mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-12-17 07:37:02 +00:00
Optimized timer code for macOS (#576)
This commit is contained in:
parent
fcab8f8f1a
commit
058d11b49b
3 changed files with 17 additions and 9 deletions
|
|
@ -351,10 +351,9 @@ bool match_any_of(T1 value, T2 compareTo, Types&&... others)
|
|||
#endif
|
||||
}
|
||||
|
||||
|
||||
[[nodiscard]] static std::chrono::steady_clock::time_point tick_cached() noexcept
|
||||
{
|
||||
#ifdef _WIN32
|
||||
#if BOOST_OS_WINDOWS
|
||||
// get current time
|
||||
static const long long _Freq = _Query_perf_frequency(); // doesn't change after system boot
|
||||
const long long _Ctr = _Query_perf_counter();
|
||||
|
|
@ -362,11 +361,14 @@ bool match_any_of(T1 value, T2 compareTo, Types&&... others)
|
|||
const long long _Whole = (_Ctr / _Freq) * std::nano::den;
|
||||
const long long _Part = (_Ctr % _Freq) * std::nano::den / _Freq;
|
||||
return (std::chrono::steady_clock::time_point(std::chrono::nanoseconds(_Whole + _Part)));
|
||||
#else
|
||||
#elif BOOST_OS_LINUX
|
||||
struct timespec tp;
|
||||
clock_gettime(CLOCK_MONOTONIC_RAW, &tp);
|
||||
return std::chrono::steady_clock::time_point(
|
||||
std::chrono::seconds(tp.tv_sec) + std::chrono::nanoseconds(tp.tv_nsec));
|
||||
#elif BOOST_OS_MACOS
|
||||
return std::chrono::steady_clock::time_point(
|
||||
std::chrono::nanoseconds(clock_gettime_nsec_np(CLOCK_MONOTONIC_RAW)));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,9 +1,14 @@
|
|||
#include <stdint.h>
|
||||
#include <time.h>
|
||||
#include <cstdint>
|
||||
#include <ctime>
|
||||
|
||||
uint32_t GetTickCount()
|
||||
{
|
||||
struct timespec ts;
|
||||
#if BOOST_OS_LINUX
|
||||
struct timespec ts;
|
||||
clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
|
||||
return (1000 * ts.tv_sec + ts.tv_nsec / 1000000);
|
||||
return (1000 * ts.tv_sec + ts.tv_nsec / 1000000);
|
||||
#elif BOOST_OS_MACOS
|
||||
return clock_gettime_nsec_np(CLOCK_MONOTONIC_RAW) / 1000000;
|
||||
#endif
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue