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Implement proc_ui.rpl + stub SYSSwitchToEManual() to avoid softlocks
- Full reimplementation of proc_ui.rpl with all 19 exports - Foreground/Background messages now go to the coreinit system message queue as they should (instead of using a hack where proc_ui receives them directly) - Add missing coreinit API needed by proc_ui: OSGetPFID(), OSGetUPID(), OSGetTitleID(), __OSCreateThreadType() - Use big-endian types in OSMessage - Flesh out the stubs for OSDriver_Register and OSDriver_Unregister a bit more since we need to call it from proc_ui. Similiar small tweaks to other coreinit API - Stub sysapp SYSSwitchToEManual() and _SYSSwitchToEManual() in such a way that they will trigger the expected background/foreground transition, avoiding softlocks in games that call these functions
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21 changed files with 1146 additions and 95 deletions
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@ -19,5 +19,7 @@ namespace GX2
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void GX2SetTVBuffer(void* imageBuffePtr, uint32 imageBufferSize, E_TVRES tvResolutionMode, uint32 surfaceFormat, E_TVBUFFERMODE bufferMode);
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void GX2SetTVGamma(float gamma);
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void GX2Invalidate(uint32 invalidationFlags, MPTR invalidationAddr, uint32 invalidationSize);
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void GX2MiscInit();
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};
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