mirror of
https://github.com/mangosfour/server.git
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20605 lines
721 KiB
C++
20605 lines
721 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Language.h"
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#include "Database/DatabaseEnv.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "SpellMgr.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "UpdateMask.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "SkillDiscovery.h"
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#include "QuestDef.h"
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#include "GossipDef.h"
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#include "UpdateData.h"
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#include "Channel.h"
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#include "ChannelMgr.h"
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#include "MapManager.h"
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#include "MapInstanced.h"
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#include "InstanceSaveMgr.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "ObjectMgr.h"
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#include "ObjectAccessor.h"
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#include "CreatureAI.h"
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#include "Formulas.h"
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#include "Group.h"
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#include "Guild.h"
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#include "Pet.h"
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#include "Util.h"
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#include "Transports.h"
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#include "Weather.h"
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#include "BattleGround.h"
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#include "BattleGroundMgr.h"
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#include "ArenaTeam.h"
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#include "Chat.h"
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#include "Database/DatabaseImpl.h"
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#include "Spell.h"
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#include "SocialMgr.h"
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#include "AchievementMgr.h"
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#include <cmath>
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#define ZONE_UPDATE_INTERVAL (1*IN_MILISECONDS)
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#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3))
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#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1)
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#define PLAYER_SKILL_BONUS_INDEX(x) (PLAYER_SKILL_INDEX(x)+2)
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#define SKILL_VALUE(x) PAIR32_LOPART(x)
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#define SKILL_MAX(x) PAIR32_HIPART(x)
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#define MAKE_SKILL_VALUE(v, m) MAKE_PAIR32(v,m)
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#define SKILL_TEMP_BONUS(x) int16(PAIR32_LOPART(x))
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#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x))
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#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t,p)
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enum CharacterFlags
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{
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CHARACTER_FLAG_NONE = 0x00000000,
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CHARACTER_FLAG_UNK1 = 0x00000001,
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CHARACTER_FLAG_UNK2 = 0x00000002,
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CHARACTER_LOCKED_FOR_TRANSFER = 0x00000004,
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CHARACTER_FLAG_UNK4 = 0x00000008,
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CHARACTER_FLAG_UNK5 = 0x00000010,
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CHARACTER_FLAG_UNK6 = 0x00000020,
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CHARACTER_FLAG_UNK7 = 0x00000040,
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CHARACTER_FLAG_UNK8 = 0x00000080,
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CHARACTER_FLAG_UNK9 = 0x00000100,
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CHARACTER_FLAG_UNK10 = 0x00000200,
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CHARACTER_FLAG_HIDE_HELM = 0x00000400,
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CHARACTER_FLAG_HIDE_CLOAK = 0x00000800,
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CHARACTER_FLAG_UNK13 = 0x00001000,
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CHARACTER_FLAG_GHOST = 0x00002000,
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CHARACTER_FLAG_RENAME = 0x00004000,
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CHARACTER_FLAG_UNK16 = 0x00008000,
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CHARACTER_FLAG_UNK17 = 0x00010000,
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CHARACTER_FLAG_UNK18 = 0x00020000,
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CHARACTER_FLAG_UNK19 = 0x00040000,
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CHARACTER_FLAG_UNK20 = 0x00080000,
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CHARACTER_FLAG_UNK21 = 0x00100000,
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CHARACTER_FLAG_UNK22 = 0x00200000,
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CHARACTER_FLAG_UNK23 = 0x00400000,
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CHARACTER_FLAG_UNK24 = 0x00800000,
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CHARACTER_FLAG_LOCKED_BY_BILLING = 0x01000000,
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CHARACTER_FLAG_DECLINED = 0x02000000,
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CHARACTER_FLAG_UNK27 = 0x04000000,
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CHARACTER_FLAG_UNK28 = 0x08000000,
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CHARACTER_FLAG_UNK29 = 0x10000000,
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CHARACTER_FLAG_UNK30 = 0x20000000,
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CHARACTER_FLAG_UNK31 = 0x40000000,
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CHARACTER_FLAG_UNK32 = 0x80000000
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};
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// corpse reclaim times
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#define DEATH_EXPIRE_STEP (5*MINUTE)
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#define MAX_DEATH_COUNT 3
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static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
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//== PlayerTaxi ================================================
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PlayerTaxi::PlayerTaxi()
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{
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// Taxi nodes
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memset(m_taximask, 0, sizeof(m_taximask));
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}
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void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level)
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{
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// class specific initial known nodes
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switch(chrClass)
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{
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case CLASS_DEATH_KNIGHT:
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{
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for(int i = 0; i < TaxiMaskSize; ++i)
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m_taximask[i] |= sOldContinentsNodesMask[i];
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break;
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}
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}
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// race specific initial known nodes: capital and taxi hub masks
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switch(race)
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{
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case RACE_HUMAN: SetTaximaskNode(2); break; // Human
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case RACE_ORC: SetTaximaskNode(23); break; // Orc
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case RACE_DWARF: SetTaximaskNode(6); break; // Dwarf
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case RACE_NIGHTELF: SetTaximaskNode(26);
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SetTaximaskNode(27); break; // Night Elf
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case RACE_UNDEAD_PLAYER: SetTaximaskNode(11); break;// Undead
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case RACE_TAUREN: SetTaximaskNode(22); break; // Tauren
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case RACE_GNOME: SetTaximaskNode(6); break; // Gnome
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case RACE_TROLL: SetTaximaskNode(23); break; // Troll
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case RACE_BLOODELF: SetTaximaskNode(82); break; // Blood Elf
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case RACE_DRAENEI: SetTaximaskNode(94); break; // Draenei
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}
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// new continent starting masks (It will be accessible only at new map)
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switch(Player::TeamForRace(race))
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{
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case ALLIANCE: SetTaximaskNode(100); break;
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case HORDE: SetTaximaskNode(99); break;
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}
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// level dependent taxi hubs
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if(level>=68)
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SetTaximaskNode(213); //Shattered Sun Staging Area
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}
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void PlayerTaxi::LoadTaxiMask(const char* data)
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{
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Tokens tokens = StrSplit(data, " ");
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int index;
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Tokens::iterator iter;
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for (iter = tokens.begin(), index = 0;
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(index < TaxiMaskSize) && (iter != tokens.end()); ++iter, ++index)
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{
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// load and set bits only for existed taxi nodes
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m_taximask[index] = sTaxiNodesMask[index] & uint32(atol((*iter).c_str()));
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}
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}
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void PlayerTaxi::AppendTaximaskTo( ByteBuffer& data, bool all )
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{
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if(all)
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{
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for (uint8 i=0; i<TaxiMaskSize; ++i)
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data << uint32(sTaxiNodesMask[i]); // all existed nodes
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}
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else
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{
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for (uint8 i=0; i<TaxiMaskSize; ++i)
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data << uint32(m_taximask[i]); // known nodes
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}
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}
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bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values, uint32 team )
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{
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ClearTaxiDestinations();
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Tokens tokens = StrSplit(values," ");
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for(Tokens::iterator iter = tokens.begin(); iter != tokens.end(); ++iter)
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{
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uint32 node = uint32(atol(iter->c_str()));
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AddTaxiDestination(node);
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}
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if(m_TaxiDestinations.empty())
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return true;
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// Check integrity
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if(m_TaxiDestinations.size() < 2)
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return false;
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for(size_t i = 1; i < m_TaxiDestinations.size(); ++i)
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{
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uint32 cost;
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uint32 path;
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objmgr.GetTaxiPath(m_TaxiDestinations[i-1],m_TaxiDestinations[i],path,cost);
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if(!path)
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return false;
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}
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// can't load taxi path without mount set (quest taxi path?)
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if(!objmgr.GetTaxiMountDisplayId(GetTaxiSource(),team,true))
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return false;
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return true;
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}
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std::string PlayerTaxi::SaveTaxiDestinationsToString()
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{
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if(m_TaxiDestinations.empty())
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return "";
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std::ostringstream ss;
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for(size_t i=0; i < m_TaxiDestinations.size(); ++i)
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ss << m_TaxiDestinations[i] << " ";
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return ss.str();
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}
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uint32 PlayerTaxi::GetCurrentTaxiPath() const
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{
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if(m_TaxiDestinations.size() < 2)
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return 0;
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uint32 path;
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uint32 cost;
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objmgr.GetTaxiPath(m_TaxiDestinations[0],m_TaxiDestinations[1],path,cost);
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return path;
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}
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std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
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{
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ss << "'";
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for(int i = 0; i < TaxiMaskSize; ++i)
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ss << taxi.m_taximask[i] << " ";
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ss << "'";
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return ss;
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}
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//== Player ====================================================
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UpdateMask Player::updateVisualBits;
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Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputationMgr(this)
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{
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m_transport = 0;
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m_speakTime = 0;
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m_speakCount = 0;
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m_objectType |= TYPEMASK_PLAYER;
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m_objectTypeId = TYPEID_PLAYER;
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m_valuesCount = PLAYER_END;
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m_session = session;
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m_divider = 0;
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m_ExtraFlags = 0;
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if(GetSession()->GetSecurity() >= SEC_GAMEMASTER)
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SetAcceptTicket(true);
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// players always accept
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if(GetSession()->GetSecurity() == SEC_PLAYER)
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SetAcceptWhispers(true);
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m_curSelection = 0;
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m_lootGuid = 0;
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m_comboTarget = 0;
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m_comboPoints = 0;
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m_usedTalentCount = 0;
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m_questRewardTalentCount = 0;
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m_regenTimer = 0;
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m_weaponChangeTimer = 0;
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m_zoneUpdateId = 0;
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m_zoneUpdateTimer = 0;
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m_areaUpdateId = 0;
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m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
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// randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
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// this must help in case next save after mass player load after server startup
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m_nextSave = urand(m_nextSave/2,m_nextSave*3/2);
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clearResurrectRequestData();
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m_SpellModRemoveCount = 0;
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memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
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m_social = NULL;
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// group is initialized in the reference constructor
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SetGroupInvite(NULL);
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m_groupUpdateMask = 0;
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m_auraUpdateMask = 0;
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duel = NULL;
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m_GuildIdInvited = 0;
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m_ArenaTeamIdInvited = 0;
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m_atLoginFlags = AT_LOGIN_NONE;
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mSemaphoreTeleport_Near = false;
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mSemaphoreTeleport_Far = false;
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m_DelayedOperations = 0;
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m_bCanDelayTeleport = false;
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m_bHasDelayedTeleport = false;
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m_teleport_options = 0;
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pTrader = 0;
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ClearTrade();
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m_cinematic = 0;
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PlayerTalkClass = new PlayerMenu( GetSession() );
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m_currentBuybackSlot = BUYBACK_SLOT_START;
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m_DailyQuestChanged = false;
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m_lastDailyQuestTime = 0;
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for (int i=0; i<MAX_TIMERS; ++i)
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m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
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m_MirrorTimerFlags = UNDERWATER_NONE;
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m_MirrorTimerFlagsLast = UNDERWATER_NONE;
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m_isInWater = false;
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m_drunkTimer = 0;
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m_drunk = 0;
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m_restTime = 0;
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m_deathTimer = 0;
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m_deathExpireTime = 0;
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m_swingErrorMsg = 0;
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m_DetectInvTimer = 1*IN_MILISECONDS;
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for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
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{
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m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
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m_bgBattleGroundQueueID[j].invitedToInstance = 0;
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}
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m_logintime = time(NULL);
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m_Last_tick = m_logintime;
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m_WeaponProficiency = 0;
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m_ArmorProficiency = 0;
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m_canParry = false;
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m_canBlock = false;
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m_canDualWield = false;
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m_canTitanGrip = false;
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m_ammoDPS = 0.0f;
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m_temporaryUnsummonedPetNumber = 0;
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//cache for UNIT_CREATED_BY_SPELL to allow
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//returning reagents for temporarily removed pets
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//when dying/logging out
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m_oldpetspell = 0;
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////////////////////Rest System/////////////////////
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time_inn_enter=0;
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inn_pos_mapid=0;
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inn_pos_x=0;
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inn_pos_y=0;
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inn_pos_z=0;
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m_rest_bonus=0;
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rest_type=REST_TYPE_NO;
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////////////////////Rest System/////////////////////
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m_mailsLoaded = false;
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m_mailsUpdated = false;
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unReadMails = 0;
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m_nextMailDelivereTime = 0;
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m_resetTalentsCost = 0;
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m_resetTalentsTime = 0;
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m_itemUpdateQueueBlocked = false;
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for (int i = 0; i < MAX_MOVE_TYPE; ++i)
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m_forced_speed_changes[i] = 0;
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m_stableSlots = 0;
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/////////////////// Instance System /////////////////////
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m_HomebindTimer = 0;
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m_InstanceValid = true;
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m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
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m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
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m_lastPotionId = 0;
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m_activeSpec = 0;
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m_specsCount = 1;
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for (int i = 0; i < BASEMOD_END; ++i)
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{
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m_auraBaseMod[i][FLAT_MOD] = 0.0f;
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m_auraBaseMod[i][PCT_MOD] = 1.0f;
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}
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for (int i = 0; i < MAX_COMBAT_RATING; ++i)
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m_baseRatingValue[i] = 0;
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m_baseSpellDamage = 0;
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m_baseSpellHealing = 0;
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m_baseFeralAP = 0;
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m_baseManaRegen = 0;
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// Honor System
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m_lastHonorUpdateTime = time(NULL);
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// Player summoning
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m_summon_expire = 0;
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m_summon_mapid = 0;
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m_summon_x = 0.0f;
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m_summon_y = 0.0f;
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m_summon_z = 0.0f;
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m_mover = this;
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m_miniPet = 0;
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m_contestedPvPTimer = 0;
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m_declinedname = NULL;
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m_runes = NULL;
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m_lastFallTime = 0;
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m_lastFallZ = 0;
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}
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Player::~Player ()
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{
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CleanupsBeforeDelete();
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// it must be unloaded already in PlayerLogout and accessed only for loggined player
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//m_social = NULL;
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// Note: buy back item already deleted from DB when player was saved
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for(int i = 0; i < PLAYER_SLOTS_COUNT; ++i)
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{
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if(m_items[i])
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delete m_items[i];
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}
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CleanupChannels();
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for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
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delete itr->second;
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//all mailed items should be deleted, also all mail should be deallocated
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for (PlayerMails::const_iterator itr = m_mail.begin(); itr != m_mail.end();++itr)
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delete *itr;
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for (ItemMap::const_iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
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delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated
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delete PlayerTalkClass;
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if (m_transport)
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{
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m_transport->RemovePassenger(this);
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}
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for(size_t x = 0; x < ItemSetEff.size(); x++)
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if(ItemSetEff[x])
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delete ItemSetEff[x];
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// clean up player-instance binds, may unload some instance saves
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for(uint8 i = 0; i < TOTAL_DUNGEON_DIFFICULTIES; ++i)
|
|
for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
|
|
itr->second.save->RemovePlayer(this);
|
|
|
|
delete m_declinedname;
|
|
delete m_runes;
|
|
}
|
|
|
|
void Player::CleanupsBeforeDelete()
|
|
{
|
|
if(m_uint32Values) // only for fully created Object
|
|
{
|
|
TradeCancel(false);
|
|
DuelComplete(DUEL_INTERUPTED);
|
|
}
|
|
Unit::CleanupsBeforeDelete();
|
|
}
|
|
|
|
bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId )
|
|
{
|
|
//FIXME: outfitId not used in player creating
|
|
|
|
Object::_Create(guidlow, 0, HIGHGUID_PLAYER);
|
|
|
|
m_name = name;
|
|
|
|
PlayerInfo const* info = objmgr.GetPlayerInfo(race, class_);
|
|
if(!info)
|
|
{
|
|
sLog.outError("Player have incorrect race/class pair. Can't be loaded.");
|
|
return false;
|
|
}
|
|
|
|
for (int i = 0; i < PLAYER_SLOTS_COUNT; ++i)
|
|
m_items[i] = NULL;
|
|
|
|
SetLocationMapId(info->mapId);
|
|
Relocate(info->positionX,info->positionY,info->positionZ);
|
|
|
|
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(class_);
|
|
if(!cEntry)
|
|
{
|
|
sLog.outError("Class %u not found in DBC (Wrong DBC files?)",class_);
|
|
return false;
|
|
}
|
|
|
|
SetMap(MapManager::Instance().CreateMap(info->mapId, this));
|
|
|
|
uint8 powertype = cEntry->powerType;
|
|
|
|
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
|
|
SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
|
|
|
|
setFactionForRace(race);
|
|
|
|
uint32 RaceClassGender = ( race ) | ( class_ << 8 ) | ( gender << 16 );
|
|
|
|
SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) );
|
|
InitDisplayIds();
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE );
|
|
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
|
|
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
|
|
|
|
// -1 is default value
|
|
SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
|
|
|
|
SetUInt32Value(PLAYER_BYTES, (skin | (face << 8) | (hairStyle << 16) | (hairColor << 24)));
|
|
SetUInt32Value(PLAYER_BYTES_2, (facialHair | (0x00 << 8) | (0x00 << 16) | (0x02 << 24)));
|
|
SetByteValue(PLAYER_BYTES_3, 0, gender);
|
|
|
|
SetUInt32Value( PLAYER_GUILDID, 0 );
|
|
SetUInt32Value( PLAYER_GUILDRANK, 0 );
|
|
SetUInt32Value( PLAYER_GUILD_TIMESTAMP, 0 );
|
|
|
|
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES, 0 ); // 0=disabled
|
|
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES1, 0 ); // 0=disabled
|
|
SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES2, 0 ); // 0=disabled
|
|
SetUInt32Value( PLAYER_CHOSEN_TITLE, 0 );
|
|
SetUInt32Value( PLAYER_FIELD_KILLS, 0 );
|
|
SetUInt32Value( PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 0 );
|
|
SetUInt32Value( PLAYER_FIELD_TODAY_CONTRIBUTION, 0 );
|
|
SetUInt32Value( PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0 );
|
|
|
|
// set starting level
|
|
uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
|
|
? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL)
|
|
: sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
|
|
|
|
if (GetSession()->GetSecurity() >= SEC_MODERATOR)
|
|
{
|
|
uint32 gm_level = sWorld.getConfig(CONFIG_START_GM_LEVEL);
|
|
if(gm_level > start_level)
|
|
start_level = gm_level;
|
|
}
|
|
|
|
SetUInt32Value(UNIT_FIELD_LEVEL, start_level);
|
|
|
|
InitRunes();
|
|
|
|
SetUInt32Value (PLAYER_FIELD_COINAGE, sWorld.getConfig(CONFIG_START_PLAYER_MONEY));
|
|
SetUInt32Value (PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_START_HONOR_POINTS));
|
|
SetUInt32Value (PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_START_ARENA_POINTS));
|
|
|
|
// Played time
|
|
m_Last_tick = time(NULL);
|
|
m_Played_time[PLAYED_TIME_TOTAL] = 0;
|
|
m_Played_time[PLAYED_TIME_LEVEL] = 0;
|
|
|
|
// base stats and related field values
|
|
InitStatsForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitGlyphsForLevel();
|
|
InitTalentForLevel();
|
|
InitPrimaryProfessions(); // to max set before any spell added
|
|
|
|
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
|
|
UpdateMaxHealth(); // Update max Health (for add bonus from stamina)
|
|
SetHealth(GetMaxHealth());
|
|
if (getPowerType()==POWER_MANA)
|
|
{
|
|
UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
|
|
SetPower(POWER_MANA,GetMaxPower(POWER_MANA));
|
|
}
|
|
|
|
if(getPowerType() == POWER_RUNIC_POWER)
|
|
{
|
|
SetPower(POWER_RUNE, 8);
|
|
SetMaxPower(POWER_RUNE, 8);
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
SetMaxPower(POWER_RUNIC_POWER, 1000);
|
|
}
|
|
|
|
// original spells
|
|
learnDefaultSpells();
|
|
|
|
// original action bar
|
|
for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
|
|
addActionButton(action_itr->button,action_itr->action,action_itr->type);
|
|
|
|
// original items
|
|
CharStartOutfitEntry const* oEntry = NULL;
|
|
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
|
|
{
|
|
if(CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i))
|
|
{
|
|
if(entry->RaceClassGender == RaceClassGender)
|
|
{
|
|
oEntry = entry;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(oEntry)
|
|
{
|
|
for(int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
|
|
{
|
|
if(oEntry->ItemId[j] <= 0)
|
|
continue;
|
|
|
|
uint32 item_id = oEntry->ItemId[j];
|
|
|
|
// Hack for not existed item id in dbc 3.0.3
|
|
if(item_id==40582)
|
|
continue;
|
|
|
|
ItemPrototype const* iProto = objmgr.GetItemPrototype(item_id);
|
|
if(!iProto)
|
|
{
|
|
sLog.outErrorDb("Initial item id %u (race %u class %u) from CharStartOutfit.dbc not listed in `item_template`, ignoring.",item_id,getRace(),getClass());
|
|
continue;
|
|
}
|
|
|
|
// BuyCount by default
|
|
uint32 count = iProto->BuyCount;
|
|
|
|
// special amount for foor/drink
|
|
if(iProto->Class==ITEM_CLASS_CONSUMABLE && iProto->SubClass==ITEM_SUBCLASS_FOOD)
|
|
{
|
|
switch(iProto->Spells[0].SpellCategory)
|
|
{
|
|
case 11: // food
|
|
count = getClass()==CLASS_DEATH_KNIGHT ? 10 : 4;
|
|
break;
|
|
case 59: // drink
|
|
count = 2;
|
|
break;
|
|
}
|
|
if(iProto->Stackable < count)
|
|
count = iProto->Stackable;
|
|
}
|
|
|
|
StoreNewItemInBestSlots(item_id, count);
|
|
}
|
|
}
|
|
|
|
for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr!=info->item.end(); ++item_id_itr++)
|
|
StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount);
|
|
|
|
// bags and main-hand weapon must equipped at this moment
|
|
// now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
|
|
// or ammo not equipped in special bag
|
|
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
if(Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
{
|
|
uint16 eDest;
|
|
// equip offhand weapon/shield if it attempt equipped before main-hand weapon
|
|
uint8 msg = CanEquipItem( NULL_SLOT, eDest, pItem, false );
|
|
if( msg == EQUIP_ERR_OK )
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, i,true);
|
|
EquipItem( eDest, pItem, true);
|
|
}
|
|
// move other items to more appropriate slots (ammo not equipped in special bag)
|
|
else
|
|
{
|
|
ItemPosCountVec sDest;
|
|
msg = CanStoreItem( NULL_BAG, NULL_SLOT, sDest, pItem, false );
|
|
if( msg == EQUIP_ERR_OK )
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, i,true);
|
|
pItem = StoreItem( sDest, pItem, true);
|
|
}
|
|
|
|
// if this is ammo then use it
|
|
msg = CanUseAmmo( pItem->GetEntry() );
|
|
if( msg == EQUIP_ERR_OK )
|
|
SetAmmo( pItem->GetEntry() );
|
|
}
|
|
}
|
|
}
|
|
// all item positions resolved
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
|
|
{
|
|
sLog.outDebug("STORAGE: Creating initial item, itemId = %u, count = %u",titem_id, titem_amount);
|
|
|
|
// attempt equip by one
|
|
while(titem_amount > 0)
|
|
{
|
|
uint16 eDest;
|
|
uint8 msg = CanEquipNewItem( NULL_SLOT, eDest, titem_id, false );
|
|
if( msg != EQUIP_ERR_OK )
|
|
break;
|
|
|
|
EquipNewItem( eDest, titem_id, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
--titem_amount;
|
|
}
|
|
|
|
if(titem_amount == 0)
|
|
return true; // equipped
|
|
|
|
// attempt store
|
|
ItemPosCountVec sDest;
|
|
// store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
|
|
uint8 msg = CanStoreNewItem( INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount );
|
|
if( msg == EQUIP_ERR_OK )
|
|
{
|
|
StoreNewItem( sDest, titem_id, true, Item::GenerateItemRandomPropertyId(titem_id) );
|
|
return true; // stored
|
|
}
|
|
|
|
// item can't be added
|
|
sLog.outError("STORAGE: Can't equip or store initial item %u for race %u class %u , error msg = %u",titem_id,getRace(),getClass(),msg);
|
|
return false;
|
|
}
|
|
|
|
void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
|
|
{
|
|
if (MaxValue == DISABLED_MIRROR_TIMER)
|
|
{
|
|
if (CurrentValue!=DISABLED_MIRROR_TIMER)
|
|
StopMirrorTimer(Type);
|
|
return;
|
|
}
|
|
WorldPacket data(SMSG_START_MIRROR_TIMER, (21));
|
|
data << (uint32)Type;
|
|
data << CurrentValue;
|
|
data << MaxValue;
|
|
data << Regen;
|
|
data << (uint8)0;
|
|
data << (uint32)0; // spell id
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::StopMirrorTimer(MirrorTimerType Type)
|
|
{
|
|
m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER;
|
|
WorldPacket data(SMSG_STOP_MIRROR_TIMER, 4);
|
|
data << (uint32)Type;
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
|
|
{
|
|
if(!isAlive() || isGameMaster())
|
|
return;
|
|
|
|
// Absorb, resist some environmental damage type
|
|
uint32 absorb = 0;
|
|
uint32 resist = 0;
|
|
if (type == DAMAGE_LAVA)
|
|
CalcAbsorbResist(this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist);
|
|
else if (type == DAMAGE_SLIME)
|
|
CalcAbsorbResist(this, SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, damage, &absorb, &resist);
|
|
|
|
damage-=absorb+resist;
|
|
|
|
DealDamageMods(this,damage,&absorb);
|
|
|
|
WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
|
|
data << uint64(GetGUID());
|
|
data << uint8(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
|
|
data << uint32(damage);
|
|
data << uint32(absorb);
|
|
data << uint32(resist);
|
|
SendMessageToSet(&data, true);
|
|
|
|
DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
|
|
|
if(!isAlive())
|
|
{
|
|
if(type==DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
|
|
{
|
|
DEBUG_LOG("We are fall to death, loosing 10 percents durability");
|
|
DurabilityLossAll(0.10f,false);
|
|
// durability lost message
|
|
WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
|
|
GetSession()->SendPacket(&data2);
|
|
}
|
|
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
|
|
}
|
|
}
|
|
|
|
int32 Player::getMaxTimer(MirrorTimerType timer)
|
|
{
|
|
switch (timer)
|
|
{
|
|
case FATIGUE_TIMER:
|
|
return MINUTE*IN_MILISECONDS;
|
|
case BREATH_TIMER:
|
|
{
|
|
if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
|
|
return DISABLED_MIRROR_TIMER;
|
|
int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS;
|
|
AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING);
|
|
for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
|
|
UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f);
|
|
return UnderWaterTime;
|
|
}
|
|
case FIRE_TIMER:
|
|
{
|
|
if (!isAlive())
|
|
return DISABLED_MIRROR_TIMER;
|
|
return 1*IN_MILISECONDS;
|
|
}
|
|
default:
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Player::UpdateMirrorTimers()
|
|
{
|
|
// Desync flags for update on next HandleDrowning
|
|
if (m_MirrorTimerFlags)
|
|
m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
|
|
}
|
|
|
|
void Player::HandleDrowning(uint32 time_diff)
|
|
{
|
|
if (!m_MirrorTimerFlags)
|
|
return;
|
|
|
|
// In water
|
|
if (m_MirrorTimerFlags & UNDERWATER_INWATER)
|
|
{
|
|
// Breath timer not activated - activate it
|
|
if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER);
|
|
SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1);
|
|
}
|
|
else // If activated - do tick
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER]-=time_diff;
|
|
// Timer limit - need deal damage
|
|
if (m_MirrorTimer[BREATH_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILISECONDS;
|
|
// Calculate and deal damage
|
|
// TODO: Check this formula
|
|
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
|
|
EnvironmentalDamage(DAMAGE_DROWNING, damage);
|
|
}
|
|
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
|
|
SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1);
|
|
}
|
|
}
|
|
else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
|
|
{
|
|
int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
|
|
// Need breath regen
|
|
m_MirrorTimer[BREATH_TIMER]+=10*time_diff;
|
|
if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !isAlive())
|
|
StopMirrorTimer(BREATH_TIMER);
|
|
else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER)
|
|
SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10);
|
|
}
|
|
|
|
// In dark water
|
|
if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER)
|
|
{
|
|
// Fatigue timer not activated - activate it
|
|
if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER);
|
|
SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1);
|
|
}
|
|
else
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER]-=time_diff;
|
|
// Timer limit - need deal damage or teleport ghost to graveyard
|
|
if (m_MirrorTimer[FATIGUE_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILISECONDS;
|
|
if (isAlive()) // Calculate and deal damage
|
|
{
|
|
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
|
|
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
|
|
}
|
|
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
|
|
RepopAtGraveyard();
|
|
}
|
|
else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER))
|
|
SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
|
|
}
|
|
}
|
|
else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
|
|
{
|
|
int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
|
|
m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff;
|
|
if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !isAlive())
|
|
StopMirrorTimer(FATIGUE_TIMER);
|
|
else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)
|
|
SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
|
|
}
|
|
|
|
if (m_MirrorTimerFlags & (UNDERWATER_INLAVA|UNDERWATER_INSLIME))
|
|
{
|
|
// Breath timer not activated - activate it
|
|
if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER)
|
|
m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER);
|
|
else
|
|
{
|
|
m_MirrorTimer[FIRE_TIMER]-=time_diff;
|
|
if (m_MirrorTimer[FIRE_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILISECONDS;
|
|
// Calculate and deal damage
|
|
// TODO: Check this formula
|
|
uint32 damage = urand(600, 700);
|
|
if (m_MirrorTimerFlags&UNDERWATER_INLAVA)
|
|
EnvironmentalDamage(DAMAGE_LAVA, damage);
|
|
else
|
|
EnvironmentalDamage(DAMAGE_SLIME, damage);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER;
|
|
|
|
// Recheck timers flag
|
|
m_MirrorTimerFlags&=~UNDERWATER_EXIST_TIMERS;
|
|
for (int i = 0; i< MAX_TIMERS; ++i)
|
|
if (m_MirrorTimer[i]!=DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimerFlags|=UNDERWATER_EXIST_TIMERS;
|
|
break;
|
|
}
|
|
m_MirrorTimerFlagsLast = m_MirrorTimerFlags;
|
|
}
|
|
|
|
///The player sobers by 256 every 10 seconds
|
|
void Player::HandleSobering()
|
|
{
|
|
m_drunkTimer = 0;
|
|
|
|
uint32 drunk = (m_drunk <= 256) ? 0 : (m_drunk - 256);
|
|
SetDrunkValue(drunk);
|
|
}
|
|
|
|
DrunkenState Player::GetDrunkenstateByValue(uint16 value)
|
|
{
|
|
if(value >= 23000)
|
|
return DRUNKEN_SMASHED;
|
|
if(value >= 12800)
|
|
return DRUNKEN_DRUNK;
|
|
if(value & 0xFFFE)
|
|
return DRUNKEN_TIPSY;
|
|
return DRUNKEN_SOBER;
|
|
}
|
|
|
|
void Player::SetDrunkValue(uint16 newDrunkenValue, uint32 itemId)
|
|
{
|
|
uint32 oldDrunkenState = Player::GetDrunkenstateByValue(m_drunk);
|
|
|
|
m_drunk = newDrunkenValue;
|
|
SetUInt32Value(PLAYER_BYTES_3,(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFF0001) | (m_drunk & 0xFFFE));
|
|
|
|
uint32 newDrunkenState = Player::GetDrunkenstateByValue(m_drunk);
|
|
|
|
// special drunk invisibility detection
|
|
if(newDrunkenState >= DRUNKEN_DRUNK)
|
|
m_detectInvisibilityMask |= (1<<6);
|
|
else
|
|
m_detectInvisibilityMask &= ~(1<<6);
|
|
|
|
if(newDrunkenState == oldDrunkenState)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_CROSSED_INEBRIATION_THRESHOLD, (8+4+4));
|
|
data << uint64(GetGUID());
|
|
data << uint32(newDrunkenState);
|
|
data << uint32(itemId);
|
|
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Player::Update( uint32 p_time )
|
|
{
|
|
if(!IsInWorld())
|
|
return;
|
|
|
|
// undelivered mail
|
|
if(m_nextMailDelivereTime && m_nextMailDelivereTime <= time(NULL))
|
|
{
|
|
SendNewMail();
|
|
++unReadMails;
|
|
|
|
// It will be recalculate at mailbox open (for unReadMails important non-0 until mailbox open, it also will be recalculated)
|
|
m_nextMailDelivereTime = 0;
|
|
}
|
|
|
|
//used to implement delayed far teleports
|
|
SetCanDelayTeleport(true);
|
|
Unit::Update( p_time );
|
|
SetCanDelayTeleport(false);
|
|
|
|
// update player only attacks
|
|
if(uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
|
|
{
|
|
setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time) );
|
|
}
|
|
|
|
if(uint32 off_att = getAttackTimer(OFF_ATTACK))
|
|
{
|
|
setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time) );
|
|
}
|
|
|
|
time_t now = time (NULL);
|
|
|
|
UpdatePvPFlag(now);
|
|
|
|
UpdateContestedPvP(p_time);
|
|
|
|
UpdateDuelFlag(now);
|
|
|
|
CheckDuelDistance(now);
|
|
|
|
UpdateAfkReport(now);
|
|
|
|
// Update items that have just a limited lifetime
|
|
if (now>m_Last_tick)
|
|
UpdateItemDuration(uint32(now- m_Last_tick));
|
|
|
|
if (!m_timedquests.empty())
|
|
{
|
|
std::set<uint32>::iterator iter = m_timedquests.begin();
|
|
while (iter != m_timedquests.end())
|
|
{
|
|
QuestStatusData& q_status = mQuestStatus[*iter];
|
|
if( q_status.m_timer <= p_time )
|
|
{
|
|
uint32 quest_id = *iter;
|
|
++iter; // current iter will be removed in FailQuest
|
|
FailQuest(quest_id);
|
|
}
|
|
else
|
|
{
|
|
q_status.m_timer -= p_time;
|
|
if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED;
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hasUnitState(UNIT_STAT_MELEE_ATTACKING))
|
|
{
|
|
Unit *pVictim = getVictim();
|
|
if (pVictim && !IsNonMeleeSpellCasted(false))
|
|
{
|
|
// default combat reach 10
|
|
// TODO add weapon,skill check
|
|
|
|
float pldistance = ATTACK_DISTANCE;
|
|
|
|
if (isAttackReady(BASE_ATTACK))
|
|
{
|
|
if(!IsWithinDistInMap(pVictim, pldistance))
|
|
{
|
|
setAttackTimer(BASE_ATTACK,100);
|
|
if(m_swingErrorMsg != 1) // send single time (client auto repeat)
|
|
{
|
|
SendAttackSwingNotInRange();
|
|
m_swingErrorMsg = 1;
|
|
}
|
|
}
|
|
//120 degrees of radiant range
|
|
else if( !HasInArc( 2*M_PI/3, pVictim ))
|
|
{
|
|
setAttackTimer(BASE_ATTACK,100);
|
|
if(m_swingErrorMsg != 2) // send single time (client auto repeat)
|
|
{
|
|
SendAttackSwingBadFacingAttack();
|
|
m_swingErrorMsg = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_swingErrorMsg = 0; // reset swing error state
|
|
|
|
// prevent base and off attack in same time, delay attack at 0.2 sec
|
|
if(haveOffhandWeapon())
|
|
{
|
|
uint32 off_att = getAttackTimer(OFF_ATTACK);
|
|
if(off_att < ATTACK_DISPLAY_DELAY)
|
|
setAttackTimer(OFF_ATTACK,ATTACK_DISPLAY_DELAY);
|
|
}
|
|
AttackerStateUpdate(pVictim, BASE_ATTACK);
|
|
resetAttackTimer(BASE_ATTACK);
|
|
}
|
|
}
|
|
|
|
if ( haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
|
|
{
|
|
if(!IsWithinDistInMap(pVictim, pldistance))
|
|
{
|
|
setAttackTimer(OFF_ATTACK,100);
|
|
}
|
|
else if( !HasInArc( 2*M_PI/3, pVictim ))
|
|
{
|
|
setAttackTimer(OFF_ATTACK,100);
|
|
}
|
|
else
|
|
{
|
|
// prevent base and off attack in same time, delay attack at 0.2 sec
|
|
uint32 base_att = getAttackTimer(BASE_ATTACK);
|
|
if(base_att < ATTACK_DISPLAY_DELAY)
|
|
setAttackTimer(BASE_ATTACK,ATTACK_DISPLAY_DELAY);
|
|
// do attack
|
|
AttackerStateUpdate(pVictim, OFF_ATTACK);
|
|
resetAttackTimer(OFF_ATTACK);
|
|
}
|
|
}
|
|
|
|
Unit *owner = pVictim->GetOwner();
|
|
Unit *u = owner ? owner : pVictim;
|
|
if(u->IsPvP() && (!duel || duel->opponent != u))
|
|
{
|
|
UpdatePvP(true);
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
|
|
{
|
|
if(roll_chance_i(3) && GetTimeInnEnter() > 0) //freeze update
|
|
{
|
|
int time_inn = time(NULL)-GetTimeInnEnter();
|
|
if (time_inn >= 10) //freeze update
|
|
{
|
|
float bubble = 0.125*sWorld.getRate(RATE_REST_INGAME);
|
|
//speed collect rest bonus (section/in hour)
|
|
SetRestBonus( GetRestBonus()+ time_inn*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble );
|
|
UpdateInnerTime(time(NULL));
|
|
}
|
|
}
|
|
}
|
|
|
|
if(m_regenTimer > 0)
|
|
{
|
|
if(p_time >= m_regenTimer)
|
|
m_regenTimer = 0;
|
|
else
|
|
m_regenTimer -= p_time;
|
|
}
|
|
|
|
if (m_weaponChangeTimer > 0)
|
|
{
|
|
if(p_time >= m_weaponChangeTimer)
|
|
m_weaponChangeTimer = 0;
|
|
else
|
|
m_weaponChangeTimer -= p_time;
|
|
}
|
|
|
|
if (m_zoneUpdateTimer > 0)
|
|
{
|
|
if(p_time >= m_zoneUpdateTimer)
|
|
{
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone,newarea);
|
|
|
|
if( m_zoneUpdateId != newzone )
|
|
UpdateZone(newzone,newarea); // also update area
|
|
else
|
|
{
|
|
// use area updates as well
|
|
// needed for free far all arenas for example
|
|
if( m_areaUpdateId != newarea )
|
|
UpdateArea(newarea);
|
|
|
|
m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
|
|
}
|
|
}
|
|
else
|
|
m_zoneUpdateTimer -= p_time;
|
|
}
|
|
|
|
if (isAlive())
|
|
{
|
|
RegenerateAll();
|
|
}
|
|
|
|
if (m_deathState == JUST_DIED)
|
|
{
|
|
KillPlayer();
|
|
}
|
|
|
|
if(m_nextSave > 0)
|
|
{
|
|
if(p_time >= m_nextSave)
|
|
{
|
|
// m_nextSave reseted in SaveToDB call
|
|
SaveToDB();
|
|
sLog.outDetail("Player '%s' (GUID: %u) saved", GetName(), GetGUIDLow());
|
|
}
|
|
else
|
|
{
|
|
m_nextSave -= p_time;
|
|
}
|
|
}
|
|
|
|
//Handle Water/drowning
|
|
HandleDrowning(p_time);
|
|
|
|
//Handle detect stealth players
|
|
if (m_DetectInvTimer > 0)
|
|
{
|
|
if (p_time >= m_DetectInvTimer)
|
|
{
|
|
HandleStealthedUnitsDetection();
|
|
m_DetectInvTimer = 3000;
|
|
}
|
|
else
|
|
m_DetectInvTimer -= p_time;
|
|
}
|
|
|
|
// Played time
|
|
if (now > m_Last_tick)
|
|
{
|
|
uint32 elapsed = uint32(now - m_Last_tick);
|
|
m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time
|
|
m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time
|
|
m_Last_tick = now;
|
|
}
|
|
|
|
if (m_drunk)
|
|
{
|
|
m_drunkTimer += p_time;
|
|
|
|
if (m_drunkTimer > 10*IN_MILISECONDS)
|
|
HandleSobering();
|
|
}
|
|
|
|
// not auto-free ghost from body in instances
|
|
if(m_deathTimer > 0 && !GetBaseMap()->Instanceable())
|
|
{
|
|
if(p_time >= m_deathTimer)
|
|
{
|
|
m_deathTimer = 0;
|
|
BuildPlayerRepop();
|
|
RepopAtGraveyard();
|
|
}
|
|
else
|
|
m_deathTimer -= p_time;
|
|
}
|
|
|
|
UpdateEnchantTime(p_time);
|
|
UpdateHomebindTime(p_time);
|
|
|
|
// group update
|
|
SendUpdateToOutOfRangeGroupMembers();
|
|
|
|
Pet* pet = GetPet();
|
|
if(pet && !IsWithinDistInMap(pet, OWNER_MAX_DISTANCE) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID())))
|
|
{
|
|
RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true);
|
|
}
|
|
|
|
//we should execute delayed teleports only for alive(!) players
|
|
//because we don't want player's ghost teleported from graveyard
|
|
if(IsHasDelayedTeleport() && isAlive())
|
|
TeleportTo(m_teleport_dest, m_teleport_options);
|
|
}
|
|
|
|
void Player::setDeathState(DeathState s)
|
|
{
|
|
uint32 ressSpellId = 0;
|
|
|
|
bool cur = isAlive();
|
|
|
|
if(s == JUST_DIED && cur)
|
|
{
|
|
// drunken state is cleared on death
|
|
SetDrunkValue(0);
|
|
// lost combo points at any target (targeted combo points clear in Unit::setDeathState)
|
|
ClearComboPoints();
|
|
|
|
clearResurrectRequestData();
|
|
|
|
// remove form before other mods to prevent incorrect stats calculation
|
|
RemoveAurasDueToSpell(m_ShapeShiftFormSpellId);
|
|
|
|
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
|
|
RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
// remove uncontrolled pets
|
|
RemoveMiniPet();
|
|
|
|
// save value before aura remove in Unit::setDeathState
|
|
ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL);
|
|
|
|
// passive spell
|
|
if(!ressSpellId)
|
|
ressSpellId = GetResurrectionSpellId();
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
|
|
}
|
|
Unit::setDeathState(s);
|
|
|
|
// restore resurrection spell id for player after aura remove
|
|
if(s == JUST_DIED && cur && ressSpellId)
|
|
SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
|
|
|
|
if(isAlive() && !cur)
|
|
{
|
|
//clear aura case after resurrection by another way (spells will be applied before next death)
|
|
SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
|
|
|
// restore default warrior stance
|
|
if(getClass()== CLASS_WARRIOR)
|
|
CastSpell(this,SPELL_ID_PASSIVE_BATTLE_STANCE,true);
|
|
}
|
|
}
|
|
|
|
bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
|
|
{
|
|
// 0 1 2 3 4 5 6 7
|
|
// "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
|
|
// 8 9 10 11 12 13 14
|
|
// "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
|
|
// 15 16 17 18 19 20
|
|
// "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_declinedname.genitive "
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 guid = fields[0].GetUInt32();
|
|
uint8 pRace = fields[2].GetUInt8();
|
|
uint8 pClass = fields[3].GetUInt8();
|
|
|
|
PlayerInfo const *info = objmgr.GetPlayerInfo(pRace, pClass);
|
|
if(!info)
|
|
{
|
|
sLog.outError("Player %u has incorrect race/class pair. Don't build enum.", guid);
|
|
return false;
|
|
}
|
|
|
|
*p_data << uint64(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
|
|
*p_data << fields[1].GetString(); // name
|
|
*p_data << uint8(pRace); // race
|
|
*p_data << uint8(pClass); // class
|
|
*p_data << uint8(fields[4].GetUInt8()); // gender
|
|
|
|
uint32 playerBytes = fields[5].GetUInt32();
|
|
*p_data << uint8(playerBytes); // skin
|
|
*p_data << uint8(playerBytes >> 8); // face
|
|
*p_data << uint8(playerBytes >> 16); // hair style
|
|
*p_data << uint8(playerBytes >> 24); // hair color
|
|
|
|
uint32 playerBytes2 = fields[6].GetUInt32();
|
|
*p_data << uint8(playerBytes2 & 0xFF); // facial hair
|
|
|
|
*p_data << uint8(fields[7].GetUInt8()); // level
|
|
*p_data << uint32(fields[8].GetUInt32()); // zone
|
|
*p_data << uint32(fields[9].GetUInt32()); // map
|
|
|
|
*p_data << fields[10].GetFloat(); // x
|
|
*p_data << fields[11].GetFloat(); // y
|
|
*p_data << fields[12].GetFloat(); // z
|
|
|
|
*p_data << uint32(fields[13].GetUInt32()); // guild id
|
|
|
|
uint32 char_flags = 0;
|
|
uint32 playerFlags = fields[14].GetUInt32();
|
|
uint32 atLoginFlags = fields[15].GetUInt32();
|
|
if(playerFlags & PLAYER_FLAGS_HIDE_HELM)
|
|
char_flags |= CHARACTER_FLAG_HIDE_HELM;
|
|
if(playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
|
|
char_flags |= CHARACTER_FLAG_HIDE_CLOAK;
|
|
if(playerFlags & PLAYER_FLAGS_GHOST)
|
|
char_flags |= CHARACTER_FLAG_GHOST;
|
|
if(atLoginFlags & AT_LOGIN_RENAME)
|
|
char_flags |= CHARACTER_FLAG_RENAME;
|
|
if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
|
|
{
|
|
if(!fields[20].GetCppString().empty())
|
|
char_flags |= CHARACTER_FLAG_DECLINED;
|
|
}
|
|
else
|
|
char_flags |= CHARACTER_FLAG_DECLINED;
|
|
|
|
*p_data << uint32(char_flags); // character flags
|
|
// character customize flags
|
|
*p_data << uint32(atLoginFlags & AT_LOGIN_CUSTOMIZE ? 1 : 0);// 0x00010000 - faction change
|
|
*p_data << uint8(1); // unknown
|
|
|
|
// Pets info
|
|
{
|
|
uint32 petDisplayId = 0;
|
|
uint32 petLevel = 0;
|
|
uint32 petFamily = 0;
|
|
|
|
// show pet at selection character in character list only for non-ghost character
|
|
if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER || pClass == CLASS_DEATH_KNIGHT))
|
|
{
|
|
uint32 entry = fields[16].GetUInt32();
|
|
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry);
|
|
if(cInfo)
|
|
{
|
|
petDisplayId = fields[17].GetUInt32();
|
|
petLevel = fields[18].GetUInt32();
|
|
petFamily = cInfo->family;
|
|
}
|
|
}
|
|
|
|
*p_data << uint32(petDisplayId);
|
|
*p_data << uint32(petLevel);
|
|
*p_data << uint32(petFamily);
|
|
}
|
|
|
|
// TODO: do not access data field here
|
|
Tokens data = StrSplit(fields[19].GetCppString(), " ");
|
|
|
|
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; slot++)
|
|
{
|
|
uint32 visualbase = PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2);
|
|
uint32 item_id = GetUInt32ValueFromArray(data, visualbase);
|
|
const ItemPrototype * proto = objmgr.GetItemPrototype(item_id);
|
|
if(!proto)
|
|
{
|
|
*p_data << uint32(0);
|
|
*p_data << uint8(0);
|
|
*p_data << uint32(0);
|
|
continue;
|
|
}
|
|
|
|
SpellItemEnchantmentEntry const *enchant = NULL;
|
|
|
|
uint32 enchants = GetUInt32ValueFromArray(data, visualbase + 1);
|
|
for(uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
|
|
{
|
|
// values stored in 2 uint16
|
|
uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot*16);
|
|
if(!enchantId)
|
|
continue;
|
|
|
|
if(enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId))
|
|
break;
|
|
}
|
|
|
|
*p_data << uint32(proto->DisplayInfoID);
|
|
*p_data << uint8(proto->InventoryType);
|
|
*p_data << uint32(enchant ? enchant->aura_id : 0);
|
|
}
|
|
*p_data << uint32(0); // first bag display id
|
|
*p_data << uint8(0); // first bag inventory type
|
|
*p_data << uint32(0); // enchant?
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::ToggleAFK()
|
|
{
|
|
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
|
|
|
|
bool state = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
|
|
|
|
// afk player not allowed in battleground
|
|
if(state && InBattleGround())
|
|
LeaveBattleground();
|
|
|
|
return state;
|
|
}
|
|
|
|
bool Player::ToggleDND()
|
|
{
|
|
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND);
|
|
|
|
return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND);
|
|
}
|
|
|
|
uint8 Player::chatTag() const
|
|
{
|
|
// it's bitmask
|
|
// 0x8 - ??
|
|
// 0x4 - gm
|
|
// 0x2 - dnd
|
|
// 0x1 - afk
|
|
if(isGMChat())
|
|
return 4;
|
|
else if(isDND())
|
|
return 3;
|
|
if(isAFK())
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options)
|
|
{
|
|
if(!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
|
|
{
|
|
sLog.outError("TeleportTo: invalid map %d or absent instance template.", mapid);
|
|
return false;
|
|
}
|
|
|
|
// preparing unsummon pet if lost (we must get pet before teleportation or will not find it later)
|
|
Pet* pet = GetPet();
|
|
|
|
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
|
|
|
|
// don't let enter battlegrounds without assigned battleground id (for example through areatrigger)...
|
|
// don't let gm level > 1 either
|
|
if(!InBattleGround() && mEntry->IsBattleGroundOrArena())
|
|
return false;
|
|
|
|
// client without expansion support
|
|
if(GetSession()->Expansion() < mEntry->Expansion())
|
|
{
|
|
sLog.outDebug("Player %s using client without required expansion tried teleport to non accessible map %u", GetName(), mapid);
|
|
|
|
if(GetTransport())
|
|
RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
|
|
|
|
SendTransferAborted(mapid, TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion());
|
|
|
|
return false; // normal client can't teleport to this map...
|
|
}
|
|
else
|
|
{
|
|
sLog.outDebug("Player %s is being teleported to map %u", GetName(), mapid);
|
|
}
|
|
|
|
// if we were on a transport, leave
|
|
if (!(options & TELE_TO_NOT_LEAVE_TRANSPORT) && m_transport)
|
|
{
|
|
m_transport->RemovePassenger(this);
|
|
m_transport = NULL;
|
|
m_movementInfo.t_x = 0.0f;
|
|
m_movementInfo.t_y = 0.0f;
|
|
m_movementInfo.t_z = 0.0f;
|
|
m_movementInfo.t_o = 0.0f;
|
|
m_movementInfo.t_time = 0;
|
|
}
|
|
|
|
// The player was ported to another map and looses the duel immediately.
|
|
// We have to perform this check before the teleport, otherwise the
|
|
// ObjectAccessor won't find the flag.
|
|
if (duel && GetMapId()!=mapid)
|
|
{
|
|
GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER));
|
|
if (obj)
|
|
DuelComplete(DUEL_FLED);
|
|
}
|
|
|
|
// reset movement flags at teleport, because player will continue move with these flags after teleport
|
|
m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
|
|
|
|
if ((GetMapId() == mapid) && (!m_transport))
|
|
{
|
|
//lets reset far teleport flag if it wasn't reset during chained teleports
|
|
SetSemaphoreTeleportFar(false);
|
|
//setup delayed teleport flag
|
|
SetDelayedTeleportFlag(IsCanDelayTeleport());
|
|
//if teleport spell is casted in Unit::Update() func
|
|
//then we need to delay it until update process will be finished
|
|
if(IsHasDelayedTeleport())
|
|
{
|
|
SetSemaphoreTeleportNear(true);
|
|
//lets save teleport destination for player
|
|
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
m_teleport_options = options;
|
|
return true;
|
|
}
|
|
|
|
if (!(options & TELE_TO_NOT_UNSUMMON_PET))
|
|
{
|
|
//same map, only remove pet if out of range for new position
|
|
if(pet && !pet->IsWithinDist3d(x,y,z, OWNER_MAX_DISTANCE))
|
|
UnsummonPetTemporaryIfAny();
|
|
}
|
|
|
|
if(!(options & TELE_TO_NOT_LEAVE_COMBAT))
|
|
CombatStop();
|
|
|
|
// this will be used instead of the current location in SaveToDB
|
|
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
SetFallInformation(0, z);
|
|
|
|
// code for finish transfer called in WorldSession::HandleMovementOpcodes()
|
|
// at client packet MSG_MOVE_TELEPORT_ACK
|
|
SetSemaphoreTeleportNear(true);
|
|
// near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
|
|
if(!GetSession()->PlayerLogout())
|
|
{
|
|
WorldPacket data;
|
|
BuildTeleportAckMsg(&data, x, y, z, orientation);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// far teleport to another map
|
|
Map* oldmap = IsInWorld() ? GetMap() : NULL;
|
|
// check if we can enter before stopping combat / removing pet / totems / interrupting spells
|
|
|
|
// Check enter rights before map getting to avoid creating instance copy for player
|
|
// this check not dependent from map instance copy and same for all instance copies of selected map
|
|
if (!MapManager::Instance().CanPlayerEnter(mapid, this))
|
|
return false;
|
|
|
|
// If the map is not created, assume it is possible to enter it.
|
|
// It will be created in the WorldPortAck.
|
|
Map *map = MapManager::Instance().FindMap(mapid);
|
|
if (!map || map->CanEnter(this))
|
|
{
|
|
//lets reset near teleport flag if it wasn't reset during chained teleports
|
|
SetSemaphoreTeleportNear(false);
|
|
//setup delayed teleport flag
|
|
SetDelayedTeleportFlag(IsCanDelayTeleport());
|
|
//if teleport spell is casted in Unit::Update() func
|
|
//then we need to delay it until update process will be finished
|
|
if(IsHasDelayedTeleport())
|
|
{
|
|
SetSemaphoreTeleportFar(true);
|
|
//lets save teleport destination for player
|
|
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
m_teleport_options = options;
|
|
return true;
|
|
}
|
|
|
|
SetSelection(0);
|
|
|
|
CombatStop();
|
|
|
|
ResetContestedPvP();
|
|
|
|
// remove player from battleground on far teleport (when changing maps)
|
|
if(BattleGround const* bg = GetBattleGround())
|
|
{
|
|
// Note: at battleground join battleground id set before teleport
|
|
// and we already will found "current" battleground
|
|
// just need check that this is targeted map or leave
|
|
if(bg->GetMapId() != mapid)
|
|
LeaveBattleground(false); // don't teleport to entry point
|
|
}
|
|
|
|
// remove pet on map change
|
|
if (pet)
|
|
UnsummonPetTemporaryIfAny();
|
|
|
|
// remove all dyn objects
|
|
RemoveAllDynObjects();
|
|
|
|
// stop spellcasting
|
|
// not attempt interrupt teleportation spell at caster teleport
|
|
if(!(options & TELE_TO_SPELL))
|
|
if(IsNonMeleeSpellCasted(true))
|
|
InterruptNonMeleeSpells(true);
|
|
|
|
//remove auras before removing from map...
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING);
|
|
|
|
if(!GetSession()->PlayerLogout())
|
|
{
|
|
// send transfer packets
|
|
WorldPacket data(SMSG_TRANSFER_PENDING, (4+4+4));
|
|
data << uint32(mapid);
|
|
if (m_transport)
|
|
{
|
|
data << m_transport->GetEntry() << GetMapId();
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
|
|
data.Initialize(SMSG_NEW_WORLD, (20));
|
|
if (m_transport)
|
|
{
|
|
data << (uint32)mapid << m_movementInfo.t_x << m_movementInfo.t_y << m_movementInfo.t_z << m_movementInfo.t_o;
|
|
}
|
|
else
|
|
{
|
|
data << (uint32)mapid << (float)x << (float)y << (float)z << (float)orientation;
|
|
}
|
|
GetSession()->SendPacket( &data );
|
|
SendSavedInstances();
|
|
|
|
// remove from old map now
|
|
if(oldmap) oldmap->Remove(this, false);
|
|
}
|
|
|
|
// new final coordinates
|
|
float final_x = x;
|
|
float final_y = y;
|
|
float final_z = z;
|
|
float final_o = orientation;
|
|
|
|
if(m_transport)
|
|
{
|
|
final_x += m_movementInfo.t_x;
|
|
final_y += m_movementInfo.t_y;
|
|
final_z += m_movementInfo.t_z;
|
|
final_o += m_movementInfo.t_o;
|
|
}
|
|
|
|
m_teleport_dest = WorldLocation(mapid, final_x, final_y, final_z, final_o);
|
|
SetFallInformation(0, final_z);
|
|
// if the player is saved before worldportack (at logout for example)
|
|
// this will be used instead of the current location in SaveToDB
|
|
|
|
// move packet sent by client always after far teleport
|
|
// code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
|
|
SetSemaphoreTeleportFar(true);
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::TeleportToBGEntryPoint()
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE);
|
|
ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE);
|
|
return TeleportTo(m_bgData.joinPos);
|
|
}
|
|
|
|
void Player::ProcessDelayedOperations()
|
|
{
|
|
if(m_DelayedOperations == 0)
|
|
return;
|
|
|
|
if(m_DelayedOperations & DELAYED_RESURRECT_PLAYER)
|
|
{
|
|
ResurrectPlayer(0.0f, false);
|
|
|
|
if(GetMaxHealth() > m_resurrectHealth)
|
|
SetHealth( m_resurrectHealth );
|
|
else
|
|
SetHealth( GetMaxHealth() );
|
|
|
|
if(GetMaxPower(POWER_MANA) > m_resurrectMana)
|
|
SetPower(POWER_MANA, m_resurrectMana );
|
|
else
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA) );
|
|
|
|
SetPower(POWER_RAGE, 0 );
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY) );
|
|
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
if(m_DelayedOperations & DELAYED_SAVE_PLAYER)
|
|
{
|
|
SaveToDB();
|
|
}
|
|
|
|
if(m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER)
|
|
{
|
|
CastSpell(this, 26013, true); // Deserter
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE)
|
|
{
|
|
if (m_bgData.mountSpell)
|
|
{
|
|
CastSpell(this, m_bgData.mountSpell, true);
|
|
m_bgData.mountSpell = 0;
|
|
}
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_TAXI_RESTORE)
|
|
{
|
|
if (m_bgData.HasTaxiPath())
|
|
{
|
|
m_taxi.AddTaxiDestination(m_bgData.taxiPath[0]);
|
|
m_taxi.AddTaxiDestination(m_bgData.taxiPath[1]);
|
|
m_bgData.ClearTaxiPath();
|
|
|
|
ContinueTaxiFlight();
|
|
}
|
|
}
|
|
|
|
//we have executed ALL delayed ops, so clear the flag
|
|
m_DelayedOperations = 0;
|
|
}
|
|
|
|
void Player::AddToWorld()
|
|
{
|
|
///- Do not add/remove the player from the object storage
|
|
///- It will crash when updating the ObjectAccessor
|
|
///- The player should only be added when logging in
|
|
Unit::AddToWorld();
|
|
|
|
for(int i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if(m_items[i])
|
|
m_items[i]->AddToWorld();
|
|
}
|
|
}
|
|
|
|
void Player::RemoveFromWorld()
|
|
{
|
|
// cleanup
|
|
if(IsInWorld())
|
|
{
|
|
///- Release charmed creatures, unsummon totems and remove pets/guardians
|
|
Uncharm();
|
|
UnsummonAllTotems();
|
|
RemoveMiniPet();
|
|
}
|
|
|
|
for(int i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if(m_items[i])
|
|
m_items[i]->RemoveFromWorld();
|
|
}
|
|
|
|
///- Do not add/remove the player from the object storage
|
|
///- It will crash when updating the ObjectAccessor
|
|
///- The player should only be removed when logging out
|
|
Unit::RemoveFromWorld();
|
|
}
|
|
|
|
void Player::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker )
|
|
{
|
|
float addRage;
|
|
|
|
float rageconversion = ((0.0091107836 * getLevel()*getLevel())+3.225598133*getLevel())+4.2652911;
|
|
|
|
if(attacker)
|
|
{
|
|
addRage = ((damage/rageconversion*7.5 + weaponSpeedHitFactor)/2);
|
|
|
|
// talent who gave more rage on attack
|
|
addRage *= 1.0f + GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT) / 100.0f;
|
|
}
|
|
else
|
|
{
|
|
addRage = damage/rageconversion*2.5;
|
|
|
|
// Berserker Rage effect
|
|
if(HasAura(18499,0))
|
|
addRage *= 1.3;
|
|
}
|
|
|
|
addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME);
|
|
|
|
ModifyPower(POWER_RAGE, uint32(addRage*10));
|
|
}
|
|
|
|
void Player::RegenerateAll()
|
|
{
|
|
if (m_regenTimer != 0)
|
|
return;
|
|
uint32 regenDelay = 2000;
|
|
|
|
// Not in combat or they have regeneration
|
|
if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
|
|
HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() )
|
|
{
|
|
RegenerateHealth();
|
|
if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
|
|
{
|
|
Regenerate(POWER_RAGE);
|
|
if(getClass() == CLASS_DEATH_KNIGHT)
|
|
Regenerate(POWER_RUNIC_POWER);
|
|
}
|
|
}
|
|
|
|
Regenerate( POWER_ENERGY );
|
|
|
|
Regenerate( POWER_MANA );
|
|
|
|
if(getClass() == CLASS_DEATH_KNIGHT)
|
|
Regenerate( POWER_RUNE );
|
|
|
|
m_regenTimer = regenDelay;
|
|
}
|
|
|
|
void Player::Regenerate(Powers power)
|
|
{
|
|
uint32 curValue = GetPower(power);
|
|
uint32 maxValue = GetMaxPower(power);
|
|
|
|
float addvalue = 0.0f;
|
|
|
|
switch (power)
|
|
{
|
|
case POWER_MANA:
|
|
{
|
|
bool recentCast = IsUnderLastManaUseEffect();
|
|
float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA);
|
|
if (recentCast)
|
|
{
|
|
// Mangos Updates Mana in intervals of 2s, which is correct
|
|
addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 2.00f;
|
|
}
|
|
else
|
|
{
|
|
addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 2.00f;
|
|
}
|
|
} break;
|
|
case POWER_RAGE: // Regenerate rage
|
|
{
|
|
float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS);
|
|
addvalue = 20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
|
|
} break;
|
|
case POWER_ENERGY: // Regenerate energy (rogue)
|
|
addvalue = 20;
|
|
break;
|
|
case POWER_RUNIC_POWER:
|
|
{
|
|
float RunicPowerDecreaseRate = sWorld.getRate(RATE_POWER_RUNICPOWER_LOSS);
|
|
addvalue = 30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
|
|
} break;
|
|
case POWER_RUNE:
|
|
{
|
|
for(uint32 i = 0; i < MAX_RUNES; ++i)
|
|
if(uint8 cd = GetRuneCooldown(i)) // if we have cooldown, reduce it...
|
|
SetRuneCooldown(i, cd - 1); // ... by 2 sec (because update is every 2 sec)
|
|
} break;
|
|
case POWER_FOCUS:
|
|
case POWER_HAPPINESS:
|
|
case POWER_HEALTH:
|
|
break;
|
|
}
|
|
|
|
// Mana regen calculated in Player::UpdateManaRegen()
|
|
// Exist only for POWER_MANA, POWER_ENERGY, POWER_FOCUS auras
|
|
if(power != POWER_MANA)
|
|
{
|
|
AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
|
|
if ((*i)->GetModifier()->m_miscvalue == power)
|
|
addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f;
|
|
}
|
|
|
|
if (power != POWER_RAGE && power != POWER_RUNIC_POWER)
|
|
{
|
|
curValue += uint32(addvalue);
|
|
if (curValue > maxValue)
|
|
curValue = maxValue;
|
|
}
|
|
else
|
|
{
|
|
if(curValue <= uint32(addvalue))
|
|
curValue = 0;
|
|
else
|
|
curValue -= uint32(addvalue);
|
|
}
|
|
SetPower(power, curValue);
|
|
}
|
|
|
|
void Player::RegenerateHealth()
|
|
{
|
|
uint32 curValue = GetHealth();
|
|
uint32 maxValue = GetMaxHealth();
|
|
|
|
if (curValue >= maxValue) return;
|
|
|
|
float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH);
|
|
|
|
float addvalue = 0.0f;
|
|
|
|
// polymorphed case
|
|
if ( IsPolymorphed() )
|
|
addvalue = GetMaxHealth()/3;
|
|
// normal regen case (maybe partly in combat case)
|
|
else if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) )
|
|
{
|
|
addvalue = OCTRegenHPPerSpirit()* HealthIncreaseRate;
|
|
if (!isInCombat())
|
|
{
|
|
AuraList const& mModHealthRegenPct = GetAurasByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
|
|
for(AuraList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
|
|
addvalue *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
|
|
}
|
|
else if(HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
|
|
addvalue *= GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT) / 100.0f;
|
|
|
|
if(!IsStandState())
|
|
addvalue *= 1.5;
|
|
}
|
|
|
|
// always regeneration bonus (including combat)
|
|
addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT);
|
|
|
|
if(addvalue < 0)
|
|
addvalue = 0;
|
|
|
|
ModifyHealth(int32(addvalue));
|
|
}
|
|
|
|
bool Player::CanInteractWithNPCs(bool alive) const
|
|
{
|
|
if(alive && !isAlive())
|
|
return false;
|
|
if(isInFlight())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
Creature*
|
|
Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
|
|
{
|
|
// unit checks
|
|
if (!guid)
|
|
return NULL;
|
|
|
|
if(!IsInWorld())
|
|
return NULL;
|
|
|
|
// exist (we need look pets also for some interaction (quest/etc)
|
|
Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
|
|
if (!unit)
|
|
return NULL;
|
|
|
|
// player check
|
|
if(!CanInteractWithNPCs(!unit->isSpiritService()))
|
|
return NULL;
|
|
|
|
// appropriate npc type
|
|
if(npcflagmask && !unit->HasFlag( UNIT_NPC_FLAGS, npcflagmask ))
|
|
return NULL;
|
|
|
|
// alive or spirit healer
|
|
if(!unit->isAlive() && (!unit->isSpiritService() || isAlive() ))
|
|
return NULL;
|
|
|
|
// not allow interaction under control, but allow with own pets
|
|
if(unit->GetCharmerGUID())
|
|
return NULL;
|
|
|
|
// not enemy
|
|
if( unit->IsHostileTo(this))
|
|
return NULL;
|
|
|
|
// not unfriendly
|
|
if(FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction()))
|
|
if(factionTemplate->faction)
|
|
if(FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
|
|
if(faction->reputationListID >= 0 && GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY)
|
|
return NULL;
|
|
|
|
// not too far
|
|
if(!unit->IsWithinDistInMap(this,INTERACTION_DISTANCE))
|
|
return NULL;
|
|
|
|
return unit;
|
|
}
|
|
|
|
GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const
|
|
{
|
|
if(GameObject *go = GetMap()->GetGameObject(guid))
|
|
{
|
|
if(go->GetGoType() == type)
|
|
{
|
|
float maxdist;
|
|
switch(type)
|
|
{
|
|
// TODO: find out how the client calculates the maximal usage distance to spellless working
|
|
// gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number
|
|
case GAMEOBJECT_TYPE_GUILD_BANK:
|
|
case GAMEOBJECT_TYPE_MAILBOX:
|
|
maxdist = 10.0f;
|
|
break;
|
|
case GAMEOBJECT_TYPE_FISHINGHOLE:
|
|
maxdist = 20.0f+CONTACT_DISTANCE; // max spell range
|
|
break;
|
|
default:
|
|
maxdist = INTERACTION_DISTANCE;
|
|
break;
|
|
}
|
|
|
|
if (go->IsWithinDistInMap(this, maxdist))
|
|
return go;
|
|
|
|
sLog.outError("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
|
|
go->GetGUIDLow(), GetName(), GetGUIDLow(), go->GetDistance(this));
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool Player::IsUnderWater() const
|
|
{
|
|
return IsInWater() &&
|
|
GetPositionZ() < (GetBaseMap()->GetWaterLevel(GetPositionX(),GetPositionY())-2);
|
|
}
|
|
|
|
void Player::SetInWater(bool apply)
|
|
{
|
|
if(m_isInWater==apply)
|
|
return;
|
|
|
|
//define player in water by opcodes
|
|
//move player's guid into HateOfflineList of those mobs
|
|
//which can't swim and move guid back into ThreatList when
|
|
//on surface.
|
|
//TODO: exist also swimming mobs, and function must be symmetric to enter/leave water
|
|
m_isInWater = apply;
|
|
|
|
// remove auras that need water/land
|
|
RemoveAurasWithInterruptFlags(apply ? AURA_INTERRUPT_FLAG_NOT_ABOVEWATER : AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
|
|
|
|
getHostilRefManager().updateThreatTables();
|
|
}
|
|
|
|
void Player::SetGameMaster(bool on)
|
|
{
|
|
if(on)
|
|
{
|
|
m_ExtraFlags |= PLAYER_EXTRA_GM_ON;
|
|
setFaction(35);
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
|
|
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
pet->setFaction(35);
|
|
pet->getHostilRefManager().setOnlineOfflineState(false);
|
|
}
|
|
|
|
for (int8 i = 0; i < MAX_TOTEM; ++i)
|
|
if(m_TotemSlot[i])
|
|
if(Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]))
|
|
totem->setFaction(35);
|
|
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
ResetContestedPvP();
|
|
|
|
getHostilRefManager().setOnlineOfflineState(false);
|
|
CombatStopWithPets();
|
|
|
|
SetPhaseMask(PHASEMASK_ANYWHERE,false); // see and visible in all phases
|
|
}
|
|
else
|
|
{
|
|
// restore phase
|
|
AuraList const& phases = GetAurasByType(SPELL_AURA_PHASE);
|
|
SetPhaseMask(!phases.empty() ? phases.front()->GetMiscValue() : PHASEMASK_NORMAL,false);
|
|
|
|
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
|
|
setFactionForRace(getRace());
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
|
|
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
pet->setFaction(getFaction());
|
|
pet->getHostilRefManager().setOnlineOfflineState(true);
|
|
}
|
|
|
|
for (int8 i = 0; i < MAX_TOTEM; ++i)
|
|
if(m_TotemSlot[i])
|
|
if(Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]))
|
|
totem->setFaction(getFaction());
|
|
|
|
// restore FFA PvP Server state
|
|
if(sWorld.IsFFAPvPRealm())
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
|
|
// restore FFA PvP area state, remove not allowed for GM mounts
|
|
UpdateArea(m_areaUpdateId);
|
|
|
|
getHostilRefManager().setOnlineOfflineState(true);
|
|
}
|
|
|
|
ObjectAccessor::UpdateVisibilityForPlayer(this);
|
|
}
|
|
|
|
void Player::SetGMVisible(bool on)
|
|
{
|
|
if(on)
|
|
{
|
|
m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE; //remove flag
|
|
|
|
// Reapply stealth/invisibility if active or show if not any
|
|
if(HasAuraType(SPELL_AURA_MOD_STEALTH))
|
|
SetVisibility(VISIBILITY_GROUP_STEALTH);
|
|
else if(HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
|
|
SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
|
|
else
|
|
SetVisibility(VISIBILITY_ON);
|
|
}
|
|
else
|
|
{
|
|
m_ExtraFlags |= PLAYER_EXTRA_GM_INVISIBLE; //add flag
|
|
|
|
SetAcceptWhispers(false);
|
|
SetGameMaster(true);
|
|
|
|
SetVisibility(VISIBILITY_OFF);
|
|
}
|
|
}
|
|
|
|
bool Player::IsGroupVisibleFor(Player* p) const
|
|
{
|
|
switch(sWorld.getConfig(CONFIG_GROUP_VISIBILITY))
|
|
{
|
|
default: return IsInSameGroupWith(p);
|
|
case 1: return IsInSameRaidWith(p);
|
|
case 2: return GetTeam()==p->GetTeam();
|
|
}
|
|
}
|
|
|
|
bool Player::IsInSameGroupWith(Player const* p) const
|
|
{
|
|
return p==this || GetGroup() != NULL &&
|
|
GetGroup() == p->GetGroup() &&
|
|
GetGroup()->SameSubGroup((Player*)this, (Player*)p);
|
|
}
|
|
|
|
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
|
|
/// \todo Shouldn't we also check if there is no other invitees before disbanding the group?
|
|
void Player::UninviteFromGroup()
|
|
{
|
|
Group* group = GetGroupInvite();
|
|
if(!group)
|
|
return;
|
|
|
|
group->RemoveInvite(this);
|
|
|
|
if(group->GetMembersCount() <= 1) // group has just 1 member => disband
|
|
{
|
|
if(group->IsCreated())
|
|
{
|
|
group->Disband(true);
|
|
objmgr.RemoveGroup(group);
|
|
}
|
|
else
|
|
group->RemoveAllInvites();
|
|
|
|
delete group;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveFromGroup(Group* group, uint64 guid)
|
|
{
|
|
if(group)
|
|
{
|
|
if (group->RemoveMember(guid, 0) <= 1)
|
|
{
|
|
// group->Disband(); already disbanded in RemoveMember
|
|
objmgr.RemoveGroup(group);
|
|
delete group;
|
|
// removemember sets the player's group pointer to NULL
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 RestXP)
|
|
{
|
|
WorldPacket data(SMSG_LOG_XPGAIN, 21);
|
|
data << uint64(victim ? victim->GetGUID() : 0); // guid
|
|
data << uint32(GivenXP+RestXP); // given experience
|
|
data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type
|
|
if(victim)
|
|
{
|
|
data << uint32(GivenXP); // experience without rested bonus
|
|
data << float(1); // 1 - none 0 - 100% group bonus output
|
|
}
|
|
data << uint8(0); // new 2.4.0
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::GiveXP(uint32 xp, Unit* victim)
|
|
{
|
|
if ( xp < 1 )
|
|
return;
|
|
|
|
if(!isAlive())
|
|
return;
|
|
|
|
uint32 level = getLevel();
|
|
|
|
// XP to money conversion processed in Player::RewardQuest
|
|
if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
return;
|
|
|
|
// handle SPELL_AURA_MOD_XP_PCT auras
|
|
Unit::AuraList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_XP_PCT);
|
|
for(Unit::AuraList::const_iterator i = ModXPPctAuras.begin();i != ModXPPctAuras.end(); ++i)
|
|
xp = uint32(xp*(1.0f + (*i)->GetModifier()->m_amount / 100.0f));
|
|
|
|
// XP resting bonus for kill
|
|
uint32 rested_bonus_xp = victim ? GetXPRestBonus(xp) : 0;
|
|
|
|
SendLogXPGain(xp,victim,rested_bonus_xp);
|
|
|
|
uint32 curXP = GetUInt32Value(PLAYER_XP);
|
|
uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
|
|
uint32 newXP = curXP + xp + rested_bonus_xp;
|
|
|
|
while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
|
|
{
|
|
newXP -= nextLvlXP;
|
|
|
|
if ( level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
|
|
GiveLevel(level + 1);
|
|
|
|
level = getLevel();
|
|
nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_XP, newXP);
|
|
}
|
|
|
|
// Update player to next level
|
|
// Current player experience not update (must be update by caller)
|
|
void Player::GiveLevel(uint32 level)
|
|
{
|
|
if ( level == getLevel() )
|
|
return;
|
|
|
|
PlayerLevelInfo info;
|
|
objmgr.GetPlayerLevelInfo(getRace(),getClass(),level,&info);
|
|
|
|
PlayerClassLevelInfo classInfo;
|
|
objmgr.GetPlayerClassLevelInfo(getClass(),level,&classInfo);
|
|
|
|
// send levelup info to client
|
|
WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4));
|
|
data << uint32(level);
|
|
data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth()));
|
|
// for(int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6)
|
|
data << uint32(int32(classInfo.basemana) - int32(GetCreateMana()));
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
// end for
|
|
for(int i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
|
|
data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i)));
|
|
|
|
GetSession()->SendPacket(&data);
|
|
|
|
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(level));
|
|
|
|
//update level, max level of skills
|
|
m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
|
|
|
|
_ApplyAllLevelScaleItemMods(false);
|
|
|
|
SetLevel(level);
|
|
|
|
UpdateSkillsForLevel ();
|
|
|
|
// save base values (bonuses already included in stored stats
|
|
for(int i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetCreateStat(Stats(i), info.stats[i]);
|
|
|
|
SetCreateHealth(classInfo.basehealth);
|
|
SetCreateMana(classInfo.basemana);
|
|
|
|
InitTalentForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitGlyphsForLevel();
|
|
|
|
UpdateAllStats();
|
|
|
|
// set current level health and mana/energy to maximum after applying all mods.
|
|
SetHealth(GetMaxHealth());
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
if(GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
|
|
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
|
|
SetPower(POWER_FOCUS, 0);
|
|
SetPower(POWER_HAPPINESS, 0);
|
|
|
|
_ApplyAllLevelScaleItemMods(true);
|
|
|
|
// update level to hunter/summon pet
|
|
if (Pet* pet = GetPet())
|
|
pet->SynchronizeLevelWithOwner();
|
|
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL);
|
|
}
|
|
|
|
void Player::InitTalentForLevel()
|
|
{
|
|
uint32 level = getLevel();
|
|
// talents base at level diff ( talents = level - 9 but some can be used already)
|
|
if(level < 10)
|
|
{
|
|
// Remove all talent points
|
|
if(m_usedTalentCount > 0) // Free any used talents
|
|
{
|
|
resetTalents(true);
|
|
SetFreeTalentPoints(0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32 talentPointsForLevel = CalculateTalentsPoints();
|
|
|
|
// if used more that have then reset
|
|
if(m_usedTalentCount > talentPointsForLevel)
|
|
{
|
|
if (GetSession()->GetSecurity() < SEC_ADMINISTRATOR)
|
|
resetTalents(true);
|
|
else
|
|
SetFreeTalentPoints(0);
|
|
}
|
|
// else update amount of free points
|
|
else
|
|
SetFreeTalentPoints(talentPointsForLevel-m_usedTalentCount);
|
|
}
|
|
|
|
if(!GetSession()->PlayerLoading())
|
|
SendTalentsInfoData(false); // update at client
|
|
}
|
|
|
|
void Player::InitStatsForLevel(bool reapplyMods)
|
|
{
|
|
if(reapplyMods) //reapply stats values only on .reset stats (level) command
|
|
_RemoveAllStatBonuses();
|
|
|
|
PlayerClassLevelInfo classInfo;
|
|
objmgr.GetPlayerClassLevelInfo(getClass(),getLevel(),&classInfo);
|
|
|
|
PlayerLevelInfo info;
|
|
objmgr.GetPlayerLevelInfo(getRace(),getClass(),getLevel(),&info);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) );
|
|
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(getLevel()));
|
|
|
|
UpdateSkillsForLevel ();
|
|
|
|
// set default cast time multiplier
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
|
|
|
|
// reset size before reapply auras
|
|
SetFloatValue(OBJECT_FIELD_SCALE_X,1.0f);
|
|
|
|
// save base values (bonuses already included in stored stats
|
|
for(int i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetCreateStat(Stats(i), info.stats[i]);
|
|
|
|
for(int i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetStat(Stats(i), info.stats[i]);
|
|
|
|
SetCreateHealth(classInfo.basehealth);
|
|
|
|
//set create powers
|
|
SetCreateMana(classInfo.basemana);
|
|
|
|
SetArmor(int32(m_createStats[STAT_AGILITY]*2));
|
|
|
|
InitStatBuffMods();
|
|
|
|
//reset rating fields values
|
|
for(uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index)
|
|
SetUInt32Value(index, 0);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS,0);
|
|
for (int i = 0; i < 7; ++i)
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i, 0);
|
|
SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, 0);
|
|
SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i, 1.00f);
|
|
}
|
|
|
|
//reset attack power, damage and attack speed fields
|
|
SetFloatValue(UNIT_FIELD_BASEATTACKTIME, 2000.0f );
|
|
SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f ); // offhand attack time
|
|
SetFloatValue(UNIT_FIELD_RANGEDATTACKTIME, 2000.0f );
|
|
|
|
SetFloatValue(UNIT_FIELD_MINDAMAGE, 0.0f );
|
|
SetFloatValue(UNIT_FIELD_MAXDAMAGE, 0.0f );
|
|
SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, 0.0f );
|
|
SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, 0.0f );
|
|
SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f );
|
|
SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f );
|
|
|
|
SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0 );
|
|
SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0 );
|
|
SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER,0.0f);
|
|
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0 );
|
|
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0 );
|
|
SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER,0.0f);
|
|
|
|
// Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
|
|
SetFloatValue(PLAYER_CRIT_PERCENTAGE,0.0f);
|
|
SetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE,0.0f);
|
|
SetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE,0.0f);
|
|
|
|
// Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
|
|
for (uint8 i = 0; i < 7; ++i)
|
|
SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1+i, 0.0f);
|
|
|
|
SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f);
|
|
SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f);
|
|
SetUInt32Value(PLAYER_SHIELD_BLOCK, 0);
|
|
|
|
// Dodge percentage
|
|
SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f);
|
|
|
|
// set armor (resistance 0) to original value (create_agility*2)
|
|
SetArmor(int32(m_createStats[STAT_AGILITY]*2));
|
|
SetResistanceBuffMods(SpellSchools(0), true, 0.0f);
|
|
SetResistanceBuffMods(SpellSchools(0), false, 0.0f);
|
|
// set other resistance to original value (0)
|
|
for (int i = 1; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
SetResistance(SpellSchools(i), 0);
|
|
SetResistanceBuffMods(SpellSchools(i), true, 0.0f);
|
|
SetResistanceBuffMods(SpellSchools(i), false, 0.0f);
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,0);
|
|
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,0);
|
|
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,0);
|
|
SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,0.0f);
|
|
}
|
|
// Reset no reagent cost field
|
|
for(int i = 0; i < 3; ++i)
|
|
SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0);
|
|
// Init data for form but skip reapply item mods for form
|
|
InitDataForForm(reapplyMods);
|
|
|
|
// save new stats
|
|
for (int i = POWER_MANA; i < MAX_POWERS; ++i)
|
|
SetMaxPower(Powers(i), uint32(GetCreatePowers(Powers(i))));
|
|
|
|
SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later
|
|
|
|
// cleanup mounted state (it will set correctly at aura loading if player saved at mount.
|
|
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
|
|
|
|
// cleanup unit flags (will be re-applied if need at aura load).
|
|
RemoveFlag( UNIT_FIELD_FLAGS,
|
|
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1 |
|
|
UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED |
|
|
UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED |
|
|
UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE |
|
|
UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT );
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE ); // must be set
|
|
|
|
SetFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_REGENERATE_POWER);// must be set
|
|
|
|
// cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST);
|
|
|
|
RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
|
|
|
|
// restore if need some important flags
|
|
SetUInt32Value(PLAYER_FIELD_BYTES2, 0 ); // flags empty by default
|
|
|
|
if(reapplyMods) //reapply stats values only on .reset stats (level) command
|
|
_ApplyAllStatBonuses();
|
|
|
|
// set current level health and mana/energy to maximum after applying all mods.
|
|
SetHealth(GetMaxHealth());
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
if(GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
|
|
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
|
|
SetPower(POWER_FOCUS, 0);
|
|
SetPower(POWER_HAPPINESS, 0);
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
|
|
// update level to hunter/summon pet
|
|
if (Pet* pet = GetPet())
|
|
pet->SynchronizeLevelWithOwner();
|
|
}
|
|
|
|
void Player::SendInitialSpells()
|
|
{
|
|
time_t curTime = time(NULL);
|
|
time_t infTime = curTime + infinityCooldownDelayCheck;
|
|
|
|
uint16 spellCount = 0;
|
|
|
|
WorldPacket data(SMSG_INITIAL_SPELLS, (1+2+4*m_spells.size()+2+m_spellCooldowns.size()*(2+2+2+4+4)));
|
|
data << uint8(0);
|
|
|
|
size_t countPos = data.wpos();
|
|
data << uint16(spellCount); // spell count placeholder
|
|
|
|
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if(itr->second->state == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
if(!itr->second->active || itr->second->disabled)
|
|
continue;
|
|
|
|
data << uint32(itr->first);
|
|
data << uint16(0); // it's not slot id
|
|
|
|
spellCount +=1;
|
|
}
|
|
|
|
data.put<uint16>(countPos,spellCount); // write real count value
|
|
|
|
uint16 spellCooldowns = m_spellCooldowns.size();
|
|
data << uint16(spellCooldowns);
|
|
for(SpellCooldowns::const_iterator itr=m_spellCooldowns.begin(); itr!=m_spellCooldowns.end(); ++itr)
|
|
{
|
|
SpellEntry const *sEntry = sSpellStore.LookupEntry(itr->first);
|
|
if(!sEntry)
|
|
continue;
|
|
|
|
data << uint32(itr->first);
|
|
|
|
data << uint16(itr->second.itemid); // cast item id
|
|
data << uint16(sEntry->Category); // spell category
|
|
|
|
// send infinity cooldown in special format
|
|
if(itr->second.end >= infTime)
|
|
{
|
|
data << uint32(1); // cooldown
|
|
data << uint32(0x80000000); // category cooldown
|
|
continue;
|
|
}
|
|
|
|
time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILISECONDS : 0;
|
|
|
|
if(sEntry->Category) // may be wrong, but anyway better than nothing...
|
|
{
|
|
data << uint32(0); // cooldown
|
|
data << uint32(cooldown); // category cooldown
|
|
}
|
|
else
|
|
{
|
|
data << uint32(cooldown); // cooldown
|
|
data << uint32(0); // category cooldown
|
|
}
|
|
}
|
|
|
|
GetSession()->SendPacket(&data);
|
|
|
|
sLog.outDetail( "CHARACTER: Sent Initial Spells" );
|
|
}
|
|
|
|
void Player::RemoveMail(uint32 id)
|
|
{
|
|
for(PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();++itr)
|
|
{
|
|
if ((*itr)->messageID == id)
|
|
{
|
|
//do not delete item, because Player::removeMail() is called when returning mail to sender.
|
|
m_mail.erase(itr);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, uint32 item_guid, uint32 item_count)
|
|
{
|
|
WorldPacket data(SMSG_SEND_MAIL_RESULT, (4+4+4+(mailError == MAIL_ERR_EQUIP_ERROR?4:(mailAction == MAIL_ITEM_TAKEN?4+4:0))));
|
|
data << (uint32) mailId;
|
|
data << (uint32) mailAction;
|
|
data << (uint32) mailError;
|
|
if ( mailError == MAIL_ERR_EQUIP_ERROR )
|
|
data << (uint32) equipError;
|
|
else if( mailAction == MAIL_ITEM_TAKEN )
|
|
{
|
|
data << (uint32) item_guid; // item guid low?
|
|
data << (uint32) item_count; // item count?
