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383 lines
18 KiB
C++
383 lines
18 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOSSERVER_QUEST_H
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#define MANGOSSERVER_QUEST_H
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#include "Platform/Define.h"
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#include "Database/DatabaseEnv.h"
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#include <string>
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#include <vector>
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class Player;
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class ObjectMgr;
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#define MAX_QUEST_LOG_SIZE 25
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#define QUEST_OBJECTIVES_COUNT 4
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#define QUEST_ITEM_OBJECTIVES_COUNT 6
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#define QUEST_SOURCE_ITEM_IDS_COUNT 4
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#define QUEST_REWARD_CHOICES_COUNT 6
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#define QUEST_REWARDS_COUNT 4
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#define QUEST_DEPLINK_COUNT 10
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#define QUEST_REPUTATIONS_COUNT 5
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#define QUEST_EMOTE_COUNT 4
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enum QuestFailedReasons
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{
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INVALIDREASON_DONT_HAVE_REQ = 0,
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INVALIDREASON_QUEST_FAILED_LOW_LEVEL = 1, // You are not high enough level for that quest.
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INVALIDREASON_QUEST_FAILED_WRONG_RACE = 6, // That quest is not available to your race.
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INVALIDREASON_QUEST_ALREADY_DONE = 7, // You have completed that quest.
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INVALIDREASON_QUEST_ONLY_ONE_TIMED = 12, // You can only be on one timed quest at a time.
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INVALIDREASON_QUEST_ALREADY_ON = 13, // You are already on that quest.
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INVALIDREASON_QUEST_FAILED_EXPANSION = 16, // This quest requires an expansion enabled account.
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INVALIDREASON_QUEST_ALREADY_ON2 = 18, // You are already on that quest.
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INVALIDREASON_QUEST_FAILED_MISSING_ITEMS = 21, // You don't have the required items with you. Check storage.
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INVALIDREASON_QUEST_FAILED_NOT_ENOUGH_MONEY = 23, // You don't have enough money for that quest.
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INVALIDREASON_DAILY_QUESTS_REMAINING = 26, // You have already completed 25 daily quests today.
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INVALIDREASON_QUEST_FAILED_CAIS = 27, // You cannot complete quests once you have reached tired time.
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INVALIDREASON_DAILY_QUEST_COMPLETED_TODAY = 29 // You have completed that daily quest today.
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};
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enum QuestShareMessages
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{
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QUEST_PARTY_MSG_SHARING_QUEST = 0, // ERR_QUEST_PUSH_SUCCESS_S
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QUEST_PARTY_MSG_CANT_TAKE_QUEST = 1, // ERR_QUEST_PUSH_INVALID_S
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QUEST_PARTY_MSG_ACCEPT_QUEST = 2, // ERR_QUEST_PUSH_ACCEPTED_S
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QUEST_PARTY_MSG_DECLINE_QUEST = 3, // ERR_QUEST_PUSH_DECLINED_S
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QUEST_PARTY_MSG_BUSY = 4, // ERR_QUEST_PUSH_BUSY_S
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QUEST_PARTY_MSG_LOG_FULL = 5, // ERR_QUEST_PUSH_LOG_FULL_S
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QUEST_PARTY_MSG_HAVE_QUEST = 6, // ERR_QUEST_PUSH_ONQUEST_S
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QUEST_PARTY_MSG_FINISH_QUEST = 7, // ERR_QUEST_PUSH_ALREADY_DONE_S
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QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY = 8, // ERR_QUEST_PUSH_NOT_DAILY_S
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QUEST_PARTY_MSG_SHARING_TIMER_EXPIRED = 9, // ERR_QUEST_PUSH_TIMER_EXPIRED_S
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QUEST_PARTY_MSG_NOT_IN_PARTY = 10, // ERR_QUEST_PUSH_NOT_IN_PARTY_S
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QUESY_PARTY_MSG_DIFFERENT_SERVER_DAILY = 11 // ERR_QUEST_PUSH_DIFFERENT_SERVER_DAILY_S
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};
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enum __QuestTradeSkill
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{
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QUEST_TRSKILL_NONE = 0,
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QUEST_TRSKILL_ALCHEMY = 1,
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QUEST_TRSKILL_BLACKSMITHING = 2,
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QUEST_TRSKILL_COOKING = 3,
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QUEST_TRSKILL_ENCHANTING = 4,
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QUEST_TRSKILL_ENGINEERING = 5,
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QUEST_TRSKILL_FIRSTAID = 6,
