() { return m_objectsStore; }
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void AddUpdateObject(Object *obj)
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{
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i_objectsToClientUpdate.insert(obj);
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}
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void RemoveUpdateObject(Object *obj)
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{
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i_objectsToClientUpdate.erase( obj );
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}
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// DynObjects currently
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uint32 GenerateLocalLowGuid(HighGuid guidhigh);
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private:
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void LoadMapAndVMap(int gx, int gy);
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void LoadVMap(int gx, int gy);
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void LoadMap(int gx,int gy, bool reload = false);
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GridMap *GetGrid(float x, float y);
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void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
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void SendInitSelf( Player * player );
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void SendInitTransports( Player * player );
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void SendRemoveTransports( Player * player );
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void PlayerRelocationNotify(Player* player, Cell cell, CellPair cellpair);
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void CreatureRelocationNotify(Creature *creature, Cell newcell, CellPair newval);
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bool CreatureCellRelocation(Creature *creature, Cell new_cell);
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void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang);
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CreatureMoveList i_creaturesToMove;
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bool loaded(const GridPair &) const;
|
|
void EnsureGridCreated(const GridPair &);
|
|
bool EnsureGridLoaded(Cell const&);
|
|
void EnsureGridLoadedAtEnter(Cell const&, Player* player = NULL);
|
|
|
|
void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
|
|
|
|
template<class T> void AddType(T *obj);
|
|
template<class T> void RemoveType(T *obj, bool);
|
|
|
|
NGridType* getNGrid(uint32 x, uint32 y) const
|
|
{
|
|
ASSERT(x < MAX_NUMBER_OF_GRIDS);
|
|
ASSERT(y < MAX_NUMBER_OF_GRIDS);
|
|
return i_grids[x][y];
|
|
}
|
|
|
|
bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
|
|
void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
|
|
|
|
void setNGrid(NGridType* grid, uint32 x, uint32 y);
|
|
void ScriptsProcess();
|
|
|
|
void SendObjectUpdates();
|
|
std::set<Object *> i_objectsToClientUpdate;
|
|
protected:
|
|
void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
|
|
|
|
typedef MaNGOS::ObjectLevelLockable<Map, ACE_Thread_Mutex>::Lock Guard;
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|
|
|
MapEntry const* i_mapEntry;
|
|
uint8 i_spawnMode;
|
|
uint32 i_id;
|
|
uint32 i_InstanceId;
|
|
uint32 m_unloadTimer;
|
|
float m_VisibleDistance;
|
|
|
|
MapRefManager m_mapRefManager;
|
|
MapRefManager::iterator m_mapRefIter;
|
|
|
|
typedef std::set<WorldObject*> ActiveNonPlayers;
|
|
ActiveNonPlayers m_activeNonPlayers;
|
|
ActiveNonPlayers::iterator m_activeNonPlayersIter;
|
|
TypeUnorderedMapContainer<AllMapStoredObjectTypes> m_objectsStore;
|
|
private:
|
|
time_t i_gridExpiry;
|
|
|
|
//used for fast base_map (e.g. MapInstanced class object) search for
|
|
//InstanceMaps and BattleGroundMaps...
