Remove unused isRendererThread argument from PreponeCompilation

This commit is contained in:
goeiecool9999 2025-07-24 09:15:50 +02:00
parent f6610b5b0c
commit 25c8f0a5ff
10 changed files with 22 additions and 22 deletions

View file

@ -157,7 +157,7 @@ RendererShaderGL::~RendererShaderGL()
glDeleteProgram(m_program);
}
void RendererShaderGL::PreponeCompilation(bool isRenderThread)
void RendererShaderGL::PreponeCompilation()
{
// the logic for initiating compilation is currently in the constructor
// here we only guarantee that it is finished before we return