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QUEST_TRSKILL_HERBALISM = 7,
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QUEST_TRSKILL_LEATHERWORKING = 8,
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QUEST_TRSKILL_POISONS = 9,
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QUEST_TRSKILL_TAILORING = 10,
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QUEST_TRSKILL_MINING = 11,
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QUEST_TRSKILL_FISHING = 12,
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QUEST_TRSKILL_SKINNING = 13,
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QUEST_TRSKILL_JEWELCRAFTING = 14,
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};
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enum QuestStatus
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{
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QUEST_STATUS_NONE = 0,
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QUEST_STATUS_COMPLETE = 1,
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QUEST_STATUS_UNAVAILABLE = 2,
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QUEST_STATUS_INCOMPLETE = 3,
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QUEST_STATUS_AVAILABLE = 4, // unused in fact
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QUEST_STATUS_FAILED = 5,
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MAX_QUEST_STATUS
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};
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enum __QuestGiverStatus
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{
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DIALOG_STATUS_NONE = 0,
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DIALOG_STATUS_UNAVAILABLE = 1,
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DIALOG_STATUS_LOW_LEVEL_AVAILABLE = 2,
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DIALOG_STATUS_LOW_LEVEL_REWARD_REP = 3,
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DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP = 4,
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DIALOG_STATUS_INCOMPLETE = 5,
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DIALOG_STATUS_REWARD_REP = 6,
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DIALOG_STATUS_AVAILABLE_REP = 7,
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DIALOG_STATUS_AVAILABLE = 8,
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DIALOG_STATUS_REWARD2 = 9, // no yellow dot on minimap
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DIALOG_STATUS_REWARD = 10 // yellow dot on minimap
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};
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// values based at QuestInfo.dbc
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enum QuestTypes
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{
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QUEST_TYPE_ELITE = 1,
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QUEST_TYPE_LIFE = 21,
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QUEST_TYPE_PVP = 41,
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QUEST_TYPE_RAID = 62,
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QUEST_TYPE_DUNGEON = 81,
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QUEST_TYPE_WORLD_EVENT = 82,
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QUEST_TYPE_LEGENDARY = 83,
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QUEST_TYPE_ESCORT = 84,
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QUEST_TYPE_HEROIC = 85,
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QUEST_TYPE_RAID_10 = 88,
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QUEST_TYPE_RAID_25 = 89
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};
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enum __QuestFlags
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{
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// Flags used at server and sent to client
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QUEST_FLAGS_NONE = 0x00000000,
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QUEST_FLAGS_STAY_ALIVE = 0x00000001, // Not used currently
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QUEST_FLAGS_PARTY_ACCEPT = 0x00000002, // If player in party, all players that can accept this quest will receive confirmation box to accept quest CMSG_QUEST_CONFIRM_ACCEPT/SMSG_QUEST_CONFIRM_ACCEPT
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QUEST_FLAGS_EXPLORATION = 0x00000004, // Not used currently
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QUEST_FLAGS_SHARABLE = 0x00000008, // Can be shared: Player::CanShareQuest()
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//QUEST_FLAGS_NONE2 = 0x00000010, // Not used currently
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QUEST_FLAGS_EPIC = 0x00000020, // Not used currently - 1 quest in 3.3
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QUEST_FLAGS_RAID = 0x00000040, // Not used currently
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QUEST_FLAGS_TBC = 0x00000080, // Not used currently: Available if TBC expansion enabled only
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QUEST_FLAGS_UNK2 = 0x00000100, // Not used currently: _DELIVER_MORE Quest needs more than normal _q-item_ drops from mobs
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QUEST_FLAGS_HIDDEN_REWARDS = 0x00000200, // Items and money rewarded only sent in SMSG_QUESTGIVER_OFFER_REWARD (not in SMSG_QUESTGIVER_QUEST_DETAILS or in client quest log(SMSG_QUEST_QUERY_RESPONSE))
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QUEST_FLAGS_AUTO_REWARDED = 0x00000400, // These quests are automatically rewarded on quest complete and they will never appear in quest log client side.