|
|
Map* m_parentMap;
|
|
|
|
typedef GridReadGuard ReadGuard;
|
|
typedef GridWriteGuard WriteGuard;
|
|
|
|
NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
|
|
GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
|
|
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
|
|
|
|
std::set<WorldObject *> i_objectsToRemove;
|
|
std::multimap<time_t, ScriptAction> m_scriptSchedule;
|
|
|
|
// Map local low guid counters
|
|
uint32 m_hiDynObjectGuid;
|
|
uint32 m_hiPetGuid;
|
|
uint32 m_hiVehicleGuid;
|
|
|
|
// Type specific code for add/remove to/from grid
|
|
template<class T>
|
|
void AddToGrid(T*, NGridType *, Cell const&);
|
|
|
|
template<class T>
|
|
void AddNotifier(T*, Cell const&, CellPair const&);
|
|
|
|
template<class T>
|
|
void RemoveFromGrid(T*, NGridType *, Cell const&);
|
|
|
|
template<class T>
|
|
void DeleteFromWorld(T*);
|
|
|
|
template<class T>
|
|
void AddToActiveHelper(T* obj)
|
|
{
|
|
m_activeNonPlayers.insert(obj);
|
|
}
|
|
|
|
template<class T>
|
|
void RemoveFromActiveHelper(T* obj)
|
|
{
|
|
// Map::Update for active object in proccess
|
|
if(m_activeNonPlayersIter != m_activeNonPlayers.end())
|
|
{
|
|
ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
|
|
if(itr==m_activeNonPlayersIter)
|
|
++m_activeNonPlayersIter;
|
|
m_activeNonPlayers.erase(itr);
|
|
}
|
|
else
|
|
m_activeNonPlayers.erase(obj);
|
|
}
|
|
};
|
|
|
|
enum InstanceResetMethod
|
|
{
|
|
INSTANCE_RESET_ALL,
|
|
INSTANCE_RESET_CHANGE_DIFFICULTY,
|
|
INSTANCE_RESET_GLOBAL,
|
|
INSTANCE_RESET_GROUP_DISBAND,
|
|
INSTANCE_RESET_GROUP_JOIN,
|
|
INSTANCE_RESET_RESPAWN_DELAY
|
|
};
|
|
|
|
class MANGOS_DLL_SPEC InstanceMap : public Map
|
|
{
|
|
public:
|
|
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
|
|
~InstanceMap();
|
|
bool Add(Player *);
|
|
void Remove(Player *, bool);
|
|
void Update(const uint32&);
|
|
void CreateInstanceData(bool load);
|
|
bool Reset(uint8 method);
|
|
uint32 GetScriptId() { return i_script_id; }
|
|
InstanceData* GetInstanceData() { return i_data; }
|
|
void PermBindAllPlayers(Player *player);
|
|
void UnloadAll(bool pForce);
|
|
bool CanEnter(Player* player);
|
|
void SendResetWarnings(uint32 timeLeft) const;
|
|
void SetResetSchedule(bool on);
|
|
|
|
virtual void InitVisibilityDistance();
|
|
private:
|
|
bool m_resetAfterUnload;
|
|
bool m_unloadWhenEmpty;
|
|
InstanceData* i_data;
|
|
uint32 i_script_id;
|
|
};
|
|
|
|
class MANGOS_DLL_SPEC BattleGroundMap : public Map
|
|
{
|
|
public:
|
|
BattleGroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
|
|
~BattleGroundMap();
|
|
|
|
bool Add(Player *);
|
|
void Remove(Player *, bool);
|
|
bool CanEnter(Player* player);
|
|
void SetUnload();
|
|
void UnloadAll(bool pForce);
|
|
|
|
virtual void InitVisibilityDistance();
|
|
BattleGround* GetBG() { return m_bg; }
|
|
void SetBG(BattleGround* bg) { m_bg = bg; }
|
|
private:
|
|
BattleGround* m_bg;
|
|
};
|
|
|
|
/*inline
|
|
uint64
|
|
Map::CalculateGridMask(const uint32 &y) const
|
|
{
|
|
uint64 mask = 1;
|
|
mask <<= y;
|
|
return mask;
|
|
}
|
|
*/
|
|
|
|
template<class LOCK_TYPE, class T, class CONTAINER>
|
|
inline void
|
|
Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor)
|
|
{
|
|
const uint32 x = cell->GridX();
|
|
const uint32 y = cell->GridY();
|
|
const uint32 cell_x = cell->CellX();
|
|
const uint32 cell_y = cell->CellY();
|
|
|
|
if( !cell->NoCreate() || loaded(GridPair(x,y)) )
|
|
{
|
|
EnsureGridLoaded(cell);
|
|
//LOCK_TYPE guard(i_info[x][y]->i_lock);
|
|
getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
|
|
}
|
|
}
|
|
#endif
|