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Migrate force_log_printf to new logging (#714)
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parent
072c18a6e3
commit
4be57f4896
108 changed files with 401 additions and 399 deletions
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@ -119,8 +119,8 @@ RendererShaderGL::RendererShaderGL(ShaderType type, uint64 baseHash, uint64 auxH
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char log[2048]{};
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GLsizei log_size;
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glGetShaderInfoLog(m_shader_object, std::min<uint32>(log_length, sizeof(log) - 1), &log_size, log);
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forceLog_printf("Error/Warning in shader:");
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forceLog_printf("%s", log);
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cemuLog_log(LogType::Force, "Error/Warning in shader:");
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cemuLog_log(LogType::Force, log);
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}
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// set debug name
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@ -192,7 +192,7 @@ bool RendererShaderGL::WaitForCompiled()
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tempLength = sizeof(infoLog) - 1;
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glGetShaderInfoLog(m_shader_object, std::min(infoLogLength, tempLength), (GLsizei*)&tempLength, (GLcharARB*)infoLog);
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infoLog[tempLength] = '\0';
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forceLog_printf("Compile error in shader. Log:", infoLog);
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cemuLog_log(LogType::Force, "Compile error in shader. Log:");
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cemuLog_log(LogType::Force, infoLog);
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}
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if (m_shader_object != 0)
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@ -212,7 +212,7 @@ bool RendererShaderGL::WaitForCompiled()
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tempLength = sizeof(infoLog) - 1;
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glGetProgramInfoLog(m_program, std::min(infoLogLength, tempLength), (GLsizei*)&tempLength, (GLcharARB*)infoLog);
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infoLog[tempLength] = '\0';
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forceLog_printf("Link error in shader. Log:", infoLog);
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cemuLog_log(LogType::Force, "Link error in shader. Log:");
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cemuLog_log(LogType::Force, infoLog);
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}
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m_isCompiled = true;
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@ -273,7 +273,7 @@ void RendererShaderGL::ShaderCacheLoading_begin(uint64 cacheTitleId)
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UNREACHABLE;
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}
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forceLog_printf("Using precompiled shaders: %s", usePrecompiled ? "true" : "false");
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cemuLog_log(LogType::Force, "Using precompiled shaders: {}", usePrecompiled ? "true" : "false");
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if (usePrecompiled)
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{
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@ -292,4 +292,4 @@ void RendererShaderGL::ShaderCacheLoading_end()
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s_isLoadingShaders = false;
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}
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FileCache* RendererShaderGL::g_programBinaryCache{};
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FileCache* RendererShaderGL::g_programBinaryCache{};
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