mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-12-12 01:36:58 +00:00
change sRGB encoding to uniform and push constants, never rely on hardware sRGB decoding/encoding
This commit is contained in:
parent
de4bf7c2c1
commit
548cf3e965
10 changed files with 75 additions and 33 deletions
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@ -205,7 +205,7 @@ ImTextureID OpenGLRenderer::GenerateTexture(const std::vector<uint8>& data, cons
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB, size.x, size.y, 0, GL_RGB, GL_UNSIGNED_BYTE, data.data());
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, size.x, size.y, 0, GL_RGB, GL_UNSIGNED_BYTE, data.data());
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return (ImTextureID)(uintptr_t)textureId;
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return (ImTextureID)(uintptr_t)textureId;
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}
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}
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@ -318,8 +318,8 @@ void OpenGLRenderer::Initialize()
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cemuLog_log(LogType::Force, "ARB_copy_image: {}", (glCopyImageSubData != NULL) ? "available" : "not supported");
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cemuLog_log(LogType::Force, "ARB_copy_image: {}", (glCopyImageSubData != NULL) ? "available" : "not supported");
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cemuLog_log(LogType::Force, "NV_depth_buffer_float: {}", (glDepthRangedNV != NULL) ? "available" : "not supported");
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cemuLog_log(LogType::Force, "NV_depth_buffer_float: {}", (glDepthRangedNV != NULL) ? "available" : "not supported");
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// enable framebuffer SRGB support
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// display raw fragment shader output, we handle gamma encoding manually.
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glEnable(GL_FRAMEBUFFER_SRGB);
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glDisable(GL_FRAMEBUFFER_SRGB);
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if (this->m_vendor != GfxVendor::AMD)
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if (this->m_vendor != GfxVendor::AMD)
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{
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{
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@ -603,7 +603,7 @@ void OpenGLRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutpu
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shader_unbind(RendererShader::ShaderType::kGeometry);
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shader_unbind(RendererShader::ShaderType::kGeometry);
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shader_bind(shader->GetVertexShader());
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shader_bind(shader->GetVertexShader());
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shader_bind(shader->GetFragmentShader());
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shader_bind(shader->GetFragmentShader());
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shader->SetUniformParameters(*texView, {imageWidth, imageHeight});
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shader->SetUniformParameters(*texView, {imageWidth, imageHeight}, padView);
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// set viewport
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// set viewport
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glViewportIndexedf(0, imageX, imageY, imageWidth, imageHeight);
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glViewportIndexedf(0, imageX, imageY, imageWidth, imageHeight);
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@ -620,15 +620,9 @@ void OpenGLRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutpu
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, useLinearTexFilter ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, useLinearTexFilter ? GL_LINEAR : GL_NEAREST);
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texViewGL->samplerState.filterMag = 0xFFFFFFFF;
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texViewGL->samplerState.filterMag = 0xFFFFFFFF;
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if ((!padView && !LatteGPUState.tvBufferUsesSRGB) || (padView && !LatteGPUState.drcBufferUsesSRGB))
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glDisable(GL_FRAMEBUFFER_SRGB);
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uint16 indexData[6] = { 0,1,2,3,4,5 };
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uint16 indexData[6] = { 0,1,2,3,4,5 };
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glDrawRangeElements(GL_TRIANGLES, 0, 5, 6, GL_UNSIGNED_SHORT, indexData);
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glDrawRangeElements(GL_TRIANGLES, 0, 5, 6, GL_UNSIGNED_SHORT, indexData);
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if ((!padView && !LatteGPUState.tvBufferUsesSRGB) || (padView && !LatteGPUState.drcBufferUsesSRGB))
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glEnable(GL_FRAMEBUFFER_SRGB);
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// unbind texture
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// unbind texture
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texture_bindAndActivate(nullptr, 0);
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texture_bindAndActivate(nullptr, 0);
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@ -227,6 +227,11 @@ sint32 RendererShaderGL::GetUniformLocation(const char* name)
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return glGetUniformLocation(m_program, name);
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return glGetUniformLocation(m_program, name);
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}
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}
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void RendererShaderGL::SetUniform1i(sint32 location, sint32 value)
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{
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glProgramUniform1i(m_program, location, value);
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}
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void RendererShaderGL::SetUniform2fv(sint32 location, void* data, sint32 count)
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void RendererShaderGL::SetUniform2fv(sint32 location, void* data, sint32 count)
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{
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{
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glProgramUniform2fv(m_program, location, count, (const GLfloat*)data);
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glProgramUniform2fv(m_program, location, count, (const GLfloat*)data);
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@ -18,6 +18,8 @@ public:
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GLuint GetShaderObject() const { cemu_assert_debug(m_isCompiled); return m_shader_object; }
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GLuint GetShaderObject() const { cemu_assert_debug(m_isCompiled); return m_shader_object; }
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sint32 GetUniformLocation(const char* name) override;
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sint32 GetUniformLocation(const char* name) override;
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void SetUniform1i(sint32 location, sint32 value) override;
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void SetUniform2fv(sint32 location, void* data, sint32 count) override;
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void SetUniform2fv(sint32 location, void* data, sint32 count) override;
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void SetUniform4iv(sint32 location, void* data, sint32 count) override;
