server/src/shared/vmap/VMapFactory.cpp
Lynx3d 5e89098a61 [10165] New collission system (vmap) implementation
Important:
* You have to re-extract and assemble vmaps
* Update your config file, new option 'vmap.enableIndoorCheck' added

New features:
* Include WMO+DBC area information for correct subarea identification and indoor check
* Support for WMO liquid (fishing/swimming in cities, instances and oterh WMO based environments)

Technical changes:
* New Bounding Interval Hierarchy (BIH) data structure for better performance
* Referenced model data for reduced memory usage,
  needs more files, but reduces overall file size from ~1.9GB to ~550MB

Additional Authors:
arrai (DBC handling and indoor detection)
faramir118 (windows support and bug investigation)
And of course thanks Vladimir for a lot of patience and support!
2010-07-08 23:17:26 +02:00

136 lines
3.8 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <sys/types.h>
#include "VMapFactory.h"
#include "VMapManager2.h"
using namespace G3D;
namespace VMAP
{
void chompAndTrim(std::string& str)
{
while(str.length() >0)
{
char lc = str[str.length()-1];
if(lc == '\r' || lc == '\n' || lc == ' ' || lc == '"' || lc == '\'')
{
str = str.substr(0,str.length()-1);
}
else
{
break;
}
}
while(str.length() >0)
{
char lc = str[0];
if(lc == ' ' || lc == '"' || lc == '\'')
{
str = str.substr(1,str.length()-1);
}
else
{
break;
}
}
}
IVMapManager *gVMapManager = 0;
Table<unsigned int , bool>* iIgnoreSpellIds=0;
//===============================================
// result false, if no more id are found
bool getNextId(const std::string& pString, unsigned int& pStartPos, unsigned int& pId)
{
bool result = false;
unsigned int i;
for(i=pStartPos;i<pString.size(); ++i)
{
if(pString[i] == ',')
{
break;
}
}
if(i>pStartPos)
{
std::string idString = pString.substr(pStartPos, i-pStartPos);
pStartPos = i+1;
chompAndTrim(idString);
pId = atoi(idString.c_str());
result = true;
}
return(result);
}
//===============================================
/**
parameter: String of map ids. Delimiter = ","
*/
void VMapFactory::preventSpellsFromBeingTestedForLoS(const char* pSpellIdString)
{
if(!iIgnoreSpellIds)
iIgnoreSpellIds = new Table<unsigned int , bool>();
if(pSpellIdString != NULL)
{
unsigned int pos =0;
unsigned int id;
std::string confString(pSpellIdString);
chompAndTrim(confString);
while(getNextId(confString, pos, id))
{
iIgnoreSpellIds->set(id, true);
}
}
}
//===============================================
bool VMapFactory::checkSpellForLoS(unsigned int pSpellId)
{
return(!iIgnoreSpellIds->containsKey(pSpellId));
}
//===============================================
// just return the instance
IVMapManager* VMapFactory::createOrGetVMapManager()
{
if(gVMapManager == 0)
gVMapManager= new VMapManager2(); // should be taken from config ... Please change if you like :-)
return gVMapManager;
}
//===============================================
// delete all internal data structures
void VMapFactory::clear()
{
if(iIgnoreSpellIds)
{
delete iIgnoreSpellIds;
iIgnoreSpellIds = NULL;
}
if(gVMapManager)
{
delete gVMapManager;
gVMapManager = NULL;
}
}
}