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendNewMail()
|
|
{
|
|
// deliver undelivered mail
|
|
WorldPacket data(SMSG_RECEIVED_MAIL, 4);
|
|
data << (uint32) 0;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::UpdateNextMailTimeAndUnreads()
|
|
{
|
|
// calculate next delivery time (min. from non-delivered mails
|
|
// and recalculate unReadMail
|
|
time_t cTime = time(NULL);
|
|
m_nextMailDelivereTime = 0;
|
|
unReadMails = 0;
|
|
for(PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
if((*itr)->deliver_time > cTime)
|
|
{
|
|
if(!m_nextMailDelivereTime || m_nextMailDelivereTime > (*itr)->deliver_time)
|
|
m_nextMailDelivereTime = (*itr)->deliver_time;
|
|
}
|
|
else if(((*itr)->checked & MAIL_CHECK_MASK_READ) == 0)
|
|
++unReadMails;
|
|
}
|
|
}
|
|
|
|
void Player::AddNewMailDeliverTime(time_t deliver_time)
|
|
{
|
|
if(deliver_time <= time(NULL)) // ready now
|
|
{
|
|
++unReadMails;
|
|
SendNewMail();
|
|
}
|
|
else // not ready and no have ready mails
|
|
{
|
|
if(!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time)
|
|
m_nextMailDelivereTime = deliver_time;
|
|
}
|
|
}
|
|
|
|
bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
|
|
if (!spellInfo)
|
|
{
|
|
// do character spell book cleanup (all characters)
|
|
if(!IsInWorld() && !learning) // spell load case
|
|
{
|
|
sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id);
|
|
CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id);
|
|
}
|
|
else
|
|
sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
|
|
|
|
return false;
|
|
}
|
|
|
|
if(!SpellMgr::IsSpellValid(spellInfo,this,false))
|
|
{
|
|
// do character spell book cleanup (all characters)
|
|
if(!IsInWorld() && !learning) // spell load case
|
|
{
|
|
sLog.outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.",spell_id);
|
|
CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id);
|
|
}
|
|
else
|
|
sLog.outError("Player::addSpell: Broken spell #%u learning not allowed.",spell_id);
|
|
|
|
return false;
|
|
}
|
|
|
|
PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED;
|
|
|
|
bool dependent_set = false;
|
|
bool disabled_case = false;
|
|
bool superceded_old = false;
|
|
|
|
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr != m_spells.end())
|
|
{
|
|
uint32 next_active_spell_id = 0;
|
|
// fix activate state for non-stackable low rank (and find next spell for !active case)
|
|
if(!SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
|
|
{
|
|
SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext();
|
|
for(SpellChainMapNext::const_iterator next_itr = nextMap.lower_bound(spell_id); next_itr != nextMap.upper_bound(spell_id); ++next_itr)
|
|
{
|
|
if(HasSpell(next_itr->second))
|
|
{
|
|
// high rank already known so this must !active
|
|
active = false;
|
|
next_active_spell_id = next_itr->second;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// not do anything if already known in expected state
|
|
if(itr->second->state != PLAYERSPELL_REMOVED && itr->second->active == active &&
|
|
itr->second->dependent == dependent && itr->second->disabled == disabled)
|
|
{
|
|
if(!IsInWorld() && !learning) // explicitly load from DB and then exist in it already and set correctly
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
|
|
return false;
|
|
}
|
|
|
|
// dependent spell known as not dependent, overwrite state
|
|
if (itr->second->state != PLAYERSPELL_REMOVED && !itr->second->dependent && dependent)
|
|
{
|
|
itr->second->dependent = dependent;
|
|
if (itr->second->state != PLAYERSPELL_NEW)
|
|
itr->second->state = PLAYERSPELL_CHANGED;
|
|
dependent_set = true;
|
|
}
|
|
|
|
// update active state for known spell
|
|
if(itr->second->active != active && itr->second->state != PLAYERSPELL_REMOVED && !itr->second->disabled)
|
|
{
|
|
itr->second->active = active;
|
|
|
|
if(!IsInWorld() && !learning && !dependent_set) // explicitly load from DB and then exist in it already and set correctly
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
else if(itr->second->state != PLAYERSPELL_NEW)
|
|
itr->second->state = PLAYERSPELL_CHANGED;
|
|
|
|
if(active)
|
|
{
|
|
if (IsPassiveSpell(spell_id) && IsNeedCastPassiveSpellAtLearn(spellInfo))
|
|
CastSpell (this,spell_id,true);
|
|
}
|
|
else if(IsInWorld())
|
|
{
|
|
if(next_active_spell_id)
|
|
{
|
|
// update spell ranks in spellbook and action bar
|
|
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
|
|
data << uint32(spell_id);
|
|
data << uint32(next_active_spell_id);
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
else
|
|
{
|
|
WorldPacket data(SMSG_REMOVED_SPELL, 4);
|
|
data << uint32(spell_id);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
return active; // learn (show in spell book if active now)
|
|
}
|
|
|
|
if(itr->second->disabled != disabled && itr->second->state != PLAYERSPELL_REMOVED)
|
|
{
|
|
if(itr->second->state != PLAYERSPELL_NEW)
|
|
itr->second->state = PLAYERSPELL_CHANGED;
|
|
itr->second->disabled = disabled;
|
|
|
|
if(disabled)
|
|
return false;
|
|
|
|
disabled_case = true;
|
|
}
|
|
else switch(itr->second->state)
|
|
{
|
|
case PLAYERSPELL_UNCHANGED: // known saved spell
|
|
return false;
|
|
case PLAYERSPELL_REMOVED: // re-learning removed not saved spell
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr);
|
|
state = PLAYERSPELL_CHANGED;
|
|
break; // need re-add
|
|
}
|
|
default: // known not saved yet spell (new or modified)
|
|
{
|
|
// can be in case spell loading but learned at some previous spell loading
|
|
if(!IsInWorld() && !learning && !dependent_set)
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!disabled_case) // skip new spell adding if spell already known (disabled spells case)
|
|
{
|
|
// talent: unlearn all other talent ranks (high and low)
|
|
if(TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
|
|
{
|
|
if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
|
|
{
|
|
for(int i=0; i < MAX_TALENT_RANK; ++i)
|
|
{
|
|
// skip learning spell and no rank spell case
|
|
uint32 rankSpellId = talentInfo->RankID[i];
|
|
if(!rankSpellId || rankSpellId==spell_id)
|
|
continue;
|
|
|
|
removeSpell(rankSpellId,false,false);
|
|
}
|
|
}
|
|
}
|
|
// non talent spell: learn low ranks (recursive call)
|
|
else if(uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id))
|
|
{
|
|
if(!IsInWorld() || disabled) // at spells loading, no output, but allow save
|
|
addSpell(prev_spell,active,true,true,disabled);
|
|
else // at normal learning
|
|
learnSpell(prev_spell,true);
|
|
}
|
|
|
|
PlayerSpell *newspell = new PlayerSpell;
|
|
newspell->state = state;
|
|
newspell->active = active;
|
|
newspell->dependent = dependent;
|
|
newspell->disabled = disabled;
|
|
|
|
// replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible
|
|
if(newspell->active && !newspell->disabled && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
|
|
{
|
|
for( PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2 )
|
|
{
|
|
if(itr2->second->state == PLAYERSPELL_REMOVED) continue;
|
|
SpellEntry const *i_spellInfo = sSpellStore.LookupEntry(itr2->first);
|
|
if(!i_spellInfo) continue;
|
|
|
|
if( spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first) )
|
|
{
|
|
if(itr2->second->active)
|
|
{
|
|
if(spellmgr.IsHighRankOfSpell(spell_id,itr2->first))
|
|
{
|
|
if(IsInWorld()) // not send spell (re-/over-)learn packets at loading
|
|
{
|
|
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
|
|
data << uint32(itr2->first);
|
|
data << uint32(spell_id);
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
// mark old spell as disable (SMSG_SUPERCEDED_SPELL replace it in client by new)
|
|
itr2->second->active = false;
|
|
if(itr2->second->state != PLAYERSPELL_NEW)
|
|
itr2->second->state = PLAYERSPELL_CHANGED;
|
|
superceded_old = true; // new spell replace old in action bars and spell book.
|
|
}
|
|
else if(spellmgr.IsHighRankOfSpell(itr2->first,spell_id))
|
|
{
|
|
if(IsInWorld()) // not send spell (re-/over-)learn packets at loading
|
|
{
|
|
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
|
|
data << uint32(spell_id);
|
|
data << uint32(itr2->first);
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
// mark new spell as disable (not learned yet for client and will not learned)
|
|
newspell->active = false;
|
|
if(newspell->state != PLAYERSPELL_NEW)
|
|
newspell->state = PLAYERSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_spells[spell_id] = newspell;
|
|
|
|
// return false if spell disabled
|
|
if (newspell->disabled)
|
|
return false;
|
|
}
|
|
|
|
uint32 talentCost = GetTalentSpellCost(spell_id);
|
|
|
|
// cast talents with SPELL_EFFECT_LEARN_SPELL (other dependent spells will learned later as not auto-learned)
|
|
// note: all spells with SPELL_EFFECT_LEARN_SPELL isn't passive
|
|
if (talentCost > 0 && IsSpellHaveEffect(spellInfo,SPELL_EFFECT_LEARN_SPELL))
|
|
{
|
|
// ignore stance requirement for talent learn spell (stance set for spell only for client spell description show)
|
|
CastSpell(this, spell_id, true);
|
|
}
|
|
// also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
|
|
else if (IsPassiveSpell(spell_id))
|
|
{
|
|
if (IsNeedCastPassiveSpellAtLearn(spellInfo))
|
|
CastSpell(this, spell_id, true);
|
|
}
|
|
else if (IsSpellHaveEffect(spellInfo,SPELL_EFFECT_SKILL_STEP))
|
|
{
|
|
CastSpell(this, spell_id, true);
|
|
return false;
|
|
}
|
|
|
|
// update used talent points count
|
|
m_usedTalentCount += talentCost;
|
|
|
|
// update free primary prof.points (if any, can be none in case GM .learn prof. learning)
|
|
if (uint32 freeProfs = GetFreePrimaryProfessionPoints())
|
|
{
|
|
if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id))
|
|
SetFreePrimaryProfessions(freeProfs-1);
|
|
}
|
|
|
|
// add dependent skills
|
|
uint16 maxskill = GetMaxSkillValueForLevel();
|
|
|
|
SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id);
|
|
|
|
SkillLineAbilityMapBounds skill_bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
|
|
|
|
if (spellLearnSkill)
|
|
{
|
|
uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
|
|
uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
|
|
|
|
if (skill_value < spellLearnSkill->value)
|
|
skill_value = spellLearnSkill->value;
|
|
|
|
uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? maxskill : spellLearnSkill->maxvalue;
|
|
|
|
if (skill_max_value < new_skill_max_value)
|
|
skill_max_value = new_skill_max_value;
|
|
|
|
SetSkill(spellLearnSkill->skill,skill_value,skill_max_value);
|
|
}
|
|
else
|
|
{
|
|
// not ranked skills
|
|
for(SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
|
|
{
|
|
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
|
|
if (!pSkill)
|
|
continue;
|
|
|
|
if (HasSkill(pSkill->id))
|
|
continue;
|
|
|
|
if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL ||
|
|
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
|
|
(pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 )
|
|
{
|
|
switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask!=0))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE:
|
|
SetSkill(pSkill->id, 300, 300 );
|
|
break;
|
|
case SKILL_RANGE_LEVEL:
|
|
SetSkill(pSkill->id, 1, GetMaxSkillValueForLevel() );
|
|
break;
|
|
case SKILL_RANGE_MONO:
|
|
SetSkill(pSkill->id, 1, 1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// learn dependent spells
|
|
SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id);
|
|
|
|
for(SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
|
|
{
|
|
if (!itr2->second.autoLearned)
|
|
{
|
|
if (!IsInWorld() || !itr2->second.active) // at spells loading, no output, but allow save
|
|
addSpell(itr2->second.spell,itr2->second.active,true,true,false);
|
|
else // at normal learning
|
|
learnSpell(itr2->second.spell,true);
|
|
}
|
|
}
|
|
|
|
if (!GetSession()->PlayerLoading())
|
|
{
|
|
// not ranked skills
|
|
for(SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
|
|
{
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE,_spell_idx->second->skillId);
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,_spell_idx->second->skillId);
|
|
}
|
|
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id);
|
|
}
|
|
|
|
// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
|
|
return active && !disabled && !superceded_old;
|
|
}
|
|
|
|
bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const
|
|
{
|
|
// note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
|
|
// talent dependent passives activated at form apply have proper stance data
|
|
bool need_cast = !spellInfo->Stances || m_form != 0 && (spellInfo->Stances & (1<<(m_form-1)));
|
|
|
|
//Check CasterAuraStates
|
|
return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState)));
|
|
}
|
|
|
|
void Player::learnSpell(uint32 spell_id, bool dependent)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
|
|
|
|
bool disabled = (itr != m_spells.end()) ? itr->second->disabled : false;
|
|
bool active = disabled ? itr->second->active : true;
|
|
|
|
bool learning = addSpell(spell_id,active,true,dependent,false);
|
|
|
|
// learn all disabled higher ranks (recursive)
|
|
if(disabled)
|
|
{
|
|
SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext();
|
|
for(SpellChainMapNext::const_iterator i = nextMap.lower_bound(spell_id); i != nextMap.upper_bound(spell_id); ++i)
|
|
{
|
|
PlayerSpellMap::iterator iter = m_spells.find(i->second);
|
|
if (iter != m_spells.end() && iter->second->disabled)
|
|
learnSpell(i->second,false);
|
|
}
|
|
}
|
|
|
|
// prevent duplicated entires in spell book, also not send if not in world (loading)
|
|
if(!learning || !IsInWorld ())
|
|
return;
|
|
|
|
WorldPacket data(SMSG_LEARNED_SPELL, 4);
|
|
data << uint32(spell_id);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return;
|
|
|
|
if(itr->second->state == PLAYERSPELL_REMOVED || disabled && itr->second->disabled)
|
|
return;
|
|
|
|
// unlearn non talent higher ranks (recursive)
|
|
SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext();
|
|
for(SpellChainMapNext::const_iterator itr2 = nextMap.lower_bound(spell_id); itr2 != nextMap.upper_bound(spell_id); ++itr2)
|
|
if(HasSpell(itr2->second) && !GetTalentSpellPos(itr2->second))
|
|
removeSpell(itr2->second,disabled,false);
|
|
|
|
// re-search, it can be corrupted in prev loop
|
|
itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return; // already unleared
|
|
|
|
bool cur_active = itr->second->active;
|
|
bool cur_dependent = itr->second->dependent;
|
|
|
|
if (disabled)
|
|
{
|
|
itr->second->disabled = disabled;
|
|
if(itr->second->state != PLAYERSPELL_NEW)
|
|
itr->second->state = PLAYERSPELL_CHANGED;
|
|
}
|
|
else
|
|
{
|
|
if(itr->second->state == PLAYERSPELL_NEW)
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr);
|
|
}
|
|
else
|
|
itr->second->state = PLAYERSPELL_REMOVED;
|
|
}
|
|
|
|
RemoveAurasDueToSpell(spell_id);
|
|
|
|
// remove pet auras
|
|
for(int i = 0; i < 3; ++i)
|
|
if(PetAura const* petSpell = spellmgr.GetPetAura(spell_id, i))
|
|
RemovePetAura(petSpell);
|
|
|
|
// free talent points
|
|
uint32 talentCosts = GetTalentSpellCost(spell_id);
|
|
if(talentCosts > 0)
|
|
{
|
|
if(talentCosts < m_usedTalentCount)
|
|
m_usedTalentCount -= talentCosts;
|
|
else
|
|
m_usedTalentCount = 0;
|
|
}
|
|
|
|
// update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning)
|
|
if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id))
|
|
{
|
|
uint32 freeProfs = GetFreePrimaryProfessionPoints()+1;
|
|
if(freeProfs <= sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
|
|
SetFreePrimaryProfessions(freeProfs);
|
|
}
|
|
|
|
// remove dependent skill
|
|
SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id);
|
|
if(spellLearnSkill)
|
|
{
|
|
uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id);
|
|
if(!prev_spell) // first rank, remove skill
|
|
SetSkill(spellLearnSkill->skill,0,0);
|
|
else
|
|
{
|
|
// search prev. skill setting by spell ranks chain
|
|
SpellLearnSkillNode const* prevSkill = spellmgr.GetSpellLearnSkill(prev_spell);
|
|
while(!prevSkill && prev_spell)
|
|
{
|
|
prev_spell = spellmgr.GetPrevSpellInChain(prev_spell);
|
|
prevSkill = spellmgr.GetSpellLearnSkill(spellmgr.GetFirstSpellInChain(prev_spell));
|
|
}
|
|
|
|
if (!prevSkill) // not found prev skill setting, remove skill
|
|
SetSkill(spellLearnSkill->skill,0,0);
|
|
else // set to prev. skill setting values
|
|
{
|
|
uint32 skill_value = GetPureSkillValue(prevSkill->skill);
|
|
uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill);
|
|
|
|
if (skill_value > prevSkill->value)
|
|
skill_value = prevSkill->value;
|
|
|
|
uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue;
|
|
|
|
if (skill_max_value > new_skill_max_value)
|
|
skill_max_value = new_skill_max_value;
|
|
|
|
SetSkill(prevSkill->skill,skill_value,skill_max_value);
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
// not ranked skills
|
|
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
|
|
|
|
for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
|
|
if (!pSkill)
|
|
continue;
|
|
|
|
if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL &&
|
|
pSkill->categoryId != SKILL_CATEGORY_CLASS ||// not unlearn class skills (spellbook/talent pages)
|
|
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
|
|
(pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 )
|
|
{
|
|
// not reset skills for professions and racial abilities
|
|
if ((pSkill->categoryId==SKILL_CATEGORY_SECONDARY || pSkill->categoryId==SKILL_CATEGORY_PROFESSION) &&
|
|
(IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask!=0))
|
|
continue;
|
|
|
|
SetSkill(pSkill->id, 0, 0 );
|
|
}
|
|
}
|
|
}
|
|
|
|
// remove dependent spells
|
|
SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id);
|
|
|
|
for(SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
|
|
removeSpell(itr2->second.spell, disabled);
|
|
|
|
// activate lesser rank in spellbook/action bar, and cast it if need
|
|
bool prev_activate = false;
|
|
|
|
if (uint32 prev_id = spellmgr.GetPrevSpellInChain (spell_id))
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
|
|
|
|
// if talent then lesser rank also talent and need learn
|
|
if (talentCosts)
|
|
{
|
|
if(learn_low_rank)
|
|
learnSpell (prev_id,false);
|
|
}
|
|
// if ranked non-stackable spell: need activate lesser rank and update dendence state
|
|
else if (cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
|
|
{
|
|
// need manually update dependence state (learn spell ignore like attempts)
|
|
PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id);
|
|
if (prev_itr != m_spells.end())
|
|
{
|
|
if (prev_itr->second->dependent != cur_dependent)
|
|
{
|
|
prev_itr->second->dependent = cur_dependent;
|
|
if (prev_itr->second->state != PLAYERSPELL_NEW)
|
|
prev_itr->second->state = PLAYERSPELL_CHANGED;
|
|
}
|
|
|
|
// now re-learn if need re-activate
|
|
if (cur_active && !prev_itr->second->active && learn_low_rank)
|
|
{
|
|
if (addSpell(prev_id,true,false,prev_itr->second->dependent,prev_itr->second->disabled))
|
|
{
|
|
// downgrade spell ranks in spellbook and action bar
|
|
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
|
|
data << uint32(spell_id);
|
|
data << uint32(prev_id);
|
|
GetSession()->SendPacket( &data );
|
|
prev_activate = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// remove from spell book if not replaced by lesser rank
|
|
if(!prev_activate)
|
|
{
|
|
WorldPacket data(SMSG_REMOVED_SPELL, 4);
|
|
data << uint32(spell_id);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */ )
|
|
{
|
|
m_spellCooldowns.erase(spell_id);
|
|
|
|
if(update)
|
|
SendClearCooldown(spell_id, this);
|
|
}
|
|
|
|
void Player::RemoveSpellCategoryCooldown(uint32 cat, bool update /* = false */)
|
|
{
|
|
SpellCategoryStore::const_iterator ct = sSpellCategoryStore.find(cat);
|
|
if (ct == sSpellCategoryStore.end())
|
|
return;
|
|
|
|
const SpellCategorySet& ct_set = ct->second;
|
|
for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end();)
|
|
{
|
|
if (ct_set.find(i->first) != ct_set.end())
|
|
RemoveSpellCooldown((i++)->first, update);
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveArenaSpellCooldowns()
|
|
{
|
|
// remove cooldowns on spells that has < 15 min CD
|
|
SpellCooldowns::iterator itr, next;
|
|
// iterate spell cooldowns
|
|
for(itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
SpellEntry const * entry = sSpellStore.LookupEntry(itr->first);
|
|
// check if spellentry is present and if the cooldown is less than 15 mins
|
|
if( entry &&
|
|
entry->RecoveryTime <= 15 * MINUTE * IN_MILISECONDS &&
|
|
entry->CategoryRecoveryTime <= 15 * MINUTE * IN_MILISECONDS )
|
|
{
|
|
// remove & notify
|
|
RemoveSpellCooldown(itr->first, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveAllSpellCooldown()
|
|
{
|
|
if(!m_spellCooldowns.empty())
|
|
{
|
|
for(SpellCooldowns::const_iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end(); ++itr)
|
|
SendClearCooldown(itr->first, this);
|
|
|
|
m_spellCooldowns.clear();
|
|
}
|
|
}
|
|
|
|
void Player::_LoadSpellCooldowns(QueryResult *result)
|
|
{
|
|
// some cooldowns can be already set at aura loading...
|
|
|
|
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow());
|
|
|
|
if(result)
|
|
{
|
|
time_t curTime = time(NULL);
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 spell_id = fields[0].GetUInt32();
|
|
uint32 item_id = fields[1].GetUInt32();
|
|
time_t db_time = (time_t)fields[2].GetUInt64();
|
|
|
|
if(!sSpellStore.LookupEntry(spell_id))
|
|
{
|
|
sLog.outError("Player %u has unknown spell %u in `character_spell_cooldown`, skipping.",GetGUIDLow(),spell_id);
|
|
continue;
|
|
}
|
|
|
|
// skip outdated cooldown
|
|
if(db_time <= curTime)
|
|
continue;
|
|
|
|
AddSpellCooldown(spell_id, item_id, db_time);
|
|
|
|
sLog.outDebug("Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime));
|
|
}
|
|
while( result->NextRow() );
|
|
|
|
delete result;
|
|
}
|
|
}
|
|
|
|
void Player::_SaveSpellCooldowns()
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow());
|
|
|
|
time_t curTime = time(NULL);
|
|
time_t infTime = curTime + infinityCooldownDelayCheck;
|
|
|
|
// remove outdated and save active
|
|
for(SpellCooldowns::iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end();)
|
|
{
|
|
if(itr->second.end <= curTime)
|
|
m_spellCooldowns.erase(itr++);
|
|
else if(itr->second.end <= infTime) // not save locked cooldowns, it will be reset or set at reload
|
|
{
|
|
CharacterDatabase.PExecute("INSERT INTO character_spell_cooldown (guid,spell,item,time) VALUES ('%u', '%u', '%u', '" UI64FMTD "')", GetGUIDLow(), itr->first, itr->second.itemid, uint64(itr->second.end));
|
|
++itr;
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
uint32 Player::resetTalentsCost() const
|
|
{
|
|
// The first time reset costs 1 gold
|
|
if(m_resetTalentsCost < 1*GOLD)
|
|
return 1*GOLD;
|
|
// then 5 gold
|
|
else if(m_resetTalentsCost < 5*GOLD)
|
|
return 5*GOLD;
|
|
// After that it increases in increments of 5 gold
|
|
else if(m_resetTalentsCost < 10*GOLD)
|
|
return 10*GOLD;
|
|
else
|
|
{
|
|
uint32 months = (sWorld.GetGameTime() - m_resetTalentsTime)/MONTH;
|
|
if(months > 0)
|
|
{
|
|
// This cost will be reduced by a rate of 5 gold per month
|
|
int32 new_cost = int32(m_resetTalentsCost) - 5*GOLD*months;
|
|
// to a minimum of 10 gold.
|
|
return (new_cost < 10*GOLD ? 10*GOLD : new_cost);
|
|
}
|
|
else
|
|
{
|
|
// After that it increases in increments of 5 gold
|
|
int32 new_cost = m_resetTalentsCost + 5*GOLD;
|
|
// until it hits a cap of 50 gold.
|
|
if(new_cost > 50*GOLD)
|
|
new_cost = 50*GOLD;
|
|
return new_cost;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::resetTalents(bool no_cost)
|
|
{
|
|
// not need after this call
|
|
if(HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
|
|
RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS,true);
|
|
|
|
uint32 talentPointsForLevel = CalculateTalentsPoints();
|
|
|
|
if (m_usedTalentCount == 0)
|
|
{
|
|
SetFreeTalentPoints(talentPointsForLevel);
|
|
return false;
|
|
}
|
|
|
|
uint32 cost = 0;
|
|
|
|
if(!no_cost)
|
|
{
|
|
cost = resetTalentsCost();
|
|
|
|
if (GetMoney() < cost)
|
|
{
|
|
SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
|
|
|
|
if (!talentInfo) continue;
|
|
|
|
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
|
|
|
|
if(!talentTabInfo)
|
|
continue;
|
|
|
|
// unlearn only talents for character class
|
|
// some spell learned by one class as normal spells or know at creation but another class learn it as talent,
|
|
// to prevent unexpected lost normal learned spell skip another class talents
|
|
if( (getClassMask() & talentTabInfo->ClassMask) == 0 )
|
|
continue;
|
|
|
|
for (int j = 0; j < MAX_TALENT_RANK; ++j)
|
|
{
|
|
for(PlayerSpellMap::iterator itr = GetSpellMap().begin(); itr != GetSpellMap().end();)
|
|
{
|
|
if(itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// remove learned spells (all ranks)
|
|
uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr->first);
|
|
|
|
// unlearn if first rank is talent or learned by talent
|
|
if (itrFirstId == talentInfo->RankID[j])
|
|
{
|
|
removeSpell(itr->first,!IsPassiveSpell(itr->first),false);
|
|
itr = GetSpellMap().begin();
|
|
continue;
|
|
}
|
|
else if (spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
|
|
{
|
|
removeSpell(itr->first,!IsPassiveSpell(itr->first));
|
|
itr = GetSpellMap().begin();
|
|
continue;
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetFreeTalentPoints(talentPointsForLevel);
|
|
|
|
if(!no_cost)
|
|
{
|
|
ModifyMoney(-(int32)cost);
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost);
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1);
|
|
|
|
m_resetTalentsCost = cost;
|
|
m_resetTalentsTime = time(NULL);
|
|
}
|
|
|
|
//FIXME: remove pet before or after unlearn spells? for now after unlearn to allow removing of talent related, pet affecting auras
|
|
RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
|
|
/* when prev line will dropped use next line
|
|
if(Pet* pet = GetPet())
|
|
{
|
|
if(pet->getPetType()==HUNTER_PET && !pet->GetCreatureInfo()->isTameable(CanTameExoticPets()))
|
|
RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
|
|
}
|
|
*/
|
|
|
|
|
|
if(m_canTitanGrip)
|
|
{
|
|
m_canTitanGrip = false;
|
|
if(sWorld.getConfig(CONFIG_OFFHAND_CHECK_AT_TALENTS_RESET))
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Mail* Player::GetMail(uint32 id)
|
|
{
|
|
for(PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
if ((*itr)->messageID == id)
|
|
{
|
|
return (*itr);
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Player::_SetCreateBits(UpdateMask *updateMask, Player *target) const
|
|
{
|
|
if(target == this)
|
|
{
|
|
Object::_SetCreateBits(updateMask, target);
|
|
}
|
|
else
|
|
{
|
|
for(uint16 index = 0; index < m_valuesCount; index++)
|
|
{
|
|
if(GetUInt32Value(index) != 0 && updateVisualBits.GetBit(index))
|
|
updateMask->SetBit(index);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SetUpdateBits(UpdateMask *updateMask, Player *target) const
|
|
{
|
|
if(target == this)
|
|
{
|
|
Object::_SetUpdateBits(updateMask, target);
|
|
}
|
|
else
|
|
{
|
|
Object::_SetUpdateBits(updateMask, target);
|
|
*updateMask &= updateVisualBits;
|
|
}
|
|
}
|
|
|
|
void Player::InitVisibleBits()
|
|
{
|
|
updateVisualBits.SetCount(PLAYER_END);
|
|
|
|
updateVisualBits.SetBit(OBJECT_FIELD_GUID);
|
|
updateVisualBits.SetBit(OBJECT_FIELD_TYPE);
|
|
updateVisualBits.SetBit(OBJECT_FIELD_ENTRY);
|
|
updateVisualBits.SetBit(OBJECT_FIELD_SCALE_X);
|
|
updateVisualBits.SetBit(UNIT_FIELD_CHARM + 0);
|
|
updateVisualBits.SetBit(UNIT_FIELD_CHARM + 1);
|
|
updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 0);
|
|
updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 1);
|
|
updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 0);
|
|
updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 1);
|
|
updateVisualBits.SetBit(UNIT_FIELD_TARGET + 0);
|
|
updateVisualBits.SetBit(UNIT_FIELD_TARGET + 1);
|
|
updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 0);
|
|
updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 1);
|
|
updateVisualBits.SetBit(UNIT_FIELD_BYTES_0);
|
|
updateVisualBits.SetBit(UNIT_FIELD_HEALTH);
|
|
updateVisualBits.SetBit(UNIT_FIELD_POWER1);
|
|
updateVisualBits.SetBit(UNIT_FIELD_POWER2);
|
|
updateVisualBits.SetBit(UNIT_FIELD_POWER3);
|
|
updateVisualBits.SetBit(UNIT_FIELD_POWER4);
|
|
updateVisualBits.SetBit(UNIT_FIELD_POWER5);
|
|
updateVisualBits.SetBit(UNIT_FIELD_POWER6);
|
|
updateVisualBits.SetBit(UNIT_FIELD_POWER7);
|
|
updateVisualBits.SetBit(UNIT_FIELD_MAXHEALTH);
|
|
updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER1);
|
|
updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER2);
|
|
updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER3);
|
|
updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER4);
|
|
updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER5);
|
|
updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER6);
|
|
updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER7);
|
|
updateVisualBits.SetBit(UNIT_FIELD_LEVEL);
|
|
updateVisualBits.SetBit(UNIT_FIELD_FACTIONTEMPLATE);
|
|
updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 0);
|
|
updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 1);
|
|
updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 2);
|
|
updateVisualBits.SetBit(UNIT_FIELD_FLAGS);
|
|
updateVisualBits.SetBit(UNIT_FIELD_FLAGS_2);
|
|
updateVisualBits.SetBit(UNIT_FIELD_AURASTATE);
|
|
updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 0);
|
|
updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 1);
|
|
updateVisualBits.SetBit(UNIT_FIELD_BOUNDINGRADIUS);
|
|
updateVisualBits.SetBit(UNIT_FIELD_COMBATREACH);
|
|
updateVisualBits.SetBit(UNIT_FIELD_DISPLAYID);
|
|
updateVisualBits.SetBit(UNIT_FIELD_NATIVEDISPLAYID);
|
|
updateVisualBits.SetBit(UNIT_FIELD_MOUNTDISPLAYID);
|
|
updateVisualBits.SetBit(UNIT_FIELD_BYTES_1);
|
|
updateVisualBits.SetBit(UNIT_FIELD_PETNUMBER);
|
|
updateVisualBits.SetBit(UNIT_FIELD_PET_NAME_TIMESTAMP);
|
|
updateVisualBits.SetBit(UNIT_DYNAMIC_FLAGS);
|
|
updateVisualBits.SetBit(UNIT_CHANNEL_SPELL);
|
|
updateVisualBits.SetBit(UNIT_MOD_CAST_SPEED);
|
|
updateVisualBits.SetBit(UNIT_FIELD_BASE_MANA);
|
|
updateVisualBits.SetBit(UNIT_FIELD_BYTES_2);
|
|
updateVisualBits.SetBit(UNIT_FIELD_HOVERHEIGHT);
|
|
|
|
updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 0);
|
|
updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 1);
|
|
updateVisualBits.SetBit(PLAYER_FLAGS);
|
|
updateVisualBits.SetBit(PLAYER_GUILDID);
|
|
updateVisualBits.SetBit(PLAYER_GUILDRANK);
|
|
updateVisualBits.SetBit(PLAYER_BYTES);
|
|
updateVisualBits.SetBit(PLAYER_BYTES_2);
|
|
updateVisualBits.SetBit(PLAYER_BYTES_3);
|
|
updateVisualBits.SetBit(PLAYER_DUEL_TEAM);
|
|
updateVisualBits.SetBit(PLAYER_GUILD_TIMESTAMP);
|
|
|
|
// PLAYER_QUEST_LOG_x also visible bit on official (but only on party/raid)...
|
|
for(uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += 4)
|
|
updateVisualBits.SetBit(i);
|
|
|
|
// Players visible items are not inventory stuff
|
|
for(uint16 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
uint32 offset = i * 2;
|
|
|
|
// item entry
|
|
updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENTRYID + offset);
|
|
// enchant
|
|
updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + offset);
|
|
}
|
|
|
|
updateVisualBits.SetBit(PLAYER_CHOSEN_TITLE);
|
|
}
|
|
|
|
void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const
|
|
{
|
|
for(int i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if(m_items[i] == NULL)
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer( data, target );
|
|
}
|
|
|
|
if(target == this)
|
|
{
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
if(m_items[i] == NULL)
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer( data, target );
|
|
}
|
|
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
if(m_items[i] == NULL)
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer( data, target );
|
|
}
|
|
}
|
|
|
|
Unit::BuildCreateUpdateBlockForPlayer( data, target );
|
|
}
|
|
|
|
void Player::DestroyForPlayer( Player *target, bool anim ) const
|
|
{
|
|
Unit::DestroyForPlayer( target, anim );
|
|
|
|
for(int i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if(m_items[i] == NULL)
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer( target );
|
|
}
|
|
|
|
if(target == this)
|
|
{
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
if(m_items[i] == NULL)
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer( target );
|
|
}
|
|
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
if(m_items[i] == NULL)
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer( target );
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasSpell(uint32 spell) const
|
|
{
|
|
PlayerSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED &&
|
|
!itr->second->disabled);
|
|
}
|
|
|
|
bool Player::HasActiveSpell(uint32 spell) const
|
|
{
|
|
PlayerSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED &&
|
|
itr->second->active && !itr->second->disabled);
|
|
}
|
|
|
|
TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell) const
|
|
{
|
|
if (!trainer_spell)
|
|
return TRAINER_SPELL_RED;
|
|
|
|
if (!trainer_spell->learnedSpell)
|
|
return TRAINER_SPELL_RED;
|
|
|
|
// known spell
|
|
if(HasSpell(trainer_spell->learnedSpell))
|
|
return TRAINER_SPELL_GRAY;
|
|
|
|
// check race/class requirement
|
|
if(!IsSpellFitByClassAndRace(trainer_spell->learnedSpell))
|
|
return TRAINER_SPELL_RED;
|
|
|
|
// check level requirement
|
|
if(getLevel() < trainer_spell->reqLevel)
|
|
return TRAINER_SPELL_RED;
|
|
|
|
if(SpellChainNode const* spell_chain = spellmgr.GetSpellChainNode(trainer_spell->learnedSpell))
|
|
{
|
|
// check prev.rank requirement
|
|
if(spell_chain->prev && !HasSpell(spell_chain->prev))
|
|
return TRAINER_SPELL_RED;
|
|
|
|
// check additional spell requirement
|
|
if(spell_chain->req && !HasSpell(spell_chain->req))
|
|
return TRAINER_SPELL_RED;
|
|
}
|
|
|
|
// check skill requirement
|
|
if(trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue)
|
|
return TRAINER_SPELL_RED;
|
|
|
|
// exist, already checked at loading
|
|
SpellEntry const* spell = sSpellStore.LookupEntry(trainer_spell->learnedSpell);
|
|
|
|
// secondary prof. or not prof. spell
|
|
uint32 skill = spell->EffectMiscValue[1];
|
|
|
|
if(spell->Effect[1] != SPELL_EFFECT_SKILL || !IsPrimaryProfessionSkill(skill))
|
|
return TRAINER_SPELL_GREEN;
|
|
|
|
// check primary prof. limit
|
|
if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell->Id) && GetFreePrimaryProfessionPoints() == 0)
|
|
return TRAINER_SPELL_GREEN_DISABLED;
|
|
|
|
return TRAINER_SPELL_GREEN;
|
|
}
|
|
|
|
void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars)
|
|
{
|
|
uint32 guid = GUID_LOPART(playerguid);
|
|
|
|
// convert corpse to bones if exist (to prevent exiting Corpse in World without DB entry)
|
|
// bones will be deleted by corpse/bones deleting thread shortly
|
|
ObjectAccessor::Instance().ConvertCorpseForPlayer(playerguid);
|
|
|
|
// remove from guild
|
|
uint32 guildId = GetGuildIdFromDB(playerguid);
|
|
if(guildId != 0)
|
|
{
|
|
Guild* guild = objmgr.GetGuildById(guildId);
|
|
if(guild)
|
|
guild->DelMember(guid);
|
|
}
|
|
|
|
// remove from arena teams
|
|
LeaveAllArenaTeams(playerguid);
|
|
|
|
// the player was uninvited already on logout so just remove from group
|
|
QueryResult *resultGroup = CharacterDatabase.PQuery("SELECT leaderGuid FROM group_member WHERE memberGuid='%u'", guid);
|
|
if(resultGroup)
|
|
{
|
|
uint64 leaderGuid = MAKE_NEW_GUID((*resultGroup)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
|
|
delete resultGroup;
|
|
Group* group = objmgr.GetGroupByLeader(leaderGuid);
|
|
if(group)
|
|
{
|
|
RemoveFromGroup(group, playerguid);
|
|
}
|
|
}
|
|
|
|
// remove signs from petitions (also remove petitions if owner);
|
|
RemovePetitionsAndSigns(playerguid, 10);
|
|
|
|
// return back all mails with COD and Item 0 1 2 3 4 5 6
|
|
QueryResult *resultMail = CharacterDatabase.PQuery("SELECT id,mailTemplateId,sender,subject,itemTextId,money,has_items FROM mail WHERE receiver='%u' AND has_items<>0 AND cod<>0", guid);
|
|
if(resultMail)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = resultMail->Fetch();
|
|
|
|
uint32 mail_id = fields[0].GetUInt32();
|
|
uint16 mailTemplateId= fields[1].GetUInt16();
|
|
uint32 sender = fields[2].GetUInt32();
|
|
std::string subject = fields[3].GetCppString();
|
|
uint32 itemTextId = fields[4].GetUInt32();
|
|
uint32 money = fields[5].GetUInt32();
|
|
bool has_items = fields[6].GetBool();
|
|
|
|
//we can return mail now
|
|
//so firstly delete the old one
|
|
CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mail_id);
|
|
|
|
MailItemsInfo mi;
|
|
if(has_items)
|
|
{
|
|
// data needs to be at first place for Item::LoadFromDB
|
|
QueryResult *resultItems = CharacterDatabase.PQuery("SELECT data,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id);
|
|
if(resultItems)
|
|
{
|
|
do
|
|
{
|
|
Field *fields2 = resultItems->Fetch();
|
|
|
|
uint32 item_guidlow = fields2[1].GetUInt32();
|
|
uint32 item_template = fields2[2].GetUInt32();
|
|
|
|
ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_template);
|
|
if(!itemProto)
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guidlow);
|
|
continue;
|
|
}
|
|
|
|
Item *pItem = NewItemOrBag(itemProto);
|
|
if(!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),resultItems))
|
|
{
|
|
pItem->FSetState(ITEM_REMOVED);
|
|
pItem->SaveToDB(); // it also deletes item object !
|
|
continue;
|
|
}
|
|
|
|
mi.AddItem(item_guidlow, item_template, pItem);
|
|
}
|
|
while (resultItems->NextRow());
|
|
|
|
delete resultItems;
|
|
}
|
|
}
|
|
|
|
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id);
|
|
|
|
uint32 pl_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
|
|
|
|
WorldSession::SendReturnToSender(MAIL_NORMAL, pl_account, guid, sender, subject, itemTextId, &mi, money, mailTemplateId);
|
|
}
|
|
while (resultMail->NextRow());
|
|
|
|
delete resultMail;
|
|
}
|
|
|
|
// unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
|
|
// Get guids of character's pets, will deleted in transaction
|
|
QueryResult *resultPets = CharacterDatabase.PQuery("SELECT id FROM character_pet WHERE owner = '%u'",guid);
|
|
|
|
// NOW we can finally clear other DB data related to character
|
|
CharacterDatabase.BeginTransaction();
|
|
if (resultPets)
|
|
{
|
|
do
|
|
{
|
|
Field *fields3 = resultPets->Fetch();
|
|
uint32 petguidlow = fields3[0].GetUInt32();
|
|
Pet::DeleteFromDB(petguidlow);
|
|
} while (resultPets->NextRow());
|
|
delete resultPets;
|
|
}
|
|
|
|
CharacterDatabase.PExecute("DELETE FROM characters WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_homebind WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM group_instance WHERE leaderGuid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_queststatus WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_reputation WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE owner_guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' OR friend='%u'",guid,guid);
|
|
CharacterDatabase.PExecute("DELETE FROM mail WHERE receiver = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE receiver = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE guid = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE PlayerGuid1 = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE PlayerGuid2 = '%u'",guid);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE PlayerGuid = '%u'",guid);
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
//loginDatabase.PExecute("UPDATE realmcharacters SET numchars = numchars - 1 WHERE acctid = %d AND realmid = %d", accountId, realmID);
|
|
if(updateRealmChars) sWorld.UpdateRealmCharCount(accountId);
|
|
}
|
|
|
|
void Player::SetMovement(PlayerMovementType pType)
|
|
{
|
|
WorldPacket data;
|
|
switch(pType)
|
|
{
|
|
case MOVE_ROOT: data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size()+4); break;
|
|
case MOVE_UNROOT: data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size()+4); break;
|
|
case MOVE_WATER_WALK: data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size()+4); break;
|
|
case MOVE_LAND_WALK: data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size()+4); break;
|
|
default:
|
|
sLog.outError("Player::SetMovement: Unsupported move type (%d), data not sent to client.",pType);
|
|
return;
|
|
}
|
|
data.append(GetPackGUID());
|
|
data << uint32(0);
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
/* Preconditions:
|
|
- a resurrectable corpse must not be loaded for the player (only bones)
|
|
- the player must be in world
|
|
*/
|
|
void Player::BuildPlayerRepop()
|
|
{
|
|
WorldPacket data(SMSG_PRE_RESURRECT, GetPackGUID().size());
|
|
data.append(GetPackGUID());
|
|
GetSession()->SendPacket(&data);
|
|
|
|
if(getRace() == RACE_NIGHTELF)
|
|
CastSpell(this, 20584, true); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
|
|
CastSpell(this, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
|
|
|
|
// there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK
|
|
// there must be SMSG.STOP_MIRROR_TIMER
|
|
// there we must send 888 opcode
|
|
|
|
// the player cannot have a corpse already, only bones which are not returned by GetCorpse
|
|
if(GetCorpse())
|
|
{
|
|
sLog.outError("BuildPlayerRepop: player %s(%d) already has a corpse", GetName(), GetGUIDLow());
|
|
assert(false);
|
|
}
|
|
|
|
// create a corpse and place it at the player's location
|
|
CreateCorpse();
|
|
Corpse *corpse = GetCorpse();
|
|
if(!corpse)
|
|
{
|
|
sLog.outError("Error creating corpse for Player %s [%u]", GetName(), GetGUIDLow());
|
|
return;
|
|
}
|
|
GetMap()->Add(corpse);
|
|
|
|
// convert player body to ghost
|
|
SetHealth( 1 );
|
|
|
|
SetMovement(MOVE_WATER_WALK);
|
|
if(!GetSession()->isLogingOut())
|
|
SetMovement(MOVE_UNROOT);
|
|
|
|
// BG - remove insignia related
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
|
|
SendCorpseReclaimDelay();
|
|
|
|
// to prevent cheating
|
|
corpse->ResetGhostTime();
|
|
|
|
StopMirrorTimers(); //disable timers(bars)
|
|
|
|
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0); //see radius of death player?
|
|
|
|
// set and clear other
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND);
|
|
}
|
|
|
|
void Player::SendDelayResponse(const uint32 ml_seconds)
|
|
{
|
|
//FIXME: is this delay time arg really need? 50msec by default in code
|
|
WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
|
|
data << (uint32)time(NULL);
|
|
data << (uint32)0;
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::ResurrectPlayer(float restore_percent, bool applySickness)
|
|
{
|
|
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // remove spirit healer position
|
|
data << uint32(-1);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
// speed change, land walk
|
|
|
|
// remove death flag + set aura
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 3, 0x00);
|
|
if(getRace() == RACE_NIGHTELF)
|
|
RemoveAurasDueToSpell(20584); // speed bonuses
|
|
RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
|
|
|
|
setDeathState(ALIVE);
|
|
|
|
SetMovement(MOVE_LAND_WALK);
|
|
SetMovement(MOVE_UNROOT);
|
|
|
|
m_deathTimer = 0;
|
|
|
|
// set health/powers (0- will be set in caller)
|
|
if(restore_percent>0.0f)
|
|
{
|
|
SetHealth(uint32(GetMaxHealth()*restore_percent));
|
|
SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
|
|
SetPower(POWER_RAGE, 0);
|
|
SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
|
|
}
|
|
|
|
// trigger update zone for alive state zone updates
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone,newarea);
|
|
UpdateZone(newzone,newarea);
|
|
|
|
// update visibility
|
|
ObjectAccessor::UpdateVisibilityForPlayer(this);
|
|
|
|
if(!applySickness)
|
|
return;
|
|
|
|
//Characters from level 1-10 are not affected by resurrection sickness.
|
|
//Characters from level 11-19 will suffer from one minute of sickness
|
|
//for each level they are above 10.
|
|
//Characters level 20 and up suffer from ten minutes of sickness.
|
|
int32 startLevel = sWorld.getConfig(CONFIG_DEATH_SICKNESS_LEVEL);
|
|
|
|
if(int32(getLevel()) >= startLevel)
|
|
{
|
|
// set resurrection sickness
|
|
CastSpell(this,SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,true);
|
|
|
|
// not full duration
|
|
if(int32(getLevel()) < startLevel+9)
|
|
{
|
|
int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE;
|
|
|
|
for(int i =0; i < 3; ++i)
|
|
{
|
|
if(Aura* Aur = GetAura(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,i))
|
|
{
|
|
Aur->SetAuraDuration(delta*IN_MILISECONDS);
|
|
Aur->SendAuraUpdate(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::KillPlayer()
|
|
{
|
|
SetMovement(MOVE_ROOT);
|
|
|
|
StopMirrorTimers(); //disable timers(bars)
|
|
|
|
setDeathState(CORPSE);
|
|
//SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP );
|
|
|
|
SetFlag(UNIT_DYNAMIC_FLAGS, 0x00);
|
|
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable());
|
|
|
|
// 6 minutes until repop at graveyard
|
|
m_deathTimer = 6*MINUTE*IN_MILISECONDS;
|
|
|
|
UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
|
|
|
|
// don't create corpse at this moment, player might be falling
|
|
|
|
// update visibility
|
|
ObjectAccessor::UpdateObjectVisibility(this);
|
|
}
|
|
|
|
void Player::CreateCorpse()
|
|
{
|
|
// prevent existence 2 corpse for player
|
|
SpawnCorpseBones();
|
|
|
|
uint32 _uf, _pb, _pb2, _cfb1, _cfb2;
|
|
|
|
Corpse *corpse = new Corpse( (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE );
|
|
SetPvPDeath(false);
|
|
|
|
if(!corpse->Create(objmgr.GenerateLowGuid(HIGHGUID_CORPSE), this))
|
|
{
|
|
delete corpse;
|
|
return;
|
|
}
|
|
|
|
_uf = GetUInt32Value(UNIT_FIELD_BYTES_0);
|
|
_pb = GetUInt32Value(PLAYER_BYTES);
|
|
_pb2 = GetUInt32Value(PLAYER_BYTES_2);
|
|
|
|
uint8 race = (uint8)(_uf);
|
|
uint8 skin = (uint8)(_pb);
|
|
uint8 face = (uint8)(_pb >> 8);
|
|
uint8 hairstyle = (uint8)(_pb >> 16);
|
|
uint8 haircolor = (uint8)(_pb >> 24);
|
|
uint8 facialhair = (uint8)(_pb2);
|
|
|
|
_cfb1 = ((0x00) | (race << 8) | (getGender() << 16) | (skin << 24));
|
|
_cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
|
|
|
|
corpse->SetUInt32Value( CORPSE_FIELD_BYTES_1, _cfb1 );
|
|
corpse->SetUInt32Value( CORPSE_FIELD_BYTES_2, _cfb2 );
|
|
|
|
uint32 flags = CORPSE_FLAG_UNK2;
|
|
if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
|
|
flags |= CORPSE_FLAG_HIDE_HELM;
|
|
if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
|
flags |= CORPSE_FLAG_HIDE_CLOAK;
|
|
if(InBattleGround() && !InArena())
|
|
flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia
|
|
corpse->SetUInt32Value( CORPSE_FIELD_FLAGS, flags );
|
|
|
|
corpse->SetUInt32Value( CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId() );
|
|
|
|
corpse->SetUInt32Value( CORPSE_FIELD_GUILD, GetGuildId() );
|
|
|
|
uint32 iDisplayID;
|
|
uint32 iIventoryType;
|
|
uint32 _cfi;
|
|
for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if(m_items[i])
|
|
{
|
|
iDisplayID = m_items[i]->GetProto()->DisplayInfoID;
|
|
iIventoryType = m_items[i]->GetProto()->InventoryType;
|
|
|
|
_cfi = iDisplayID | (iIventoryType << 24);
|
|
corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi);
|
|
}
|
|
}
|
|
|
|
// we don't SaveToDB for players in battlegrounds so don't do it for corpses either
|
|
const MapEntry *entry = sMapStore.LookupEntry(corpse->GetMapId());
|
|
assert(entry);
|
|
if(entry->map_type != MAP_BATTLEGROUND)
|
|
corpse->SaveToDB();
|
|
|
|
// register for player, but not show
|
|
ObjectAccessor::Instance().AddCorpse(corpse);
|
|
}
|
|
|
|
void Player::SpawnCorpseBones()
|
|
{
|
|
if(ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID()))
|
|
SaveToDB(); // prevent loading as ghost without corpse
|
|
}
|
|
|
|
Corpse* Player::GetCorpse() const
|
|
{
|
|
return ObjectAccessor::Instance().GetCorpseForPlayerGUID(GetGUID());
|
|
}
|
|
|
|
void Player::DurabilityLossAll(double percent, bool inventory)
|
|
{
|
|
for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
DurabilityLoss(pItem,percent);
|
|
|
|
if(inventory)
|
|
{
|
|
// bags not have durability
|
|
// for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
|
|
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
DurabilityLoss(pItem,percent);
|
|
|
|
// keys not have durability
|
|
//for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; ++i)
|
|
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if(Item* pItem = GetItemByPos( i, j ))
|
|
DurabilityLoss(pItem,percent);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityLoss(Item* item, double percent)
|
|
{
|
|
if(!item )
|
|
return;
|
|
|
|
uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
|
|
if(!pMaxDurability)
|
|
return;
|
|
|
|
uint32 pDurabilityLoss = uint32(pMaxDurability*percent);
|
|
|
|
if(pDurabilityLoss < 1 )
|
|
pDurabilityLoss = 1;
|
|
|
|
DurabilityPointsLoss(item,pDurabilityLoss);
|
|
}
|
|
|
|
void Player::DurabilityPointsLossAll(int32 points, bool inventory)
|
|
{
|
|
for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
DurabilityPointsLoss(pItem,points);
|
|
|
|
if(inventory)
|
|
{
|
|
// bags not have durability
|
|
// for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
|
|
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
DurabilityPointsLoss(pItem,points);
|
|
|
|
// keys not have durability
|
|
//for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; ++i)
|
|
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if(Item* pItem = GetItemByPos( i, j ))
|
|
DurabilityPointsLoss(pItem,points);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityPointsLoss(Item* item, int32 points)
|
|
{
|
|
int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
|
|
int32 pNewDurability = pOldDurability - points;
|
|
|
|
if (pNewDurability < 0)
|
|
pNewDurability = 0;
|
|
else if (pNewDurability > pMaxDurability)
|
|
pNewDurability = pMaxDurability;
|
|
|
|
if (pOldDurability != pNewDurability)
|
|
{
|
|
// modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
|
|
if ( pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
|
|
_ApplyItemMods(item,item->GetSlot(), false);
|
|
|
|
item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
|
|
|
|
// modify item stats _after_ restore durability to pass _ApplyItemMods internal check
|
|
if ( pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
|
|
_ApplyItemMods(item,item->GetSlot(), true);
|
|
|
|
item->SetState(ITEM_CHANGED, this);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot)
|
|
{
|
|
if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, slot ))
|
|
DurabilityPointsLoss(pItem,1);
|
|
}
|
|
|
|
uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
|
|
{
|
|
uint32 TotalCost = 0;
|
|
// equipped, backpack, bags itself
|
|
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
TotalCost += DurabilityRepair(( (INVENTORY_SLOT_BAG_0 << 8) | i ),cost,discountMod, guildBank);
|
|
|
|
// bank, buyback and keys not repaired
|
|
|
|
// items in inventory bags
|
|
for(int j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; ++j)
|
|
for(int i = 0; i < MAX_BAG_SIZE; ++i)
|
|
TotalCost += DurabilityRepair(( (j << 8) | i ),cost,discountMod, guildBank);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
|
|
{
|
|
Item* item = GetItemByPos(pos);
|
|
|
|
uint32 TotalCost = 0;
|
|
if(!item)
|
|
return TotalCost;
|
|
|
|
uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
if(!maxDurability)
|
|
return TotalCost;
|
|
|
|
uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
|
|
|
|
if(cost)
|
|
{
|
|
uint32 LostDurability = maxDurability - curDurability;
|
|
if(LostDurability>0)
|
|
{
|
|
ItemPrototype const *ditemProto = item->GetProto();
|
|
|
|
DurabilityCostsEntry const *dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
|
|
if(!dcost)
|
|
{
|
|
sLog.outError("RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 dQualitymodEntryId = (ditemProto->Quality+1)*2;
|
|
DurabilityQualityEntry const *dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
|
|
if(!dQualitymodEntry)
|
|
{
|
|
sLog.outError("RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class,ditemProto->SubClass)];
|
|
uint32 costs = uint32(LostDurability*dmultiplier*double(dQualitymodEntry->quality_mod));
|
|
|
|
costs = uint32(costs * discountMod);
|
|
|
|
if (costs==0) //fix for ITEM_QUALITY_ARTIFACT
|
|
costs = 1;
|
|
|
|
if (guildBank)
|
|
{
|
|
if (GetGuildId()==0)
|
|
{
|
|
DEBUG_LOG("You are not member of a guild");
|
|
return TotalCost;
|
|
}
|
|
|
|
Guild *pGuild = objmgr.GetGuildById(GetGuildId());
|
|
if (!pGuild)
|
|
return TotalCost;
|
|
|
|
if (!pGuild->HasRankRight(GetRank(), GR_RIGHT_WITHDRAW_REPAIR))
|
|
{
|
|
DEBUG_LOG("You do not have rights to withdraw for repairs");
|
|
return TotalCost;
|
|
}
|
|
|
|
if (pGuild->GetMemberMoneyWithdrawRem(GetGUIDLow()) < costs)
|
|
{
|
|
DEBUG_LOG("You do not have enough money withdraw amount remaining");
|
|
return TotalCost;
|
|
}
|
|
|
|
if (pGuild->GetGuildBankMoney() < costs)
|
|
{
|
|
DEBUG_LOG("There is not enough money in bank");
|
|
return TotalCost;
|
|
}
|
|
|
|
pGuild->MemberMoneyWithdraw(costs, GetGUIDLow());
|
|
TotalCost = costs;
|
|
}
|
|
else if (GetMoney() < costs)
|
|
{
|
|
DEBUG_LOG("You do not have enough money");
|
|
return TotalCost;
|
|
}
|
|
else
|
|
ModifyMoney( -int32(costs) );
|
|
}
|
|
}
|
|
|
|
item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
|
|
// reapply mods for total broken and repaired item if equipped
|
|
if(IsEquipmentPos(pos) && !curDurability)
|
|
_ApplyItemMods(item,pos & 255, true);
|
|
return TotalCost;
|
|
}
|
|
|
|
void Player::RepopAtGraveyard()
|
|
{
|
|
// note: this can be called also when the player is alive
|
|
// for example from WorldSession::HandleMovementOpcodes
|
|
|
|
AreaTableEntry const *zone = GetAreaEntryByAreaID(GetAreaId());
|
|
|
|
// Such zones are considered unreachable as a ghost and the player must be automatically revived
|
|
if(!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY || GetTransport())
|
|
{
|
|
ResurrectPlayer(0.5f);
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
WorldSafeLocsEntry const *ClosestGrave = NULL;
|
|
|
|
// Special handle for battleground maps
|
|
if( BattleGround *bg = GetBattleGround() )
|
|
ClosestGrave = bg->GetClosestGraveYard(this);
|
|
else
|
|
ClosestGrave = objmgr.GetClosestGraveYard( GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam() );
|
|
|
|
// stop countdown until repop
|
|
m_deathTimer = 0;
|
|
|
|
// if no grave found, stay at the current location
|
|
// and don't show spirit healer location
|
|
if(ClosestGrave)
|
|
{
|
|
TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
|
|
if(isDead()) // not send if alive, because it used in TeleportTo()
|
|
{
|
|
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // show spirit healer position on minimap
|
|
data << ClosestGrave->map_id;
|
|
data << ClosestGrave->x;
|
|
data << ClosestGrave->y;
|
|
data << ClosestGrave->z;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::JoinedChannel(Channel *c)
|
|
{
|
|
m_channels.push_back(c);
|
|
}
|
|
|
|
void Player::LeftChannel(Channel *c)
|
|
{
|
|
m_channels.remove(c);
|
|
}
|
|
|
|
void Player::CleanupChannels()
|
|
{
|
|
while(!m_channels.empty())
|
|
{
|
|
Channel* ch = *m_channels.begin();
|
|
m_channels.erase(m_channels.begin()); // remove from player's channel list
|
|
ch->Leave(GetGUID(), false); // not send to client, not remove from player's channel list
|
|
if (ChannelMgr* cMgr = channelMgr(GetTeam()))
|
|
cMgr->LeftChannel(ch->GetName()); // deleted channel if empty
|
|
|
|
}
|
|
sLog.outDebug("Player: channels cleaned up!");
|
|
}
|
|
|
|
void Player::UpdateLocalChannels(uint32 newZone )
|
|
{
|
|
if(m_channels.empty())
|
|
return;
|
|
|
|
AreaTableEntry const* current_zone = GetAreaEntryByAreaID(newZone);
|
|
if(!current_zone)
|
|
return;
|
|
|
|
ChannelMgr* cMgr = channelMgr(GetTeam());
|
|
if(!cMgr)
|
|
return;
|
|
|
|
std::string current_zone_name = current_zone->area_name[GetSession()->GetSessionDbcLocale()];
|
|
|
|
for(JoinedChannelsList::iterator i = m_channels.begin(), next; i != m_channels.end(); i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
// skip non built-in channels
|
|
if(!(*i)->IsConstant())
|
|
continue;
|
|
|
|
ChatChannelsEntry const* ch = GetChannelEntryFor((*i)->GetChannelId());
|
|
if(!ch)
|
|
continue;
|
|
|
|
if((ch->flags & 4) == 4) // global channel without zone name in pattern
|
|
continue;
|
|
|
|
// new channel
|
|
char new_channel_name_buf[100];
|
|
snprintf(new_channel_name_buf,100,ch->pattern[m_session->GetSessionDbcLocale()],current_zone_name.c_str());
|
|
Channel* new_channel = cMgr->GetJoinChannel(new_channel_name_buf,ch->ChannelID);
|
|
|
|
if((*i)!=new_channel)
|
|
{
|
|
new_channel->Join(GetGUID(),""); // will output Changed Channel: N. Name
|
|
|
|
// leave old channel
|
|
(*i)->Leave(GetGUID(),false); // not send leave channel, it already replaced at client
|
|
std::string name = (*i)->GetName(); // store name, (*i)erase in LeftChannel
|
|
LeftChannel(*i); // remove from player's channel list
|
|
cMgr->LeftChannel(name); // delete if empty
|
|
}
|
|
}
|
|
sLog.outDebug("Player: channels cleaned up!");
|
|
}
|
|
|
|
void Player::LeaveLFGChannel()
|
|
{
|
|
for(JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i )
|
|
{
|
|
if((*i)->IsLFG())
|
|
{
|
|
(*i)->Leave(GetGUID());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateDefense()
|
|
{
|
|
uint32 defense_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_DEFENSE);
|
|
|
|
if(UpdateSkill(SKILL_DEFENSE,defense_skill_gain))
|
|
{
|
|
// update dependent from defense skill part
|
|
UpdateDefenseBonusesMod();
|
|
}
|
|
}
|
|
|
|
void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
|
|
{
|
|
if(modGroup >= BASEMOD_END || modType >= MOD_END)
|
|
{
|
|
sLog.outError("ERROR in HandleBaseModValue(): non existed BaseModGroup of wrong BaseModType!");
|
|
return;
|
|
}
|
|
|
|
float val = 1.0f;
|
|
|
|
switch(modType)
|
|
{
|
|
case FLAT_MOD:
|
|
m_auraBaseMod[modGroup][modType] += apply ? amount : -amount;
|
|
break;
|
|
case PCT_MOD:
|
|
if(amount <= -100.0f)
|
|
amount = -200.0f;
|
|
|
|
val = (100.0f + amount) / 100.0f;
|
|
m_auraBaseMod[modGroup][modType] *= apply ? val : (1.0f/val);
|
|
break;
|
|
}
|
|
|
|
if(!CanModifyStats())
|
|
return;
|
|
|
|
switch(modGroup)
|
|
{
|
|
case CRIT_PERCENTAGE: UpdateCritPercentage(BASE_ATTACK); break;
|
|
case RANGED_CRIT_PERCENTAGE: UpdateCritPercentage(RANGED_ATTACK); break;
|
|
case OFFHAND_CRIT_PERCENTAGE: UpdateCritPercentage(OFF_ATTACK); break;
|
|
case SHIELD_BLOCK_VALUE: UpdateShieldBlockValue(); break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
|
|
{
|
|
if(modGroup >= BASEMOD_END || modType > MOD_END)
|
|
{
|
|
sLog.outError("trial to access non existed BaseModGroup or wrong BaseModType!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if(modType == PCT_MOD && m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
return m_auraBaseMod[modGroup][modType];
|
|
}
|
|
|
|
float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
|
|
{
|
|
if(modGroup >= BASEMOD_END)
|
|
{
|
|
sLog.outError("wrong BaseModGroup in GetTotalBaseModValue()!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if(m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD];
|
|
}
|
|
|
|
uint32 Player::GetShieldBlockValue() const
|
|
{
|
|
float value = (m_auraBaseMod[SHIELD_BLOCK_VALUE][FLAT_MOD] + GetStat(STAT_STRENGTH) * 0.5f - 10)*m_auraBaseMod[SHIELD_BLOCK_VALUE][PCT_MOD];
|
|
|
|
value = (value < 0) ? 0 : value;
|
|
|
|
return uint32(value);
|
|
}
|
|
|
|
float Player::GetMeleeCritFromAgility()
|
|
{
|
|
uint32 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level>GT_MAX_LEVEL) level = GT_MAX_LEVEL;
|
|
|
|
GtChanceToMeleeCritBaseEntry const *critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass-1);
|
|
GtChanceToMeleeCritEntry const *critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
if (critBase==NULL || critRatio==NULL)
|
|
return 0.0f;
|
|
|
|
float crit=critBase->base + GetStat(STAT_AGILITY)*critRatio->ratio;
|
|
return crit*100.0f;
|
|
}
|
|
|
|
float Player::GetDodgeFromAgility()
|
|
{
|
|
// Table for base dodge values
|
|
float dodge_base[MAX_CLASSES] = {
|
|
0.0075f, // Warrior
|
|
0.00652f, // Paladin
|
|
-0.0545f, // Hunter
|
|
-0.0059f, // Rogue
|
|
0.03183f, // Priest
|
|
0.0114f, // DK
|
|
0.0167f, // Shaman
|
|
0.034575f, // Mage
|
|
0.02011f, // Warlock
|
|
0.0f, // ??
|
|
-0.0187f // Druid
|
|
};
|
|
// Crit/agility to dodge/agility coefficient multipliers
|
|
float crit_to_dodge[MAX_CLASSES] = {
|
|
1.1f, // Warrior
|
|
1.0f, // Paladin
|
|
1.6f, // Hunter
|
|
2.0f, // Rogue
|
|
1.0f, // Priest
|
|
1.0f, // DK?
|
|
1.0f, // Shaman
|
|
1.0f, // Mage
|
|
1.0f, // Warlock
|
|
0.0f, // ??
|
|
1.7f // Druid
|
|
};
|
|
|
|
uint32 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level>GT_MAX_LEVEL) level = GT_MAX_LEVEL;
|
|
|
|
// Dodge per agility for most classes equal crit per agility (but for some classes need apply some multiplier)
|
|
GtChanceToMeleeCritEntry const *dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
if (dodgeRatio==NULL || pclass > MAX_CLASSES)
|
|
return 0.0f;
|
|
|
|
float dodge=dodge_base[pclass-1] + GetStat(STAT_AGILITY) * dodgeRatio->ratio * crit_to_dodge[pclass-1];
|
|
return dodge*100.0f;
|
|
}
|
|
|
|
float Player::GetSpellCritFromIntellect()
|
|
{
|
|
uint32 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level>GT_MAX_LEVEL) level = GT_MAX_LEVEL;
|
|
|
|
GtChanceToSpellCritBaseEntry const *critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass-1);
|
|
GtChanceToSpellCritEntry const *critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
if (critBase==NULL || critRatio==NULL)
|
|
return 0.0f;
|
|
|
|
float crit=critBase->base + GetStat(STAT_INTELLECT)*critRatio->ratio;
|
|
return crit*100.0f;
|
|
}
|
|
|
|
float Player::GetRatingCoefficient(CombatRating cr) const
|
|
{
|
|
uint32 level = getLevel();
|
|
|
|
if (level>GT_MAX_LEVEL) level = GT_MAX_LEVEL;
|
|
|
|
GtCombatRatingsEntry const *Rating = sGtCombatRatingsStore.LookupEntry(cr*GT_MAX_LEVEL+level-1);
|
|
if (Rating == NULL)
|
|
return 1.0f; // By default use minimum coefficient (not must be called)
|
|
|
|
return Rating->ratio;
|
|
}
|
|
|
|
float Player::GetRatingBonusValue(CombatRating cr) const
|
|
{
|
|
return float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) / GetRatingCoefficient(cr);
|
|
}
|
|
|
|
uint32 Player::GetMeleeCritDamageReduction(uint32 damage) const
|
|
{
|
|
float melee = GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*2.2f;
|
|
if (melee>33.0f) melee = 33.0f;
|
|
return uint32 (melee * damage /100.0f);
|
|
}
|
|
|
|
uint32 Player::GetRangedCritDamageReduction(uint32 damage) const
|
|
{
|
|
float ranged = GetRatingBonusValue(CR_CRIT_TAKEN_RANGED)*2.2f;
|
|
if (ranged>33.0f) ranged=33.0f;
|
|
return uint32 (ranged * damage /100.0f);
|
|
}
|
|
|
|
uint32 Player::GetSpellCritDamageReduction(uint32 damage) const
|
|
{
|
|
float spell = GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2.2f;
|
|
// In wow script resilience limited to 33%
|
|
if (spell>33.0f)
|
|
spell = 33.0f;
|
|
return uint32 (spell * damage / 100.0f);
|
|
}
|
|
|
|
uint32 Player::GetDotDamageReduction(uint32 damage) const
|
|
{
|
|
float spellDot = GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
|
|
// Dot resilience not limited (limit it by 100%)
|
|
if (spellDot > 100.0f)
|
|
spellDot = 100.0f;
|
|
return uint32 (spellDot * damage / 100.0f);
|
|
}
|
|
|
|
float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
|
|
{
|
|
switch (attType)
|
|
{
|
|
case BASE_ATTACK:
|
|
return GetUInt32Value(PLAYER_EXPERTISE) / 4.0f;
|
|
case OFF_ATTACK:
|
|
return GetUInt32Value(PLAYER_OFFHAND_EXPERTISE) / 4.0f;
|
|
default:
|
|
break;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
float Player::OCTRegenHPPerSpirit()
|
|
{
|
|
uint32 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level>GT_MAX_LEVEL) level = GT_MAX_LEVEL;
|
|
|
|
GtOCTRegenHPEntry const *baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
GtRegenHPPerSptEntry const *moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
if (baseRatio==NULL || moreRatio==NULL)
|
|
return 0.0f;
|
|
|
|
// Formula from PaperDollFrame script
|
|
float spirit = GetStat(STAT_SPIRIT);
|
|
float baseSpirit = spirit;
|
|
if (baseSpirit>50) baseSpirit = 50;
|
|
float moreSpirit = spirit - baseSpirit;
|
|
float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio;
|
|
return regen;
|
|
}
|
|
|
|
float Player::OCTRegenMPPerSpirit()
|
|
{
|
|
uint32 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level>GT_MAX_LEVEL) level = GT_MAX_LEVEL;
|
|
|
|
// GtOCTRegenMPEntry const *baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
GtRegenMPPerSptEntry const *moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
if (moreRatio==NULL)
|
|
return 0.0f;
|
|
|
|
// Formula get from PaperDollFrame script
|
|
float spirit = GetStat(STAT_SPIRIT);
|
|
float regen = spirit * moreRatio->ratio;
|
|
return regen;
|
|
}
|
|
|
|
void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
|
|
{
|
|
m_baseRatingValue[cr]+=(apply ? value : -value);
|
|
|
|
int32 amount = uint32(m_baseRatingValue[cr]);
|
|
// Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT
|
|
// stat used stored in miscValueB for this aura
|
|
AuraList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT);
|
|
for(AuraList::const_iterator i = modRatingFromStat.begin();i != modRatingFromStat.end(); ++i)
|
|
if ((*i)->GetMiscValue() & (1<<cr))
|
|
amount += int32(GetStat(Stats((*i)->GetMiscBValue())) * (*i)->GetModifier()->m_amount / 100.0f);
|
|
if (amount < 0)
|
|
amount = 0;
|
|
SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr, uint32(amount));
|
|
|
|
float RatingCoeffecient = GetRatingCoefficient(cr);
|
|
float RatingChange = 0.0f;
|
|
|
|
bool affectStats = CanModifyStats();
|
|
|
|
switch (cr)
|
|
{
|
|
case CR_WEAPON_SKILL: // Implemented in Unit::RollMeleeOutcomeAgainst
|
|
case CR_DEFENSE_SKILL:
|
|
UpdateDefenseBonusesMod();
|
|
break;
|
|
case CR_DODGE:
|
|
UpdateDodgePercentage();
|
|
break;
|
|
case CR_PARRY:
|
|
UpdateParryPercentage();
|
|
break;
|
|
case CR_BLOCK:
|
|
UpdateBlockPercentage();
|
|
break;
|
|
case CR_HIT_MELEE:
|
|
UpdateMeleeHitChances();
|
|
break;
|
|
case CR_HIT_RANGED:
|
|
UpdateRangedHitChances();
|
|
break;
|
|
case CR_HIT_SPELL:
|
|
UpdateSpellHitChances();
|
|
break;
|
|
case CR_CRIT_MELEE:
|
|
if(affectStats)
|
|
{
|
|
UpdateCritPercentage(BASE_ATTACK);
|
|
UpdateCritPercentage(OFF_ATTACK);
|
|
}
|
|
break;
|
|
case CR_CRIT_RANGED:
|
|
if(affectStats)
|
|
UpdateCritPercentage(RANGED_ATTACK);
|
|
break;
|
|
case CR_CRIT_SPELL:
|
|
if(affectStats)
|
|
UpdateAllSpellCritChances();
|
|
break;
|
|
case CR_HIT_TAKEN_MELEE: // Implemented in Unit::MeleeMissChanceCalc
|
|
case CR_HIT_TAKEN_RANGED:
|
|
break;
|
|
case CR_HIT_TAKEN_SPELL: // Implemented in Unit::MagicSpellHitResult
|
|
break;
|
|
case CR_CRIT_TAKEN_MELEE: // Implemented in Unit::RollMeleeOutcomeAgainst (only for chance to crit)
|
|
case CR_CRIT_TAKEN_RANGED:
|
|
break;
|
|
case CR_CRIT_TAKEN_SPELL: // Implemented in Unit::SpellCriticalBonus (only for chance to crit)
|
|
break;
|
|
case CR_HASTE_MELEE:
|
|
RatingChange = value / RatingCoeffecient;
|
|
ApplyAttackTimePercentMod(BASE_ATTACK,RatingChange,apply);
|
|
ApplyAttackTimePercentMod(OFF_ATTACK,RatingChange,apply);
|
|
break;
|
|
case CR_HASTE_RANGED:
|
|
RatingChange = value / RatingCoeffecient;
|
|
ApplyAttackTimePercentMod(RANGED_ATTACK, RatingChange, apply);
|
|
break;
|
|
case CR_HASTE_SPELL:
|
|
RatingChange = value / RatingCoeffecient;
|
|
ApplyCastTimePercentMod(RatingChange,apply);
|
|
break;
|
|
case CR_WEAPON_SKILL_MAINHAND: // Implemented in Unit::RollMeleeOutcomeAgainst
|
|
case CR_WEAPON_SKILL_OFFHAND:
|
|
case CR_WEAPON_SKILL_RANGED:
|
|
break;
|
|
case CR_EXPERTISE:
|
|
if(affectStats)
|
|
{
|
|
UpdateExpertise(BASE_ATTACK);
|
|
UpdateExpertise(OFF_ATTACK);
|
|
}
|
|
break;
|
|
case CR_ARMOR_PENETRATION:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::SetRegularAttackTime()
|
|
{
|
|
for(int i = 0; i < MAX_ATTACK; ++i)
|
|
{
|
|
Item *tmpitem = GetWeaponForAttack(WeaponAttackType(i));
|
|
if(tmpitem && !tmpitem->IsBroken())
|
|
{
|
|
ItemPrototype const *proto = tmpitem->GetProto();
|
|
if(proto->Delay)
|
|
SetAttackTime(WeaponAttackType(i), proto->Delay);
|
|
else
|
|
SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME);
|
|
}
|
|
}
|
|
}
|
|
|
|
//skill+step, checking for max value
|
|
bool Player::UpdateSkill(uint32 skill_id, uint32 step)
|
|
{
|
|
if(!skill_id)
|
|
return false;
|
|
|
|
uint16 i=0;
|
|
for (; i < PLAYER_MAX_SKILLS; ++i)
|
|
if ((GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF) == skill_id)
|
|
break;
|
|
|
|
if(i>=PLAYER_MAX_SKILLS)
|
|
return false;
|
|
|
|
uint32 data = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i));
|
|
uint32 value = SKILL_VALUE(data);
|
|
uint32 max = SKILL_MAX(data);
|
|
|
|
if ((!max) || (!value) || (value >= max))
|
|
return false;
|
|
|
|
if (value*512 < max*urand(0,512))
|
|
{
|
|
uint32 new_value = value+step;
|
|
if(new_value > max)
|
|
new_value = max;
|
|
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(new_value,max));
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,skill_id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel)
|
|
{
|
|
if ( SkillValue >= GrayLevel )
|
|
return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREY)*10;
|
|
if ( SkillValue >= GreenLevel )
|
|
return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREEN)*10;
|
|
if ( SkillValue >= YellowLevel )
|
|
return sWorld.getConfig(CONFIG_SKILL_CHANCE_YELLOW)*10;
|
|
return sWorld.getConfig(CONFIG_SKILL_CHANCE_ORANGE)*10;
|
|
}
|
|
|
|
bool Player::UpdateCraftSkill(uint32 spellid)
|
|
{
|
|
sLog.outDebug("UpdateCraftSkill spellid %d", spellid);
|
|
|
|
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellid);
|
|
|
|
for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
if (_spell_idx->second->skillId)
|
|
{
|
|
uint32 SkillValue = GetPureSkillValue(_spell_idx->second->skillId);
|
|
|
|
// Alchemy Discoveries here
|
|
SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellid);
|
|
if (spellEntry && spellEntry->Mechanic==MECHANIC_DISCOVERY)
|
|
{
|
|
if (uint32 discoveredSpell = GetSkillDiscoverySpell(_spell_idx->second->skillId, spellid, this))
|
|
learnSpell(discoveredSpell,false);
|
|
}
|
|
|
|
uint32 craft_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_CRAFTING);
|
|
|
|
return UpdateSkillPro(_spell_idx->second->skillId, SkillGainChance(SkillValue,
|
|
_spell_idx->second->max_value,
|
|
(_spell_idx->second->max_value + _spell_idx->second->min_value)/2,
|
|
_spell_idx->second->min_value),
|
|
craft_skill_gain);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator )
|
|
{
|
|
sLog.outDebug("UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel);
|
|
|
|
uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_GATHERING);
|
|
|
|
// For skinning and Mining chance decrease with level. 1-74 - no decrease, 75-149 - 2 times, 225-299 - 8 times
|
|
switch (SkillId)
|
|
{
|
|
case SKILL_HERBALISM:
|
|
case SKILL_LOCKPICKING:
|
|
case SKILL_JEWELCRAFTING:
|
|
case SKILL_INSCRIPTION:
|
|
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
|
|
case SKILL_SKINNING:
|
|
if( sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)==0)
|
|
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
|
|
else
|
|
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain);
|
|
case SKILL_MINING:
|
|
if (sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)==0)
|
|
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
|
|
else
|
|
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)),gathering_skill_gain);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::UpdateFishingSkill()
|
|
{
|
|
sLog.outDebug("UpdateFishingSkill");
|
|
|
|
uint32 SkillValue = GetPureSkillValue(SKILL_FISHING);
|
|
|
|
int32 chance = SkillValue < 75 ? 100 : 2500/(SkillValue-50);
|
|
|
|
uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_GATHERING);
|
|
|
|
return UpdateSkillPro(SKILL_FISHING,chance*10,gathering_skill_gain);
|
|
}
|
|
|
|
// levels sync. with spell requirement for skill levels to learn
|
|
// bonus abilities in sSkillLineAbilityStore
|
|
// Used only to avoid scan DBC at each skill grow
|
|
static uint32 bonusSkillLevels[] = {75,150,225,300,375,450};
|
|
|
|
bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
|
|
{
|
|
sLog.outDebug("UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance/10.0);
|
|
if ( !SkillId )
|
|
return false;
|
|
|
|
if(Chance <= 0) // speedup in 0 chance case
|
|
{
|
|
sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0);
|
|
return false;
|
|
}
|
|
|
|
uint16 i=0;
|
|
for (; i < PLAYER_MAX_SKILLS; ++i)
|
|
if ( SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_INDEX(i))) == SkillId ) break;
|
|
if ( i >= PLAYER_MAX_SKILLS )
|
|
return false;
|
|
|
|
uint32 data = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i));
|
|
uint16 SkillValue = SKILL_VALUE(data);
|
|
uint16 MaxValue = SKILL_MAX(data);
|
|
|
|
if ( !MaxValue || !SkillValue || SkillValue >= MaxValue )
|
|
return false;
|
|
|
|
int32 Roll = irand(1,1000);
|
|
|
|
if ( Roll <= Chance )
|
|
{
|
|
uint32 new_value = SkillValue+step;
|
|
if(new_value > MaxValue)
|
|
new_value = MaxValue;
|
|
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(new_value,MaxValue));
|
|
for(uint32* bsl = &bonusSkillLevels[0]; *bsl; ++bsl)
|
|
{
|
|
if((SkillValue < *bsl && new_value >= *bsl))
|
|
{
|
|
learnSkillRewardedSpells( SkillId, new_value);
|
|
break;
|
|
}
|
|
}
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,SkillId);
|
|
sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% taken", Chance/10.0);
|
|
return true;
|
|
}
|
|
|
|
sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0);
|
|
return false;
|
|
}
|
|
|
|
void Player::UpdateWeaponSkill (WeaponAttackType attType)
|
|
{
|
|
// no skill gain in pvp
|
|
Unit *pVictim = getVictim();
|
|
if(pVictim && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
if(IsInFeralForm())
|
|
return; // always maximized SKILL_FERAL_COMBAT in fact
|
|
|
|
if(m_form == FORM_TREE)
|
|
return; // use weapon but not skill up
|
|
|
|
uint32 weapon_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_WEAPON);
|
|
|
|
switch(attType)
|
|
{
|
|
case BASE_ATTACK:
|
|
{
|
|
Item *tmpitem = GetWeaponForAttack(attType,true);
|
|
|
|
if (!tmpitem)
|
|
UpdateSkill(SKILL_UNARMED,weapon_skill_gain);
|
|
else if(tmpitem->GetProto()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
|
|
UpdateSkill(tmpitem->GetSkill(),weapon_skill_gain);
|
|
break;
|
|
}
|
|
case OFF_ATTACK:
|
|
case RANGED_ATTACK:
|
|
{
|
|
Item *tmpitem = GetWeaponForAttack(attType,true);
|
|
if (tmpitem)
|
|
UpdateSkill(tmpitem->GetSkill(),weapon_skill_gain);
|
|
break;
|
|
}
|
|
}
|
|
UpdateAllCritPercentages();
|
|
}
|
|
|
|
void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence)
|
|
{
|
|
uint32 plevel = getLevel(); // if defense than pVictim == attacker
|
|
uint32 greylevel = MaNGOS::XP::GetGrayLevel(plevel);
|
|
uint32 moblevel = pVictim->getLevelForTarget(this);
|
|
if(moblevel < greylevel)
|
|
return;
|
|
|
|
if (moblevel > plevel + 5)
|
|
moblevel = plevel + 5;
|
|
|
|
uint32 lvldif = moblevel - greylevel;
|
|
if(lvldif < 3)
|
|
lvldif = 3;
|
|
|
|
uint32 skilldif = 5 * plevel - (defence ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType));
|
|
if(skilldif <= 0)
|
|
return;
|
|
|
|
float chance = float(3 * lvldif * skilldif) / plevel;
|
|
if(!defence)
|
|
{
|
|
if(getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE)
|
|
chance *= 0.1f * GetStat(STAT_INTELLECT);
|
|
}
|
|
|
|
chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1%
|
|
|
|
if(roll_chance_f(chance))
|
|
{
|
|
if(defence)
|
|
UpdateDefense();
|
|
else
|
|
UpdateWeaponSkill(attType);
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
void Player::ModifySkillBonus(uint32 skillid,int32 val, bool talent)
|
|
{
|
|
for (uint16 i=0; i < PLAYER_MAX_SKILLS; ++i)
|
|
if ((GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF) == skillid)
|
|
{
|
|
uint32 bonus_val = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i));
|
|
int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val);
|
|
int16 perm_bonus = SKILL_PERM_BONUS(bonus_val);
|
|
|
|
if(talent) // permanent bonus stored in high part
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),MAKE_SKILL_BONUS(temp_bonus,perm_bonus+val));
|
|
else // temporary/item bonus stored in low part
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),MAKE_SKILL_BONUS(temp_bonus+val,perm_bonus));
|
|
return;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSkillsForLevel()
|
|
{
|
|
uint16 maxconfskill = sWorld.GetConfigMaxSkillValue();
|
|
uint32 maxSkill = GetMaxSkillValueForLevel();
|
|
|
|
bool alwaysMaxSkill = sWorld.getConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL);
|
|
|
|
for (uint16 i=0; i < PLAYER_MAX_SKILLS; ++i)
|
|
if (GetUInt32Value(PLAYER_SKILL_INDEX(i)))
|
|
{
|
|
uint32 pskill = GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF;
|
|
|
|
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(pskill);
|
|
if(!pSkill)
|
|
continue;
|
|
|
|
if(GetSkillRangeType(pSkill,false) != SKILL_RANGE_LEVEL)
|
|
continue;
|
|
|
|
uint32 data = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i));
|
|
uint32 max = SKILL_MAX(data);
|
|
uint32 val = SKILL_VALUE(data);
|
|
|
|
/// update only level dependent max skill values
|
|
if(max!=1)
|
|
{
|
|
/// miximize skill always
|
|
if(alwaysMaxSkill)
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(maxSkill,maxSkill));
|
|
/// update max skill value if current max skill not maximized
|
|
else if(max != maxconfskill)
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(val,maxSkill));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSkillsToMaxSkillsForLevel()
|
|
{
|
|
for (uint16 i=0; i < PLAYER_MAX_SKILLS; ++i)
|
|
if (GetUInt32Value(PLAYER_SKILL_INDEX(i)))
|
|
{
|
|
uint32 pskill = GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF;
|
|
if( IsProfessionOrRidingSkill(pskill))
|
|
continue;
|
|
uint32 data = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i));
|
|
|
|
uint32 max = SKILL_MAX(data);
|
|
|
|
if(max > 1)
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(max,max));
|
|
|
|
if(pskill == SKILL_DEFENSE)
|
|
UpdateDefenseBonusesMod();
|
|
}
|
|
}
|
|
|
|
// This functions sets a skill line value (and adds if doesn't exist yet)
|
|
// To "remove" a skill line, set it's values to zero
|
|
void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
|
|
{
|
|
if(!id)
|
|
return;
|
|
|
|
uint16 i=0;
|
|
for (; i < PLAYER_MAX_SKILLS; ++i)
|
|
if ((GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF) == id) break;
|
|
|
|
if(i<PLAYER_MAX_SKILLS) //has skill
|
|
{
|
|
if(currVal)
|
|
{
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal));
|
|
learnSkillRewardedSpells(id, currVal);
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,id);
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL,id);
|
|
}
|
|
else //remove
|
|
{
|
|
// clear skill fields
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(i),0);
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),0);
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0);
|
|
|
|
// remove all spells that related to this skill
|
|
for (uint32 j=0; j<sSkillLineAbilityStore.GetNumRows(); ++j)
|
|
if(SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j))
|
|
if (pAbility->skillId==id)
|
|
removeSpell(spellmgr.GetFirstSpellInChain(pAbility->spellId));
|
|
}
|
|
}
|
|
else if(currVal) //add
|
|
{
|
|
for (i=0; i < PLAYER_MAX_SKILLS; ++i)
|
|
if (!GetUInt32Value(PLAYER_SKILL_INDEX(i)))
|
|
{
|
|
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(id);
|
|
if(!pSkill)
|
|
{
|
|
sLog.outError("Skill not found in SkillLineStore: skill #%u", id);
|
|
return;
|
|
}
|
|
// enable unlearn button for primary professions only
|
|
if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION)
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,1));
|
|
else
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0));
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal));
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,id);
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL,id);
|
|
|
|
// apply skill bonuses
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0);
|
|
|
|
// temporary bonuses
|
|
AuraList const& mModSkill = GetAurasByType(SPELL_AURA_MOD_SKILL);
|
|
for(AuraList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
|
|
if ((*j)->GetModifier()->m_miscvalue == int32(id))
|
|
(*j)->ApplyModifier(true);
|
|
|
|
// permanent bonuses
|
|
AuraList const& mModSkillTalent = GetAurasByType(SPELL_AURA_MOD_SKILL_TALENT);
|
|
for(AuraList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
|
|
if ((*j)->GetModifier()->m_miscvalue == int32(id))
|
|
(*j)->ApplyModifier(true);
|
|
|
|
// Learn all spells for skill
|
|
learnSkillRewardedSpells(id, currVal);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasSkill(uint32 skill) const
|
|
{
|
|
if(!skill)return false;
|
|
for (uint16 i=0; i < PLAYER_MAX_SKILLS; ++i)
|
|
{
|
|
if ((GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF) == skill)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint16 Player::GetSkillValue(uint32 skill) const
|
|
{
|
|
if(!skill)
|
|
return 0;
|
|
|
|
for (uint16 i=0; i < PLAYER_MAX_SKILLS; ++i)
|
|
{
|
|
if ((GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF) == skill)
|
|
{
|
|
uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i));
|
|
|
|
int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i))));
|
|
result += SKILL_TEMP_BONUS(bonus);
|
|
result += SKILL_PERM_BONUS(bonus);
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint16 Player::GetMaxSkillValue(uint32 skill) const
|
|
{
|
|
if(!skill)return 0;
|
|
for (uint16 i=0; i < PLAYER_MAX_SKILLS; ++i)
|
|
{
|
|
if ((GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF) == skill)
|
|
{
|
|
uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i));
|
|
|
|
int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i))));
|
|
result += SKILL_TEMP_BONUS(bonus);
|
|
result += SKILL_PERM_BONUS(bonus);
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint16 Player::GetPureMaxSkillValue(uint32 skill) const
|
|
{
|
|
if(!skill)return 0;
|
|
for (uint16 i=0; i < PLAYER_MAX_SKILLS; ++i)
|
|
{
|
|
if ((GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF) == skill)
|
|
{
|
|
return SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i)));
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint16 Player::GetBaseSkillValue(uint32 skill) const
|
|
{
|
|
if(!skill)return 0;
|
|
for (uint16 i=0; i < PLAYER_MAX_SKILLS; ++i)
|
|
{
|
|
if ((GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF) == skill)
|
|
{
|
|
int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i))));
|
|
result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i)));
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint16 Player::GetPureSkillValue(uint32 skill) const
|
|
{
|
|
if(!skill)return 0;
|
|
for (uint16 i=0; i < PLAYER_MAX_SKILLS; ++i)
|
|
{
|
|
if ((GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF) == skill)
|
|
{
|
|
return SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i)));
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int16 Player::GetSkillPermBonusValue(uint32 skill) const
|
|
{
|
|
if(!skill)
|
|
return 0;
|
|
|
|
for (int i = 0; i < PLAYER_MAX_SKILLS; ++i)
|
|
{
|
|
if ((GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF) == skill)
|
|
{
|
|
return SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i)));
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 Player::GetSkillTempBonusValue(uint32 skill) const
|
|
{
|
|
if(!skill)
|
|
return 0;
|
|
|
|
for (int i = 0; i < PLAYER_MAX_SKILLS; ++i)
|
|
{
|
|
if ((GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF) == skill)
|
|
{
|
|
return SKILL_TEMP_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i)));
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Player::SendInitialActionButtons() const
|
|
{
|
|
sLog.outDetail( "Initializing Action Buttons for '%u'", GetGUIDLow() );
|
|
|
|
WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4));
|
|
data << uint8(0); // can be 0, 1, 2 (talent spec)
|
|
for(int button = 0; button < MAX_ACTION_BUTTONS; ++button)
|
|
{
|
|
ActionButtonList::const_iterator itr = m_actionButtons.find(button);
|
|
if(itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
|
|
data << uint32(itr->second.packedData);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
GetSession()->SendPacket( &data );
|
|
sLog.outDetail( "Action Buttons for '%u' Initialized", GetGUIDLow() );
|
|
}
|
|
|
|
ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
|
|
{
|
|
if(button >= MAX_ACTION_BUTTONS)
|
|
{
|
|
sLog.outError( "Action %u not added into button %u for player %s: button must be < 144", action, button, GetName() );
|
|
return NULL;
|
|
}
|
|
|
|
if(action >= MAX_ACTION_BUTTON_ACTION_VALUE)
|
|
{
|
|
sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE );
|
|
return NULL;
|
|
}
|
|
|
|
switch(type)
|
|
{
|
|
case ACTION_BUTTON_SPELL:
|
|
if(!sSpellStore.LookupEntry(action))
|
|
{
|
|
sLog.outError( "Action %u not added into button %u for player %s: spell not exist", action, button, GetName() );
|
|
return NULL;
|
|
}
|
|
|
|
if(!HasSpell(action))
|
|
{
|
|
sLog.outError( "Action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() );
|
|
return NULL;
|
|
}
|
|
break;
|
|
case ACTION_BUTTON_ITEM:
|
|
if(!objmgr.GetItemPrototype(action))
|
|
{
|
|
sLog.outError( "Action %u not added into button %u for player %s: item not exist", action, button, GetName() );
|
|
return NULL;
|
|
}
|
|
break;
|
|
default:
|
|
break; // pther cases not checked at this moment
|
|
}
|
|
|
|
|
|
// it create new button (NEW state) if need or return existed
|
|
ActionButton& ab = m_actionButtons[button];
|
|
|
|
// set data and update to CHANGED if not NEW
|
|
ab.SetActionAndType(action,ActionButtonType(type));
|
|
|
|
sLog.outDetail( "Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUIDLow(), action, uint32(type), button );
|
|
return &ab;
|
|
}
|
|
|
|
void Player::removeActionButton(uint8 button)
|
|
{
|
|
ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
|
|
if (buttonItr==m_actionButtons.end())
|
|
return;
|
|
|
|
if(buttonItr->second.uState==ACTIONBUTTON_NEW)
|
|
m_actionButtons.erase(buttonItr); // new and not saved
|
|
else
|
|
buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
|
|
|
|
sLog.outDetail( "Action Button '%u' Removed from Player '%u'", button, GetGUIDLow() );
|
|
}
|
|
|
|
bool Player::SetPosition(float x, float y, float z, float orientation, bool teleport)
|
|
{
|
|
// prevent crash when a bad coord is sent by the client
|
|
if(!MaNGOS::IsValidMapCoord(x,y,z,orientation))
|
|
{
|
|
sLog.outDebug("Player::SetPosition(%f, %f, %f, %f, %d) .. bad coordinates for player %d!",x,y,z,orientation,teleport,GetGUIDLow());
|
|
return false;
|
|
}
|
|
|
|
Map *m = GetMap();
|
|
|
|
const float old_x = GetPositionX();
|
|
const float old_y = GetPositionY();
|
|
const float old_z = GetPositionZ();
|
|
const float old_r = GetOrientation();
|
|
|
|
if( teleport || old_x != x || old_y != y || old_z != z || old_r != orientation )
|
|
{
|
|
if (teleport || old_x != x || old_y != y || old_z != z)
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING);
|
|
else
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING);
|
|
|
|
// move and update visible state if need
|
|
m->PlayerRelocation(this, x, y, z, orientation);
|
|
|
|
// reread after Map::Relocation
|
|
m = GetMap();
|
|
x = GetPositionX();
|
|
y = GetPositionY();
|
|
z = GetPositionZ();
|
|
|
|
// group update
|
|
if(GetGroup() && (old_x != x || old_y != y))
|
|
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION);
|
|
}
|
|
|
|
// code block for underwater state update
|
|
UpdateUnderwaterState(m, x, y, z);
|
|
|
|
CheckExploreSystem();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SaveRecallPosition()
|
|
{
|
|
m_recallMap = GetMapId();
|
|
m_recallX = GetPositionX();
|
|
m_recallY = GetPositionY();
|
|
m_recallZ = GetPositionZ();
|
|
m_recallO = GetOrientation();
|
|
}
|
|
|
|
void Player::SendMessageToSet(WorldPacket *data, bool self)
|
|
{
|
|
Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
|
|
if(_map)
|
|
{
|
|
_map->MessageBroadcast(this, data, self);
|
|
return;
|
|
}
|
|
|
|
//if player is not in world and map in not created/already destroyed
|
|
//no need to create one, just send packet for itself!
|
|
if(self)
|
|
GetSession()->SendPacket(data);
|
|
}
|
|
|
|
void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self)
|
|
{
|
|
Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
|
|
if(_map)
|
|
{
|
|
_map->MessageDistBroadcast(this, data, dist, self);
|
|
return;
|
|
}
|
|
|
|
if(self)
|
|
GetSession()->SendPacket(data);
|
|
}
|
|
|
|
void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only)
|
|
{
|
|
Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
|
|
if(_map)
|
|
{
|
|
_map->MessageDistBroadcast(this, data, dist, self, own_team_only);
|
|
return;
|
|
}
|
|
|
|
if(self)
|
|
GetSession()->SendPacket(data);
|
|
}
|
|
|
|
void Player::SendDirectMessage(WorldPacket *data)
|
|
{
|
|
GetSession()->SendPacket(data);
|
|
}
|
|
|
|
void Player::SendCinematicStart(uint32 CinematicSequenceId)
|
|
{
|
|
WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4);
|
|
data << uint32(CinematicSequenceId);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendMovieStart(uint32 MovieId)
|
|
{
|
|
WorldPacket data(SMSG_TRIGGER_MOVIE, 4);
|
|
data << uint32(MovieId);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::CheckExploreSystem()
|
|
{
|
|
if (!isAlive())
|
|
return;
|
|
|
|
if (isInFlight())
|
|
return;
|
|
|
|
uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(),GetPositionY(),GetPositionZ());
|
|
if(areaFlag==0xffff)
|
|
return;
|
|
int offset = areaFlag / 32;
|
|
|
|
if(offset >= 128)
|
|
{
|
|
sLog.outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < 128 ).",areaFlag,GetPositionX(),GetPositionY(),offset,offset);
|
|
return;
|
|
}
|
|
|
|
uint32 val = (uint32)(1 << (areaFlag % 32));
|
|
uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
|
|
|
|
if( !(currFields & val) )
|
|
{
|
|
SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
|
|
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA);
|
|
|
|
AreaTableEntry const *p = GetAreaEntryByAreaFlagAndMap(areaFlag,GetMapId());
|
|
if(!p)
|
|
{
|
|
sLog.outError("PLAYER: Player %u discovered unknown area (x: %f y: %f map: %u", GetGUIDLow(), GetPositionX(),GetPositionY(),GetMapId());
|
|
}
|
|
else if(p->area_level > 0)
|
|
{
|
|
uint32 area = p->ID;
|
|
if (getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
SendExplorationExperience(area,0);
|
|
}
|
|
else
|
|
{
|
|
int32 diff = int32(getLevel()) - p->area_level;
|
|
uint32 XP = 0;
|
|
if (diff < -5)
|
|
{
|
|
XP = uint32(objmgr.GetBaseXP(getLevel()+5)*sWorld.getRate(RATE_XP_EXPLORE));
|
|
}
|
|
else if (diff > 5)
|
|
{
|
|
int32 exploration_percent = (100-((diff-5)*5));
|
|
if (exploration_percent > 100)
|
|
exploration_percent = 100;
|
|
else if (exploration_percent < 0)
|
|
exploration_percent = 0;
|
|
|
|
XP = uint32(objmgr.GetBaseXP(p->area_level)*exploration_percent/100*sWorld.getRate(RATE_XP_EXPLORE));
|
|
}
|
|
else
|
|
{
|
|
XP = uint32(objmgr.GetBaseXP(p->area_level)*sWorld.getRate(RATE_XP_EXPLORE));
|
|
}
|
|
|
|
GiveXP( XP, NULL );
|
|
SendExplorationExperience(area,XP);
|
|
}
|
|
sLog.outDetail("PLAYER: Player %u discovered a new area: %u", GetGUIDLow(), area);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Player::TeamForRace(uint8 race)
|
|
{
|
|
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
|
|
if(!rEntry)
|
|
{
|
|
sLog.outError("Race %u not found in DBC: wrong DBC files?",uint32(race));
|
|
return ALLIANCE;
|
|
}
|
|
|
|
switch(rEntry->TeamID)
|
|
{
|
|
case 7: return ALLIANCE;
|
|
case 1: return HORDE;
|
|
}
|
|
|
|
sLog.outError("Race %u have wrong teamid %u in DBC: wrong DBC files?",uint32(race),rEntry->TeamID);
|
|
return ALLIANCE;
|
|
}
|
|
|
|
uint32 Player::getFactionForRace(uint8 race)
|
|
{
|
|
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
|
|
if(!rEntry)
|
|
{
|
|
sLog.outError("Race %u not found in DBC: wrong DBC files?",uint32(race));
|
|
return 0;
|
|
}
|
|
|
|
return rEntry->FactionID;
|
|
}
|
|
|
|
void Player::setFactionForRace(uint8 race)
|
|
{
|
|
m_team = TeamForRace(race);
|
|
setFaction( getFactionForRace(race) );
|
|
}
|
|
|
|
ReputationRank Player::GetReputationRank(uint32 faction) const
|
|
{
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction);
|
|
return GetReputationMgr().GetRank(factionEntry);
|
|
}
|
|
|
|
//Calculate total reputation percent player gain with quest/creature level
|
|
int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest)
|
|
{
|
|
float percent = 100.0f;
|
|
|
|
float rate = for_quest ? sWorld.getRate(RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getRate(RATE_REPUTATION_LOWLEVEL_KILL);
|
|
|
|
if (rate != 1.0f && creatureOrQuestLevel <= MaNGOS::XP::GetGrayLevel(getLevel()))
|
|
percent *= rate;
|
|
|
|
float repMod = GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN);
|
|
|
|
if (!for_quest)
|
|
repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction);
|
|
|
|
percent += rep > 0 ? repMod : -repMod;
|
|
|
|
if (percent <= 0.0f)
|
|
return 0;
|
|
|
|
return int32(sWorld.getRate(RATE_REPUTATION_GAIN)*rep*percent/100.0f);
|
|
}
|
|
|
|
//Calculates how many reputation points player gains in victim's enemy factions
|
|
void Player::RewardReputation(Unit *pVictim, float rate)
|
|
{
|
|
if(!pVictim || pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
ReputationOnKillEntry const* Rep = objmgr.GetReputationOnKilEntry(((Creature*)pVictim)->GetCreatureInfo()->Entry);
|
|
|
|
if(!Rep)
|
|
return;
|
|
|
|
if(Rep->repfaction1 && (!Rep->team_dependent || GetTeam()==ALLIANCE))
|
|
{
|
|
int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, Rep->repfaction1, false);
|
|
donerep1 = int32(donerep1*rate);
|
|
FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(Rep->repfaction1);
|
|
uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
|
|
if (factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1)
|
|
GetReputationMgr().ModifyReputation(factionEntry1, donerep1);
|
|
|
|
// Wiki: Team factions value divided by 2
|
|
if (factionEntry1 && Rep->is_teamaward1)
|
|
{
|
|
FactionEntry const *team1_factionEntry = sFactionStore.LookupEntry(factionEntry1->team);
|
|
if(team1_factionEntry)
|
|
GetReputationMgr().ModifyReputation(team1_factionEntry, donerep1 / 2);
|
|
}
|
|
}
|
|
|
|
if(Rep->repfaction2 && (!Rep->team_dependent || GetTeam()==HORDE))
|
|
{
|
|
int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, Rep->repfaction2, false);
|
|
donerep2 = int32(donerep2*rate);
|
|
FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(Rep->repfaction2);
|
|
uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
|
|
if (factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2)
|
|
GetReputationMgr().ModifyReputation(factionEntry2, donerep2);
|
|
|
|
// Wiki: Team factions value divided by 2
|
|
if (factionEntry2 && Rep->is_teamaward2)
|
|
{
|
|
FactionEntry const *team2_factionEntry = sFactionStore.LookupEntry(factionEntry2->team);
|
|
if(team2_factionEntry)
|
|
GetReputationMgr().ModifyReputation(team2_factionEntry, donerep2 / 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Calculate how many reputation points player gain with the quest
|
|
void Player::RewardReputation(Quest const *pQuest)
|
|
{
|
|
// quest reputation reward/loss
|
|
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
|
|
{
|
|
if(pQuest->RewRepFaction[i] && pQuest->RewRepValue[i] )
|
|
{
|
|
int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i], pQuest->RewRepFaction[i], true);
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]);
|
|
if(factionEntry)
|
|
GetReputationMgr().ModifyReputation(factionEntry, rep);
|
|
}
|
|
}
|
|
|
|
// TODO: implement reputation spillover
|
|
}
|
|
|
|
void Player::UpdateArenaFields(void)
|
|
{
|
|
/* arena calcs go here */
|
|
}
|
|
|
|
void Player::UpdateHonorFields()
|
|
{
|
|
/// called when rewarding honor and at each save
|
|
uint64 now = time(NULL);
|
|
uint64 today = uint64(time(NULL) / DAY) * DAY;
|
|
|
|
if(m_lastHonorUpdateTime < today)
|
|
{
|
|
uint64 yesterday = today - DAY;
|
|
|
|
uint16 kills_today = PAIR32_LOPART(GetUInt32Value(PLAYER_FIELD_KILLS));
|
|
|
|
// update yesterday's contribution
|
|
if(m_lastHonorUpdateTime >= yesterday )
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
|
|
|
// this is the first update today, reset today's contribution
|
|
SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
|
|
SetUInt32Value(PLAYER_FIELD_KILLS, MAKE_PAIR32(0,kills_today));
|
|
}
|
|
else
|
|
{
|
|
// no honor/kills yesterday or today, reset
|
|
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
|
|
SetUInt32Value(PLAYER_FIELD_KILLS, 0);
|
|
}
|
|
}
|
|
|
|
m_lastHonorUpdateTime = now;
|
|
}
|
|
|
|
///Calculate the amount of honor gained based on the victim
|
|
///and the size of the group for which the honor is divided
|
|
///An exact honor value can also be given (overriding the calcs)
|
|
bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor)
|
|
{
|
|
// do not reward honor in arenas, but enable onkill spellproc
|
|
if(InArena())
|
|
{
|
|
if(!uVictim || uVictim == this || uVictim->GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
if( GetBGTeam() == ((Player*)uVictim)->GetBGTeam() )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
|
|
if(GetDummyAura(SPELL_AURA_PLAYER_INACTIVE))
|
|
return false;
|
|
|
|
uint64 victim_guid = 0;
|
|
uint32 victim_rank = 0;
|
|
|
|
// need call before fields update to have chance move yesterday data to appropriate fields before today data change.
|
|
UpdateHonorFields();
|
|
|
|
if(honor <= 0)
|
|
{
|
|
if(!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
|
|
return false;
|
|
|
|
victim_guid = uVictim->GetGUID();
|
|
|
|
if( uVictim->GetTypeId() == TYPEID_PLAYER )
|
|
{
|
|
Player *pVictim = (Player *)uVictim;
|
|
|
|
if( GetTeam() == pVictim->GetTeam() && !sWorld.IsFFAPvPRealm() )
|
|
return false;
|
|
|
|
float f = 1; //need for total kills (?? need more info)
|
|
uint32 k_grey = 0;
|
|
uint32 k_level = getLevel();
|
|
uint32 v_level = pVictim->getLevel();
|
|
|
|
{
|
|
// PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
|
|
// [0] Just name
|
|
// [1..14] Alliance honor titles and player name
|
|
// [15..28] Horde honor titles and player name
|
|
// [29..38] Other title and player name
|
|
// [39+] Nothing
|
|
uint32 victim_title = pVictim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
|
|
// Get Killer titles, CharTitlesEntry::bit_index
|
|
// Ranks:
|
|
// title[1..14] -> rank[5..18]
|
|
// title[15..28] -> rank[5..18]
|
|
// title[other] -> 0
|
|
if (victim_title == 0)
|
|
victim_guid = 0; // Don't show HK: <rank> message, only log.
|
|
else if (victim_title < 15)
|
|
victim_rank = victim_title + 4;
|
|
else if (victim_title < 29)
|
|
victim_rank = victim_title - 14 + 4;
|
|
else
|
|
victim_guid = 0; // Don't show HK: <rank> message, only log.
|
|
}
|
|
|
|
k_grey = MaNGOS::XP::GetGrayLevel(k_level);
|
|
|
|
if(v_level<=k_grey)
|
|
return false;
|
|
|
|
float diff_level = (k_level == k_grey) ? 1 : ((float(v_level) - float(k_grey)) / (float(k_level) - float(k_grey)));
|
|
|
|
int32 v_rank =1; //need more info
|
|
|
|
honor = ((f * diff_level * (190 + v_rank*10))/6);
|
|
honor *= ((float)k_level) / 70.0f; //factor of dependence on levels of the killer
|
|
|
|
// count the number of playerkills in one day
|
|
ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true);
|
|
// and those in a lifetime
|
|
ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 1, true);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, pVictim->getClass());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, pVictim->getRace());
|
|
}
|
|
else
|
|
{
|
|
Creature *cVictim = (Creature *)uVictim;
|
|
|
|
if (!cVictim->isRacialLeader())
|
|
return false;
|
|
|
|
honor = 100; // ??? need more info
|
|
victim_rank = 19; // HK: Leader
|
|
}
|
|
}
|
|
|
|
if (uVictim != NULL)
|
|
{
|
|
honor *= sWorld.getRate(RATE_HONOR);
|
|
|
|
if(groupsize > 1)
|
|
honor /= groupsize;
|
|
|
|
honor *= (((float)urand(8,12))/10); // approx honor: 80% - 120% of real honor
|
|
}
|
|
|
|
// honor - for show honor points in log
|
|
// victim_guid - for show victim name in log
|
|
// victim_rank [1..4] HK: <dishonored rank>
|
|
// victim_rank [5..19] HK: <alliance\horde rank>
|
|
// victim_rank [0,20+] HK: <>
|
|
WorldPacket data(SMSG_PVP_CREDIT,4+8+4);
|
|
data << (uint32) honor;
|
|
data << (uint64) victim_guid;
|
|
data << (uint32) victim_rank;
|
|
|
|
GetSession()->SendPacket(&data);
|
|
|
|
// add honor points
|
|
ModifyHonorPoints(int32(honor));
|
|
|
|
ApplyModUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, uint32(honor), true);
|
|
return true;
|
|
}
|
|
|
|
void Player::ModifyHonorPoints( int32 value )
|
|
{
|
|
if(value < 0)
|
|
{
|
|
if (GetHonorPoints() > sWorld.getConfig(CONFIG_MAX_HONOR_POINTS))
|
|
SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_MAX_HONOR_POINTS) + value);
|
|
else
|
|
SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, GetHonorPoints() > uint32(-value) ? GetHonorPoints() + value : 0);
|
|
}
|
|
else
|
|
SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, GetHonorPoints() < sWorld.getConfig(CONFIG_MAX_HONOR_POINTS) - value ? GetHonorPoints() + value : sWorld.getConfig(CONFIG_MAX_HONOR_POINTS));
|
|
}
|
|
|
|
void Player::ModifyArenaPoints( int32 value )
|
|
{
|
|
if(value < 0)
|
|
{
|
|
if (GetArenaPoints() > sWorld.getConfig(CONFIG_MAX_ARENA_POINTS))
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS) + value);
|
|
else
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, GetArenaPoints() > uint32(-value) ? GetArenaPoints() + value : 0);
|
|
}
|
|
else
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, GetArenaPoints() < sWorld.getConfig(CONFIG_MAX_ARENA_POINTS) - value ? GetArenaPoints() + value : sWorld.getConfig(CONFIG_MAX_ARENA_POINTS));
|
|
}
|
|
|
|
uint32 Player::GetGuildIdFromDB(uint64 guid)
|
|
{
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT guildid FROM guild_member WHERE guid='%u'", GUID_LOPART(guid));
|
|
if(!result)
|
|
return 0;
|
|
|
|
uint32 id = result->Fetch()[0].GetUInt32();
|
|
delete result;
|
|
return id;
|
|
}
|
|
|
|
uint32 Player::GetRankFromDB(uint64 guid)
|
|
{
|
|
QueryResult *result = CharacterDatabase.PQuery( "SELECT rank FROM guild_member WHERE guid='%u'", GUID_LOPART(guid) );
|
|
if( result )
|
|
{
|
|
uint32 v = result->Fetch()[0].GetUInt32();
|
|
delete result;
|
|
return v;
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
|
|
{
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u' AND type='%u' LIMIT 1", GUID_LOPART(guid), type);
|
|
if(!result)
|
|
return 0;
|
|
|
|
uint32 id = (*result)[0].GetUInt32();
|
|
delete result;
|
|
return id;
|
|
}
|
|
|
|
uint32 Player::GetZoneIdFromDB(uint64 guid)
|
|
{
|
|
uint32 guidLow = GUID_LOPART(guid);
|
|
QueryResult *result = CharacterDatabase.PQuery( "SELECT zone FROM characters WHERE guid='%u'", guidLow );
|
|
if (!result)
|
|
return 0;
|
|
Field* fields = result->Fetch();
|
|
uint32 zone = fields[0].GetUInt32();
|
|
delete result;
|
|
|
|
if (!zone)
|
|
{
|
|
// stored zone is zero, use generic and slow zone detection
|
|
result = CharacterDatabase.PQuery("SELECT map,position_x,position_y,position_z FROM characters WHERE guid='%u'", guidLow);
|
|
if( !result )
|
|
return 0;
|
|
fields = result->Fetch();
|
|
uint32 map = fields[0].GetUInt32();
|
|
float posx = fields[1].GetFloat();
|
|
float posy = fields[2].GetFloat();
|
|
float posz = fields[3].GetFloat();
|
|
delete result;
|
|
|
|
zone = MapManager::Instance().GetZoneId(map,posx,posy,posz);
|
|
|
|
if (zone > 0)
|
|
CharacterDatabase.PExecute("UPDATE characters SET zone='%u' WHERE guid='%u'", zone, guidLow);
|
|
}
|
|
|
|
return zone;
|
|
}
|
|
|
|
uint32 Player::GetLevelFromDB(uint64 guid)
|
|
{
|
|
QueryResult *result = CharacterDatabase.PQuery( "SELECT level FROM characters WHERE guid='%u'", GUID_LOPART(guid) );
|
|
if (!result)
|
|
return 0;
|
|
|
|
Field* fields = result->Fetch();
|
|
uint32 level = fields[0].GetUInt32();
|
|
delete result;
|
|
|
|
return level;
|
|
}
|
|
|
|
void Player::UpdateArea(uint32 newArea)
|
|
{
|
|
// FFA_PVP flags are area and not zone id dependent
|
|
// so apply them accordingly
|
|
m_areaUpdateId = newArea;
|
|
|
|
AreaTableEntry const* area = GetAreaEntryByAreaID(newArea);
|
|
|
|
if(area && (area->flags & AREA_FLAG_ARENA))
|
|
{
|
|
if(!isGameMaster())
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
else
|
|
{
|
|
// remove ffa flag only if not ffapvp realm
|
|
// removal in sanctuaries and capitals is handled in zone update
|
|
if(HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && !sWorld.IsFFAPvPRealm())
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
|
|
UpdateAreaDependentAuras(newArea);
|
|
}
|
|
|
|
void Player::UpdateZone(uint32 newZone, uint32 newArea)
|
|
{
|
|
if(m_zoneUpdateId != newZone)
|
|
SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange...
|
|
|
|
m_zoneUpdateId = newZone;
|
|
m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
|
|
|
|
// zone changed, so area changed as well, update it
|
|
UpdateArea(newArea);
|
|
|
|
AreaTableEntry const* zone = GetAreaEntryByAreaID(newZone);
|
|
if(!zone)
|
|
return;
|
|
|
|
if (sWorld.getConfig(CONFIG_WEATHER))
|
|
{
|
|
Weather *wth = sWorld.FindWeather(zone->ID);
|
|
if(wth)
|
|
{
|
|
wth->SendWeatherUpdateToPlayer(this);
|
|
}
|
|
else
|
|
{
|
|
if(!sWorld.AddWeather(zone->ID))
|
|
{
|
|
// send fine weather packet to remove old zone's weather
|
|
Weather::SendFineWeatherUpdateToPlayer(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
// in PvP, any not controlled zone (except zone->team == 6, default case)
|
|
// in PvE, only opposition team capital
|
|
switch(zone->team)
|
|
{
|
|
case AREATEAM_ALLY:
|
|
pvpInfo.inHostileArea = GetTeam() != ALLIANCE && (sWorld.IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
|
|
break;
|
|
case AREATEAM_HORDE:
|
|
pvpInfo.inHostileArea = GetTeam() != HORDE && (sWorld.IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
|
|
break;
|
|
case AREATEAM_NONE:
|
|
// overwrite for battlegrounds, maybe batter some zone flags but current known not 100% fit to this
|
|
pvpInfo.inHostileArea = sWorld.IsPvPRealm() || InBattleGround();
|
|
break;
|
|
default: // 6 in fact
|
|
pvpInfo.inHostileArea = false;
|
|
break;
|
|
}
|
|
|
|
if(pvpInfo.inHostileArea) // in hostile area
|
|
{
|
|
if(!IsPvP() || pvpInfo.endTimer != 0)
|
|
UpdatePvP(true, true);
|
|
}
|
|
else // in friendly area
|
|
{
|
|
if(IsPvP() && !HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_IN_PVP) && pvpInfo.endTimer == 0)
|
|
pvpInfo.endTimer = time(0); // start toggle-off
|
|
}
|
|
|
|
if(zone->flags & AREA_FLAG_SANCTUARY) // in sanctuary
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
|
|
if(sWorld.IsFFAPvPRealm())
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
else
|
|
{
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
|
|
}
|
|
|
|
if(zone->flags & AREA_FLAG_CAPITAL) // in capital city
|
|
{
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
SetRestType(REST_TYPE_IN_CITY);
|
|
InnEnter(time(0),GetMapId(),0,0,0);
|
|
|
|
if(sWorld.IsFFAPvPRealm())
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
else // anywhere else
|
|
{
|
|
if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) // but resting (walk from city or maybe in tavern or leave tavern recently)
|
|
{
|
|
if(GetRestType()==REST_TYPE_IN_TAVERN) // has been in tavern. Is still in?
|
|
{
|
|
if(GetMapId()!=GetInnPosMapId() || sqrt((GetPositionX()-GetInnPosX())*(GetPositionX()-GetInnPosX())+(GetPositionY()-GetInnPosY())*(GetPositionY()-GetInnPosY())+(GetPositionZ()-GetInnPosZ())*(GetPositionZ()-GetInnPosZ()))>40)
|
|
{
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
SetRestType(REST_TYPE_NO);
|
|
|
|
if(sWorld.IsFFAPvPRealm())
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
}
|
|
else // not in tavern (leave city then)
|
|
{
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
SetRestType(REST_TYPE_NO);
|
|
|
|
// Set player to FFA PVP when not in rested environment.
|
|
if(sWorld.IsFFAPvPRealm())
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
}
|
|
}
|
|
|
|
// remove items with area/map limitations (delete only for alive player to allow back in ghost mode)
|
|
// if player resurrected at teleport this will be applied in resurrect code
|
|
if(isAlive())
|
|
DestroyZoneLimitedItem( true, newZone );
|
|
|
|
// check some item equip limitations (in result lost CanTitanGrip at talent reset, for example)
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
// recent client version not send leave/join channel packets for built-in local channels
|
|
UpdateLocalChannels( newZone );
|
|
|
|
// group update
|
|
if(GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_ZONE);
|
|
|
|
UpdateZoneDependentAuras(newZone);
|
|
}
|
|
|
|
//If players are too far way of duel flag... then player loose the duel
|
|
void Player::CheckDuelDistance(time_t currTime)
|
|
{
|
|
if(!duel)
|
|
return;
|
|
|
|
uint64 duelFlagGUID = GetUInt64Value(PLAYER_DUEL_ARBITER);
|
|
GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
|
|
if(!obj)
|
|
return;
|
|
|
|
if(duel->outOfBound == 0)
|
|
{
|
|
if(!IsWithinDistInMap(obj, 50))
|
|
{
|
|
duel->outOfBound = currTime;
|
|
|
|
WorldPacket data(SMSG_DUEL_OUTOFBOUNDS, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(IsWithinDistInMap(obj, 40))
|
|
{
|
|
duel->outOfBound = 0;
|
|
|
|
WorldPacket data(SMSG_DUEL_INBOUNDS, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
else if(currTime >= (duel->outOfBound+10))
|
|
{
|
|
DuelComplete(DUEL_FLED);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::DuelComplete(DuelCompleteType type)
|
|
{
|
|
// duel not requested
|
|
if(!duel)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_DUEL_COMPLETE, (1));
|
|
data << (uint8)((type != DUEL_INTERUPTED) ? 1 : 0);
|
|
GetSession()->SendPacket(&data);
|
|
duel->opponent->GetSession()->SendPacket(&data);
|
|
|
|
if(type != DUEL_INTERUPTED)
|
|
{
|
|
data.Initialize(SMSG_DUEL_WINNER, (1+20)); // we guess size
|
|
data << (uint8)((type==DUEL_WON) ? 0 : 1); // 0 = just won; 1 = fled
|
|
data << duel->opponent->GetName();
|
|
data << GetName();
|
|
SendMessageToSet(&data,true);
|
|
}
|
|
|
|
if (type == DUEL_WON)
|
|
{
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1);
|
|
if (duel->opponent)
|
|
duel->opponent->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
|
|
}
|
|
|
|
//Remove Duel Flag object
|
|
GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER));
|
|
if(obj)
|
|
duel->initiator->RemoveGameObject(obj,true);
|
|
|
|
/* remove auras */
|
|
std::vector<uint32> auras2remove;
|
|
AuraMap const& vAuras = duel->opponent->GetAuras();
|
|
for (AuraMap::const_iterator i = vAuras.begin(); i != vAuras.end(); ++i)
|
|
{
|
|
if (!i->second->IsPositive() && i->second->GetCasterGUID() == GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime)
|
|
auras2remove.push_back(i->second->GetId());
|
|
}
|
|
|
|
for(size_t i=0; i<auras2remove.size(); ++i)
|
|
duel->opponent->RemoveAurasDueToSpell(auras2remove[i]);
|
|
|
|
auras2remove.clear();
|
|
AuraMap const& auras = GetAuras();
|
|
for (AuraMap::const_iterator i = auras.begin(); i != auras.end(); ++i)
|
|
{
|
|
if (!i->second->IsPositive() && i->second->GetCasterGUID() == duel->opponent->GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime)
|
|
auras2remove.push_back(i->second->GetId());
|
|
}
|
|
for(size_t i=0; i<auras2remove.size(); ++i)
|
|
RemoveAurasDueToSpell(auras2remove[i]);
|
|
|
|
// cleanup combo points
|
|
if(GetComboTarget()==duel->opponent->GetGUID())
|
|
ClearComboPoints();
|
|
else if(GetComboTarget()==duel->opponent->GetPetGUID())
|
|
ClearComboPoints();
|
|
|
|
if(duel->opponent->GetComboTarget()==GetGUID())
|
|
duel->opponent->ClearComboPoints();
|
|
else if(duel->opponent->GetComboTarget()==GetPetGUID())
|
|
duel->opponent->ClearComboPoints();
|
|
|
|
//cleanups
|
|
SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
|
|
SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
duel->opponent->SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
|
|
duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
|
|
delete duel->opponent->duel;
|
|
duel->opponent->duel = NULL;
|
|
delete duel;
|
|
duel = NULL;
|
|
}
|
|
|
|
//---------------------------------------------------------//
|
|
|
|
void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
|
|
{
|
|
if(slot >= INVENTORY_SLOT_BAG_END || !item)
|
|
return;
|
|
|
|
// not apply/remove mods for broken item
|
|
if(item->IsBroken())
|
|
return;
|
|
|
|
ItemPrototype const *proto = item->GetProto();
|
|
|
|
if(!proto)
|
|
return;
|
|
|
|
sLog.outDetail("applying mods for item %u ",item->GetGUIDLow());
|
|
|
|
uint32 attacktype = Player::GetAttackBySlot(slot);
|
|
if(attacktype < MAX_ATTACK)
|
|
_ApplyWeaponDependentAuraMods(item,WeaponAttackType(attacktype),apply);
|
|
|
|
_ApplyItemBonuses(proto,slot,apply);
|
|
|
|
if( slot==EQUIPMENT_SLOT_RANGED )
|
|
_ApplyAmmoBonuses();
|
|
|
|
ApplyItemEquipSpell(item,apply);
|
|
ApplyEnchantment(item, apply);
|
|
|
|
if(proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
|
|
CorrectMetaGemEnchants(slot, apply);
|
|
|
|
sLog.outDebug("_ApplyItemMods complete.");
|
|
}
|
|
|
|
void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
|
|
{
|
|
if (slot >= INVENTORY_SLOT_BAG_END || !proto)
|
|
return;
|
|
|
|
ScalingStatDistributionEntry const *ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : NULL;
|
|
if (only_level_scale && !ssd)
|
|
return;
|
|
|
|
// req. check at equip, but allow use for extended range if range limit max level, set proper level
|
|
uint32 ssd_level = getLevel();
|
|
if (ssd && ssd_level > ssd->MaxLevel)
|
|
ssd_level = ssd->MaxLevel;
|
|
|
|
ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
|
|
if (only_level_scale && !ssv)
|
|
return;
|
|
|
|
for (int i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
|
{
|
|
uint32 statType = 0;
|
|
int32 val = 0;
|
|
// If set ScalingStatDistribution need get stats and values from it
|
|
if (ssd && ssv)
|
|
{
|
|
if (ssd->StatMod[i] < 0)
|
|
continue;
|
|
statType = ssd->StatMod[i];
|
|
val = (ssv->getssdMultiplier(proto->ScalingStatValue) * ssd->Modifier[i]) / 10000;
|
|
}
|
|
else
|
|
{
|
|
if (i >= proto->StatsCount)
|
|
continue;
|
|
statType = proto->ItemStat[i].ItemStatType;
|
|
val = proto->ItemStat[i].ItemStatValue;
|
|
}
|
|
|
|
if(val == 0)
|
|
continue;
|
|
|
|
switch (statType)
|
|
{
|
|
case ITEM_MOD_MANA:
|
|
HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH: // modify HP
|
|
HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_AGILITY: // modify agility
|
|
HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_AGILITY, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_STRENGTH: //modify strength
|
|
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_STRENGTH, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_INTELLECT: //modify intellect
|
|
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_INTELLECT, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPIRIT: //modify spirit
|
|
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_SPIRIT, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_STAMINA: //modify stamina
|
|
HandleStatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_STAMINA, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
|
ApplyRatingMod(CR_DEFENSE_SKILL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_DODGE_RATING:
|
|
ApplyRatingMod(CR_DODGE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_PARRY_RATING:
|
|
ApplyRatingMod(CR_PARRY, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_BLOCK_RATING:
|
|
ApplyRatingMod(CR_BLOCK, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_MELEE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_RANGED_RATING:
|
|
ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_SPELL_RATING:
|
|
ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_RESILIENCE_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_EXPERTISE_RATING:
|
|
ApplyRatingMod(CR_EXPERTISE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply);
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_RANGED_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_FERAL_ATTACK_POWER:
|
|
ApplyFeralAPBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPELL_HEALING_DONE:
|
|
ApplySpellHealingBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPELL_DAMAGE_DONE:
|
|
ApplySpellDamageBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_MANA_REGENERATION:
|
|
ApplyManaRegenBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
|
ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPELL_POWER:
|
|
ApplySpellHealingBonus(int32(val), apply);
|
|
ApplySpellDamageBonus(int32(val), apply);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If set ScalingStatValue armor get it or use item armor
|
|
uint32 armor = proto->Armor;
|
|
if (ssv)
|
|
{
|
|
if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue))
|
|
armor = ssvarmor;
|
|
}
|
|
// Add armor bonus from ArmorDamageModifier if > 0
|
|
if (proto->ArmorDamageModifier > 0)
|
|
armor += uint32(proto->ArmorDamageModifier);
|
|
|
|
if (armor)
|
|
HandleStatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(armor), apply);
|
|
|
|
if (proto->Block)
|
|
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply);
|
|
|
|
if (proto->HolyRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply);
|
|
|
|
if (proto->FireRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply);
|
|
|
|
if (proto->NatureRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply);
|
|
|
|
if (proto->FrostRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply);
|
|
|
|
if (proto->ShadowRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply);
|
|
|
|
if (proto->ArcaneRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
|
|
|
|
WeaponAttackType attType = BASE_ATTACK;
|
|
float damage = 0.0f;
|
|
|
|
if( slot == EQUIPMENT_SLOT_RANGED && (
|
|
proto->InventoryType == INVTYPE_RANGED || proto->InventoryType == INVTYPE_THROWN ||
|
|
proto->InventoryType == INVTYPE_RANGEDRIGHT ))
|
|
{
|
|
attType = RANGED_ATTACK;
|
|
}
|
|
else if(slot==EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
attType = OFF_ATTACK;
|
|
}
|
|
|
|
float minDamage = proto->Damage[0].DamageMin;
|
|
float maxDamage = proto->Damage[0].DamageMax;
|
|
int32 extraDPS = 0;
|
|
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
|
|
if (ssv)
|
|
{
|
|
if (extraDPS = ssv->getDPSMod(proto->ScalingStatValue))
|
|
{
|
|
float average = extraDPS * proto->Delay / 1000.0f;
|
|
minDamage = 0.7f * average;
|
|
maxDamage = 1.3f * average;
|
|
}
|
|
}
|
|
if (minDamage > 0 )
|
|
{
|
|
damage = apply ? minDamage : BASE_MINDAMAGE;
|
|
SetBaseWeaponDamage(attType, MINDAMAGE, damage);
|
|
//sLog.outError("applying mindam: assigning %f to weapon mindamage, now is: %f", damage, GetWeaponDamageRange(attType, MINDAMAGE));
|
|
}
|
|
|
|
if (maxDamage > 0 )
|
|
{
|
|
damage = apply ? maxDamage : BASE_MAXDAMAGE;
|
|
SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
|
|
}
|
|
|
|
// Apply feral bonus from ScalingStatValue if set
|
|
if (ssv)
|
|
{
|
|
if (int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue))
|
|
ApplyFeralAPBonus(feral_bonus, apply);
|
|
}
|
|
// Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue)
|
|
if(getClass() == CLASS_DRUID)
|
|
{
|
|
int32 feral_bonus = proto->getFeralBonus(extraDPS);
|
|
if (feral_bonus > 0)
|
|
ApplyFeralAPBonus(feral_bonus, apply);
|
|
}
|
|
|
|
if(!IsUseEquipedWeapon(slot==EQUIPMENT_SLOT_MAINHAND))
|
|
return;
|
|
|
|
if (proto->Delay)
|
|
{
|
|
if(slot == EQUIPMENT_SLOT_RANGED)
|
|
SetAttackTime(RANGED_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
|
|
else if(slot==EQUIPMENT_SLOT_MAINHAND)
|
|
SetAttackTime(BASE_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
|
|
else if(slot==EQUIPMENT_SLOT_OFFHAND)
|
|
SetAttackTime(OFF_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
|
|
}
|
|
|
|
if(CanModifyStats() && (damage || proto->Delay))
|
|
UpdateDamagePhysical(attType);
|
|
}
|
|
|
|
void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply)
|
|
{
|
|
AuraList const& auraCritList = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT);
|
|
for(AuraList::const_iterator itr = auraCritList.begin(); itr!=auraCritList.end();++itr)
|
|
_ApplyWeaponDependentAuraCritMod(item,attackType,*itr,apply);
|
|
|
|
AuraList const& auraDamageFlatList = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
|
|
for(AuraList::const_iterator itr = auraDamageFlatList.begin(); itr!=auraDamageFlatList.end();++itr)
|
|
_ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply);
|
|
|
|
AuraList const& auraDamagePCTList = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
|
|
for(AuraList::const_iterator itr = auraDamagePCTList.begin(); itr!=auraDamagePCTList.end();++itr)
|
|
_ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply);
|
|
}
|
|
|
|
void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply)
|
|
{
|
|
// generic not weapon specific case processes in aura code
|
|
if(aura->GetSpellProto()->EquippedItemClass == -1)
|
|
return;
|
|
|
|
BaseModGroup mod = BASEMOD_END;
|
|
switch(attackType)
|
|
{
|
|
case BASE_ATTACK: mod = CRIT_PERCENTAGE; break;
|
|
case OFF_ATTACK: mod = OFFHAND_CRIT_PERCENTAGE;break;
|
|
case RANGED_ATTACK: mod = RANGED_CRIT_PERCENTAGE; break;
|
|
default: return;
|
|
}
|
|
|
|
if (item->IsFitToSpellRequirements(aura->GetSpellProto()))
|
|
{
|
|
HandleBaseModValue(mod, FLAT_MOD, float (aura->GetModifier()->m_amount), apply);
|
|
}
|
|
}
|
|
|
|
void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply)
|
|
{
|
|
// ignore spell mods for not wands
|
|
Modifier const* modifier = aura->GetModifier();
|
|
if((modifier->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)==0 && (getClassMask() & CLASSMASK_WAND_USERS)==0)
|
|
return;
|
|
|
|
// generic not weapon specific case processes in aura code
|
|
if(aura->GetSpellProto()->EquippedItemClass == -1)
|
|
return;
|
|
|
|
UnitMods unitMod = UNIT_MOD_END;
|
|
switch(attackType)
|
|
{
|
|
case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
|
|
case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
|
|
case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
|
|
default: return;
|
|
}
|
|
|
|
UnitModifierType unitModType = TOTAL_VALUE;
|
|
switch(modifier->m_auraname)
|
|
{
|
|
case SPELL_AURA_MOD_DAMAGE_DONE: unitModType = TOTAL_VALUE; break;
|
|
case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: unitModType = TOTAL_PCT; break;
|
|
default: return;
|
|
}
|
|
|
|
if (item->IsFitToSpellRequirements(aura->GetSpellProto()))
|
|
{
|
|
HandleStatModifier(unitMod, unitModType, float(modifier->m_amount),apply);
|
|
}
|
|
}
|
|
|
|
void Player::ApplyItemEquipSpell(Item *item, bool apply, bool form_change)
|
|
{
|
|
if(!item)
|
|
return;
|
|
|
|
ItemPrototype const *proto = item->GetProto();
|
|
if(!proto)
|
|
return;
|
|
|
|
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = proto->Spells[i];
|
|
|
|
// no spell
|
|
if(!spellData.SpellId )
|
|
continue;
|
|
|
|
// wrong triggering type
|
|
if(apply && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
|
|
continue;
|
|
|
|
// check if it is valid spell
|
|
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellData.SpellId);
|
|
if(!spellproto)
|
|
continue;
|
|
|
|
ApplyEquipSpell(spellproto,item,apply,form_change);
|
|
}
|
|
}
|
|
|
|
void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change)
|
|
{
|
|
if(apply)
|
|
{
|
|
// Cannot be used in this stance/form
|
|
if(GetErrorAtShapeshiftedCast(spellInfo, m_form) != SPELL_CAST_OK)
|
|
return;
|
|
|
|
if(form_change) // check aura active state from other form
|
|
{
|
|
bool found = false;
|
|
for (int k=0; k < 3; ++k)
|
|
{
|
|
spellEffectPair spair = spellEffectPair(spellInfo->Id, k);
|
|
for (AuraMap::const_iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair); ++iter)
|
|
{
|
|
if(!item || iter->second->GetCastItemGUID() == item->GetGUID())
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(found)
|
|
break;
|
|
}
|
|
|
|
if(found) // and skip re-cast already active aura at form change
|
|
return;
|
|
}
|
|
|
|
DEBUG_LOG("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
|
|
|
|
CastSpell(this,spellInfo,true,item);
|
|
}
|
|
else
|
|
{
|
|
if(form_change) // check aura compatibility
|
|
{
|
|
// Cannot be used in this stance/form
|
|
if(GetErrorAtShapeshiftedCast(spellInfo, m_form)==SPELL_CAST_OK)
|
|
return; // and remove only not compatible at form change
|
|
}
|
|
|
|
if(item)
|
|
RemoveAurasDueToItemSpell(item,spellInfo->Id); // un-apply all spells , not only at-equipped
|
|
else
|
|
RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case)
|
|
}
|
|
}
|
|
|
|
void Player::UpdateEquipSpellsAtFormChange()
|
|
{
|
|
for (int i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if(m_items[i] && !m_items[i]->IsBroken())
|
|
{
|
|
ApplyItemEquipSpell(m_items[i],false,true); // remove spells that not fit to form
|
|
ApplyItemEquipSpell(m_items[i],true,true); // add spells that fit form but not active
|
|
}
|
|
}
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
for(size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
|
|
{
|
|
ItemSetEffect* eff = ItemSetEff[setindex];
|
|
if(!eff)
|
|
continue;
|
|
|
|
for(uint32 y=0;y<8; ++y)
|
|
{
|
|
SpellEntry const* spellInfo = eff->spells[y];
|
|
if(!spellInfo)
|
|
continue;
|
|
|
|
ApplyEquipSpell(spellInfo,NULL,false,true); // remove spells that not fit to form
|
|
ApplyEquipSpell(spellInfo,NULL,true,true); // add spells that fit form but not active
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemCombatSpell(Unit* Target, WeaponAttackType attType)
|
|
{
|
|
Item *item = GetWeaponForAttack(attType, true);
|
|
if(!item || item->IsBroken())
|
|
return;
|
|
|
|
ItemPrototype const *proto = item->GetProto();
|
|
if(!proto)
|
|
return;
|
|
|
|
if (!Target || Target == this )
|
|
return;
|
|
|
|
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = proto->Spells[i];
|
|
|
|
// no spell
|
|
if(!spellData.SpellId )
|
|
continue;
|
|
|
|
// wrong triggering type
|
|
if(spellData.SpellTrigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
|
|
continue;
|
|
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("WORLD: unknown Item spellid %i", spellData.SpellId);
|
|
continue;
|
|
}
|
|
|
|
// not allow proc extra attack spell at extra attack
|
|
if( m_extraAttacks && IsSpellHaveEffect(spellInfo,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
|
|
return;
|
|
|
|
float chance = spellInfo->procChance;
|
|
|
|
if(spellData.SpellPPMRate)
|
|
{
|
|
uint32 WeaponSpeed = proto->Delay;
|
|
chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate);
|
|
}
|
|
else if(chance > 100.0f)
|
|
{
|
|
chance = GetWeaponProcChance();
|
|
}
|
|
|
|
if (roll_chance_f(chance))
|
|
CastSpell(Target, spellInfo->Id, true, item);
|
|
}
|
|
|
|
// item combat enchantments
|
|
for(int e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
|
|
{
|
|
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
|
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if(!pEnchant) continue;
|
|
for (int s=0;s<3;s++)
|
|
{
|
|
if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
|
|
continue;
|
|
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]);
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outError("Player::CastItemCombatSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
|
|
continue;
|
|
}
|
|
|
|
// Use first rank to access spell item enchant procs
|
|
float ppmRate = spellmgr.GetItemEnchantProcChance(spellInfo->Id);
|
|
|
|
float chance = ppmRate
|
|
? GetPPMProcChance(proto->Delay, ppmRate)
|
|
: pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
|
|
|
|
|
|
ApplySpellMod(spellInfo->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
|
|
ApplySpellMod(spellInfo->Id,SPELLMOD_FREQUENCY_OF_SUCCESS,chance);
|
|
|
|
if (roll_chance_f(chance))
|
|
{
|
|
if(IsPositiveSpell(pEnchant->spellid[s]))
|
|
CastSpell(this, pEnchant->spellid[s], true, item);
|
|
else
|
|
CastSpell(Target, pEnchant->spellid[s], true, item);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex)
|
|
{
|
|
ItemPrototype const* proto = item->GetProto();
|
|
// special learning case
|
|
if(proto->Spells[0].SpellId==SPELL_ID_GENERIC_LEARN || proto->Spells[0].SpellId==SPELL_ID_GENERIC_LEARN_PET)
|
|
{
|
|
uint32 learn_spell_id = proto->Spells[0].SpellId;
|
|
uint32 learning_spell_id = proto->Spells[1].SpellId;
|
|
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(learn_spell_id);
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, learn_spell_id);
|
|
SendEquipError(EQUIP_ERR_NONE,item,NULL);
|
|
return;
|
|
}
|
|
|
|
Spell *spell = new Spell(this, spellInfo, false);
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = cast_count; //set count of casts
|
|
spell->m_currentBasePoints[0] = learning_spell_id;
|
|
spell->prepare(&targets);
|
|
return;
|
|
}
|
|
|
|
// use triggered flag only for items with many spell casts and for not first cast
|
|
int count = 0;
|
|
|
|
// item spells casted at use
|
|
for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = proto->Spells[i];
|
|
|
|
// no spell
|
|
if(!spellData.SpellId)
|
|
continue;
|
|
|
|
// wrong triggering type
|
|
if( spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
|
|
continue;
|
|
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring",proto->ItemId, spellData.SpellId);
|
|
continue;
|
|
}
|
|
|
|
Spell *spell = new Spell(this, spellInfo, (count > 0));
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = cast_count; // set count of casts
|
|
spell->m_glyphIndex = glyphIndex; // glyph index
|
|
spell->prepare(&targets);
|
|
|
|
++count;
|
|
}
|
|
|
|
// Item enchantments spells casted at use
|
|
for(int e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
|
|
{
|
|
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
|
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if(!pEnchant) continue;
|
|
for (int s=0;s<3;s++)
|
|
{
|
|
if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_USE_SPELL)
|
|
continue;
|
|
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]);
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outError("Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
|
|
continue;
|
|
}
|
|
|
|
Spell *spell = new Spell(this, spellInfo, (count > 0));
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = cast_count; // set count of casts
|
|
spell->m_glyphIndex = glyphIndex; // glyph index
|
|
spell->prepare(&targets);
|
|
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_RemoveAllItemMods()
|
|
{
|
|
sLog.outDebug("_RemoveAllItemMods start.");
|
|
|
|
for (int i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if(m_items[i])
|
|
{
|
|
ItemPrototype const *proto = m_items[i]->GetProto();
|
|
if(!proto)
|
|
continue;
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
if(proto->ItemSet)
|
|
RemoveItemsSetItem(this,proto);
|
|
|
|
if(m_items[i]->IsBroken())
|
|
continue;
|
|
|
|
ApplyItemEquipSpell(m_items[i],false);
|
|
ApplyEnchantment(m_items[i], false);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if(m_items[i])
|
|
{
|
|
if(m_items[i]->IsBroken())
|
|
continue;
|
|
ItemPrototype const *proto = m_items[i]->GetProto();
|
|
if(!proto)
|
|
continue;
|
|
|
|
uint32 attacktype = Player::GetAttackBySlot(i);
|
|
if(attacktype < MAX_ATTACK)
|
|
_ApplyWeaponDependentAuraMods(m_items[i],WeaponAttackType(attacktype),false);
|
|
|
|
_ApplyItemBonuses(proto,i, false);
|
|
|
|
if( i == EQUIPMENT_SLOT_RANGED )
|
|
_ApplyAmmoBonuses();
|
|
}
|
|
}
|
|
|
|
sLog.outDebug("_RemoveAllItemMods complete.");
|
|
}
|
|
|
|
void Player::_ApplyAllItemMods()
|
|
{
|
|
sLog.outDebug("_ApplyAllItemMods start.");
|
|
|
|
for (int i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if(m_items[i])
|
|
{
|
|
if(m_items[i]->IsBroken())
|
|
continue;
|
|
|
|
ItemPrototype const *proto = m_items[i]->GetProto();
|
|
if(!proto)
|
|
continue;
|
|
|
|
uint32 attacktype = Player::GetAttackBySlot(i);
|
|
if(attacktype < MAX_ATTACK)
|
|
_ApplyWeaponDependentAuraMods(m_items[i],WeaponAttackType(attacktype),true);
|
|
|
|
_ApplyItemBonuses(proto,i, true);
|
|
|
|
if( i == EQUIPMENT_SLOT_RANGED )
|
|
_ApplyAmmoBonuses();
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if(m_items[i])
|
|
{
|
|
ItemPrototype const *proto = m_items[i]->GetProto();
|
|
if(!proto)
|
|
continue;
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
if(proto->ItemSet)
|
|
AddItemsSetItem(this,m_items[i]);
|
|
|
|
if(m_items[i]->IsBroken())
|
|
continue;
|
|
|
|
ApplyItemEquipSpell(m_items[i],true);
|
|
ApplyEnchantment(m_items[i], true);
|
|
}
|
|
}
|
|
|
|
sLog.outDebug("_ApplyAllItemMods complete.");
|
|
}
|
|
|
|
void Player::_ApplyAllLevelScaleItemMods(bool apply)
|
|
{
|
|
for (int i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if(m_items[i])
|
|
{
|
|
if(m_items[i]->IsBroken())
|
|
continue;
|
|
|
|
ItemPrototype const *proto = m_items[i]->GetProto();
|
|
if(!proto)
|
|
continue;
|
|
|
|
_ApplyItemBonuses(proto,i, apply, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_ApplyAmmoBonuses()
|
|
{
|
|
// check ammo
|
|
uint32 ammo_id = GetUInt32Value(PLAYER_AMMO_ID);
|
|
if(!ammo_id)
|
|
return;
|
|
|
|
float currentAmmoDPS;
|
|
|
|
ItemPrototype const *ammo_proto = objmgr.GetItemPrototype( ammo_id );
|
|
if( !ammo_proto || ammo_proto->Class!=ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
|
|
currentAmmoDPS = 0.0f;
|
|
else
|
|
currentAmmoDPS = ammo_proto->Damage[0].DamageMin;
|
|
|
|
if(currentAmmoDPS == GetAmmoDPS())
|
|
return;
|
|
|
|
m_ammoDPS = currentAmmoDPS;
|
|
|
|
if(CanModifyStats())
|
|
UpdateDamagePhysical(RANGED_ATTACK);
|
|
}
|
|
|
|
bool Player::CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const
|
|
{
|
|
if(!ammo_proto)
|
|
return false;
|
|
|
|
// check ranged weapon
|
|
Item *weapon = GetWeaponForAttack( RANGED_ATTACK );
|
|
if(!weapon || weapon->IsBroken() )
|
|
return false;
|
|
|
|
ItemPrototype const* weapon_proto = weapon->GetProto();
|
|
if(!weapon_proto || weapon_proto->Class!=ITEM_CLASS_WEAPON )
|
|
return false;
|
|
|
|
// check ammo ws. weapon compatibility
|
|
switch(weapon_proto->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
if(ammo_proto->SubClass!=ITEM_SUBCLASS_ARROW)
|
|
return false;
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
if(ammo_proto->SubClass!=ITEM_SUBCLASS_BULLET)
|
|
return false;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable
|
|
Called by remove insignia spell effect */
|
|
void Player::RemovedInsignia(Player* looterPlr)
|
|
{
|
|
if (!GetBattleGroundId())
|
|
return;
|
|
|
|
// If not released spirit, do it !
