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Remove unused isRendererThread argument from PreponeCompilation
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10 changed files with 22 additions and 22 deletions
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@ -157,7 +157,7 @@ RendererShaderGL::~RendererShaderGL()
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glDeleteProgram(m_program);
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}
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void RendererShaderGL::PreponeCompilation(bool isRenderThread)
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void RendererShaderGL::PreponeCompilation()
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{
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// the logic for initiating compilation is currently in the constructor
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// here we only guarantee that it is finished before we return
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