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QUEST_FLAGS_TBC_RACES = 0x00000800, // Not used currently: Blood elf/Draenei starting zone quests
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QUEST_FLAGS_DAILY = 0x00001000, // Daily quest. Can be done once a day. Quests reset at regular intervals for all players.
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QUEST_FLAGS_FLAGS_PVP = 0x00002000, // activates PvP on accept
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QUEST_FLAGS_UNK4 = 0x00004000, // ? Membership Card Renewal
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QUEST_FLAGS_WEEKLY = 0x00008000, // Weekly quest. Can be done once a week. Quests reset at regular intervals for all players.
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QUEST_FLAGS_AUTOCOMPLETE = 0x00010000, // auto complete
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QUEST_FLAGS_UNK5 = 0x00020000, // has something to do with ReqItemId and SrcItemId
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QUEST_FLAGS_UNK6 = 0x00040000, // use Objective text as Complete text
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QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // quests in starting areas
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// Mangos flags for set SpecialFlags in DB if required but used only at server
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QUEST_MANGOS_FLAGS_REPEATABLE = 0x01000000, // Set by 1 in SpecialFlags from DB
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QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT = 0x02000000, // Set by 2 in SpecialFlags from DB (if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script DLL)
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QUEST_MANGOS_FLAGS_DB_ALLOWED = 0xFFFFFF | QUEST_MANGOS_FLAGS_REPEATABLE | QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT,
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// Mangos flags for internal use only
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QUEST_MANGOS_FLAGS_DELIVER = 0x04000000, // Internal flag computed only
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QUEST_MANGOS_FLAGS_SPEAKTO = 0x08000000, // Internal flag computed only
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QUEST_MANGOS_FLAGS_KILL_OR_CAST = 0x10000000, // Internal flag computed only
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QUEST_MANGOS_FLAGS_TIMED = 0x20000000, // Internal flag computed only
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};
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struct QuestLocale
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{
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QuestLocale() { ObjectiveText.resize(QUEST_OBJECTIVES_COUNT); }
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std::vector<std::string> Title;
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std::vector<std::string> Details;
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std::vector<std::string> Objectives;
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std::vector<std::string> OfferRewardText;
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std::vector<std::string> RequestItemsText;
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std::vector<std::string> EndText;
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std::vector<std::string> CompletedText;
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std::vector< std::vector<std::string> > ObjectiveText;
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};
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// This Quest class provides a convenient way to access a few pretotaled (cached) quest details,
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// all base quest information, and any utility functions such as generating the amount of
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// xp to give
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class Quest
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{
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friend class ObjectMgr;
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public:
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Quest(Field * questRecord);
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uint32 XPValue( Player *pPlayer ) const;
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bool HasFlag( uint32 flag ) const { return ( QuestFlags & flag ) != 0; }
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void SetFlag( uint32 flag ) { QuestFlags |= flag; }
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// table data accessors:
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uint32 GetQuestId() const { return QuestId; }
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uint32 GetQuestMethod() const { return QuestMethod; }
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int32 GetZoneOrSort() const { return ZoneOrSort; }
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int32 GetSkillOrClass() const { return SkillOrClass; }
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uint32 GetMinLevel() const { return MinLevel; }
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int32 GetQuestLevel() const { return QuestLevel; }
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uint32 GetType() const { return Type; }
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uint32 GetRequiredRaces() const { return RequiredRaces; }
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uint32 GetRequiredSkillValue() const { return RequiredSkillValue; }
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uint32 GetRepObjectiveFaction() const { return RepObjectiveFaction; }
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int32 GetRepObjectiveValue() const { return RepObjectiveValue; }
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uint32 GetRequiredMinRepFaction() const { return RequiredMinRepFaction; }
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int32 GetRequiredMinRepValue() const { return RequiredMinRepValue; }
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uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; }
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int32 GetRequiredMaxRepValue() const { return RequiredMaxRepValue; }
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uint32 GetSuggestedPlayers() const { return SuggestedPlayers; }
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uint32 GetLimitTime() const { return LimitTime; }
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int32 GetPrevQuestId() const { return PrevQuestId; }
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int32 GetNextQuestId() const { return NextQuestId; }
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int32 GetExclusiveGroup() const { return ExclusiveGroup; }
