implement adjustable gamma

This commit is contained in:
goeiecool9999 2025-09-02 21:32:00 +02:00
parent 548cf3e965
commit 181176b046
9 changed files with 40 additions and 3 deletions

View file

@ -232,6 +232,11 @@ void RendererShaderGL::SetUniform1i(sint32 location, sint32 value)
glProgramUniform1i(m_program, location, value); glProgramUniform1i(m_program, location, value);
} }
void RendererShaderGL::SetUniform1f(sint32 location, float value)
{
glProgramUniform1f(m_program, location, value);
}
void RendererShaderGL::SetUniform2fv(sint32 location, void* data, sint32 count) void RendererShaderGL::SetUniform2fv(sint32 location, void* data, sint32 count)
{ {
glProgramUniform2fv(m_program, location, count, (const GLfloat*)data); glProgramUniform2fv(m_program, location, count, (const GLfloat*)data);

View file

@ -20,6 +20,7 @@ public:
sint32 GetUniformLocation(const char* name) override; sint32 GetUniformLocation(const char* name) override;
void SetUniform1i(sint32 location, sint32 value) override; void SetUniform1i(sint32 location, sint32 value) override;
void SetUniform1f(sint32 location, float value) override;
void SetUniform2fv(sint32 location, void* data, sint32 count) override; void SetUniform2fv(sint32 location, void* data, sint32 count) override;
void SetUniform4iv(sint32 location, void* data, sint32 count) override; void SetUniform4iv(sint32 location, void* data, sint32 count) override;

View file

@ -136,11 +136,13 @@ RendererOutputShader::RendererOutputShader(const std::string& vertex_source, con
m_uniformLocations[0].m_loc_nativeResolution = m_vertex_shader->GetUniformLocation("nativeResolution"); m_uniformLocations[0].m_loc_nativeResolution = m_vertex_shader->GetUniformLocation("nativeResolution");
m_uniformLocations[0].m_loc_outputResolution = m_vertex_shader->GetUniformLocation("outputResolution"); m_uniformLocations[0].m_loc_outputResolution = m_vertex_shader->GetUniformLocation("outputResolution");
m_uniformLocations[0].m_loc_applySRGBEncoding = m_vertex_shader->GetUniformLocation("applySRGBEncoding"); m_uniformLocations[0].m_loc_applySRGBEncoding = m_vertex_shader->GetUniformLocation("applySRGBEncoding");
m_uniformLocations[0].m_loc_targetGamma = m_fragment_shader->GetUniformLocation("targetGamma");
m_uniformLocations[1].m_loc_textureSrcResolution = m_fragment_shader->GetUniformLocation("textureSrcResolution"); m_uniformLocations[1].m_loc_textureSrcResolution = m_fragment_shader->GetUniformLocation("textureSrcResolution");
m_uniformLocations[1].m_loc_nativeResolution = m_fragment_shader->GetUniformLocation("nativeResolution"); m_uniformLocations[1].m_loc_nativeResolution = m_fragment_shader->GetUniformLocation("nativeResolution");
m_uniformLocations[1].m_loc_outputResolution = m_fragment_shader->GetUniformLocation("outputResolution"); m_uniformLocations[1].m_loc_outputResolution = m_fragment_shader->GetUniformLocation("outputResolution");
m_uniformLocations[1].m_loc_applySRGBEncoding = m_fragment_shader->GetUniformLocation("applySRGBEncoding"); m_uniformLocations[1].m_loc_applySRGBEncoding = m_fragment_shader->GetUniformLocation("applySRGBEncoding");
m_uniformLocations[1].m_loc_targetGamma = m_fragment_shader->GetUniformLocation("targetGamma");
} }
} }
@ -175,6 +177,12 @@ void RendererOutputShader::SetUniformParameters(const LatteTextureView& texture_
{ {
shader->SetUniform1i(locations.m_loc_applySRGBEncoding, padView ? LatteGPUState.drcBufferUsesSRGB : LatteGPUState.tvBufferUsesSRGB); shader->SetUniform1i(locations.m_loc_applySRGBEncoding, padView ? LatteGPUState.drcBufferUsesSRGB : LatteGPUState.tvBufferUsesSRGB);
} }
if (locations.m_loc_targetGamma != -1)
{
shader->SetUniform1f(locations.m_loc_targetGamma, GetTargetGamma(padView)); // TODO: hook up to user-pref override or GX calls
}
}; };
setUniforms(m_vertex_shader.get(), m_uniformLocations[0]); setUniforms(m_vertex_shader.get(), m_uniformLocations[0]);
setUniforms(m_fragment_shader.get(), m_uniformLocations[1]); setUniforms(m_fragment_shader.get(), m_uniformLocations[1]);
@ -298,12 +306,14 @@ layout(push_constant) uniform pc {
vec2 nativeResolution; vec2 nativeResolution;
vec2 outputResolution; vec2 outputResolution;
bool applySRGBEncoding; // true = app requested sRGB encoding bool applySRGBEncoding; // true = app requested sRGB encoding
float targetGamma;
}; };
#else #else
uniform vec2 textureSrcResolution; uniform vec2 textureSrcResolution;
uniform vec2 nativeResolution; uniform vec2 nativeResolution;
uniform vec2 outputResolution; uniform vec2 outputResolution;
uniform bool applySRGBEncoding; uniform bool applySRGBEncoding;
uniform float targetGamma;
#endif #endif
layout(location = 0) smooth in vec2 passUV; layout(location = 0) smooth in vec2 passUV;
@ -333,6 +343,8 @@ void main()
{ {
colorOut0 = vec4(sRGBEncode(colorOut0.xyz), 1.0f); colorOut0 = vec4(sRGBEncode(colorOut0.xyz), 1.0f);
} }
colorOut0 = pow(colorOut0, vec4(targetGamma / 2.2f) );
} }
)" + shaderSrc; )" + shaderSrc;
@ -372,3 +384,8 @@ void RendererOutputShader::ShutdownStatic()
delete s_hermit_shader; delete s_hermit_shader;
delete s_hermit_shader_ud; delete s_hermit_shader_ud;
} }
float RendererOutputShader::GetTargetGamma(const bool padView)
{
return 2.4f;
}