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void SetUniform4iv(sint32 location, void* data, sint32 count) override;
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@ -3,7 +3,7 @@
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const std::string RendererOutputShader::s_copy_shader_source =
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const std::string RendererOutputShader::s_copy_shader_source =
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R"(
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R"(
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void main()
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void outputShader()
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{
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{
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colorOut0 = vec4(texture(textureSrc, passUV).rgb,1.0);
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colorOut0 = vec4(texture(textureSrc, passUV).rgb,1.0);
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}
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}
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@ -49,7 +49,7 @@ vec4 bcFilter(vec2 uv, vec4 texelSize)
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mix(sample1, sample0, sx), sy);
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mix(sample1, sample0, sx), sy);
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}
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}
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void main(){
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void outputShader(){
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vec4 texelSize = vec4( 1.0 / textureSrcResolution.xy, textureSrcResolution.xy);
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vec4 texelSize = vec4( 1.0 / textureSrcResolution.xy, textureSrcResolution.xy);
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colorOut0 = vec4(bcFilter(passUV, texelSize).rgb,1.0);
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colorOut0 = vec4(bcFilter(passUV, texelSize).rgb,1.0);
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}
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}
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@ -108,7 +108,7 @@ vec3 BicubicHermiteTexture(vec2 uv, vec4 texelSize)
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return CubicHermite(CP0X, CP1X, CP2X, CP3X, frac.y);
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return CubicHermite(CP0X, CP1X, CP2X, CP3X, frac.y);
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}
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}
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void main(){
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void outputShader(){
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vec4 texelSize = vec4( 1.0 / textureSrcResolution.xy, textureSrcResolution.xy);
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vec4 texelSize = vec4( 1.0 / textureSrcResolution.xy, textureSrcResolution.xy);
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colorOut0 = vec4(BicubicHermiteTexture(passUV, texelSize), 1.0);
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colorOut0 = vec4(BicubicHermiteTexture(passUV, texelSize), 1.0);
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}
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}
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@ -135,14 +135,16 @@ RendererOutputShader::RendererOutputShader(const std::string& vertex_source, con
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m_uniformLocations[0].m_loc_textureSrcResolution = m_vertex_shader->GetUniformLocation("textureSrcResolution");
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m_uniformLocations[0].m_loc_textureSrcResolution = m_vertex_shader->GetUniformLocation("textureSrcResolution");
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m_uniformLocations[0].m_loc_nativeResolution = m_vertex_shader->GetUniformLocation("nativeResolution");
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m_uniformLocations[0].m_loc_nativeResolution = m_vertex_shader->GetUniformLocation("nativeResolution");
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m_uniformLocations[0].m_loc_outputResolution = m_vertex_shader->GetUniformLocation("outputResolution");
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m_uniformLocations[0].m_loc_outputResolution = m_vertex_shader->GetUniformLocation("outputResolution");
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m_uniformLocations[0].m_loc_applySRGBEncoding = m_vertex_shader->GetUniformLocation("applySRGBEncoding");
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m_uniformLocations[1].m_loc_textureSrcResolution = m_fragment_shader->GetUniformLocation("textureSrcResolution");
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m_uniformLocations[1].m_loc_textureSrcResolution = m_fragment_shader->GetUniformLocation("textureSrcResolution");
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m_uniformLocations[1].m_loc_nativeResolution = m_fragment_shader->GetUniformLocation("nativeResolution");
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m_uniformLocations[1].m_loc_nativeResolution = m_fragment_shader->GetUniformLocation("nativeResolution");
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m_uniformLocations[1].m_loc_outputResolution = m_fragment_shader->GetUniformLocation("outputResolution");
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m_uniformLocations[1].m_loc_outputResolution = m_fragment_shader->GetUniformLocation("outputResolution");
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m_uniformLocations[1].m_loc_applySRGBEncoding = m_fragment_shader->GetUniformLocation("applySRGBEncoding");
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}
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}
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}
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}
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void RendererOutputShader::SetUniformParameters(const LatteTextureView& texture_view, const Vector2i& output_res) const
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void RendererOutputShader::SetUniformParameters(const LatteTextureView& texture_view, const Vector2i& output_res, const bool padView) const
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{
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{
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sint32 effectiveWidth, effectiveHeight;
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sint32 effectiveWidth, effectiveHeight;
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texture_view.baseTexture->GetEffectiveSize(effectiveWidth, effectiveHeight, 0);
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texture_view.baseTexture->GetEffectiveSize(effectiveWidth, effectiveHeight, 0);
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@ -168,6 +170,11 @@ void RendererOutputShader::SetUniformParameters(const LatteTextureView& texture_
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res[1] = (float)output_res.y;
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res[1] = (float)output_res.y;
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shader->SetUniform2fv(locations.m_loc_outputResolution, res, 1);
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shader->SetUniform2fv(locations.m_loc_outputResolution, res, 1);
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}
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}
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if (locations.m_loc_applySRGBEncoding != -1)
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{
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shader->SetUniform1i(locations.m_loc_applySRGBEncoding, padView ? LatteGPUState.drcBufferUsesSRGB : LatteGPUState.tvBufferUsesSRGB);