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uint32 GetNextQuestInChain() const { return NextQuestInChain; }
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uint32 GetRewXPId() const { return RewXPId; }
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uint32 GetCharTitleId() const { return CharTitleId; }
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uint32 GetPlayersSlain() const { return PlayersSlain; }
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uint32 GetBonusTalents() const { return BonusTalents; }
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uint32 GetSrcItemId() const { return SrcItemId; }
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uint32 GetSrcItemCount() const { return SrcItemCount; }
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uint32 GetSrcSpell() const { return SrcSpell; }
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std::string GetTitle() const { return Title; }
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std::string GetDetails() const { return Details; }
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std::string GetObjectives() const { return Objectives; }
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std::string GetOfferRewardText() const { return OfferRewardText; }
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std::string GetRequestItemsText() const { return RequestItemsText; }
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std::string GetEndText() const { return EndText; }
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std::string GetCompletedText() const { return CompletedText; }
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int32 GetRewOrReqMoney() const;
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uint32 GetRewHonorAddition() const { return RewHonorAddition; }
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float GetRewHonorMultiplier() const { return RewHonorMultiplier; }
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uint32 GetRewMoneyMaxLevel() const { return RewMoneyMaxLevel; }
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// use in XP calculation at client
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uint32 GetRewSpell() const { return RewSpell; }
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uint32 GetRewSpellCast() const { return RewSpellCast; }
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uint32 GetRewMailTemplateId() const { return RewMailTemplateId; }
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uint32 GetRewMailDelaySecs() const { return RewMailDelaySecs; }
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uint32 GetPointMapId() const { return PointMapId; }
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float GetPointX() const { return PointX; }
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float GetPointY() const { return PointY; }
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uint32 GetPointOpt() const { return PointOpt; }
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uint32 GetIncompleteEmote() const { return IncompleteEmote; }
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uint32 GetCompleteEmote() const { return CompleteEmote; }
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uint32 GetQuestStartScript() const { return QuestStartScript; }
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uint32 GetQuestCompleteScript() const { return QuestCompleteScript; }
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bool IsRepeatable() const { return QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE; }
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bool IsAutoComplete() const { return QuestMethod ? false : true; }
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uint32 GetFlags() const { return QuestFlags; }
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bool IsDaily() const { return QuestFlags & QUEST_FLAGS_DAILY; }
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bool IsWeekly() const { return QuestFlags & QUEST_FLAGS_WEEKLY; }
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bool IsDailyOrWeekly() const { return QuestFlags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
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bool IsAutoAccept() const { return QuestFlags & QUEST_FLAGS_AUTO_ACCEPT; }
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bool IsAllowedInRaid() const;
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// multiple values
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std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
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uint32 ReqItemId[QUEST_ITEM_OBJECTIVES_COUNT];
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uint32 ReqItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
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uint32 ReqSourceId[QUEST_SOURCE_ITEM_IDS_COUNT];
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uint32 ReqSourceCount[QUEST_SOURCE_ITEM_IDS_COUNT];
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int32 ReqCreatureOrGOId[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
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uint32 ReqCreatureOrGOCount[QUEST_OBJECTIVES_COUNT];
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uint32 ReqSpell[QUEST_OBJECTIVES_COUNT];
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uint32 RewChoiceItemId[QUEST_REWARD_CHOICES_COUNT];
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uint32 RewChoiceItemCount[QUEST_REWARD_CHOICES_COUNT];
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uint32 RewItemId[QUEST_REWARDS_COUNT];
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uint32 RewItemCount[QUEST_REWARDS_COUNT];
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uint32 RewRepFaction[QUEST_REPUTATIONS_COUNT];
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int32 RewRepValueId[QUEST_REPUTATIONS_COUNT];
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int32 RewRepValue[QUEST_REPUTATIONS_COUNT];
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uint32 DetailsEmote[QUEST_EMOTE_COUNT];
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uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT];
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uint32 OfferRewardEmote[QUEST_EMOTE_COUNT];
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uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT];
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uint32 GetReqItemsCount() const { return m_reqitemscount; }
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uint32 GetReqCreatureOrGOcount() const { return m_reqCreatureOrGOcount; }
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uint32 GetRewChoiceItemsCount() const { return m_rewchoiceitemscount; }