|
|
if(m_deathTimer > 0)
|
|
{
|
|
m_deathTimer = 0;
|
|
BuildPlayerRepop();
|
|
RepopAtGraveyard();
|
|
}
|
|
|
|
Corpse *corpse = GetCorpse();
|
|
if (!corpse)
|
|
return;
|
|
|
|
// We have to convert player corpse to bones, not to be able to resurrect there
|
|
// SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
|
|
Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID(),true);
|
|
if (!bones)
|
|
return;
|
|
|
|
// Now we must make bones lootable, and send player loot
|
|
bones->SetFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE);
|
|
|
|
// We store the level of our player in the gold field
|
|
// We retrieve this information at Player::SendLoot()
|
|
bones->loot.gold = getLevel();
|
|
bones->lootRecipient = looterPlr;
|
|
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
|
|
}
|
|
|
|
void Player::SendLootRelease( uint64 guid )
|
|
{
|
|
WorldPacket data( SMSG_LOOT_RELEASE_RESPONSE, (8+1) );
|
|
data << uint64(guid) << uint8(1);
|
|
SendDirectMessage( &data );
|
|
}
|
|
|
|
void Player::SendLoot(uint64 guid, LootType loot_type)
|
|
{
|
|
if (uint64 lguid = GetLootGUID())
|
|
m_session->DoLootRelease(lguid);
|
|
|
|
Loot *loot = 0;
|
|
PermissionTypes permission = ALL_PERMISSION;
|
|
|
|
sLog.outDebug("Player::SendLoot");
|
|
if (IS_GAMEOBJECT_GUID(guid))
|
|
{
|
|
sLog.outDebug(" IS_GAMEOBJECT_GUID(guid)");
|
|
GameObject *go = GetMap()->GetGameObject(guid);
|
|
|
|
// not check distance for GO in case owned GO (fishing bobber case, for example)
|
|
// And permit out of range GO with no owner in case fishing hole
|
|
if (!go || (loot_type != LOOT_FISHINGHOLE && (loot_type != LOOT_FISHING || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this,INTERACTION_DISTANCE)))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &go->loot;
|
|
|
|
if (go->getLootState() == GO_READY)
|
|
{
|
|
uint32 lootid = go->GetGOInfo()->GetLootId();
|
|
|
|
if (lootid)
|
|
{
|
|
sLog.outDebug(" if(lootid)");
|
|
loot->clear();
|
|
loot->FillLoot(lootid, LootTemplates_Gameobject, this, false);
|
|
}
|
|
|
|
if (loot_type == LOOT_FISHING)
|
|
go->getFishLoot(loot,this);
|
|
|
|
go->SetLootState(GO_ACTIVATED);
|
|
}
|
|
}
|
|
else if (IS_ITEM_GUID(guid))
|
|
{
|
|
Item *item = GetItemByGuid( guid );
|
|
|
|
if (!item)
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &item->loot;
|
|
|
|
if (!item->m_lootGenerated)
|
|
{
|
|
item->m_lootGenerated = true;
|
|
loot->clear();
|
|
|
|
switch(loot_type)
|
|
{
|
|
case LOOT_DISENCHANTING:
|
|
loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this,true);
|
|
break;
|
|
case LOOT_PROSPECTING:
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this,true);
|
|
break;
|
|
case LOOT_MILLING:
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this,true);
|
|
break;
|
|
default:
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Item, this,true);
|
|
loot->generateMoneyLoot(item->GetProto()->MinMoneyLoot,item->GetProto()->MaxMoneyLoot);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (IS_CORPSE_GUID(guid)) // remove insignia
|
|
{
|
|
Corpse *bones = ObjectAccessor::GetCorpse(*this, guid);
|
|
|
|
if (!bones || !((loot_type == LOOT_CORPSE) || (loot_type == LOOT_INSIGNIA)) || (bones->GetType() != CORPSE_BONES) )
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &bones->loot;
|
|
|
|
if (!bones->lootForBody)
|
|
{
|
|
bones->lootForBody = true;
|
|
uint32 pLevel = bones->loot.gold;
|
|
bones->loot.clear();
|
|
// It may need a better formula
|
|
// Now it works like this: lvl10: ~6copper, lvl70: ~9silver
|
|
bones->loot.gold = (uint32)( urand(50, 150) * 0.016f * pow( ((float)pLevel)/5.76f, 2.5f) * sWorld.getRate(RATE_DROP_MONEY) );
|
|
}
|
|
|
|
if (bones->lootRecipient != this)
|
|
permission = NONE_PERMISSION;
|
|
}
|
|
else
|
|
{
|
|
Creature *creature = GetMap()->GetCreature(guid);
|
|
|
|
// must be in range and creature must be alive for pickpocket and must be dead for another loot
|
|
if (!creature || creature->isAlive()!=(loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this,INTERACTION_DISTANCE))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &creature->loot;
|
|
|
|
if (loot_type == LOOT_PICKPOCKETING)
|
|
{
|
|
if (!creature->lootForPickPocketed)
|
|
{
|
|
creature->lootForPickPocketed = true;
|
|
loot->clear();
|
|
|
|
if (uint32 lootid = creature->GetCreatureInfo()->pickpocketLootId)
|
|
loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, false);
|
|
|
|
// Generate extra money for pick pocket loot
|
|
const uint32 a = urand(0, creature->getLevel()/2);
|
|
const uint32 b = urand(0, getLevel()/2);
|
|
loot->gold = uint32(10 * (a + b) * sWorld.getRate(RATE_DROP_MONEY));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// the player whose group may loot the corpse
|
|
Player *recipient = creature->GetLootRecipient();
|
|
if (!recipient)
|
|
{
|
|
creature->SetLootRecipient(this);
|
|
recipient = this;
|
|
}
|
|
|
|
if (creature->lootForPickPocketed)
|
|
{
|
|
creature->lootForPickPocketed = false;
|
|
loot->clear();
|
|
}
|
|
|
|
if (!creature->lootForBody)
|
|
{
|
|
creature->lootForBody = true;
|
|
loot->clear();
|
|
|
|
if (uint32 lootid = creature->GetCreatureInfo()->lootid)
|
|
loot->FillLoot(lootid, LootTemplates_Creature, recipient, false);
|
|
|
|
loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold);
|
|
|
|
if (Group* group = recipient->GetGroup())
|
|
{
|
|
group->UpdateLooterGuid(creature,true);
|
|
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case GROUP_LOOT:
|
|
// GroupLoot delete items over threshold (threshold even not implemented), and roll them. Items with quality<threshold, round robin
|
|
group->GroupLoot(recipient->GetGUID(), loot, creature);
|
|
break;
|
|
case NEED_BEFORE_GREED:
|
|
group->NeedBeforeGreed(recipient->GetGUID(), loot, creature);
|
|
break;
|
|
case MASTER_LOOT:
|
|
group->MasterLoot(recipient->GetGUID(), loot, creature);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// possible only if creature->lootForBody && loot->empty() at spell cast check
|
|
if (loot_type == LOOT_SKINNING)
|
|
{
|
|
loot->clear();
|
|
loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, this, false);
|
|
}
|
|
// set group rights only for loot_type != LOOT_SKINNING
|
|
else
|
|
{
|
|
if(Group* group = GetGroup())
|
|
{
|
|
if (group == recipient->GetGroup())
|
|
{
|
|
if (group->GetLootMethod() == FREE_FOR_ALL)
|
|
permission = ALL_PERMISSION;
|
|
else if (group->GetLooterGuid() == GetGUID())
|
|
{
|
|
if (group->GetLootMethod() == MASTER_LOOT)
|
|
permission = MASTER_PERMISSION;
|
|
else
|
|
permission = ALL_PERMISSION;
|
|
}
|
|
else
|
|
permission = GROUP_PERMISSION;
|
|
}
|
|
else
|
|
permission = NONE_PERMISSION;
|
|
}
|
|
else if (recipient == this)
|
|
permission = ALL_PERMISSION;
|
|
else
|
|
permission = NONE_PERMISSION;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetLootGUID(guid);
|
|
|
|
// LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client
|
|
switch(loot_type)
|
|
{
|
|
case LOOT_INSIGNIA: loot_type = LOOT_SKINNING; break;
|
|
case LOOT_FISHINGHOLE: loot_type = LOOT_FISHING; break;
|
|
default: break;
|
|
}
|
|
|
|
// need know merged fishing/corpse loot type for achievements
|
|
loot->loot_type = loot_type;
|
|
|
|
WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size
|
|
|
|
data << uint64(guid);
|
|
data << uint8(loot_type);
|
|
data << LootView(*loot, this, permission);
|
|
|
|
SendDirectMessage(&data);
|
|
|
|
// add 'this' player as one of the players that are looting 'loot'
|
|
if (permission != NONE_PERMISSION)
|
|
loot->AddLooter(GetGUID());
|
|
|
|
if (loot_type == LOOT_CORPSE && !IS_ITEM_GUID(guid))
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
|
|
}
|
|
|
|
void Player::SendNotifyLootMoneyRemoved()
|
|
{
|
|
WorldPacket data(SMSG_LOOT_CLEAR_MONEY, 0);
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::SendNotifyLootItemRemoved(uint8 lootSlot)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_REMOVED, 1);
|
|
data << uint8(lootSlot);
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::SendUpdateWorldState(uint32 Field, uint32 Value)
|
|
{
|
|
WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8);
|
|
data << Field;
|
|
data << Value;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
|
|
{
|
|
// data depends on zoneid/mapid...
|
|
BattleGround* bg = GetBattleGround();
|
|
uint16 NumberOfFields = 0;
|
|
uint32 mapid = GetMapId();
|
|
|
|
sLog.outDebug("Sending SMSG_INIT_WORLD_STATES to Map:%u, Zone: %u", mapid, zoneid);
|
|
|
|
// may be exist better way to do this...
|
|
switch(zoneid)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 4:
|
|
case 8:
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
case 36:
|
|
case 38:
|
|
case 40:
|
|
case 41:
|
|
case 51:
|
|
case 267:
|
|
case 1519:
|
|
case 1537:
|
|
case 2257:
|
|
case 2918:
|
|
NumberOfFields = 8;
|
|
break;
|
|
case 139:
|
|
NumberOfFields = 41;
|
|
break;
|
|
case 1377:
|
|
NumberOfFields = 15;
|
|
break;
|
|
case 2597:
|
|
NumberOfFields = 83;
|
|
break;
|
|
case 3277:
|
|
NumberOfFields = 16;
|
|
break;
|
|
case 3358:
|
|
case 3820:
|
|
NumberOfFields = 40;
|
|
break;
|
|
case 3483:
|
|
NumberOfFields = 27;
|
|
break;
|
|
case 3518:
|
|
NumberOfFields = 39;
|
|
break;
|
|
case 3519:
|
|
NumberOfFields = 38;
|
|
break;
|
|
case 3521:
|
|
NumberOfFields = 37;
|
|
break;
|
|
case 3698:
|
|
case 3702:
|
|
case 3968:
|
|
NumberOfFields = 11;
|
|
break;
|
|
case 3703:
|
|
NumberOfFields = 11;
|
|
break;
|
|
default:
|
|
NumberOfFields = 12;
|
|
break;
|
|
}
|
|
|
|
WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(NumberOfFields*8)));
|
|
data << uint32(mapid); // mapid
|
|
data << uint32(zoneid); // zone id
|
|
data << uint32(areaid); // area id, new 2.1.0
|
|
data << uint16(NumberOfFields); // count of uint64 blocks
|
|
data << uint32(0x8d8) << uint32(0x0); // 1
|
|
data << uint32(0x8d7) << uint32(0x0); // 2
|
|
data << uint32(0x8d6) << uint32(0x0); // 3
|
|
data << uint32(0x8d5) << uint32(0x0); // 4
|
|
data << uint32(0x8d4) << uint32(0x0); // 5
|
|
data << uint32(0x8d3) << uint32(0x0); // 6
|
|
// 7 1 - Arena season in progress, 0 - end of season
|
|
data << uint32(0xC77) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_IN_PROGRESS));
|
|
// 8 Arena season id
|
|
data << uint32(0xF3D) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_ID));
|
|
if(mapid == 530) // Outland
|
|
{
|
|
data << uint32(0x9bf) << uint32(0x0); // 7
|
|
data << uint32(0x9bd) << uint32(0xF); // 8
|
|
data << uint32(0x9bb) << uint32(0xF); // 9
|
|
}
|
|
switch(zoneid)
|
|
{
|
|
case 1:
|
|
case 11:
|
|
case 12:
|
|
case 38:
|
|
case 40:
|
|
case 51:
|
|
case 1519:
|
|
case 1537:
|
|
case 2257:
|
|
break;
|
|
case 2597: // AV
|
|
data << uint32(0x7ae) << uint32(0x1); // 7
|
|
data << uint32(0x532) << uint32(0x1); // 8
|
|
data << uint32(0x531) << uint32(0x0); // 9
|
|
data << uint32(0x52e) << uint32(0x0); // 10
|
|
data << uint32(0x571) << uint32(0x0); // 11
|
|
data << uint32(0x570) << uint32(0x0); // 12
|
|
data << uint32(0x567) << uint32(0x1); // 13
|
|
data << uint32(0x566) << uint32(0x1); // 14
|
|
data << uint32(0x550) << uint32(0x1); // 15
|
|
data << uint32(0x544) << uint32(0x0); // 16
|
|
data << uint32(0x536) << uint32(0x0); // 17
|
|
data << uint32(0x535) << uint32(0x1); // 18
|
|
data << uint32(0x518) << uint32(0x0); // 19
|
|
data << uint32(0x517) << uint32(0x0); // 20
|
|
data << uint32(0x574) << uint32(0x0); // 21
|
|
data << uint32(0x573) << uint32(0x0); // 22
|
|
data << uint32(0x572) << uint32(0x0); // 23
|
|
data << uint32(0x56f) << uint32(0x0); // 24
|
|
data << uint32(0x56e) << uint32(0x0); // 25
|
|
data << uint32(0x56d) << uint32(0x0); // 26
|
|
data << uint32(0x56c) << uint32(0x0); // 27
|
|
data << uint32(0x56b) << uint32(0x0); // 28
|
|
data << uint32(0x56a) << uint32(0x1); // 29
|
|
data << uint32(0x569) << uint32(0x1); // 30
|
|
data << uint32(0x568) << uint32(0x1); // 13
|
|
data << uint32(0x565) << uint32(0x0); // 32
|
|
data << uint32(0x564) << uint32(0x0); // 33
|
|
data << uint32(0x563) << uint32(0x0); // 34
|
|
data << uint32(0x562) << uint32(0x0); // 35
|
|
data << uint32(0x561) << uint32(0x0); // 36
|
|
data << uint32(0x560) << uint32(0x0); // 37
|
|
data << uint32(0x55f) << uint32(0x0); // 38
|
|
data << uint32(0x55e) << uint32(0x0); // 39
|
|
data << uint32(0x55d) << uint32(0x0); // 40
|
|
data << uint32(0x3c6) << uint32(0x4); // 41
|
|
data << uint32(0x3c4) << uint32(0x6); // 42
|
|
data << uint32(0x3c2) << uint32(0x4); // 43
|
|
data << uint32(0x516) << uint32(0x1); // 44
|
|
data << uint32(0x515) << uint32(0x0); // 45
|
|
data << uint32(0x3b6) << uint32(0x6); // 46
|
|
data << uint32(0x55c) << uint32(0x0); // 47
|
|
data << uint32(0x55b) << uint32(0x0); // 48
|
|
data << uint32(0x55a) << uint32(0x0); // 49
|
|
data << uint32(0x559) << uint32(0x0); // 50
|
|
data << uint32(0x558) << uint32(0x0); // 51
|
|
data << uint32(0x557) << uint32(0x0); // 52
|
|
data << uint32(0x556) << uint32(0x0); // 53
|
|
data << uint32(0x555) << uint32(0x0); // 54
|
|
data << uint32(0x554) << uint32(0x1); // 55
|
|
data << uint32(0x553) << uint32(0x1); // 56
|
|
data << uint32(0x552) << uint32(0x1); // 57
|
|
data << uint32(0x551) << uint32(0x1); // 58
|
|
data << uint32(0x54f) << uint32(0x0); // 59
|
|
data << uint32(0x54e) << uint32(0x0); // 60
|
|
data << uint32(0x54d) << uint32(0x1); // 61
|
|
data << uint32(0x54c) << uint32(0x0); // 62
|
|
data << uint32(0x54b) << uint32(0x0); // 63
|
|
data << uint32(0x545) << uint32(0x0); // 64
|
|
data << uint32(0x543) << uint32(0x1); // 65
|
|
data << uint32(0x542) << uint32(0x0); // 66
|
|
data << uint32(0x540) << uint32(0x0); // 67
|
|
data << uint32(0x53f) << uint32(0x0); // 68
|
|
data << uint32(0x53e) << uint32(0x0); // 69
|
|
data << uint32(0x53d) << uint32(0x0); // 70
|
|
data << uint32(0x53c) << uint32(0x0); // 71
|
|
data << uint32(0x53b) << uint32(0x0); // 72
|
|
data << uint32(0x53a) << uint32(0x1); // 73
|
|
data << uint32(0x539) << uint32(0x0); // 74
|
|
data << uint32(0x538) << uint32(0x0); // 75
|
|
data << uint32(0x537) << uint32(0x0); // 76
|
|
data << uint32(0x534) << uint32(0x0); // 77
|
|
data << uint32(0x533) << uint32(0x0); // 78
|
|
data << uint32(0x530) << uint32(0x0); // 79
|
|
data << uint32(0x52f) << uint32(0x0); // 80
|
|
data << uint32(0x52d) << uint32(0x1); // 81
|
|
break;
|
|
case 3277: // WS
|
|
if (bg && bg->GetTypeID() == BATTLEGROUND_WS)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures
|
|
data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures
|
|
data << uint32(0x609) << uint32(0x0); // 9 1545 unk, set to 1 on alliance flag pickup...
|
|
data << uint32(0x60a) << uint32(0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1
|
|
data << uint32(0x60b) << uint32(0x2); // 11 1547 unk
|
|
data << uint32(0x641) << uint32(0x3); // 12 1601 unk (max flag captures?)
|
|
data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
|
|
data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
|
|
}
|
|
break;
|
|
case 3358: // AB
|
|
if (bg && bg->GetTypeID() == BATTLEGROUND_AB)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x6e7) << uint32(0x0); // 7 1767 stables alliance
|
|
data << uint32(0x6e8) << uint32(0x0); // 8 1768 stables horde
|
|
data << uint32(0x6e9) << uint32(0x0); // 9 1769 unk, ST?
|
|
data << uint32(0x6ea) << uint32(0x0); // 10 1770 stables (show/hide)
|
|
data << uint32(0x6ec) << uint32(0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled)
|
|
data << uint32(0x6ed) << uint32(0x0); // 12 1773 farm (show/hide)
|
|
data << uint32(0x6ee) << uint32(0x0); // 13 1774 farm color
|
|
data << uint32(0x6ef) << uint32(0x0); // 14 1775 gold mine color, may be FM?
|
|
data << uint32(0x6f0) << uint32(0x0); // 15 1776 alliance resources
|
|
data << uint32(0x6f1) << uint32(0x0); // 16 1777 horde resources
|
|
data << uint32(0x6f2) << uint32(0x0); // 17 1778 horde bases
|
|
data << uint32(0x6f3) << uint32(0x0); // 18 1779 alliance bases
|
|
data << uint32(0x6f4) << uint32(0x7d0); // 19 1780 max resources (2000)
|
|
data << uint32(0x6f6) << uint32(0x0); // 20 1782 blacksmith color
|
|
data << uint32(0x6f7) << uint32(0x0); // 21 1783 blacksmith (show/hide)
|
|
data << uint32(0x6f8) << uint32(0x0); // 22 1784 unk, bs?
|
|
data << uint32(0x6f9) << uint32(0x0); // 23 1785 unk, bs?
|
|
data << uint32(0x6fb) << uint32(0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr)
|
|
data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde)
|
|
data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide)
|
|
data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color
|
|
data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, wtf?, may be LM?
|
|
data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr)
|
|
data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide)
|
|
data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color
|
|
data << uint32(0x732) << uint32(0x1); // 32 1842 stables (1 - uncontrolled)
|
|
data << uint32(0x733) << uint32(0x1); // 33 1843 gold mine (1 - uncontrolled)
|
|
data << uint32(0x734) << uint32(0x1); // 34 1844 lumber mill (1 - uncontrolled)
|
|
data << uint32(0x735) << uint32(0x1); // 35 1845 farm (1 - uncontrolled)
|
|
data << uint32(0x736) << uint32(0x1); // 36 1846 blacksmith (1 - uncontrolled)
|
|
data << uint32(0x745) << uint32(0x2); // 37 1861 unk
|
|
data << uint32(0x7a3) << uint32(0x708); // 38 1955 warning limit (1800)
|
|
}
|
|
break;
|
|
case 3820: // EY
|
|
if (bg && bg->GetTypeID() == BATTLEGROUND_EY)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0xac1) << uint32(0x0); // 7 2753 Horde Bases
|
|
data << uint32(0xac0) << uint32(0x0); // 8 2752 Alliance Bases
|
|
data << uint32(0xab6) << uint32(0x0); // 9 2742 Mage Tower - Horde conflict
|
|
data << uint32(0xab5) << uint32(0x0); // 10 2741 Mage Tower - Alliance conflict
|
|
data << uint32(0xab4) << uint32(0x0); // 11 2740 Fel Reaver - Horde conflict
|
|
data << uint32(0xab3) << uint32(0x0); // 12 2739 Fel Reaver - Alliance conflict
|
|
data << uint32(0xab2) << uint32(0x0); // 13 2738 Draenei - Alliance conflict
|
|
data << uint32(0xab1) << uint32(0x0); // 14 2737 Draenei - Horde conflict
|
|
data << uint32(0xab0) << uint32(0x0); // 15 2736 unk // 0 at start
|
|
data << uint32(0xaaf) << uint32(0x0); // 16 2735 unk // 0 at start
|
|
data << uint32(0xaad) << uint32(0x0); // 17 2733 Draenei - Horde control
|
|
data << uint32(0xaac) << uint32(0x0); // 18 2732 Draenei - Alliance control
|
|
data << uint32(0xaab) << uint32(0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no)
|
|
data << uint32(0xaaa) << uint32(0x0); // 20 2730 Mage Tower - Alliance control
|
|
data << uint32(0xaa9) << uint32(0x0); // 21 2729 Mage Tower - Horde control
|
|
data << uint32(0xaa8) << uint32(0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no)
|
|
data << uint32(0xaa7) << uint32(0x0); // 23 2727 Fel Reaver - Horde control
|
|
data << uint32(0xaa6) << uint32(0x0); // 24 2726 Fel Reaver - Alliance control
|
|
data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no)
|
|
data << uint32(0xaa4) << uint32(0x0); // 26 2724 Boold Elf - Horde control
|
|
data << uint32(0xaa3) << uint32(0x0); // 27 2723 Boold Elf - Alliance control
|
|
data << uint32(0xaa2) << uint32(0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no)
|
|
data << uint32(0xac5) << uint32(0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way!
|
|
data << uint32(0xad2) << uint32(0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag
|
|
data << uint32(0xad1) << uint32(0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag
|
|
data << uint32(0xabe) << uint32(0x0); // 32 2750 Horde resources
|
|
data << uint32(0xabd) << uint32(0x0); // 33 2749 Alliance resources
|
|
data << uint32(0xa05) << uint32(0x8e); // 34 2565 unk, constant?
|
|
data << uint32(0xaa0) << uint32(0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0)
|
|
data << uint32(0xa9f) << uint32(0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right)
|
|
data << uint32(0xa9e) << uint32(0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide)
|
|
data << uint32(0xc0d) << uint32(0x17b); // 38 3085 unk
|
|
// and some more ... unknown
|
|
}
|
|
break;
|
|
case 3483: // Hellfire Peninsula
|
|
data << uint32(0x9ba) << uint32(0x1); // 10
|
|
data << uint32(0x9b9) << uint32(0x1); // 11
|
|
data << uint32(0x9b5) << uint32(0x0); // 12
|
|
data << uint32(0x9b4) << uint32(0x1); // 13
|
|
data << uint32(0x9b3) << uint32(0x0); // 14
|
|
data << uint32(0x9b2) << uint32(0x0); // 15
|
|
data << uint32(0x9b1) << uint32(0x1); // 16
|
|
data << uint32(0x9b0) << uint32(0x0); // 17
|
|
data << uint32(0x9ae) << uint32(0x0); // 18 horde pvp objectives captured
|
|
data << uint32(0x9ac) << uint32(0x0); // 19
|
|
data << uint32(0x9a8) << uint32(0x0); // 20
|
|
data << uint32(0x9a7) << uint32(0x0); // 21
|
|
data << uint32(0x9a6) << uint32(0x1); // 22
|
|
break;
|
|
case 3519: // Terokkar Forest
|
|
data << uint32(0xa41) << uint32(0x0); // 10
|
|
data << uint32(0xa40) << uint32(0x14); // 11
|
|
data << uint32(0xa3f) << uint32(0x0); // 12
|
|
data << uint32(0xa3e) << uint32(0x0); // 13
|
|
data << uint32(0xa3d) << uint32(0x5); // 14
|
|
data << uint32(0xa3c) << uint32(0x0); // 15
|
|
data << uint32(0xa87) << uint32(0x0); // 16
|
|
data << uint32(0xa86) << uint32(0x0); // 17
|
|
data << uint32(0xa85) << uint32(0x0); // 18
|
|
data << uint32(0xa84) << uint32(0x0); // 19
|
|
data << uint32(0xa83) << uint32(0x0); // 20
|
|
data << uint32(0xa82) << uint32(0x0); // 21
|
|
data << uint32(0xa81) << uint32(0x0); // 22
|
|
data << uint32(0xa80) << uint32(0x0); // 23
|
|
data << uint32(0xa7e) << uint32(0x0); // 24
|
|
data << uint32(0xa7d) << uint32(0x0); // 25
|
|
data << uint32(0xa7c) << uint32(0x0); // 26
|
|
data << uint32(0xa7b) << uint32(0x0); // 27
|
|
data << uint32(0xa7a) << uint32(0x0); // 28
|
|
data << uint32(0xa79) << uint32(0x0); // 29
|
|
data << uint32(0x9d0) << uint32(0x5); // 30
|
|
data << uint32(0x9ce) << uint32(0x0); // 31
|
|
data << uint32(0x9cd) << uint32(0x0); // 32
|
|
data << uint32(0x9cc) << uint32(0x0); // 33
|
|
data << uint32(0xa88) << uint32(0x0); // 34
|
|
data << uint32(0xad0) << uint32(0x0); // 35
|
|
data << uint32(0xacf) << uint32(0x1); // 36
|
|
break;
|
|
case 3521: // Zangarmarsh
|
|
data << uint32(0x9e1) << uint32(0x0); // 10
|
|
data << uint32(0x9e0) << uint32(0x0); // 11
|
|
data << uint32(0x9df) << uint32(0x0); // 12
|
|
data << uint32(0xa5d) << uint32(0x1); // 13
|
|
data << uint32(0xa5c) << uint32(0x0); // 14
|
|
data << uint32(0xa5b) << uint32(0x1); // 15
|
|
data << uint32(0xa5a) << uint32(0x0); // 16
|
|
data << uint32(0xa59) << uint32(0x1); // 17
|
|
data << uint32(0xa58) << uint32(0x0); // 18
|
|
data << uint32(0xa57) << uint32(0x0); // 19
|
|
data << uint32(0xa56) << uint32(0x0); // 20
|
|
data << uint32(0xa55) << uint32(0x1); // 21
|
|
data << uint32(0xa54) << uint32(0x0); // 22
|
|
data << uint32(0x9e7) << uint32(0x0); // 23
|
|
data << uint32(0x9e6) << uint32(0x0); // 24
|
|
data << uint32(0x9e5) << uint32(0x0); // 25
|
|
data << uint32(0xa00) << uint32(0x0); // 26
|
|
data << uint32(0x9ff) << uint32(0x1); // 27
|
|
data << uint32(0x9fe) << uint32(0x0); // 28
|
|
data << uint32(0x9fd) << uint32(0x0); // 29
|
|
data << uint32(0x9fc) << uint32(0x1); // 30
|
|
data << uint32(0x9fb) << uint32(0x0); // 31
|
|
data << uint32(0xa62) << uint32(0x0); // 32
|
|
data << uint32(0xa61) << uint32(0x1); // 33
|
|
data << uint32(0xa60) << uint32(0x1); // 34
|
|
data << uint32(0xa5f) << uint32(0x0); // 35
|
|
break;
|
|
case 3698: // Nagrand Arena
|
|
if (bg && bg->GetTypeID() == BATTLEGROUND_NA)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0xa0f) << uint32(0x0); // 7
|
|
data << uint32(0xa10) << uint32(0x0); // 8
|
|
data << uint32(0xa11) << uint32(0x0); // 9 show
|
|
}
|
|
break;
|
|
case 3702: // Blade's Edge Arena
|
|
if (bg && bg->GetTypeID() == BATTLEGROUND_BE)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x9f0) << uint32(0x0); // 7 gold
|
|
data << uint32(0x9f1) << uint32(0x0); // 8 green
|
|
data << uint32(0x9f3) << uint32(0x0); // 9 show
|
|
}
|
|
break;
|
|
case 3968: // Ruins of Lordaeron
|
|
if (bg && bg->GetTypeID() == BATTLEGROUND_RL)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0xbb8) << uint32(0x0); // 7 gold
|
|
data << uint32(0xbb9) << uint32(0x0); // 8 green
|
|
data << uint32(0xbba) << uint32(0x0); // 9 show
|
|
}
|
|
break;
|
|
case 3703: // Shattrath City
|
|
break;
|
|
default:
|
|
data << uint32(0x914) << uint32(0x0); // 7
|
|
data << uint32(0x913) << uint32(0x0); // 8
|
|
data << uint32(0x912) << uint32(0x0); // 9
|
|
data << uint32(0x915) << uint32(0x0); // 10
|
|
break;
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
uint32 Player::GetXPRestBonus(uint32 xp)
|
|
{
|
|
uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus
|
|
|
|
if(rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp
|
|
rested_bonus = xp;
|
|
|
|
SetRestBonus( GetRestBonus() - rested_bonus);
|
|
|
|
sLog.outDetail("Player gain %u xp (+ %u Rested Bonus). Rested points=%f",xp+rested_bonus,rested_bonus,GetRestBonus());
|
|
return rested_bonus;
|
|
}
|
|
|
|
void Player::SetBindPoint(uint64 guid)
|
|
{
|
|
WorldPacket data(SMSG_BINDER_CONFIRM, 8);
|
|
data << uint64(guid);
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::SendTalentWipeConfirm(uint64 guid)
|
|
{
|
|
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8+4));
|
|
data << uint64(guid);
|
|
data << uint32(resetTalentsCost());
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::SendPetSkillWipeConfirm()
|
|
{
|
|
Pet* pet = GetPet();
|
|
if(!pet)
|
|
return;
|
|
WorldPacket data(SMSG_PET_UNLEARN_CONFIRM, (8+4));
|
|
data << pet->GetGUID();
|
|
data << uint32(pet->resetTalentsCost());
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** STORAGE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SetVirtualItemSlot( uint8 i, Item* item)
|
|
{
|
|
assert(i < 3);
|
|
if(i < 2 && item)
|
|
{
|
|
if(!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
|
|
return;
|
|
uint32 charges = item->GetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT);
|
|
if(charges == 0)
|
|
return;
|
|
if(charges > 1)
|
|
item->SetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT,charges-1);
|
|
else if(charges <= 1)
|
|
{
|
|
ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
|
|
item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetSheath( SheathState sheathed )
|
|
{
|
|
switch (sheathed)
|
|
{
|
|
case SHEATH_STATE_UNARMED: // no prepared weapon
|
|
SetVirtualItemSlot(0,NULL);
|
|
SetVirtualItemSlot(1,NULL);
|
|
SetVirtualItemSlot(2,NULL);
|
|
break;
|
|
case SHEATH_STATE_MELEE: // prepared melee weapon
|
|
{
|
|
SetVirtualItemSlot(0,GetWeaponForAttack(BASE_ATTACK,true));
|
|
SetVirtualItemSlot(1,GetWeaponForAttack(OFF_ATTACK,true));
|
|
SetVirtualItemSlot(2,NULL);
|
|
}; break;
|
|
case SHEATH_STATE_RANGED: // prepared ranged weapon
|
|
SetVirtualItemSlot(0,NULL);
|
|
SetVirtualItemSlot(1,NULL);
|
|
SetVirtualItemSlot(2,GetWeaponForAttack(RANGED_ATTACK,true));
|
|
break;
|
|
default:
|
|
SetVirtualItemSlot(0,NULL);
|
|
SetVirtualItemSlot(1,NULL);
|
|
SetVirtualItemSlot(2,NULL);
|
|
break;
|
|
}
|
|
Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
|
|
}
|
|
|
|
uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const
|
|
{
|
|
uint8 pClass = getClass();
|
|
|
|
uint8 slots[4];
|
|
slots[0] = NULL_SLOT;
|
|
slots[1] = NULL_SLOT;
|
|
slots[2] = NULL_SLOT;
|
|
slots[3] = NULL_SLOT;
|
|
switch( proto->InventoryType )
|
|
{
|
|
case INVTYPE_HEAD:
|
|
slots[0] = EQUIPMENT_SLOT_HEAD;
|
|
break;
|
|
case INVTYPE_NECK:
|
|
slots[0] = EQUIPMENT_SLOT_NECK;
|
|
break;
|
|
case INVTYPE_SHOULDERS:
|
|
slots[0] = EQUIPMENT_SLOT_SHOULDERS;
|
|
break;
|
|
case INVTYPE_BODY:
|
|
slots[0] = EQUIPMENT_SLOT_BODY;
|
|
break;
|
|
case INVTYPE_CHEST:
|
|
slots[0] = EQUIPMENT_SLOT_CHEST;
|
|
break;
|
|
case INVTYPE_ROBE:
|
|
slots[0] = EQUIPMENT_SLOT_CHEST;
|
|
break;
|
|
case INVTYPE_WAIST:
|
|
slots[0] = EQUIPMENT_SLOT_WAIST;
|
|
break;
|
|
case INVTYPE_LEGS:
|
|
slots[0] = EQUIPMENT_SLOT_LEGS;
|
|
break;
|
|
case INVTYPE_FEET:
|
|
slots[0] = EQUIPMENT_SLOT_FEET;
|
|
break;
|
|
case INVTYPE_WRISTS:
|
|
slots[0] = EQUIPMENT_SLOT_WRISTS;
|
|
break;
|
|
case INVTYPE_HANDS:
|
|
slots[0] = EQUIPMENT_SLOT_HANDS;
|
|
break;
|
|
case INVTYPE_FINGER:
|
|
slots[0] = EQUIPMENT_SLOT_FINGER1;
|
|
slots[1] = EQUIPMENT_SLOT_FINGER2;
|
|
break;
|
|
case INVTYPE_TRINKET:
|
|
slots[0] = EQUIPMENT_SLOT_TRINKET1;
|
|
slots[1] = EQUIPMENT_SLOT_TRINKET2;
|
|
break;
|
|
case INVTYPE_CLOAK:
|
|
slots[0] = EQUIPMENT_SLOT_BACK;
|
|
break;
|
|
case INVTYPE_WEAPON:
|
|
{
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
|
|
// suggest offhand slot only if know dual wielding
|
|
// (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ...
|
|
if(CanDualWield())
|
|
slots[1] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
};
|
|
case INVTYPE_SHIELD:
|
|
slots[0] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_RANGED:
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case INVTYPE_2HWEAPON:
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
if (CanDualWield() && CanTitanGrip())
|
|
slots[1] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_TABARD:
|
|
slots[0] = EQUIPMENT_SLOT_TABARD;
|
|
break;
|
|
case INVTYPE_WEAPONMAINHAND:
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case INVTYPE_WEAPONOFFHAND:
|
|
slots[0] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_HOLDABLE:
|
|
slots[0] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_THROWN:
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case INVTYPE_RANGEDRIGHT:
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case INVTYPE_BAG:
|
|
slots[0] = INVENTORY_SLOT_BAG_START + 0;
|
|
slots[1] = INVENTORY_SLOT_BAG_START + 1;
|
|
slots[2] = INVENTORY_SLOT_BAG_START + 2;
|
|
slots[3] = INVENTORY_SLOT_BAG_START + 3;
|
|
break;
|
|
case INVTYPE_RELIC:
|
|
{
|
|
switch(proto->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_ARMOR_LIBRAM:
|
|
if (pClass == CLASS_PALADIN)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_IDOL:
|
|
if (pClass == CLASS_DRUID)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_TOTEM:
|
|
if (pClass == CLASS_SHAMAN)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_MISC:
|
|
if (pClass == CLASS_WARLOCK)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_SIGIL:
|
|
if (pClass == CLASS_DEATH_KNIGHT)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default :
|
|
return NULL_SLOT;
|
|
}
|
|
|
|
if( slot != NULL_SLOT )
|
|
{
|
|
if( swap || !GetItemByPos( INVENTORY_SLOT_BAG_0, slot ) )
|
|
{
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
if ( slots[i] == slot )
|
|
return slot;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// search free slot at first
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
if ( slots[i] != NULL_SLOT && !GetItemByPos( INVENTORY_SLOT_BAG_0, slots[i] ) )
|
|
{
|
|
// in case 2hand equipped weapon (without titan grip) offhand slot empty but not free
|
|
if(slots[i]!=EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed())
|
|
return slots[i];
|
|
}
|
|
}
|
|
|
|
// if not found free and can swap return first appropriate from used
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
if ( slots[i] != NULL_SLOT && swap )
|
|
return slots[i];
|
|
}
|
|
}
|
|
|
|
// no free position
|
|
return NULL_SLOT;
|
|
}
|
|
|
|
uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const
|
|
{
|
|
Item *pItem;
|
|
uint32 tempcount = 0;
|
|
|
|
uint8 res = EQUIP_ERR_OK;
|
|
|
|
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem->GetEntry() == item )
|
|
{
|
|
uint8 ires = CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false);
|
|
if(ires==EQUIP_ERR_OK)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if( tempcount >= count )
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
else
|
|
res = ires;
|
|
}
|
|
}
|
|
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem->GetEntry() == item )
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if( tempcount >= count )
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem->GetEntry() == item )
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if( tempcount >= count )
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
Bag *pBag;
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pBag )
|
|
{
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
pItem = GetItemByPos( i, j );
|
|
if( pItem && pItem->GetEntry() == item )
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if( tempcount >= count )
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// not found req. item count and have unequippable items
|
|
return res;
|
|
}
|
|
|
|
uint32 Player::GetItemCount( uint32 item, bool inBankAlso, Item* skipItem ) const
|
|
{
|
|
uint32 count = 0;
|
|
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem != skipItem && pItem->GetEntry() == item )
|
|
count += pItem->GetCount();
|
|
}
|
|
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem != skipItem && pItem->GetEntry() == item )
|
|
count += pItem->GetCount();
|
|
}
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pBag )
|
|
count += pBag->GetItemCount(item,skipItem);
|
|
}
|
|
|
|
if(skipItem && skipItem->GetProto()->GemProperties)
|
|
{
|
|
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem != skipItem && pItem->GetProto()->Socket[0].Color )
|
|
count += pItem->GetGemCountWithID(item);
|
|
}
|
|
}
|
|
|
|
if(inBankAlso)
|
|
{
|
|
for(int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
|
|
{
|
|
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem != skipItem && pItem->GetEntry() == item )
|
|
count += pItem->GetCount();
|
|
}
|
|
for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pBag )
|
|
count += pBag->GetItemCount(item,skipItem);
|
|
}
|
|
|
|
if(skipItem && skipItem->GetProto()->GemProperties)
|
|
{
|
|
for(int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
|
|
{
|
|
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem != skipItem && pItem->GetProto()->Socket[0].Color )
|
|
count += pItem->GetGemCountWithID(item);
|
|
}
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
Item* Player::GetItemByGuid( uint64 guid ) const
|
|
{
|
|
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem->GetGUID() == guid )
|
|
return pItem;
|
|
}
|
|
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem->GetGUID() == guid )
|
|
return pItem;
|
|
}
|
|
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pBag )
|
|
{
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
Item* pItem = pBag->GetItemByPos( j );
|
|
if( pItem && pItem->GetGUID() == guid )
|
|
return pItem;
|
|
}
|
|
}
|
|
}
|
|
for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pBag )
|
|
{
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
Item* pItem = pBag->GetItemByPos( j );
|
|
if( pItem && pItem->GetGUID() == guid )
|
|
return pItem;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Item* Player::GetItemByPos( uint16 pos ) const
|
|
{
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
return GetItemByPos( bag, slot );
|
|
}
|
|
|
|
Item* Player::GetItemByPos( uint8 bag, uint8 slot ) const
|
|
{
|
|
if( bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END ) )
|
|
return m_items[slot];
|
|
else if(bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END
|
|
|| bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END )
|
|
{
|
|
Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
|
|
if ( pBag )
|
|
return pBag->GetItemByPos(slot);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable) const
|
|
{
|
|
uint16 slot;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
|
|
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
|
|
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
|
|
default: return NULL;
|
|
}
|
|
|
|
Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON)
|
|
return NULL;
|
|
|
|
if(!useable)
|
|
return item;
|
|
|
|
if( item->IsBroken() || !IsUseEquipedWeapon(attackType==BASE_ATTACK) )
|
|
return NULL;
|
|
|
|
return item;
|
|
}
|
|
|
|
Item* Player::GetShield(bool useable) const
|
|
{
|
|
Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (!item || item->GetProto()->Class != ITEM_CLASS_ARMOR)
|
|
return NULL;
|
|
|
|
if(!useable)
|
|
return item;
|
|
|
|
if( item->IsBroken())
|
|
return NULL;
|
|
|
|
return item;
|
|
}
|
|
|
|
uint32 Player::GetAttackBySlot( uint8 slot )
|
|
{
|
|
switch(slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND: return BASE_ATTACK;
|
|
case EQUIPMENT_SLOT_OFFHAND: return OFF_ATTACK;
|
|
case EQUIPMENT_SLOT_RANGED: return RANGED_ATTACK;
|
|
default: return MAX_ATTACK;
|
|
}
|
|
}
|
|
|
|
bool Player::IsInventoryPos( uint8 bag, uint8 slot )
|
|
{
|
|
if( bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT )
|
|
return true;
|
|
if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END ) )
|
|
return true;
|
|
if( bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END )
|
|
return true;
|
|
if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END ) )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsEquipmentPos( uint8 bag, uint8 slot )
|
|
{
|
|
if( bag == INVENTORY_SLOT_BAG_0 && ( slot < EQUIPMENT_SLOT_END ) )
|
|
return true;
|
|
if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END ) )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsBankPos( uint8 bag, uint8 slot )
|
|
{
|
|
if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END ) )
|
|
return true;
|
|
if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END ) )
|
|
return true;
|
|
if( bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsBagPos( uint16 pos )
|
|
{
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END ) )
|
|
return true;
|
|
if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END ) )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsValidPos( uint8 bag, uint8 slot )
|
|
{
|
|
// post selected
|
|
if(bag == NULL_BAG)
|
|
return true;
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
// any post selected
|
|
if (slot == NULL_SLOT)
|
|
return true;
|
|
|
|
// equipment
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
return true;
|
|
|
|
// bag equip slots
|
|
if (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END)
|
|
return true;
|
|
|
|
// backpack slots
|
|
if (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END)
|
|
return true;
|
|
|
|
// keyring slots
|
|
if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END)
|
|
return true;
|
|
|
|
// bank main slots
|
|
if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END)
|
|
return true;
|
|
|
|
// bank bag slots
|
|
if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// bag content slots
|
|
if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
|
|
{
|
|
Bag* pBag = (Bag*)GetItemByPos (INVENTORY_SLOT_BAG_0, bag);
|
|
if(!pBag)
|
|
return false;
|
|
|
|
// any post selected
|
|
if (slot == NULL_SLOT)
|
|
return true;
|
|
|
|
return slot < pBag->GetBagSize();
|
|
}
|
|
|
|
// bank bag content slots
|
|
if( bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END )
|
|
{
|
|
Bag* pBag = (Bag*)GetItemByPos (INVENTORY_SLOT_BAG_0, bag);
|
|
if(!pBag)
|
|
return false;
|
|
|
|
// any post selected
|
|
if (slot == NULL_SLOT)
|
|
return true;
|
|
|
|
return slot < pBag->GetBagSize();
|
|
}
|
|
|
|
// where this?
|
|
return false;
|
|
}
|
|
|
|
|
|
bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem->GetEntry() == item )
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if( tempcount >= count )
|
|
return true;
|
|
}
|
|
}
|
|
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem->GetEntry() == item )
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if( tempcount >= count )
|
|
return true;
|
|
}
|
|
}
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
{
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
Item* pItem = GetItemByPos( i, j );
|
|
if( pItem && pItem->GetEntry() == item )
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if( tempcount >= count )
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(inBankAlso)
|
|
{
|
|
for(int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
|
|
{
|
|
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem->GetEntry() == item )
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if( tempcount >= count )
|
|
return true;
|
|
}
|
|
}
|
|
for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
{
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
Item* pItem = GetItemByPos( i, j );
|
|
if( pItem && pItem->GetEntry() == item )
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if( tempcount >= count )
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot ) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if(i==int(except_slot))
|
|
continue;
|
|
|
|
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem->GetEntry() == item)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if( tempcount >= count )
|
|
return true;
|
|
}
|
|
}
|
|
|
|
ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
|
|
if (pProto && pProto->GemProperties)
|
|
{
|
|
for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if(i==int(except_slot))
|
|
continue;
|
|
|
|
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem->GetProto()->Socket[0].Color)
|
|
{
|
|
tempcount += pItem->GetGemCountWithID(item);
|
|
if( tempcount >= count )
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot ) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if(i==int(except_slot))
|
|
continue;
|
|
|
|
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if (!pItem)
|
|
continue;
|
|
|
|
ItemPrototype const *pProto = pItem->GetProto();
|
|
if (!pProto)
|
|
continue;
|
|
|
|
if (pProto->ItemLimitCategory == limitCategory)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if( tempcount >= count )
|
|
return true;
|
|
}
|
|
|
|
if( pProto->Socket[0].Color)
|
|
{
|
|
tempcount += pItem->GetGemCountWithLimitCategory(limitCategory);
|
|
if( tempcount >= count )
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count ) const
|
|
{
|
|
ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
|
|
if( !pProto )
|
|
{
|
|
if(no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
// no maximum
|
|
if(pProto->MaxCount <= 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
uint32 curcount = GetItemCount(pProto->ItemId,true,pItem);
|
|
|
|
if (curcount + count > uint32(pProto->MaxCount))
|
|
{
|
|
if(no_space_count)
|
|
*no_space_count = count +curcount - pProto->MaxCount;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
bool Player::HasItemTotemCategory( uint32 TotemCategory ) const
|
|
{
|
|
Item *pItem;
|
|
for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
|
|
return true;
|
|
}
|
|
for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
|
|
return true;
|
|
}
|
|
for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
{
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
pItem = GetItemByPos( i, j );
|
|
if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool swap, Item* pSrcItem ) const
|
|
{
|
|
Item* pItem2 = GetItemByPos( bag, slot );
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2==pSrcItem)
|
|
pItem2 = NULL;
|
|
|
|
uint32 need_space;
|
|
|
|
// empty specific slot - check item fit to slot
|
|
if (!pItem2 || swap)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
// keyring case
|
|
if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// currencytoken case
|
|
if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// prevent cheating
|
|
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END || slot >= PLAYER_SLOT_END)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
}
|
|
else
|
|
{
|
|
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
|
|
if (!pBag)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
ItemPrototype const* pBagProto = pBag->GetProto();
|
|
if (!pBagProto)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
if (slot >= pBagProto->ContainerSlots)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
if (!ItemCanGoIntoBag(pProto,pBagProto))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
}
|
|
|
|
// non empty stack with space
|
|
need_space = pProto->GetMaxStackSize();
|
|
}
|
|
// non empty slot, check item type
|
|
else
|
|
{
|
|
// check item type
|
|
if (pItem2->GetEntry() != pProto->ItemId)
|
|
return EQUIP_ERR_ITEM_CANT_STACK;
|
|
|
|
// check free space
|
|
if (pItem2->GetCount() >= pProto->GetMaxStackSize())
|
|
return EQUIP_ERR_ITEM_CANT_STACK;
|
|
|
|
// free stack space or infinity
|
|
need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot ) const
|
|
{
|
|
// skip specific bag already processed in first called _CanStoreItem_InBag
|
|
if (bag==skip_bag)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
|
|
if (!pBag)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
ItemPrototype const* pBagProto = pBag->GetProto();
|
|
if (!pBagProto)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// specialized bag mode or non-specilized
|
|
if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
if (!ItemCanGoIntoBag(pProto,pBagProto))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
|
|
if (j==skip_slot)
|
|
continue;
|
|
|
|
Item* pItem2 = GetItemByPos( bag, j );
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2==pSrcItem)
|
|
pItem2 = NULL;
|
|
|
|
// if merge skip empty, if !merge skip non-empty
|
|
if ((pItem2!=NULL)!=merge)
|
|
continue;
|
|
|
|
if (pItem2)
|
|
{
|
|
if (pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize())
|
|
{
|
|
uint32 need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
|
|
if(need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32 need_space = pProto->GetMaxStackSize();
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot ) const
|
|
{
|
|
for(uint32 j = slot_begin; j < slot_end; ++j)
|
|
{
|
|
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
|
|
if (INVENTORY_SLOT_BAG_0==skip_bag && j==skip_slot)
|
|
continue;
|
|
|
|
Item* pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, j );
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2==pSrcItem)
|
|
pItem2 = NULL;
|
|
|
|
// if merge skip empty, if !merge skip non-empty
|
|
if ((pItem2!=NULL)!=merge)
|
|
continue;
|
|
|
|
if (pItem2)
|
|
{
|
|
if (pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize())
|
|
{
|
|
uint32 need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
|
|
if (need_space > count)
|
|
need_space = count;
|
|
ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32 need_space = pProto->GetMaxStackSize();
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem, bool swap, uint32* no_space_count ) const
|
|
{
|
|
sLog.outDebug( "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
|
|
|
|
ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
|
|
if (!pProto)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED :EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
if (pItem && pItem->IsBindedNotWith(this))
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
}
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
uint32 no_similar_count = 0; // can't store this amount similar items
|
|
uint8 res = _CanTakeMoreSimilarItems(entry,count,pItem,&no_similar_count);
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (count==no_similar_count)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = no_similar_count;
|
|
return res;
|
|
}
|
|
count -= no_similar_count;
|
|
}
|
|
|
|
// in specific slot
|
|
if (bag != NULL_BAG && slot != NULL_SLOT)
|
|
{
|
|
res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem);
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
// not specific slot or have space for partly store only in specific slot
|
|
|
|
// in specific bag
|
|
if (bag != NULL_BAG)
|
|
{
|
|
// search stack in bag for merge to
|
|
if (pProto->Stackable != 1)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0) // inventory
|
|
{
|
|
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
else // equipped bag
|
|
{
|
|
// we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
|
|
res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot);
|
|
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
// search free slot in bag for place to
|
|
if(bag == INVENTORY_SLOT_BAG_0) // inventory
|
|
{
|
|
// search free slot - keyring case
|
|
if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
|
|
{
|
|
uint32 keyringSize = GetMaxKeyringSize();
|
|
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
|
|
{
|
|
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
else // equipped bag
|
|
{
|
|
res = _CanStoreItem_InBag(bag,dest,pProto,count,false,false,pItem,NULL_BAG,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
res = _CanStoreItem_InBag(bag,dest,pProto,count,false,true,pItem,NULL_BAG,slot);
|
|
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
// not specific bag or have space for partly store only in specific bag
|
|
|
|
// search stack for merge to
|
|
if (pProto->Stackable != 1)
|
|
{
|
|
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
if (pProto->BagFamily)
|
|
{
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
// search free slot - special bag case
|
|
if (pProto->BagFamily)
|
|
{
|
|
if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
|
|
{
|
|
uint32 keyringSize = GetMaxKeyringSize();
|
|
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
|
|
{
|
|
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
// search free slot
|
|
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
|
|
if (res!=EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count==0)
|
|
{
|
|
if (no_similar_count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
|
|
return EQUIP_ERR_INVENTORY_FULL;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
uint8 Player::CanStoreItems( Item **pItems,int count) const
|
|
{
|
|
Item *pItem2;
|
|
|
|
// fill space table
|
|
int inv_slot_items[INVENTORY_SLOT_ITEM_END-INVENTORY_SLOT_ITEM_START];
|
|
int inv_bags[INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE];
|
|
int inv_keys[KEYRING_SLOT_END-KEYRING_SLOT_START];
|
|
int inv_tokens[CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START];
|
|
|
|
memset(inv_slot_items,0,sizeof(int)*(INVENTORY_SLOT_ITEM_END-INVENTORY_SLOT_ITEM_START));
|
|
memset(inv_bags,0,sizeof(int)*(INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START)*MAX_BAG_SIZE);
|
|
memset(inv_keys,0,sizeof(int)*(KEYRING_SLOT_END-KEYRING_SLOT_START));
|
|
memset(inv_tokens,0,sizeof(int)*(CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START));
|
|
|
|
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
|
|
if (pItem2 && !pItem2->IsInTrade())
|
|
{
|
|
inv_slot_items[i-INVENTORY_SLOT_ITEM_START] = pItem2->GetCount();
|
|
}
|
|
}
|
|
|
|
for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; ++i)
|
|
{
|
|
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
|
|
if (pItem2 && !pItem2->IsInTrade())
|
|
{
|
|
inv_keys[i-KEYRING_SLOT_START] = pItem2->GetCount();
|
|
}
|
|
}
|
|
|
|
for(int i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
|
|
if (pItem2 && !pItem2->IsInTrade())
|
|
{
|
|
inv_tokens[i-CURRENCYTOKEN_SLOT_START] = pItem2->GetCount();
|
|
}
|
|
}
|
|
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
{
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
pItem2 = GetItemByPos( i, j );
|
|
if (pItem2 && !pItem2->IsInTrade())
|
|
{
|
|
inv_bags[i-INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// check free space for all items
|
|
for (int k = 0; k < count; ++k)
|
|
{
|
|
Item *pItem = pItems[k];
|
|
|
|
// no item
|
|
if (!pItem) continue;
|
|
|
|
sLog.outDebug( "STORAGE: CanStoreItems %i. item = %u, count = %u", k+1, pItem->GetEntry(), pItem->GetCount());
|
|
ItemPrototype const *pProto = pItem->GetProto();
|
|
|
|
// strange item
|
|
if( !pProto )
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// item it 'bind'
|
|
if(pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
|
|
Bag *pBag;
|
|
ItemPrototype const *pBagProto;
|
|
|
|
// item is 'one item only'
|
|
uint8 res = CanTakeMoreSimilarItems(pItem);
|
|
if(res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// search stack for merge to
|
|
if( pProto->Stackable != 1 )
|
|
{
|
|
bool b_found = false;
|
|
|
|
for(int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
|
|
{
|
|
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
|
|
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
inv_keys[t-KEYRING_SLOT_START] += pItem->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found) continue;
|
|
|
|
for(int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
|
|
{
|
|
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
|
|
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
inv_tokens[t-CURRENCYTOKEN_SLOT_START] += pItem->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found) continue;
|
|
|
|
for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
|
|
{
|
|
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
|
|
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
inv_slot_items[t-INVENTORY_SLOT_ITEM_START] += pItem->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found) continue;
|
|
|
|
for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
|
|
{
|
|
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
|
|
if( pBag )
|
|
{
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
pItem2 = GetItemByPos( t, j );
|
|
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (b_found) continue;
|
|
}
|
|
|
|
// special bag case
|
|
if( pProto->BagFamily )
|
|
{
|
|
bool b_found = false;
|
|
if(pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
|
|
{
|
|
uint32 keyringSize = GetMaxKeyringSize();
|
|
for(uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t)
|
|
{
|
|
if( inv_keys[t-KEYRING_SLOT_START] == 0 )
|
|
{
|
|
inv_keys[t-KEYRING_SLOT_START] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (b_found) continue;
|
|
|
|
if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
|
|
{
|
|
for(uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
|
|
{
|
|
if( inv_tokens[t-CURRENCYTOKEN_SLOT_START] == 0 )
|
|
{
|
|
inv_tokens[t-CURRENCYTOKEN_SLOT_START] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (b_found) continue;
|
|
|
|
for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
|
|
{
|
|
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
|
|
if( pBag )
|
|
{
|
|
pBagProto = pBag->GetProto();
|
|
|
|
// not plain container check
|
|
if( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
|
|
ItemCanGoIntoBag(pProto,pBagProto) )
|
|
{
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 )
|
|
{
|
|
inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (b_found) continue;
|
|
}
|
|
|
|
// search free slot
|
|
bool b_found = false;
|
|
for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
|
|
{
|
|
if( inv_slot_items[t-INVENTORY_SLOT_ITEM_START] == 0 )
|
|
{
|
|
inv_slot_items[t-INVENTORY_SLOT_ITEM_START] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found) continue;
|
|
|
|
// search free slot in bags
|
|
for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
|
|
{
|
|
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
|
|
if( pBag )
|
|
{
|
|
pBagProto = pBag->GetProto();
|
|
|
|
// special bag already checked
|
|
if( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER))
|
|
continue;
|
|
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 )
|
|
{
|
|
inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// no free slot found?
|
|
if (!b_found)
|
|
return EQUIP_ERR_INVENTORY_FULL;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
uint8 Player::CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const
|
|
{
|
|
dest = 0;
|
|
Item *pItem = Item::CreateItem( item, 1, this );
|
|
if( pItem )
|
|
{
|
|
uint8 result = CanEquipItem(slot, dest, pItem, swap );
|
|
delete pItem;
|
|
return result;
|
|
}
|
|
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading ) const
|
|
{
|
|
dest = 0;
|
|
if( pItem )
|
|
{
|
|
sLog.outDebug( "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount());
|
|
ItemPrototype const *pProto = pItem->GetProto();
|
|
if( pProto )
|
|
{
|
|
if(pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
uint8 res = CanTakeMoreSimilarItems(pItem);
|
|
if(res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// check this only in game
|
|
if(not_loading)
|
|
{
|
|
// May be here should be more stronger checks; STUNNED checked
|
|
// ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked.
|
|
if (hasUnitState(UNIT_STAT_STUNNED))
|
|
return EQUIP_ERR_YOU_ARE_STUNNED;
|
|
|
|
// do not allow equipping gear except weapons, offhands, projectiles, relics in
|
|
// - combat
|
|
// - in-progress arenas
|
|
if( !pProto->CanChangeEquipStateInCombat() )
|
|
{
|
|
if( isInCombat() )
|
|
return EQUIP_ERR_NOT_IN_COMBAT;
|
|
|
|
if(BattleGround* bg = GetBattleGround())
|
|
if( bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS )
|
|
return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
|
|
}
|
|
|
|
if(isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer != 0)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err
|
|
|
|
if(IsNonMeleeSpellCasted(false))
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
}
|
|
|
|
ScalingStatDistributionEntry const *ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0;
|
|
// check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
|
|
if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel())
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
|
|
uint8 eslot = FindEquipSlot( pProto, slot, swap );
|
|
if (eslot == NULL_SLOT)
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
|
|
uint8 msg = CanUseItem(pItem , not_loading);
|
|
if (msg != EQUIP_ERR_OK)
|
|
return msg;
|
|
if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
|
|
return EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE;
|
|
|
|
// if swap ignore item (equipped also)
|
|
if (uint8 res2 = CanEquipUniqueItem(pItem, swap ? eslot : NULL_SLOT))
|
|
return res2;
|
|
|
|
// check unique-equipped special item classes
|
|
if (pProto->Class == ITEM_CLASS_QUIVER)
|
|
{
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (pBag != pItem)
|
|
{
|
|
if (ItemPrototype const* pBagProto = pBag->GetProto())
|
|
{
|
|
if (pBagProto->Class==pProto->Class && (!swap || pBag->GetSlot() != eslot))
|
|
return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
|
|
? EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH
|
|
: EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 type = pProto->InventoryType;
|
|
|
|
if (eslot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND)
|
|
{
|
|
if (!CanDualWield())
|
|
return EQUIP_ERR_CANT_DUAL_WIELD;
|
|
}
|
|
else if (type == INVTYPE_2HWEAPON)
|
|
{
|
|
if (!CanDualWield() || !CanTitanGrip())
|
|
return EQUIP_ERR_CANT_DUAL_WIELD;
|
|
}
|
|
|
|
if (IsTwoHandUsed())
|
|
return EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED;
|
|
}
|
|
|
|
// equip two-hand weapon case (with possible unequip 2 items)
|
|
if (type == INVTYPE_2HWEAPON)
|
|
{
|
|
if (eslot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
if (!CanTitanGrip())
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
}
|
|
else if (eslot != EQUIPMENT_SLOT_MAINHAND)
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
|
|
if (!CanTitanGrip())
|
|
{
|
|
// offhand item must can be stored in inventory for offhand item and it also must be unequipped
|
|
Item *offItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND );
|
|
ItemPosCountVec off_dest;
|
|
if (offItem && (!not_loading ||
|
|
CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND,false) != EQUIP_ERR_OK ||
|
|
CanStoreItem( NULL_BAG, NULL_SLOT, off_dest, offItem, false ) != EQUIP_ERR_OK ))
|
|
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL;
|
|
}
|
|
}
|
|
dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
|
|
}
|
|
|
|
uint8 Player::CanUnequipItem( uint16 pos, bool swap ) const
|
|
{
|
|
// Applied only to equipped items and bank bags
|
|
if(!IsEquipmentPos(pos) && !IsBagPos(pos))
|
|
return EQUIP_ERR_OK;
|
|
|
|
Item* pItem = GetItemByPos(pos);
|
|
|
|
// Applied only to existed equipped item
|
|
if( !pItem )
|
|
return EQUIP_ERR_OK;
|
|
|
|
sLog.outDebug( "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount());
|
|
|
|
ItemPrototype const *pProto = pItem->GetProto();
|
|
if( !pProto )
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// do not allow unequipping gear except weapons, offhands, projectiles, relics in
|
|
// - combat
|
|
// - in-progress arenas
|
|
if( !pProto->CanChangeEquipStateInCombat() )
|
|
{
|
|
if( isInCombat() )
|
|
return EQUIP_ERR_NOT_IN_COMBAT;
|
|
|
|
if(BattleGround* bg = GetBattleGround())
|
|
if( bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS )
|
|
return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
|
|
}
|
|
|
|
if(!swap && pItem->IsBag() && !((Bag*)pItem)->IsEmpty())
|
|
return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading ) const
|
|
{
|
|
if (!pItem)
|
|
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
uint32 count = pItem->GetCount();
|
|
|
|
sLog.outDebug( "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
|
|
ItemPrototype const *pProto = pItem->GetProto();
|
|
if (!pProto)
|
|
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
uint8 res = CanTakeMoreSimilarItems(pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// in specific slot
|
|
if (bag != NULL_BAG && slot != NULL_SLOT)
|
|
{
|
|
if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
|
|
{
|
|
if (!pItem->IsBag())
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT;
|
|
|
|
if (slot - BANK_SLOT_BAG_START >= GetBankBagSlotCount())
|
|
return EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT;
|
|
|
|
if (uint8 cantuse = CanUseItem( pItem, not_loading ) != EQUIP_ERR_OK)
|
|
return cantuse;
|
|
}
|
|
|
|
res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem);
|
|
if (res!=EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// not specific slot or have space for partly store only in specific slot
|
|
|
|
// in specific bag
|
|
if( bag != NULL_BAG )
|
|
{
|
|
if( pProto->InventoryType == INVTYPE_BAG )
|
|
{
|
|
Bag *pBag = (Bag*)pItem;
|
|
if( pBag && !pBag->IsEmpty() )
|
|
return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG;
|
|
}
|
|
|
|
// search stack in bag for merge to
|
|
if( pProto->Stackable != 1 )
|
|
{
|
|
if( bag == INVENTORY_SLOT_BAG_0 )
|
|
{
|
|
res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
|
|
if(res!=EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if(count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
else
|
|
{
|
|
res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot);
|
|
if(res!=EQUIP_ERR_OK)
|
|
res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot);
|
|
|
|
if(res!=EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if(count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free slot in bag
|
|
if( bag == INVENTORY_SLOT_BAG_0 )
|
|
{
|
|
res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
|
|
if(res!=EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if(count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
else
|
|
{
|
|
res = _CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
|
|
if(res != EQUIP_ERR_OK)
|
|
res = _CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
|
|
|
|
if(res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if(count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// not specific bag or have space for partly store only in specific bag
|
|
|
|
// search stack for merge to
|
|
if( pProto->Stackable != 1 )
|
|
{
|
|
// in slots
|
|
res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
|
|
if(res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if(count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
// in special bags
|
|
if( pProto->BagFamily )
|
|
{
|
|
for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
|
|
if(res!=EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if(count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
|
|
if(res!=EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if(count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free place in special bag
|
|
if( pProto->BagFamily )
|
|
{
|
|
for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
|
|
if(res!=EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if(count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free space
|
|
res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
|
|
if(res!=EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if(count==0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
|
|
if(res!=EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if(count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
return EQUIP_ERR_BANK_FULL;
|
|
}
|
|
|
|
uint8 Player::CanUseItem( Item *pItem, bool not_loading ) const
|
|
{
|
|
if (pItem)
|
|
{
|
|
sLog.outDebug( "STORAGE: CanUseItem item = %u", pItem->GetEntry());
|
|
|
|
if (!isAlive() && not_loading)
|
|
return EQUIP_ERR_YOU_ARE_DEAD;
|
|
|
|
//if (isStunned())
|
|
// return EQUIP_ERR_YOU_ARE_STUNNED;
|
|
|
|
ItemPrototype const *pProto = pItem->GetProto();
|
|
if (pProto)
|
|
{
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
|
|
if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0)
|
|
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
|
|
|
if (pItem->GetSkill() != 0)
|
|
{
|
|
if (GetSkillValue( pItem->GetSkill() ) == 0)
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
}
|
|
|
|
if (pProto->RequiredSkill != 0)
|
|
{
|
|
if (GetSkillValue( pProto->RequiredSkill ) == 0)
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
|
|
if (GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank)
|
|
return EQUIP_ERR_ERR_CANT_EQUIP_SKILL;
|
|
}
|
|
|
|
if (pProto->RequiredSpell != 0 && !HasSpell(pProto->RequiredSpell))
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
|
|
if (pProto->RequiredReputationFaction && uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)
|
|
return EQUIP_ERR_CANT_EQUIP_REPUTATION;
|
|
|
|
if (getLevel() < pProto->RequiredLevel)
|
|
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
bool Player::CanUseItem( ItemPrototype const *pProto )
|
|
{
|
|
// Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
|
|
|
|
if( pProto )
|
|
{
|
|
if( (pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0 )
|
|
return false;
|
|
if( pProto->RequiredSkill != 0 )
|
|
{
|
|
if( GetSkillValue( pProto->RequiredSkill ) == 0 )
|
|
return false;
|
|
else if( GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank )
|
|
return false;
|
|
}
|
|
if( pProto->RequiredSpell != 0 && !HasSpell( pProto->RequiredSpell ) )
|
|
return false;
|
|
if( getLevel() < pProto->RequiredLevel )
|
|
return false;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint8 Player::CanUseAmmo( uint32 item ) const
|
|
{
|
|
sLog.outDebug( "STORAGE: CanUseAmmo item = %u", item);
|
|
if( !isAlive() )
|
|
return EQUIP_ERR_YOU_ARE_DEAD;
|
|
//if( isStunned() )
|
|
// return EQUIP_ERR_YOU_ARE_STUNNED;
|
|
ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
|
|
if( pProto )
|
|
{
|
|
if( pProto->InventoryType!= INVTYPE_AMMO )
|
|
return EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE;
|
|
if( (pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0 )
|
|
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
|
if( pProto->RequiredSkill != 0 )
|
|
{
|
|
if( GetSkillValue( pProto->RequiredSkill ) == 0 )
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
else if( GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank )
|
|
return EQUIP_ERR_ERR_CANT_EQUIP_SKILL;
|
|
}
|
|
if( pProto->RequiredSpell != 0 && !HasSpell( pProto->RequiredSpell ) )
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
/*if( GetReputationMgr().GetReputation() < pProto->RequiredReputation )
|
|
return EQUIP_ERR_CANT_EQUIP_REPUTATION;
|
|
*/
|
|
if( getLevel() < pProto->RequiredLevel )
|
|
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
|
|
|
|
// Requires No Ammo
|
|
if(GetDummyAura(46699))
|
|
return EQUIP_ERR_BAG_FULL6;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
void Player::SetAmmo( uint32 item )
|
|
{
|
|
if(!item)
|
|
return;
|
|
|
|
// already set
|
|
if( GetUInt32Value(PLAYER_AMMO_ID) == item )
|
|
return;
|
|
|
|
// check ammo
|
|
if(item)
|
|
{
|
|
uint8 msg = CanUseAmmo( item );
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
SendEquipError( msg, NULL, NULL );
|
|
return;
|
|
}
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_AMMO_ID, item);
|
|
|
|
_ApplyAmmoBonuses();
|
|
}
|
|
|
|
void Player::RemoveAmmo()
|
|
{
|
|
SetUInt32Value(PLAYER_AMMO_ID, 0);
|
|
|
|
m_ammoDPS = 0.0f;
|
|
|
|
if(CanModifyStats())
|
|
UpdateDamagePhysical(RANGED_ATTACK);
|
|
}
|
|
|
|
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
|
|
Item* Player::StoreNewItem( ItemPosCountVec const& dest, uint32 item, bool update,int32 randomPropertyId )
|
|
{
|
|
uint32 count = 0;
|
|
for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
|
|
count += itr->count;
|
|
|
|
Item *pItem = Item::CreateItem( item, count, this );
|
|
if( pItem )
|
|
{
|
|
ItemAddedQuestCheck( item, count );
|
|
if(randomPropertyId)
|
|
pItem->SetItemRandomProperties(randomPropertyId);
|
|
pItem = StoreItem( dest, pItem, update );
|
|
}
|
|
return pItem;
|
|
}
|
|
|
|
Item* Player::StoreItem( ItemPosCountVec const& dest, Item* pItem, bool update )
|
|
{
|
|
if( !pItem )
|
|
return NULL;
|
|
|
|
Item* lastItem = pItem;
|
|
uint32 entry = pItem->GetEntry();
|
|
for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
|
|
{
|
|
uint16 pos = itr->pos;
|
|
uint32 count = itr->count;
|
|
|
|
++itr;
|
|
|
|
if(itr == dest.end())
|
|
{
|
|
lastItem = _StoreItem(pos,pItem,count,false,update);
|
|
break;
|
|
}
|
|
|
|
lastItem = _StoreItem(pos,pItem,count,true,update);
|
|
}
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, entry);
|
|
return lastItem;
|
|
}
|
|
|
|
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
|
|
Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update )
|
|
{
|
|
if( !pItem )
|
|
return NULL;
|
|
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
|
|
sLog.outDebug( "STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), count);
|
|
|
|
Item *pItem2 = GetItemByPos( bag, slot );
|
|
|
|
if (!pItem2)
|
|
{
|
|
if (clone)
|
|
pItem = pItem->CloneItem(count, this);
|
|
else
|
|
pItem->SetCount(count);
|
|
|
|
if (!pItem)
|
|
return NULL;
|
|
|
|
if (pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
|
|
pItem->GetProto()->Bonding == BIND_QUEST_ITEM ||
|
|
(pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
|
|
pItem->SetBinding( true );
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
m_items[slot] = pItem;
|
|
SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID() );
|
|
pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, GetGUID() );
|
|
pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetGUID() );
|
|
|
|
pItem->SetSlot( slot );
|
|
pItem->SetContainer( NULL );
|
|
|
|
// need update known currency
|
|
if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
|
|
UpdateKnownCurrencies(pItem->GetEntry(), true);
|
|
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer( this );
|
|
}
|
|
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
}
|
|
else if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag ))
|
|
{
|
|
pBag->StoreItem( slot, pItem, update );
|
|
if( IsInWorld() && update )
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer( this );
|
|
}
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
pBag->SetState(ITEM_CHANGED, this);
|
|
}
|
|
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
return pItem;
|
|
}
|
|
else
|
|
{
|
|
if (pItem2->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
|
|
pItem2->GetProto()->Bonding == BIND_QUEST_ITEM ||
|
|
(pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
|
|
pItem2->SetBinding( true );
|
|
|
|
pItem2->SetCount( pItem2->GetCount() + count );
|
|
if (IsInWorld() && update)
|
|
pItem2->SendUpdateToPlayer( this );
|
|
|
|
if (!clone)
|
|
{
|
|
// delete item (it not in any slot currently)
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer( this );
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
|
|
// AddItemDurations(pItem2); - pItem2 already have duration listed for player
|
|
AddEnchantmentDurations(pItem2);
|
|
|
|
pItem2->SetState(ITEM_CHANGED, this);
|
|
|
|
return pItem2;
|
|
}
|
|
}
|
|
|
|
Item* Player::EquipNewItem( uint16 pos, uint32 item, bool update )
|
|
{
|
|
if (Item *pItem = Item::CreateItem( item, 1, this ))
|
|
{
|
|
ItemAddedQuestCheck( item, 1 );
|
|
return EquipItem( pos, pItem, update );
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
|
|
{
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
|
|
Item *pItem2 = GetItemByPos( bag, slot );
|
|
|
|
if( !pItem2 )
|
|
{
|
|
VisualizeItem( slot, pItem);
|
|
|
|
if(isAlive())
|
|
{
|
|
ItemPrototype const *pProto = pItem->GetProto();
|
|
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
if(pProto && pProto->ItemSet)
|
|
AddItemsSetItem(this, pItem);
|
|
|
|
_ApplyItemMods(pItem, slot, true);
|
|
|
|
if(pProto && isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer == 0)
|
|
{
|
|
uint32 cooldownSpell = SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s;
|
|
|
|
if (getClass() == CLASS_ROGUE)
|
|
cooldownSpell = SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s;
|
|
|
|
SpellEntry const* spellProto = sSpellStore.LookupEntry(cooldownSpell);
|
|
|
|
if (!spellProto)
|
|
sLog.outError("Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell);
|
|
else
|
|
{
|
|
m_weaponChangeTimer = spellProto->StartRecoveryTime;
|
|
|
|
WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4);
|
|
data << uint64(GetGUID());
|
|
data << uint8(1);
|
|
data << uint32(cooldownSpell);
|
|
data << uint32(0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
if( IsInWorld() && update )
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer( this );
|
|
}
|
|
|
|
ApplyEquipCooldown(pItem);
|
|
|
|
if( slot == EQUIPMENT_SLOT_MAINHAND )
|
|
UpdateExpertise(BASE_ATTACK);
|
|
else if( slot == EQUIPMENT_SLOT_OFFHAND )
|
|
UpdateExpertise(OFF_ATTACK);
|
|
}
|
|
else
|
|
{
|
|
pItem2->SetCount( pItem2->GetCount() + pItem->GetCount() );
|
|
if( IsInWorld() && update )
|
|
pItem2->SendUpdateToPlayer( this );
|
|
|
|
// delete item (it not in any slot currently)
|
|
//pItem->DeleteFromDB();
|
|
if( IsInWorld() && update )
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer( this );
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
pItem2->SetState(ITEM_CHANGED, this);
|
|
|
|
ApplyEquipCooldown(pItem2);
|
|
|
|
return pItem2;
|
|
}
|
|
|
|
// only for full equip instead adding to stack
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
|
|
|
|
return pItem;
|
|
}
|
|
|
|
void Player::QuickEquipItem( uint16 pos, Item *pItem)
|
|
{
|
|
if( pItem )
|
|
{
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
uint8 slot = pos & 255;
|
|
VisualizeItem( slot, pItem);
|
|
|
|
if( IsInWorld() )
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer( this );
|
|
}
|
|
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
|
|
}
|
|
}
|
|
|
|
void Player::SetVisibleItemSlot(uint8 slot, Item *pItem)
|
|
{
|
|
if(pItem)
|
|
{
|
|
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), pItem->GetEntry());
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0, pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 1, pItem->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT));
|
|
}
|
|
else
|
|
{
|
|
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), 0);
|
|
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0);
|
|
}
|
|
}
|
|
|
|
void Player::VisualizeItem( uint8 slot, Item *pItem)
|
|
{
|
|
if(!pItem)
|
|
return;
|
|
|
|
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
|
|
if( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
|
|
pItem->SetBinding( true );
|
|
|
|
sLog.outDebug( "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
|
|
|
|
m_items[slot] = pItem;
|
|
SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID() );
|
|
pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, GetGUID() );
|
|
pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetGUID() );
|
|
pItem->SetSlot( slot );
|
|
pItem->SetContainer( NULL );
|
|
|
|
if( slot < EQUIPMENT_SLOT_END )
|
|
SetVisibleItemSlot(slot, pItem);
|
|
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
}
|
|
|
|
void Player::RemoveItem( uint8 bag, uint8 slot, bool update )
|
|
{
|
|
// note: removeitem does not actually change the item
|
|
// it only takes the item out of storage temporarily
|
|
// note2: if removeitem is to be used for delinking
|
|
// the item must be removed from the player's updatequeue
|
|
|
|
Item *pItem = GetItemByPos( bag, slot );
|
|
if( pItem )
|
|
{
|
|
sLog.outDebug( "STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
if( bag == INVENTORY_SLOT_BAG_0 )
|
|
{
|
|
if ( slot < INVENTORY_SLOT_BAG_END )
|
|
{
|
|
ItemPrototype const *pProto = pItem->GetProto();
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
|
|
if(pProto && pProto->ItemSet)
|
|
RemoveItemsSetItem(this, pProto);
|
|
|
|
_ApplyItemMods(pItem, slot, false);
|
|
|
|
// remove item dependent auras and casts (only weapon and armor slots)
|
|
if(slot < EQUIPMENT_SLOT_END)
|
|
{
|
|
RemoveItemDependentAurasAndCasts(pItem);
|
|
|
|
// remove held enchantments, update expertise
|
|
if ( slot == EQUIPMENT_SLOT_MAINHAND )
|
|
{
|
|
if (pItem->GetItemSuffixFactor())
|
|
{
|
|
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_3);
|
|
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_4);
|
|
}
|
|
else
|
|
{
|
|
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_0);
|
|
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_1);
|
|
}
|
|
|
|
UpdateExpertise(BASE_ATTACK);
|
|
}
|
|
else if( slot == EQUIPMENT_SLOT_OFFHAND )
|
|
UpdateExpertise(OFF_ATTACK);
|
|
}
|
|
}
|
|
// need update known currency
|
|
else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
|
|
UpdateKnownCurrencies(pItem->GetEntry(), false);
|
|
|
|
m_items[slot] = NULL;
|
|
SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
|
|
|
|
if ( slot < EQUIPMENT_SLOT_END )
|
|
SetVisibleItemSlot(slot, NULL);
|
|
}
|
|
else
|
|
{
|
|
Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
|
|
if( pBag )
|
|
pBag->RemoveItem(slot, update);
|
|
}
|
|
pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, 0 );
|
|
// pItem->SetUInt64Value( ITEM_FIELD_OWNER, 0 ); not clear owner at remove (it will be set at store). This used in mail and auction code
|
|
pItem->SetSlot( NULL_SLOT );
|
|
if( IsInWorld() && update )
|
|
pItem->SendUpdateToPlayer( this );
|
|
}
|
|
}
|
|
|
|
// Common operation need to remove item from inventory without delete in trade, auction, guild bank, mail....
|
|
void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
|
|
{
|
|
if(Item* it = GetItemByPos(bag,slot))
|
|
{
|
|
ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
|
|
RemoveItem(bag, slot, update);
|
|
it->RemoveFromUpdateQueueOf(this);
|
|
if(it->IsInWorld())
|
|
{
|
|
it->RemoveFromWorld();
|
|
it->DestroyForPlayer( this );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Common operation need to add item from inventory without delete in trade, guild bank, mail....
|
|
void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB)
|
|
{
|
|
// update quest counters
|
|
ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
|
|
|
// store item
|
|
Item* pLastItem = StoreItem(dest, pItem, update);
|
|
|
|
// only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way)
|
|
if(pLastItem == pItem)
|
|
{
|
|
// update owner for last item (this can be original item with wrong owner
|
|
if(pLastItem->GetOwnerGUID() != GetGUID())
|
|
pLastItem->SetOwnerGUID(GetGUID());
|
|
|
|
// if this original item then it need create record in inventory
|
|
// in case trade we already have item in other player inventory
|
|
pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
|
|
}
|
|
}
|
|
|
|
void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
|
|
{
|
|
Item *pItem = GetItemByPos( bag, slot );
|
|
if( pItem )
|
|
{
|
|
sLog.outDebug( "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
|
|
|
|
// start from destroy contained items (only equipped bag can have its)
|
|
if (pItem->IsBag() && pItem->IsEquipped()) // this also prevent infinity loop if empty bag stored in bag==slot
|
|
{
|
|
for (int i = 0; i < MAX_BAG_SIZE; ++i)
|
|
DestroyItem(slot, i, update);
|
|
}
|
|
|
|
if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
|
|
CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount() );
|
|
|
|
if( bag == INVENTORY_SLOT_BAG_0 )
|
|
{
|
|
SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
|
|
|
|
// equipment and equipped bags can have applied bonuses
|
|
if ( slot < INVENTORY_SLOT_BAG_END )
|
|
{
|
|
ItemPrototype const *pProto = pItem->GetProto();
|
|
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
if(pProto && pProto->ItemSet)
|
|
RemoveItemsSetItem(this, pProto);
|
|
|
|
_ApplyItemMods(pItem, slot, false);
|
|
}
|
|
|
|
if ( slot < EQUIPMENT_SLOT_END )
|
|
{
|
|
// remove item dependent auras and casts (only weapon and armor slots)
|
|
RemoveItemDependentAurasAndCasts(pItem);
|
|
|
|
// update expertise
|
|
if ( slot == EQUIPMENT_SLOT_MAINHAND )
|
|
UpdateExpertise(BASE_ATTACK);
|
|
else if( slot == EQUIPMENT_SLOT_OFFHAND )
|
|
UpdateExpertise(OFF_ATTACK);
|
|
|
|
// equipment visual show
|
|
SetVisibleItemSlot(slot, NULL);
|
|
}
|
|
// need update known currency
|
|
else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
|
|
UpdateKnownCurrencies(pItem->GetEntry(), false);
|
|
|
|
m_items[slot] = NULL;
|
|
}
|
|
else if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag ))
|
|
pBag->RemoveItem(slot, update);
|
|
|
|
if( IsInWorld() && update )
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer(this);
|
|
}
|
|
|
|
//pItem->SetOwnerGUID(0);
|
|
pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, 0 );
|
|
pItem->SetSlot( NULL_SLOT );
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
}
|
|
|
|
void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check)
|
|
{
|
|
sLog.outDebug( "STORAGE: DestroyItemCount item = %u, count = %u", item, count);
|
|
uint32 remcount = 0;
|
|
|
|
// in inventory
|
|
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
{
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
if (pItem->GetCount() + remcount <= count)
|
|
{
|
|
// all items in inventory can unequipped
|
|
remcount += pItem->GetCount();
|
|
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
|
|
pItem->SetCount( pItem->GetCount() - count + remcount );
|
|
if (IsInWorld() & update)
|
|
pItem->SendUpdateToPlayer( this );
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
{
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
if (pItem->GetCount() + remcount <= count)
|
|
{
|
|
// all keys can be unequipped
|
|
remcount += pItem->GetCount();
|
|
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
|
|
pItem->SetCount( pItem->GetCount() - count + remcount );
|
|
if (IsInWorld() & update)
|
|
pItem->SendUpdateToPlayer( this );
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in inventory bags
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
{
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
if(Item* pItem = pBag->GetItemByPos(j))
|
|
{
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
// all items in bags can be unequipped
|
|
if (pItem->GetCount() + remcount <= count)
|
|
{
|
|
remcount += pItem->GetCount();
|
|
DestroyItem( i, j, update );
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
|
|
pItem->SetCount( pItem->GetCount() - count + remcount );
|
|
if (IsInWorld() && update)
|
|
pItem->SendUpdateToPlayer( this );
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in equipment and bag list
|
|
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
{
|
|
if (pItem && pItem->GetEntry() == item)
|
|
{
|
|
if (pItem->GetCount() + remcount <= count)
|
|
{
|
|
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK )
|
|
{
|
|
remcount += pItem->GetCount();
|
|
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
|
|
pItem->SetCount( pItem->GetCount() - count + remcount );
|
|
if (IsInWorld() & update)
|
|
pItem->SendUpdateToPlayer( this );
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
|
|
{
|
|
sLog.outDebug( "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone );
|
|
|
|
// in inventory
|
|
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
// in inventory bags
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(i, j, update);
|
|
|
|
// in equipment and bag list
|
|
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
|
|
}
|
|
|
|
void Player::DestroyConjuredItems( bool update )
|
|
{
|
|
// used when entering arena
|
|
// destroys all conjured items
|
|
sLog.outDebug( "STORAGE: DestroyConjuredItems" );
|
|
|
|
// in inventory
|
|
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
// in inventory bags
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem( i, j, update);
|
|
|
|
// in equipment and bag list
|
|
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
|
|
}
|
|
|
|
void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )
|
|
{
|
|
if(!pItem)
|
|
return;
|
|
|
|
sLog.outDebug( "STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(),pItem->GetEntry(), count);
|
|
|
|
if( pItem->GetCount() <= count )
|
|
{
|
|
count -= pItem->GetCount();
|
|
|
|
DestroyItem( pItem->GetBagSlot(),pItem->GetSlot(), update);
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck( pItem->GetEntry(), count);
|
|
pItem->SetCount( pItem->GetCount() - count );
|
|
count = 0;
|
|
if( IsInWorld() & update )
|
|
pItem->SendUpdateToPlayer( this );
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
}
|
|
}
|
|
|
|
void Player::SplitItem( uint16 src, uint16 dst, uint32 count )
|
|
{
|
|
uint8 srcbag = src >> 8;
|
|
uint8 srcslot = src & 255;
|
|
|
|
uint8 dstbag = dst >> 8;
|
|
uint8 dstslot = dst & 255;
|
|
|
|
Item *pSrcItem = GetItemByPos( srcbag, srcslot );
|
|
if( !pSrcItem )
|
|
{
|
|
SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL );
|
|
return;
|
|
}
|
|
|
|
// not let split all items (can be only at cheating)
|
|
if(pSrcItem->GetCount() == count)
|
|
{
|
|
SendEquipError( EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL );
|
|
return;
|
|
}
|
|
|
|
// not let split more existed items (can be only at cheating)
|
|
if(pSrcItem->GetCount() < count)
|
|
{
|
|
SendEquipError( EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, NULL );
|
|
return;
|
|
}
|
|
|
|
if(pSrcItem->m_lootGenerated) // prevent split looting item (item
|
|
{
|
|
//best error message found for attempting to split while looting
|
|
SendEquipError( EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL );
|
|
return;
|
|
}
|
|
|
|
sLog.outDebug( "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count);
|
|
Item *pNewItem = pSrcItem->CloneItem( count, this );
|
|
if( !pNewItem )
|
|
{
|
|
SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL );
|
|
return;
|
|
}
|
|
|
|
if( IsInventoryPos( dst ) )
|
|
{
|
|
// change item amount before check (for unique max count check)
|
|
pSrcItem->SetCount( pSrcItem->GetCount() - count );
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = CanStoreItem( dstbag, dstslot, dest, pNewItem, false );
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount( pSrcItem->GetCount() + count );
|
|
SendEquipError( msg, pSrcItem, NULL );
|
|
return;
|
|
}
|
|
|
|
if( IsInWorld() )
|
|
pSrcItem->SendUpdateToPlayer( this );
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
StoreItem( dest, pNewItem, true);
|
|
}
|
|
else if( IsBankPos ( dst ) )
|
|
{
|
|
// change item amount before check (for unique max count check)
|
|
pSrcItem->SetCount( pSrcItem->GetCount() - count );
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = CanBankItem( dstbag, dstslot, dest, pNewItem, false );
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount( pSrcItem->GetCount() + count );
|
|
SendEquipError( msg, pSrcItem, NULL );
|
|
return;
|
|
}
|
|
|
|
if( IsInWorld() )
|
|
pSrcItem->SendUpdateToPlayer( this );
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
BankItem( dest, pNewItem, true);
|
|
}
|
|
else if( IsEquipmentPos ( dst ) )
|
|
{
|
|
// change item amount before check (for unique max count check), provide space for splitted items
|
|
pSrcItem->SetCount( pSrcItem->GetCount() - count );
|
|
|
|
uint16 dest;
|
|
uint8 msg = CanEquipItem( dstslot, dest, pNewItem, false );
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount( pSrcItem->GetCount() + count );
|
|
SendEquipError( msg, pSrcItem, NULL );
|
|
return;
|
|
}
|
|
|
|
if( IsInWorld() )
|
|
pSrcItem->SendUpdateToPlayer( this );
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
EquipItem( dest, pNewItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
}
|
|
|
|
void Player::SwapItem( uint16 src, uint16 dst )
|
|
{
|
|
uint8 srcbag = src >> 8;
|
|
uint8 srcslot = src & 255;
|
|
|
|
uint8 dstbag = dst >> 8;
|
|
uint8 dstslot = dst & 255;
|
|
|
|
Item *pSrcItem = GetItemByPos( srcbag, srcslot );
|
|
Item *pDstItem = GetItemByPos( dstbag, dstslot );
|
|
|
|
if( !pSrcItem )
|
|
return;
|
|
|
|
sLog.outDebug( "STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry());
|
|
|
|
if(!isAlive() )
|
|
{
|
|
SendEquipError( EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem );
|
|
return;
|
|
}
|
|
|
|
// SRC checks
|
|
|
|
if(pSrcItem->m_lootGenerated) // prevent swap looting item
|
|
{
|
|
//best error message found for attempting to swap while looting
|
|
SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL );
|
|
return;
|
|
}
|
|
|
|
// check unequip potability for equipped items and bank bags
|
|
if(IsEquipmentPos ( src ) || IsBagPos ( src ))
|
|
{
|
|
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
|
|
uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst ) || pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty());
|
|
if(msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError( msg, pSrcItem, pDstItem );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// prevent put equipped/bank bag in self
|
|
if( IsBagPos ( src ) && srcslot == dstbag)
|
|
{
|
|
SendEquipError( EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem );
|
|
return;
|
|
}
|
|
|
|
// DST checks
|
|
|
|
if (pDstItem)
|
|
{
|
|
if(pDstItem->m_lootGenerated) // prevent swap looting item
|
|
{
|
|
//best error message found for attempting to swap while looting
|
|
SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, NULL );
|
|
return;
|
|
}
|
|
|
|
// check unequip potability for equipped items and bank bags
|
|
if(IsEquipmentPos ( dst ) || IsBagPos ( dst ))
|
|
{
|
|
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
|
|
uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) || pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty());
|
|
if(msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError( msg, pSrcItem, pDstItem );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions)
|
|
// or swap empty bag with another empty or not empty bag (with items exchange)
|
|
|
|
// Move case
|
|
if( !pDstItem )
|
|
{
|
|
if( IsInventoryPos( dst ) )
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 msg = CanStoreItem( dstbag, dstslot, dest, pSrcItem, false );
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
SendEquipError( msg, pSrcItem, NULL );
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
StoreItem( dest, pSrcItem, true);
|
|
}
|
|
else if( IsBankPos ( dst ) )
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 msg = CanBankItem( dstbag, dstslot, dest, pSrcItem, false);
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
SendEquipError( msg, pSrcItem, NULL );
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
BankItem( dest, pSrcItem, true);
|
|
}
|
|
else if( IsEquipmentPos ( dst ) )
|
|
{
|
|
uint16 dest;
|
|
uint8 msg = CanEquipItem( dstslot, dest, pSrcItem, false );
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
SendEquipError( msg, pSrcItem, NULL );
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
EquipItem(dest, pSrcItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// attempt merge to / fill target item
|
|
if(!pSrcItem->IsBag() && !pDstItem->IsBag())
|
|
{
|
|
uint8 msg;
|
|
ItemPosCountVec sDest;
|
|
uint16 eDest;
|
|
if( IsInventoryPos( dst ) )
|
|
msg = CanStoreItem( dstbag, dstslot, sDest, pSrcItem, false );
|
|
else if( IsBankPos ( dst ) )
|
|
msg = CanBankItem( dstbag, dstslot, sDest, pSrcItem, false );
|
|
else if( IsEquipmentPos ( dst ) )
|
|
msg = CanEquipItem( dstslot, eDest, pSrcItem, false );
|
|
else
|
|
return;
|
|
|
|
// can be merge/fill
|
|
if(msg == EQUIP_ERR_OK)
|
|
{
|
|
if( pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetProto()->GetMaxStackSize())
|
|
{
|
|
RemoveItem(srcbag, srcslot, true);
|
|
|
|
if( IsInventoryPos( dst ) )
|
|
StoreItem( sDest, pSrcItem, true);
|
|
else if( IsBankPos ( dst ) )
|
|
BankItem( sDest, pSrcItem, true);
|
|
else if( IsEquipmentPos ( dst ) )
|
|
{
|
|
EquipItem( eDest, pSrcItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pSrcItem->SetCount( pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetProto()->GetMaxStackSize());
|
|
pDstItem->SetCount( pSrcItem->GetProto()->GetMaxStackSize());
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
pDstItem->SetState(ITEM_CHANGED, this);
|
|
if( IsInWorld() )
|
|
{
|
|
pSrcItem->SendUpdateToPlayer( this );
|
|
pDstItem->SendUpdateToPlayer( this );
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// impossible merge/fill, do real swap
|
|
uint8 msg;
|
|
|
|
// check src->dest move possibility
|
|
ItemPosCountVec sDest;
|
|
uint16 eDest = 0;
|
|
if( IsInventoryPos( dst ) )
|
|
msg = CanStoreItem( dstbag, dstslot, sDest, pSrcItem, true );
|
|
else if( IsBankPos( dst ) )
|
|
msg = CanBankItem( dstbag, dstslot, sDest, pSrcItem, true );
|
|
else if( IsEquipmentPos( dst ) )
|
|
{
|
|
msg = CanEquipItem( dstslot, eDest, pSrcItem, true );
|
|
if( msg == EQUIP_ERR_OK )
|
|
msg = CanUnequipItem( eDest, true );
|
|
}
|
|
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
SendEquipError( msg, pSrcItem, pDstItem );
|
|
return;
|
|
}
|
|
|
|
// check dest->src move possibility
|
|
ItemPosCountVec sDest2;
|
|
uint16 eDest2 = 0;
|
|
if( IsInventoryPos( src ) )
|
|
msg = CanStoreItem( srcbag, srcslot, sDest2, pDstItem, true );
|
|
else if( IsBankPos( src ) )
|
|
msg = CanBankItem( srcbag, srcslot, sDest2, pDstItem, true );
|
|
else if( IsEquipmentPos( src ) )
|
|
{
|
|
msg = CanEquipItem( srcslot, eDest2, pDstItem, true);
|
|
if( msg == EQUIP_ERR_OK )
|
|
msg = CanUnequipItem( eDest2, true);
|
|
}
|
|
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
SendEquipError( msg, pDstItem, pSrcItem );
|
|
return;
|
|
}
|
|
|
|
// Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store)
|
|
if(pSrcItem->IsBag() && pDstItem->IsBag())
|
|
{
|
|
Bag* emptyBag = NULL;
|
|
Bag* fullBag = NULL;
|
|
if(((Bag*)pSrcItem)->IsEmpty() && !IsBagPos(src))
|
|
{
|
|
emptyBag = (Bag*)pSrcItem;
|
|
fullBag = (Bag*)pDstItem;
|
|
}
|
|
else if(((Bag*)pDstItem)->IsEmpty() && !IsBagPos(dst))
|
|
{
|
|
emptyBag = (Bag*)pDstItem;
|
|
fullBag = (Bag*)pSrcItem;
|
|
}
|
|
|
|
// bag swap (with items exchange) case
|
|
if(emptyBag && fullBag)
|
|
{
|
|
ItemPrototype const* emotyProto = emptyBag->GetProto();
|
|
|
|
uint32 count = 0;
|
|
|
|
for(int i=0; i < fullBag->GetBagSize(); ++i)
|
|
{
|
|
Item *bagItem = fullBag->GetItemByPos(i);
|
|
if (!bagItem)
|
|
continue;
|
|
|
|
ItemPrototype const* bagItemProto = bagItem->GetProto();
|
|
if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emotyProto))
|
|
{
|
|
// one from items not go to empty target bag
|
|
SendEquipError( EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem );
|
|
return;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
|
|
|
|
if (count > emptyBag->GetBagSize())
|
|
{
|
|
// too small targeted bag
|
|
SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem );
|
|
return;
|
|
}
|
|
|
|
// Items swap
|
|
count = 0; // will pos in new bag
|
|
for(int i = 0; i< fullBag->GetBagSize(); ++i)
|
|
{
|
|
Item *bagItem = fullBag->GetItemByPos(i);
|
|
if (!bagItem)
|
|
continue;
|
|
|
|
fullBag->RemoveItem(i, true);
|
|
emptyBag->StoreItem(count, bagItem, true);
|
|
bagItem->SetState(ITEM_CHANGED, this);
|
|
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
|
|
// now do moves, remove...
|
|
RemoveItem(dstbag, dstslot, false);
|
|
RemoveItem(srcbag, srcslot, false);
|
|
|
|
// add to dest
|
|
if( IsInventoryPos( dst ) )
|
|
StoreItem(sDest, pSrcItem, true);
|
|
else if( IsBankPos( dst ) )
|
|
BankItem(sDest, pSrcItem, true);
|
|
else if( IsEquipmentPos( dst ) )
|
|
EquipItem(eDest, pSrcItem, true);
|
|
|
|
// add to src
|
|
if( IsInventoryPos( src ) )
|
|
StoreItem(sDest2, pDstItem, true);
|
|
else if( IsBankPos( src ) )
|
|
BankItem(sDest2, pDstItem, true);
|
|
else if( IsEquipmentPos( src ) )
|
|
EquipItem(eDest2, pDstItem, true);
|
|
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
|
|
void Player::AddItemToBuyBackSlot( Item *pItem )
|
|
{
|
|
if( pItem )
|
|
{
|
|
uint32 slot = m_currentBuybackSlot;
|
|
// if current back slot non-empty search oldest or free
|
|
if(m_items[slot])
|
|
{
|
|
uint32 oldest_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 );
|
|
uint32 oldest_slot = BUYBACK_SLOT_START;
|
|
|
|
for(uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i )
|
|
{
|
|
// found empty
|
|
if(!m_items[i])
|
|
{
|
|
slot = i;
|
|
break;
|
|
}
|
|
|
|
uint32 i_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START);
|
|
|
|
if(oldest_time > i_time)
|
|
{
|
|
oldest_time = i_time;
|
|
oldest_slot = i;
|
|
}
|
|
}
|
|
|
|
// find oldest
|
|
slot = oldest_slot;
|
|
}
|
|
|
|
RemoveItemFromBuyBackSlot( slot, true );
|
|
sLog.outDebug( "STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot);
|
|
|
|
m_items[slot] = pItem;
|
|
time_t base = time(NULL);
|
|
uint32 etime = uint32(base - m_logintime + (30 * 3600));
|
|
uint32 eslot = slot - BUYBACK_SLOT_START;
|
|
|
|
SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID() );
|
|
ItemPrototype const *pProto = pItem->GetProto();
|
|
if( pProto )
|
|
SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, pProto->SellPrice * pItem->GetCount() );
|
|
else
|
|
SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0 );
|
|
SetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime );
|
|
|
|
// move to next (for non filled list is move most optimized choice)
|
|
if(m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
|
|
++m_currentBuybackSlot;
|
|
}
|
|
}
|
|
|
|
Item* Player::GetItemFromBuyBackSlot( uint32 slot )
|
|
{
|
|
sLog.outDebug( "STORAGE: GetItemFromBuyBackSlot slot = %u", slot);
|
|
if( slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END )
|
|
return m_items[slot];
|
|
return NULL;
|
|
}
|
|
|
|
void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
|
|
{
|
|
sLog.outDebug( "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
|
|
if( slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END )
|
|
{
|
|
Item *pItem = m_items[slot];
|
|
if( pItem )
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
if(del) pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
|
|
m_items[slot] = NULL;
|
|
|
|
uint32 eslot = slot - BUYBACK_SLOT_START;
|
|
SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0 );
|
|
SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0 );
|
|
SetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0 );
|
|
|
|
// if current backslot is filled set to now free slot
|
|
if(m_items[m_currentBuybackSlot])
|
|
m_currentBuybackSlot = slot;
|
|
}
|
|
}
|
|
|
|
void Player::SendEquipError( uint8 msg, Item* pItem, Item *pItem2 )
|
|
{
|
|
sLog.outDebug( "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
|
|
WorldPacket data( SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18) );
|
|
data << uint8(msg);
|
|
|
|
if(msg)
|
|
{
|
|
data << uint64(pItem ? pItem->GetGUID() : 0);
|
|
data << uint64(pItem2 ? pItem2->GetGUID() : 0);
|
|
data << uint8(0); // not 0 there...
|
|
|
|
if(msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I)
|
|
{
|
|
uint32 level = 0;
|
|
|
|
if(pItem)
|
|
if(ItemPrototype const* proto = pItem->GetProto())
|
|
level = proto->RequiredLevel;
|
|
|
|
data << uint32(level); // new 2.4.0
|
|
}
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param )
|
|
{
|
|
sLog.outDebug( "WORLD: Sent SMSG_BUY_FAILED" );
|
|
WorldPacket data( SMSG_BUY_FAILED, (8+4+4+1) );
|
|
data << uint64(pCreature ? pCreature->GetGUID() : 0);
|
|
data << uint32(item);
|
|
if( param > 0 )
|
|
data << uint32(param);
|
|
data << uint8(msg);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param )
|
|
{
|
|
sLog.outDebug( "WORLD: Sent SMSG_SELL_ITEM" );
|
|
WorldPacket data( SMSG_SELL_ITEM,(8+8+(param?4:0)+1)); // last check 2.0.10
|
|
data << uint64(pCreature ? pCreature->GetGUID() : 0);
|
|
data << uint64(guid);
|
|
if( param > 0 )
|
|
data << uint32(param);
|
|
data << uint8(msg);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ClearTrade()
|
|
{
|
|
tradeGold = 0;
|
|
acceptTrade = false;
|
|
for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
|
|
tradeItems[i] = NULL_SLOT;
|
|
}
|
|
|
|
void Player::TradeCancel(bool sendback)
|
|
{
|
|
if(pTrader)
|
|
{
|
|
// send yellow "Trade canceled" message to both traders
|
|
WorldSession* ws;
|
|
ws = GetSession();
|
|
if(sendback)
|
|
ws->SendCancelTrade();
|
|
ws = pTrader->GetSession();
|
|
if(!ws->PlayerLogout())
|
|
ws->SendCancelTrade();
|
|
|
|
// cleanup
|
|
ClearTrade();
|
|
pTrader->ClearTrade();
|
|
// prevent loss of reference
|
|
pTrader->pTrader = NULL;
|
|
pTrader = NULL;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
|
|
{
|
|
if(m_itemDuration.empty())
|
|
return;
|
|
|
|
sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly);
|
|
|
|
for(ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); )
|
|
{
|
|
Item* item = *itr;
|
|
++itr; // current element can be erased in UpdateDuration
|
|
|
|
if (realtimeonly && item->GetProto()->Duration < 0 || !realtimeonly)
|
|
item->UpdateDuration(this,time);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateEnchantTime(uint32 time)
|
|
{
|
|
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(),next;itr != m_enchantDuration.end();itr=next)
|
|
{
|
|
assert(itr->item);
|
|
next = itr;
|
|
if(!itr->item->GetEnchantmentId(itr->slot))
|
|
{
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else if(itr->leftduration <= time)
|
|
{
|
|
ApplyEnchantment(itr->item, itr->slot, false, false);
|
|
itr->item->ClearEnchantment(itr->slot);
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else if(itr->leftduration > time)
|
|
{
|
|
itr->leftduration -= time;
|
|
++next;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddEnchantmentDurations(Item *item)
|
|
{
|
|
for(int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
|
|
{
|
|
if(!item->GetEnchantmentId(EnchantmentSlot(x)))
|
|
continue;
|
|
|
|
uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
|
|
if( duration > 0 )
|
|
AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
|
|
}
|
|
}
|
|
|
|
void Player::RemoveEnchantmentDurations(Item *item)
|
|
{
|
|
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
|
|
{
|
|
if(itr->item == item)
|
|
{
|
|
// save duration in item
|
|
item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration);
|
|
itr = m_enchantDuration.erase(itr);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveAllEnchantments(EnchantmentSlot slot)
|
|
{
|
|
// remove enchantments from equipped items first to clean up the m_enchantDuration list
|
|
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
if(itr->slot == slot)
|
|
{
|
|
if(itr->item && itr->item->GetEnchantmentId(slot))
|
|
{
|
|
// remove from stats
|
|
ApplyEnchantment(itr->item, slot, false, false);
|
|
// remove visual
|
|
itr->item->ClearEnchantment(slot);
|
|
}
|
|
// remove from update list
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else
|
|
++next;
|
|
}
|
|
|
|
// remove enchants from inventory items
|
|
// NOTE: no need to remove these from stats, since these aren't equipped
|
|
// in inventory
|
|
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pItem && pItem->GetEnchantmentId(slot) )
|
|
pItem->ClearEnchantment(slot);
|
|
}
|
|
|
|
// in inventory bags
|
|
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if( pBag )
|
|
{
|
|
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
Item* pItem = pBag->GetItemByPos(j);
|
|
if( pItem && pItem->GetEnchantmentId(slot) )
|
|
pItem->ClearEnchantment(slot);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// duration == 0 will remove item enchant
|
|
void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration)
|
|
{
|
|
if(!item)
|
|
return;
|
|
|
|
if(slot >= MAX_ENCHANTMENT_SLOT)
|
|
return;
|
|
|
|
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
{
|
|
if(itr->item == item && itr->slot == slot)
|
|
{
|
|
itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration);
|
|
m_enchantDuration.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
if(item && duration > 0 )
|
|
{
|
|
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000));
|
|
m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
|
|
}
|
|
}
|
|
|
|
void Player::ApplyEnchantment(Item *item,bool apply)
|
|
{
|
|
for(uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
|
|
ApplyEnchantment(item, EnchantmentSlot(slot), apply);
|
|
}
|
|
|
|
void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
|
|
{
|
|
if(!item)
|
|
return;
|
|
|
|
if(!item->IsEquipped())
|
|
return;
|
|
|
|
if(slot >= MAX_ENCHANTMENT_SLOT)
|
|
return;
|
|
|
|
uint32 enchant_id = item->GetEnchantmentId(slot);
|
|
if(!enchant_id)
|
|
return;
|
|
|
|
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if(!pEnchant)
|
|
return;
|
|
|
|
if(!ignore_condition && pEnchant->EnchantmentCondition && !((Player*)this)->EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
|
|
return;
|
|
|
|
if (!item->IsBroken())
|
|
{
|
|
for (int s = 0; s < 3; ++s)
|
|
{
|
|
uint32 enchant_display_type = pEnchant->type[s];
|
|
uint32 enchant_amount = pEnchant->amount[s];
|
|
uint32 enchant_spell_id = pEnchant->spellid[s];
|
|
|
|
switch(enchant_display_type)
|
|
{
|
|
case ITEM_ENCHANTMENT_TYPE_NONE:
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
|
|
// processed in Player::CastItemCombatSpell
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_DAMAGE:
|
|
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
|
|
else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
|
|
else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
|
|
if(enchant_spell_id)
|
|
{
|
|
if(apply)
|
|
{
|
|
int32 basepoints = 0;
|
|
// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
|
|
if (item->GetItemRandomPropertyId())
|
|
{
|
|
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
|
if (item_rand)
|
|
{
|
|
// Search enchant_amount
|
|
for (int k = 0; k < 3; ++k)
|
|
{
|
|
if(item_rand->enchant_id[k] == enchant_id)
|
|
{
|
|
basepoints = int32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Cast custom spell vs all equal basepoints getted from enchant_amount
|
|
if (basepoints)
|
|
CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item);
|
|
else
|
|
CastSpell(this, enchant_spell_id, true, item);
|
|
}
|
|
else
|
|
RemoveAurasDueToItemSpell(item, enchant_spell_id);
|
|
}
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
|
|
if (!enchant_amount)
|
|
{
|
|
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
|
if(item_rand)
|
|
{
|
|
for (int k = 0; k < 3; ++k)
|
|
{
|
|
if(item_rand->enchant_id[k] == enchant_id)
|
|
{
|
|
enchant_amount = uint32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_STAT:
|
|
{
|
|
if (!enchant_amount)
|
|
{
|
|
ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
|
if(item_rand_suffix)
|
|
{
|
|
for (int k = 0; k < 3; ++k)
|
|
{
|
|
if(item_rand_suffix->enchant_id[k] == enchant_id)
|
|
{
|
|
enchant_amount = uint32((item_rand_suffix->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog.outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id);
|
|
switch (enchant_spell_id)
|
|
{
|
|
case ITEM_MOD_MANA:
|
|
sLog.outDebug("+ %u MANA",enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH:
|
|
sLog.outDebug("+ %u HEALTH",enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_MOD_AGILITY:
|
|
sLog.outDebug("+ %u AGILITY",enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_AGILITY, enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_STRENGTH:
|
|
sLog.outDebug("+ %u STRENGTH",enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_STRENGTH, enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_INTELLECT:
|
|
sLog.outDebug("+ %u INTELLECT",enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_INTELLECT, enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_SPIRIT:
|
|
sLog.outDebug("+ %u SPIRIT",enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_SPIRIT, enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_STAMINA:
|
|
sLog.outDebug("+ %u STAMINA",enchant_amount);
|
|
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_STAMINA, enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
|
|
sLog.outDebug("+ %u DEFENCE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_DODGE_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_DODGE, enchant_amount, apply);
|
|
sLog.outDebug("+ %u DODGE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_PARRY_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_PARRY, enchant_amount, apply);
|
|
sLog.outDebug("+ %u PARRY", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_BLOCK_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
|
|
sLog.outDebug("+ %u SHIELD_BLOCK", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HIT_MELEE_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
|
sLog.outDebug("+ %u MELEE_HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HIT_RANGED_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
|
sLog.outDebug("+ %u RANGED_HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HIT_SPELL_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
|
sLog.outDebug("+ %u SPELL_HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
|
sLog.outDebug("+ %u MELEE_CRIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
|
sLog.outDebug("+ %u RANGED_CRIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
|
sLog.outDebug("+ %u SPELL_CRIT", enchant_amount);
|
|
break;
|
|
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
|
|
// in Enchantments
|
|
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
|
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
|
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
|
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
|
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
|
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
|
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HASTE_MELEE_RATING:
|
|
// ((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HASTE_RANGED_RATING:
|
|
// ((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
|
// break;
|
|
case ITEM_MOD_HASTE_SPELL_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
|
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
|
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
|
sLog.outDebug("+ %u HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
|
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
|
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
|
sLog.outDebug("+ %u CRITICAL", enchant_amount);
|
|
break;
|
|
// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
|
|
// case ITEM_MOD_HIT_TAKEN_RATING:
|
|
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_RATING:
|
|
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
case ITEM_MOD_RESILIENCE_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
sLog.outDebug("+ %u RESILIENCE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
|
((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
|
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
|
sLog.outDebug("+ %u HASTE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_EXPERTISE_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
|
|
sLog.outDebug("+ %u EXPERTISE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
sLog.outDebug("+ %u ATTACK_POWER", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_RANGED_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_FERAL_ATTACK_POWER:
|
|
((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply);
|
|
sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_SPELL_HEALING_DONE:
|
|
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
|
|
sLog.outDebug("+ %u SPELL_HEALING_DONE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_SPELL_DAMAGE_DONE:
|
|
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
|
|
sLog.outDebug("+ %u SPELL_DAMAGE_DONE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_MANA_REGENERATION:
|
|
((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply);
|
|
sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
|
((Player*)this)->ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
|
|
sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_SPELL_POWER:
|
|
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
|
|
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
|
|
sLog.outDebug("+ %u SPELL_POWER", enchant_amount);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
|
|
{
|
|
if(getClass() == CLASS_SHAMAN)
|
|
{
|
|
float addValue = 0.0f;
|
|
if(item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
|
|
{
|
|
addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
|
|
}
|
|
else if(item->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
|
|
{
|
|
addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
|
|
// processed in Player::CastItemUseSpell
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
|
|
// nothing do..
|
|
break;
|
|
default:
|
|
sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
|
|
break;
|
|
} /*switch(enchant_display_type)*/
|
|
} /*for*/
|
|
}
|
|
|
|
// visualize enchantment at player and equipped items
|
|
if(slot == PERM_ENCHANTMENT_SLOT)
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 0, apply ? item->GetEnchantmentId(slot) : 0);
|
|
|
|
if(slot == TEMP_ENCHANTMENT_SLOT)
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 1, apply ? item->GetEnchantmentId(slot) : 0);
|
|
|
|
|
|
if(apply_dur)
|
|
{
|
|
if(apply)
|
|
{
|
|
// set duration
|
|
uint32 duration = item->GetEnchantmentDuration(slot);
|
|
if(duration > 0)
|
|
AddEnchantmentDuration(item, slot, duration);
|
|
}
|
|
else
|
|
{
|
|
// duration == 0 will remove EnchantDuration
|
|
AddEnchantmentDuration(item, slot, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendEnchantmentDurations()
|
|
{
|
|
for(EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
{
|
|
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
|
|
}
|
|
}
|
|
|
|
void Player::SendItemDurations()
|
|
{
|
|
for(ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
|
|
{
|
|
(*itr)->SendTimeUpdate(this);
|
|
}
|
|
}
|
|
|
|
void Player::SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast)
|
|
{
|
|
if(!item) // prevent crash
|
|
return;
|
|
|
|
// last check 2.0.10
|
|
WorldPacket data( SMSG_ITEM_PUSH_RESULT, (8+4+4+4+1+4+4+4+4+4) );
|
|
data << uint64(GetGUID()); // player GUID
|
|
data << uint32(received); // 0=looted, 1=from npc
|
|
data << uint32(created); // 0=received, 1=created
|
|
data << uint32(1); // always 0x01 (probably meant to be count of listed items)
|
|
data << uint8(item->GetBagSlot()); // bagslot
|
|
// item slot, but when added to stack: 0xFFFFFFFF
|
|
data << uint32((item->GetCount() == count) ? item->GetSlot() : -1);
|
|
data << uint32(item->GetEntry()); // item id
|
|
data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
|
|
data << uint32(item->GetItemRandomPropertyId()); // random item property id
|
|
data << uint32(count); // count of items
|
|
data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory
|
|
|
|
if (broadcast && GetGroup())
|
|
GetGroup()->BroadcastPacket(&data, true);
|
|
else
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::PrepareQuestMenu( uint64 guid )
|
|
{
|
|
Object *pObject;
|
|
QuestRelations* pObjectQR;
|
|
QuestRelations* pObjectQIR;
|
|
|
|
// pets also can have quests
|
|
Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if( pCreature )
|
|
{
|
|
pObject = (Object*)pCreature;
|
|
pObjectQR = &objmgr.mCreatureQuestRelations;
|
|
pObjectQIR = &objmgr.mCreatureQuestInvolvedRelations;
|
|
}
|
|
else
|
|
{
|
|
//we should obtain map pointer from GetMap() in 99% of cases. Special case
|
|
//only for quests which cast teleport spells on player
|
|
Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
|
|
ASSERT(_map);
|
|
GameObject *pGameObject = _map->GetGameObject(guid);
|
|
if( pGameObject )
|
|
{
|
|
pObject = (Object*)pGameObject;
|
|
pObjectQR = &objmgr.mGOQuestRelations;
|
|
pObjectQIR = &objmgr.mGOQuestInvolvedRelations;
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
QuestMenu &qm = PlayerTalkClass->GetQuestMenu();
|
|
qm.ClearMenu();
|
|
|
|
for(QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i)
|
|
{
|
|
uint32 quest_id = i->second;
|
|
QuestStatus status = GetQuestStatus( quest_id );
|
|
if ( status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus( quest_id ) )
|
|
qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
|
|
else if ( status == QUEST_STATUS_INCOMPLETE )
|
|
qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
|
|
else if (status == QUEST_STATUS_AVAILABLE )
|
|
qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT);
|
|
}
|
|
|
|
for(QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i)
|
|
{
|
|
uint32 quest_id = i->second;
|
|
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
|
|
if(!pQuest) continue;
|
|
|
|
QuestStatus status = GetQuestStatus( quest_id );
|
|
|
|
if (pQuest->IsAutoComplete() && CanTakeQuest(pQuest, false))
|
|
qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
|
|
else if ( status == QUEST_STATUS_NONE && CanTakeQuest( pQuest, false ) )
|
|
qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT);
|
|
}
|
|
}
|
|
|
|
void Player::SendPreparedQuest( uint64 guid )
|
|
{
|
|
QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu();
|
|
if( questMenu.Empty() )
|
|
return;
|
|
|
|
QuestMenuItem const& qmi0 = questMenu.GetItem( 0 );
|
|
|
|
uint32 status = qmi0.m_qIcon;
|
|
|
|
// single element case
|
|
if ( questMenu.MenuItemCount() == 1 )
|
|
{
|
|
// Auto open -- maybe also should verify there is no greeting
|
|
uint32 quest_id = qmi0.m_qId;
|
|
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
|
|
|
|
if ( pQuest )
|
|
{
|
|
if( status == DIALOG_STATUS_UNK2 && !GetQuestRewardStatus( quest_id ) )
|
|
PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, CanRewardQuest(pQuest, false), true );
|
|
else if( status == DIALOG_STATUS_UNK2 )
|
|
PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, CanRewardQuest(pQuest, false), true );
|
|
// Send completable on repeatable quest if player don't have quest
|
|
else if( pQuest->IsRepeatable() && !pQuest->IsDaily() )
|
|
PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, CanCompleteRepeatableQuest(pQuest), true );
|
|
else
|
|
PlayerTalkClass->SendQuestGiverQuestDetails( pQuest, guid, true );
|
|
}
|
|
}
|
|
// multiply entries
|
|
else
|
|
{
|
|
QEmote qe;
|
|
qe._Delay = 0;
|
|
qe._Emote = 0;
|
|
std::string title = "";
|
|
|
|
// need pet case for some quests
|
|
Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
|
|
if( pCreature )
|
|
{
|
|
uint32 textid = pCreature->GetNpcTextId();
|
|
GossipText const* gossiptext = objmgr.GetGossipText(textid);
|
|
if( !gossiptext )
|
|
{
|
|
qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
|
|
qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote
|
|
title = "";
|
|
}
|
|
else
|
|
{
|
|
qe = gossiptext->Options[0].Emotes[0];
|
|
|
|
if(!gossiptext->Options[0].Text_0.empty())
|
|
{
|
|
title = gossiptext->Options[0].Text_0;
|
|
|
|
int loc_idx = GetSession()->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
{
|
|
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textid);
|
|
if (nl)
|
|
{
|
|
if (nl->Text_0[0].size() > loc_idx && !nl->Text_0[0][loc_idx].empty())
|
|
title = nl->Text_0[0][loc_idx];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
title = gossiptext->Options[0].Text_1;
|
|
|
|
int loc_idx = GetSession()->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
{
|
|
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textid);
|
|
if (nl)
|
|
{
|
|
if (nl->Text_1[0].size() > loc_idx && !nl->Text_1[0][loc_idx].empty())
|
|
title = nl->Text_1[0][loc_idx];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
PlayerTalkClass->SendQuestGiverQuestList( qe, title, guid );
|
|
}
|
|
}
|
|
|
|
bool Player::IsActiveQuest( uint32 quest_id ) const
|
|
{
|
|
QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id);
|
|
|
|
return itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE;
|
|
}
|
|
|
|
Quest const * Player::GetNextQuest( uint64 guid, Quest const *pQuest )
|
|
{
|
|
Object *pObject;
|
|
QuestRelations* pObjectQR;
|
|
QuestRelations* pObjectQIR;
|
|
|
|
Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
|
|
if( pCreature )
|
|
{
|
|
pObject = (Object*)pCreature;
|
|
pObjectQR = &objmgr.mCreatureQuestRelations;
|
|
pObjectQIR = &objmgr.mCreatureQuestInvolvedRelations;
|
|
}
|
|
else
|
|
{
|
|
//we should obtain map pointer from GetMap() in 99% of cases. Special case
|
|
//only for quests which cast teleport spells on player
|
|
Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
|
|
ASSERT(_map);
|
|
GameObject *pGameObject = _map->GetGameObject(guid);
|
|
if( pGameObject )
|
|
{
|
|
pObject = (Object*)pGameObject;
|
|
pObjectQR = &objmgr.mGOQuestRelations;
|
|
pObjectQIR = &objmgr.mGOQuestInvolvedRelations;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
uint32 nextQuestID = pQuest->GetNextQuestInChain();
|
|
for(QuestRelations::const_iterator itr = pObjectQR->lower_bound(pObject->GetEntry()); itr != pObjectQR->upper_bound(pObject->GetEntry()); ++itr)
|
|
{
|
|
if (itr->second == nextQuestID)
|
|
return objmgr.GetQuestTemplate(nextQuestID);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool Player::CanSeeStartQuest( Quest const *pQuest )
|
|
{
|
|
if( SatisfyQuestRace( pQuest, false ) && SatisfyQuestSkillOrClass( pQuest, false ) &&
|
|
SatisfyQuestExclusiveGroup( pQuest, false ) && SatisfyQuestReputation( pQuest, false ) &&
|
|
SatisfyQuestPreviousQuest( pQuest, false ) && SatisfyQuestNextChain( pQuest, false ) &&
|
|
SatisfyQuestPrevChain( pQuest, false ) && SatisfyQuestDay( pQuest, false ) )
|
|
{
|
|
return getLevel() + sWorld.getConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanTakeQuest( Quest const *pQuest, bool msg )
|
|
{
|
|
return SatisfyQuestStatus( pQuest, msg ) && SatisfyQuestExclusiveGroup( pQuest, msg )
|
|
&& SatisfyQuestRace( pQuest, msg ) && SatisfyQuestLevel( pQuest, msg )
|
|
&& SatisfyQuestSkillOrClass( pQuest, msg ) && SatisfyQuestReputation( pQuest, msg )
|
|
&& SatisfyQuestPreviousQuest( pQuest, msg ) && SatisfyQuestTimed( pQuest, msg )
|
|
&& SatisfyQuestNextChain( pQuest, msg ) && SatisfyQuestPrevChain( pQuest, msg )
|
|
&& SatisfyQuestDay( pQuest, msg );
|
|
}
|
|
|
|
bool Player::CanAddQuest( Quest const *pQuest, bool msg )
|
|
{
|
|
if( !SatisfyQuestLog( msg ) )
|
|
return false;
|
|
|
|
uint32 srcitem = pQuest->GetSrcItemId();
|
|
if( srcitem > 0 )
|
|
{
|
|
uint32 count = pQuest->GetSrcItemCount();
|
|
ItemPosCountVec dest;
|
|
uint8 msg2 = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, srcitem, count );
|
|
|
|
// player already have max number (in most case 1) source item, no additional item needed and quest can be added.
|
|
if( msg2 == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS )
|
|
return true;
|
|
else if( msg2 != EQUIP_ERR_OK )
|
|
{
|
|
SendEquipError( msg2, NULL, NULL );
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanCompleteQuest( uint32 quest_id )
|
|
{
|
|
if( quest_id )
|
|
{
|
|
QuestStatusData& q_status = mQuestStatus[quest_id];
|
|
if( q_status.m_status == QUEST_STATUS_COMPLETE )
|
|
return false; // not allow re-complete quest
|
|
|
|
Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
|
|
|
|
if(!qInfo)
|
|
return false;
|
|
|
|
// auto complete quest
|
|
if (qInfo->IsAutoComplete() && CanTakeQuest(qInfo, false))
|
|
return true;
|
|
|
|
if ( q_status.m_status == QUEST_STATUS_INCOMPLETE )
|
|
{
|
|
|
|
if ( qInfo->HasFlag( QUEST_MANGOS_FLAGS_DELIVER ) )
|
|
{
|
|
for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if( qInfo->ReqItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->ReqItemCount[i] )
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ( qInfo->HasFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST | QUEST_MANGOS_FLAGS_SPEAKTO) )
|
|
{
|
|
for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if( qInfo->ReqCreatureOrGOId[i] == 0 )
|
|
continue;
|
|
|
|
if( qInfo->ReqCreatureOrGOCount[i] != 0 && q_status.m_creatureOrGOcount[i] < qInfo->ReqCreatureOrGOCount[i] )
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ( qInfo->HasFlag( QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT ) && !q_status.m_explored )
|
|
return false;
|
|
|
|
if ( qInfo->HasFlag( QUEST_MANGOS_FLAGS_TIMED ) && q_status.m_timer == 0 )
|
|
return false;
|
|
|
|
if ( qInfo->GetRewOrReqMoney() < 0 )
|
|
{
|
|
if ( GetMoney() < uint32(-qInfo->GetRewOrReqMoney()) )
|
|
return false;
|
|
}
|
|
|
|
uint32 repFacId = qInfo->GetRepObjectiveFaction();
|
|
if ( repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue() )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanCompleteRepeatableQuest( Quest const *pQuest )
|
|
{
|
|
// Solve problem that player don't have the quest and try complete it.
|
|
// if repeatable she must be able to complete event if player don't have it.
|
|
// Seem that all repeatable quest are DELIVER Flag so, no need to add more.
|
|
if( !CanTakeQuest(pQuest, false) )
|
|
return false;
|
|
|
|
if (pQuest->HasFlag( QUEST_MANGOS_FLAGS_DELIVER) )
|
|
for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
if( pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i],pQuest->ReqItemCount[i]) )
|
|
return false;
|
|
|
|
if( !CanRewardQuest(pQuest, false) )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanRewardQuest( Quest const *pQuest, bool msg )
|
|
{
|
|
// not auto complete quest and not completed quest (only cheating case, then ignore without message)
|
|
if(!pQuest->IsAutoComplete() && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE)
|
|
return false;
|
|
|
|
// daily quest can't be rewarded (25 daily quest already completed)
|
|
if(!SatisfyQuestDay(pQuest,true))
|
|
return false;
|
|
|
|
// rewarded and not repeatable quest (only cheating case, then ignore without message)
|
|
if(GetQuestRewardStatus(pQuest->GetQuestId()))
|
|
return false;
|
|
|
|
// prevent receive reward with quest items in bank
|
|
if ( pQuest->HasFlag( QUEST_MANGOS_FLAGS_DELIVER ) )
|
|
{
|
|
for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if( pQuest->ReqItemCount[i]!= 0 &&
|
|
GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i] )
|
|
{
|
|
if(msg)
|
|
SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// prevent receive reward with low money and GetRewOrReqMoney() < 0
|
|
if(pQuest->GetRewOrReqMoney() < 0 && GetMoney() < uint32(-pQuest->GetRewOrReqMoney()) )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg )
|
|
{
|
|
// prevent receive reward with quest items in bank or for not completed quest
|
|
if(!CanRewardQuest(pQuest,msg))
|
|
return false;
|
|
|
|
if ( pQuest->GetRewChoiceItemsCount() > 0 )
|
|
{
|
|
if( pQuest->RewChoiceItemId[reward] )
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 res = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pQuest->RewChoiceItemId[reward], pQuest->RewChoiceItemCount[reward] );
|
|
if( res != EQUIP_ERR_OK )
|
|
{
|
|
SendEquipError( res, NULL, NULL );
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( pQuest->GetRewItemsCount() > 0 )
|
|
{
|
|
for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
|
|
{
|
|
if( pQuest->RewItemId[i] )
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 res = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pQuest->RewItemId[i], pQuest->RewItemCount[i] );
|
|
if( res != EQUIP_ERR_OK )
|
|
{
|
|
SendEquipError( res, NULL, NULL );
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::AddQuest( Quest const *pQuest, Object *questGiver )
|
|
{
|
|
uint16 log_slot = FindQuestSlot( 0 );
|
|
assert(log_slot < MAX_QUEST_LOG_SIZE);
|
|
|
|
uint32 quest_id = pQuest->GetQuestId();
|
|
|
|
// if not exist then created with set uState==NEW and rewarded=false
|
|
QuestStatusData& questStatusData = mQuestStatus[quest_id];
|
|
|
|
// check for repeatable quests status reset
|
|
questStatusData.m_status = QUEST_STATUS_INCOMPLETE;
|
|
questStatusData.m_explored = false;
|
|
|
|
if ( pQuest->HasFlag( QUEST_MANGOS_FLAGS_DELIVER ) )
|
|
{
|
|
for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
questStatusData.m_itemcount[i] = 0;
|
|
}
|
|
|
|
if ( pQuest->HasFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST | QUEST_MANGOS_FLAGS_SPEAKTO) )
|
|
{
|
|
for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
questStatusData.m_creatureOrGOcount[i] = 0;
|
|
}
|
|
|
|
GiveQuestSourceItem( pQuest );
|
|
AdjustQuestReqItemCount( pQuest, questStatusData );
|
|
|
|
if( pQuest->GetRepObjectiveFaction() )
|
|
if(FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction()))
|
|
GetReputationMgr().SetVisible(factionEntry);
|
|
|
|
uint32 qtime = 0;
|
|
if( pQuest->HasFlag( QUEST_MANGOS_FLAGS_TIMED ) )
|
|
{
|
|
uint32 limittime = pQuest->GetLimitTime();
|
|
|
|
// shared timed quest
|
|
if(questGiver && questGiver->GetTypeId()==TYPEID_PLAYER)
|
|
limittime = ((Player*)questGiver)->getQuestStatusMap()[quest_id].m_timer / IN_MILISECONDS;
|
|
|
|
AddTimedQuest( quest_id );
|
|
questStatusData.m_timer = limittime * IN_MILISECONDS;
|
|
qtime = static_cast<uint32>(time(NULL)) + limittime;
|
|
}
|
|
else
|
|
questStatusData.m_timer = 0;
|
|
|
|
SetQuestSlot(log_slot, quest_id, qtime);
|
|
|
|
if (questStatusData.uState != QUEST_NEW)
|
|
questStatusData.uState = QUEST_CHANGED;
|
|
|
|
//starting initial quest script
|
|
if(questGiver && pQuest->GetQuestStartScript()!=0)
|
|
GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this);
|
|
|
|
// Some spells applied at quest activation
|
|
SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,true);
|
|
if(saBounds.first != saBounds.second)
|
|
{
|
|
uint32 zone, area;
|
|
GetZoneAndAreaId(zone,area);
|
|
|
|
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
|
|
if( !HasAura(itr->second->spellId,0) )
|
|
CastSpell(this,itr->second->spellId,true);
|
|
}
|
|
|
|
UpdateForQuestWorldObjects();
|
|
}
|
|
|
|
void Player::CompleteQuest( uint32 quest_id )
|
|
{
|
|
if( quest_id )
|
|
{
|
|
SetQuestStatus( quest_id, QUEST_STATUS_COMPLETE );
|
|
|
|
uint16 log_slot = FindQuestSlot( quest_id );
|
|
if( log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlotState(log_slot,QUEST_STATE_COMPLETE);
|
|
|
|
if(Quest const* qInfo = objmgr.GetQuestTemplate(quest_id))
|
|
{
|
|
if( qInfo->HasFlag(QUEST_FLAGS_AUTO_REWARDED) )
|
|
RewardQuest(qInfo,0,this,false);
|
|
else
|
|
SendQuestComplete( quest_id );
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::IncompleteQuest( uint32 quest_id )
|
|
{
|
|
if( quest_id )
|
|
{
|
|
SetQuestStatus( quest_id, QUEST_STATUS_INCOMPLETE );
|
|
|
|
uint16 log_slot = FindQuestSlot( quest_id );
|
|
if( log_slot < MAX_QUEST_LOG_SIZE)
|
|
RemoveQuestSlotState(log_slot,QUEST_STATE_COMPLETE);
|
|
}
|
|
}
|
|
|
|
void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce )
|
|
{
|
|
//this THING should be here to protect code from quest, which cast on player far teleport as a reward
|
|
//should work fine, cause far teleport will be executed in Player::Update()
|
|
SetCanDelayTeleport(true);
|
|
|
|
uint32 quest_id = pQuest->GetQuestId();
|
|
|
|
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i )
|
|
{
|
|
if (pQuest->ReqItemId[i])
|
|
DestroyItemCount( pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true);
|
|
}
|
|
|
|
//if( qInfo->HasSpecialFlag( QUEST_FLAGS_TIMED ) )
|
|
// SetTimedQuest( 0 );
|
|
m_timedquests.erase(pQuest->GetQuestId());
|
|
|
|
if (pQuest->GetRewChoiceItemsCount() > 0)
|
|
{
|
|
if (uint32 itemId = pQuest->RewChoiceItemId[reward])
|
|
{
|
|
ItemPosCountVec dest;
|
|
if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewChoiceItemCount[reward] ) == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
|
|
SendNewItem(item, pQuest->RewChoiceItemCount[reward], true, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pQuest->GetRewItemsCount() > 0)
|
|
{
|
|
for (uint32 i=0; i < pQuest->GetRewItemsCount(); ++i)
|
|
{
|
|
if (uint32 itemId = pQuest->RewItemId[i])
|
|
{
|
|
ItemPosCountVec dest;
|
|
if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewItemCount[i] ) == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
|
|
SendNewItem(item, pQuest->RewItemCount[i], true, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
RewardReputation( pQuest );
|
|
|
|
uint16 log_slot = FindQuestSlot( quest_id );
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlot(log_slot,0);
|
|
|
|
QuestStatusData& q_status = mQuestStatus[quest_id];
|
|
|
|
// Not give XP in case already completed once repeatable quest
|
|
uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue( this )*sWorld.getRate(RATE_XP_QUEST));
|
|
|
|
if (getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
GiveXP( XP , NULL );
|
|
else
|
|
{
|
|
uint32 money = uint32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY));
|
|
ModifyMoney( money );
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, money);
|
|
}
|
|
|
|
// Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
|
|
if (pQuest->GetRewOrReqMoney())
|
|
{
|
|
ModifyMoney( pQuest->GetRewOrReqMoney() );
|
|
|
|
if (pQuest->GetRewOrReqMoney() > 0)
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, pQuest->GetRewOrReqMoney());
|
|
}
|
|
|
|
// honor reward
|
|
if (pQuest->GetRewHonorableKills())
|
|
RewardHonor(NULL, 0, MaNGOS::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills()));
|
|
|
|
// title reward
|
|
if (pQuest->GetCharTitleId())
|
|
{
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId()))
|
|
SetTitle(titleEntry);
|
|
}
|
|
|
|
if (pQuest->GetBonusTalents())
|
|
{
|
|
m_questRewardTalentCount+=pQuest->GetBonusTalents();
|
|
InitTalentForLevel();
|
|
}
|
|
|
|
// Send reward mail
|
|
if (pQuest->GetRewMailTemplateId())
|
|
{
|
|
MailMessageType mailType;
|
|
uint32 senderGuidOrEntry;
|
|
switch(questGiver->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
mailType = MAIL_CREATURE;
|
|
senderGuidOrEntry = questGiver->GetEntry();
|
|
break;
|
|
case TYPEID_GAMEOBJECT:
|
|
mailType = MAIL_GAMEOBJECT;
|
|
senderGuidOrEntry = questGiver->GetEntry();
|
|
break;
|
|
case TYPEID_ITEM:
|
|
mailType = MAIL_ITEM;
|
|
senderGuidOrEntry = questGiver->GetEntry();
|
|
break;
|
|
case TYPEID_PLAYER:
|
|
mailType = MAIL_NORMAL;
|
|
senderGuidOrEntry = questGiver->GetGUIDLow();
|
|
break;
|
|
default:
|
|
mailType = MAIL_NORMAL;
|
|
senderGuidOrEntry = GetGUIDLow();
|
|
break;
|
|
}
|
|
|
|
Loot questMailLoot;
|
|
|
|
questMailLoot.FillLoot(pQuest->GetQuestId(), LootTemplates_QuestMail, this,true);
|
|
|
|
// fill mail
|
|
MailItemsInfo mi; // item list preparing
|
|
|
|
uint32 max_slot = questMailLoot.GetMaxSlotInLootFor(this);
|
|
for(uint32 i = 0; mi.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
|
|
{
|
|
if (LootItem* lootitem = questMailLoot.LootItemInSlot(i,this))
|
|
{
|
|
if (Item* item = Item::CreateItem(lootitem->itemid,lootitem->count,this))
|
|
{
|
|
item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
|
|
mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldSession::SendMailTo(this, mailType, MAIL_STATIONERY_NORMAL, senderGuidOrEntry, GetGUIDLow(), "", 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE,pQuest->GetRewMailDelaySecs(),pQuest->GetRewMailTemplateId());
|
|
}
|
|
|
|
if (pQuest->IsDaily())
|
|
{
|
|
SetDailyQuestStatus(quest_id);
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, 1);
|
|
}
|
|
|
|
if (!pQuest->IsRepeatable())
|
|
SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
|
|
else
|
|
SetQuestStatus(quest_id, QUEST_STATUS_NONE);
|
|
|
|
q_status.m_rewarded = true;
|
|
if (q_status.uState != QUEST_NEW)
|
|
q_status.uState = QUEST_CHANGED;
|
|
|
|
if (announce)
|
|
SendQuestReward( pQuest, XP, questGiver );
|
|
|
|
// cast spells after mark quest complete (some spells have quest completed state reqyurements in spell_area data)
|
|
if (pQuest->GetRewSpellCast() > 0)
|
|
CastSpell( this, pQuest->GetRewSpellCast(), true);
|
|
else if ( pQuest->GetRewSpell() > 0)
|
|
CastSpell( this, pQuest->GetRewSpell(), true);
|
|
|
|
if (pQuest->GetZoneOrSort() > 0)
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort());
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT);
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, pQuest->GetQuestId());
|
|
|
|
uint32 zone = 0;
|
|
uint32 area = 0;
|
|
|
|
// remove auras from spells with quest reward state limitations
|
|
SpellAreaForQuestMapBounds saEndBounds = spellmgr.GetSpellAreaForQuestEndMapBounds(quest_id);
|
|
if(saEndBounds.first != saEndBounds.second)
|
|
{
|
|
GetZoneAndAreaId(zone,area);
|
|
|
|
for(SpellAreaForAreaMap::const_iterator itr = saEndBounds.first; itr != saEndBounds.second; ++itr)
|
|
if(!itr->second->IsFitToRequirements(this,zone,area))
|
|
RemoveAurasDueToSpell(itr->second->spellId);
|
|
}
|
|
|
|
// Some spells applied at quest reward
|
|
SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,false);
|
|
if(saBounds.first != saBounds.second)
|
|
{
|
|
if(!zone || !area)
|
|
GetZoneAndAreaId(zone,area);
|
|
|
|
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
|
|
if( !HasAura(itr->second->spellId,0) )
|
|
CastSpell(this,itr->second->spellId,true);
|
|
}
|
|
|
|
//lets remove flag for delayed teleports
|
|
SetCanDelayTeleport(false);
|
|
}
|
|
|
|
void Player::FailQuest(uint32 questId)
|
|
{
|
|
if (Quest const* pQuest = objmgr.GetQuestTemplate(questId))
|
|
{
|
|
SetQuestStatus(questId, QUEST_STATUS_FAILED);
|
|
|
|
uint16 log_slot = FindQuestSlot(questId);
|
|
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
{
|
|
SetQuestSlotTimer(log_slot, 1);
|
|
SetQuestSlotState(log_slot, QUEST_STATE_FAIL);
|
|
}
|
|
|
|
if (pQuest->HasFlag(QUEST_MANGOS_FLAGS_TIMED))
|
|
{
|
|
QuestStatusData& q_status = mQuestStatus[questId];
|
|
|
|
q_status.m_timer = 0;
|
|
|
|
SendQuestTimerFailed(questId);
|
|
}
|
|
else
|
|
SendQuestFailed(questId);
|
|
}
|
|
}
|
|
|
|
bool Player::SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg )
|
|
{
|
|
int32 zoneOrSort = qInfo->GetZoneOrSort();
|
|
int32 skillOrClass = qInfo->GetSkillOrClass();
|
|
|
|
// skip zone zoneOrSort and 0 case skillOrClass
|
|
if( zoneOrSort >= 0 && skillOrClass == 0 )
|
|
return true;
|
|
|
|
int32 questSort = -zoneOrSort;
|
|
uint8 reqSortClass = ClassByQuestSort(questSort);
|
|
|
|
// check class sort cases in zoneOrSort
|
|
if( reqSortClass != 0 && getClass() != reqSortClass)
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
|
return false;
|
|
}
|
|
|
|
// check class
|
|
if( skillOrClass < 0 )
|
|
{
|
|
uint8 reqClass = -int32(skillOrClass);
|
|
if(getClass() != reqClass)
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
|
return false;
|
|
}
|
|
}
|
|
// check skill
|
|
else if( skillOrClass > 0 )
|
|
{
|
|
uint32 reqSkill = skillOrClass;
|
|
if( GetSkillValue( reqSkill ) < qInfo->GetRequiredSkillValue() )
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestLevel( Quest const* qInfo, bool msg )
|
|
{
|
|
if( getLevel() < qInfo->GetMinLevel() )
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestLog( bool msg )
|
|
{
|
|
// exist free slot
|
|
if( FindQuestSlot(0) < MAX_QUEST_LOG_SIZE )
|
|
return true;
|
|
|
|
if( msg )
|
|
{
|
|
WorldPacket data( SMSG_QUESTLOG_FULL, 0 );
|
|
GetSession()->SendPacket( &data );
|
|
sLog.outDebug( "WORLD: Sent QUEST_LOG_FULL_MESSAGE" );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg )
|
|
{
|
|
// No previous quest (might be first quest in a series)
|
|
if( qInfo->prevQuests.empty())
|
|
return true;
|
|
|
|
for(Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter )
|
|
{
|
|
uint32 prevId = abs(*iter);
|
|
|
|
QuestStatusMap::const_iterator i_prevstatus = mQuestStatus.find( prevId );
|
|
Quest const* qPrevInfo = objmgr.GetQuestTemplate(prevId);
|
|
|
|
if( qPrevInfo && i_prevstatus != mQuestStatus.end() )
|
|
{
|
|
// If any of the positive previous quests completed, return true
|
|
if( *iter > 0 && i_prevstatus->second.m_rewarded )
|
|
{
|
|
// skip one-from-all exclusive group
|
|
if(qPrevInfo->GetExclusiveGroup() >= 0)
|
|
return true;
|
|
|
|
// each-from-all exclusive group ( < 0)
|
|
// can be start if only all quests in prev quest exclusive group completed and rewarded
|
|
ObjectMgr::ExclusiveQuestGroups::const_iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup());
|
|
ObjectMgr::ExclusiveQuestGroups::const_iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup());
|
|
|
|
assert(iter2!=end); // always must be found if qPrevInfo->ExclusiveGroup != 0
|
|
|
|
for(; iter2 != end; ++iter2)
|
|
{
|
|
uint32 exclude_Id = iter2->second;
|
|
|
|
// skip checked quest id, only state of other quests in group is interesting
|
|
if(exclude_Id == prevId)
|
|
continue;
|
|
|
|
QuestStatusMap::const_iterator i_exstatus = mQuestStatus.find( exclude_Id );
|
|
|
|
// alternative quest from group also must be completed and rewarded(reported)
|
|
if( i_exstatus == mQuestStatus.end() || !i_exstatus->second.m_rewarded )
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
// If any of the negative previous quests active, return true
|
|
if( *iter < 0 && (i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE
|
|
|| (i_prevstatus->second.m_status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(prevId))))
|
|
{
|
|
// skip one-from-all exclusive group
|
|
if(qPrevInfo->GetExclusiveGroup() >= 0)
|
|
return true;
|
|
|
|
// each-from-all exclusive group ( < 0)
|
|
// can be start if only all quests in prev quest exclusive group active
|
|
ObjectMgr::ExclusiveQuestGroups::const_iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup());
|
|
ObjectMgr::ExclusiveQuestGroups::const_iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup());
|
|
|
|
assert(iter2!=end); // always must be found if qPrevInfo->ExclusiveGroup != 0
|
|
|
|
for(; iter2 != end; ++iter2)
|
|
{
|
|
uint32 exclude_Id = iter2->second;
|
|
|
|
// skip checked quest id, only state of other quests in group is interesting
|
|
if(exclude_Id == prevId)
|
|
continue;
|
|
|
|
QuestStatusMap::const_iterator i_exstatus = mQuestStatus.find( exclude_Id );
|
|
|
|
// alternative quest from group also must be active
|
|
if( i_exstatus == mQuestStatus.end() ||
|
|
i_exstatus->second.m_status != QUEST_STATUS_INCOMPLETE &&
|
|
(i_prevstatus->second.m_status != QUEST_STATUS_COMPLETE || GetQuestRewardStatus(prevId)) )
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Has only positive prev. quests in non-rewarded state
|
|
// and negative prev. quests in non-active state
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::SatisfyQuestRace( Quest const* qInfo, bool msg )
|
|
{
|
|
uint32 reqraces = qInfo->GetRequiredRaces();
|
|
if ( reqraces == 0 )
|
|
return true;
|
|
if( (reqraces & getRaceMask()) == 0 )
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_QUEST_FAILED_WRONG_RACE );
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestReputation( Quest const* qInfo, bool msg )
|
|
{
|
|
uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep
|
|
if(fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue())
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
|
return false;
|
|
}
|
|
|
|
uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep
|
|
if(fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue())
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestStatus( Quest const* qInfo, bool msg )
|
|
{
|
|
QuestStatusMap::const_iterator itr = mQuestStatus.find( qInfo->GetQuestId() );
|
|
if ( itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE )
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_QUEST_ALREADY_ON );
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestTimed( Quest const* qInfo, bool msg )
|
|
{
|
|
if ( (find(m_timedquests.begin(), m_timedquests.end(), qInfo->GetQuestId()) != m_timedquests.end()) && qInfo->HasFlag(QUEST_MANGOS_FLAGS_TIMED) )
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_QUEST_ONLY_ONE_TIMED );
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg )
|
|
{
|
|
// non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
|
|
if(qInfo->GetExclusiveGroup() <= 0)
|
|
return true;
|
|
|
|
ObjectMgr::ExclusiveQuestGroups::const_iterator iter = objmgr.mExclusiveQuestGroups.lower_bound(qInfo->GetExclusiveGroup());
|
|
ObjectMgr::ExclusiveQuestGroups::const_iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qInfo->GetExclusiveGroup());
|
|
|
|
assert(iter!=end); // always must be found if qInfo->ExclusiveGroup != 0
|
|
|
|
for(; iter != end; ++iter)
|
|
{
|
|
uint32 exclude_Id = iter->second;
|
|
|
|
// skip checked quest id, only state of other quests in group is interesting
|
|
if(exclude_Id == qInfo->GetQuestId())
|
|
continue;
|
|
|
|
// not allow have daily quest if daily quest from exclusive group already recently completed
|
|
Quest const* Nquest = objmgr.GetQuestTemplate(exclude_Id);
|
|
if( !SatisfyQuestDay(Nquest, false) )
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
|
return false;
|
|
}
|
|
|
|
QuestStatusMap::iterator i_exstatus = mQuestStatus.find( exclude_Id );
|
|
|
|
// alternative quest already started or completed
|
|
if( i_exstatus != mQuestStatus.end()
|
|
&& (i_exstatus->second.m_status == QUEST_STATUS_COMPLETE || i_exstatus->second.m_status == QUEST_STATUS_INCOMPLETE) )
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestNextChain( Quest const* qInfo, bool msg )
|
|
{
|
|
if(!qInfo->GetNextQuestInChain())
|
|
return true;
|
|
|
|
// next quest in chain already started or completed
|
|
QuestStatusMap::const_iterator itr = mQuestStatus.find( qInfo->GetNextQuestInChain() );
|
|
if( itr != mQuestStatus.end()
|
|
&& (itr->second.m_status == QUEST_STATUS_COMPLETE || itr->second.m_status == QUEST_STATUS_INCOMPLETE) )
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
|
return false;
|
|
}
|
|
|
|
// check for all quests further up the chain
|
|
// only necessary if there are quest chains with more than one quest that can be skipped
|
|
//return SatisfyQuestNextChain( qInfo->GetNextQuestInChain(), msg );
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestPrevChain( Quest const* qInfo, bool msg )
|
|
{
|
|
// No previous quest in chain
|
|
if( qInfo->prevChainQuests.empty())
|
|
return true;
|
|
|
|
for(Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter )
|
|
{
|
|
uint32 prevId = *iter;
|
|
|
|
QuestStatusMap::const_iterator i_prevstatus = mQuestStatus.find( prevId );
|
|
|
|
if( i_prevstatus != mQuestStatus.end() )
|
|
{
|
|
// If any of the previous quests in chain active, return false
|
|
if( i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE
|
|
|| (i_prevstatus->second.m_status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(prevId)))
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// check for all quests further down the chain
|
|
// only necessary if there are quest chains with more than one quest that can be skipped
|
|
//if( !SatisfyQuestPrevChain( prevId, msg ) )
|
|
// return false;
|
|
}
|
|
|
|
// No previous quest in chain active
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestDay( Quest const* qInfo, bool msg )
|
|
{
|
|
if(!qInfo->IsDaily())
|
|
return true;
|
|
|
|
bool have_slot = false;
|
|
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
{
|
|
uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx);
|
|
if(qInfo->GetQuestId()==id)
|
|
return false;
|
|
|
|
if(!id)
|
|
have_slot = true;
|
|
}
|
|
|
|
if(!have_slot)
|
|
{
|
|
if( msg )
|
|
SendCanTakeQuestResponse( INVALIDREASON_DAILY_QUESTS_REMAINING );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::GiveQuestSourceItem( Quest const *pQuest )
|
|
{
|
|
uint32 srcitem = pQuest->GetSrcItemId();
|
|
if( srcitem > 0 )
|
|
{
|
|
uint32 count = pQuest->GetSrcItemCount();
|
|
if( count <= 0 )
|
|
count = 1;
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, srcitem, count );
|
|
if( msg == EQUIP_ERR_OK )
|
|
{
|
|
Item * item = StoreNewItem(dest, srcitem, true);
|
|
SendNewItem(item, count, true, false);
|
|
return true;
|
|
}
|
|
// player already have max amount required item, just report success
|
|
else if( msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS )
|
|
return true;
|
|
else
|
|
SendEquipError( msg, NULL, NULL );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::TakeQuestSourceItem( uint32 quest_id, bool msg )
|
|
{
|
|
Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
|
|
if( qInfo )
|
|
{
|
|
uint32 srcitem = qInfo->GetSrcItemId();
|
|
if( srcitem > 0 )
|
|
{
|
|
uint32 count = qInfo->GetSrcItemCount();
|
|
if( count <= 0 )
|
|
count = 1;
|
|
|
|
// exist one case when destroy source quest item not possible:
|
|
// non un-equippable item (equipped non-empty bag, for example)
|
|
uint8 res = CanUnequipItems(srcitem,count);
|
|
if(res != EQUIP_ERR_OK)
|
|
{
|
|
if(msg)
|
|
SendEquipError( res, NULL, NULL );
|
|
return false;
|
|
}
|
|
|
|
DestroyItemCount(srcitem, count, true, true);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetQuestRewardStatus( uint32 quest_id ) const
|
|
{
|
|
Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
|
|
if( qInfo )
|
|
{
|
|
// for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once
|
|
QuestStatusMap::const_iterator itr = mQuestStatus.find( quest_id );
|
|
if( itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE
|
|
&& !qInfo->IsRepeatable() )
|
|
return itr->second.m_rewarded;
|
|
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
QuestStatus Player::GetQuestStatus( uint32 quest_id ) const
|
|
{
|
|
if( quest_id )
|
|
{
|
|
QuestStatusMap::const_iterator itr = mQuestStatus.find( quest_id );
|
|
if( itr != mQuestStatus.end() )
|
|
return itr->second.m_status;
|
|
}
|
|
return QUEST_STATUS_NONE;
|
|
}
|
|
|
|
bool Player::CanShareQuest(uint32 quest_id) const
|
|
{
|
|
Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
|
|
if( qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE) )
|
|
{
|
|
QuestStatusMap::const_iterator itr = mQuestStatus.find( quest_id );
|
|
if( itr != mQuestStatus.end() )
|
|
return itr->second.m_status == QUEST_STATUS_NONE || itr->second.m_status == QUEST_STATUS_INCOMPLETE;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::SetQuestStatus(uint32 quest_id, QuestStatus status)
|
|
{
|
|
if (Quest const* qInfo = objmgr.GetQuestTemplate(quest_id))
|
|
{
|
|
if (status == QUEST_STATUS_NONE || status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_FAILED)
|
|
{
|
|
if (qInfo->HasFlag(QUEST_MANGOS_FLAGS_TIMED))
|
|
m_timedquests.erase(qInfo->GetQuestId());
|
|
}
|
|
|
|
QuestStatusData& q_status = mQuestStatus[quest_id];
|
|
|
|
q_status.m_status = status;
|
|
|
|
if (q_status.uState != QUEST_NEW)
|
|
q_status.uState = QUEST_CHANGED;
|
|
}
|
|
|
|
UpdateForQuestWorldObjects();
|
|
}
|
|
|
|
// not used in MaNGOS, but used in scripting code
|
|
uint32 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
|
|
{
|
|
Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
|
|
if( !qInfo )
|
|
return 0;
|
|
|
|
for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
if ( qInfo->ReqCreatureOrGOId[j] == entry )
|
|
return mQuestStatus[quest_id].m_creatureOrGOcount[j];
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Player::AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData )
|
|
{
|
|
if ( pQuest->HasFlag( QUEST_MANGOS_FLAGS_DELIVER ) )
|
|
{
|
|
for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
uint32 reqitemcount = pQuest->ReqItemCount[i];
|
|
if( reqitemcount != 0 )
|
|
{
|
|
uint32 curitemcount = GetItemCount(pQuest->ReqItemId[i],true);
|
|
|
|
questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount);
|
|
if (questStatusData.uState != QUEST_NEW) questStatusData.uState = QUEST_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 Player::FindQuestSlot( uint32 quest_id ) const
|
|
{
|
|
for ( uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
|
|
if ( GetQuestSlotQuestId(i) == quest_id )
|
|
return i;
|
|
|
|
return MAX_QUEST_LOG_SIZE;
|
|
}
|
|
|
|
void Player::AreaExploredOrEventHappens( uint32 questId )
|
|
{
|
|
if( questId )
|
|
{
|
|
uint16 log_slot = FindQuestSlot( questId );
|
|
if( log_slot < MAX_QUEST_LOG_SIZE)
|
|
{
|
|
QuestStatusData& q_status = mQuestStatus[questId];
|
|
|
|
if(!q_status.m_explored)
|
|
{
|
|
q_status.m_explored = true;
|
|
if (q_status.uState != QUEST_NEW)
|
|
q_status.uState = QUEST_CHANGED;
|
|
}
|
|
}
|
|
if( CanCompleteQuest( questId ) )
|
|
CompleteQuest( questId );
|
|
}
|
|
}
|
|
|
|
//not used in mangosd, function for external script library
|
|
void Player::GroupEventHappens( uint32 questId, WorldObject const* pEventObject )
|
|
{
|
|
if( Group *pGroup = GetGroup() )
|
|
{
|
|
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *pGroupGuy = itr->getSource();
|
|
|
|
// for any leave or dead (with not released body) group member at appropriate distance
|
|
if( pGroupGuy && pGroupGuy->IsAtGroupRewardDistance(pEventObject) && !pGroupGuy->GetCorpse() )
|
|
pGroupGuy->AreaExploredOrEventHappens(questId);
|
|
}
|
|
}
|
|
else
|
|
AreaExploredOrEventHappens(questId);
|
|
}
|
|
|
|
void Player::ItemAddedQuestCheck( uint32 entry, uint32 count )
|
|
{
|
|
for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if ( questid == 0 )
|
|
continue;
|
|
|
|
QuestStatusData& q_status = mQuestStatus[questid];
|
|
|
|
if ( q_status.m_status != QUEST_STATUS_INCOMPLETE )
|
|
continue;
|
|
|
|
Quest const* qInfo = objmgr.GetQuestTemplate(questid);
|
|
if( !qInfo || !qInfo->HasFlag( QUEST_MANGOS_FLAGS_DELIVER ) )
|
|
continue;
|
|
|
|
for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
uint32 reqitem = qInfo->ReqItemId[j];
|
|
if ( reqitem == entry )
|
|
{
|
|
uint32 reqitemcount = qInfo->ReqItemCount[j];
|
|
uint32 curitemcount = q_status.m_itemcount[j];
|
|
if ( curitemcount < reqitemcount )
|
|
{
|
|
uint32 additemcount = ( curitemcount + count <= reqitemcount ? count : reqitemcount - curitemcount);
|
|
q_status.m_itemcount[j] += additemcount;
|
|
if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED;
|
|
|
|
SendQuestUpdateAddItem( qInfo, j, additemcount );
|
|
}
|
|
if ( CanCompleteQuest( questid ) )
|
|
CompleteQuest( questid );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
UpdateForQuestWorldObjects();
|
|
}
|
|
|
|
void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count )
|
|
{
|
|
for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if(!questid)
|
|
continue;
|
|
Quest const* qInfo = objmgr.GetQuestTemplate(questid);
|
|
if ( !qInfo )
|
|
continue;
|
|
if( !qInfo->HasFlag( QUEST_MANGOS_FLAGS_DELIVER ) )
|
|
continue;
|
|
|
|
for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
uint32 reqitem = qInfo->ReqItemId[j];
|
|
if ( reqitem == entry )
|
|
{
|
|
QuestStatusData& q_status = mQuestStatus[questid];
|
|
|
|
uint32 reqitemcount = qInfo->ReqItemCount[j];
|
|
uint32 curitemcount;
|
|
if( q_status.m_status != QUEST_STATUS_COMPLETE )
|
|
curitemcount = q_status.m_itemcount[j];
|
|
else
|
|
curitemcount = GetItemCount(entry,true);
|
|
if ( curitemcount < reqitemcount + count )
|
|
{
|
|
uint32 remitemcount = ( curitemcount <= reqitemcount ? count : count + reqitemcount - curitemcount);
|
|
q_status.m_itemcount[j] = curitemcount - remitemcount;
|
|
if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED;
|
|
|
|
IncompleteQuest( questid );
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
UpdateForQuestWorldObjects();
|
|
}
|
|
|
|
void Player::KilledMonster( CreatureInfo const* cInfo, uint64 guid )
|
|
{
|
|
if(cInfo->Entry)
|
|
KilledMonsterCredit(cInfo->Entry,guid);
|
|
|
|
for(int i = 0; i < MAX_KILL_CREDIT; ++i)
|
|
if(cInfo->KillCredit[i])
|
|
KilledMonsterCredit(cInfo->KillCredit[i],guid);
|
|
}
|
|
|
|
void Player::KilledMonsterCredit( uint32 entry, uint64 guid )
|
|
{
|
|
uint32 addkillcount = 1;
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, entry, addkillcount);
|
|
for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if(!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = objmgr.GetQuestTemplate(questid);
|
|
if( !qInfo )
|
|
continue;
|
|
// just if !ingroup || !noraidgroup || raidgroup
|
|
QuestStatusData& q_status = mQuestStatus[questid];
|
|
if( q_status.m_status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->GetType() == QUEST_TYPE_RAID))
|
|
{
|
|
if( qInfo->HasFlag( QUEST_MANGOS_FLAGS_KILL_OR_CAST) )
|
|
{
|
|
for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
// skip GO activate objective or none
|
|
if(qInfo->ReqCreatureOrGOId[j] <=0)
|
|
continue;
|
|
|
|
// skip Cast at creature objective
|
|
if(qInfo->ReqSpell[j] !=0 )
|
|
continue;
|
|
|
|
uint32 reqkill = qInfo->ReqCreatureOrGOId[j];
|
|
|
|
if ( reqkill == entry )
|
|
{
|
|
uint32 reqkillcount = qInfo->ReqCreatureOrGOCount[j];
|
|
uint32 curkillcount = q_status.m_creatureOrGOcount[j];
|
|
if ( curkillcount < reqkillcount )
|
|
{
|
|
q_status.m_creatureOrGOcount[j] = curkillcount + addkillcount;
|
|
if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED;
|
|
|
|
SendQuestUpdateAddCreatureOrGo( qInfo, guid, j, curkillcount, addkillcount);
|
|
}
|
|
if ( CanCompleteQuest( questid ) )
|
|
CompleteQuest( questid );
|
|
|
|
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id )
|
|
{
|
|
bool isCreature = IS_CREATURE_GUID(guid);
|
|
|
|
uint32 addCastCount = 1;
|
|
for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if(!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = objmgr.GetQuestTemplate(questid);
|
|
if ( !qInfo )
|
|
continue;
|
|
|
|
QuestStatusData& q_status = mQuestStatus[questid];
|
|
|
|
if ( q_status.m_status == QUEST_STATUS_INCOMPLETE )
|
|
{
|
|
if( qInfo->HasFlag( QUEST_MANGOS_FLAGS_KILL_OR_CAST ) )
|
|
{
|
|
for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
// skip kill creature objective (0) or wrong spell casts
|
|
if(qInfo->ReqSpell[j] != spell_id )
|
|
continue;
|
|
|
|
uint32 reqTarget = 0;
|
|
|
|
if(isCreature)
|
|
{
|
|
// creature activate objectives
|
|
if(qInfo->ReqCreatureOrGOId[j] > 0)
|
|
// checked at quest_template loading
|
|
reqTarget = qInfo->ReqCreatureOrGOId[j];
|
|
}
|
|
else
|
|
{
|
|
// GO activate objective
|
|
if(qInfo->ReqCreatureOrGOId[j] < 0)
|
|
// checked at quest_template loading
|
|
reqTarget = - qInfo->ReqCreatureOrGOId[j];
|
|
}
|
|
|
|
// other not this creature/GO related objectives
|
|
if( reqTarget != entry )
|
|
continue;
|
|
|
|
uint32 reqCastCount = qInfo->ReqCreatureOrGOCount[j];
|
|
uint32 curCastCount = q_status.m_creatureOrGOcount[j];
|
|
if ( curCastCount < reqCastCount )
|
|
{
|
|
q_status.m_creatureOrGOcount[j] = curCastCount + addCastCount;
|
|
if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED;
|
|
|
|
SendQuestUpdateAddCreatureOrGo( qInfo, guid, j, curCastCount, addCastCount);
|
|
}
|
|
|
|
if ( CanCompleteQuest( questid ) )
|
|
CompleteQuest( questid );
|
|
|
|
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::TalkedToCreature( uint32 entry, uint64 guid )
|
|
{
|
|
uint32 addTalkCount = 1;
|
|
for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if(!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = objmgr.GetQuestTemplate(questid);
|
|
if ( !qInfo )
|
|
continue;
|
|
|
|
QuestStatusData& q_status = mQuestStatus[questid];
|
|
|
|
if ( q_status.m_status == QUEST_STATUS_INCOMPLETE )
|
|
{
|
|
if( qInfo->HasFlag( QUEST_MANGOS_FLAGS_KILL_OR_CAST | QUEST_MANGOS_FLAGS_SPEAKTO ) )
|
|
{
|
|
for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
// skip spell casts and Gameobject objectives
|
|
if(qInfo->ReqSpell[j] > 0 || qInfo->ReqCreatureOrGOId[j] < 0)
|
|
continue;
|
|
|
|
uint32 reqTarget = 0;
|
|
|
|
if(qInfo->ReqCreatureOrGOId[j] > 0) // creature activate objectives
|
|
// checked at quest_template loading
|
|
reqTarget = qInfo->ReqCreatureOrGOId[j];
|
|
else
|
|
continue;
|
|
|
|
if ( reqTarget == entry )
|
|
{
|
|
uint32 reqTalkCount = qInfo->ReqCreatureOrGOCount[j];
|
|
uint32 curTalkCount = q_status.m_creatureOrGOcount[j];
|
|
if ( curTalkCount < reqTalkCount )
|
|
{
|
|
q_status.m_creatureOrGOcount[j] = curTalkCount + addTalkCount;
|
|
if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED;
|
|
|
|
SendQuestUpdateAddCreatureOrGo( qInfo, guid, j, curTalkCount, addTalkCount);
|
|
}
|
|
if ( CanCompleteQuest( questid ) )
|
|
CompleteQuest( questid );
|
|
|
|
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::MoneyChanged( uint32 count )
|
|
{
|
|
for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = objmgr.GetQuestTemplate(questid);
|
|
if( qInfo && qInfo->GetRewOrReqMoney() < 0 )
|
|
{
|
|
QuestStatusData& q_status = mQuestStatus[questid];
|
|
|
|
if( q_status.m_status == QUEST_STATUS_INCOMPLETE )
|
|
{
|
|
if(int32(count) >= -qInfo->GetRewOrReqMoney())
|
|
{
|
|
if ( CanCompleteQuest( questid ) )
|
|
CompleteQuest( questid );
|
|
}
|
|
}
|
|
else if( q_status.m_status == QUEST_STATUS_COMPLETE )
|
|
{
|
|
if(int32(count) < -qInfo->GetRewOrReqMoney())
|
|
IncompleteQuest( questid );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ReputationChanged(FactionEntry const* factionEntry )
|
|
{
|
|
for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
|
|
{
|
|
if(uint32 questid = GetQuestSlotQuestId(i))
|
|
{
|
|
if(Quest const* qInfo = objmgr.GetQuestTemplate(questid))
|
|
{
|
|
if(qInfo->GetRepObjectiveFaction() == factionEntry->ID )
|
|
{
|
|
QuestStatusData& q_status = mQuestStatus[questid];
|
|
if( q_status.m_status == QUEST_STATUS_INCOMPLETE )
|
|
{
|
|
if(GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue())
|
|
if ( CanCompleteQuest( questid ) )
|
|
CompleteQuest( questid );
|
|
}
|
|
else if( q_status.m_status == QUEST_STATUS_COMPLETE )
|
|
{
|
|
if(GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue())
|
|
IncompleteQuest( questid );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasQuestForItem( uint32 itemid ) const
|
|
{
|
|
for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if ( questid == 0 )
|
|
continue;
|
|
|
|
QuestStatusMap::const_iterator qs_itr = mQuestStatus.find(questid);
|
|
if(qs_itr == mQuestStatus.end())
|
|
continue;
|
|
|
|
QuestStatusData const& q_status = qs_itr->second;
|
|
|
|
if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
Quest const* qinfo = objmgr.GetQuestTemplate(questid);
|
|
if(!qinfo)
|
|
continue;
|
|
|
|
// hide quest if player is in raid-group and quest is no raid quest
|
|
if(GetGroup() && GetGroup()->isRaidGroup() && qinfo->GetType() != QUEST_TYPE_RAID)
|
|
continue;
|
|
|
|
// There should be no mixed ReqItem/ReqSource drop
|
|
// This part for ReqItem drop
|
|
for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
if(itemid == qinfo->ReqItemId[j] && q_status.m_itemcount[j] < qinfo->ReqItemCount[j] )
|
|
return true;
|
|
}
|
|
// This part - for ReqSource
|
|
for (int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
|
|
{
|
|
// examined item is a source item
|
|
if (qinfo->ReqSourceId[j] == itemid)
|
|
{
|
|
ItemPrototype const *pProto = objmgr.GetItemPrototype(itemid);
|
|
|
|
// 'unique' item
|
|
if (pProto->MaxCount && GetItemCount(itemid,true) < pProto->MaxCount)
|
|
return true;
|
|
|
|
// allows custom amount drop when not 0
|
|
if (qinfo->ReqSourceCount[j])
|
|
{
|
|
if (GetItemCount(itemid,true) < qinfo->ReqSourceCount[j])
|
|
return true;
|
|
} else if (GetItemCount(itemid,true) < pProto->Stackable)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::SendQuestComplete( uint32 quest_id )
|
|
{
|
|
if( quest_id )
|
|
{
|
|
WorldPacket data( SMSG_QUESTUPDATE_COMPLETE, 4 );
|
|
data << uint32(quest_id);
|
|
GetSession()->SendPacket( &data );
|
|
sLog.outDebug( "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id );
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGiver )
|
|
{
|
|
uint32 questid = pQuest->GetQuestId();
|
|
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid );
|
|
WorldPacket data( SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4) );
|
|
data << uint32(questid);
|
|
|
|
if ( getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
|
|
{
|
|
data << uint32(XP);
|
|
data << uint32(pQuest->GetRewOrReqMoney());
|
|
}
|
|
else
|
|
{
|
|
data << uint32(0);
|
|
data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY)));
|
|
}
|
|
|
|
data << uint32(10*MaNGOS::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills()));
|
|
data << uint32(pQuest->GetBonusTalents()); // bonus talents
|
|
GetSession()->SendPacket( &data );
|
|
|
|
if (pQuest->GetQuestCompleteScript() != 0)
|
|
GetMap()->ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this);
|
|
}
|
|
|
|
void Player::SendQuestFailed( uint32 quest_id )
|
|
{
|
|
if( quest_id )
|
|
{
|
|
WorldPacket data( SMSG_QUESTGIVER_QUEST_FAILED, 4+4 );
|
|
data << quest_id;
|
|
data << uint32(0); // failed reason (4 for inventory is full)
|
|
GetSession()->SendPacket( &data );
|
|
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestTimerFailed( uint32 quest_id )
|
|
{
|
|
if( quest_id )
|
|
{
|
|
WorldPacket data( SMSG_QUESTUPDATE_FAILEDTIMER, 4 );
|
|
data << quest_id;
|
|
GetSession()->SendPacket( &data );
|
|
sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
|
|
}
|
|
}
|
|
|
|
void Player::SendCanTakeQuestResponse( uint32 msg )
|
|
{
|
|
WorldPacket data( SMSG_QUESTGIVER_QUEST_INVALID, 4 );
|
|
data << uint32(msg);
|
|
GetSession()->SendPacket( &data );
|
|
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID");
|
|
}
|
|
|
|
void Player::SendPushToPartyResponse( Player *pPlayer, uint32 msg )
|
|
{
|
|
if( pPlayer )
|
|
{
|
|
WorldPacket data( MSG_QUEST_PUSH_RESULT, (8+1) );
|
|
data << uint64(pPlayer->GetGUID());
|
|
data << uint8(msg); // valid values: 0-8
|
|
GetSession()->SendPacket( &data );
|
|
sLog.outDebug("WORLD: Sent MSG_QUEST_PUSH_RESULT");
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count )
|
|
{
|
|
WorldPacket data( SMSG_QUESTUPDATE_ADD_ITEM, 0 );
|
|
sLog.outDebug( "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM" );
|
|
//data << pQuest->ReqItemId[item_idx];
|
|
//data << count;
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count )
|
|
{
|
|
assert(old_count + add_count < 256 && "mob/GO count store in 8 bits 2^8 = 256 (0..256)");
|
|
|
|
int32 entry = pQuest->ReqCreatureOrGOId[ creatureOrGO_idx ];
|
|
if (entry < 0)
|
|
// client expected gameobject template id in form (id|0x80000000)
|
|
entry = (-entry) | 0x80000000;
|
|
|
|
WorldPacket data( SMSG_QUESTUPDATE_ADD_KILL, (4*4+8) );
|
|
sLog.outDebug( "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL" );
|
|
data << uint32(pQuest->GetQuestId());
|
|
data << uint32(entry);
|
|
data << uint32(old_count + add_count);
|
|
data << uint32(pQuest->ReqCreatureOrGOCount[ creatureOrGO_idx ]);
|
|
data << uint64(guid);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
uint16 log_slot = FindQuestSlot( pQuest->GetQuestId() );
|
|
if( log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlotCounter(log_slot,creatureOrGO_idx,GetQuestSlotCounter(log_slot,creatureOrGO_idx)+add_count);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
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void Player::_LoadDeclinedNames(QueryResult* result)
|
|
{
|
|
if(!result)
|
|
return;
|
|
|
|
if(m_declinedname)
|
|
delete m_declinedname;
|
|
|
|
m_declinedname = new DeclinedName;
|
|
Field *fields = result->Fetch();
|
|
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
m_declinedname->name[i] = fields[i].GetCppString();
|
|
|
|
delete result;
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|
}
|
|
|
|
void Player::_LoadArenaTeamInfo(QueryResult *result)
|
|
{
|
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// arenateamid, played_week, played_season, personal_rating
|
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memset((void*)&m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END);
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 arenateamid = fields[0].GetUInt32();
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uint32 played_week = fields[1].GetUInt32();
|
|
uint32 played_season = fields[2].GetUInt32();
|
|
uint32 wons_season = fields[3].GetUInt32();
|
|
uint32 personal_rating = fields[4].GetUInt32();
|
|
|
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ArenaTeam* aTeam = objmgr.GetArenaTeamById(arenateamid);
|
|
if(!aTeam)
|
|
{
|
|
sLog.outError("Player::_LoadArenaTeamInfo: couldn't load arenateam %u, week %u, season %u, rating %u", arenateamid, played_week, played_season, personal_rating);
|
|
continue;
|
|
}
|
|
uint8 arenaSlot = aTeam->GetSlot();
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|
|
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m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_ID] = arenateamid; // TeamID
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m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_MEMBER] = ((aTeam->GetCaptain() == GetGUID()) ? (uint32)0 : (uint32)1); // Captain 0, member 1
|
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m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_GAMES_WEEK] = played_week; // Played Week
|
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m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_GAMES_SEASON] = played_season; // Played Season
|
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m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_WINS_SEASON] = wons_season; // wins season
|
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m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING] = personal_rating; // Personal Rating
|
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m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_UNK2] = 0; // unk 3.2
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|
|
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} while (result->NextRow());
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|
delete result;
|
|
}
|
|
|
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void Player::_LoadEquipmentSets(QueryResult *result)
|
|
{
|
|
// SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid));
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|
if (!result)
|
|
return;
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
EquipmentSet eqSet;
|
|
|
|
eqSet.Guid = fields[0].GetUInt64();
|
|
uint32 index = fields[1].GetUInt32();
|
|
eqSet.Name = fields[2].GetCppString();
|
|
eqSet.IconName = fields[3].GetCppString();
|
|
eqSet.state = EQUIPMENT_SET_UNCHANGED;
|
|
|
|
for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
eqSet.Items[i] = fields[4+i].GetUInt32();
|
|
|
|
m_EquipmentSets[index] = eqSet;
|
|
|
|
++count;
|
|
|
|
if(count >= MAX_EQUIPMENT_SET_INDEX) // client limit
|
|
break;
|
|
} while (result->NextRow());
|
|
delete result;
|
|
}
|
|
|
|
void Player::_LoadBGData(QueryResult* result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
// Expecting only one row
|
|
Field *fields = result->Fetch();
|
|
/* bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
|
|
m_bgData.bgInstanceID = fields[0].GetUInt32();
|
|
m_bgData.bgTeam = fields[1].GetUInt32();
|
|
m_bgData.joinPos = WorldLocation(fields[6].GetUInt32(), // Map
|
|
fields[2].GetFloat(), // X
|
|
fields[3].GetFloat(), // Y
|
|
fields[4].GetFloat(), // Z
|
|
fields[5].GetFloat()); // Orientation
|
|
m_bgData.taxiPath[0] = fields[7].GetUInt32();
|
|
m_bgData.taxiPath[1] = fields[8].GetUInt32();
|
|
m_bgData.mountSpell = fields[9].GetUInt32();
|
|
|
|
delete result;
|
|
}
|
|
|
|
bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid)
|
|
{
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,taxi_path FROM characters WHERE guid = '%u'",GUID_LOPART(guid));
|
|
if(!result)
|
|
return false;
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
x = fields[0].GetFloat();
|
|
y = fields[1].GetFloat();
|
|
z = fields[2].GetFloat();
|
|
o = fields[3].GetFloat();
|
|
mapid = fields[4].GetUInt32();
|
|
in_flight = !fields[5].GetCppString().empty();
|
|
|
|
delete result;
|
|
return true;
|
|
}
|
|
|
|
bool Player::LoadValuesArrayFromDB(Tokens& data, uint64 guid)
|
|
{
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT data FROM characters WHERE guid='%u'",GUID_LOPART(guid));
|
|
if( !result )
|
|
return false;
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
data = StrSplit(fields[0].GetCppString(), " ");
|
|
|
|
delete result;
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index)
|
|
{
|
|
if(index >= data.size())
|
|
return 0;
|
|
|
|
return (uint32)atoi(data[index].c_str());
|
|
}
|
|
|
|
float Player::GetFloatValueFromArray(Tokens const& data, uint16 index)
|
|
{
|
|
float result;
|
|
uint32 temp = Player::GetUInt32ValueFromArray(data,index);
|
|
memcpy(&result, &temp, sizeof(result));
|
|
|
|
return result;
|
|
}
|
|
|
|
uint32 Player::GetUInt32ValueFromDB(uint16 index, uint64 guid)
|
|
{
|
|
Tokens data;
|
|
if(!LoadValuesArrayFromDB(data,guid))
|
|
return 0;
|
|
|
|
return GetUInt32ValueFromArray(data,index);
|
|
}
|
|
|
|
float Player::GetFloatValueFromDB(uint16 index, uint64 guid)
|
|
{
|
|
float result;
|
|
uint32 temp = Player::GetUInt32ValueFromDB(index, guid);
|
|
memcpy(&result, &temp, sizeof(result));
|
|
|
|
return result;
|
|
}
|
|
|
|
bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
|
{
|
|
//// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
|
|
//QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points FROM characters WHERE guid = '%u'", guid);
|
|
QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
|
|
|
|
if(!result)
|
|
{
|
|
sLog.outError("Player (GUID: %u) not found in table `characters`, can't load. ",guid);
|
|
return false;
|
|
}
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 dbAccountId = fields[1].GetUInt32();
|
|
|
|
// check if the character's account in the db and the logged in account match.
|
|
// player should be able to load/delete character only with correct account!
|
|
if( dbAccountId != GetSession()->GetAccountId() )
|
|
{
|
|
sLog.outError("Player (GUID: %u) loading from wrong account (is: %u, should be: %u)",guid,GetSession()->GetAccountId(),dbAccountId);
|
|
delete result;
|
|
return false;
|
|
}
|
|
|
|
Object::_Create( guid, 0, HIGHGUID_PLAYER );
|
|
|
|
m_name = fields[3].GetCppString();
|
|
|
|
// check name limitations
|
|
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
|
|
GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name))
|
|
{
|
|
delete result;
|
|
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME),guid);
|
|
return false;
|
|
}
|
|
|
|
if(!LoadValues( fields[2].GetString()))
|
|
{
|
|
sLog.outError("Player #%d have broken data in `data` field. Can't be loaded.", GUID_LOPART(guid));
|
|
delete result;
|
|
return false;
|
|
}
|
|
|
|
// overwrite possible wrong/corrupted guid
|
|
SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
|
|
|
|
// overwrite some data fields
|
|
uint32 bytes0 = GetUInt32Value(UNIT_FIELD_BYTES_0) & 0xFF000000;
|
|
bytes0 |= fields[4].GetUInt8(); // race
|
|
bytes0 |= fields[5].GetUInt8() << 8; // class
|
|
bytes0 |= fields[6].GetUInt8() << 16; // gender
|
|
SetUInt32Value(UNIT_FIELD_BYTES_0, bytes0);
|
|
|
|
SetUInt32Value(UNIT_FIELD_LEVEL, fields[7].GetUInt8());
|
|
SetUInt32Value(PLAYER_XP, fields[8].GetUInt32());
|
|
SetUInt32Value(PLAYER_FIELD_COINAGE, fields[9].GetUInt32());
|
|
SetUInt32Value(PLAYER_BYTES, fields[10].GetUInt32());
|
|
SetUInt32Value(PLAYER_BYTES_2, fields[11].GetUInt32());
|
|
SetUInt32Value(PLAYER_BYTES_3, (GetUInt32Value(PLAYER_BYTES_3) & ~1) | fields[6].GetUInt8());
|
|
SetUInt32Value(PLAYER_FLAGS, fields[12].GetUInt32());
|
|
|
|
InitDisplayIds();
|
|
|
|
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
|
|
for(uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0 );
|
|
SetVisibleItemSlot(slot, NULL);
|
|
|
|
if (m_items[slot])
|
|
{
|
|
delete m_items[slot];
|
|
m_items[slot] = NULL;
|
|
}
|
|
}
|
|
|
|
// update money limits
|
|
if(GetMoney() > MAX_MONEY_AMOUNT)
|
|
SetMoney(MAX_MONEY_AMOUNT);
|
|
|
|
sLog.outDebug("Load Basic value of player %s is: ", m_name.c_str());
|
|
outDebugValues();
|
|
|
|
//Need to call it to initialize m_team (m_team can be calculated from race)
|
|
//Other way is to saves m_team into characters table.
|
|
setFactionForRace(getRace());
|
|
SetCharm(NULL);
|
|
|
|
// load home bind and check in same time class/race pair, it used later for restore broken positions
|
|
if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND)))
|
|
{
|
|
delete result;
|
|
return false;
|
|
}
|
|
|
|
InitPrimaryProfessions(); // to max set before any spell loaded
|
|
|
|
// init saved position, and fix it later if problematic
|
|
uint32 transGUID = fields[31].GetUInt32();
|
|
Relocate(fields[13].GetFloat(),fields[14].GetFloat(),fields[15].GetFloat(),fields[17].GetFloat());
|
|
SetLocationMapId(fields[16].GetUInt32());
|
|
SetDungeonDifficulty(fields[39].GetUInt32()); // may be changed in _LoadGroup
|
|
|
|
_LoadGroup(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGROUP));
|
|
|
|
_LoadArenaTeamInfo(holder->GetResult(PLAYER_LOGIN_QUERY_LOADARENAINFO));
|
|
|
|
uint32 arena_currency = GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY) + fields[40].GetUInt32();
|
|
if (arena_currency > sWorld.getConfig(CONFIG_MAX_ARENA_POINTS))
|
|
arena_currency = sWorld.getConfig(CONFIG_MAX_ARENA_POINTS);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, arena_currency);
|
|
|
|
// check arena teams integrity
|
|
for(uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
|
{
|
|
uint32 arena_team_id = GetArenaTeamId(arena_slot);
|
|
if(!arena_team_id)
|
|
continue;
|
|
|
|
if(ArenaTeam * at = objmgr.GetArenaTeamById(arena_team_id))
|
|
if(at->HaveMember(GetGUID()))
|
|
continue;
|
|
|
|
// arena team not exist or not member, cleanup fields
|
|
for(int j = 0; j < ARENA_TEAM_END; ++j)
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arena_slot * ARENA_TEAM_END) + j, 0);
|
|
}
|
|
|
|
_LoadBoundInstances(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES));
|
|
|
|
if(!IsPositionValid())
|
|
{
|
|
sLog.outError("Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
|
|
RelocateToHomebind();
|
|
|
|
transGUID = 0;
|
|
|
|
m_movementInfo.t_x = 0.0f;
|
|
m_movementInfo.t_y = 0.0f;
|
|
m_movementInfo.t_z = 0.0f;
|
|
m_movementInfo.t_o = 0.0f;
|
|
}
|
|
|
|
_LoadBGData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBGDATA));
|
|
|
|
if(m_bgData.bgInstanceID) //saved in BattleGround
|
|
{
|
|
BattleGround *currentBg = sBattleGroundMgr.GetBattleGround(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
|
|
|
|
if(currentBg && currentBg->IsPlayerInBattleGround(GetGUID()))
|
|
{
|
|
BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
|
|
AddBattleGroundQueueId(bgQueueTypeId);
|
|
|
|
m_bgData.bgTypeID = currentBg->GetTypeID();
|
|
|
|
//join player to battleground group
|
|
currentBg->EventPlayerLoggedIn(this, GetGUID());
|
|
currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), m_bgData.bgTeam);
|
|
|
|
SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());
|
|
}
|
|
else
|
|
{
|
|
const WorldLocation& _loc = GetBattleGroundEntryPoint();
|
|
SetLocationMapId(_loc.mapid);
|
|
Relocate(_loc.coord_x, _loc.coord_y, _loc.coord_z, _loc.orientation);
|
|
|
|
// We are not in BG anymore
|
|
m_bgData.bgInstanceID = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
|
|
// if server restart after player save in BG or area
|
|
// player can have current coordinates in to BG/Arean map, fix this
|
|
if(!mapEntry || mapEntry->IsBattleGroundOrArena())
|
|
{
|
|
const WorldLocation& _loc = GetBattleGroundEntryPoint();
|
|
SetLocationMapId(_loc.mapid);
|
|
Relocate(_loc.coord_x, _loc.coord_y, _loc.coord_z, _loc.orientation);
|
|
}
|
|
}
|
|
|
|
if (transGUID != 0)
|
|
{
|
|
m_movementInfo.t_x = fields[27].GetFloat();
|
|
m_movementInfo.t_y = fields[28].GetFloat();
|
|
m_movementInfo.t_z = fields[29].GetFloat();
|
|
m_movementInfo.t_o = fields[30].GetFloat();
|
|
|
|
if( !MaNGOS::IsValidMapCoord(
|
|
GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
|
|
GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o) ||
|
|
// transport size limited
|
|
m_movementInfo.t_x > 50 || m_movementInfo.t_y > 50 || m_movementInfo.t_z > 50 )
|
|
{
|
|
sLog.outError("Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",
|
|
guid,GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
|
|
GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o);
|
|
|
|
RelocateToHomebind();
|
|
|
|
m_movementInfo.t_x = 0.0f;
|
|
m_movementInfo.t_y = 0.0f;
|
|
m_movementInfo.t_z = 0.0f;
|
|
m_movementInfo.t_o = 0.0f;
|
|
|
|
transGUID = 0;
|
|
}
|
|
}
|
|
|
|
if (transGUID != 0)
|
|
{
|
|
for (MapManager::TransportSet::const_iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
|
|
{
|
|
if( (*iter)->GetGUIDLow() == transGUID)
|
|
{
|
|
MapEntry const* transMapEntry = sMapStore.LookupEntry((*iter)->GetMapId());
|
|
// client without expansion support
|
|
if(GetSession()->Expansion() < transMapEntry->Expansion())
|
|
{
|
|
sLog.outDebug("Player %s using client without required expansion tried login at transport at non accessible map %u", GetName(), (*iter)->GetMapId());
|
|
break;
|
|
}
|
|
|
|
m_transport = *iter;
|
|
m_transport->AddPassenger(this);
|
|
SetLocationMapId(m_transport->GetMapId());
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!m_transport)
|
|
{
|
|
sLog.outError("Player (guidlow %d) have problems with transport guid (%u). Teleport to default race/class locations.",
|
|
guid,transGUID);
|
|
|
|
RelocateToHomebind();
|
|
|
|
m_movementInfo.t_x = 0.0f;
|
|
m_movementInfo.t_y = 0.0f;
|
|
m_movementInfo.t_z = 0.0f;
|
|
m_movementInfo.t_o = 0.0f;
|
|
|
|
transGUID = 0;
|
|
}
|
|
}
|
|
else // not transport case
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
|
|
// client without expansion support
|
|
if(GetSession()->Expansion() < mapEntry->Expansion())
|
|
{
|
|
sLog.outDebug("Player %s using client without required expansion tried login at non accessible map %u", GetName(), GetMapId());
|
|
RelocateToHomebind();
|
|
}
|
|
}
|
|
|
|
// NOW player must have valid map
|
|
// load the player's map here if it's not already loaded
|
|
SetMap(MapManager::Instance().CreateMap(GetMapId(), this));
|
|
|
|
// if the player is in an instance and it has been reset in the meantime teleport him to the entrance
|
|
if(GetInstanceId() && !sInstanceSaveManager.GetInstanceSave(GetInstanceId()))
|
|
{
|
|
AreaTrigger const* at = objmgr.GetMapEntranceTrigger(GetMapId());
|
|
if(at)
|
|
Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
|
|
else
|
|
sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no area-trigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), GetMapId());
|
|
}
|
|
|
|
SaveRecallPosition();
|
|
|
|
time_t now = time(NULL);
|
|
time_t logoutTime = time_t(fields[23].GetUInt64());
|
|
|
|
// since last logout (in seconds)
|
|
uint64 time_diff = uint64(now - logoutTime);
|
|
|
|
// set value, including drunk invisibility detection
|
|
// calculate sobering. after 15 minutes logged out, the player will be sober again
|
|
float soberFactor;
|
|
if(time_diff > 15*MINUTE)
|
|
soberFactor = 0;
|
|
else
|
|
soberFactor = 1-time_diff/(15.0f*MINUTE);
|
|
uint16 newDrunkenValue = uint16(soberFactor*(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE));
|
|
SetDrunkValue(newDrunkenValue);
|
|
|
|
m_rest_bonus = fields[22].GetFloat();
|
|
//speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
|
|
float bubble0 = 0.031;
|
|
//speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
|
|
float bubble1 = 0.125;
|
|
|
|
if(time_diff > 0)
|
|
{
|
|
float bubble = fields[24].GetUInt32() > 0
|
|
? bubble1*sWorld.getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
|
|
: bubble0*sWorld.getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
|
|
|
|
SetRestBonus(GetRestBonus()+ time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
|
|
}
|
|
|
|
m_cinematic = fields[19].GetUInt32();
|
|
m_Played_time[PLAYED_TIME_TOTAL]= fields[20].GetUInt32();
|
|
m_Played_time[PLAYED_TIME_LEVEL]= fields[21].GetUInt32();
|
|
|
|
m_resetTalentsCost = fields[25].GetUInt32();
|
|
m_resetTalentsTime = time_t(fields[26].GetUInt64());
|
|
|
|
// reserve some flags
|
|
uint32 old_safe_flags = GetUInt32Value(PLAYER_FLAGS) & ( PLAYER_FLAGS_HIDE_CLOAK | PLAYER_FLAGS_HIDE_HELM );
|
|
|
|
if( HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM) )
|
|
SetUInt32Value(PLAYER_FLAGS, 0 | old_safe_flags);
|
|
|
|
m_taxi.LoadTaxiMask( fields[18].GetString() ); // must be before InitTaxiNodesForLevel
|
|
|
|
uint32 extraflags = fields[32].GetUInt32();
|
|
|
|
m_stableSlots = fields[33].GetUInt32();
|
|
if(m_stableSlots > MAX_PET_STABLES)
|
|
{
|
|
sLog.outError("Player can have not more %u stable slots, but have in DB %u",MAX_PET_STABLES,uint32(m_stableSlots));
|
|
m_stableSlots = MAX_PET_STABLES;
|
|
}
|
|
|
|
m_atLoginFlags = fields[34].GetUInt32();
|
|
|
|
// Honor system
|
|
// Update Honor kills data
|
|
m_lastHonorUpdateTime = logoutTime;
|
|
UpdateHonorFields();
|
|
|
|
m_deathExpireTime = (time_t)fields[37].GetUInt64();
|
|
if(m_deathExpireTime > now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP)
|
|
m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP-1;
|
|
|
|
std::string taxi_nodes = fields[38].GetCppString();
|
|
|
|
delete result;
|
|
|
|
// clear channel spell data (if saved at channel spell casting)
|
|
SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
|
|
SetUInt32Value(UNIT_CHANNEL_SPELL,0);
|
|
|
|
// clear charm/summon related fields
|
|
SetCharm(NULL);
|
|
SetPet(NULL);
|
|
SetCharmerGUID(0);
|
|
SetOwnerGUID(0);
|
|
SetCreatorGUID(0);
|
|
|
|
// reset some aura modifiers before aura apply
|
|
SetFarSightGUID(0);
|
|
SetUInt32Value(PLAYER_TRACK_CREATURES, 0 );
|
|
SetUInt32Value(PLAYER_TRACK_RESOURCES, 0 );
|
|
|
|
_LoadSkills();
|
|
|
|
// make sure the unit is considered out of combat for proper loading
|
|
ClearInCombat();
|
|
|
|
// make sure the unit is considered not in duel for proper loading
|
|
SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
|
|
SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
|
|
// remember loaded power/health values to restore after stats initialization and modifier applying
|
|
uint32 savedHealth = GetHealth();
|
|
uint32 savedPower[MAX_POWERS];
|
|
for(uint32 i = 0; i < MAX_POWERS; ++i)
|
|
savedPower[i] = GetPower(Powers(i));
|
|
|
|
// reset stats before loading any modifiers
|
|
InitStatsForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitGlyphsForLevel();
|
|
InitRunes();
|
|
|
|
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
|
|
|
|
//mails are loaded only when needed ;-) - when player in game click on mailbox.
|
|
//_LoadMail();
|
|
|
|
_LoadAuras(holder->GetResult(PLAYER_LOGIN_QUERY_LOADAURAS), time_diff);
|
|
_LoadGlyphAuras();
|
|
|
|
// add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura)
|
|
if( HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST) )
|
|
m_deathState = DEAD;
|
|
|
|
_LoadSpells(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLS));
|
|
|
|
// after spell load, learn rewarded spell if need also
|
|
_LoadQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS));
|
|
_LoadDailyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS));
|
|
|
|
// after spell and quest load
|
|
InitTalentForLevel();
|
|
learnDefaultSpells();
|
|
|
|
// must be before inventory (some items required reputation check)
|
|
m_reputationMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADREPUTATION));
|
|
|
|
_LoadInventory(holder->GetResult(PLAYER_LOGIN_QUERY_LOADINVENTORY), time_diff);
|
|
|
|
// update items with duration and realtime
|
|
UpdateItemDuration(time_diff, true);
|
|
|
|
_LoadActions(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACTIONS));
|
|
|
|
// unread mails and next delivery time, actual mails not loaded
|
|
_LoadMailInit(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILCOUNT), holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILDATE));
|
|
|
|
m_social = sSocialMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSOCIALLIST), GetGUIDLow());
|
|
|
|
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
|
|
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
|
|
if(uint32 curTitle = GetUInt32Value(PLAYER_CHOSEN_TITLE))
|
|
{
|
|
if(!HasTitle(curTitle))
|
|
SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
|
|
}
|
|
|
|
// Not finish taxi flight path
|
|
if(m_bgData.HasTaxiPath())
|
|
{
|
|
m_taxi.ClearTaxiDestinations();
|
|
for (int i = 0; i < 2; ++i)
|
|
m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]);
|
|
}
|
|
else if(!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam()))
|
|
{
|
|
// problems with taxi path loading
|
|
TaxiNodesEntry const* nodeEntry = NULL;
|
|
if(uint32 node_id = m_taxi.GetTaxiSource())
|
|
nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
|
|
|
|
if(!nodeEntry) // don't know taxi start node, to homebind
|
|
{
|
|
sLog.outError("Character %u have wrong data in taxi destination list, teleport to homebind.",GetGUIDLow());
|
|
RelocateToHomebind();
|
|
}
|
|
else // have start node, to it
|
|
{
|
|
sLog.outError("Character %u have too short taxi destination list, teleport to original node.",GetGUIDLow());
|
|
SetLocationMapId(nodeEntry->map_id);
|
|
Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f);
|
|
}
|
|
|
|
//we can be relocated from taxi and still have an outdated Map pointer!
|
|
//so we need to get a new Map pointer!
|
|
SetMap(MapManager::Instance().CreateMap(GetMapId(), this));
|
|
SaveRecallPosition(); // save as recall also to prevent recall and fall from sky
|
|
|
|
m_taxi.ClearTaxiDestinations();
|
|
}
|
|
|
|
if(uint32 node_id = m_taxi.GetTaxiSource())
|
|
{
|
|
// save source node as recall coord to prevent recall and fall from sky
|
|
TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
|
|
assert(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString
|
|
m_recallMap = nodeEntry->map_id;
|
|
m_recallX = nodeEntry->x;
|
|
m_recallY = nodeEntry->y;
|
|
m_recallZ = nodeEntry->z;
|
|
|
|
// flight will started later
|
|
}
|
|
|
|
// has to be called after last Relocate() in Player::LoadFromDB
|
|
SetFallInformation(0, GetPositionZ());
|
|
|
|
_LoadSpellCooldowns(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS));
|
|
|
|
// Spell code allow apply any auras to dead character in load time in aura/spell/item loading
|
|
// Do now before stats re-calculation cleanup for ghost state unexpected auras
|
|
if(!isAlive())
|
|
RemoveAllAurasOnDeath();
|
|
|
|
//apply all stat bonuses from items and auras
|
|
SetCanModifyStats(true);
|
|
UpdateAllStats();
|
|
|
|
// restore remembered power/health values (but not more max values)
|
|
SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
|
|
for(uint32 i = 0; i < MAX_POWERS; ++i)
|
|
SetPower(Powers(i),savedPower[i] > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower[i]);
|
|
|
|
sLog.outDebug("The value of player %s after load item and aura is: ", m_name.c_str());
|
|
outDebugValues();
|
|
|
|
// GM state
|
|
if(GetSession()->GetSecurity() > SEC_PLAYER)
|
|
{
|
|
switch(sWorld.getConfig(CONFIG_GM_LOGIN_STATE))
|
|
{
|
|
default:
|
|
case 0: break; // disable
|
|
case 1: SetGameMaster(true); break; // enable
|
|
case 2: // save state
|
|
if(extraflags & PLAYER_EXTRA_GM_ON)
|
|
SetGameMaster(true);
|
|
break;
|
|
}
|
|
|
|
switch(sWorld.getConfig(CONFIG_GM_VISIBLE_STATE))
|
|
{
|
|
default:
|
|
case 0: SetGMVisible(false); break; // invisible
|
|
case 1: break; // visible
|
|
case 2: // save state
|
|
if(extraflags & PLAYER_EXTRA_GM_INVISIBLE)
|
|
SetGMVisible(false);
|
|
break;
|
|
}
|
|
|
|
switch(sWorld.getConfig(CONFIG_GM_ACCEPT_TICKETS))
|
|
{
|
|
default:
|
|
case 0: break; // disable
|
|
case 1: SetAcceptTicket(true); break; // enable
|
|
case 2: // save state
|
|
if(extraflags & PLAYER_EXTRA_GM_ACCEPT_TICKETS)
|
|
SetAcceptTicket(true);
|
|
break;
|
|
}
|
|
|
|
switch(sWorld.getConfig(CONFIG_GM_CHAT))
|
|
{
|
|
default:
|
|
case 0: break; // disable
|
|
case 1: SetGMChat(true); break; // enable
|
|
case 2: // save state
|
|
if(extraflags & PLAYER_EXTRA_GM_CHAT)
|
|
SetGMChat(true);
|
|
break;
|
|
}
|
|
|
|
switch(sWorld.getConfig(CONFIG_GM_WISPERING_TO))
|
|
{
|
|
default:
|
|
case 0: break; // disable
|
|
case 1: SetAcceptWhispers(true); break; // enable
|
|
case 2: // save state
|
|
if(extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS)
|
|
SetAcceptWhispers(true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
_LoadDeclinedNames(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES));
|
|
|
|
m_achievementMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS), holder->GetResult(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS));
|
|
m_achievementMgr.CheckAllAchievementCriteria();
|
|
|
|
_LoadEquipmentSets(holder->GetResult(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::isAllowedToLoot(Creature* creature)
|
|
{
|
|
if(Player* recipient = creature->GetLootRecipient())
|
|
{
|
|
if (recipient == this)
|
|
return true;
|
|
if( Group* otherGroup = recipient->GetGroup())
|
|
{
|
|
Group* thisGroup = GetGroup();
|
|
if(!thisGroup)
|
|
return false;
|
|
return thisGroup == otherGroup;
|
|
}
|
|
return false;
|
|
}
|
|
else
|
|
// prevent other players from looting if the recipient got disconnected
|
|
return !creature->hasLootRecipient();
|
|
}
|
|
|
|
void Player::_LoadActions(QueryResult *result)
|
|
{
|
|
m_actionButtons.clear();
|
|
|
|
//QueryResult *result = CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' ORDER BY button",GetGUIDLow());
|
|
|
|
if(result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint8 button = fields[0].GetUInt8();
|
|
uint32 action = fields[1].GetUInt32();
|
|
uint8 type = fields[2].GetUInt8();
|
|
|
|
if(ActionButton* ab = addActionButton(button, action, type))
|
|
ab->uState = ACTIONBUTTON_UNCHANGED;
|
|
else
|
|
{
|
|
sLog.outError( " ...at loading, and will deleted in DB also");
|
|
|
|
// Will deleted in DB at next save (it can create data until save but marked as deleted)
|
|
m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
|
|
}
|
|
}
|
|
while( result->NextRow() );
|
|
|
|
delete result;
|
|
}
|
|
}
|
|
|
|
void Player::_LoadAuras(QueryResult *result, uint32 timediff)
|
|
{
|
|
m_Auras.clear();
|
|
for (int i = 0; i < TOTAL_AURAS; ++i)
|
|
m_modAuras[i].clear();
|
|
|
|
//QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow());
|
|
|
|
if(result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint64 caster_guid = fields[0].GetUInt64();
|
|
uint32 spellid = fields[1].GetUInt32();
|
|
uint32 effindex = fields[2].GetUInt32();
|
|
uint32 stackcount = fields[3].GetUInt32();
|
|
int32 damage = (int32)fields[4].GetUInt32();
|
|
int32 maxduration = (int32)fields[5].GetUInt32();
|
|
int32 remaintime = (int32)fields[6].GetUInt32();
|
|
int32 remaincharges = (int32)fields[7].GetUInt32();
|
|
|
|
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
|
|
if(!spellproto)
|
|
{
|
|
sLog.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid,effindex);
|
|
continue;
|
|
}
|
|
|
|
if(effindex >= 3)
|
|
{
|
|
sLog.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid,effindex);
|
|
continue;
|
|
}
|
|
|
|
// negative effects should continue counting down after logout
|
|
if (remaintime != -1 && !IsPositiveEffect(spellid, effindex))
|
|
{
|
|
if(remaintime <= int32(timediff))
|
|
continue;
|
|
|
|
remaintime -= timediff;
|
|
}
|
|
|
|
// prevent wrong values of remaincharges
|
|
if(spellproto->procCharges)
|
|
{
|
|
if(remaincharges <= 0 || remaincharges > spellproto->procCharges)
|
|
remaincharges = spellproto->procCharges;
|
|
}
|
|
else
|
|
remaincharges = 0;
|
|
|
|
|
|
for(uint32 i=0; i<stackcount; ++i)
|
|
{
|
|
Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
|
|
if(!damage)
|
|
damage = aura->GetModifier()->m_amount;
|
|
|
|
// reset stolen single target auras
|
|
if (caster_guid != GetGUID() && aura->IsSingleTarget())
|
|
aura->SetIsSingleTarget(false);
|
|
|
|
aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
|
|
AddAura(aura);
|
|
sLog.outDetail("Added aura spellid %u, effect %u", spellproto->Id, effindex);
|
|
}
|
|
}
|
|
while( result->NextRow() );
|
|
|
|
delete result;
|
|
}
|
|
|
|
if(getClass() == CLASS_WARRIOR && !HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
|
|
CastSpell(this,SPELL_ID_PASSIVE_BATTLE_STANCE,true);
|
|
}
|
|
|
|
void Player::_LoadGlyphAuras()
|
|
{
|
|
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
{
|
|
if (uint32 glyph = GetGlyph(i))
|
|
{
|
|
if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
|
|
{
|
|
if (GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i)))
|
|
{
|
|
if(gp->TypeFlags == gs->TypeFlags)
|
|
{
|
|
CastSpell(this, gp->SpellId, true);
|
|
continue;
|
|
}
|
|
else
|
|
sLog.outError("Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->TypeFlags, gs->TypeFlags);
|
|
}
|
|
else
|
|
sLog.outError("Player %s has not existing glyph slot entry %u on index %u", m_name.c_str(), GetGlyphSlot(i), i);
|
|
}
|
|
else
|
|
sLog.outError("Player %s has not existing glyph entry %u on index %u", m_name.c_str(), glyph, i);
|
|
|
|
// On any error remove glyph
|
|
SetGlyph(i, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::LoadCorpse()
|
|
{
|
|
if( isAlive() )
|
|
{
|
|
ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID());
|
|
}
|
|
else
|
|
{
|
|
if(Corpse *corpse = GetCorpse())
|
|
{
|
|
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, corpse && !sMapStore.LookupEntry(corpse->GetMapId())->Instanceable() );
|
|
}
|
|
else
|
|
{
|
|
//Prevent Dead Player login without corpse
|
|
ResurrectPlayer(0.5f);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_LoadInventory(QueryResult *result, uint32 timediff)
|
|
{
|
|
//QueryResult *result = CharacterDatabase.PQuery("SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GetGUIDLow());
|
|
std::map<uint64, Bag*> bagMap; // fast guid lookup for bags
|
|
//NOTE: the "order by `bag`" is important because it makes sure
|
|
//the bagMap is filled before items in the bags are loaded
|
|
//NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
|
|
//expected to be equipped before offhand items (TODO: fixme)
|
|
|
|
uint32 zone = GetZoneId();
|
|
|
|
if (result)
|
|
{
|
|
std::list<Item*> problematicItems;
|
|
|
|
// prevent items from being added to the queue when stored
|
|
m_itemUpdateQueueBlocked = true;
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint32 bag_guid = fields[1].GetUInt32();
|
|
uint8 slot = fields[2].GetUInt8();
|
|
uint32 item_guid = fields[3].GetUInt32();
|
|
uint32 item_id = fields[4].GetUInt32();
|
|
|
|
ItemPrototype const * proto = objmgr.GetItemPrototype(item_id);
|
|
|
|
if(!proto)
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
|
|
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid);
|
|
sLog.outError( "Player::_LoadInventory: Player %s has an unknown item (id: #%u) in inventory, deleted.", GetName(),item_id );
|
|
continue;
|
|
}
|
|
|
|
Item *item = NewItemOrBag(proto);
|
|
|
|
if(!item->LoadFromDB(item_guid, GetGUID(), result))
|
|
{
|
|
sLog.outError( "Player::_LoadInventory: Player %s has broken item (id: #%u) in inventory, deleted.", GetName(),item_id );
|
|
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
|
|
item->FSetState(ITEM_REMOVED);
|
|
item->SaveToDB(); // it also deletes item object !
|
|
continue;
|
|
}
|
|
|
|
// not allow have in alive state item limited to another map/zone
|
|
if(isAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(),zone) )
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
|
|
item->FSetState(ITEM_REMOVED);
|
|
item->SaveToDB(); // it also deletes item object !
|
|
continue;
|
|
}
|
|
|
|
// "Conjured items disappear if you are logged out for more than 15 minutes"
|
|
if ((timediff > 15*60) && (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED)))
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
|
|
item->FSetState(ITEM_REMOVED);
|
|
item->SaveToDB(); // it also deletes item object !
|
|
continue;
|
|
}
|
|
|
|
bool success = true;
|
|
|
|
if (!bag_guid)
|
|
{
|
|
// the item is not in a bag
|
|
item->SetContainer( NULL );
|
|
item->SetSlot(slot);
|
|
|
|
if( IsInventoryPos( INVENTORY_SLOT_BAG_0, slot ) )
|
|
{
|
|
ItemPosCountVec dest;
|
|
if( CanStoreItem( INVENTORY_SLOT_BAG_0, slot, dest, item, false ) == EQUIP_ERR_OK )
|
|
item = StoreItem(dest, item, true);
|
|
else
|
|
success = false;
|
|
}
|
|
else if( IsEquipmentPos( INVENTORY_SLOT_BAG_0, slot ) )
|
|
{
|
|
uint16 dest;
|
|
if( CanEquipItem( slot, dest, item, false, false ) == EQUIP_ERR_OK )
|
|
QuickEquipItem(dest, item);
|
|
else
|
|
success = false;
|
|
}
|
|
else if( IsBankPos( INVENTORY_SLOT_BAG_0, slot ) )
|
|
{
|
|
ItemPosCountVec dest;
|
|
if( CanBankItem( INVENTORY_SLOT_BAG_0, slot, dest, item, false, false ) == EQUIP_ERR_OK )
|
|
item = BankItem(dest, item, true);
|
|
else
|
|
success = false;
|
|
}
|
|
|
|
if(success)
|
|
{
|
|
// store bags that may contain items in them
|
|
if(item->IsBag() && IsBagPos(item->GetPos()))
|
|
bagMap[item_guid] = (Bag*)item;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item->SetSlot(NULL_SLOT);
|
|
// the item is in a bag, find the bag
|
|
std::map<uint64, Bag*>::const_iterator itr = bagMap.find(bag_guid);
|
|
if(itr != bagMap.end() && slot < itr->second->GetBagSize())
|
|
itr->second->StoreItem(slot, item, true );
|
|
else
|
|
success = false;
|
|
}
|
|
|
|
// item's state may have changed after stored
|
|
if (success)
|
|
item->SetState(ITEM_UNCHANGED, this);
|
|
else
|
|
{
|
|
sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by some reason, will send by mail.", GetName(),item_guid, item_id, bag_guid, slot);
|
|
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
|
|
problematicItems.push_back(item);
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
m_itemUpdateQueueBlocked = false;
|
|
|
|
// send by mail problematic items
|
|
while(!problematicItems.empty())
|
|
{
|
|
// fill mail
|
|
MailItemsInfo mi; // item list preparing
|
|
|
|
for(int i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
|
|
{
|
|
Item* item = problematicItems.front();
|
|
problematicItems.pop_front();
|
|
|
|
mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
|
|
}
|
|
|
|
std::string subject = GetSession()->GetMangosString(LANG_NOT_EQUIPPED_ITEM);
|
|
|
|
WorldSession::SendMailTo(this, MAIL_NORMAL, MAIL_STATIONERY_GM, GetGUIDLow(), GetGUIDLow(), subject, 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
|
|
}
|
|
}
|
|
//if(isAlive())
|
|
_ApplyAllItemMods();
|
|
}
|
|
|
|
// load mailed item which should receive current player
|
|
void Player::_LoadMailedItems(Mail *mail)
|
|
{
|
|
// data needs to be at first place for Item::LoadFromDB
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT data, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail->messageID);
|
|
if(!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint32 item_guid_low = fields[1].GetUInt32();
|
|
uint32 item_template = fields[2].GetUInt32();
|
|
|
|
mail->AddItem(item_guid_low, item_template);
|
|
|
|
ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
|
|
|
|
if(!proto)
|
|
{
|
|
sLog.outError( "Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID);
|
|
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
|
|
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid_low);
|
|
continue;
|
|
}
|
|
|
|
Item *item = NewItemOrBag(proto);
|
|
|
|
if(!item->LoadFromDB(item_guid_low, 0, result))
|
|
{
|
|
sLog.outError( "Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low);
|
|
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
|
|
item->FSetState(ITEM_REMOVED);
|
|
item->SaveToDB(); // it also deletes item object !
|
|
continue;
|
|
}
|
|
|
|
AddMItem(item);
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
}
|
|
|
|
void Player::_LoadMailInit(QueryResult *resultUnread, QueryResult *resultDelivery)
|
|
{
|
|
//set a count of unread mails
|
|
//QueryResult *resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid),(uint64)cTime);
|
|
if (resultUnread)
|
|
{
|
|
Field *fieldMail = resultUnread->Fetch();
|
|
unReadMails = fieldMail[0].GetUInt8();
|
|
delete resultUnread;
|
|
}
|
|
|
|
// store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called)
|
|
//resultMails = CharacterDatabase.PQuery("SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(playerGuid));
|
|
if (resultDelivery)
|
|
{
|
|
Field *fieldMail = resultDelivery->Fetch();
|
|
m_nextMailDelivereTime = (time_t)fieldMail[0].GetUInt64();
|
|
delete resultDelivery;
|
|
}
|
|
}
|
|
|
|
void Player::_LoadMail()
|
|
{
|
|
m_mail.clear();
|
|
//mails are in right order 0 1 2 3 4 5 6 7 8 9 10 11 12 13
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked,stationery,mailTemplateId FROM mail WHERE receiver = '%u' ORDER BY id DESC",GetGUIDLow());
|
|
if(result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
Mail *m = new Mail;
|
|
m->messageID = fields[0].GetUInt32();
|
|
m->messageType = fields[1].GetUInt8();
|
|
m->sender = fields[2].GetUInt32();
|
|
m->receiver = fields[3].GetUInt32();
|
|
m->subject = fields[4].GetCppString();
|
|
m->itemTextId = fields[5].GetUInt32();
|
|
bool has_items = fields[6].GetBool();
|
|
m->expire_time = (time_t)fields[7].GetUInt64();
|
|
m->deliver_time = (time_t)fields[8].GetUInt64();
|
|
m->money = fields[9].GetUInt32();
|
|
m->COD = fields[10].GetUInt32();
|
|
m->checked = fields[11].GetUInt32();
|
|
m->stationery = fields[12].GetUInt8();
|
|
m->mailTemplateId = fields[13].GetInt16();
|
|
|
|
if(m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
|
|
{
|
|
sLog.outError( "Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
|
|
m->mailTemplateId = 0;
|
|
}
|
|
|
|
m->state = MAIL_STATE_UNCHANGED;
|
|
|
|
if (has_items)
|
|
_LoadMailedItems(m);
|
|
|
|
m_mail.push_back(m);
|
|
} while( result->NextRow() );
|
|
delete result;
|
|
}
|
|
m_mailsLoaded = true;
|
|
}
|
|
|
|
void Player::LoadPet()
|
|
{
|
|
//fixme: the pet should still be loaded if the player is not in world
|
|
// just not added to the map
|
|
if(IsInWorld())
|
|
{
|
|
Pet *pet = new Pet;
|
|
if(!pet->LoadPetFromDB(this,0,0,true))
|
|
delete pet;
|
|
}
|
|
}
|
|
|
|
void Player::_LoadQuestStatus(QueryResult *result)
|
|
{
|
|
mQuestStatus.clear();
|
|
|
|
uint32 slot = 0;
|
|
|
|
//// 0 1 2 3 4 5 6 7 8 9 10 11 12
|
|
//QueryResult *result = CharacterDatabase.PQuery("SELECT quest, status, rewarded, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4 FROM character_queststatus WHERE guid = '%u'", GetGUIDLow());
|
|
|
|
if(result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
// used to be new, no delete?
|
|
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
|
|
if( pQuest )
|
|
{
|
|
// find or create
|
|
QuestStatusData& questStatusData = mQuestStatus[quest_id];
|
|
|
|
uint32 qstatus = fields[1].GetUInt32();
|
|
if(qstatus < MAX_QUEST_STATUS)
|
|
questStatusData.m_status = QuestStatus(qstatus);
|
|
else
|
|
{
|
|
questStatusData.m_status = QUEST_STATUS_NONE;
|
|
sLog.outError("Player %s have invalid quest %d status (%d), replaced by QUEST_STATUS_NONE(0).",GetName(),quest_id,qstatus);
|
|
}
|
|
|
|
questStatusData.m_rewarded = ( fields[2].GetUInt8() > 0 );
|
|
questStatusData.m_explored = ( fields[3].GetUInt8() > 0 );
|
|
|
|
time_t quest_time = time_t(fields[4].GetUInt64());
|
|
|
|
if( pQuest->HasFlag( QUEST_MANGOS_FLAGS_TIMED ) && !GetQuestRewardStatus(quest_id) && questStatusData.m_status != QUEST_STATUS_NONE )
|
|
{
|
|
AddTimedQuest( quest_id );
|
|
|
|
if (quest_time <= sWorld.GetGameTime())
|
|
questStatusData.m_timer = 1;
|
|
else
|
|
questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * IN_MILISECONDS;
|
|
}
|
|
else
|
|
quest_time = 0;
|
|
|
|
questStatusData.m_creatureOrGOcount[0] = fields[5].GetUInt32();
|
|
questStatusData.m_creatureOrGOcount[1] = fields[6].GetUInt32();
|
|
questStatusData.m_creatureOrGOcount[2] = fields[7].GetUInt32();
|
|
questStatusData.m_creatureOrGOcount[3] = fields[8].GetUInt32();
|
|
questStatusData.m_itemcount[0] = fields[9].GetUInt32();
|
|
questStatusData.m_itemcount[1] = fields[10].GetUInt32();
|
|
questStatusData.m_itemcount[2] = fields[11].GetUInt32();
|
|
questStatusData.m_itemcount[3] = fields[12].GetUInt32();
|
|
|
|
questStatusData.uState = QUEST_UNCHANGED;
|
|
|
|
// add to quest log
|
|
if (slot < MAX_QUEST_LOG_SIZE &&
|
|
((questStatusData.m_status == QUEST_STATUS_INCOMPLETE ||
|
|
questStatusData.m_status == QUEST_STATUS_COMPLETE ||
|
|
questStatusData.m_status == QUEST_STATUS_FAILED) &&
|
|
(!questStatusData.m_rewarded || pQuest->IsDaily())))
|
|
{
|
|
SetQuestSlot(slot, quest_id, quest_time);
|
|
|
|
if (questStatusData.m_status == QUEST_STATUS_COMPLETE)
|
|
SetQuestSlotState(slot, QUEST_STATE_COMPLETE);
|
|
|
|
if (questStatusData.m_status == QUEST_STATUS_FAILED)
|
|
SetQuestSlotState(slot, QUEST_STATE_FAIL);
|
|
|
|
for(uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
|
|
if(questStatusData.m_creatureOrGOcount[idx])
|
|
SetQuestSlotCounter(slot, idx, questStatusData.m_creatureOrGOcount[idx]);
|
|
|
|
++slot;
|
|
}
|
|
|
|
if(questStatusData.m_rewarded)
|
|
{
|
|
// learn rewarded spell if unknown
|
|
learnQuestRewardedSpells(pQuest);
|
|
|
|
// set rewarded title if any
|
|
if(pQuest->GetCharTitleId())
|
|
{
|
|
if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId()))
|
|
SetTitle(titleEntry);
|
|
}
|
|
|
|
if(pQuest->GetBonusTalents())
|
|
m_questRewardTalentCount += pQuest->GetBonusTalents();
|
|
}
|
|
|
|
sLog.outDebug("Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.m_status, quest_id, GetGUIDLow());
|
|
}
|
|
}
|
|
while( result->NextRow() );
|
|
|
|
delete result;
|
|
}
|
|
|
|
// clear quest log tail
|
|
for ( uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i )
|
|
SetQuestSlot(i, 0);
|
|
}
|
|
|
|
void Player::_LoadDailyQuestStatus(QueryResult *result)
|
|
{
|
|
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0);
|
|
|
|
//QueryResult *result = CharacterDatabase.PQuery("SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
|
|
|
|
if(result)
|
|
{
|
|
uint32 quest_daily_idx = 0;
|
|
|
|
do
|
|
{
|
|
if(quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query
|
|
{
|
|
sLog.outError("Player (GUID: %u) have more 25 daily quest records in `charcter_queststatus_daily`",GetGUIDLow());
|
|
break;
|
|
}
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
|
|
// save _any_ from daily quest times (it must be after last reset anyway)
|
|
m_lastDailyQuestTime = (time_t)fields[1].GetUInt64();
|
|
|
|
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
|
|
if( !pQuest )
|
|
continue;
|
|
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,quest_id);
|
|
++quest_daily_idx;
|
|
|
|
sLog.outDebug("Daily quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
|
|
}
|
|
while( result->NextRow() );
|
|
|
|
delete result;
|
|
}
|
|
|
|
m_DailyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadSpells(QueryResult *result)
|
|
{
|
|
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow());
|
|
|
|
if(result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
addSpell(fields[0].GetUInt32(), fields[1].GetBool(), false, false, fields[2].GetBool());
|
|
}
|
|
while( result->NextRow() );
|
|
|
|
delete result;
|
|
}
|
|
}
|
|
|
|
void Player::_LoadGroup(QueryResult *result)
|
|
{
|
|
//QueryResult *result = CharacterDatabase.PQuery("SELECT leaderGuid FROM group_member WHERE memberGuid='%u'", GetGUIDLow());
|
|
if(result)
|
|
{
|
|
uint64 leaderGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
|
|
delete result;
|
|
Group* group = objmgr.GetGroupByLeader(leaderGuid);
|
|
if(group)
|
|
{
|
|
uint8 subgroup = group->GetMemberGroup(GetGUID());
|
|
SetGroup(group, subgroup);
|
|
if(getLevel() >= LEVELREQUIREMENT_HEROIC)
|
|
{
|
|
// the group leader may change the instance difficulty while the player is offline
|
|
SetDungeonDifficulty(group->GetDungeonDifficulty());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_LoadBoundInstances(QueryResult *result)
|
|
{
|
|
for(uint8 i = 0; i < TOTAL_DUNGEON_DIFFICULTIES; ++i)
|
|
m_boundInstances[i].clear();
|
|
|
|
Group *group = GetGroup();
|
|
|
|
//QueryResult *result = CharacterDatabase.PQuery("SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
|
|
if(result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bool perm = fields[1].GetBool();
|
|
uint32 mapId = fields[2].GetUInt32();
|
|
uint32 instanceId = fields[0].GetUInt32();
|
|
uint8 difficulty = fields[3].GetUInt8();
|
|
time_t resetTime = (time_t)fields[4].GetUInt64();
|
|
// the resettime for normal instances is only saved when the InstanceSave is unloaded
|
|
// so the value read from the DB may be wrong here but only if the InstanceSave is loaded
|
|
// and in that case it is not used
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
|
|
if(!mapEntry || !mapEntry->IsDungeon())
|
|
{
|
|
sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed or not dungeon map %d", GetName(), GetGUIDLow(), mapId);
|
|
CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId);
|
|
continue;
|
|
}
|
|
|
|
if(!perm && group)
|
|
{
|
|
sLog.outError("_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d,%d,%d", GetName(), GetGUIDLow(), GUID_LOPART(group->GetLeaderGUID()), mapId, instanceId, difficulty);
|
|
CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId);
|
|
continue;
|
|
}
|
|
|
|
// since non permanent binds are always solo bind, they can always be reset
|
|
InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapId, instanceId, difficulty, resetTime, !perm, true);
|
|
if(save) BindToInstance(save, perm, true);
|
|
} while(result->NextRow());
|
|
delete result;
|
|
}
|
|
}
|
|
|
|
InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, uint8 difficulty)
|
|
{
|
|
// some instances only have one difficulty
|
|
const MapEntry* entry = sMapStore.LookupEntry(mapid);
|
|
if(!entry || !entry->SupportsHeroicMode()) difficulty = DUNGEON_DIFFICULTY_NORMAL;
|
|
|
|
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
|
|
if(itr != m_boundInstances[difficulty].end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void Player::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
|
|
{
|
|
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
|
|
UnbindInstance(itr, difficulty, unload);
|
|
}
|
|
|
|
void Player::UnbindInstance(BoundInstancesMap::iterator &itr, uint8 difficulty, bool unload)
|
|
{
|
|
if(itr != m_boundInstances[difficulty].end())
|
|
{
|
|
if(!unload) CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%u' AND instance = '%u'", GetGUIDLow(), itr->second.save->GetInstanceId());
|
|
itr->second.save->RemovePlayer(this); // save can become invalid
|
|
m_boundInstances[difficulty].erase(itr++);
|
|
}
|
|
}
|
|
|
|
InstancePlayerBind* Player::BindToInstance(InstanceSave *save, bool permanent, bool load)
|
|
{
|
|
if(save)
|
|
{
|
|
InstancePlayerBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
|
|
if(bind.save)
|
|
{
|
|
// update the save when the group kills a boss
|
|
if(permanent != bind.perm || save != bind.save)
|
|
if(!load) CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u', permanent = '%u' WHERE guid = '%u' AND instance = '%u'", save->GetInstanceId(), permanent, GetGUIDLow(), bind.save->GetInstanceId());
|
|
}
|
|
else
|
|
if(!load) CharacterDatabase.PExecute("INSERT INTO character_instance (guid, instance, permanent) VALUES ('%u', '%u', '%u')", GetGUIDLow(), save->GetInstanceId(), permanent);
|
|
|
|
if(bind.save != save)
|
|
{
|
|
if(bind.save) bind.save->RemovePlayer(this);
|
|
save->AddPlayer(this);
|
|
}
|
|
|
|
if(permanent) save->SetCanReset(false);
|
|
|
|
bind.save = save;
|
|
bind.perm = permanent;
|
|
if(!load) sLog.outDebug("Player::BindToInstance: %s(%d) is now bound to map %d, instance %d, difficulty %d", GetName(), GetGUIDLow(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
|
|
return &bind;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void Player::SendRaidInfo()
|
|
{
|
|
uint32 counter = 0;
|
|
|
|
WorldPacket data(SMSG_RAID_INSTANCE_INFO, 4);
|
|
|
|
size_t p_counter = data.wpos();
|
|
data << uint32(counter); // placeholder
|
|
|
|
time_t now = time(NULL);
|
|
|
|
for(int i = 0; i < TOTAL_DUNGEON_DIFFICULTIES; ++i)
|
|
{
|
|
for (BoundInstancesMap::const_iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
|
|
{
|
|
if(itr->second.perm)
|
|
{
|
|
InstanceSave *save = itr->second.save;
|
|
data << uint32(save->GetMapId()); // map id
|
|
data << uint32(save->GetDifficulty()); // difficulty
|
|
data << uint64(save->GetInstanceId()); // instance id
|
|
data << uint8(0);
|
|
data << uint8(0);
|
|
data << uint32(save->GetResetTime() - now); // reset time
|
|
//data << uint32(0); // is extended
|
|
++counter;
|
|
}
|
|
}
|
|
}
|
|
data.put<uint32>(p_counter, counter);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/*
|
|
- called on every successful teleportation to a map
|
|
*/
|
|
void Player::SendSavedInstances()
|
|
{
|
|
bool hasBeenSaved = false;
|
|
WorldPacket data;
|
|
|
|
for(uint8 i = 0; i < TOTAL_DUNGEON_DIFFICULTIES; ++i)
|
|
{
|
|
for (BoundInstancesMap::const_iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
|
|
{
|
|
if(itr->second.perm) // only permanent binds are sent
|
|
{
|
|
hasBeenSaved = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Send opcode 811. true or false means, whether you have current raid/heroic instances
|
|
data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP);
|
|
data << uint32(hasBeenSaved);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
if(!hasBeenSaved)
|
|
return;
|
|
|
|
for(uint8 i = 0; i < TOTAL_DUNGEON_DIFFICULTIES; ++i)
|
|
{
|
|
for (BoundInstancesMap::const_iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
|
|
{
|
|
if(itr->second.perm)
|
|
{
|
|
data.Initialize(SMSG_UPDATE_LAST_INSTANCE);
|
|
data << uint32(itr->second.save->GetMapId());
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// convert the player's binds to the group
|
|
void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player_guid)
|
|
{
|
|
bool has_binds = false;
|
|
bool has_solo = false;
|
|
|
|
if(player) { player_guid = player->GetGUID(); if(!group) group = player->GetGroup(); }
|
|
assert(player_guid);
|
|
|
|
// copy all binds to the group, when changing leader it's assumed the character
|
|
// will not have any solo binds
|
|
|
|
if(player)
|
|
{
|
|
for(uint8 i = 0; i < TOTAL_DUNGEON_DIFFICULTIES; ++i)
|
|
{
|
|
for (BoundInstancesMap::iterator itr = player->m_boundInstances[i].begin(); itr != player->m_boundInstances[i].end();)
|
|
{
|
|
has_binds = true;
|
|
if(group) group->BindToInstance(itr->second.save, itr->second.perm, true);
|
|
// permanent binds are not removed
|
|
if(!itr->second.perm)
|
|
{
|
|
player->UnbindInstance(itr, i, true); // increments itr
|
|
has_solo = true;
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if the player's not online we don't know what binds it has
|
|
if(!player || !group || has_binds) CharacterDatabase.PExecute("INSERT INTO group_instance SELECT guid, instance, permanent FROM character_instance WHERE guid = '%u'", GUID_LOPART(player_guid));
|
|
// the following should not get executed when changing leaders
|
|
if(!player || has_solo) CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND permanent = 0", GUID_LOPART(player_guid));
|
|
}
|
|
|
|
bool Player::_LoadHomeBind(QueryResult *result)
|
|
{
|
|
PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
|
|
if(!info)
|
|
{
|
|
sLog.outError("Player have incorrect race/class pair. Can't be loaded.");
|
|
return false;
|
|
}
|
|
|
|
bool ok = false;
|
|
//QueryResult *result = CharacterDatabase.PQuery("SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(playerGuid));
|
|
if (result)
|
|
{
|
|
Field *fields = result->Fetch();
|
|
m_homebindMapId = fields[0].GetUInt32();
|
|
m_homebindZoneId = fields[1].GetUInt16();
|
|
m_homebindX = fields[2].GetFloat();
|
|
m_homebindY = fields[3].GetFloat();
|
|
m_homebindZ = fields[4].GetFloat();
|
|
delete result;
|
|
|
|
MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId);
|
|
|
|
// accept saved data only for valid position (and non instanceable), and accessable
|
|
if( MapManager::IsValidMapCoord(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ) &&
|
|
!bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion())
|
|
{
|
|
ok = true;
|
|
}
|
|
else
|
|
CharacterDatabase.PExecute("DELETE FROM character_homebind WHERE guid = '%u'", GetGUIDLow());
|
|
}
|
|
|
|
if(!ok)
|
|
{
|
|
m_homebindMapId = info->mapId;
|
|
m_homebindZoneId = info->zoneId;
|
|
m_homebindX = info->positionX;
|
|
m_homebindY = info->positionY;
|
|
m_homebindZ = info->positionZ;
|
|
|
|
CharacterDatabase.PExecute("INSERT INTO character_homebind (guid,map,zone,position_x,position_y,position_z) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')", GetGUIDLow(), m_homebindMapId, (uint32)m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ);
|
|
}
|
|
|
|
DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f",
|
|
m_homebindMapId, m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SaveToDB()
|
|
{
|
|
// delay auto save at any saves (manual, in code, or autosave)
|
|
m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
|
|
|
|
//lets allow only players in world to be saved
|
|
if(IsBeingTeleportedFar())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_SAVE_PLAYER);
|
|
return;
|
|
}
|
|
|
|
// first save/honor gain after midnight will also update the player's honor fields
|
|
UpdateHonorFields();
|
|
|
|
sLog.outDebug("The value of player %s at save: ", m_name.c_str());
|
|
outDebugValues();
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabase.PExecute("DELETE FROM characters WHERE guid = '%u'",GetGUIDLow());
|
|
|
|
std::string sql_name = m_name;
|
|
CharacterDatabase.escape_string(sql_name);
|
|
|
|
std::ostringstream ss;
|
|
ss << "INSERT INTO characters (guid,account,name,race,class,gender,level,xp,money,playerBytes,playerBytes2,playerFlags,"
|
|
"map, dungeon_difficulty, position_x, position_y, position_z, orientation, data, "
|
|
"taximask, online, cinematic, "
|
|
"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
|
|
"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
|
|
"death_expire_time, taxi_path, arena_pending_points) VALUES ("
|
|
<< GetGUIDLow() << ", "
|
|
<< GetSession()->GetAccountId() << ", '"
|
|
<< sql_name << "', "
|
|
<< (uint32)getRace() << ", "
|
|
<< (uint32)getClass() << ", "
|
|
<< (uint32)getGender() << ", "
|
|
<< getLevel() << ", "
|
|
<< GetUInt32Value(PLAYER_XP) << ", "
|
|
<< GetMoney() << ", "
|
|
<< GetUInt32Value(PLAYER_BYTES) << ", "
|
|
<< GetUInt32Value(PLAYER_BYTES_2) << ", "
|
|
<< GetUInt32Value(PLAYER_FLAGS) << ", ";
|
|
|
|
if(!IsBeingTeleported())
|
|
{
|
|
ss << GetMapId() << ", "
|
|
<< (uint32)GetDungeonDifficulty() << ", "
|
|
<< finiteAlways(GetPositionX()) << ", "
|
|
<< finiteAlways(GetPositionY()) << ", "
|
|
<< finiteAlways(GetPositionZ()) << ", "
|
|
<< finiteAlways(GetOrientation()) << ", '";
|
|
}
|
|
else
|
|
{
|
|
ss << GetTeleportDest().mapid << ", "
|
|
<< (uint32)GetDungeonDifficulty() << ", "
|
|
<< finiteAlways(GetTeleportDest().coord_x) << ", "
|
|
<< finiteAlways(GetTeleportDest().coord_y) << ", "
|
|
<< finiteAlways(GetTeleportDest().coord_z) << ", "
|
|
<< finiteAlways(GetTeleportDest().orientation) << ", '";
|
|
}
|
|
|
|
uint16 i;
|
|
for( i = 0; i < m_valuesCount; ++i )
|
|
{
|
|
ss << GetUInt32Value(i) << " ";
|
|
}
|
|
|
|
ss << "', ";
|
|
|
|
ss << m_taxi << ", "; // string with TaxiMaskSize numbers
|
|
|
|
ss << (IsInWorld() ? 1 : 0) << ", ";
|
|
|
|
ss << m_cinematic << ", ";
|
|
|
|
ss << m_Played_time[PLAYED_TIME_TOTAL] << ", ";
|
|
ss << m_Played_time[PLAYED_TIME_LEVEL] << ", ";
|
|
|
|
ss << finiteAlways(m_rest_bonus) << ", ";
|
|
ss << (uint64)time(NULL) << ", ";
|
|
ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ", ";
|
|
//save, far from tavern/city
|
|
//save, but in tavern/city
|
|
ss << m_resetTalentsCost << ", ";
|
|
ss << (uint64)m_resetTalentsTime << ", ";
|
|
|
|
ss << finiteAlways(m_movementInfo.t_x) << ", ";
|
|
ss << finiteAlways(m_movementInfo.t_y) << ", ";
|
|
ss << finiteAlways(m_movementInfo.t_z) << ", ";
|
|
ss << finiteAlways(m_movementInfo.t_o) << ", ";
|
|
if (m_transport)
|
|
ss << m_transport->GetGUIDLow();
|
|
else
|
|
ss << "0";
|
|
ss << ", ";
|
|
|
|
ss << m_ExtraFlags << ", ";
|
|
|
|
ss << uint32(m_stableSlots) << ", "; // to prevent save uint8 as char
|
|
|
|
ss << uint32(m_atLoginFlags) << ", ";
|
|
|
|
ss << GetZoneId() << ", ";
|
|
|
|
ss << (uint64)m_deathExpireTime << ", '";
|
|
|
|
ss << m_taxi.SaveTaxiDestinationsToString() << "', ";
|
|
ss << "'0' "; // arena_pending_points
|
|
ss << ")";
|
|
|
|
CharacterDatabase.Execute( ss.str().c_str() );
|
|
|
|
if(m_mailsUpdated) //save mails only when needed
|
|
_SaveMail();
|
|
|
|
_SaveBGData();
|
|
_SaveInventory();
|
|
_SaveQuestStatus();
|
|
_SaveDailyQuestStatus();
|
|
_SaveSpells();
|
|
_SaveSpellCooldowns();
|
|
_SaveActions();
|
|
_SaveAuras();
|
|
m_achievementMgr.SaveToDB();
|
|
m_reputationMgr.SaveToDB();
|
|
_SaveEquipmentSets();
|
|
GetSession()->SaveTutorialsData(); // changed only while character in game
|
|
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
// save pet (hunter pet level and experience and all type pets health/mana).
|
|
if(Pet* pet = GetPet())
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
}
|
|
|
|
// fast save function for item/money cheating preventing - save only inventory and money state
|
|
void Player::SaveInventoryAndGoldToDB()
|
|
{
|
|
_SaveInventory();
|
|
SaveGoldToDB();
|
|
}
|
|
|
|
void Player::SaveGoldToDB()
|
|
{
|
|
CharacterDatabase.PExecute("UPDATE characters SET money = '%u' WHERE guid = '%u'", GetMoney(), GetGUIDLow());
|
|
}
|
|
|
|
void Player::_SaveActions()
|
|
{
|
|
for(ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); )
|
|
{
|
|
switch (itr->second.uState)
|
|
{
|
|
case ACTIONBUTTON_NEW:
|
|
CharacterDatabase.PExecute("INSERT INTO character_action (guid,button,action,type) VALUES ('%u', '%u', '%u', '%u')",
|
|
GetGUIDLow(), (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType() );
|
|
itr->second.uState = ACTIONBUTTON_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case ACTIONBUTTON_CHANGED:
|
|
CharacterDatabase.PExecute("UPDATE character_action SET action = '%u', type = '%u' WHERE guid= '%u' AND button= '%u' ",
|
|
(uint32)itr->second.GetAction(), (uint32)itr->second.GetType(), GetGUIDLow(), (uint32)itr->first );
|
|
itr->second.uState = ACTIONBUTTON_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case ACTIONBUTTON_DELETED:
|
|
CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u' and button = '%u'", GetGUIDLow(), (uint32)itr->first );
|
|
m_actionButtons.erase(itr++);
|
|
break;
|
|
default:
|
|
++itr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveAuras()
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",GetGUIDLow());
|
|
|
|
AuraMap const& auras = GetAuras();
|
|
|
|
if (auras.empty())
|
|
return;
|
|
|
|
spellEffectPair lastEffectPair = auras.begin()->first;
|
|
uint32 stackCounter = 1;
|
|
|
|
for(AuraMap::const_iterator itr = auras.begin(); ; ++itr)
|
|
{
|
|
if(itr == auras.end() || lastEffectPair != itr->first)
|
|
{
|
|
AuraMap::const_iterator itr2 = itr;
|
|
// save previous spellEffectPair to db
|
|
itr2--;
|
|
|
|
SpellEntry const *spellInfo = itr2->second->GetSpellProto();
|
|
|
|
//skip all auras from spells that are passive
|
|
//do not save single target auras (unless they were cast by the player)
|
|
if (!itr2->second->IsPassive() && (itr2->second->GetCasterGUID() == GetGUID() || !itr2->second->IsSingleTarget()))
|
|
{
|
|
CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
|
|
"VALUES ('%u', '" UI64FMTD "' ,'%u', '%u', '%u', '%d', '%d', '%d', '%d')",
|
|
GetGUIDLow(), itr2->second->GetCasterGUID(), (uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), stackCounter, itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->GetAuraCharges()));
|
|
}
|
|
|
|
if(itr == auras.end())
|
|
break;
|
|
}
|
|
|
|
if (lastEffectPair == itr->first)
|
|
stackCounter++;
|
|
else
|
|
{
|
|
lastEffectPair = itr->first;
|
|
stackCounter = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveInventory()
|
|
{
|
|
// force items in buyback slots to new state
|
|
// and remove those that aren't already
|
|
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
|
|
{
|
|
Item *item = m_items[i];
|
|
if (!item || item->GetState() == ITEM_NEW) continue;
|
|
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
|
|
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item->GetGUIDLow());
|
|
m_items[i]->FSetState(ITEM_NEW);
|
|
}
|
|
|
|
// update enchantment durations
|
|
for(EnchantDurationList::const_iterator itr = m_enchantDuration.begin();itr != m_enchantDuration.end();++itr)
|
|
{
|
|
itr->item->SetEnchantmentDuration(itr->slot,itr->leftduration);
|
|
}
|
|
|
|
// if no changes
|
|
if (m_itemUpdateQueue.empty()) return;
|
|
|
|
// do not save if the update queue is corrupt
|
|
bool error = false;
|
|
for(size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
|
|
{
|
|
Item *item = m_itemUpdateQueue[i];
|
|
if(!item || item->GetState() == ITEM_REMOVED) continue;
|
|
Item *test = GetItemByPos( item->GetBagSlot(), item->GetSlot());
|
|
|
|
if (test == NULL)
|
|
{
|
|
sLog.outError("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", GetGUIDLow(), GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow());
|
|
error = true;
|
|
}
|
|
else if (test != item)
|
|
{
|
|
sLog.outError("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", GetGUIDLow(), GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
|
|
error = true;
|
|
}
|
|
}
|
|
|
|
if (error)
|
|
{
|
|
sLog.outError("Player::_SaveInventory - one or more errors occurred save aborted!");
|
|
ChatHandler(this).SendSysMessage(LANG_ITEM_SAVE_FAILED);
|
|
return;
|
|
}
|
|
|
|
for(size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
|
|
{
|
|
Item *item = m_itemUpdateQueue[i];
|
|
if(!item) continue;
|
|
|
|
Bag *container = item->GetContainer();
|
|
uint32 bag_guid = container ? container->GetGUIDLow() : 0;
|
|
|
|
switch(item->GetState())
|
|
{
|
|
case ITEM_NEW:
|
|
CharacterDatabase.PExecute("INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetGUIDLow(), item->GetEntry());
|
|
break;
|
|
case ITEM_CHANGED:
|
|
CharacterDatabase.PExecute("UPDATE character_inventory SET guid='%u', bag='%u', slot='%u', item_template='%u' WHERE item='%u'", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetEntry(), item->GetGUIDLow());
|
|
break;
|
|
case ITEM_REMOVED:
|
|
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
|
|
break;
|
|
case ITEM_UNCHANGED:
|
|
break;
|
|
}
|
|
|
|
item->SaveToDB(); // item have unchanged inventory record and can be save standalone
|
|
}
|
|
m_itemUpdateQueue.clear();
|
|
}
|
|
|
|
void Player::_SaveMail()
|
|
{
|
|
if (!m_mailsLoaded)
|
|
return;
|
|
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
Mail *m = (*itr);
|
|
if (m->state == MAIL_STATE_CHANGED)
|
|
{
|
|
CharacterDatabase.PExecute("UPDATE mail SET itemTextId = '%u',has_items = '%u',expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',money = '%u',cod = '%u',checked = '%u' WHERE id = '%u'",
|
|
m->itemTextId, m->HasItems() ? 1 : 0, (uint64)m->expire_time, (uint64)m->deliver_time, m->money, m->COD, m->checked, m->messageID);
|
|
if(m->removedItems.size())
|
|
{
|
|
for(std::vector<uint32>::const_iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
|
|
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", *itr2);
|
|
m->removedItems.clear();
|
|
}
|
|
m->state = MAIL_STATE_UNCHANGED;
|
|
}
|
|
else if (m->state == MAIL_STATE_DELETED)
|
|
{
|
|
if (m->HasItems())
|
|
for(std::vector<MailItemInfo>::const_iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
|
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid);
|
|
if (m->itemTextId)
|
|
CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId);
|
|
CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID);
|
|
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", m->messageID);
|
|
}
|
|
}
|
|
|
|
//deallocate deleted mails...
