Refactor more GX2 code to use LatteReg.h

This commit is contained in:
Exzap 2023-09-08 02:28:51 +02:00
parent 96800c6f97
commit 524188bb7a
10 changed files with 536 additions and 262 deletions

View file

@ -2,7 +2,7 @@
#include "Cafe/HW/Latte/ISA/LatteReg.h"
#include "GX2_Streamout.h"
struct GX2FetchShader_t
struct GX2FetchShader
{
enum class FetchShaderType : uint32
{
@ -10,12 +10,12 @@ struct GX2FetchShader_t
};
/* +0x00 */ betype<FetchShaderType> fetchShaderType;
/* +0x04 */ uint32 _regs[1];
/* +0x04 */ betype<Latte::LATTE_SQ_PGM_RESOURCES_FS> reg_SQ_PGM_RESOURCES_FS;
/* +0x08 */ uint32 shaderSize;
/* +0x0C */ MPTR shaderPtr;
/* +0x10 */ uint32 attribCount;
/* +0x14 */ uint32 divisorCount;
/* +0x18 */ uint32 divisors[2];
/* +0x18 */ uint32be divisors[2];
MPTR GetProgramAddr() const
{
@ -23,8 +23,8 @@ struct GX2FetchShader_t
}
};
static_assert(sizeof(GX2FetchShader_t) == 0x20);
static_assert(sizeof(betype<GX2FetchShader_t::FetchShaderType>) == 4);
static_assert(sizeof(GX2FetchShader) == 0x20);
static_assert(sizeof(betype<GX2FetchShader::FetchShaderType>) == 4);
namespace GX2
{
@ -32,19 +32,43 @@ namespace GX2
void GX2ShaderInit();
}
// code below still needs to be modernized (use betype, enum classes)
// code below still needs to be modernized (use betype, enum classes, move to namespace)
// deprecated, use GX2_SHADER_MODE enum class instead
#define GX2_SHADER_MODE_UNIFORM_REGISTER 0
#define GX2_SHADER_MODE_UNIFORM_BLOCK 1
#define GX2_SHADER_MODE_GEOMETRY_SHADER 2
#define GX2_SHADER_MODE_COMPUTE_SHADER 3
struct GX2VertexShader_t
enum class GX2_SHADER_MODE : uint32
{
/* +0x000 */ uint32 regs[52];
/* +0x0D0 */ uint32 shaderSize;
/* +0x0D4 */ MPTR shaderPtr;
/* +0x0D8 */ uint32 shaderMode; // GX2_SHADER_MODE_*
UNIFORM_REGISTER = 0,
UNIFORM_BLOCK = 1,
GEOMETRY_SHADER = 2,
COMPUTE_SHADER = 3,
};
struct GX2VertexShader
{
/* +0x000 */
struct
{
/* +0x00 */ betype<Latte::LATTE_SQ_PGM_RESOURCES_VS> SQ_PGM_RESOURCES_VS; // compatible with SQ_PGM_RESOURCES_ES
/* +0x04 */ betype<Latte::LATTE_VGT_PRIMITIVEID_EN> VGT_PRIMITIVEID_EN;
/* +0x08 */ betype<Latte::LATTE_SPI_VS_OUT_CONFIG> SPI_VS_OUT_CONFIG;
/* +0x0C */ uint32be vsOutIdTableSize;
/* +0x10 */ betype<Latte::LATTE_SPI_VS_OUT_ID_N> LATTE_SPI_VS_OUT_ID_N[10];
/* +0x38 */ betype<Latte::LATTE_PA_CL_VS_OUT_CNTL> PA_CL_VS_OUT_CNTL;
/* +0x3C */ uint32be uknReg15; // ?
/* +0x40 */ uint32be semanticTableSize;
/* +0x44 */ betype<Latte::LATTE_SQ_VTX_SEMANTIC_X> SQ_VTX_SEMANTIC_N[32];
/* +0xC4 */ uint32be uknReg49; // ?
/* +0xC8 */ uint32be uknReg50; // vgt_vertex_reuse_block_cntl
/* +0xCC */ uint32be uknReg51; // vgt_hos_reuse_depth
}regs;
/* +0x0D0 */ uint32be shaderSize;
/* +0x0D4 */ MEMPTR<void> shaderPtr;
/* +0x0D8 */ betype<GX2_SHADER_MODE> shaderMode;
/* +0x0DC */ uint32 uniformBlockCount;
/* +0x0E0 */ MPTR uniformBlockInfo;
/* +0x0E4 */ uint32 uniformVarCount;
@ -57,20 +81,20 @@ struct GX2VertexShader_t
/* +0x100 */ MPTR samplerInfo;
/* +0x104 */ uint32 attribCount;
/* +0x108 */ MPTR attribInfo;
/* +0x10C */ uint32 ringItemsize; // for GS
/* +0x110 */ uint32 usesStreamOut;
/* +0x114 */ uint32 streamOutVertexStride[GX2_MAX_STREAMOUT_BUFFERS];
/* +0x10C */ uint32be ringItemsize; // for GS
/* +0x110 */ uint32be usesStreamOut;
/* +0x114 */ uint32be streamOutVertexStride[GX2_MAX_STREAMOUT_BUFFERS];
/* +0x124 */ GX2RBuffer rBuffer;
MPTR GetProgramAddr() const
{
if (_swapEndianU32(this->shaderPtr) != MPTR_NULL)
return _swapEndianU32(this->shaderPtr);
if (this->shaderPtr)
return this->shaderPtr.GetMPTR();
return this->rBuffer.GetVirtualAddr();
}
};
static_assert(sizeof(GX2VertexShader_t) == 0x134);
static_assert(sizeof(GX2VertexShader) == 0x134);
typedef struct _GX2PixelShader
{