mirror of
https://github.com/mangosfour/server.git
synced 2025-12-28 04:37:04 +00:00
1544 lines
49 KiB
C++
1544 lines
49 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2016 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Item.h"
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#include "ObjectMgr.h"
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#include "ObjectGuid.h"
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#include "WorldPacket.h"
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#include "Database/DatabaseEnv.h"
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#include "ItemEnchantmentMgr.h"
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#include "SQLStorages.h"
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#ifdef ENABLE_ELUNA
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#include "LuaEngine.h"
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#endif /* ENABLE_ELUNA */
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void AddItemsSetItem(Player* player, Item* item)
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{
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ItemPrototype const* proto = item->GetProto();
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uint32 setid = proto->ItemSet;
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ItemSetEntry const* set = sItemSetStore.LookupEntry(setid);
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if (!set)
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{
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sLog.outErrorDb("Item set %u for item (id %u) not found, mods not applied.", setid, proto->ItemId);
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return;
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}
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if (set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value)
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{ return; }
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ItemSetEffect* eff = NULL;
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for (size_t x = 0; x < player->ItemSetEff.size(); ++x)
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{
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if (player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid)
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{
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eff = player->ItemSetEff[x];
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break;
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}
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}
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if (!eff)
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{
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eff = new ItemSetEffect;
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memset(eff, 0, sizeof(ItemSetEffect));
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eff->setid = setid;
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size_t x = 0;
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for (; x < player->ItemSetEff.size(); ++x)
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if (!player->ItemSetEff[x])
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{ break; }
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if (x < player->ItemSetEff.size())
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{ player->ItemSetEff[x] = eff; }
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else
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{ player->ItemSetEff.push_back(eff); }
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}
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++eff->item_count;
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for (uint32 x = 0; x < 8; ++x)
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{
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if (!set->spells[x])
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{ continue; }
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// not enough for spell
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if (set->items_to_triggerspell[x] > eff->item_count)
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{ continue; }
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uint32 z = 0;
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for (; z < 8; ++z)
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if (eff->spells[z] && eff->spells[z]->Id == set->spells[x])
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{ break; }
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if (z < 8)
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{ continue; }
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// new spell
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for (uint32 y = 0; y < 8; ++y)
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{
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if (!eff->spells[y]) // free slot
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(set->spells[x]);
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if (!spellInfo)
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{
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sLog.outError("WORLD: unknown spell id %u in items set %u effects", set->spells[x], setid);
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break;
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}
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// spell casted only if fit form requirement, in other case will casted at form change
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player->ApplyEquipSpell(spellInfo, NULL, true);
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eff->spells[y] = spellInfo;
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break;
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}
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}
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}
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}
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void RemoveItemsSetItem(Player* player, ItemPrototype const* proto)
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{
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uint32 setid = proto->ItemSet;
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ItemSetEntry const* set = sItemSetStore.LookupEntry(setid);
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if (!set)
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{
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sLog.outErrorDb("Item set #%u for item #%u not found, mods not removed.", setid, proto->ItemId);
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return;
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}
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ItemSetEffect* eff = NULL;
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size_t setindex = 0;
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for (; setindex < player->ItemSetEff.size(); ++setindex)
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{
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if (player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid)
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{
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eff = player->ItemSetEff[setindex];
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break;
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}
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}
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// can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough
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if (!eff)
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{ return; }
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--eff->item_count;
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for (uint32 x = 0; x < 8; ++x)
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{
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if (!set->spells[x])
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{ continue; }
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// enough for spell
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if (set->items_to_triggerspell[x] <= eff->item_count)
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{ continue; }
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for (uint32 z = 0; z < 8; ++z)
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{
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if (eff->spells[z] && eff->spells[z]->Id == set->spells[x])
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{
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// spell can be not active if not fit form requirement
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player->ApplyEquipSpell(eff->spells[z], NULL, false);
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eff->spells[z] = NULL;
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break;
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}
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}
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}
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if (!eff->item_count) // all items of a set were removed
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{
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MANGOS_ASSERT(eff == player->ItemSetEff[setindex]);
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delete eff;
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player->ItemSetEff[setindex] = NULL;
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}
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}
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bool ItemCanGoIntoBag(ItemPrototype const* pProto, ItemPrototype const* pBagProto)
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{
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if (!pProto || !pBagProto)
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{ return false; }
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switch (pBagProto->Class)
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{
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case ITEM_CLASS_CONTAINER:
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switch (pBagProto->SubClass)
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{
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case ITEM_SUBCLASS_CONTAINER:
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return true;
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case ITEM_SUBCLASS_SOUL_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_SOUL_SHARDS))
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{ return false; }
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return true;
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case ITEM_SUBCLASS_HERB_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_HERBS))
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{ return false; }
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return true;
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case ITEM_SUBCLASS_ENCHANTING_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_ENCHANTING_SUPP))
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{ return false; }
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return true;
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case ITEM_SUBCLASS_MINING_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_MINING_SUPP))
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return false;
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return true;
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case ITEM_SUBCLASS_ENGINEERING_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_ENGINEERING_SUPP))
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{ return false; }
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return true;
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case ITEM_SUBCLASS_GEM_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_GEMS))
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return false;
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return true;
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case ITEM_SUBCLASS_LEATHERWORKING_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_LEATHERWORKING_SUPP))
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return false;
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return true;
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case ITEM_SUBCLASS_INSCRIPTION_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_INSCRIPTION_SUPP))
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return false;
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return true;
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case ITEM_SUBCLASS_FISHING_CONTAINER:
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if (!(pProto->BagFamily & BAG_FAMILY_FISHING_SUPP))
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return false;
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return true;
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default:
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return false;
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}
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case ITEM_CLASS_QUIVER:
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switch (pBagProto->SubClass)
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{
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case ITEM_SUBCLASS_QUIVER:
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if (!(pProto->BagFamily & BAG_FAMILY_ARROWS))
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{ return false; }
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return true;
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case ITEM_SUBCLASS_AMMO_POUCH:
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if (!(pProto->BagFamily & BAG_FAMILY_BULLETS))
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{ return false; }
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return true;
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default:
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return false;
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}
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}
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return false;
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}
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uint32 ItemPrototype::GetArmor() const
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{
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if (Quality >= ITEM_QUALITY_HEIRLOOM) // heirlooms have it's own dbc...
