server/src/shared/revision_nr.h
SilverIce fcc09483ad [11202] Schedule AI notify at adding to world
This fixes the problem, that creatures, added at grid loading, do not start attack each other
More shedule -> schedule fixes added, removed unused Map::PlayerRelocationNotify function
2011-02-23 17:04:54 +02:00

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C

#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11202"
#endif // __REVISION_NR_H__