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uint32 GetRewItemsCount() const { return m_rewitemscount; }
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typedef std::vector<int32> PrevQuests;
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PrevQuests prevQuests;
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typedef std::vector<uint32> PrevChainQuests;
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PrevChainQuests prevChainQuests;
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// cached data
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private:
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uint32 m_reqitemscount;
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uint32 m_reqCreatureOrGOcount;
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uint32 m_rewchoiceitemscount;
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uint32 m_rewitemscount;
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// table data
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protected:
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uint32 QuestId;
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uint32 QuestMethod;
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int32 ZoneOrSort;
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int32 SkillOrClass;
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uint32 MinLevel;
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int32 QuestLevel;
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uint32 Type;
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uint32 RequiredRaces;
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uint32 RequiredSkillValue;
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uint32 RepObjectiveFaction;
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int32 RepObjectiveValue;
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uint32 RequiredMinRepFaction;
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int32 RequiredMinRepValue;
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uint32 RequiredMaxRepFaction;
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int32 RequiredMaxRepValue;
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uint32 SuggestedPlayers;
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uint32 LimitTime;
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uint32 QuestFlags;
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uint32 CharTitleId;
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uint32 PlayersSlain;
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uint32 BonusTalents;
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int32 PrevQuestId;
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int32 NextQuestId;
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int32 ExclusiveGroup;
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uint32 NextQuestInChain;
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uint32 RewXPId;
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uint32 SrcItemId;
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uint32 SrcItemCount;
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uint32 SrcSpell;
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std::string Title;
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std::string Details;
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std::string Objectives;
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std::string OfferRewardText;
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std::string RequestItemsText;
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std::string EndText;
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std::string CompletedText;
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uint32 RewHonorAddition;
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float RewHonorMultiplier;
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int32 RewOrReqMoney;
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uint32 RewMoneyMaxLevel;
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uint32 RewSpell;
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uint32 RewSpellCast;
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uint32 RewMailTemplateId;
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uint32 RewMailDelaySecs;
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uint32 PointMapId;
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float PointX;
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float PointY;
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uint32 PointOpt;
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uint32 IncompleteEmote;
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uint32 CompleteEmote;
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uint32 QuestStartScript;
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uint32 QuestCompleteScript;
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};
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enum QuestUpdateState
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{
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QUEST_UNCHANGED = 0,
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QUEST_CHANGED = 1,
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QUEST_NEW = 2
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};
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struct QuestStatusData
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{
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QuestStatusData()
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: m_status(QUEST_STATUS_NONE),m_rewarded(false),
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m_explored(false), m_timer(0), uState(QUEST_NEW)
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{
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memset(m_itemcount, 0, QUEST_ITEM_OBJECTIVES_COUNT * sizeof(uint32));
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memset(m_creatureOrGOcount, 0, QUEST_OBJECTIVES_COUNT * sizeof(uint32));
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}
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QuestStatus m_status;
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bool m_rewarded;
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bool m_explored;
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uint32 m_timer;
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QuestUpdateState uState;
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uint32 m_itemcount[ QUEST_ITEM_OBJECTIVES_COUNT ];
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uint32 m_creatureOrGOcount[ QUEST_OBJECTIVES_COUNT ];
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};
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#endif
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