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return 0;
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if (Class == ITEM_CLASS_ARMOR && SubClass == ITEM_SUBCLASS_ARMOR_SHIELD)
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{
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if (ItemArmorShieldEntry const* ias = sItemArmorShieldStore.LookupEntry(ItemLevel))
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{
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return uint32(floor(ias->Value[Quality] + 0.5f));
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}
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return 0;
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}
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ItemArmorQualityEntry const* iaq = sItemArmorQualityStore.LookupEntry(ItemLevel);
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ItemArmorTotalEntry const* iat = sItemArmorTotalStore.LookupEntry(ItemLevel);
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if (!iaq || !iat)
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return 0;
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if (InventoryType != INVTYPE_HEAD && InventoryType != INVTYPE_CHEST && InventoryType != INVTYPE_SHOULDERS &&
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InventoryType != INVTYPE_LEGS && InventoryType != INVTYPE_FEET && InventoryType != INVTYPE_WRISTS &&
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InventoryType != INVTYPE_HANDS && InventoryType != INVTYPE_WAIST && InventoryType != INVTYPE_CLOAK &&
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InventoryType != INVTYPE_ROBE)
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return 0;
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ArmorLocationEntry const* al = NULL;
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if (InventoryType == INVTYPE_ROBE)
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al = sArmorLocationStore.LookupEntry(INVTYPE_CHEST);
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else
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al = sArmorLocationStore.LookupEntry(InventoryType);
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if (!al)
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return 0;
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float iatMult, alMult;
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switch (SubClass)
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{
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case ITEM_SUBCLASS_ARMOR_CLOTH:
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iatMult = iat->Value[0];
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alMult = al->Value[0];
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break;
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case ITEM_SUBCLASS_ARMOR_LEATHER:
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iatMult = iat->Value[1];
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alMult = al->Value[1];
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break;
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case ITEM_SUBCLASS_ARMOR_MAIL:
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iatMult = iat->Value[2];
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alMult = al->Value[2];
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break;
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case ITEM_SUBCLASS_ARMOR_PLATE:
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iatMult = iat->Value[3];
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alMult = al->Value[3];
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break;
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default:
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return 0;
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}
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return uint32(floor(iaq->Value[Quality] * iatMult * alMult + 0.5f));
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}
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float ItemPrototype::getDPS() const
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{
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float damage = 0.0f;
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if (Class == ITEM_CLASS_WEAPON)
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{
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if (Quality >= ITEM_QUALITY_HEIRLOOM) // heirlooms have it's own dbc...
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return damage;
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ItemDamageEntry const* id = NULL;
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switch (InventoryType)
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{
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case INVTYPE_WEAPON:
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case INVTYPE_WEAPONMAINHAND:
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case INVTYPE_WEAPONOFFHAND:
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if (Flags2 & ITEM_FLAG2_CASTER_WEAPON) // caster weapon flag
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id = sItemDamageOneHandCasterStore.LookupEntry(ItemLevel);
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else
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id = sItemDamageOneHandStore.LookupEntry(ItemLevel);
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break;
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case INVTYPE_2HWEAPON:
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if (Flags2 & ITEM_FLAG2_CASTER_WEAPON) // caster weapon flag
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id = sItemDamageTwoHandCasterStore.LookupEntry(ItemLevel);
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else
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id = sItemDamageTwoHandStore.LookupEntry(ItemLevel);
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break;
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case INVTYPE_AMMO:
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id = sItemDamageAmmoStore.LookupEntry(ItemLevel);
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break;
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case INVTYPE_RANGED:
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case INVTYPE_THROWN:
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case INVTYPE_RANGEDRIGHT:
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switch (SubClass)
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{
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case ITEM_SUBCLASS_WEAPON_BOW:
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case ITEM_SUBCLASS_WEAPON_GUN:
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case ITEM_SUBCLASS_WEAPON_CROSSBOW:
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id = sItemDamageRangedStore.LookupEntry(ItemLevel);
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break;
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case ITEM_SUBCLASS_WEAPON_THROWN:
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id = sItemDamageThrownStore.LookupEntry(ItemLevel);
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break;
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case ITEM_SUBCLASS_WEAPON_WAND:
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id = sItemDamageWandStore.LookupEntry(ItemLevel);
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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if (!id)
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return damage;