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}
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};
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};
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setUniforms(m_vertex_shader.get(), m_uniformLocations[0]);
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setUniforms(m_vertex_shader.get(), m_uniformLocations[0]);
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setUniforms(m_fragment_shader.get(), m_uniformLocations[1]);
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setUniforms(m_fragment_shader.get(), m_uniformLocations[1]);
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@ -290,16 +297,44 @@ layout(push_constant) uniform pc {
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vec2 textureSrcResolution;
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vec2 textureSrcResolution;
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vec2 nativeResolution;
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vec2 nativeResolution;
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vec2 outputResolution;
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vec2 outputResolution;
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bool applySRGBEncoding; // true = app requested sRGB encoding
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};
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};
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#else
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#else
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uniform vec2 textureSrcResolution;
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uniform vec2 textureSrcResolution;
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uniform vec2 nativeResolution;
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uniform vec2 nativeResolution;
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uniform vec2 outputResolution;
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uniform vec2 outputResolution;
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uniform bool applySRGBEncoding;
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#endif
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#endif
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layout(location = 0) smooth in vec2 passUV;
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layout(location = 0) smooth in vec2 passUV;
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layout(binding = 0) uniform sampler2D textureSrc;
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layout(binding = 0) uniform sampler2D textureSrc;
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layout(location = 0) out vec4 colorOut0;
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layout(location = 0) out vec4 colorOut0;
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float sRGBEncode(float linear)
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{
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if(linear <= 0.0031308)
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return 12.92f * linear;
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else
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return 1.055f * pow(linear, 1.0f / 2.4f) - 0.055f;
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}
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vec3 sRGBEncode(vec3 linear)
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{
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return vec3(sRGBEncode(linear.r), sRGBEncode(linear.g), sRGBEncode(linear.b));
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}
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// fwd. declaration
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void outputShader();
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void main()
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{
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outputShader(); // sets colorOut0
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if(applySRGBEncoding)
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{
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colorOut0 = vec4(sRGBEncode(colorOut0.xyz), 1.0f);
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}
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}
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)" + shaderSrc;
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)" + shaderSrc;
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}
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}
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void RendererOutputShader::InitializeStatic()
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void RendererOutputShader::InitializeStatic()
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RendererOutputShader(const std::string& vertex_source, const std::string& fragment_source);
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RendererOutputShader(const std::string& vertex_source, const std::string& fragment_source);
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virtual ~RendererOutputShader() = default;
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virtual ~RendererOutputShader() = default;
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void SetUniformParameters(const LatteTextureView& texture_view, const Vector2i& output_res) const;
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void SetUniformParameters(const LatteTextureView& texture_view, const Vector2i& output_res, const bool padView) const;
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RendererShader* GetVertexShader() const
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RendererShader* GetVertexShader() const
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{
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{
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sint32 m_loc_textureSrcResolution = -1;
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sint32 m_loc_textureSrcResolution = -1;
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sint32 m_loc_nativeResolution = -1;
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sint32 m_loc_nativeResolution = -1;
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sint32 m_loc_outputResolution = -1;
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sint32 m_loc_outputResolution = -1;
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sint32 m_loc_applySRGBEncoding = -1;
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} m_uniformLocations[2]{};
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} m_uniformLocations[2]{};
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private:
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private:
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@ -20,6 +20,7 @@ public:
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virtual sint32 GetUniformLocation(const char* name) = 0;
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virtual sint32 GetUniformLocation(const char* name) = 0;
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virtual void SetUniform1i(sint32 location, sint32 value) = 0;
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virtual void SetUniform2fv(sint32 location, void* data, sint32 count) = 0;
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virtual void SetUniform2fv(sint32 location, void* data, sint32 count) = 0;
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virtual void SetUniform4iv(sint32 location, void* data, sint32 count) = 0;
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virtual void SetUniform4iv(sint32 location, void* data, sint32 count) = 0;
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@ -232,6 +232,11 @@ sint32 RendererShaderVk::GetUniformLocation(const char* name)
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return 0;
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return 0;
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}
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}
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void RendererShaderVk::SetUniform1i(sint32 location, sint32 value)
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{
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cemu_assert_suspicious();
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}
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void RendererShaderVk::SetUniform2fv(sint32 location, void* data, sint32 count)
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void RendererShaderVk::SetUniform2fv(sint32 location, void* data, sint32 count)
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{
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{
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cemu_assert_suspicious();
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cemu_assert_suspicious();
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@ -32,6 +32,7 @@ public:
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static void Shutdown();
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static void Shutdown();
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sint32 GetUniformLocation(const char* name) override;
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sint32 GetUniformLocation(const char* name) override;
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void SetUniform1i(sint32 location, sint32 value) override;
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void SetUniform2fv(sint32 location, void* data, sint32 count) override;
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void SetUniform2fv(sint32 location, void* data, sint32 count) override;
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void SetUniform4iv(sint32 location, void* data, sint32 count) override;
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void SetUniform4iv(sint32 location, void* data, sint32 count) override;
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VkShaderModule& GetShaderModule() { return m_shader_module; }
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VkShaderModule& GetShaderModule() { return m_shader_module; }
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@ -318,20 +318,10 @@ VkSurfaceFormatKHR SwapchainInfoVk::ChooseSurfaceFormat(const std::vector<VkSurf
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return{ VK_FORMAT_B8G8R8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
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return{ VK_FORMAT_B8G8R8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
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for (const auto& format : formats)
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for (const auto& format : formats)
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{
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bool useSRGB = mainWindow ? LatteGPUState.tvBufferUsesSRGB : LatteGPUState.drcBufferUsesSRGB;
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if (useSRGB)
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{
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if (format.format == VK_FORMAT_B8G8R8A8_SRGB && format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
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return format;
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}
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else
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{
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{
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if (format.format == VK_FORMAT_B8G8R8A8_UNORM && format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
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if (format.format == VK_FORMAT_B8G8R8A8_UNORM && format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
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return format;
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return format;
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}
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}
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}
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return formats[0];
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return formats[0];
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}
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}
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@ -2659,7 +2659,7 @@ VkPipeline VulkanRenderer::backbufferBlit_createGraphicsPipeline(VkDescriptorSet
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VkPushConstantRange pushConstantRange{
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VkPushConstantRange pushConstantRange{
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.offset = 0,
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.offset = 0,
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.size = 3 * sizeof(float) * 2 // 3 vec2's
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.size = 3 * sizeof(float) * 2 + 1 // 3 vec2's + 1 bool
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};
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};
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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@ -3046,24 +3046,32 @@ void VulkanRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutpu
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vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, &descriptSet, 0, nullptr);
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vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, &descriptSet, 0, nullptr);
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// update push constants
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// update push constants
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Vector2f pushData[3];
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struct
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{
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Vector2f vecs[3];
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bool applySRGBEncoding;
|
||||||
|
} pushData;
|
||||||
|
|
||||||
// textureSrcResolution
|
// textureSrcResolution
|
||||||
sint32 effectiveWidth, effectiveHeight;
|
sint32 effectiveWidth, effectiveHeight;
|
||||||
texView->baseTexture->GetEffectiveSize(effectiveWidth, effectiveHeight, 0);
|
texView->baseTexture->GetEffectiveSize(effectiveWidth, effectiveHeight, 0);
|
||||||
pushData[0] = {(float)effectiveWidth, (float)effectiveHeight};
|
pushData.vecs[0] = {(float)effectiveWidth, (float)effectiveHeight};
|
||||||
|
|
||||||
// nativeResolution
|
// nativeResolution
|
||||||
pushData[1] = {
|
pushData.vecs[1] = {
|
||||||
(float)texViewVk->baseTexture->width,
|
(float)texViewVk->baseTexture->width,
|
||||||
(float)texViewVk->baseTexture->height,
|
(float)texViewVk->baseTexture->height,
|
||||||
};
|
};
|
||||||
|
|
||||||
// outputResolution
|
// outputResolution
|
||||||
pushData[2] = {(float)imageWidth,(float)imageHeight};
|
pushData.vecs[2] = {(float)imageWidth,(float)imageHeight};
|
||||||
|
|
||||||
vkCmdPushConstants(m_state.currentCommandBuffer, m_pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(float) * 2 * 3, &pushData);
|
// applySRGBEncoding
|
||||||
|
pushData.applySRGBEncoding = padView ? LatteGPUState.drcBufferUsesSRGB : LatteGPUState.tvBufferUsesSRGB;
|
||||||
|
|
||||||
|
vkCmdPushConstants(m_state.currentCommandBuffer, m_pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(pushData), &pushData);
|
||||||
|
|
||||||
vkCmdDraw(m_state.currentCommandBuffer, 6, 1, 0, 0);
|
vkCmdDraw(m_state.currentCommandBuffer, 6, 1, 0, 0);
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue