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nn_boss: Reimplementation
This is a full rewrite of our nn_boss (SpotPass) implementation. The previous code was based on a lot of incorrect guesswork so rather than updating that it made more sense to redo it all. In short what changed: - More API implemented than before, but nn_boss is very complex so we are still missing stuff (e.g. PlayReports and Task scheduling) - Avoids redownloading nbdl files if they are already present locally (matches IOSU behavior) - The API should be more robust in general and file hashes are now verified - Emulated IOSU interface is compatible with nn_boss.rpl - Added an UI option to clear the SpotPass cache
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24 changed files with 3232 additions and 2223 deletions
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@ -33,10 +33,10 @@
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#include "Cafe/IOSU/legacy/iosu_crypto.h"
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#include "Cafe/IOSU/legacy/iosu_mcp.h"
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#include "Cafe/IOSU/legacy/iosu_acp.h"
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#include "Cafe/IOSU/legacy/iosu_boss.h"
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#include "Cafe/IOSU/legacy/iosu_nim.h"
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#include "Cafe/IOSU/PDM/iosu_pdm.h"
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#include "Cafe/IOSU/ccr_nfc/iosu_ccr_nfc.h"
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#include "Cafe/IOSU/nn/boss/boss_service.h"
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// IOSU initializer functions
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#include "Cafe/IOSU/kernel/iosu_kernel.h"
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@ -551,6 +551,7 @@ namespace CafeSystem
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iosu::fpd::GetModule(),
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iosu::pdm::GetModule(),
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iosu::ccr_nfc::GetModule(),
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iosu::boss::GetModule()
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};
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// initialize all subsystems which are persistent and don't depend on a game running
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@ -589,7 +590,6 @@ namespace CafeSystem
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iosu::iosuMcp_init();
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iosu::mcp::Init();
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iosu::iosuAcp_init();
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iosu::boss_init();
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iosu::nim::Initialize();
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iosu::odm::Initialize();
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// init Cafe OS
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