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* Merge Player::RemovePet and Pet::Remove function code to Pet::Unsummon This let be sure that in all cases all required steps doen. For example this fix creature's guardians propertly remove from guardians list. * Add new pet save mode PET_SAVE_REAGENTS as replacement PET_SAVE_NOT_IN_SLOT+true-arg stable pair in old function args This will avoid use reagent save arg with wrong different save modes. * Fixed recently added code with absent check for re-summon protector pet call. |
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