View file

@ -46,6 +46,8 @@ public:
static std::string PrependFragmentPreamble(const std::string& shaderSrc); static std::string PrependFragmentPreamble(const std::string& shaderSrc);
static float GetTargetGamma(const bool padView);
protected: protected:
std::unique_ptr<RendererShader> m_vertex_shader; std::unique_ptr<RendererShader> m_vertex_shader;
std::unique_ptr<RendererShader> m_fragment_shader; std::unique_ptr<RendererShader> m_fragment_shader;
@ -56,6 +58,7 @@ protected:
sint32 m_loc_nativeResolution = -1; sint32 m_loc_nativeResolution = -1;
sint32 m_loc_outputResolution = -1; sint32 m_loc_outputResolution = -1;
sint32 m_loc_applySRGBEncoding = -1; sint32 m_loc_applySRGBEncoding = -1;
sint32 m_loc_targetGamma = -1;
} m_uniformLocations[2]{}; } m_uniformLocations[2]{};
private: private:

View file

@ -21,6 +21,7 @@ public:
virtual sint32 GetUniformLocation(const char* name) = 0; virtual sint32 GetUniformLocation(const char* name) = 0;
virtual void SetUniform1i(sint32 location, sint32 value) = 0; virtual void SetUniform1i(sint32 location, sint32 value) = 0;
virtual void SetUniform1f(sint32 location, float value) = 0;
virtual void SetUniform2fv(sint32 location, void* data, sint32 count) = 0; virtual void SetUniform2fv(sint32 location, void* data, sint32 count) = 0;
virtual void SetUniform4iv(sint32 location, void* data, sint32 count) = 0; virtual void SetUniform4iv(sint32 location, void* data, sint32 count) = 0;

View file

@ -237,6 +237,11 @@ void RendererShaderVk::SetUniform1i(sint32 location, sint32 value)
cemu_assert_suspicious(); cemu_assert_suspicious();
} }
void RendererShaderVk::SetUniform1f(sint32 location, float value)
{
cemu_assert_suspicious();
}
void RendererShaderVk::SetUniform2fv(sint32 location, void* data, sint32 count) void RendererShaderVk::SetUniform2fv(sint32 location, void* data, sint32 count)
{ {
cemu_assert_suspicious(); cemu_assert_suspicious();

