Latte: Refactor legacy OpenGL code for shader binding

This commit is contained in:
Exzap 2023-12-07 13:50:16 +01:00
parent dee764473d
commit 646835346c
14 changed files with 25 additions and 81 deletions

View file

@ -230,11 +230,6 @@ sint32 RendererShaderGL::GetUniformLocation(const char* name)
return glGetUniformLocation(m_program, name);
}
void RendererShaderGL::SetUniform1iv(sint32 location, void* data, sint32 count)
{
glProgramUniform1iv(m_program, location, count, (const GLint*)data);
}
void RendererShaderGL::SetUniform2fv(sint32 location, void* data, sint32 count)
{
glProgramUniform2fv(m_program, location, count, (const GLfloat*)data);