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return id->Value[Quality];
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}
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return damage;
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}
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Item::Item() :
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loot(NULL)
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{
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m_objectType |= TYPEMASK_ITEM;
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m_objectTypeId = TYPEID_ITEM;
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m_updateFlag = 0;
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m_valuesCount = ITEM_END;
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m_slot = 0;
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uState = ITEM_NEW;
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uQueuePos = -1;
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m_container = NULL;
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mb_in_trade = false;
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m_lootState = ITEM_LOOT_NONE;
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}
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Item::~Item()
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{
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}
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bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
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{
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Object::_Create(guidlow, 0, HIGHGUID_ITEM);
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SetEntry(itemid);
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SetObjectScale(DEFAULT_OBJECT_SCALE);
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SetGuidValue(ITEM_FIELD_OWNER, owner ? owner->GetObjectGuid() : ObjectGuid());
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SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid());
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ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(itemid);
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if (!itemProto)
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{ return false; }
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SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
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SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
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SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
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for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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{ SetSpellCharges(i, itemProto->Spells[i].SpellCharges); }
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SetUInt32Value(ITEM_FIELD_DURATION, itemProto->Duration);
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return true;
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}
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bool Item::IsNotEmptyBag() const
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{
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if (Bag const* bag = ToBag())
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return !bag->IsEmpty();
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return false;
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}
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void Item::UpdateDuration(Player* owner, uint32 diff)
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{
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if (!GetUInt32Value(ITEM_FIELD_DURATION))
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{ return; }
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// DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff);
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if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff)
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{
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// Used by Eluna
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#ifdef ENABLE_ELUNA
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sEluna->OnExpire(owner, GetProto());
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#endif /* ENABLE_ELUNA */
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if (uint32 newItemId = sObjectMgr.GetItemExpireConvert(GetEntry()))
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owner->ConvertItem(this, newItemId);
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else
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owner->DestroyItem(GetBagSlot(), GetSlot(), true);
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return;
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}
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SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
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SetState(ITEM_CHANGED, owner); // save new time in database
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}
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void Item::SaveToDB()
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{
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uint32 guid = GetGUIDLow();
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switch (uState)
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{
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case ITEM_NEW:
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{
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static SqlStatementID delItem ;
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static SqlStatementID insItem ;
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SqlStatement stmt = CharacterDatabase.CreateStatement(delItem, "DELETE FROM item_instance WHERE guid = ?");
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stmt.PExecute(guid);
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std::ostringstream ss;
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for (uint16 i = 0; i < m_valuesCount; ++i)
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{ ss << GetUInt32Value(i) << " "; }
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stmt = CharacterDatabase.CreateStatement(insItem, "INSERT INTO item_instance (guid,owner_guid,data,text) VALUES (?, ?, ?, ?)");
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stmt.PExecute(guid, GetOwnerGuid().GetCounter(), ss.str().c_str(), m_text.c_str());
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} break;
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case ITEM_CHANGED:
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{
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static SqlStatementID updInstance ;
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static SqlStatementID updGifts ;
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SqlStatement stmt = CharacterDatabase.CreateStatement(updInstance, "UPDATE item_instance SET data = ?, owner_guid = ?, text = ? WHERE guid = ?");
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std::ostringstream ss;
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for (uint16 i = 0; i < m_valuesCount; ++i)
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{ ss << GetUInt32Value(i) << " "; }
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stmt.PExecute(ss.str().c_str(), GetOwnerGuid().GetCounter(), m_text.c_str(), guid);
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if (HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
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{
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stmt = CharacterDatabase.CreateStatement(updGifts, "UPDATE character_gifts SET guid = ? WHERE item_guid = ?");
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stmt.PExecute(GetOwnerGuid().GetCounter(), GetGUIDLow());
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}
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} break;
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case ITEM_REMOVED:
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{
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static SqlStatementID delInst ;
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static SqlStatementID delGifts ;
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static SqlStatementID delLoot ;
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|
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SqlStatement stmt = CharacterDatabase.CreateStatement(delInst, "DELETE FROM item_instance WHERE guid = ?");
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stmt.PExecute(guid);
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if (HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
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{
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stmt = CharacterDatabase.CreateStatement(delGifts, "DELETE FROM character_gifts WHERE item_guid = ?");
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stmt.PExecute(GetGUIDLow());
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}
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|
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if (HasSavedLoot())
|
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{
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stmt = CharacterDatabase.CreateStatement(delLoot, "DELETE FROM item_loot WHERE guid = ?");
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stmt.PExecute(GetGUIDLow());
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}
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delete this;
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return;
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}
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case ITEM_UNCHANGED:
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return;
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}
|
|
|
|
if (m_lootState == ITEM_LOOT_CHANGED || m_lootState == ITEM_LOOT_REMOVED)
|
|
{
|
|
static SqlStatementID delLoot ;
|
|
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(delLoot, "DELETE FROM item_loot WHERE guid = ?");
|
|
stmt.PExecute(GetGUIDLow());
|
|
}
|
|
|
|
if (m_lootState == ITEM_LOOT_NEW || m_lootState == ITEM_LOOT_CHANGED)
|
|
{
|
|
if (Player* owner = GetOwner())
|
|
{
|
|
static SqlStatementID saveGold ;
|
|
static SqlStatementID saveLoot ;
|
|
|
|
// save money as 0 itemid data
|
|
if (loot.gold)
|
|
{
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(saveGold, "INSERT INTO item_loot (guid,owner_guid,itemid,amount,suffix,property) VALUES (?, ?, 0, ?, 0, 0)");
|
|
stmt.PExecute(GetGUIDLow(), owner->GetGUIDLow(), loot.gold);
|
|
}
|
|
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(saveLoot, "INSERT INTO item_loot (guid,owner_guid,itemid,amount,suffix,property) VALUES (?, ?, ?, ?, ?, ?)");
|
|
|
|
// save items and quest items (at load its all will added as normal, but this not important for item loot case)
|
|
for (size_t i = 0; i < loot.GetMaxSlotInLootFor(owner); ++i)
|
|
{
|
|
QuestItem* qitem = NULL;
|
|
|
|
LootItem* item = loot.LootItemInSlot(i, owner, &qitem);
|
|
if (!item)
|
|
{ continue; }
|
|
|
|
// questitems use the blocked field for other purposes
|
|
if (!qitem && item->is_blocked)
|
|
{ continue; }
|
|
|
|
stmt.addUInt32(GetGUIDLow());
|
|
stmt.addUInt32(owner->GetGUIDLow());
|
|
stmt.addInt32(item->currency ? -int32(item->itemid) : item->itemid);
|
|
stmt.addUInt8(item->count);
|
|
stmt.addUInt32(item->randomSuffix);
|
|
stmt.addInt32(item->randomPropertyId);
|
|
|
|
stmt.Execute();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_lootState != ITEM_LOOT_NONE && m_lootState != ITEM_LOOT_TEMPORARY)
|
|
{ SetLootState(ITEM_LOOT_UNCHANGED); }
|
|
|
|
SetState(ITEM_UNCHANGED);
|
|
}
|
|
|
|
bool Item::LoadFromDB(uint32 guidLow, Field* fields, ObjectGuid ownerGuid)
|
|
{
|
|
// create item before any checks for store correct guid
|
|
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
|
|
Object::_Create(guidLow, 0, HIGHGUID_ITEM);
|
|
|
|
if (!LoadValues(fields[0].GetString()))
|
|
{
|
|
sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.", guidLow);
|
|
return false;
|
|
}
|
|
|
|
SetText(fields[1].GetCppString());
|
|
|
|
bool need_save = false; // need explicit save data at load fixes
|
|
|
|
// overwrite possible wrong/corrupted guid
|
|
ObjectGuid new_item_guid = ObjectGuid(HIGHGUID_ITEM, guidLow);
|
|
if (GetGuidValue(OBJECT_FIELD_GUID) != new_item_guid)
|
|
{
|
|
SetGuidValue(OBJECT_FIELD_GUID, new_item_guid);
|
|
need_save = true;
|
|
}
|
|
|
|
ItemPrototype const* proto = GetProto();
|
|
if (!proto)
|
|
{ return false; }
|
|
|
|
// update max durability (and durability) if need
|
|
if (proto->MaxDurability != GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
|
|
{
|
|
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
|
|
if (GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
|
|
{ SetUInt32Value(ITEM_FIELD_DURABILITY, proto->MaxDurability); }
|
|
|
|
need_save = true;
|
|
}
|
|
|
|
// recalculate suffix factor
|
|
if (GetItemRandomPropertyId() < 0)
|
|
{
|
|
if (UpdateItemSuffixFactor())
|
|
need_save = true;
|
|
}
|
|
|
|
// Remove bind flag for items vs NO_BIND set
|
|
if (IsSoulBound() && proto->Bonding == NO_BIND)
|
|
{
|
|
ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_BINDED, false);
|
|
need_save = true;
|
|
}
|
|
|
|
// update duration if need, and remove if not need
|
|
if ((proto->Duration == 0) != (GetUInt32Value(ITEM_FIELD_DURATION) == 0))
|
|
{
|
|
SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration);
|
|
need_save = true;
|
|
}
|
|
|
|
// set correct owner
|
|
if (ownerGuid && GetOwnerGuid() != ownerGuid)
|
|
{
|
|
SetOwnerGuid(ownerGuid);
|
|
need_save = true;
|
|
}
|
|
|
|
// set correct wrapped state
|
|
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
|
|
{
|
|
// wrapped item must be wrapper (used version that not stackable)
|
|
if (!(proto->Flags & ITEM_FLAG_WRAPPER) || GetMaxStackCount() > 1)
|
|
{
|
|
RemoveFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED);
|
|
need_save = true;
|
|
|
|
static SqlStatementID delGifts ;
|
|
|
|
// also cleanup for sure gift table
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(delGifts, "DELETE FROM character_gifts WHERE item_guid = ?");
|
|
stmt.PExecute(GetGUIDLow());
|
|
}
|
|
}
|
|
|
|
if (need_save) // normal item changed state set not work at loading
|
|
{
|
|
static SqlStatementID updItem ;
|
|
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(updItem, "UPDATE item_instance SET data = ?, owner_guid = ? WHERE guid = ?");
|
|
|
|
std::ostringstream ss;
|
|
for (uint16 i = 0; i < m_valuesCount; ++i)
|
|
{ ss << GetUInt32Value(i) << " "; }
|
|
|
|
stmt.addString(ss);
|
|
stmt.addUInt32(GetOwnerGuid().GetCounter());
|
|
stmt.addUInt32(guidLow);
|
|
stmt.Execute();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Item::LoadLootFromDB(Field* fields)
|
|
{
|
|
uint32 item_id = abs(fields[1].GetInt32());
|
|
uint8 type = fields[1].GetInt32() >= 0 ? LOOT_ITEM_TYPE_ITEM : LOOT_ITEM_TYPE_CURRENCY;
|
|
uint32 item_amount = fields[2].GetUInt32();
|
|
uint32 item_suffix = fields[3].GetUInt32();
|
|
int32 item_propid = fields[4].GetInt32();
|
|
|
|
// money value special case
|
|
if (item_id == 0)
|
|
{
|
|
loot.gold = item_amount;
|
|
SetLootState(ITEM_LOOT_UNCHANGED);
|
|
return;
|
|
}
|
|
|
|
// normal item case
|
|
if (type == LOOT_ITEM_TYPE_ITEM)
|
|
{
|
|
ItemPrototype const* proto = ObjectMgr::GetItemPrototype(item_id);
|
|
if (!proto)
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM item_loot WHERE guid = '%u' AND itemid = '%u'", GetGUIDLow(), item_id);
|
|
sLog.outError("Item::LoadLootFromDB: %s has an unknown item (id: #%u) in item_loot, deleted.", GetOwnerGuid().GetString().c_str(), item_id);
|
|
return;
|
|
}
|
|
|
|
loot.items.push_back(LootItem(item_id, type, item_amount, item_suffix, item_propid));
|
|
}
|
|
// currency case
|
|
else //if (type == LOOT_ITEM_TYPE_CURRENCY)
|
|
{
|
|
CurrencyTypesEntry const* currencyEntry = sCurrencyTypesStore.LookupEntry(item_id);
|
|
if (!currencyEntry)
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM item_loot WHERE guid = '%u' AND itemid = '%i'", GetGUIDLow(), -int32(item_id));
|
|
sLog.outError("Item::LoadLootFromDB: %s has an unknown currency (id: #%u) in item_loot, deleted.", GetOwnerGuid().GetString().c_str(), item_id);
|
|
return;
|
|
}
|
|
|
|
loot.items.push_back(LootItem(item_id, type, item_amount));
|
|
}
|
|
|
|
++loot.unlootedCount;
|
|
|
|
SetLootState(ITEM_LOOT_UNCHANGED);
|
|
}
|
|
|
|
void Item::DeleteFromDB()
|
|
{
|
|
static SqlStatementID delItem ;
|
|
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(delItem, "DELETE FROM item_instance WHERE guid = ?");
|
|
stmt.PExecute(GetGUIDLow());
|
|
}
|
|
|
|
void Item::DeleteFromInventoryDB()
|
|
{
|
|
static SqlStatementID delInv ;
|
|
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(delInv, "DELETE FROM character_inventory WHERE item = ?");
|
|
stmt.PExecute(GetGUIDLow());
|
|
}
|
|
|
|
ItemPrototype const* Item::GetProto() const
|
|
{
|
|
return ObjectMgr::GetItemPrototype(GetEntry());
|
|
}
|
|
|
|
Player* Item::GetOwner()const
|
|
{
|
|
return sObjectMgr.GetPlayer(GetOwnerGuid());
|
|
}
|
|
|
|
uint32 Item::GetSkill()
|
|
{
|
|
const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
|
|
{
|
|
SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
|
|
SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
|
|
SKILL_STAVES, 0, 0, SKILL_UNARMED, 0,
|
|
SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
|
|
SKILL_FISHING
|
|
};
|
|
|
|
const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] =
|
|
{
|
|
0, SKILL_CLOTH, SKILL_LEATHER, SKILL_MAIL, SKILL_PLATE_MAIL, 0, SKILL_SHIELD, 0, 0, 0, 0
|
|
};
|
|
|
|
ItemPrototype const* proto = GetProto();
|
|
|
|
switch (proto->Class)
|
|
{
|
|
case ITEM_CLASS_WEAPON:
|
|
if (proto->SubClass >= MAX_ITEM_SUBCLASS_WEAPON)
|
|
{ return 0; }
|
|
else
|
|
{ return item_weapon_skills[proto->SubClass]; }
|
|
|
|
case ITEM_CLASS_ARMOR:
|
|
if (proto->SubClass >= MAX_ITEM_SUBCLASS_ARMOR)
|
|
{ return 0; }
|
|
else
|
|
{ return item_armor_skills[proto->SubClass]; }
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
|
|
{
|
|
ItemPrototype const* itemProto = sItemStorage.LookupEntry<ItemPrototype>(item_id);
|
|
|
|
if (!itemProto)
|
|
{ return 0; }
|
|
|
|
// item must have one from this field values not null if it can have random enchantments
|
|
if ((!itemProto->RandomProperty) && (!itemProto->RandomSuffix))
|
|
return 0;
|
|
|
|
// Random Property case
|
|
if (itemProto->RandomProperty)
|
|
{
|
|
uint32 randomPropId = GetItemRandomPropertyMod(itemProto->RandomProperty);
|
|
ItemRandomPropertiesEntry const* random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
|
|
if (!random_id)
|
|
{
|
|
sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'", randomPropId);
|
|
return 0;
|
|
}
|
|
|
|
return random_id->ID;
|
|
}
|
|
// Random Suffix case
|
|
else
|
|
{
|
|
uint32 randomPropId = GetItemRandomSuffixMod(itemProto->RandomSuffix);
|
|
ItemRandomSuffixEntry const* random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
|
|
if (!random_id)
|
|
{
|
|
sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.", randomPropId);
|
|
return 0;
|
|
}
|
|
|
|
return -int32(random_id->ID);
|
|
}
|
|
}
|
|
|
|
void Item::SetItemRandomProperties(int32 randomPropId)
|
|
{
|
|
if (!randomPropId)
|
|
{ return; }
|
|
|
|
if (randomPropId > 0)
|
|
{
|
|
ItemRandomPropertiesEntry const* item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId);
|
|
if (item_rand)
|
|
{
|
|
if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
|
|
{
|
|
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, item_rand->ID);
|
|
SetState(ITEM_CHANGED);
|
|
}
|
|
for (uint32 i = PROP_ENCHANTMENT_SLOT_1; i < PROP_ENCHANTMENT_SLOT_4; ++i)
|
|
SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_1], 0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId);
|
|
if (item_rand)
|
|
{
|
|
if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) ||
|
|
!GetItemSuffixFactor())
|
|
{
|
|
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, -int32(item_rand->ID));
|
|
UpdateItemSuffixFactor();
|
|
SetState(ITEM_CHANGED);
|
|
}
|
|
|
|
for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_4; ++i)
|
|
SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0], 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Item::UpdateItemSuffixFactor()
|
|
{
|
|
uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry());
|
|
if (GetItemSuffixFactor() == suffixFactor)
|
|
return false;
|
|
SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, suffixFactor);
|
|
return true;
|
|
}
|
|
|
|
void Item::SetState(ItemUpdateState state, Player* forplayer)
|
|
{
|
|
if (uState == ITEM_NEW && state == ITEM_REMOVED)
|
|
{
|
|
// pretend the item never existed
|
|
if (forplayer || GetOwnerGuid())
|
|
{ RemoveFromUpdateQueueOf(forplayer); }
|
|
delete this;
|
|
return;
|
|
}
|
|
|
|
if (state != ITEM_UNCHANGED)
|
|
{
|
|
// new items must stay in new state until saved
|
|
if (uState != ITEM_NEW) { uState = state; }
|
|
|
|
if (forplayer || GetOwnerGuid())
|
|
{ AddToUpdateQueueOf(forplayer); }
|
|
}
|
|
else
|
|
{
|
|
// unset in queue
|
|
// the item must be removed from the queue manually
|
|
uQueuePos = -1;
|
|
uState = ITEM_UNCHANGED;
|
|
}
|
|
}
|
|
|
|
void Item::AddToUpdateQueueOf(Player* player)
|
|
{
|
|
if (IsInUpdateQueue())
|
|
{ return; }
|
|
|
|
if (!player)
|
|
{
|
|
player = GetOwner();
|
|
if (!player)
|
|
{
|
|
sLog.outError("Item::AddToUpdateQueueOf - %s current owner (%s) not in world!",
|
|
GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str());
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (player->GetObjectGuid() != GetOwnerGuid())
|
|
{
|
|
sLog.outError("Item::AddToUpdateQueueOf - %s current owner (%s) and inventory owner (%s) don't match!",
|
|
GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str(), player->GetGuidStr().c_str());
|
|
return;
|
|
}
|
|
|
|
if (player->m_itemUpdateQueueBlocked)
|
|
{ return; }
|
|
|
|
player->m_itemUpdateQueue.push_back(this);
|
|
uQueuePos = player->m_itemUpdateQueue.size() - 1;
|
|
}
|
|
|
|
void Item::RemoveFromUpdateQueueOf(Player* player)
|
|
{
|
|
if (!IsInUpdateQueue())
|
|
{ return; }
|
|
|
|
if (!player)
|
|
{
|
|
player = GetOwner();
|
|
if (!player)
|
|
{
|
|
sLog.outError("Item::RemoveFromUpdateQueueOf - %s current owner (%s) not in world!",
|
|
GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str());
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (player->GetObjectGuid() != GetOwnerGuid())
|
|
{
|
|
