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This fixes the problem, that creatures, added at grid loading, do not start attack each other More shedule -> schedule fixes added, removed unused Map::PlayerRelocationNotify function
4 lines
109 B
C
4 lines
109 B
C
#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11202"
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#endif // __REVISION_NR_H__
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