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228 lines
5.9 KiB
C++
228 lines
5.9 KiB
C++
// -*- C++ -*-
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//
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// $Id: Dev_Poll_Reactor.inl 80826 2008-03-04 14:51:23Z wotte $
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#include "ace/Log_Msg.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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ACE_INLINE
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ACE_Dev_Poll_Event_Tuple::ACE_Dev_Poll_Event_Tuple (void)
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: event_handler (0),
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mask (ACE_Event_Handler::NULL_MASK),
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suspended (0)
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{
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}
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// ---------------------------------------------------------------------
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#if 0
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ACE_INLINE
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ACE_Dev_Poll_Ready_Set::ACE_Dev_Poll_Ready_Set (void)
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: pfds (0),
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nfds (0)
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{
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}
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#endif /* 0 */
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// ---------------------------------------------------------------------
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ACE_INLINE void
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ACE_Dev_Poll_Reactor_Handler_Repository::mask (ACE_HANDLE handle,
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ACE_Reactor_Mask mask)
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{
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ACE_TRACE ("ACE_Dev_Poll_Reactor_Handler_Repository::mask");
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// Only bother to search for the handle if it's in range.
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if (this->handle_in_range (handle))
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this->handlers_[handle].mask = mask;
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}
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ACE_INLINE ACE_Reactor_Mask
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ACE_Dev_Poll_Reactor_Handler_Repository::mask (ACE_HANDLE handle)
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{
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ACE_TRACE ("ACE_Dev_Poll_Reactor_Handler_Repository::mask");
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ACE_Reactor_Mask mask = ACE_Event_Handler::NULL_MASK;
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// Only bother to search for the handle if it's in range.
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if (this->handle_in_range (handle))
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mask = this->handlers_[handle].mask;
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if (mask == ACE_Event_Handler::NULL_MASK)
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errno = ENOENT;
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return mask;
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}
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ACE_INLINE void
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ACE_Dev_Poll_Reactor_Handler_Repository::suspend (ACE_HANDLE handle)
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{
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ACE_TRACE ("ACE_Dev_Poll_Reactor_Handler_Repository::suspend");
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// Only bother to search for the handle if it's in range.
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if (this->handle_in_range (handle))
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this->handlers_[handle].suspended = 1;
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}
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ACE_INLINE void
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ACE_Dev_Poll_Reactor_Handler_Repository::resume (ACE_HANDLE handle)
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{
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ACE_TRACE ("ACE_Dev_Poll_Reactor_Handler_Repository::resume");
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// Only bother to search for the handle if it's in range.
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if (this->handle_in_range (handle))
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this->handlers_[handle].suspended = 0;
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}
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ACE_INLINE int
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ACE_Dev_Poll_Reactor_Handler_Repository::suspended (ACE_HANDLE handle) const
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{
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ACE_TRACE ("ACE_Dev_Poll_Reactor_Handler_Repository::suspended");
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if (this->handle_in_range (handle))
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return this->handlers_[handle].suspended;
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return -1;
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}
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ACE_INLINE size_t
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ACE_Dev_Poll_Reactor_Handler_Repository::size (void) const
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{
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ACE_TRACE ("ACE_Dev_Poll_Reactor_Handler_Repository::size");
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return this->max_size_;
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}
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// -----------------------------------------------------------------
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ACE_INLINE
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ACE_Dev_Poll_Handler_Guard::ACE_Dev_Poll_Handler_Guard
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(ACE_Event_Handler *eh,
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bool do_incr)
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: eh_ (eh),
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refcounted_ (false)
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{
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if (eh == 0)
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return;
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this->refcounted_ =
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eh->reference_counting_policy ().value () ==
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ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
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if (do_incr && this->refcounted_)
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eh->add_reference ();
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/**
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* The below comments were here when I replaced the old refcount
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* scheme was replaced. They may still need addressing. -Steve Huston
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*/
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/**
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* @todo Suspend the handler so that other threads will not cause
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* an event that is already in an upcall from being dispatched
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* again.
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*
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* @note The naive approach would be to simply call
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* suspend_handler_i() on the reactor. However, that would
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* cause a system call (write()) to occur. Obviously this
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* can potentially have an adverse affect on performance.
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* Ideally, the handler would only be marked as "suspended" in
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* the handler repository. If an event arrives for a
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* suspended handler that event can be "queued" in a
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* "handle readiness queue." "Queued" is quoted since a real
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* queue need not be used since duplicate events can be
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* coalesced, thus avoiding unbounded queue growth. Event
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* coalescing is already done by Linux's event poll driver
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* (/dev/epoll) so Solaris' poll driver (/dev/poll) is the
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* main concern here. The largest the queue can be is the
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* same size as the number of handlers stored in the handler
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* repository.
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*/
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}
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ACE_INLINE
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ACE_Dev_Poll_Handler_Guard::~ACE_Dev_Poll_Handler_Guard (void)
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{
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if (this->refcounted_ && this->eh_ != 0)
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this->eh_->remove_reference ();
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/**
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* The below comments were here when I replaced the old refcount
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* scheme was replaced. They may still need addressing. -Steve Huston
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*/
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/**
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* @todo Resume the handler so that other threads will be allowed to
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* dispatch the handler.
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*/
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}
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ACE_INLINE void
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ACE_Dev_Poll_Handler_Guard::release (void)
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{
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this->eh_ = 0;
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}
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// ---------------------------------------------------------------------
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ACE_INLINE int
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ACE_Dev_Poll_Reactor::upcall (ACE_Event_Handler *event_handler,
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int (ACE_Event_Handler::*callback)(ACE_HANDLE),
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ACE_HANDLE handle)
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{
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// If the handler returns positive value (requesting a reactor
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// callback) just call back as many times as the handler requests
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// it. Other threads are off handling other things.
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int status = 0;
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do
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{
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status = (event_handler->*callback) (handle);
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}
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while (status > 0);
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return status;
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}
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/************************************************************************/
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// Methods for ACE_Dev_Poll_Reactor::Token_Guard
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/************************************************************************/
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ACE_INLINE
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ACE_Dev_Poll_Reactor::Token_Guard::Token_Guard (ACE_Dev_Poll_Reactor_Token &token)
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: token_ (token),
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owner_ (0)
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{
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}
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ACE_INLINE
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ACE_Dev_Poll_Reactor::Token_Guard::~Token_Guard (void)
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{
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if (this->owner_ == 1)
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{
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ACE_MT (this->token_.release ());
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this->owner_ = 0;
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}
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}
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ACE_INLINE void
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ACE_Dev_Poll_Reactor::Token_Guard::release_token (void)
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{
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if (this->owner_)
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{
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ACE_MT (this->token_.release ());
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// We are not the owner anymore..
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this->owner_ = 0;
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}
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}
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ACE_INLINE int
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ACE_Dev_Poll_Reactor::Token_Guard::is_owner (void)
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{
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return this->owner_;
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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