sLog.outError("Item::RemoveFromUpdateQueueOf - %s current owner (%s) and inventory owner (%s) don't match!",
|
|
GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str(), player->GetGuidStr().c_str());
|
|
return;
|
|
}
|
|
|
|
if (player->m_itemUpdateQueueBlocked)
|
|
{ return; }
|
|
|
|
player->m_itemUpdateQueue[uQueuePos] = NULL;
|
|
uQueuePos = -1;
|
|
}
|
|
|
|
uint8 Item::GetBagSlot() const
|
|
{
|
|
return m_container ? m_container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
|
|
}
|
|
|
|
bool Item::IsEquipped() const
|
|
{
|
|
return !IsInBag() && m_slot < EQUIPMENT_SLOT_END;
|
|
}
|
|
|
|
bool Item::CanBeTraded(bool mail) const
|
|
{
|
|
if ((!mail || !IsBoundAccountWide()) && IsSoulBound())
|
|
{ return false; }
|
|
if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()))
|
|
{ return false; }
|
|
|
|
if (Player* owner = GetOwner())
|
|
{
|
|
if (owner->CanUnequipItem(GetPos(), false) != EQUIP_ERR_OK)
|
|
{ return false; }
|
|
if (owner->GetLootGuid() == GetObjectGuid())
|
|
{ return false; }
|
|
}
|
|
|
|
if (HasGeneratedLoot())
|
|
{ return false; }
|
|
|
|
if (IsBoundByEnchant())
|
|
{ return false; }
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Item::IsBoundByEnchant() const
|
|
{
|
|
// Check all enchants for soulbound
|
|
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
{ continue; }
|
|
|
|
if (enchant_slot == TRANSMOGRIFY_ENCHANTMENT_SLOT)
|
|
return true;
|
|
|
|
if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT && enchant_slot < PROP_ENCHANTMENT_SLOT_0)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
{ continue; }
|
|
|
|
if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
|
|
{ return true; }
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
|
|
{
|
|
ItemPrototype const* proto = GetProto();
|
|
|
|
// Enchant spells only use Effect[0] (patch 3.3.2)
|
|
if (proto->IsVellum())
|
|
{
|
|
SpellEffectEntry const* spellEffect_0 = spellInfo->GetSpellEffect(EFFECT_INDEX_0);
|
|
|
|
if (spellEffect_0 && spellEffect_0->Effect == SPELL_EFFECT_ENCHANT_ITEM)
|
|
{
|
|
// EffectItemType[0] is the associated scroll itemID, if a scroll can be made
|
|
if (spellEffect_0->EffectItemType == 0)
|
|
return false;
|
|
// Other checks do not apply to vellum enchants, so return final result
|
|
int32 eqItemClass = spellInfo->GetEquippedItemClass();
|
|
return proto->SubClass == ITEM_SUBCLASS_VELLUM && (eqItemClass == ITEM_CLASS_WEAPON || eqItemClass == ITEM_CLASS_ARMOR);
|
|
}
|
|
}
|
|
|
|
SpellEquippedItemsEntry const* equippedItems = spellInfo->GetSpellEquippedItems();
|
|
if (!equippedItems)
|
|
return true;
|
|
|
|
if (equippedItems->EquippedItemClass != -1) // -1 == any item class
|
|
{
|
|
if (equippedItems->EquippedItemClass != int32(proto->Class))
|
|
{ return false; } // wrong item class
|
|
|
|
if (equippedItems->EquippedItemSubClassMask != 0) // 0 == any subclass
|
|
{
|
|
if ((equippedItems->EquippedItemSubClassMask & (1 << proto->SubClass)) == 0)
|
|
{ return false; } // subclass not present in mask
|
|
}
|
|
}
|
|
|
|
// Only check for item enchantments (TARGET_FLAG_ITEM), all other spells are either NPC spells
|
|
// or spells where slot requirements are already handled with AttributesEx3 fields
|
|
// and special code (Titan's Grip, Windfury Attack). Check clearly not applicable for Lava Lash.
|
|
if (equippedItems->EquippedItemInventoryTypeMask != 0 && (spellInfo->GetTargets() & TARGET_FLAG_ITEM)) // 0 == any inventory type
|
|
{
|
|
if ((equippedItems->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0)
|
|
{ return false; } // inventory type not present in mask
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Item::IsTargetValidForItemUse(Unit* pUnitTarget)
|
|
{
|
|
ItemRequiredTargetMapBounds bounds = sObjectMgr.GetItemRequiredTargetMapBounds(GetProto()->ItemId);
|
|
|
|
if (bounds.first == bounds.second)
|
|
{ return true; }
|
|
|
|
if (!pUnitTarget)
|
|
{ return false; }
|
|
|
|
for (ItemRequiredTargetMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
|
|
if (itr->second.IsFitToRequirements(pUnitTarget))
|
|
{ return true; }
|
|
|
|
return false;
|
|
}
|
|
|
|
void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid casterGuid /*= ObjectGuid()*/)
|
|
{
|
|
// Better lost small time at check in comparison lost time at item save to DB.
|
|
if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
|
|
{ return; }
|
|
|
|
if (slot < MAX_INSPECTED_ENCHANTMENT_SLOT)
|
|
{
|
|
Player* owner = GetOwner();
|
|
if (uint32 oldEnchant = GetEnchantmentId(slot))
|
|
owner->GetSession()->SendEnchantmentLog(GetOwnerGuid(), ObjectGuid(), GetEntry(), oldEnchant);
|
|
|
|
if (id)
|
|
owner->GetSession()->SendEnchantmentLog(GetOwnerGuid(), casterGuid, GetEntry(), id);
|
|
}
|
|
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id);
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges);
|
|
SetState(ITEM_CHANGED);
|
|
}
|
|
|
|
void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration)
|
|
{
|
|
if (GetEnchantmentDuration(slot) == duration)
|
|
{ return; }
|
|
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);
|
|
SetState(ITEM_CHANGED);
|
|
}
|
|
|
|
void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
|
|
{
|
|
if (GetEnchantmentCharges(slot) == charges)
|
|
{ return; }
|
|
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges);
|
|
SetState(ITEM_CHANGED);
|
|
}
|
|
|
|
void Item::ClearEnchantment(EnchantmentSlot slot)
|
|
{
|
|
if (!GetEnchantmentId(slot))
|
|
{ return; }
|
|
|
|
for (uint8 x = 0; x < 3; ++x)
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + x, 0);
|
|
SetState(ITEM_CHANGED);
|
|
}
|
|
|
|
void Item::SendUpdateSockets()
|
|
{
|
|
WorldPacket data(SMSG_SOCKET_GEMS, 8 + 4 + 4 + 4 + 4);
|
|
data << GetObjectGuid();
|
|
for (uint32 i = SOCK_ENCHANTMENT_SLOT; i <= BONUS_ENCHANTMENT_SLOT; ++i)
|
|
data << uint32(GetEnchantmentId(EnchantmentSlot(i)));
|
|
|
|
GetOwner()->SendDirectMessage(&data);
|
|
}
|
|
|
|
bool Item::GemsFitSockets() const
|
|
{
|
|
bool fits = true;
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
|
|
{
|
|
uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color;
|
|
|
|
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
{
|
|
if (SocketColor) fits &= false;
|
|
continue;
|
|
}
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
{
|
|
if (SocketColor) fits &= false;
|
|
continue;
|
|
}
|
|
|
|
uint8 GemColor = 0;
|
|
|
|
uint32 gemid = enchantEntry->GemID;
|
|
if (gemid)
|
|
{
|
|
ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid);
|
|
if (gemProto)
|
|
{
|
|
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
|
|
if (gemProperty)
|
|
GemColor = gemProperty->color;
|
|
}
|
|
}
|
|
|
|
fits &= (GemColor & SocketColor) ? true : false;
|
|
}
|
|
return fits;
|
|
}
|
|
|
|
uint8 Item::GetGemCountWithID(uint32 GemID) const
|
|
{
|
|
uint8 count = 0;
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
if (GemID == enchantEntry->GemID)
|
|
++count;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const
|
|
{
|
|
uint8 count = 0;
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
ItemPrototype const* gemProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID);
|
|
if (!gemProto)
|
|
continue;
|
|
|
|
if (gemProto->ItemLimitCategory == limitCategory)
|
|
++count;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
bool Item::IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const
|
|
{
|
|
ItemPrototype const* proto = GetProto();
|
|
return proto && ((proto->Map && proto->Map != cur_mapId) || (proto->Area && proto->Area != cur_zoneId));
|
|
}
|
|
|
|
// Though the client has the information in the item's data field,
|
|
// we have to send SMSG_ITEM_TIME_UPDATE to display the remaining
|
|
// time.