View file

@ -33,6 +33,7 @@ public:
sint32 GetUniformLocation(const char* name) override; sint32 GetUniformLocation(const char* name) override;
void SetUniform1i(sint32 location, sint32 value) override; void SetUniform1i(sint32 location, sint32 value) override;
void SetUniform1f(sint32 location, float value) override;
void SetUniform2fv(sint32 location, void* data, sint32 count) override; void SetUniform2fv(sint32 location, void* data, sint32 count) override;
void SetUniform4iv(sint32 location, void* data, sint32 count) override; void SetUniform4iv(sint32 location, void* data, sint32 count) override;
VkShaderModule& GetShaderModule() { return m_shader_module; } VkShaderModule& GetShaderModule() { return m_shader_module; }

View file

@ -2659,7 +2659,9 @@ VkPipeline VulkanRenderer::backbufferBlit_createGraphicsPipeline(VkDescriptorSet
VkPushConstantRange pushConstantRange{ VkPushConstantRange pushConstantRange{
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.offset = 0, .offset = 0,
.size = 3 * sizeof(float) * 2 + 1 // 3 vec2's + 1 bool .size = 3 * sizeof(float) * 2 // 3 vec2's
+ 4 // + 1 VkBool32
+ 4 // + 1 float
}; };
VkPipelineLayoutCreateInfo pipelineLayoutInfo{}; VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
@ -3051,7 +3053,8 @@ void VulkanRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutpu
struct struct
{ {
Vector2f vecs[3]; Vector2f vecs[3];
bool applySRGBEncoding; VkBool32 applySRGBEncoding;
float targetGamma;
} pushData; } pushData;
// textureSrcResolution // textureSrcResolution
@ -3068,8 +3071,8 @@ void VulkanRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutpu
// outputResolution // outputResolution
pushData.vecs[2] = {(float)imageWidth,(float)imageHeight}; pushData.vecs[2] = {(float)imageWidth,(float)imageHeight};
// applySRGBEncoding
pushData.applySRGBEncoding = padView ? LatteGPUState.drcBufferUsesSRGB : LatteGPUState.tvBufferUsesSRGB; pushData.applySRGBEncoding = padView ? LatteGPUState.drcBufferUsesSRGB : LatteGPUState.tvBufferUsesSRGB;
pushData.targetGamma = RendererOutputShader::GetTargetGamma(padView);
vkCmdPushConstants(m_state.currentCommandBuffer, m_pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(pushData), &pushData); vkCmdPushConstants(m_state.currentCommandBuffer, m_pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(pushData), &pushData);

View file

@ -116,6 +116,7 @@ GLFUNC(PFNGLPROGRAMUNIFORM1IPROC, glProgramUniform1i)
GLFUNC(PFNGLPROGRAMUNIFORM2IPROC, glProgramUniform2i) GLFUNC(PFNGLPROGRAMUNIFORM2IPROC, glProgramUniform2i)
GLFUNC(PFNGLPROGRAMUNIFORM1IVPROC, glProgramUniform1iv) GLFUNC(PFNGLPROGRAMUNIFORM1IVPROC, glProgramUniform1iv)
GLFUNC(PFNGLPROGRAMUNIFORM4IVPROC, glProgramUniform4iv) GLFUNC(PFNGLPROGRAMUNIFORM4IVPROC, glProgramUniform4iv)
GLFUNC(PFNGLPROGRAMUNIFORM1IPROC, glProgramUniform1f)
GLFUNC(PFNGLPROGRAMUNIFORM1FVPROC, glProgramUniform1fv) GLFUNC(PFNGLPROGRAMUNIFORM1FVPROC, glProgramUniform1fv)
GLFUNC(PFNGLPROGRAMUNIFORM2FVPROC, glProgramUniform2fv) GLFUNC(PFNGLPROGRAMUNIFORM2FVPROC, glProgramUniform2fv)