Remove unused isRendererThread argument from PreponeCompilation

This commit is contained in:
goeiecool9999 2025-07-24 09:15:50 +02:00
parent f6610b5b0c
commit 25c8f0a5ff
10 changed files with 22 additions and 22 deletions

View file

@ -181,7 +181,7 @@ RendererShaderVk* _vkGenSurfaceCopyShader_vs()
std::string shaderStr(vsShaderSrc);
auto vkShader = new RendererShaderVk(RendererShader::ShaderType::kVertex, 0, 0, false, false, shaderStr);
vkShader->PreponeCompilation(true);
vkShader->PreponeCompilation();
return vkShader;
}
@ -199,7 +199,7 @@ RendererShaderVk* _vkGenSurfaceCopyShader_ps_colorToDepth()
std::string shaderStr(psShaderSrc);
auto vkShader = new RendererShaderVk(RendererShader::ShaderType::kFragment, 0, 0, false, false, shaderStr);
vkShader->PreponeCompilation(true);
vkShader->PreponeCompilation();
return vkShader;
}
@ -218,7 +218,7 @@ RendererShaderVk* _vkGenSurfaceCopyShader_ps_depthToColor()
std::string shaderStr(psShaderSrc);
auto vkShader = new RendererShaderVk(RendererShader::ShaderType::kFragment, 0, 0, false, false, shaderStr);
vkShader->PreponeCompilation(true);
vkShader->PreponeCompilation();
return vkShader;
}