|
|
void Item::SendTimeUpdate(Player* owner)
|
|
{
|
|
uint32 duration = GetUInt32Value(ITEM_FIELD_DURATION);
|
|
if (!duration)
|
|
{ return; }
|
|
|
|
WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8 + 4));
|
|
data << ObjectGuid(GetObjectGuid());
|
|
data << uint32(duration);
|
|
owner->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
Item* Item::CreateItem(uint32 item, uint32 count, Player const* player, uint32 randomPropertyId)
|
|
{
|
|
if (count < 1)
|
|
{ return NULL; } // don't create item at zero count
|
|
|
|
if (ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(item))
|
|
{
|
|
if (count > pProto->GetMaxStackSize())
|
|
{ count = pProto->GetMaxStackSize(); }
|
|
|
|
MANGOS_ASSERT(count != 0 && "pProto->Stackable == 0 but checked at loading already");
|
|
|
|
Item* pItem = NewItemOrBag(pProto);
|
|
if (pItem->Create(sObjectMgr.GenerateItemLowGuid(), item, player))
|
|
{
|
|
pItem->SetCount(count);
|
|
if (uint32 randId = randomPropertyId ? randomPropertyId : Item::GenerateItemRandomPropertyId(item))
|
|
{ pItem->SetItemRandomProperties(randId); }
|
|
|
|
return pItem;
|
|
}
|
|
else
|
|
{ delete pItem; }
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Item* Item::CloneItem(uint32 count, Player const* player) const
|
|
{
|
|
Item* newItem = CreateItem(GetEntry(), count, player, GetItemRandomPropertyId());
|
|
if (!newItem)
|
|
{ return NULL; }
|
|
|
|
newItem->SetGuidValue(ITEM_FIELD_CREATOR, GetGuidValue(ITEM_FIELD_CREATOR));
|
|
newItem->SetGuidValue(ITEM_FIELD_GIFTCREATOR, GetGuidValue(ITEM_FIELD_GIFTCREATOR));
|
|
newItem->SetUInt32Value(ITEM_FIELD_FLAGS, GetUInt32Value(ITEM_FIELD_FLAGS));
|
|
newItem->SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION));
|
|
return newItem;
|
|
}
|
|
|
|
bool Item::IsBindedNotWith(Player const* player) const
|
|
{
|
|
// own item
|
|
if (GetOwnerGuid() == player->GetObjectGuid())
|
|
{ return false; }
|
|
|
|
// has loot with diff owner
|
|
if (HasGeneratedLoot())
|
|
{ return true; }
|
|
|
|
// not binded item
|
|
if (!IsSoulBound())
|
|
{ return false; }
|
|
|
|
// not BOA item case
|
|
if (!IsBoundAccountWide())
|
|
return true;
|
|
|
|
// online
|
|
if (Player* owner = GetOwner())
|
|
{
|
|
return owner->GetSession()->GetAccountId() != player->GetSession()->GetAccountId();
|
|
}
|
|
// offline slow case
|
|
else
|
|
{
|
|
return sObjectMgr.GetPlayerAccountIdByGUID(GetOwnerGuid()) != player->GetSession()->GetAccountId();
|
|
}
|
|
}
|
|
|
|
void Item::AddToClientUpdateList()
|
|
{
|
|
if (Player* pl = GetOwner())
|
|
{ pl->GetMap()->AddUpdateObject(this); }
|
|
}
|
|
|
|
void Item::RemoveFromClientUpdateList()
|
|
{
|
|
if (Player* pl = GetOwner())
|
|
{ pl->GetMap()->RemoveUpdateObject(this); }
|
|
}
|
|
|
|
void Item::BuildUpdateData(UpdateDataMapType& update_players)
|
|
{
|
|
if (Player* pl = GetOwner())
|
|
{ BuildUpdateDataForPlayer(pl, update_players); }
|
|
|
|
ClearUpdateMask(false);
|
|
}
|
|
|
|
InventoryResult Item::CanBeMergedPartlyWith(ItemPrototype const* proto) const
|
|
{
|
|
// check item type
|
|
if (GetEntry() != proto->ItemId)
|
|
{ return EQUIP_ERR_ITEM_CANT_STACK; }
|
|
|
|
// check free space (full stacks can't be target of merge
|
|
if (GetCount() >= proto->GetMaxStackSize())
|
|
{ return EQUIP_ERR_ITEM_CANT_STACK; }
|
|
|
|
// not allow merge looting currently items
|
|
if (HasGeneratedLoot())
|
|
{ return EQUIP_ERR_ALREADY_LOOTED; }
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
bool ItemRequiredTarget::IsFitToRequirements(Unit* pUnitTarget) const
|
|
{
|
|
if (pUnitTarget->GetTypeId() != TYPEID_UNIT)
|
|
{ return false; }
|
|
|
|
if (pUnitTarget->GetEntry() != m_uiTargetEntry)
|
|
{ return false; }
|
|
|
|
switch (m_uiType)
|
|
{
|
|
case ITEM_TARGET_TYPE_CREATURE:
|
|
return pUnitTarget->IsAlive();
|
|
case ITEM_TARGET_TYPE_DEAD:
|
|
return !pUnitTarget->IsAlive();
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool Item::HasMaxCharges() const
|
|
{
|
|
ItemPrototype const* itemProto = GetProto();
|
|
|
|
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
if (GetSpellCharges(i) != itemProto->Spells[i].SpellCharges)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Item::RestoreCharges()
|
|
{
|
|
ItemPrototype const* itemProto = GetProto();
|
|
|
|
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
if (GetSpellCharges(i) != itemProto->Spells[i].SpellCharges)
|
|
{
|
|
SetSpellCharges(i, itemProto->Spells[i].SpellCharges);
|
|
SetState(ITEM_CHANGED);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Item::SetLootState(ItemLootUpdateState state)
|
|
{
|
|
// ITEM_LOOT_NONE -> ITEM_LOOT_TEMPORARY -> ITEM_LOOT_NONE
|
|
// ITEM_LOOT_NONE -> ITEM_LOOT_NEW -> ITEM_LOOT_NONE
|
|
// ITEM_LOOT_NONE -> ITEM_LOOT_NEW -> ITEM_LOOT_UNCHANGED [<-> ITEM_LOOT_CHANGED] -> ITEM_LOOT_REMOVED -> ITEM_LOOT_NONE
|
|
switch (state)
|
|
{
|
|
case ITEM_LOOT_NONE:
|
|
case ITEM_LOOT_NEW:
|
|
assert(false); // not used in state change calls
|
|
return;
|
|
case ITEM_LOOT_TEMPORARY:
|
|
assert(m_lootState == ITEM_LOOT_NONE); // called only for not generated yet loot case
|
|
m_lootState = ITEM_LOOT_TEMPORARY;
|
|
break;
|
|
case ITEM_LOOT_CHANGED:
|
|
// new loot must stay in new state until saved, temporary must stay until remove
|
|
if (m_lootState != ITEM_LOOT_NEW && m_lootState != ITEM_LOOT_TEMPORARY)
|
|
{ m_lootState = m_lootState == ITEM_LOOT_NONE ? ITEM_LOOT_NEW : state; }
|
|
break;
|
|
case ITEM_LOOT_UNCHANGED:
|
|
// expected that called after DB update or load
|
|
if (m_lootState == ITEM_LOOT_REMOVED)
|
|
{ m_lootState = ITEM_LOOT_NONE; }
|
|
// temporary must stay until remove (ignore any changes)
|
|
else if (m_lootState != ITEM_LOOT_TEMPORARY)
|
|
{ m_lootState = ITEM_LOOT_UNCHANGED; }
|
|
break;
|
|
case ITEM_LOOT_REMOVED:
|
|
// if loot not saved then it existence in past can be just ignored
|
|
if (m_lootState == ITEM_LOOT_NEW || m_lootState == ITEM_LOOT_TEMPORARY)
|
|
{
|
|
m_lootState = ITEM_LOOT_NONE;
|
|
return;
|
|
}
|
|
|
|
m_lootState = ITEM_LOOT_REMOVED;
|
|
break;
|
|
}
|
|
|
|
if (m_lootState != ITEM_LOOT_NONE && m_lootState != ITEM_LOOT_UNCHANGED && m_lootState != ITEM_LOOT_TEMPORARY)
|
|
{ SetState(ITEM_CHANGED); }
|
|
}
|
|
|
|
uint32 Item::GetScriptId() const
|
|
{
|
|
return sScriptMgr.GetBoundScriptId(SCRIPTED_ITEM, GetEntry());
|
|
}
|
|
|
|
uint32 Item::GetSpecialPrice(ItemPrototype const* proto, uint32 minimumPrice /*= 10000*/)
|
|
{
|
|
uint32 cost = 0;
|
|
|
|
if (proto->Flags2 & ITEM_FLAG2_HAS_NORMAL_PRICE)
|
|
cost = proto->SellPrice;
|
|
else
|
|
{
|
|
bool normalPrice = true;
|
|
//cost = Item::GetSellPrice(proto, normalPrice);
|
|
cost = proto->SellPrice;
|
|
|
|
if (!normalPrice)
|
|
{
|
|
if (proto->BuyCount <= 1)
|
|
{
|
|
ItemClassEntry const* classEntry = sItemClassStore.LookupEntry(proto->Class);
|
|
if (classEntry)
|
|
cost *= classEntry->PriceFactor;
|
|
else
|
|
cost = 0;
|
|
}
|
|
else
|
|
cost /= 4 * proto->BuyCount;
|
|
}
|
|
else
|
|
cost = proto->SellPrice;
|
|
}
|
|
|
|
if (cost < minimumPrice)
|
|
cost = minimumPrice;
|
|
|
|
return cost;
|
|
}
|
|
|
|
int32 Item::GetReforgableStat(ItemModType statType) const
|
|
{
|
|
ItemPrototype const* proto = GetProto();
|
|
for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
|
if (proto->ItemStat[i].ItemStatType == statType)
|
|
return proto->ItemStat[i].ItemStatValue;
|
|
|
|
int32 randomPropId = GetItemRandomPropertyId();
|
|
if (!randomPropId)
|
|
return 0;
|
|
|
|
if (randomPropId < 0)
|
|
{
|
|
ItemRandomSuffixEntry const* randomSuffix = sItemRandomSuffixStore.LookupEntry(-randomPropId);
|
|
if (!randomSuffix)
|
|
return 0;
|
|
|
|
for (uint32 e = PROP_ENCHANTMENT_SLOT_0; e <= PROP_ENCHANTMENT_SLOT_4; ++e)
|
|
{
|
|
if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(GetEnchantmentId(EnchantmentSlot(e))))
|
|
{
|
|
for (uint32 f = 0; f < 3; ++f)
|
|
{
|
|
if (enchant->type[f] == ITEM_ENCHANTMENT_TYPE_STAT && enchant->spellid[f] == statType)
|
|
{
|
|
for (int k = 0; k < 5; ++k)
|
|
{
|
|
if (randomSuffix->enchant_id[k] == enchant->ID)
|
|
return int32((randomSuffix->prefix[k] * GetItemSuffixFactor()) / 10000);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ItemRandomPropertiesEntry const* randomProp = sItemRandomPropertiesStore.LookupEntry(randomPropId);
|
|
if (!randomProp)
|
|
return 0;
|
|
|
|
for (uint32 e = PROP_ENCHANTMENT_SLOT_0; e <= PROP_ENCHANTMENT_SLOT_4; ++e)
|
|
{
|
|
if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(GetEnchantmentId(EnchantmentSlot(e))))
|
|
{
|
|
for (uint32 f = 0; f < 3; ++f)
|
|
{
|
|
if (enchant->type[f] == ITEM_ENCHANTMENT_TYPE_STAT && enchant->spellid[f] == statType)
|
|
{
|
|
for (int k = 0; k < 3; ++k)
|
|
{
|
|
if (randomProp->enchant_id[k] == enchant->ID)
|
|
return int32(enchant->amount[k]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|