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); )
|
|
{
|
|
if ((*itr)->state == MAIL_STATE_DELETED)
|
|
{
|
|
Mail* m = *itr;
|
|
m_mail.erase(itr);
|
|
delete m;
|
|
itr = m_mail.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
|
|
m_mailsUpdated = false;
|
|
}
|
|
|
|
void Player::_SaveQuestStatus()
|
|
{
|
|
// we don't need transactions here.
|
|
for( QuestStatusMap::iterator i = mQuestStatus.begin( ); i != mQuestStatus.end( ); ++i )
|
|
{
|
|
switch (i->second.uState)
|
|
{
|
|
case QUEST_NEW :
|
|
CharacterDatabase.PExecute("INSERT INTO character_queststatus (guid,quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) "
|
|
"VALUES ('%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
|
|
GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]);
|
|
break;
|
|
case QUEST_CHANGED :
|
|
CharacterDatabase.PExecute("UPDATE character_queststatus SET status = '%u',rewarded = '%u',explored = '%u',timer = '" UI64FMTD "',mobcount1 = '%u',mobcount2 = '%u',mobcount3 = '%u',mobcount4 = '%u',itemcount1 = '%u',itemcount2 = '%u',itemcount3 = '%u',itemcount4 = '%u' WHERE guid = '%u' AND quest = '%u' ",
|
|
i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first );
|
|
break;
|
|
case QUEST_UNCHANGED:
|
|
break;
|
|
};
|
|
i->second.uState = QUEST_UNCHANGED;
|
|
}
|
|
}
|
|
|
|
void Player::_SaveDailyQuestStatus()
|
|
{
|
|
if(!m_DailyQuestChanged)
|
|
return;
|
|
|
|
m_DailyQuestChanged = false;
|
|
|
|
// save last daily quest time for all quests: we need only mostly reset time for reset check anyway
|
|
|
|
// we don't need transactions here.
|
|
CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",GetGUIDLow());
|
|
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
if(GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
|
|
CharacterDatabase.PExecute("INSERT INTO character_queststatus_daily (guid,quest,time) VALUES ('%u', '%u','" UI64FMTD "')",
|
|
GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime));
|
|
}
|
|
|
|
void Player::_SaveSpells()
|
|
{
|
|
for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();)
|
|
{
|
|
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
|
|
CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first);
|
|
|
|
// add only changed/new not dependent spells
|
|
if (!itr->second->dependent && (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED))
|
|
CharacterDatabase.PExecute("INSERT INTO character_spell (guid,spell,active,disabled) VALUES ('%u', '%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->active ? 1 : 0,itr->second->disabled ? 1 : 0);
|
|
|
|
if (itr->second->state == PLAYERSPELL_REMOVED)
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr++);
|
|
}
|
|
else
|
|
{
|
|
itr->second->state = PLAYERSPELL_UNCHANGED;
|
|
++itr;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void Player::outDebugValues() const
|
|
{
|
|
if(!sLog.IsOutDebug()) // optimize disabled debug output
|
|
return;
|
|
|
|
sLog.outDebug("HP is: \t\t\t%u\t\tMP is: \t\t\t%u",GetMaxHealth(), GetMaxPower(POWER_MANA));
|
|
sLog.outDebug("AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f",GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
|
|
sLog.outDebug("INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f",GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
|
|
sLog.outDebug("STAMINA is: \t\t%f",GetStat(STAT_STAMINA));
|
|
sLog.outDebug("Armor is: \t\t%u\t\tBlock is: \t\t%f",GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
|
|
sLog.outDebug("HolyRes is: \t\t%u\t\tFireRes is: \t\t%u",GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
|
|
sLog.outDebug("NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u",GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
|
|
sLog.outDebug("ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u",GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
|
|
sLog.outDebug("MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f",GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
|
|
sLog.outDebug("MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
|
|
sLog.outDebug("MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
|
|
sLog.outDebug("ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u",GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** FLOOD FILTER SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::UpdateSpeakTime()
|
|
{
|
|
// ignore chat spam protection for GMs in any mode
|
|
if(GetSession()->GetSecurity() > SEC_PLAYER)
|
|
return;
|
|
|
|
time_t current = time (NULL);
|
|
if(m_speakTime > current)
|
|
{
|
|
uint32 max_count = sWorld.getConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
|
|
if(!max_count)
|
|
return;
|
|
|
|
++m_speakCount;
|
|
if(m_speakCount >= max_count)
|
|
{
|
|
// prevent overwrite mute time, if message send just before mutes set, for example.
|
|
time_t new_mute = current + sWorld.getConfig(CONFIG_CHATFLOOD_MUTE_TIME);
|
|
if(GetSession()->m_muteTime < new_mute)
|
|
GetSession()->m_muteTime = new_mute;
|
|
|
|
m_speakCount = 0;
|
|
}
|
|
}
|
|
else
|
|
m_speakCount = 0;
|
|
|
|
m_speakTime = current + sWorld.getConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY);
|
|
}
|
|
|
|
bool Player::CanSpeak() const
|
|
{
|
|
return GetSession()->m_muteTime <= time (NULL);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** LOW LEVEL FUNCTIONS:Notifiers ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SendAttackSwingNotInRange()
|
|
{
|
|
WorldPacket data(SMSG_ATTACKSWING_NOTINRANGE, 0);
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid)
|
|
{
|
|
std::ostringstream ss;
|
|
ss << "UPDATE characters SET position_x='"<<x<<"',position_y='"<<y
|
|
<< "',position_z='"<<z<<"',orientation='"<<o<<"',map='"<<mapid
|
|
<< "',zone='"<<zone<<"',trans_x='0',trans_y='0',trans_z='0',"
|
|
<< "transguid='0',taxi_path='' WHERE guid='"<< GUID_LOPART(guid) <<"'";
|
|
sLog.outDebug(ss.str().c_str());
|
|
CharacterDatabase.Execute(ss.str().c_str());
|
|
}
|
|
|
|
void Player::SaveDataFieldToDB()
|
|
{
|
|
std::ostringstream ss;
|
|
ss<<"UPDATE characters SET data='";
|
|
|
|
for(uint16 i = 0; i < m_valuesCount; ++i )
|
|
{
|
|
ss << GetUInt32Value(i) << " ";
|
|
}
|
|
ss<<"' WHERE guid='"<< GUID_LOPART(GetGUIDLow()) <<"'";
|
|
|
|
CharacterDatabase.Execute(ss.str().c_str());
|
|
}
|
|
|
|
bool Player::SaveValuesArrayInDB(Tokens const& tokens, uint64 guid)
|
|
{
|
|
std::ostringstream ss2;
|
|
ss2<<"UPDATE characters SET data='";
|
|
int i=0;
|
|
for (Tokens::const_iterator iter = tokens.begin(); iter != tokens.end(); ++iter, ++i)
|
|
{
|
|
ss2<<tokens[i]<<" ";
|
|
}
|
|
ss2<<"' WHERE guid='"<< GUID_LOPART(guid) <<"'";
|
|
|
|
return CharacterDatabase.Execute(ss2.str().c_str());
|
|
}
|
|
|
|
void Player::SetUInt32ValueInArray(Tokens& tokens,uint16 index, uint32 value)
|
|
{
|
|
char buf[11];
|
|
snprintf(buf,11,"%u",value);
|
|
|
|
if(index >= tokens.size())
|
|
return;
|
|
|
|
tokens[index] = buf;
|
|
}
|
|
|
|
void Player::SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid)
|
|
{
|
|
Tokens tokens;
|
|
if(!LoadValuesArrayFromDB(tokens,guid))
|
|
return;
|
|
|
|
if(index >= tokens.size())
|
|
return;
|
|
|
|
char buf[11];
|
|
snprintf(buf,11,"%u",value);
|
|
tokens[index] = buf;
|
|
|
|
SaveValuesArrayInDB(tokens,guid);
|
|
}
|
|
|
|
void Player::SetFloatValueInDB(uint16 index, float value, uint64 guid)
|
|
{
|
|
uint32 temp;
|
|
memcpy(&temp, &value, sizeof(value));
|
|
Player::SetUInt32ValueInDB(index, temp, guid);
|
|
}
|
|
|
|
void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair)
|
|
{
|
|
// 0
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT playerBytes2 FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
|
|
if(!result)
|
|
return;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 player_bytes2 = fields[0].GetUInt32();
|
|
player_bytes2 &= ~0xFF;
|
|
player_bytes2 |= facialHair;
|
|
|
|
CharacterDatabase.PExecute("UPDATE characters SET gender = '%u', playerBytes = '%u', playerBytes2 = '%u' WHERE guid = '%u'", gender, skin | (face << 8) | (hairStyle << 16) | (hairColor << 24), player_bytes2, GUID_LOPART(guid));
|
|
|
|
delete result;
|
|
}
|
|
|
|
void Player::SendAttackSwingDeadTarget()
|
|
{
|
|
WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0);
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::SendAttackSwingCantAttack()
|
|
{
|
|
WorldPacket data(SMSG_ATTACKSWING_CANT_ATTACK, 0);
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::SendAttackSwingCancelAttack()
|
|
{
|
|
WorldPacket data(SMSG_CANCEL_COMBAT, 0);
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::SendAttackSwingBadFacingAttack()
|
|
{
|
|
WorldPacket data(SMSG_ATTACKSWING_BADFACING, 0);
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::SendAutoRepeatCancel(Unit *target)
|
|
{
|
|
WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size());
|
|
data.append(target->GetPackGUID()); // may be it's target guid
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
|
|
{
|
|
WorldPacket data( SMSG_EXPLORATION_EXPERIENCE, 8 );
|
|
data << Area;
|
|
data << Experience;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendDungeonDifficulty(bool IsInGroup)
|
|
{
|
|
uint8 val = 0x00000001;
|
|
WorldPacket data(MSG_SET_DUNGEON_DIFFICULTY, 12);
|
|
data << (uint32)GetDungeonDifficulty();
|
|
data << uint32(val);
|
|
data << uint32(IsInGroup);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendRaidDifficulty(bool IsInGroup)
|
|
{
|
|
uint8 val = 0x00000001;
|
|
WorldPacket data(MSG_SET_RAID_DIFFICULTY, 12);
|
|
data << uint32(GetRaidDifficulty());
|
|
data << uint32(val);
|
|
data << uint32(IsInGroup);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendResetFailedNotify(uint32 mapid)
|
|
{
|
|
WorldPacket data(SMSG_RESET_FAILED_NOTIFY, 4);
|
|
data << uint32(mapid);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/// Reset all solo instances and optionally send a message on success for each
|
|
void Player::ResetInstances(uint8 method)
|
|
{
|
|
// method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN
|
|
|
|
// we assume that when the difficulty changes, all instances that can be reset will be
|
|
uint8 dif = GetDungeonDifficulty();
|
|
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end();)
|
|
{
|
|
InstanceSave *p = itr->second.save;
|
|
const MapEntry *entry = sMapStore.LookupEntry(itr->first);
|
|
if(!entry || !p->CanReset())
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
if(method == INSTANCE_RESET_ALL)
|
|
{
|
|
// the "reset all instances" method can only reset normal maps
|
|
if(dif == DUNGEON_DIFFICULTY_HEROIC || entry->map_type == MAP_RAID)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// if the map is loaded, reset it
|
|
Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId());
|
|
if(map && map->IsDungeon())
|
|
((InstanceMap*)map)->Reset(method);
|
|
|
|
// since this is a solo instance there should not be any players inside
|
|
if(method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
|
|
SendResetInstanceSuccess(p->GetMapId());
|
|
|
|
p->DeleteFromDB();
|
|
m_boundInstances[dif].erase(itr++);
|
|
|
|
// the following should remove the instance save from the manager and delete it as well
|
|
p->RemovePlayer(this);
|
|
}
|
|
}
|
|
|
|
void Player::SendResetInstanceSuccess(uint32 MapId)
|
|
{
|
|
WorldPacket data(SMSG_INSTANCE_RESET, 4);
|
|
data << MapId;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId)
|
|
{
|
|
// TODO: find what other fail reasons there are besides players in the instance
|
|
WorldPacket data(SMSG_INSTANCE_RESET_FAILED, 4);
|
|
data << reason;
|
|
data << MapId;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** Update timers ***/
|
|
/*********************************************************/
|
|
|
|
///checks the 15 afk reports per 5 minutes limit
|
|
void Player::UpdateAfkReport(time_t currTime)
|
|
{
|
|
if(m_bgData.bgAfkReportedTimer <= currTime)
|
|
{
|
|
m_bgData.bgAfkReportedCount = 0;
|
|
m_bgData.bgAfkReportedTimer = currTime+5*MINUTE;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateContestedPvP(uint32 diff)
|
|
{
|
|
if(!m_contestedPvPTimer||isInCombat())
|
|
return;
|
|
if(m_contestedPvPTimer <= diff)
|
|
{
|
|
ResetContestedPvP();
|
|
}
|
|
else
|
|
m_contestedPvPTimer -= diff;
|
|
}
|
|
|
|
void Player::UpdatePvPFlag(time_t currTime)
|
|
{
|
|
if(!IsPvP())
|
|
return;
|
|
if(pvpInfo.endTimer == 0 || currTime < (pvpInfo.endTimer + 300))
|
|
return;
|
|
|
|
UpdatePvP(false);
|
|
}
|
|
|
|
void Player::UpdateDuelFlag(time_t currTime)
|
|
{
|
|
if(!duel || duel->startTimer == 0 ||currTime < duel->startTimer + 3)
|
|
return;
|
|
|
|
SetUInt32Value(PLAYER_DUEL_TEAM, 1);
|
|
duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2);
|
|
|
|
duel->startTimer = 0;
|
|
duel->startTime = currTime;
|
|
duel->opponent->duel->startTimer = 0;
|
|
duel->opponent->duel->startTime = currTime;
|
|
}
|
|
|
|
void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
|
|
{
|
|
if(!pet)
|
|
pet = GetPet();
|
|
|
|
if(returnreagent && (pet || m_temporaryUnsummonedPetNumber))
|
|
{
|
|
//returning of reagents only for players, so best done here
|
|
uint32 spellId = pet ? pet->GetUInt32Value(UNIT_CREATED_BY_SPELL) : m_oldpetspell;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
|
|
if(spellInfo)
|
|
{
|
|
for(uint32 i = 0; i < 7; ++i)
|
|
{
|
|
if(spellInfo->Reagent[i] > 0)
|
|
{
|
|
ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
|
|
uint8 msg = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i] );
|
|
if( msg == EQUIP_ERR_OK )
|
|
{
|
|
Item* item = StoreNewItem( dest, spellInfo->Reagent[i], true);
|
|
if(IsInWorld())
|
|
SendNewItem(item,spellInfo->ReagentCount[i],true,false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
if(!pet || pet->GetOwnerGUID()!=GetGUID())
|
|
return;
|
|
|
|
// only if current pet in slot
|
|
switch(pet->getPetType())
|
|
{
|
|
case MINI_PET:
|
|
m_miniPet = 0;
|
|
break;
|
|
case GUARDIAN_PET:
|
|
RemoveGuardian(pet);
|
|
break;
|
|
default:
|
|
if(GetPetGUID() == pet->GetGUID())
|
|
SetPet(NULL);
|
|
break;
|
|
}
|
|
|
|
pet->CombatStop();
|
|
|
|
if(returnreagent)
|
|
{
|
|
switch(pet->GetEntry())
|
|
{
|
|
//warlock pets except imp are removed(?) when logging out
|
|
case 1860:
|
|
case 1863:
|
|
case 417:
|
|
case 17252:
|
|
mode = PET_SAVE_NOT_IN_SLOT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
pet->SavePetToDB(mode);
|
|
|
|
pet->AddObjectToRemoveList();
|
|
pet->m_removed = true;
|
|
|
|
if(pet->isControlled())
|
|
{
|
|
RemovePetActionBar();
|
|
|
|
if(GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_PET);
|
|
}
|
|
}
|
|
|
|
void Player::RemoveMiniPet()
|
|
{
|
|
if(Pet* pet = GetMiniPet())
|
|
{
|
|
pet->Remove(PET_SAVE_AS_DELETED);
|
|
m_miniPet = 0;
|
|
}
|
|
}
|
|
|
|
Pet* Player::GetMiniPet()
|
|
{
|
|
if(!m_miniPet)
|
|
return NULL;
|
|
return ObjectAccessor::GetPet(m_miniPet);
|
|
}
|
|
|
|
void Player::Uncharm()
|
|
{
|
|
Unit* charm = GetCharm();
|
|
if(!charm)
|
|
return;
|
|
|
|
charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
|
|
charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
|
|
}
|
|
|
|
void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const
|
|
{
|
|
*data << (uint8)msgtype;
|
|
*data << (uint32)language;
|
|
*data << (uint64)GetGUID();
|
|
*data << (uint32)language; //language 2.1.0 ?
|
|
*data << (uint64)GetGUID();
|
|
*data << (uint32)(text.length()+1);
|
|
*data << text;
|
|
*data << (uint8)chatTag();
|
|
}
|
|
|
|
void Player::Say(const std::string& text, const uint32 language)
|
|
{
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildPlayerChat(&data, CHAT_MSG_SAY, text, language);
|
|
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true);
|
|
}
|
|
|
|
void Player::Yell(const std::string& text, const uint32 language)
|
|
{
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildPlayerChat(&data, CHAT_MSG_YELL, text, language);
|
|
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true);
|
|
}
|
|
|
|
void Player::TextEmote(const std::string& text)
|
|
{
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildPlayerChat(&data, CHAT_MSG_EMOTE, text, LANG_UNIVERSAL);
|
|
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true, !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) );
|
|
}
|
|
|
|
void Player::Whisper(const std::string& text, uint32 language,uint64 receiver)
|
|
{
|
|
if (language != LANG_ADDON) // if not addon data
|
|
language = LANG_UNIVERSAL; // whispers should always be readable
|
|
|
|
Player *rPlayer = objmgr.GetPlayer(receiver);
|
|
|
|
// when player you are whispering to is dnd, he cannot receive your message, unless you are in gm mode
|
|
if(!rPlayer->isDND() || isGameMaster())
|
|
{
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildPlayerChat(&data, CHAT_MSG_WHISPER, text, language);
|
|
rPlayer->GetSession()->SendPacket(&data);
|
|
|
|
data.Initialize(SMSG_MESSAGECHAT, 200);
|
|
rPlayer->BuildPlayerChat(&data, CHAT_MSG_REPLY, text, language);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
else
|
|
{
|
|
// announce to player that player he is whispering to is dnd and cannot receive his message
|
|
ChatHandler(this).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName(), rPlayer->dndMsg.c_str());
|
|
}
|
|
|
|
if(!isAcceptWhispers())
|
|
{
|
|
SetAcceptWhispers(true);
|
|
ChatHandler(this).SendSysMessage(LANG_COMMAND_WHISPERON);
|
|
}
|
|
|
|
// announce to player that player he is whispering to is afk
|
|
if(rPlayer->isAFK())
|
|
ChatHandler(this).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName(), rPlayer->afkMsg.c_str());
|
|
|
|
// if player whisper someone, auto turn of dnd to be able to receive an answer
|
|
if(isDND() && !rPlayer->isGameMaster())
|
|
ToggleDND();
|
|
}
|
|
|
|
void Player::PetSpellInitialize()
|
|
{
|
|
Pet* pet = GetPet();
|
|
|
|
if(!pet)
|
|
return;
|
|
|
|
sLog.outDebug("Pet Spells Groups");
|
|
|
|
CharmInfo *charmInfo = pet->GetCharmInfo();
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
|
|
data << uint64(pet->GetGUID());
|
|
data << uint16(pet->GetCreatureInfo()->family); // creature family (required for pet talents)
|
|
data << uint32(0);
|
|
data << uint8(charmInfo->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
|
|
|
|
// action bar loop
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
size_t spellsCountPos = data.wpos();
|
|
|
|
// spells count
|
|
uint8 addlist = 0;
|
|
data << uint8(addlist); // placeholder
|
|
|
|
if (pet->IsPermanentPetFor(this))
|
|
{
|
|
// spells loop
|
|
for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
|
|
{
|
|
if(itr->second.state == PETSPELL_REMOVED)
|
|
continue;
|
|
|
|
data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first,itr->second.active));
|
|
++addlist;
|
|
}
|
|
}
|
|
|
|
data.put<uint8>(spellsCountPos, addlist);
|
|
|
|
uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size() + pet->m_CreatureCategoryCooldowns.size();
|
|
data << uint8(cooldownsCount);
|
|
|
|
time_t curTime = time(NULL);
|
|
|
|
for(CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
|
|
{
|
|
time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0;
|
|
|
|
data << uint32(itr->first); // spellid
|
|
data << uint16(0); // spell category?
|
|
data << uint32(cooldown); // cooldown
|
|
data << uint32(0); // category cooldown
|
|
}
|
|
|
|
for(CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr)
|
|
{
|
|
time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0;
|
|
|
|
data << uint32(itr->first); // spellid
|
|
data << uint16(0); // spell category?
|
|
data << uint32(0); // cooldown
|
|
data << uint32(cooldown); // category cooldown
|
|
}
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::PossessSpellInitialize()
|
|
{
|
|
Unit* charm = GetCharm();
|
|
|
|
if(!charm)
|
|
return;
|
|
|
|
CharmInfo *charmInfo = charm->GetCharmInfo();
|
|
|
|
if(!charmInfo)
|
|
{
|
|
sLog.outError("Player::PossessSpellInitialize(): charm (GUID: %u TypeId: %u) has no charminfo!", charm->GetGUIDLow(),charm->GetTypeId());
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
|
|
data << uint64(charm->GetGUID());
|
|
data << uint16(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
data << uint8(0); // spells count
|
|
data << uint8(0); // cooldowns count
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::CharmSpellInitialize()
|
|
{
|
|
Unit* charm = GetCharm();
|
|
|
|
if(!charm)
|
|
return;
|
|
|
|
CharmInfo *charmInfo = charm->GetCharmInfo();
|
|
if(!charmInfo)
|
|
{
|
|
sLog.outError("Player::CharmSpellInitialize(): the player's charm (GUID: %u TypeId: %u) has no charminfo!", charm->GetGUIDLow(),charm->GetTypeId());
|
|
return;
|
|
}
|
|
|
|
uint8 addlist = 0;
|
|
|
|
if(charm->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
CreatureInfo const *cinfo = ((Creature*)charm)->GetCreatureInfo();
|
|
|
|
if(cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
|
|
{
|
|
for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
|
|
{
|
|
if(charmInfo->GetCharmSpell(i)->GetAction())
|
|
++addlist;
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+4*addlist+1);
|
|
data << uint64(charm->GetGUID());
|
|
data << uint16(0);
|
|
data << uint32(0);
|
|
|
|
if(charm->GetTypeId() != TYPEID_PLAYER)
|
|
data << uint8(charmInfo->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
|
|
else
|
|
data << uint8(0) << uint8(0) << uint16(0);
|
|
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
data << uint8(addlist);
|
|
|
|
if(addlist)
|
|
{
|
|
for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
|
|
{
|
|
CharmSpellEntry *cspell = charmInfo->GetCharmSpell(i);
|
|
if(cspell->GetAction())
|
|
data << uint32(cspell->packedData);
|
|
}
|
|
}
|
|
|
|
data << uint8(0); // cooldowns count
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::RemovePetActionBar()
|
|
{
|
|
WorldPacket data(SMSG_PET_SPELLS, 8);
|
|
data << uint64(0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell)
|
|
{
|
|
if (!mod || !spellInfo)
|
|
return false;
|
|
|
|
if(mod->charges == -1 && mod->lastAffected ) // marked as expired but locked until spell casting finish
|
|
{
|
|
// prevent apply to any spell except spell that trigger expire
|
|
if(spell)
|
|
{
|
|
if(mod->lastAffected != spell)
|
|
return false;
|
|
}
|
|
else if(mod->lastAffected != FindCurrentSpellBySpellId(spellInfo->Id))
|
|
return false;
|
|
}
|
|
|
|
return spellmgr.IsAffectedByMod(spellInfo, mod);
|
|
}
|
|
|
|
void Player::AddSpellMod(SpellModifier* mod, bool apply)
|
|
{
|
|
uint16 Opcode= (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER;
|
|
|
|
for(int eff=0;eff<96;++eff)
|
|
{
|
|
uint64 _mask = 0;
|
|
uint64 _mask2= 0;
|
|
if (eff<64) _mask = uint64(1) << (eff- 0);
|
|
else _mask2= uint64(1) << (eff-64);
|
|
if ( mod->mask & _mask || mod->mask2 & _mask2)
|
|
{
|
|
int32 val = 0;
|
|
for (SpellModList::const_iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
|
|
{
|
|
if ((*itr)->type == mod->type && ((*itr)->mask & _mask || (*itr)->mask2 & _mask2))
|
|
val += (*itr)->value;
|
|
}
|
|
val += apply ? mod->value : -(mod->value);
|
|
WorldPacket data(Opcode, (1+1+4));
|
|
data << uint8(eff);
|
|
data << uint8(mod->op);
|
|
data << int32(val);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
if (apply)
|
|
m_spellMods[mod->op].push_back(mod);
|
|
else
|
|
{
|
|
if (mod->charges == -1)
|
|
--m_SpellModRemoveCount;
|
|
m_spellMods[mod->op].remove(mod);
|
|
delete mod;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveSpellMods(Spell const* spell)
|
|
{
|
|
if(!spell || (m_SpellModRemoveCount == 0))
|
|
return;
|
|
|
|
for(int i=0;i<MAX_SPELLMOD;++i)
|
|
{
|
|
for (SpellModList::const_iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
|
|
{
|
|
SpellModifier *mod = *itr;
|
|
++itr;
|
|
|
|
if (mod && mod->charges == -1 && (mod->lastAffected == spell || mod->lastAffected==NULL))
|
|
{
|
|
RemoveAurasDueToSpell(mod->spellId);
|
|
if (m_spellMods[i].empty())
|
|
break;
|
|
else
|
|
itr = m_spellMods[i].begin();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// send Proficiency
|
|
void Player::SendProficiency(uint8 pr1, uint32 pr2)
|
|
{
|
|
WorldPacket data(SMSG_SET_PROFICIENCY, 8);
|
|
data << pr1 << pr2;
|
|
GetSession()->SendPacket (&data);
|
|
}
|
|
|
|
void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
|
|
{
|
|
QueryResult *result = NULL;
|
|
if(type==10)
|
|
result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid));
|
|
else
|
|
result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
|
|
if(result)
|
|
{
|
|
do // this part effectively does nothing, since the deletion / modification only takes place _after_ the PetitionQuery. Though I don't know if the result remains intact if I execute the delete query beforehand.
|
|
{ // and SendPetitionQueryOpcode reads data from the DB
|
|
Field *fields = result->Fetch();
|
|
uint64 ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
|
|
uint64 petitionguid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_ITEM);
|
|
|
|
// send update if charter owner in game
|
|
Player* owner = objmgr.GetPlayer(ownerguid);
|
|
if(owner)
|
|
owner->GetSession()->SendPetitionQueryOpcode(petitionguid);
|
|
|
|
} while ( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
if(type==10)
|
|
CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid));
|
|
else
|
|
CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
if(type == 10)
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM petition WHERE ownerguid = '%u'", GUID_LOPART(guid));
|
|
CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE ownerguid = '%u'", GUID_LOPART(guid));
|
|
}
|
|
else
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM petition WHERE ownerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
|
|
CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE ownerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
|
|
}
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
|
|
void Player::LeaveAllArenaTeams(uint64 guid)
|
|
{
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u'", GUID_LOPART(guid));
|
|
if(!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint32 at_id = fields[0].GetUInt32();
|
|
if(at_id != 0)
|
|
{
|
|
ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
|
|
if(at)
|
|
at->DelMember(guid);
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
}
|
|
|
|
void Player::SetRestBonus (float rest_bonus_new)
|
|
{
|
|
// Prevent resting on max level
|
|
if(getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
rest_bonus_new = 0;
|
|
|
|
if(rest_bonus_new < 0)
|
|
rest_bonus_new = 0;
|
|
|
|
float rest_bonus_max = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)*1.5/2;
|
|
|
|
if(rest_bonus_new > rest_bonus_max)
|
|
m_rest_bonus = rest_bonus_max;
|
|
else
|
|
m_rest_bonus = rest_bonus_new;
|
|
|
|
// update data for client
|
|
if(m_rest_bonus>10)
|
|
SetByteValue(PLAYER_BYTES_2, 3, 0x01); // Set Reststate = Rested
|
|
else if(m_rest_bonus<=1)
|
|
SetByteValue(PLAYER_BYTES_2, 3, 0x02); // Set Reststate = Normal
|
|
|
|
//RestTickUpdate
|
|
SetUInt32Value(PLAYER_REST_STATE_EXPERIENCE, uint32(m_rest_bonus));
|
|
}
|
|
|
|
void Player::HandleStealthedUnitsDetection()
|
|
{
|
|
std::list<Unit*> stealthedUnits;
|
|
|
|
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(),GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::AnyStealthedCheck u_check;
|
|
MaNGOS::UnitListSearcher<MaNGOS::AnyStealthedCheck > searcher(this,stealthedUnits, u_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyStealthedCheck >, WorldTypeMapContainer > world_unit_searcher(searcher);
|
|
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyStealthedCheck >, GridTypeMapContainer > grid_unit_searcher(searcher);
|
|
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
|
|
cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
|
|
|
|
WorldObject const* viewPoint = GetViewPoint();
|
|
|
|
for (std::list<Unit*>::const_iterator i = stealthedUnits.begin(); i != stealthedUnits.end(); ++i)
|
|
{
|
|
if((*i)==this)
|
|
continue;
|
|
|
|
bool hasAtClient = HaveAtClient((*i));
|
|
bool hasDetected = (*i)->isVisibleForOrDetect(this, viewPoint, true);
|
|
|
|
if (hasDetected)
|
|
{
|
|
if(!hasAtClient)
|
|
{
|
|
(*i)->SendUpdateToPlayer(this);
|
|
m_clientGUIDs.insert((*i)->GetGUID());
|
|
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
|
|
sLog.outDebug("Object %u (Type: %u) is detected in stealth by player %u. Distance = %f",(*i)->GetGUIDLow(),(*i)->GetTypeId(),GetGUIDLow(),GetDistance(*i));
|
|
#endif
|
|
|
|
// target aura duration for caster show only if target exist at caster client
|
|
// send data at target visibility change (adding to client)
|
|
if((*i)!=this && (*i)->isType(TYPEMASK_UNIT))
|
|
SendAurasForTarget(*i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(hasAtClient)
|
|
{
|
|
(*i)->DestroyForPlayer(this);
|
|
m_clientGUIDs.erase((*i)->GetGUID());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc /*= NULL*/, uint32 spellid /*= 0*/)
|
|
{
|
|
if(nodes.size() < 2)
|
|
return false;
|
|
|
|
// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
|
|
if(GetSession()->isLogingOut() || isInCombat())
|
|
{
|
|
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
|
|
data << uint32(ERR_TAXIPLAYERBUSY);
|
|
GetSession()->SendPacket(&data);
|
|
return false;
|
|
}
|
|
|
|
if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
|
return false;
|
|
|
|
// taximaster case
|
|
if(npc)
|
|
{
|
|
// not let cheating with start flight mounted
|
|
if(IsMounted())
|
|
{
|
|
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
|
|
data << uint32(ERR_TAXIPLAYERALREADYMOUNTED);
|
|
GetSession()->SendPacket(&data);
|
|
return false;
|
|
}
|
|
|
|
if( m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW )
|
|
{
|
|
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
|
|
data << uint32(ERR_TAXIPLAYERSHAPESHIFTED);
|
|
GetSession()->SendPacket(&data);
|
|
return false;
|
|
}
|
|
|
|
// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
|
|
if(IsNonMeleeSpellCasted(false))
|
|
{
|
|
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
|
|
data << uint32(ERR_TAXIPLAYERBUSY);
|
|
GetSession()->SendPacket(&data);
|
|
return false;
|
|
}
|
|
}
|
|
// cast case or scripted call case
|
|
else
|
|
{
|
|
RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
|
|
|
|
if( m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW )
|
|
RemoveAurasDueToSpell(m_ShapeShiftFormSpellId);
|
|
|
|
if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
|
|
if (spell->m_spellInfo->Id != spellid)
|
|
InterruptSpell(CURRENT_GENERIC_SPELL,false);
|
|
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL,false);
|
|
|
|
if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
|
if (spell->m_spellInfo->Id != spellid)
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL,true);
|
|
}
|
|
|
|
uint32 sourcenode = nodes[0];
|
|
|
|
// starting node too far away (cheat?)
|
|
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode);
|
|
if (!node)
|
|
{
|
|
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
|
|
data << uint32(ERR_TAXINOSUCHPATH);
|
|
GetSession()->SendPacket(&data);
|
|
return false;
|
|
}
|
|
|
|
// check node starting pos data set case if provided
|
|
if (node->x != 0.0f || node->y != 0.0f || node->z != 0.0f)
|
|
{
|
|
if (node->map_id != GetMapId() ||
|
|
(node->x - GetPositionX())*(node->x - GetPositionX())+
|
|
(node->y - GetPositionY())*(node->y - GetPositionY())+
|
|
(node->z - GetPositionZ())*(node->z - GetPositionZ()) >
|
|
(2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE))
|
|
{
|
|
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
|
|
data << uint32(ERR_TAXITOOFARAWAY);
|
|
GetSession()->SendPacket(&data);
|
|
return false;
|
|
}
|
|
}
|
|
// node must have pos if taxi master case (npc != NULL)
|
|
else if (npc)
|
|
{
|
|
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
|
|
data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
|
|
GetSession()->SendPacket(&data);
|
|
return false;
|
|
}
|
|
|
|
// Prepare to flight start now
|
|
|
|
// stop combat at start taxi flight if any
|
|
CombatStop();
|
|
|
|
// stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
|
|
TradeCancel(true);
|
|
|
|
// clean not finished taxi path if any
|
|
m_taxi.ClearTaxiDestinations();
|
|
|
|
// 0 element current node
|
|
m_taxi.AddTaxiDestination(sourcenode);
|
|
|
|
// fill destinations path tail
|
|
uint32 sourcepath = 0;
|
|
uint32 totalcost = 0;
|
|
|
|
uint32 prevnode = sourcenode;
|
|
uint32 lastnode = 0;
|
|
|
|
for(uint32 i = 1; i < nodes.size(); ++i)
|
|
{
|
|
uint32 path, cost;
|
|
|
|
lastnode = nodes[i];
|
|
objmgr.GetTaxiPath(prevnode, lastnode, path, cost);
|
|
|
|
if(!path)
|
|
{
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
totalcost += cost;
|
|
|
|
if(prevnode == sourcenode)
|
|
sourcepath = path;
|
|
|
|
m_taxi.AddTaxiDestination(lastnode);
|
|
|
|
prevnode = lastnode;
|
|
}
|
|
|
|
// get mount model (in case non taximaster (npc==NULL) allow more wide lookup)
|
|
uint32 mount_display_id = objmgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL);
|
|
|
|
// in spell case allow 0 model
|
|
if (mount_display_id == 0 && spellid == 0 || sourcepath == 0)
|
|
{
|
|
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
|
|
data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
|
|
GetSession()->SendPacket(&data);
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
uint32 money = GetMoney();
|
|
|
|
if (npc)
|
|
totalcost = (uint32)ceil(totalcost*GetReputationPriceDiscount(npc));
|
|
|
|
if(money < totalcost)
|
|
{
|
|
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
|
|
data << uint32(ERR_TAXINOTENOUGHMONEY);
|
|
GetSession()->SendPacket(&data);
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
//Checks and preparations done, DO FLIGHT
|
|
ModifyMoney(-(int32)totalcost);
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost);
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1);
|
|
|
|
// prevent stealth flight
|
|
RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
|
|
|
|
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
|
|
data << uint32(ERR_TAXIOK);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
sLog.outDebug("WORLD: Sent SMSG_ACTIVATETAXIREPLY");
|
|
|
|
GetSession()->SendDoFlight(mount_display_id, sourcepath);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::ActivateTaxiPathTo( uint32 taxi_path_id, uint32 spellid /*= 0*/ )
|
|
{
|
|
TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
|
|
if(!entry)
|
|
return false;
|
|
|
|
std::vector<uint32> nodes;
|
|
|
|
nodes.resize(2);
|
|
nodes[0] = entry->from;
|
|
nodes[1] = entry->to;
|
|
|
|
return ActivateTaxiPathTo(nodes,NULL,spellid);
|
|
}
|
|
|
|
void Player::ContinueTaxiFlight()
|
|
{
|
|
uint32 sourceNode = m_taxi.GetTaxiSource();
|
|
if (!sourceNode)
|
|
return;
|
|
|
|
sLog.outDebug( "WORLD: Restart character %u taxi flight", GetGUIDLow() );
|
|
|
|
uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourceNode, GetTeam(),true);
|
|
uint32 path = m_taxi.GetCurrentTaxiPath();
|
|
|
|
// search appropriate start path node
|
|
uint32 startNode = 0;
|
|
|
|
TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
|
|
|
|
float distPrev = MAP_SIZE*MAP_SIZE;
|
|
float distNext =
|
|
(nodeList[0].x-GetPositionX())*(nodeList[0].x-GetPositionX())+
|
|
(nodeList[0].y-GetPositionY())*(nodeList[0].y-GetPositionY())+
|
|
(nodeList[0].z-GetPositionZ())*(nodeList[0].z-GetPositionZ());
|
|
|
|
for(uint32 i = 1; i < nodeList.size(); ++i)
|
|
{
|
|
TaxiPathNode const& node = nodeList[i];
|
|
TaxiPathNode const& prevNode = nodeList[i-1];
|
|
|
|
// skip nodes at another map
|
|
if(node.mapid != GetMapId())
|
|
continue;
|
|
|
|
distPrev = distNext;
|
|
|
|
distNext =
|
|
(node.x-GetPositionX())*(node.x-GetPositionX())+
|
|
(node.y-GetPositionY())*(node.y-GetPositionY())+
|
|
(node.z-GetPositionZ())*(node.z-GetPositionZ());
|
|
|
|
float distNodes =
|
|
(node.x-prevNode.x)*(node.x-prevNode.x)+
|
|
(node.y-prevNode.y)*(node.y-prevNode.y)+
|
|
(node.z-prevNode.z)*(node.z-prevNode.z);
|
|
|
|
if(distNext + distPrev < distNodes)
|
|
{
|
|
startNode = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GetSession()->SendDoFlight(mountDisplayId, path, startNode);
|
|
}
|
|
|
|
void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
|
|
{
|
|
// last check 2.0.10
|
|
WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+m_spells.size()*8);
|
|
data << GetGUID();
|
|
data << uint8(0x0); // flags (0x1, 0x2)
|
|
time_t curTime = time(NULL);
|
|
for(PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second->state == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
uint32 unSpellId = itr->first;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(unSpellId);
|
|
if (!spellInfo)
|
|
{
|
|
ASSERT(spellInfo);
|
|
continue;
|
|
}
|
|
|
|
// Not send cooldown for this spells
|
|
if (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
|
|
continue;
|
|
|
|
if((idSchoolMask & GetSpellSchoolMask(spellInfo)) && GetSpellCooldownDelay(unSpellId) < unTimeMs )
|
|
{
|
|
data << uint32(unSpellId);
|
|
data << uint32(unTimeMs); // in m.secs
|
|
AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS);
|
|
}
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::InitDataForForm(bool reapplyMods)
|
|
{
|
|
SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
|
|
if(ssEntry && ssEntry->attackSpeed)
|
|
{
|
|
SetAttackTime(BASE_ATTACK,ssEntry->attackSpeed);
|
|
SetAttackTime(OFF_ATTACK,ssEntry->attackSpeed);
|
|
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
|
|
}
|
|
else
|
|
SetRegularAttackTime();
|
|
|
|
switch(m_form)
|
|
{
|
|
case FORM_CAT:
|
|
{
|
|
if(getPowerType()!=POWER_ENERGY)
|
|
setPowerType(POWER_ENERGY);
|
|
break;
|
|
}
|
|
case FORM_BEAR:
|
|
case FORM_DIREBEAR:
|
|
{
|
|
if(getPowerType()!=POWER_RAGE)
|
|
setPowerType(POWER_RAGE);
|
|
break;
|
|
}
|
|
default: // 0, for example
|
|
{
|
|
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass());
|
|
if(cEntry && cEntry->powerType < MAX_POWERS && uint32(getPowerType()) != cEntry->powerType)
|
|
setPowerType(Powers(cEntry->powerType));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change.
|
|
if (!reapplyMods)
|
|
UpdateEquipSpellsAtFormChange();
|
|
|
|
UpdateAttackPowerAndDamage();
|
|
UpdateAttackPowerAndDamage(true);
|
|
}
|
|
|
|
void Player::InitDisplayIds()
|
|
{
|
|
PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
|
|
if(!info)
|
|
{
|
|
sLog.outError("Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow());
|
|
return;
|
|
}
|
|
|
|
uint8 gender = getGender();
|
|
switch(gender)
|
|
{
|
|
case GENDER_FEMALE:
|
|
SetDisplayId(info->displayId_f );
|
|
SetNativeDisplayId(info->displayId_f );
|
|
break;
|
|
case GENDER_MALE:
|
|
SetDisplayId(info->displayId_m );
|
|
SetNativeDisplayId(info->displayId_m );
|
|
break;
|
|
default:
|
|
sLog.outError("Invalid gender %u for player",gender);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Return true is the bought item has a max count to force refresh of window by caller
|
|
bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot)
|
|
{
|
|
// cheating attempt
|
|
if (count < 1) count = 1;
|
|
|
|
if (!isAlive())
|
|
return false;
|
|
|
|
ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
|
|
if (!pProto)
|
|
{
|
|
SendBuyError( BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
|
|
return false;
|
|
}
|
|
|
|
Creature *pCreature = GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
|
|
if (!pCreature)
|
|
{
|
|
sLog.outDebug( "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
|
|
SendBuyError( BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItemData const* vItems = pCreature->GetVendorItems();
|
|
if(!vItems || vItems->Empty())
|
|
{
|
|
SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
size_t vendor_slot = vItems->FindItemSlot(item);
|
|
if (vendor_slot >= vItems->GetItemCount())
|
|
{
|
|
SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItem const* crItem = vItems->m_items[vendor_slot];
|
|
|
|
// check current item amount if it limited
|
|
if (crItem->maxcount != 0)
|
|
{
|
|
if (pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count )
|
|
{
|
|
SendBuyError( BUY_ERR_ITEM_ALREADY_SOLD, pCreature, item, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)
|
|
{
|
|
SendBuyError( BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (crItem->ExtendedCost)
|
|
{
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
if (!iece)
|
|
{
|
|
sLog.outError("Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
|
|
return false;
|
|
}
|
|
|
|
// honor points price
|
|
if (GetHonorPoints() < (iece->reqhonorpoints * count))
|
|
{
|
|
SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, NULL, NULL);
|
|
return false;
|
|
}
|
|
|
|
// arena points price
|
|
if (GetArenaPoints() < (iece->reqarenapoints * count))
|
|
{
|
|
SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, NULL, NULL);
|
|
return false;
|
|
}
|
|
|
|
// item base price
|
|
for (uint8 i = 0; i < 5; ++i)
|
|
{
|
|
if(iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// check for personal arena rating requirement
|
|
if( GetMaxPersonalArenaRatingRequirement() < iece->reqpersonalarenarating )
|
|
{
|
|
// probably not the proper equip err
|
|
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK,NULL,NULL);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32 price = pProto->BuyPrice * count;
|
|
|
|
// reputation discount
|
|
price = uint32(floor(price * GetReputationPriceDiscount(pCreature)));
|
|
|
|
if (GetMoney() < price)
|
|
{
|
|
SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 msg = CanStoreNewItem( bag, slot, dest, item, pProto->BuyCount * count );
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError( msg, NULL, NULL );
|
|
return false;
|
|
}
|
|
|
|
ModifyMoney( -(int32)price );
|
|
if (crItem->ExtendedCost) // case for new honor system
|
|
{
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
if (iece->reqhonorpoints)
|
|
ModifyHonorPoints( - int32(iece->reqhonorpoints * count));
|
|
if (iece->reqarenapoints)
|
|
ModifyArenaPoints( - int32(iece->reqarenapoints * count));
|
|
for (uint8 i = 0; i < 5; ++i)
|
|
{
|
|
if (iece->reqitem[i])
|
|
DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
|
|
}
|
|
}
|
|
|
|
if (Item *it = StoreNewItem( dest, item, true ))
|
|
{
|
|
uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count);
|
|
|
|
WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4));
|
|
data << uint64(pCreature->GetGUID());
|
|
data << uint32(vendor_slot+1); // numbered from 1 at client
|
|
data << uint32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
|
|
data << uint32(count);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
SendNewItem(it, pProto->BuyCount*count, true, false, false);
|
|
}
|
|
}
|
|
else if (IsEquipmentPos(bag, slot))
|
|
{
|
|
if (pProto->BuyCount * count != 1)
|
|
{
|
|
SendEquipError( EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL );
|
|
return false;
|
|
}
|
|
|
|
uint16 dest;
|
|
uint8 msg = CanEquipNewItem( slot, dest, item, false );
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError( msg, NULL, NULL );
|
|
return false;
|
|
}
|
|
|
|
ModifyMoney( -(int32)price );
|
|
if (crItem->ExtendedCost) // case for new honor system
|
|
{
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
if (iece->reqhonorpoints)
|
|
ModifyHonorPoints( - int32(iece->reqhonorpoints));
|
|
if (iece->reqarenapoints)
|
|
ModifyArenaPoints( - int32(iece->reqarenapoints));
|
|
for (uint8 i = 0; i < 5; ++i)
|
|
{
|
|
if(iece->reqitem[i])
|
|
DestroyItemCount(iece->reqitem[i], iece->reqitemcount[i], true);
|
|
}
|
|
}
|
|
|
|
if (Item *it = EquipNewItem( dest, item, true ))
|
|
{
|
|
uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count);
|
|
|
|
WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4));
|
|
data << uint64(pCreature->GetGUID());
|
|
data << uint32(vendor_slot + 1); // numbered from 1 at client
|
|
data << uint32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
|
|
data << uint32(count);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
SendNewItem(it, pProto->BuyCount*count, true, false, false);
|
|
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
|
|
return false;
|
|
}
|
|
|
|
return crItem->maxcount != 0;
|
|
}
|
|
|
|
uint32 Player::GetMaxPersonalArenaRatingRequirement()
|
|
{
|
|
// returns the maximal personal arena rating that can be used to purchase items requiring this condition
|
|
// the personal rating of the arena team must match the required limit as well
|
|
// so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
|
|
uint32 max_personal_rating = 0;
|
|
for(int i = 0; i < MAX_ARENA_SLOT; ++i)
|
|
{
|
|
if(ArenaTeam * at = objmgr.GetArenaTeamById(GetArenaTeamId(i)))
|
|
{
|
|
uint32 p_rating = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (i * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING);
|
|
uint32 t_rating = at->GetRating();
|
|
p_rating = p_rating < t_rating ? p_rating : t_rating;
|
|
if(max_personal_rating < p_rating)
|
|
max_personal_rating = p_rating;
|
|
}
|
|
}
|
|
return max_personal_rating;
|
|
}
|
|
|
|
void Player::UpdateHomebindTime(uint32 time)
|
|
{
|
|
// GMs never get homebind timer online
|
|
if (m_InstanceValid || isGameMaster())
|
|
{
|
|
if(m_HomebindTimer) // instance valid, but timer not reset
|
|
{
|
|
// hide reminder
|
|
WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
// instance is valid, reset homebind timer
|
|
m_HomebindTimer = 0;
|
|
}
|
|
else if (m_HomebindTimer > 0)
|
|
{
|
|
if (time >= m_HomebindTimer)
|
|
{
|
|
// teleport to nearest graveyard
|
|
RepopAtGraveyard();
|
|
}
|
|
else
|
|
m_HomebindTimer -= time;
|
|
}
|
|
else
|
|
{
|
|
// instance is invalid, start homebind timer
|
|
m_HomebindTimer = 60000;
|
|
// send message to player
|
|
WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4);
|
|
data << uint32(m_HomebindTimer);
|
|
data << uint32(1);
|
|
GetSession()->SendPacket(&data);
|
|
sLog.outDebug("PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName(),GetGUIDLow());
|
|
}
|
|
}
|
|
|
|
void Player::UpdatePvP(bool state, bool ovrride)
|
|
{
|
|
if(!state || ovrride)
|
|
{
|
|
SetPvP(state);
|
|
pvpInfo.endTimer = 0;
|
|
}
|
|
else
|
|
{
|
|
if(pvpInfo.endTimer != 0)
|
|
pvpInfo.endTimer = time(NULL);
|
|
else
|
|
SetPvP(state);
|
|
}
|
|
}
|
|
|
|
void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell, bool infinityCooldown)
|
|
{
|
|
// init cooldown values
|
|
uint32 cat = 0;
|
|
int32 rec = -1;
|
|
int32 catrec = -1;
|
|
|
|
// some special item spells without correct cooldown in SpellInfo
|
|
// cooldown information stored in item prototype
|
|
// This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
|
|
|
|
if(itemId)
|
|
{
|
|
if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemId))
|
|
{
|
|
for(int idx = 0; idx < 5; ++idx)
|
|
{
|
|
if(proto->Spells[idx].SpellId == spellInfo->Id)
|
|
{
|
|
cat = proto->Spells[idx].SpellCategory;
|
|
rec = proto->Spells[idx].SpellCooldown;
|
|
catrec = proto->Spells[idx].SpellCategoryCooldown;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// if no cooldown found above then base at DBC data
|
|
if(rec < 0 && catrec < 0)
|
|
{
|
|
cat = spellInfo->Category;
|
|
rec = spellInfo->RecoveryTime;
|
|
catrec = spellInfo->CategoryRecoveryTime;
|
|
}
|
|
|
|
time_t curTime = time(NULL);
|
|
|
|
time_t catrecTime;
|
|
time_t recTime;
|
|
|
|
// overwrite time for selected category
|
|
if(infinityCooldown)
|
|
{
|
|
// use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped)
|
|
// but not allow ignore until reset or re-login
|
|
catrecTime = catrec > 0 ? curTime+infinityCooldownDelay : 0;
|
|
recTime = rec > 0 ? curTime+infinityCooldownDelay : catrecTime;
|
|
}
|
|
else
|
|
{
|
|
// shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
|
|
// prevent 0 cooldowns set by another way
|
|
if (rec <= 0 && catrec <= 0 && (cat == 76 || IsAutoRepeatRangedSpell(spellInfo) && spellInfo->Id != SPELL_ID_AUTOSHOT))
|
|
rec = GetAttackTime(RANGED_ATTACK);
|
|
|
|
// Now we have cooldown data (if found any), time to apply mods
|
|
if(rec > 0)
|
|
ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell);
|
|
|
|
if(catrec > 0)
|
|
ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell);
|
|
|
|
// replace negative cooldowns by 0
|
|
if (rec < 0) rec = 0;
|
|
if (catrec < 0) catrec = 0;
|
|
|
|
// no cooldown after applying spell mods
|
|
if( rec == 0 && catrec == 0)
|
|
return;
|
|
|
|
catrecTime = catrec ? curTime+catrec/IN_MILISECONDS : 0;
|
|
recTime = rec ? curTime+rec/IN_MILISECONDS : catrecTime;
|
|
}
|
|
|
|
// self spell cooldown
|
|
if(recTime > 0)
|
|
AddSpellCooldown(spellInfo->Id, itemId, recTime);
|
|
|
|
// category spells
|
|
if (cat && catrec > 0)
|
|
{
|
|
SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
|
|
if(i_scstore != sSpellCategoryStore.end())
|
|
{
|
|
for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
|
|
{
|
|
if(*i_scset == spellInfo->Id) // skip main spell, already handled above
|
|
continue;
|
|
|
|
AddSpellCooldown(*i_scset, itemId, catrecTime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, time_t end_time)
|
|
{
|
|
SpellCooldown sc;
|
|
sc.end = end_time;
|
|
sc.itemid = itemid;
|
|
m_spellCooldowns[spellid] = sc;
|
|
}
|
|
|
|
void Player::SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId, Spell* spell)
|
|
{
|
|
// start cooldowns at server side, if any
|
|
AddSpellAndCategoryCooldowns(spellInfo, itemId, spell);
|
|
|
|
// Send activate cooldown timer (possible 0) at client side
|
|
WorldPacket data(SMSG_COOLDOWN_EVENT, (4+8));
|
|
data << uint32(spellInfo->Id);
|
|
data << uint64(GetGUID());
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::UpdatePotionCooldown(Spell* spell)
|
|
{
|
|
// no potion used i combat or still in combat
|
|
if(!m_lastPotionId || isInCombat())
|
|
return;
|
|
|
|
// Call not from spell cast, send cooldown event for item spells if no in combat
|
|
if(!spell)
|
|
{
|
|
// spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions)
|
|
if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(m_lastPotionId))
|
|
for(int idx = 0; idx < 5; ++idx)
|
|
if(proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
|
|
if(SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId))
|
|
SendCooldownEvent(spellInfo,m_lastPotionId);
|
|
}
|
|
// from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
|
|
else
|
|
SendCooldownEvent(spell->m_spellInfo,m_lastPotionId,spell);
|
|
|
|
m_lastPotionId = 0;
|
|
}
|
|
|
|
//slot to be excluded while counting
|
|
bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
|
|
{
|
|
if(!enchantmentcondition)
|
|
return true;
|
|
|
|
SpellItemEnchantmentConditionEntry const *Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
|
|
|
|
if(!Condition)
|
|
return true;
|
|
|
|
uint8 curcount[4] = {0, 0, 0, 0};
|
|
|
|
//counting current equipped gem colors
|
|
for(uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if(i == slot)
|
|
continue;
|
|
Item *pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
|
|
if(pItem2 && pItem2->GetProto()->Socket[0].Color)
|
|
{
|
|
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if(!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if(!enchantEntry)
|
|
continue;
|
|
|
|
uint32 gemid = enchantEntry->GemID;
|
|
if(!gemid)
|
|
continue;
|
|
|
|
ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid);
|
|
if(!gemProto)
|
|
continue;
|
|
|
|
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
|
|
if(!gemProperty)
|
|
continue;
|
|
|
|
uint8 GemColor = gemProperty->color;
|
|
|
|
for(uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
|
|
{
|
|
if(tmpcolormask & GemColor)
|
|
++curcount[b];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool activate = true;
|
|
|
|
for(int i = 0; i < 5; ++i)
|
|
{
|
|
if(!Condition->Color[i])
|
|
continue;
|
|
|
|
uint32 _cur_gem = curcount[Condition->Color[i] - 1];
|
|
|
|
// if have <CompareColor> use them as count, else use <value> from Condition
|
|
uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1]: Condition->Value[i];
|
|
|
|
switch(Condition->Comparator[i])
|
|
{
|
|
case 2: // requires less <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem < _cmp_gem) ? true : false;
|
|
break;
|
|
case 3: // requires more <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem > _cmp_gem) ? true : false;
|
|
break;
|
|
case 5: // requires at least <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem >= _cmp_gem) ? true : false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
sLog.outDebug("Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
|
|
|
|
return activate;
|
|
}
|
|
|
|
void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
|
|
{
|
|
//cycle all equipped items
|
|
for(uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
//enchants for the slot being socketed are handled by Player::ApplyItemMods
|
|
if(slot == exceptslot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, slot );
|
|
|
|
if(!pItem || !pItem->GetProto()->Socket[0].Color)
|
|
continue;
|
|
|
|
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if(!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if(!enchantEntry)
|
|
continue;
|
|
|
|
uint32 condition = enchantEntry->EnchantmentCondition;
|
|
if(condition)
|
|
{
|
|
//was enchant active with/without item?
|
|
bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1);
|
|
//should it now be?
|
|
if(wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot))
|
|
{
|
|
// ignore item gem conditions
|
|
//if state changed, (dis)apply enchant
|
|
ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), !wasactive, true, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//if false -> then toggled off if was on| if true -> toggled on if was off AND meets requirements
|
|
void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
|
|
{
|
|
//cycle all equipped items
|
|
for(int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
//enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
|
|
if(slot == exceptslot)
|
|
continue;
|
|
|
|
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, slot );
|
|
|
|
if(!pItem || !pItem->GetProto()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
|
|
continue;
|
|
|
|
//cycle all (gem)enchants
|
|
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if(!enchant_id) //if no enchant go to next enchant(slot)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if(!enchantEntry)
|
|
continue;
|
|
|
|
//only metagems to be (de)activated, so only enchants with condition
|
|
uint32 condition = enchantEntry->EnchantmentCondition;
|
|
if(condition)
|
|
ApplyEnchantment(pItem,EnchantmentSlot(enchant_slot), apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetBattleGroundEntryPoint()
|
|
{
|
|
// Taxi path store
|
|
if (!m_taxi.empty())
|
|
{
|
|
m_bgData.mountSpell = 0;
|
|
m_bgData.taxiPath[0] = m_taxi.GetTaxiSource();
|
|
m_bgData.taxiPath[1] = m_taxi.GetTaxiDestination();
|
|
|
|
// On taxi we don't need check for dungeon
|
|
m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
m_bgData.ClearTaxiPath();
|
|
|
|
// Mount spell id storing
|
|
if (IsMounted())
|
|
{
|
|
AuraList const& auras = GetAurasByType(SPELL_AURA_MOUNTED);
|
|
if (!auras.empty())
|
|
m_bgData.mountSpell = (*auras.begin())->GetId();
|
|
}
|
|
else
|
|
m_bgData.mountSpell = 0;
|
|
|
|
// If map is dungeon find linked graveyard
|
|
if(GetMap()->IsDungeon())
|
|
{
|
|
if (const WorldSafeLocsEntry* entry = objmgr.GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()))
|
|
{
|
|
m_bgData.joinPos = WorldLocation(entry->map_id, entry->x, entry->y, entry->z, 0.0f);
|
|
return;
|
|
}
|
|
else
|
|
sLog.outError("SetBattleGroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId());
|
|
}
|
|
// If new entry point is not BG or arena set it
|
|
else if (!GetMap()->IsBattleGroundOrArena())
|
|
{
|
|
m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
return;
|
|
}
|
|
}
|
|
|
|
// In error cases use homebind position
|
|
m_bgData.joinPos = WorldLocation(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, 0.0f);
|
|
}
|
|
|
|
void Player::LeaveBattleground(bool teleportToEntryPoint)
|
|
{
|
|
if(BattleGround *bg = GetBattleGround())
|
|
{
|
|
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
|
|
|
|
// call after remove to be sure that player resurrected for correct cast
|
|
if( bg->isBattleGround() && !isGameMaster() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) )
|
|
{
|
|
if( bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN )
|
|
{
|
|
//lets check if player was teleported from BG and schedule delayed Deserter spell cast
|
|
if(IsBeingTeleportedFar())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_SPELL_CAST_DESERTER);
|
|
return;
|
|
}
|
|
|
|
CastSpell(this, 26013, true); // Deserter
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::CanJoinToBattleground() const
|
|
{
|
|
// check Deserter debuff
|
|
if(GetDummyAura(26013))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanReportAfkDueToLimit()
|
|
{
|
|
// a player can complain about 15 people per 5 minutes
|
|
if(m_bgData.bgAfkReportedCount++ >= 15)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
///This player has been blamed to be inactive in a battleground
|
|
void Player::ReportedAfkBy(Player* reporter)
|
|
{
|
|
BattleGround *bg = GetBattleGround();
|
|
if(!bg || bg != reporter->GetBattleGround() || GetTeam() != reporter->GetTeam())
|
|
return;
|
|
|
|
// check if player has 'Idle' or 'Inactive' debuff
|
|
if(m_bgData.bgAfkReporter.find(reporter->GetGUIDLow()) == m_bgData.bgAfkReporter.end() && !HasAura(43680, 0) && !HasAura(43681, 0) && reporter->CanReportAfkDueToLimit())
|
|
{
|
|
m_bgData.bgAfkReporter.insert(reporter->GetGUIDLow());
|
|
// 3 players have to complain to apply debuff
|
|
if(m_bgData.bgAfkReporter.size() >= 3)
|
|
{
|
|
// cast 'Idle' spell
|
|
CastSpell(this, 43680, true);
|
|
m_bgData.bgAfkReporter.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldObject const* Player::GetViewPoint() const
|
|
{
|
|
if(uint64 far_sight = GetFarSight())
|
|
{
|
|
WorldObject const* viewPoint = ObjectAccessor::GetWorldObject(*this,far_sight);
|
|
return viewPoint ? viewPoint : this; // always expected not NULL
|
|
}
|
|
else
|
|
return this;
|
|
}
|
|
|
|
bool Player::IsVisibleInGridForPlayer( Player* pl ) const
|
|
{
|
|
// gamemaster in GM mode see all, including ghosts
|
|
if(pl->isGameMaster() && GetSession()->GetSecurity() <= pl->GetSession()->GetSecurity())
|
|
return true;
|
|
|
|
// It seems in battleground everyone sees everyone, except the enemy-faction ghosts
|
|
if (InBattleGround())
|
|
{
|
|
if (!(isAlive() || m_deathTimer > 0) && !IsFriendlyTo(pl) )
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
// Live player see live player or dead player with not realized corpse
|
|
if(pl->isAlive() || pl->m_deathTimer > 0)
|
|
{
|
|
return isAlive() || m_deathTimer > 0;
|
|
}
|
|
|
|
// Ghost see other friendly ghosts, that's for sure
|
|
if(!(isAlive() || m_deathTimer > 0) && IsFriendlyTo(pl))
|
|
return true;
|
|
|
|
// Dead player see live players near own corpse
|
|
if(isAlive())
|
|
{
|
|
Corpse *corpse = pl->GetCorpse();
|
|
if(corpse)
|
|
{
|
|
// 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
|
|
if(corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO)))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// and not see any other
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsVisibleGloballyFor( Player* u ) const
|
|
{
|
|
if(!u)
|
|
return false;
|
|
|
|
// Always can see self
|
|
if (u==this)
|
|
return true;
|
|
|
|
// Visible units, always are visible for all players
|
|
if (GetVisibility() == VISIBILITY_ON)
|
|
return true;
|
|
|
|
// GMs are visible for higher gms (or players are visible for gms)
|
|
if (u->GetSession()->GetSecurity() > SEC_PLAYER)
|
|
return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity();
|
|
|
|
// non faction visibility non-breakable for non-GMs
|
|
if (GetVisibility() == VISIBILITY_OFF)
|
|
return false;
|
|
|
|
// non-gm stealth/invisibility not hide from global player lists
|
|
return true;
|
|
}
|
|
|
|
void Player::UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* target)
|
|
{
|
|
if(HaveAtClient(target))
|
|
{
|
|
if(!target->isVisibleForInState(this, viewPoint, true))
|
|
{
|
|
target->DestroyForPlayer(this);
|
|
m_clientGUIDs.erase(target->GetGUID());
|
|
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
|
|
sLog.outDebug("Object %u (Type: %u) out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target));
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(target->isVisibleForInState(this, viewPoint, false))
|
|
{
|
|
target->SendUpdateToPlayer(this);
|
|
if(target->GetTypeId()!=TYPEID_GAMEOBJECT||!((GameObject*)target)->IsTransport())
|
|
m_clientGUIDs.insert(target->GetGUID());
|
|
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
|
|
sLog.outDebug("Object %u (Type: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target));
|
|
#endif
|
|
|
|
// target aura duration for caster show only if target exist at caster client
|
|
// send data at target visibility change (adding to client)
|
|
if(target!=this && target->isType(TYPEMASK_UNIT))
|
|
SendAurasForTarget((Unit*)target);
|
|
|
|
if(target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isAlive())
|
|
((Creature*)target)->SendMonsterMoveWithSpeedToCurrentDestination(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target)
|
|
{
|
|
s64.insert(target->GetGUID());
|
|
}
|
|
|
|
template<>
|
|
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target)
|
|
{
|
|
if(!target->IsTransport())
|
|
s64.insert(target->GetGUID());
|
|
}
|
|
|
|
template<class T>
|
|
void Player::UpdateVisibilityOf(WorldObject const* viewPoint, T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow)
|
|
{
|
|
if(HaveAtClient(target))
|
|
{
|
|
if(!target->isVisibleForInState(this,viewPoint,true))
|
|
{
|
|
target->BuildOutOfRangeUpdateBlock(&data);
|
|
m_clientGUIDs.erase(target->GetGUID());
|
|
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
|
|
sLog.outDebug("Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target));
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(target->isVisibleForInState(this,viewPoint,false))
|
|
{
|
|
visibleNow.insert(target);
|
|
target->BuildUpdate(data_updates);
|
|
target->BuildCreateUpdateBlockForPlayer(&data, this);
|
|
UpdateVisibilityOf_helper(m_clientGUIDs,target);
|
|
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
|
|
sLog.outDebug("Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target));
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
|
|
|
void Player::InitPrimaryProfessions()
|
|
{
|
|
SetFreePrimaryProfessions(sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
|
|
}
|
|
|
|
void Player::SendComboPoints()
|
|
{
|
|
Unit *combotarget = ObjectAccessor::GetUnit(*this, m_comboTarget);
|
|
if (combotarget)
|
|
{
|
|
WorldPacket data(SMSG_UPDATE_COMBO_POINTS, combotarget->GetPackGUID().size()+1);
|
|
data.append(combotarget->GetPackGUID());
|
|
data << uint8(m_comboPoints);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Player::AddComboPoints(Unit* target, int8 count)
|
|
{
|
|
if(!count)
|
|
return;
|
|
|
|
// without combo points lost (duration checked in aura)
|
|
RemoveSpellsCausingAura(SPELL_AURA_RETAIN_COMBO_POINTS);
|
|
|
|
if(target->GetGUID() == m_comboTarget)
|
|
{
|
|
m_comboPoints += count;
|
|
}
|
|
else
|
|
{
|
|
if(m_comboTarget)
|
|
if(Unit* target2 = ObjectAccessor::GetUnit(*this,m_comboTarget))
|
|
target2->RemoveComboPointHolder(GetGUIDLow());
|
|
|
|
m_comboTarget = target->GetGUID();
|
|
m_comboPoints = count;
|
|
|
|
target->AddComboPointHolder(GetGUIDLow());
|
|
}
|
|
|
|
if (m_comboPoints > 5) m_comboPoints = 5;
|
|
if (m_comboPoints < 0) m_comboPoints = 0;
|
|
|
|
SendComboPoints();
|
|
}
|
|
|
|
void Player::ClearComboPoints()
|
|
{
|
|
if(!m_comboTarget)
|
|
return;
|
|
|
|
// without combopoints lost (duration checked in aura)
|
|
RemoveSpellsCausingAura(SPELL_AURA_RETAIN_COMBO_POINTS);
|
|
|
|
m_comboPoints = 0;
|
|
|
|
SendComboPoints();
|
|
|
|
if(Unit* target = ObjectAccessor::GetUnit(*this,m_comboTarget))
|
|
target->RemoveComboPointHolder(GetGUIDLow());
|
|
|
|
m_comboTarget = 0;
|
|
}
|
|
|
|
void Player::SetGroup(Group *group, int8 subgroup)
|
|
{
|
|
if(group == NULL)
|
|
m_group.unlink();
|
|
else
|
|
{
|
|
// never use SetGroup without a subgroup unless you specify NULL for group
|
|
assert(subgroup >= 0);
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup((uint8)subgroup);
|
|
}
|
|
}
|
|
|
|
void Player::SendInitialPacketsBeforeAddToMap()
|
|
{
|
|
GetSocial()->SendSocialList();
|
|
|
|
// Homebind
|
|
WorldPacket data(SMSG_BINDPOINTUPDATE, 5*4);
|
|
data << m_homebindX << m_homebindY << m_homebindZ;
|
|
data << (uint32) m_homebindMapId;
|
|
data << (uint32) m_homebindZoneId;
|
|
GetSession()->SendPacket(&data);
|
|
|
|
// SMSG_SET_PROFICIENCY
|
|
// SMSG_UPDATE_AURA_DURATION
|
|
|
|
SendTalentsInfoData(false);
|
|
SendInitialSpells();
|
|
|
|
data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
|
|
data << uint32(0); // count, for(count) uint32;
|
|
GetSession()->SendPacket(&data);
|
|
|
|
SendInitialActionButtons();
|
|
m_reputationMgr.SendInitialReputations();
|
|
m_achievementMgr.SendAllAchievementData();
|
|
|
|
SendEquipmentSetList();
|
|
|
|
data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
|
|
data << uint32(secsToTimeBitFields(sWorld.GetGameTime()));
|
|
data << (float)0.01666667f; // game speed
|
|
data << uint32(0); // added in 3.1.2
|
|
GetSession()->SendPacket( &data );
|
|
|
|
// set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment
|
|
if(HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) || HasAuraType(SPELL_AURA_FLY) || isInFlight())
|
|
m_movementInfo.AddMovementFlag(MOVEMENTFLAG_FLYING2);
|
|
|
|
m_mover = this;
|
|
}
|
|
|
|
void Player::SendInitialPacketsAfterAddToMap()
|
|
{
|
|
// update zone
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone,newarea);
|
|
UpdateZone(newzone,newarea); // also call SendInitWorldStates();
|
|
|
|
WorldPacket data(SMSG_TIME_SYNC_REQ, 4); // new 2.0.x, enable movement
|
|
data << uint32(0x00000000); // on blizz it increments periodically
|
|
GetSession()->SendPacket(&data);
|
|
|
|
CastSpell(this, 836, true); // LOGINEFFECT
|
|
|
|
// set some aura effects that send packet to player client after add player to map
|
|
// SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply
|
|
// same auras state lost at far teleport, send it one more time in this case also
|
|
static const AuraType auratypes[] =
|
|
{
|
|
SPELL_AURA_MOD_FEAR, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK,
|
|
SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL,
|
|
SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED, SPELL_AURA_NONE
|
|
};
|
|
for(AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
|
|
{
|
|
Unit::AuraList const& auraList = GetAurasByType(*itr);
|
|
if(!auraList.empty())
|
|
auraList.front()->ApplyModifier(true,true);
|
|
}
|
|
|
|
if(HasAuraType(SPELL_AURA_MOD_STUN))
|
|
SetMovement(MOVE_ROOT);
|
|
|
|
// manual send package (have code in ApplyModifier(true,true); that don't must be re-applied.
|
|
if(HasAuraType(SPELL_AURA_MOD_ROOT))
|
|
{
|
|
WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10);
|
|
data2.append(GetPackGUID());
|
|
data2 << (uint32)2;
|
|
SendMessageToSet(&data2,true);
|
|
}
|
|
|
|
SendAurasForTarget(this);
|
|
SendEnchantmentDurations(); // must be after add to map
|
|
SendItemDurations(); // must be after add to map
|
|
}
|
|
|
|
void Player::SendUpdateToOutOfRangeGroupMembers()
|
|
{
|
|
if (m_groupUpdateMask == GROUP_UPDATE_FLAG_NONE)
|
|
return;
|
|
if(Group* group = GetGroup())
|
|
group->UpdatePlayerOutOfRange(this);
|
|
|
|
m_groupUpdateMask = GROUP_UPDATE_FLAG_NONE;
|
|
m_auraUpdateMask = 0;
|
|
if(Pet *pet = GetPet())
|
|
pet->ResetAuraUpdateMask();
|
|
}
|
|
|
|
void Player::SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg)
|
|
{
|
|
WorldPacket data(SMSG_TRANSFER_ABORTED, 4+2);
|
|
data << uint32(mapid);
|
|
data << uint8(reason); // transfer abort reason
|
|
switch(reason)
|
|
{
|
|
case TRANSFER_ABORT_INSUF_EXPAN_LVL:
|
|
case TRANSFER_ABORT_DIFFICULTY:
|
|
case TRANSFER_ABORT_UNIQUE_MESSAGE:
|
|
data << uint8(arg);
|
|
break;
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendInstanceResetWarning( uint32 mapid, uint32 difficulty, uint32 time )
|
|
{
|
|
// type of warning, based on the time remaining until reset
|
|
uint32 type;
|
|
if(time > 3600)
|
|
type = RAID_INSTANCE_WELCOME;
|
|
else if(time > 900 && time <= 3600)
|
|
type = RAID_INSTANCE_WARNING_HOURS;
|
|
else if(time > 300 && time <= 900)
|
|
type = RAID_INSTANCE_WARNING_MIN;
|
|
else
|
|
type = RAID_INSTANCE_WARNING_MIN_SOON;
|
|
|
|
WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4+4+4+4);
|
|
data << uint32(type);
|
|
data << uint32(mapid);
|
|
data << uint32(difficulty); // difficulty
|
|
data << uint32(time);
|
|
if(type == RAID_INSTANCE_WELCOME)
|
|
{
|
|
data << uint8(0); // is your (1)
|
|
data << uint8(0); // is extended (1), ignored if prev field is 0
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ApplyEquipCooldown( Item * pItem )
|
|
{
|
|
for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = pItem->GetProto()->Spells[i];
|
|
|
|
// no spell
|
|
if( !spellData.SpellId )
|
|
continue;
|
|
|
|
// wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown)
|
|
if( spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE )
|
|
continue;
|
|
|
|
AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), time(NULL) + 30);
|
|
|
|
WorldPacket data(SMSG_ITEM_COOLDOWN, 12);
|
|
data << pItem->GetGUID();
|
|
data << uint32(spellData.SpellId);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Player::resetSpells()
|
|
{
|
|
// not need after this call
|
|
if(HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
|
|
RemoveAtLoginFlag(AT_LOGIN_RESET_SPELLS,true);
|
|
|
|
// make full copy of map (spells removed and marked as deleted at another spell remove
|
|
// and we can't use original map for safe iterative with visit each spell at loop end
|
|
PlayerSpellMap smap = GetSpellMap();
|
|
|
|
for(PlayerSpellMap::const_iterator iter = smap.begin();iter != smap.end(); ++iter)
|
|
removeSpell(iter->first,false,false); // only iter->first can be accessed, object by iter->second can be deleted already
|
|
|
|
learnDefaultSpells();
|
|
learnQuestRewardedSpells();
|
|
}
|
|
|
|
void Player::learnDefaultSpells()
|
|
{
|
|
// learn default race/class spells
|
|
PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(),getClass());
|
|
for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr!=info->spell.end(); ++itr)
|
|
{
|
|
uint32 tspell = *itr;
|
|
sLog.outDebug("PLAYER (Class: %u Race: %u): Adding initial spell, id = %u",uint32(getClass()),uint32(getRace()), tspell);
|
|
if(!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
|
|
addSpell(tspell,true,true,true,false);
|
|
else // but send in normal spell in game learn case
|
|
learnSpell(tspell,true);
|
|
}
|
|
}
|
|
|
|
void Player::learnQuestRewardedSpells(Quest const* quest)
|
|
{
|
|
uint32 spell_id = quest->GetRewSpellCast();
|
|
|
|
// skip quests without rewarded spell
|
|
if( !spell_id )
|
|
return;
|
|
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
|
|
if(!spellInfo)
|
|
return;
|
|
|
|
// check learned spells state
|
|
bool found = false;
|
|
for(int i=0; i < 3; ++i)
|
|
{
|
|
if(spellInfo->Effect[i] == SPELL_EFFECT_LEARN_SPELL && !HasSpell(spellInfo->EffectTriggerSpell[i]))
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// skip quests with not teaching spell or already known spell
|
|
if(!found)
|
|
return;
|
|
|
|
// prevent learn non first rank unknown profession and second specialization for same profession)
|
|
uint32 learned_0 = spellInfo->EffectTriggerSpell[0];
|
|
if( spellmgr.GetSpellRank(learned_0) > 1 && !HasSpell(learned_0) )
|
|
{
|
|
// not have first rank learned (unlearned prof?)
|
|
uint32 first_spell = spellmgr.GetFirstSpellInChain(learned_0);
|
|
if( !HasSpell(first_spell) )
|
|
return;
|
|
|
|
SpellEntry const *learnedInfo = sSpellStore.LookupEntry(learned_0);
|
|
if(!learnedInfo)
|
|
return;
|
|
|
|
// specialization
|
|
if(learnedInfo->Effect[0]==SPELL_EFFECT_TRADE_SKILL && learnedInfo->Effect[1]==0)
|
|
{
|
|
// search other specialization for same prof
|
|
for(PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if(itr->second->state == PLAYERSPELL_REMOVED || itr->first==learned_0)
|
|
continue;
|
|
|
|
SpellEntry const *itrInfo = sSpellStore.LookupEntry(itr->first);
|
|
if(!itrInfo)
|
|
return;
|
|
|
|
// compare only specializations
|
|
if(itrInfo->Effect[0]!=SPELL_EFFECT_TRADE_SKILL || itrInfo->Effect[1]!=0)
|
|
continue;
|
|
|
|
// compare same chain spells
|
|
if(spellmgr.GetFirstSpellInChain(itr->first) != first_spell)
|
|
continue;
|
|
|
|
// now we have 2 specialization, learn possible only if found is lesser specialization rank
|
|
if(!spellmgr.IsHighRankOfSpell(learned_0,itr->first))
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
CastSpell( this, spell_id, true);
|
|
}
|
|
|
|
void Player::learnQuestRewardedSpells()
|
|
{
|
|
// learn spells received from quest completing
|
|
for(QuestStatusMap::const_iterator itr = mQuestStatus.begin(); itr != mQuestStatus.end(); ++itr)
|
|
{
|
|
// skip no rewarded quests
|
|
if(!itr->second.m_rewarded)
|
|
continue;
|
|
|
|
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
|
|
if( !quest )
|
|
continue;
|
|
|
|
learnQuestRewardedSpells(quest);
|
|
}
|
|
}
|
|
|
|
void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value )
|
|
{
|
|
uint32 raceMask = getRaceMask();
|
|
uint32 classMask = getClassMask();
|
|
for (uint32 j=0; j<sSkillLineAbilityStore.GetNumRows(); ++j)
|
|
{
|
|
SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j);
|
|
if (!pAbility || pAbility->skillId!=skill_id || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
|
|
continue;
|
|
// Check race if set
|
|
if (pAbility->racemask && !(pAbility->racemask & raceMask))
|
|
continue;
|
|
// Check class if set
|
|
if (pAbility->classmask && !(pAbility->classmask & classMask))
|
|
continue;
|
|
|
|
if (sSpellStore.LookupEntry(pAbility->spellId))
|
|
{
|
|
// need unlearn spell
|
|
if (skill_value < pAbility->req_skill_value)
|
|
removeSpell(pAbility->spellId);
|
|
// need learn
|
|
else if (!IsInWorld())
|
|
addSpell(pAbility->spellId,true,true,true,false);
|
|
else
|
|
learnSpell(pAbility->spellId,true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendAurasForTarget(Unit *target)
|
|
{
|
|
if(target->GetVisibleAuras()->empty()) // speedup things
|
|
return;
|
|
|
|
WorldPacket data(SMSG_AURA_UPDATE_ALL);
|
|
data.append(target->GetPackGUID());
|
|
|
|
Unit::VisibleAuraMap const *visibleAuras = target->GetVisibleAuras();
|
|
for(Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
|
|
{
|
|
for(uint32 j = 0; j < 3; ++j)
|
|
{
|
|
if(Aura *aura = target->GetAura(itr->second, j))
|
|
{
|
|
data << uint8(aura->GetAuraSlot());
|
|
data << uint32(aura->GetId());
|
|
|
|
if(aura->GetId())
|
|
{
|
|
uint8 auraFlags = aura->GetAuraFlags();
|
|
// flags
|
|
data << uint8(auraFlags);
|
|
// level
|
|
data << uint8(aura->GetAuraLevel());
|
|
// charges
|
|
data << uint8(aura->GetAuraCharges());
|
|
|
|
if(!(auraFlags & AFLAG_NOT_CASTER))
|
|
{
|
|
data << uint8(0); // packed GUID of someone (caster?)
|
|
}
|
|
|
|
if(auraFlags & AFLAG_DURATION) // include aura duration
|
|
{
|
|
data << uint32(aura->GetAuraMaxDuration());
|
|
data << uint32(aura->GetAuraDuration());
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SetDailyQuestStatus( uint32 quest_id )
|
|
{
|
|
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
{
|
|
if(!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,quest_id);
|
|
m_lastDailyQuestTime = time(NULL); // last daily quest time
|
|
m_DailyQuestChanged = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ResetDailyQuestStatus()
|
|
{
|
|
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0);
|
|
|
|
// DB data deleted in caller
|
|
m_DailyQuestChanged = false;
|
|
m_lastDailyQuestTime = 0;
|
|
}
|
|
|
|
BattleGround* Player::GetBattleGround() const
|
|
{
|
|
if(GetBattleGroundId()==0)
|
|
return NULL;
|
|
|
|
return sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgData.bgTypeID);
|
|
}
|
|
|
|
bool Player::InArena() const
|
|
{
|
|
BattleGround *bg = GetBattleGround();
|
|
if(!bg || !bg->isArena())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const
|
|
{
|
|
// get a template bg instead of running one
|
|
BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
|
|
if(!bg)
|
|
return false;
|
|
|
|
if(getLevel() < bg->GetMinLevel() || getLevel() > bg->GetMaxLevel())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
BGQueueIdBasedOnLevel Player::GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const
|
|
{
|
|
//returned to hardcoded version of this function, because there is no way to code it dynamic
|
|
uint32 level = getLevel();
|
|
if( bgTypeId == BATTLEGROUND_AV )
|
|
level--;
|
|
|
|
uint32 queue_id = (level / 10) - 1; // for ranges 0 - 19, 20 - 29, 30 - 39, 40 - 49, 50 - 59, 60 - 69, 70 -79, 80
|
|
if( queue_id >= MAX_BATTLEGROUND_QUEUES )
|
|
{
|
|
sLog.outError("BattleGround: too high queue_id %u this shouldn't happen", queue_id);
|
|
return QUEUE_ID_MAX_LEVEL_80;
|
|
}
|
|
return BGQueueIdBasedOnLevel(queue_id);
|
|
}
|
|
|
|
float Player::GetReputationPriceDiscount( Creature const* pCreature ) const
|
|
{
|
|
FactionTemplateEntry const* vendor_faction = pCreature->getFactionTemplateEntry();
|
|
if(!vendor_faction || !vendor_faction->faction)
|
|
return 1.0f;
|
|
|
|
ReputationRank rank = GetReputationRank(vendor_faction->faction);
|
|
if(rank <= REP_NEUTRAL)
|
|
return 1.0f;
|
|
|
|
return 1.0f - 0.05f* (rank - REP_NEUTRAL);
|
|
}
|
|
|
|
bool Player::IsSpellFitByClassAndRace( uint32 spell_id ) const
|
|
{
|
|
uint32 racemask = getRaceMask();
|
|
uint32 classmask = getClassMask();
|
|
|
|
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
|
|
if (bounds.first==bounds.second)
|
|
return true;
|
|
|
|
for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
// skip wrong race skills
|
|
if (_spell_idx->second->racemask && (_spell_idx->second->racemask & racemask) == 0)
|
|
continue;
|
|
|
|
// skip wrong class skills
|
|
if (_spell_idx->second->classmask && (_spell_idx->second->classmask & classmask) == 0)
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasQuestForGO(int32 GOId) const
|
|
{
|
|
for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if ( questid == 0 )
|
|
continue;
|
|
|
|
QuestStatusMap::const_iterator qs_itr = mQuestStatus.find(questid);
|
|
if(qs_itr == mQuestStatus.end())
|
|
continue;
|
|
|
|
QuestStatusData const& qs = qs_itr->second;
|
|
|
|
if (qs.m_status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
Quest const* qinfo = objmgr.GetQuestTemplate(questid);
|
|
if(!qinfo)
|
|
continue;
|
|
|
|
if(GetGroup() && GetGroup()->isRaidGroup() && qinfo->GetType() != QUEST_TYPE_RAID)
|
|
continue;
|
|
|
|
for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
if (qinfo->ReqCreatureOrGOId[j]>=0) //skip non GO case
|
|
continue;
|
|
|
|
if((-1)*GOId == qinfo->ReqCreatureOrGOId[j] && qs.m_creatureOrGOcount[j] < qinfo->ReqCreatureOrGOCount[j])
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::UpdateForQuestWorldObjects()
|
|
{
|
|
if(m_clientGUIDs.empty())
|
|
return;
|
|
|
|
UpdateData udata;
|
|
WorldPacket packet;
|
|
for(ClientGUIDs::const_iterator itr=m_clientGUIDs.begin(); itr!=m_clientGUIDs.end(); ++itr)
|
|
{
|
|
if(IS_GAMEOBJECT_GUID(*itr))
|
|
{
|
|
GameObject *obj = HashMapHolder<GameObject>::Find(*itr);
|
|
if(obj)
|
|
obj->BuildValuesUpdateBlockForPlayer(&udata,this);
|
|
}
|
|
else if(IS_CREATURE_GUID(*itr) || IS_VEHICLE_GUID(*itr))
|
|
{
|
|
Creature *obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
|
|
if(!obj)
|
|
continue;
|
|
|
|
// check if this unit requires quest specific flags
|
|
if(!obj->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK))
|
|
continue;
|
|
|
|
SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(obj->GetEntry());
|
|
for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
|
|
{
|
|
if(itr->second.questStart || itr->second.questEnd)
|
|
{
|
|
obj->BuildCreateUpdateBlockForPlayer(&udata,this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
udata.BuildPacket(&packet);
|
|
GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Player::SummonIfPossible(bool agree)
|
|
{
|
|
if(!agree)
|
|
{
|
|
m_summon_expire = 0;
|
|
return;
|
|
}
|
|
|
|
// expire and auto declined
|
|
if(m_summon_expire < time(NULL))
|
|
return;
|
|
|
|
// stop taxi flight at summon
|
|
if(isInFlight())
|
|
{
|
|
GetMotionMaster()->MovementExpired();
|
|
m_taxi.ClearTaxiDestinations();
|
|
}
|
|
|
|
// drop flag at summon
|
|
// this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag
|
|
if(BattleGround *bg = GetBattleGround())
|
|
bg->EventPlayerDroppedFlag(this);
|
|
|
|
m_summon_expire = 0;
|
|
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1);
|
|
|
|
TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z,GetOrientation());
|
|
}
|
|
|
|
void Player::RemoveItemDurations( Item *item )
|
|
{
|
|
for(ItemDurationList::iterator itr = m_itemDuration.begin();itr != m_itemDuration.end(); ++itr)
|
|
{
|
|
if(*itr==item)
|
|
{
|
|
m_itemDuration.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddItemDurations( Item *item )
|
|
{
|
|
if(item->GetUInt32Value(ITEM_FIELD_DURATION))
|
|
{
|
|
m_itemDuration.push_back(item);
|
|
item->SendTimeUpdate(this);
|
|
}
|
|
}
|
|
|
|
void Player::AutoUnequipOffhandIfNeed()
|
|
{
|
|
Item *offItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND );
|
|
if(!offItem)
|
|
return;
|
|
|
|
// need unequip offhand for 2h-weapon without TitanGrip (in any from hands)
|
|
if (CanTitanGrip() || (offItem->GetProto()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed()))
|
|
return;
|
|
|
|
ItemPosCountVec off_dest;
|
|
uint8 off_msg = CanStoreItem( NULL_BAG, NULL_SLOT, off_dest, offItem, false );
|
|
if( off_msg == EQUIP_ERR_OK )
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
|
|
StoreItem( off_dest, offItem, true );
|
|
}
|
|
else
|
|
{
|
|
MailItemsInfo mi;
|
|
mi.AddItem(offItem->GetGUIDLow(), offItem->GetEntry(), offItem);
|
|
MoveItemFromInventory(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
|
|
CharacterDatabase.BeginTransaction();
|
|
offItem->DeleteFromInventoryDB(); // deletes item from character's inventory
|
|
offItem->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
std::string subject = GetSession()->GetMangosString(LANG_NOT_EQUIPPED_ITEM);
|
|
WorldSession::SendMailTo(this, MAIL_NORMAL, MAIL_STATIONERY_GM, GetGUIDLow(), GetGUIDLow(), subject, 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
|
|
}
|
|
}
|
|
|
|
bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem)
|
|
{
|
|
if(spellInfo->EquippedItemClass < 0)
|
|
return true;
|
|
|
|
// scan other equipped items for same requirements (mostly 2 daggers/etc)
|
|
// for optimize check 2 used cases only
|
|
switch(spellInfo->EquippedItemClass)
|
|
{
|
|
case ITEM_CLASS_WEAPON:
|
|
{
|
|
for(int i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i)
|
|
if(Item *item = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
break;
|
|
}
|
|
case ITEM_CLASS_ARMOR:
|
|
{
|
|
// tabard not have dependent spells
|
|
for(int i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i)
|
|
if(Item *item = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
|
|
if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
// shields can be equipped to offhand slot
|
|
if(Item *item = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
|
|
if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
// ranged slot can have some armor subclasses
|
|
if(Item *item = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
|
|
if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
sLog.outError("HasItemFitToSpellReqirements: Not handled spell requirement for item class %u",spellInfo->EquippedItemClass);
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const
|
|
{
|
|
// don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
|
|
if (spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
|
|
HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
|
|
return true;
|
|
|
|
// Check no reagent use mask
|
|
uint64 noReagentMask_0_1 = GetUInt64Value(PLAYER_NO_REAGENT_COST_1);
|
|
uint32 noReagentMask_2 = GetUInt64Value(PLAYER_NO_REAGENT_COST_1+2);
|
|
if (spellInfo->SpellFamilyFlags & noReagentMask_0_1 ||
|
|
spellInfo->SpellFamilyFlags2 & noReagentMask_2)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveItemDependentAurasAndCasts( Item * pItem )
|
|
{
|
|
AuraMap& auras = GetAuras();
|
|
for(AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); )
|
|
{
|
|
Aura* aura = itr->second;
|
|
|
|
// skip passive (passive item dependent spells work in another way) and not self applied auras
|
|
SpellEntry const* spellInfo = aura->GetSpellProto();
|
|
if(aura->IsPassive() || aura->GetCasterGUID()!=GetGUID())
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// skip if not item dependent or have alternative item
|
|
if(HasItemFitToSpellReqirements(spellInfo,pItem))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// no alt item, remove aura, restart check
|
|
RemoveAurasDueToSpell(aura->GetId());
|
|
itr = auras.begin();
|
|
}
|
|
|
|
// currently casted spells can be dependent from item
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
|
|
if (spell->getState()!=SPELL_STATE_DELAYED && !HasItemFitToSpellReqirements(spell->m_spellInfo,pItem) )
|
|
InterruptSpell(CurrentSpellTypes(i));
|
|
}
|
|
|
|
uint32 Player::GetResurrectionSpellId()
|
|
{
|
|
// search priceless resurrection possibilities
|
|
uint32 prio = 0;
|
|
uint32 spell_id = 0;
|
|
AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
|
|
{
|
|
// Soulstone Resurrection // prio: 3 (max, non death persistent)
|
|
if( prio < 2 && (*itr)->GetSpellProto()->SpellVisual[0] == 99 && (*itr)->GetSpellProto()->SpellIconID == 92 )
|
|
{
|
|
switch((*itr)->GetId())
|
|
{
|
|
case 20707: spell_id = 3026; break; // rank 1
|
|
case 20762: spell_id = 20758; break; // rank 2
|
|
case 20763: spell_id = 20759; break; // rank 3
|
|
case 20764: spell_id = 20760; break; // rank 4
|
|
case 20765: spell_id = 20761; break; // rank 5
|
|
case 27239: spell_id = 27240; break; // rank 6
|
|
case 47883: spell_id = 47882; break; // rank 7
|
|
default:
|
|
sLog.outError("Unhandled spell %u: S.Resurrection",(*itr)->GetId());
|
|
continue;
|
|
}
|
|
|
|
prio = 3;
|
|
}
|
|
// Twisting Nether // prio: 2 (max)
|
|
else if((*itr)->GetId()==23701 && roll_chance_i(10))
|
|
{
|
|
prio = 2;
|
|
spell_id = 23700;
|
|
}
|
|
}
|
|
|
|
// Reincarnation (passive spell) // prio: 1
|
|
if(prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && HasItemCount(17030,1))
|
|
spell_id = 21169;
|
|
|
|
return spell_id;
|
|
}
|
|
|
|
// Used in triggers for check "Only to targets that grant experience or honor" req
|
|
bool Player::isHonorOrXPTarget(Unit* pVictim)
|
|
{
|
|
uint32 v_level = pVictim->getLevel();
|
|
uint32 k_grey = MaNGOS::XP::GetGrayLevel(getLevel());
|
|
|
|
// Victim level less gray level
|
|
if(v_level<=k_grey)
|
|
return false;
|
|
|
|
if(pVictim->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (((Creature*)pVictim)->isTotem() ||
|
|
((Creature*)pVictim)->isPet() ||
|
|
((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
|
|
{
|
|
bool PvP = pVictim->isCharmedOwnedByPlayerOrPlayer();
|
|
|
|
// prepare data for near group iteration (PvP and !PvP cases)
|
|
uint32 xp = 0;
|
|
bool honored_kill = false;
|
|
|
|
if(Group *pGroup = GetGroup())
|
|
{
|
|
uint32 count = 0;
|
|
uint32 sum_level = 0;
|
|
Player* member_with_max_level = NULL;
|
|
Player* not_gray_member_with_max_level = NULL;
|
|
|
|
pGroup->GetDataForXPAtKill(pVictim,count,sum_level,member_with_max_level,not_gray_member_with_max_level);
|
|
|
|
if(member_with_max_level)
|
|
{
|
|
/// not get Xp in PvP or no not gray players in group
|
|
xp = (PvP || !not_gray_member_with_max_level) ? 0 : MaNGOS::XP::Gain(not_gray_member_with_max_level, pVictim);
|
|
|
|
/// skip in check PvP case (for speed, not used)
|
|
bool is_raid = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsRaid() && pGroup->isRaidGroup();
|
|
bool is_dungeon = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsDungeon();
|
|
float group_rate = MaNGOS::XP::xp_in_group_rate(count,is_raid);
|
|
|
|
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* pGroupGuy = itr->getSource();
|
|
if(!pGroupGuy)
|
|
continue;
|
|
|
|
if(!pGroupGuy->IsAtGroupRewardDistance(pVictim))
|
|
continue; // member (alive or dead) or his corpse at req. distance
|
|
|
|
// honor can be in PvP and !PvP (racial leader) cases (for alive)
|
|
if(pGroupGuy->isAlive() && pGroupGuy->RewardHonor(pVictim,count) && pGroupGuy==this)
|
|
honored_kill = true;
|
|
|
|
// xp and reputation only in !PvP case
|
|
if(!PvP)
|
|
{
|
|
float rate = group_rate * float(pGroupGuy->getLevel()) / sum_level;
|
|
|
|
// if is in dungeon then all receive full reputation at kill
|
|
// rewarded any alive/dead/near_corpse group member
|
|
pGroupGuy->RewardReputation(pVictim,is_dungeon ? 1.0f : rate);
|
|
|
|
// XP updated only for alive group member
|
|
if(pGroupGuy->isAlive() && not_gray_member_with_max_level &&
|
|
pGroupGuy->getLevel() <= not_gray_member_with_max_level->getLevel())
|
|
{
|
|
uint32 itr_xp = (member_with_max_level == not_gray_member_with_max_level) ? uint32(xp*rate) : uint32((xp*rate/2)+1);
|
|
|
|
pGroupGuy->GiveXP(itr_xp, pVictim);
|
|
if(Pet* pet = pGroupGuy->GetPet())
|
|
pet->GivePetXP(itr_xp/2);
|
|
}
|
|
|
|
// quest objectives updated only for alive group member or dead but with not released body
|
|
if(pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse())
|
|
{
|
|
// normal creature (not pet/etc) can be only in !PvP case
|
|
if(pVictim->GetTypeId()==TYPEID_UNIT)
|
|
pGroupGuy->KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetGUID());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else // if (!pGroup)
|
|
{
|
|
xp = PvP ? 0 : MaNGOS::XP::Gain(this, pVictim);
|
|
|
|
// honor can be in PvP and !PvP (racial leader) cases
|
|
if(RewardHonor(pVictim,1))
|
|
honored_kill = true;
|
|
|
|
// xp and reputation only in !PvP case
|
|
if(!PvP)
|
|
{
|
|
RewardReputation(pVictim,1);
|
|
GiveXP(xp, pVictim);
|
|
|
|
if(Pet* pet = GetPet())
|
|
pet->GivePetXP(xp);
|
|
|
|
// normal creature (not pet/etc) can be only in !PvP case
|
|
if(pVictim->GetTypeId()==TYPEID_UNIT)
|
|
KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetGUID());
|
|
}
|
|
}
|
|
return xp || honored_kill;
|
|
}
|
|
|
|
void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
|
|
{
|
|
uint64 creature_guid = pRewardSource->GetTypeId()==TYPEID_UNIT ? pRewardSource->GetGUID() : uint64(0);
|
|
|
|
// prepare data for near group iteration
|
|
if(Group *pGroup = GetGroup())
|
|
{
|
|
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* pGroupGuy = itr->getSource();
|
|
if(!pGroupGuy)
|
|
continue;
|
|
|
|
if(!pGroupGuy->IsAtGroupRewardDistance(pRewardSource))
|
|
continue; // member (alive or dead) or his corpse at req. distance
|
|
|
|
// quest objectives updated only for alive group member or dead but with not released body
|
|
if(pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse())
|
|
pGroupGuy->KilledMonsterCredit(creature_id, creature_guid);
|
|
}
|
|
}
|
|
else // if (!pGroup)
|
|
KilledMonsterCredit(creature_id, creature_guid);
|
|
}
|
|
|
|
bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
|
|
{
|
|
if (pRewardSource->IsWithinDistInMap(this,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)))
|
|
return true;
|
|
|
|
if (isAlive())
|
|
return false;
|
|
|
|
Corpse* corpse = GetCorpse();
|
|
if (!corpse)
|
|
return false;
|
|
|
|
return pRewardSource->IsWithinDistInMap(corpse,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE));
|
|
}
|
|
|
|
uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
|
|
{
|
|
Item* item = GetWeaponForAttack(attType,true);
|
|
|
|
// unarmed only with base attack
|
|
if(attType != BASE_ATTACK && !item)
|
|
return 0;
|
|
|
|
// weapon skill or (unarmed for base attack)
|
|
uint32 skill = item ? item->GetSkill() : uint32(SKILL_UNARMED);
|
|
return GetBaseSkillValue(skill);
|
|
}
|
|
|
|
void Player::ResurectUsingRequestData()
|
|
{
|
|
/// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse
|
|
if(IS_PLAYER_GUID(m_resurrectGUID))
|
|
TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation());
|
|
|
|
//we cannot resurrect player when we triggered far teleport
|
|
//player will be resurrected upon teleportation
|
|
if(IsBeingTeleportedFar())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_RESURRECT_PLAYER);
|
|
return;
|
|
}
|
|
|
|
ResurrectPlayer(0.0f,false);
|
|
|
|
if(GetMaxHealth() > m_resurrectHealth)
|
|
SetHealth( m_resurrectHealth );
|
|
else
|
|
SetHealth( GetMaxHealth() );
|
|
|
|
if(GetMaxPower(POWER_MANA) > m_resurrectMana)
|
|
SetPower(POWER_MANA, m_resurrectMana );
|
|
else
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA) );
|
|
|
|
SetPower(POWER_RAGE, 0 );
|
|
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY) );
|
|
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
void Player::SetClientControl(Unit* target, uint8 allowMove)
|
|
{
|
|
WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, target->GetPackGUID().size()+1);
|
|
data.append(target->GetPackGUID());
|
|
data << uint8(allowMove);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::UpdateZoneDependentAuras( uint32 newZone )
|
|
{
|
|
// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
|
|
SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newZone);
|
|
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if(itr->second->autocast && itr->second->IsFitToRequirements(this,newZone,0))
|
|
if( !HasAura(itr->second->spellId,0) )
|
|
CastSpell(this,itr->second->spellId,true);
|
|
}
|
|
|
|
void Player::UpdateAreaDependentAuras( uint32 newArea )
|
|
{
|
|
// remove auras from spells with area limitations
|
|
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
|
|
{
|
|
// use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
|
|
if(spellmgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK)
|
|
RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
// some auras applied at subzone enter
|
|
SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newArea);
|
|
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if(itr->second->autocast && itr->second->IsFitToRequirements(this,m_zoneUpdateId,newArea))
|
|
if( !HasAura(itr->second->spellId,0) )
|
|
CastSpell(this,itr->second->spellId,true);
|
|
}
|
|
|
|
uint32 Player::GetCorpseReclaimDelay(bool pvp) const
|
|
{
|
|
if( pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
|
|
!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
|
|
{
|
|
return copseReclaimDelay[0];
|
|
}
|
|
|
|
time_t now = time(NULL);
|
|
// 0..2 full period
|
|
uint32 count = (now < m_deathExpireTime) ? (m_deathExpireTime - now)/DEATH_EXPIRE_STEP : 0;
|
|
return copseReclaimDelay[count];
|
|
}
|
|
|
|
void Player::UpdateCorpseReclaimDelay()
|
|
{
|
|
bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
|
|
|
|
if( pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
|
|
!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
|
|
return;
|
|
|
|
time_t now = time(NULL);
|
|
if(now < m_deathExpireTime)
|
|
{
|
|
// full and partly periods 1..3
|
|
uint32 count = (m_deathExpireTime - now)/DEATH_EXPIRE_STEP +1;
|
|
if(count < MAX_DEATH_COUNT)
|
|
m_deathExpireTime = now+(count+1)*DEATH_EXPIRE_STEP;
|
|
else
|
|
m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP;
|
|
}
|
|
else
|
|
m_deathExpireTime = now+DEATH_EXPIRE_STEP;
|
|
}
|
|
|
|
void Player::SendCorpseReclaimDelay(bool load)
|
|
{
|
|
Corpse* corpse = GetCorpse();
|
|
if(!corpse)
|
|
return;
|
|
|
|
uint32 delay;
|
|
if(load)
|
|
{
|
|
if(corpse->GetGhostTime() > m_deathExpireTime)
|
|
return;
|
|
|
|
bool pvp = corpse->GetType()==CORPSE_RESURRECTABLE_PVP;
|
|
|
|
uint32 count;
|
|
if( pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
|
|
!pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
|
|
{
|
|
count = (m_deathExpireTime-corpse->GetGhostTime())/DEATH_EXPIRE_STEP;
|
|
if(count>=MAX_DEATH_COUNT)
|
|
count = MAX_DEATH_COUNT-1;
|
|
}
|
|
else
|
|
count=0;
|
|
|
|
time_t expected_time = corpse->GetGhostTime()+copseReclaimDelay[count];
|
|
|
|
time_t now = time(NULL);
|
|
if(now >= expected_time)
|
|
return;
|
|
|
|
delay = expected_time-now;
|
|
}
|
|
else
|
|
delay = GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP);
|
|
|
|
//! corpse reclaim delay 30 * 1000ms or longer at often deaths
|
|
WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);
|
|
data << uint32(delay*IN_MILISECONDS);
|
|
GetSession()->SendPacket( &data );
|
|
}
|
|
|
|
Player* Player::GetNextRandomRaidMember(float radius)
|
|
{
|
|
Group *pGroup = GetGroup();
|
|
if(!pGroup)
|
|
return NULL;
|
|
|
|
std::vector<Player*> nearMembers;
|
|
nearMembers.reserve(pGroup->GetMembersCount());
|
|
|
|
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* Target = itr->getSource();
|
|
|
|
// IsHostileTo check duel and controlled by enemy
|
|
if( Target && Target != this && IsWithinDistInMap(Target, radius) &&
|
|
!Target->HasInvisibilityAura() && !IsHostileTo(Target) )
|
|
nearMembers.push_back(Target);
|
|
}
|
|
|
|
if (nearMembers.empty())
|
|
return NULL;
|
|
|
|
uint32 randTarget = urand(0,nearMembers.size()-1);
|
|
return nearMembers[randTarget];
|
|
}
|
|
|
|
PartyResult Player::CanUninviteFromGroup() const
|
|
{
|
|
const Group* grp = GetGroup();
|
|
if(!grp)
|
|
return PARTY_RESULT_YOU_NOT_IN_GROUP;
|
|
|
|
if(!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID()))
|
|
return PARTY_RESULT_YOU_NOT_LEADER;
|
|
|
|
if(InBattleGround())
|
|
return PARTY_RESULT_INVITE_RESTRICTED;
|
|
|
|
return PARTY_RESULT_OK;
|
|
}
|
|
|
|
void Player::SetBattleGroundRaid(Group* group, int8 subgroup)
|
|
{
|
|
//we must move references from m_group to m_originalGroup
|
|
SetOriginalGroup(GetGroup(), GetSubGroup());
|
|
|
|
m_group.unlink();
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup((uint8)subgroup);
|
|
}
|
|
|
|
void Player::RemoveFromBattleGroundRaid()
|
|
{
|
|
//remove existing reference
|
|
m_group.unlink();
|
|
if( Group* group = GetOriginalGroup() )
|
|
{
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup(GetOriginalSubGroup());
|
|
}
|
|
SetOriginalGroup(NULL);
|
|
}
|
|
|
|
void Player::SetOriginalGroup(Group *group, int8 subgroup)
|
|
{
|
|
if( group == NULL )
|
|
m_originalGroup.unlink();
|
|
else
|
|
{
|
|
// never use SetOriginalGroup without a subgroup unless you specify NULL for group
|
|
assert(subgroup >= 0);
|
|
m_originalGroup.link(group, this);
|
|
m_originalGroup.setSubGroup((uint8)subgroup);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
|
|
{
|
|
LiquidData liquid_status;
|
|
ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
|
|
if (!res)
|
|
{
|
|
m_MirrorTimerFlags &= ~(UNDERWATER_INWATER|UNDERWATER_INLAVA|UNDERWATER_INSLIME|UNDERWARER_INDARKWATER);
|
|
// Small hack for enable breath in WMO
|
|
if (IsInWater())
|
|
m_MirrorTimerFlags|=UNDERWATER_INWATER;
|
|
return;
|
|
}
|
|
|
|
// All liquids type - check under water position
|
|
if (liquid_status.type&(MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN|MAP_LIQUID_TYPE_MAGMA|MAP_LIQUID_TYPE_SLIME))
|
|
{
|
|
if ( res & LIQUID_MAP_UNDER_WATER)
|
|
m_MirrorTimerFlags |= UNDERWATER_INWATER;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
|
|
}
|
|
|
|
// Allow travel in dark water on taxi or transport
|
|
if ((liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER) && !isInFlight() && !GetTransport())
|
|
m_MirrorTimerFlags |= UNDERWARER_INDARKWATER;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER;
|
|
|
|
// in lava check, anywhere in lava level
|
|
if (liquid_status.type&MAP_LIQUID_TYPE_MAGMA)
|
|
{
|
|
if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK))
|
|
m_MirrorTimerFlags |= UNDERWATER_INLAVA;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
|
|
}
|
|
// in slime check, anywhere in slime level
|
|
if (liquid_status.type&MAP_LIQUID_TYPE_SLIME)
|
|
{
|
|
if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK))
|
|
m_MirrorTimerFlags |= UNDERWATER_INSLIME;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
|
|
}
|
|
}
|
|
|
|
void Player::SetCanParry( bool value )
|
|
{
|
|
if(m_canParry==value)
|
|
return;
|
|
|
|
m_canParry = value;
|
|
UpdateParryPercentage();
|
|
}
|
|
|
|
void Player::SetCanBlock( bool value )
|
|
{
|
|
if(m_canBlock==value)
|
|
return;
|
|
|
|
m_canBlock = value;
|
|
UpdateBlockPercentage();
|
|
}
|
|
|
|
bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
|
|
{
|
|
for(ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr)
|
|
if(itr->pos == pos)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanUseBattleGroundObject()
|
|
{
|
|
// TODO : some spells gives player ForceReaction to one faction (ReputationMgr::ApplyForceReaction)
|
|
// maybe gameobject code should handle that ForceReaction usage
|
|
// BUG: sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet
|
|
return ( //InBattleGround() && // in battleground - not need, check in other cases
|
|
//!IsMounted() && - not correct, player is dismounted when he clicks on flag
|
|
//player cannot use object when he is invulnerable (immune)
|
|
!isTotalImmune() && // not totally immune
|
|
//i'm not sure if these two are correct, because invisible players should get visible when they click on flag
|
|
!HasStealthAura() && // not stealthed
|
|
!HasInvisibilityAura() && // not invisible
|
|
!HasAura(SPELL_RECENTLY_DROPPED_FLAG, 0) && // can't pickup
|
|
isAlive() // live player
|
|
);
|
|
}
|
|
|
|
bool Player::CanCaptureTowerPoint()
|
|
{
|
|
return ( !HasStealthAura() && // not stealthed
|
|
!HasInvisibilityAura() && // not invisible
|
|
isAlive() // live player
|
|
);
|
|
}
|
|
|
|
uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair)
|
|
{
|
|
uint32 level = getLevel();
|
|
|
|
if(level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL; // max level in this dbc
|
|
|
|
uint8 hairstyle = GetByteValue(PLAYER_BYTES, 2);
|
|
uint8 haircolor = GetByteValue(PLAYER_BYTES, 3);
|
|
uint8 facialhair = GetByteValue(PLAYER_BYTES_2, 0);
|
|
|
|
if((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair))
|
|
return 0;
|
|
|
|
GtBarberShopCostBaseEntry const *bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1);
|
|
|
|
if(!bsc) // shouldn't happen
|
|
return 0xFFFFFFFF;
|
|
|
|
float cost = 0;
|
|
|
|
if(hairstyle != newhairstyle)
|
|
cost += bsc->cost; // full price
|
|
|
|
if((haircolor != newhaircolor) && (hairstyle == newhairstyle))
|
|
cost += bsc->cost * 0.5f; // +1/2 of price
|
|
|
|
if(facialhair != newfacialhair)
|
|
cost += bsc->cost * 0.75f; // +3/4 of price
|
|
|
|
return uint32(cost);
|
|
}
|
|
|
|
void Player::InitGlyphsForLevel()
|
|
{
|
|
for(uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
|
|
if(GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i))
|
|
if(gs->Order)
|
|
SetGlyphSlot(gs->Order - 1, gs->Id);
|
|
|
|
uint32 level = getLevel();
|
|
uint32 value = 0;
|
|
|
|
// 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
|
|
if(level >= 15)
|
|
value |= (0x01 | 0x02);
|
|
if(level >= 30)
|
|
value |= 0x08;
|
|
if(level >= 50)
|
|
value |= 0x04;
|
|
if(level >= 70)
|
|
value |= 0x10;
|
|
if(level >= 80)
|
|
value |= 0x20;
|
|
|
|
SetUInt32Value(PLAYER_GLYPHS_ENABLED, value);
|
|
}
|
|
|
|
void Player::EnterVehicle(Vehicle *vehicle)
|
|
{
|
|
VehicleEntry const *ve = sVehicleStore.LookupEntry(vehicle->GetVehicleId());
|
|
if(!ve)
|
|
return;
|
|
|
|
VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(ve->m_seatID[0]);
|
|
if(!veSeat)
|
|
return;
|
|
|
|
vehicle->SetCharmerGUID(GetGUID());
|
|
vehicle->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
|
vehicle->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
|
vehicle->setFaction(getFaction());
|
|
|
|
SetCharm(vehicle); // charm
|
|
SetFarSightGUID(vehicle->GetGUID()); // set view
|
|
|
|
SetClientControl(vehicle, 1); // redirect controls to vehicle
|
|
SetMover(vehicle);
|
|
|
|
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
data.Initialize(MSG_MOVE_TELEPORT_ACK, 30);
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); // counter?
|
|
data << uint32(MOVEMENTFLAG_ONTRANSPORT); // transport
|
|
data << uint16(0); // special flags
|
|
data << uint32(getMSTime()); // time
|
|
data << vehicle->GetPositionX(); // x
|
|
data << vehicle->GetPositionY(); // y
|
|
data << vehicle->GetPositionZ(); // z
|
|
data << vehicle->GetOrientation(); // o
|
|
// transport part, TODO: load/calculate seat offsets
|
|
data << uint64(vehicle->GetGUID()); // transport guid
|
|
data << float(veSeat->m_attachmentOffsetX); // transport offsetX
|
|
data << float(veSeat->m_attachmentOffsetY); // transport offsetY
|
|
data << float(veSeat->m_attachmentOffsetZ); // transport offsetZ
|
|
data << float(0); // transport orientation
|
|
data << uint32(getMSTime()); // transport time
|
|
data << uint8(0); // seat
|
|
// end of transport part
|
|
data << uint32(0); // fall time
|
|
GetSession()->SendPacket(&data);
|
|
|
|
data.Initialize(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
|
|
data << uint64(vehicle->GetGUID());
|
|
data << uint16(0);
|
|
data << uint32(0);
|
|
data << uint32(0x00000101);
|
|
|
|
for(uint32 i = 0; i < 10; ++i)
|
|
data << uint16(0) << uint8(0) << uint8(i+8);
|
|
|
|
data << uint8(0);
|
|
data << uint8(0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ExitVehicle(Vehicle *vehicle)
|
|
{
|
|
vehicle->SetCharmerGUID(0);
|
|
vehicle->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
|
vehicle->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
|
vehicle->setFaction((GetTeam() == ALLIANCE) ? vehicle->GetCreatureInfo()->faction_A : vehicle->GetCreatureInfo()->faction_H);
|
|
|
|
SetCharm(NULL);
|
|
SetFarSightGUID(0);
|
|
|
|
SetClientControl(vehicle, 0);
|
|
SetMover(NULL);
|
|
|
|
WorldPacket data(MSG_MOVE_TELEPORT_ACK, 30);
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); // counter?
|
|
data << uint32(MOVEMENTFLAG_FLY_UNK1); // fly unk
|
|
data << uint16(0x40); // special flags
|
|
data << uint32(getMSTime()); // time
|
|
data << vehicle->GetPositionX(); // x
|
|
data << vehicle->GetPositionY(); // y
|
|
data << vehicle->GetPositionZ(); // z
|
|
data << vehicle->GetOrientation(); // o
|
|
data << uint32(0); // fall time
|
|
GetSession()->SendPacket(&data);
|
|
|
|
RemovePetActionBar();
|
|
|
|
// maybe called at dummy aura remove?
|
|
// CastSpell(this, 45472, true); // Parachute
|
|
}
|
|
|
|
bool Player::isTotalImmune()
|
|
{
|
|
AuraList const& immune = GetAurasByType(SPELL_AURA_SCHOOL_IMMUNITY);
|
|
|
|
uint32 immuneMask = 0;
|
|
for(AuraList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
|
|
{
|
|
immuneMask |= (*itr)->GetModifier()->m_miscvalue;
|
|
if( immuneMask & SPELL_SCHOOL_MASK_ALL ) // total immunity
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasTitle(uint32 bitIndex)
|
|
{
|
|
if (bitIndex > MAX_TITLE_INDEX)
|
|
return false;
|
|
|
|
uint32 fieldIndexOffset = bitIndex / 32;
|
|
uint32 flag = 1 << (bitIndex % 32);
|
|
return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
|
|
void Player::SetTitle(CharTitlesEntry const* title, bool lost)
|
|
{
|
|
uint32 fieldIndexOffset = title->bit_index / 32;
|
|
uint32 flag = 1 << (title->bit_index % 32);
|
|
|
|
if(lost)
|
|
{
|
|
if(!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
|
|
return;
|
|
|
|
RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
else
|
|
{
|
|
if(HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
|
|
return;
|
|
|
|
SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
|
|
WorldPacket data(SMSG_TITLE_EARNED, 4 + 4);
|
|
data << uint32(title->bit_index);
|
|
data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ConvertRune(uint8 index, uint8 newType)
|
|
{
|
|
SetCurrentRune(index, newType);
|
|
|
|
WorldPacket data(SMSG_CONVERT_RUNE, 2);
|
|
data << uint8(index);
|
|
data << uint8(newType);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ResyncRunes(uint8 count)
|
|
{
|
|
WorldPacket data(SMSG_RESYNC_RUNES, count * 2);
|
|
for(uint32 i = 0; i < count; ++i)
|
|
{
|
|
data << uint8(GetCurrentRune(i)); // rune type
|
|
data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255)
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::AddRunePower(uint8 index)
|
|
{
|
|
WorldPacket data(SMSG_ADD_RUNE_POWER, 4);
|
|
data << uint32(1 << index); // mask (0x00-0x3F probably)
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::InitRunes()
|
|
{
|
|
if(getClass() != CLASS_DEATH_KNIGHT)
|
|
return;
|
|
|
|
m_runes = new Runes;
|
|
|
|
m_runes->runeState = 0;
|
|
|
|
for(uint32 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
SetBaseRune(i, i / 2); // init base types
|
|
SetCurrentRune(i, i / 2); // init current types
|
|
SetRuneCooldown(i, 0); // reset cooldowns
|
|
m_runes->SetRuneState(i);
|
|
}
|
|
|
|
for(uint32 i = 0; i < NUM_RUNE_TYPES; ++i)
|
|
SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
|
|
}
|
|
|
|
void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast)
|
|
{
|
|
Loot loot;
|
|
loot.FillLoot (loot_id,store,this,true);
|
|
|
|
uint32 max_slot = loot.GetMaxSlotInLootFor(this);
|
|
for(uint32 i = 0; i < max_slot; ++i)
|
|
{
|
|
LootItem* lootItem = loot.LootItemInSlot(i,this);
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = CanStoreNewItem (bag,slot,dest,lootItem->itemid,lootItem->count);
|
|
if(msg != EQUIP_ERR_OK && slot != NULL_SLOT)
|
|
msg = CanStoreNewItem( bag, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
|
|
if( msg != EQUIP_ERR_OK && bag != NULL_BAG)
|
|
msg = CanStoreNewItem( NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
|
|
if(msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError( msg, NULL, NULL );
|
|
continue;
|
|
}
|
|
|
|
Item* pItem = StoreNewItem (dest,lootItem->itemid,true,lootItem->randomPropertyId);
|
|
SendNewItem(pItem, lootItem->count, false, false, broadcast);
|
|
}
|
|
}
|
|
|
|
uint32 Player::CalculateTalentsPoints() const
|
|
{
|
|
uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9;
|
|
|
|
if(getClass() != CLASS_DEATH_KNIGHT)
|
|
return uint32(base_talent * sWorld.getRate(RATE_TALENT));
|
|
|
|
uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55;
|
|
talentPointsForLevel += m_questRewardTalentCount;
|
|
|
|
if(talentPointsForLevel > base_talent)
|
|
talentPointsForLevel = base_talent;
|
|
|
|
return uint32(talentPointsForLevel * sWorld.getRate(RATE_TALENT));
|
|
}
|
|
|
|
bool Player::IsKnowHowFlyIn(uint32 mapid, uint32 zone) const
|
|
{
|
|
// continent checked in SpellMgr::GetSpellAllowedInLocationError at cast and area update
|
|
uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
|
|
return v_map != 571 || HasSpell(54197); // Cold Weather Flying
|
|
}
|
|
|
|
struct DoPlayerLearnSpell
|
|
{
|
|
DoPlayerLearnSpell(Player& _player) : player(_player) {}
|
|
void operator() (uint32 spell_id) { player.learnSpell(spell_id,false); }
|
|
Player& player;
|
|
};
|
|
|
|
void Player::learnSpellHighRank(uint32 spellid)
|
|
{
|
|
learnSpell(spellid,false);
|
|
|
|
DoPlayerLearnSpell worker(*this);
|
|
spellmgr.doForHighRanks(spellid,worker);
|
|
}
|
|
|
|
void Player::_LoadSkills()
|
|
{
|
|
// Note: skill data itself loaded from `data` field. This is only cleanup part of load
|
|
|
|
// reset skill modifiers and set correct unlearn flags
|
|
for (uint32 i = 0; i < PLAYER_MAX_SKILLS; ++i)
|
|
{
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0);
|
|
|
|
// set correct unlearn bit
|
|
uint32 id = GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF;
|
|
if(!id) continue;
|
|
|
|
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(id);
|
|
if(!pSkill) continue;
|
|
|
|
// enable unlearn button for primary professions only
|
|
if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION)
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,1));
|
|
else
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0));
|
|
|
|
// set fixed skill ranges
|
|
switch(GetSkillRangeType(pSkill,false))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE: // 300..300
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(300,300));
|
|
break;
|
|
case SKILL_RANGE_MONO: // 1..1, grey monolite bar
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(1,1));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
uint32 vskill = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i)));
|
|
learnSkillRewardedSpells(id, vskill);
|
|
}
|
|
|
|
// special settings
|
|
if(getClass()==CLASS_DEATH_KNIGHT)
|
|
{
|
|
uint32 base_level = std::min(getLevel(),sWorld.getConfig (CONFIG_START_HEROIC_PLAYER_LEVEL));
|
|
if(base_level < 1)
|
|
base_level = 1;
|
|
uint32 base_skill = (base_level-1)*5; // 270 at starting level 55
|
|
if(base_skill < 1)
|
|
base_skill = 1; // skill mast be known and then > 0 in any case
|
|
|
|
if(GetPureSkillValue (SKILL_FIRST_AID) < base_skill)
|
|
SetSkill(SKILL_FIRST_AID,base_skill, base_skill);
|
|
if(GetPureSkillValue (SKILL_AXES) < base_skill)
|
|
SetSkill(SKILL_AXES, base_skill,base_skill);
|
|
if(GetPureSkillValue (SKILL_DEFENSE) < base_skill)
|
|
SetSkill(SKILL_DEFENSE, base_skill,base_skill);
|
|
if(GetPureSkillValue (SKILL_POLEARMS) < base_skill)
|
|
SetSkill(SKILL_POLEARMS, base_skill,base_skill);
|
|
if(GetPureSkillValue (SKILL_SWORDS) < base_skill)
|
|
SetSkill(SKILL_SWORDS, base_skill,base_skill);
|
|
if(GetPureSkillValue (SKILL_2H_AXES) < base_skill)
|
|
SetSkill(SKILL_2H_AXES, base_skill,base_skill);
|
|
if(GetPureSkillValue (SKILL_2H_SWORDS) < base_skill)
|
|
SetSkill(SKILL_2H_SWORDS, base_skill,base_skill);
|
|
if(GetPureSkillValue (SKILL_UNARMED) < base_skill)
|
|
SetSkill(SKILL_UNARMED, base_skill,base_skill);
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetPhaseMaskForSpawn() const
|
|
{
|
|
uint32 phase = PHASEMASK_NORMAL;
|
|
if(!isGameMaster())
|
|
phase = GetPhaseMask();
|
|
else
|
|
{
|
|
AuraList const& phases = GetAurasByType(SPELL_AURA_PHASE);
|
|
if(!phases.empty())
|
|
phase = phases.front()->GetMiscValue();
|
|
}
|
|
|
|
// some aura phases include 1 normal map in addition to phase itself
|
|
if(uint32 n_phase = phase & ~PHASEMASK_NORMAL)
|
|
return n_phase;
|
|
|
|
return PHASEMASK_NORMAL;
|
|
}
|
|
|
|
uint8 Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const
|
|
{
|
|
ItemPrototype const* pProto = pItem->GetProto();
|
|
|
|
// proto based limitations
|
|
if(uint8 res = CanEquipUniqueItem(pProto,eslot,limit_count))
|
|
return res;
|
|
|
|
// check unique-equipped on gems
|
|
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if(!enchant_id)
|
|
continue;
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if(!enchantEntry)
|
|
continue;
|
|
|
|
ItemPrototype const* pGem = objmgr.GetItemPrototype(enchantEntry->GemID);
|
|
if(!pGem)
|
|
continue;
|
|
|
|
// include for check equip another gems with same limit category for not equipped item (and then not counted)
|
|
uint32 gem_limit_count = !pItem->IsEquipped() && pGem->ItemLimitCategory
|
|
? pItem->GetGemCountWithLimitCategory(pGem->ItemLimitCategory) : 1;
|
|
|
|
if(uint8 res = CanEquipUniqueItem(pGem, eslot,gem_limit_count))
|
|
return res;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
uint8 Player::CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot, uint32 limit_count) const
|
|
{
|
|
// check unique-equipped on item
|
|
if (itemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)
|
|
{
|
|
// there is an equip limit on this item
|
|
if(HasItemOrGemWithIdEquipped(itemProto->ItemId,1,except_slot))
|
|
return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE;
|
|
}
|
|
|
|
// check unique-equipped limit
|
|
if (itemProto->ItemLimitCategory)
|
|
{
|
|
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory);
|
|
if(!limitEntry)
|
|
return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE;
|
|
|
|
if(limit_count > limitEntry->maxCount)
|
|
return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; // attempt add too many limit category items (gems)
|
|
|
|
// there is an equip limit on this item
|
|
if(HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory,limitEntry->maxCount-limit_count+1,except_slot))
|
|
return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
void Player::HandleFall(MovementInfo const& movementInfo)
|
|
{
|
|
// calculate total z distance of the fall
|
|
float z_diff = m_lastFallZ - movementInfo.z;
|
|
sLog.outDebug("zDiff = %f", z_diff);
|
|
|
|
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
|
|
// 14.57 can be calculated by resolving damageperc formula below to 0
|
|
if (z_diff >= 14.57f && !isDead() && !isGameMaster() &&
|
|
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
|
|
!HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL) )
|
|
{
|
|
//Safe fall, fall height reduction
|
|
int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
|
|
|
|
float damageperc = 0.018f*(z_diff-safe_fall)-0.2426f;
|
|
|
|
if(damageperc >0 )
|
|
{
|
|
uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL));
|
|
|
|
float height = movementInfo.z;
|
|
UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
|
|
|
|
if (damage > 0)
|
|
{
|
|
//Prevent fall damage from being more than the player maximum health
|
|
if (damage > GetMaxHealth())
|
|
damage = GetMaxHealth();
|
|
|
|
// Gust of Wind
|
|
if (GetDummyAura(43621))
|
|
damage = GetMaxHealth()/2;
|
|
|
|
EnvironmentalDamage(DAMAGE_FALL, damage);
|
|
|
|
// recheck alive, might have died of EnvironmentalDamage
|
|
if (isAlive())
|
|
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100));
|
|
}
|
|
|
|
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
|
|
DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateAchievementCriteria( AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/ )
|
|
{
|
|
GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1,miscvalue2,unit,time);
|
|
}
|
|
|
|
void Player::LearnTalent(uint32 talentId, uint32 talentRank)
|
|
{
|
|
uint32 CurTalentPoints = GetFreeTalentPoints();
|
|
|
|
if(CurTalentPoints == 0)
|
|
return;
|
|
|
|
if (talentRank >= MAX_TALENT_RANK)
|
|
return;
|
|
|
|
TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId );
|
|
|
|
if(!talentInfo)
|
|
return;
|
|
|
|
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
|
|
|
|
if(!talentTabInfo)
|
|
return;
|
|
|
|
// prevent learn talent for different class (cheating)
|
|
if( (getClassMask() & talentTabInfo->ClassMask) == 0 )
|
|
return;
|
|
|
|
// find current max talent rank
|
|
int32 curtalent_maxrank = 0;
|
|
for(int32 k = MAX_TALENT_RANK-1; k > -1; --k)
|
|
{
|
|
if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k]))
|
|
{
|
|
curtalent_maxrank = k + 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// we already have same or higher talent rank learned
|
|
if(curtalent_maxrank >= (talentRank + 1))
|
|
return;
|
|
|
|
// check if we have enough talent points
|
|
if(CurTalentPoints < (talentRank - curtalent_maxrank + 1))
|
|
return;
|
|
|
|
// Check if it requires another talent
|
|
if (talentInfo->DependsOn > 0)
|
|
{
|
|
if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
|
|
{
|
|
bool hasEnoughRank = false;
|
|
for (int i = talentInfo->DependsOnRank; i < MAX_TALENT_RANK; ++i)
|
|
{
|
|
if (depTalentInfo->RankID[i] != 0)
|
|
if (HasSpell(depTalentInfo->RankID[i]))
|
|
hasEnoughRank = true;
|
|
}
|
|
if (!hasEnoughRank)
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Find out how many points we have in this field
|
|
uint32 spentPoints = 0;
|
|
|
|
uint32 tTab = talentInfo->TalentTab;
|
|
if (talentInfo->Row > 0)
|
|
{
|
|
unsigned int numRows = sTalentStore.GetNumRows();
|
|
for (unsigned int i = 0; i < numRows; ++i) // Loop through all talents.
|
|
{
|
|
// Someday, someone needs to revamp
|
|
const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i);
|
|
if (tmpTalent) // the way talents are tracked
|
|
{
|
|
if (tmpTalent->TalentTab == tTab)
|
|
{
|
|
for (int j = 0; j < MAX_TALENT_RANK; ++j)
|
|
{
|
|
if (tmpTalent->RankID[j] != 0)
|
|
{
|
|
if (HasSpell(tmpTalent->RankID[j]))
|
|
{
|
|
spentPoints += j + 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// not have required min points spent in talent tree
|
|
if(spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
|
|
return;
|
|
|
|
// spell not set in talent.dbc
|
|
uint32 spellid = talentInfo->RankID[talentRank];
|
|
if( spellid == 0 )
|
|
{
|
|
sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
|
|
return;
|
|
}
|
|
|
|
// already known
|
|
if(HasSpell(spellid))
|
|
return;
|
|
|
|
// learn! (other talent ranks will unlearned at learning)
|
|
learnSpell(spellid, false);
|
|
sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
|
|
|
|
// update free talent points
|
|
SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
|
|
}
|
|
|
|
void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
|
|
{
|
|
Pet *pet = GetPet();
|
|
|
|
if(!pet)
|
|
return;
|
|
|
|
if(petGuid != pet->GetGUID())
|
|
return;
|
|
|
|
uint32 CurTalentPoints = pet->GetFreeTalentPoints();
|
|
|
|
if(CurTalentPoints == 0)
|
|
return;
|
|
|
|
if (talentRank >= MAX_PET_TALENT_RANK)
|
|
return;
|
|
|
|
TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId);
|
|
|
|
if(!talentInfo)
|
|
return;
|
|
|
|
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
|
|
if(!talentTabInfo)
|
|
return;
|
|
|
|
CreatureInfo const *ci = pet->GetCreatureInfo();
|
|
|
|
if(!ci)
|
|
return;
|
|
|
|
CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
|
|
if(!pet_family)
|
|
return;
|
|
|
|
if(pet_family->petTalentType < 0) // not hunter pet
|
|
return;
|
|
|
|
// prevent learn talent for different family (cheating)
|
|
if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
|
|
return;
|
|
|
|
// find current max talent rank
|
|
int32 curtalent_maxrank = 0;
|
|
for(int32 k = MAX_TALENT_RANK-1; k > -1; --k)
|
|
{
|
|
if(talentInfo->RankID[k] && pet->HasSpell(talentInfo->RankID[k]))
|
|
{
|
|
curtalent_maxrank = k + 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// we already have same or higher talent rank learned
|
|
if(curtalent_maxrank >= (talentRank + 1))
|
|
return;
|
|
|
|
// check if we have enough talent points
|
|
if(CurTalentPoints < (talentRank - curtalent_maxrank + 1))
|
|
return;
|
|
|
|
// Check if it requires another talent
|
|
if (talentInfo->DependsOn > 0)
|
|
{
|
|
if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
|
|
{
|
|
bool hasEnoughRank = false;
|
|
for (int i = talentInfo->DependsOnRank; i < MAX_TALENT_RANK; ++i)
|
|
{
|
|
if (depTalentInfo->RankID[i] != 0)
|
|
if (pet->HasSpell(depTalentInfo->RankID[i]))
|
|
hasEnoughRank = true;
|
|
}
|
|
if (!hasEnoughRank)
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Find out how many points we have in this field
|
|
uint32 spentPoints = 0;
|
|
|
|
uint32 tTab = talentInfo->TalentTab;
|
|
if (talentInfo->Row > 0)
|
|
{
|
|
unsigned int numRows = sTalentStore.GetNumRows();
|
|
for (unsigned int i = 0; i < numRows; ++i) // Loop through all talents.
|
|
{
|
|
// Someday, someone needs to revamp
|
|
const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i);
|
|
if (tmpTalent) // the way talents are tracked
|
|
{
|
|
if (tmpTalent->TalentTab == tTab)
|
|
{
|
|
for (int j = 0; j < MAX_TALENT_RANK; ++j)
|
|
{
|
|
if (tmpTalent->RankID[j] != 0)
|
|
{
|
|
if (pet->HasSpell(tmpTalent->RankID[j]))
|
|
{
|
|
spentPoints += j + 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// not have required min points spent in talent tree
|
|
if(spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK))
|
|
return;
|
|
|
|
// spell not set in talent.dbc
|
|
uint32 spellid = talentInfo->RankID[talentRank];
|
|
if( spellid == 0 )
|
|
{
|
|
sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
|
|
return;
|
|
}
|
|
|
|
// already known
|
|
if(pet->HasSpell(spellid))
|
|
return;
|
|
|
|
// learn! (other talent ranks will unlearned at learning)
|
|
pet->learnSpell(spellid);
|
|
sLog.outDetail("PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
|
|
|
|
// update free talent points
|
|
pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
|
|
}
|
|
|
|
void Player::UpdateKnownCurrencies(uint32 itemId, bool apply)
|
|
{
|
|
if(CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId))
|
|
{
|
|
if(apply)
|
|
SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(UI64LIT(1) << (ctEntry->BitIndex-1)));
|
|
else
|
|
RemoveFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(UI64LIT(1) << (ctEntry->BitIndex-1)));
|
|
}
|
|
}
|
|
|
|
void Player::UpdateFallInformationIfNeed( MovementInfo const& minfo,uint16 opcode )
|
|
{
|
|
if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <=minfo.z || opcode == MSG_MOVE_FALL_LAND)
|
|
SetFallInformation(minfo.fallTime, minfo.z);
|
|
}
|
|
|
|
void Player::UnsummonPetTemporaryIfAny()
|
|
{
|
|
Pet* pet = GetPet();
|
|
if(!pet)
|
|
return;
|
|
|
|
if(!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned() )
|
|
{
|
|
m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
|
|
m_oldpetspell = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
|
|
}
|
|
|
|
RemovePet(pet, PET_SAVE_AS_CURRENT);
|
|
}
|
|
|
|
void Player::ResummonPetTemporaryUnSummonedIfAny()
|
|
{
|
|
if(!m_temporaryUnsummonedPetNumber)
|
|
return;
|
|
|
|
// not resummon in not appropriate state
|
|
if(IsPetNeedBeTemporaryUnsummoned())
|
|
return;
|
|
|
|
if(GetPetGUID())
|
|
return;
|
|
|
|
Pet* NewPet = new Pet;
|
|
if(!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
|
|
delete NewPet;
|
|
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
bool Player::canSeeSpellClickOn(Creature const *c) const
|
|
{
|
|
if(!c->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK))
|
|
return false;
|
|
|
|
SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(c->GetEntry());
|
|
for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
|
|
if(itr->second.IsFitToRequirements(this))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
|
|
{
|
|
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
|
|
*data << uint8(m_specsCount); // talent group count (0, 1 or 2)
|
|
*data << uint8(m_activeSpec); // talent group index (0 or 1)
|
|
|
|
if(m_specsCount)
|
|
{
|
|
// loop through all specs (only 1 for now)
|
|
for(uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
|
|
{
|
|
uint8 talentIdCount = 0;
|
|
size_t pos = data->wpos();
|
|
*data << uint8(talentIdCount); // [PH], talentIdCount
|
|
|
|
// find class talent tabs (all players have 3 talent tabs)
|
|
uint32 const* talentTabIds = GetTalentTabPages(getClass());
|
|
|
|
for(uint32 i = 0; i < 3; ++i)
|
|
{
|
|
uint32 talentTabId = talentTabIds[i];
|
|
|
|
for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if(!talentInfo)
|
|
continue;
|
|
|
|
// skip another tab talents
|
|
if(talentInfo->TalentTab != talentTabId)
|
|
continue;
|
|
|
|
// find max talent rank
|
|
int32 curtalent_maxrank = -1;
|
|
for(int32 k = MAX_TALENT_RANK-1; k > -1; --k)
|
|
{
|
|
if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k]))
|
|
{
|
|
curtalent_maxrank = k;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not learned talent
|
|
if(curtalent_maxrank < 0)
|
|
continue;
|
|
|
|
*data << uint32(talentInfo->TalentID); // Talent.dbc
|
|
*data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
|
|
|
|
++talentIdCount;
|
|
}
|
|
}
|
|
|
|
data->put<uint8>(pos, talentIdCount); // put real count
|
|
|
|
*data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
|
|
|
|
for(uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
*data << uint16(GetGlyph(i)); // GlyphProperties.dbc
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::BuildPetTalentsInfoData(WorldPacket *data)
|
|
{
|
|
uint32 unspentTalentPoints = 0;
|
|
size_t pointsPos = data->wpos();
|
|
*data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints
|
|
|
|
uint8 talentIdCount = 0;
|
|
size_t countPos = data->wpos();
|
|
*data << uint8(talentIdCount); // [PH], talentIdCount
|
|
|
|
Pet *pet = GetPet();
|
|
if(!pet)
|
|
return;
|
|
|
|
unspentTalentPoints = pet->GetFreeTalentPoints();
|
|
|
|
data->put<uint32>(pointsPos, unspentTalentPoints); // put real points
|
|
|
|
CreatureInfo const *ci = pet->GetCreatureInfo();
|
|
if(!ci)
|
|
return;
|
|
|
|
CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
if(!pet_family || pet_family->petTalentType < 0)
|
|
return;
|
|
|
|
for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
|
|
{
|
|
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
|
|
if(!talentTabInfo)
|
|
continue;
|
|
|
|
if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
|
|
continue;
|
|
|
|
for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if(!talentInfo)
|
|
continue;
|
|
|
|
// skip another tab talents
|
|
if(talentInfo->TalentTab != talentTabId)
|
|
continue;
|
|
|
|
// find max talent rank
|
|
int32 curtalent_maxrank = -1;
|
|
for(int32 k = 4; k > -1; --k)
|
|
{
|
|
if(talentInfo->RankID[k] && pet->HasSpell(talentInfo->RankID[k]))
|
|
{
|
|
curtalent_maxrank = k;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not learned talent
|
|
if(curtalent_maxrank < 0)
|
|
continue;
|
|
|
|
*data << uint32(talentInfo->TalentID); // Talent.dbc
|
|
*data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
|
|
|
|
++talentIdCount;
|
|
}
|
|
|
|
data->put<uint8>(countPos, talentIdCount); // put real count
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::SendTalentsInfoData(bool pet)
|
|
{
|
|
WorldPacket data(SMSG_TALENTS_INFO, 50);
|
|
data << uint8(pet ? 1 : 0);
|
|
if(pet)
|
|
BuildPetTalentsInfoData(&data);
|
|
else
|
|
BuildPlayerTalentsInfoData(&data);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::BuildEnchantmentsInfoData(WorldPacket *data)
|
|
{
|
|
uint32 slotUsedMask = 0;
|
|
size_t slotUsedMaskPos = data->wpos();
|
|
*data << uint32(slotUsedMask); // slotUsedMask < 0x80000
|
|
|
|
for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
Item *item = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
|
|
if(!item)
|
|
continue;
|
|
|
|
slotUsedMask |= (1 << i);
|
|
|
|
*data << uint32(item->GetEntry()); // item entry
|
|
|
|
uint16 enchantmentMask = 0;
|
|
size_t enchantmentMaskPos = data->wpos();
|
|
*data << uint16(enchantmentMask); // enchantmentMask < 0x1000
|
|
|
|
for(uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
|
|
{
|
|
uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j));
|
|
|
|
if(!enchId)
|
|
continue;
|
|
|
|
enchantmentMask |= (1 << j);
|
|
|
|
*data << uint16(enchId); // enchantmentId?
|
|
}
|
|
|
|
data->put<uint16>(enchantmentMaskPos, enchantmentMask);
|
|
|
|
*data << uint16(0); // ?
|
|
*data << uint8(0); // PGUID!
|
|
*data << uint32(0); // seed?
|
|
}
|
|
|
|
data->put<uint32>(slotUsedMaskPos, slotUsedMask);
|
|
}
|
|
|
|
void Player::SendEquipmentSetList()
|
|
{
|
|
uint32 count = 0;
|
|
WorldPacket data(SMSG_EQUIPMENT_SET_LIST, 4);
|
|
size_t count_pos = data.wpos();
|
|
data << uint32(count); // count placeholder
|
|
for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
|
|
{
|
|
if(itr->second.state==EQUIPMENT_SET_DELETED)
|
|
continue;
|
|
data.appendPackGUID(itr->second.Guid);
|
|
data << uint32(itr->first);
|
|
data << itr->second.Name;
|
|
data << itr->second.IconName;
|
|
for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
data.appendPackGUID(MAKE_NEW_GUID(itr->second.Items[i], 0, HIGHGUID_ITEM));
|
|
|
|
++count; // client have limit but it checked at loading and set
|
|
}
|
|
data.put<uint32>(count_pos, count);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
|
|
{
|
|
if(eqset.Guid != 0)
|
|
{
|
|
bool found = false;
|
|
|
|
for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
|
|
{
|
|
if((itr->second.Guid == eqset.Guid) && (itr->first == index))
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!found) // something wrong...
|
|
{
|
|
sLog.outError("Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName(), eqset.Guid, index);
|
|
return;
|
|
}
|
|
}
|
|
|
|
EquipmentSet& eqslot = m_EquipmentSets[index];
|
|
|
|
EquipmentSetUpdateState old_state = eqslot.state;
|
|
|
|
eqslot = eqset;
|
|
|
|
if(eqset.Guid == 0)
|
|
{
|
|
eqslot.Guid = objmgr.GenerateEquipmentSetGuid();
|
|
|
|
WorldPacket data(SMSG_EQUIPMENT_SET_SAVED, 4 + 1);
|
|
data << uint32(index);
|
|
data.appendPackGUID(eqslot.Guid);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
eqslot.state = old_state == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED;
|
|
}
|
|
|
|
void Player::_SaveEquipmentSets()
|
|
{
|
|
for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
|
|
{
|
|
uint32 index = itr->first;
|
|
EquipmentSet& eqset = itr->second;
|
|
switch(eqset.state)
|
|
{
|
|
case EQUIPMENT_SET_UNCHANGED:
|
|
++itr;
|
|
break; // nothing do
|
|
case EQUIPMENT_SET_CHANGED:
|
|
CharacterDatabase.PExecute("UPDATE character_equipmentsets SET name='%s', iconname='%s', item0='%u', item1='%u', item2='%u', item3='%u', item4='%u', item5='%u', item6='%u', item7='%u', item8='%u', item9='%u', item10='%u', item11='%u', item12='%u', item13='%u', item14='%u', item15='%u', item16='%u', item17='%u', item18='%u' WHERE guid='%u' AND setguid='"UI64FMTD"' AND setindex='%u'",
|
|
eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
|
|
eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18], GetGUIDLow(), eqset.Guid, index);
|
|
eqset.state = EQUIPMENT_SET_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case EQUIPMENT_SET_NEW:
|
|
CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"UI64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
|
|
GetGUIDLow(), eqset.Guid, index, eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
|
|
eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18]);
|
|
eqset.state = EQUIPMENT_SET_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case EQUIPMENT_SET_DELETED:
|
|
CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE setguid="UI64FMTD, eqset.Guid);
|
|
m_EquipmentSets.erase(itr++);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveBGData()
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid='%u'", GetGUIDLow());
|
|
if (m_bgData.bgInstanceID)
|
|
{
|
|
/* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
|
|
CharacterDatabase.PExecute("INSERT INTO character_battleground_data VALUES ('%u', '%u', '%u', '%f', '%f', '%f', '%f', '%u', '%u', '%u', '%u')",
|
|
GetGUIDLow(), m_bgData.bgInstanceID, m_bgData.bgTeam, m_bgData.joinPos.coord_x, m_bgData.joinPos.coord_y, m_bgData.joinPos.coord_z,
|
|
m_bgData.joinPos.orientation, m_bgData.joinPos.mapid, m_bgData.taxiPath[0], m_bgData.taxiPath[1], m_bgData.mountSpell);
|
|
}
|
|
}
|
|
|
|
void Player::DeleteEquipmentSet(uint64 setGuid)
|
|
{
|
|
for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
|
|
{
|
|
if(itr->second.Guid == setGuid)
|
|
{
|
|
if(itr->second.state == EQUIPMENT_SET_NEW)
|
|
m_EquipmentSets.erase(itr);
|
|
else
|
|
itr->second.state = EQUIPMENT_SET_DELETED;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ActivateSpec(uint32 specNum)
|
|
{
|
|
if(GetActiveSpec() == specNum)
|
|
return;
|
|
|
|
resetTalents(true);
|
|
}
|
|
|
|
void Player::RemoveAtLoginFlag( AtLoginFlags f, bool in_db_also /*= false*/ )
|
|
{
|
|
m_atLoginFlags &= ~f;
|
|
|
|
if(in_db_also)
|
|
CharacterDatabase.PExecute("UPDATE characters set at_login = at_login & ~ %u WHERE guid ='%u'", uint32(f), GetGUIDLow());
|
|
}
|
|
|
|
void Player::SendClearCooldown( uint32 spell_id, Unit* target )
|
|
{
|
|
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
|
|
data << uint32(spell_id);
|
|
data << uint64(target->GetGUID());
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang ) const
|
|
{
|
|
data->Initialize(MSG_MOVE_TELEPORT_ACK, 41);
|
|
data->append(GetPackGUID());
|
|
*data << uint32(0); // this value increments every time
|
|
*data << uint32(m_movementInfo.GetMovementFlags()); // movement flags
|
|
*data << uint16(0); // 2.3.0
|
|
*data << uint32(getMSTime()); // time
|
|
*data << x;
|
|
*data << y;
|
|
*data << z;
|
|
*data << ang;
|
|
*data << uint32(0);
|
|
}
|
|
|
|
bool Player::HasMovementFlag( MovementFlags f ) const
|
|
{
|
|
return m_movementInfo.HasMovementFlag(f);
|
|
}
|
|
|
|
void Player::SetFarSightGUID( uint64 guid )
|
|
{
|
|
if(GetFarSight() == guid)
|
|
return;
|
|
|
|
SetUInt64Value(PLAYER_FARSIGHT, guid);
|
|
|
|
// need triggering load grids around new view point
|
|
ObjectAccessor::UpdateVisibilityForPlayer(this);
|
|
}
|
|
|
|
void Player::SendDuelCountdown(uint32 counter)
|
|
{
|
|
WorldPacket data(SMSG_DUEL_COUNTDOWN, 4);
|
|
data << uint32(counter); // seconds
|
|
GetSession()->SendPacket(&data);
|
|
}
|