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fix: some Metal validation errors
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parent
502d5b8b2f
commit
83a08b2247
9 changed files with 216 additions and 99 deletions
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@ -7,45 +7,45 @@ constexpr const char* utilityShaderSource = _STRINGIFY((
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constant float2 positions[] = {float2(-1.0, -3.0), float2(-1.0, 1.0), float2(3.0, 1.0)};
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struct VertexOut {
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float4 position [[position]];
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float2 texCoord;
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float4 position [[position]];
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float2 texCoord;
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};
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vertex VertexOut vertexFullscreen(ushort vid [[vertex_id]]) {
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VertexOut out;
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out.position = float4(positions[vid], 0.0, 1.0);
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out.texCoord = positions[vid] * 0.5 + 0.5;
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out.texCoord.y = 1.0 - out.texCoord.y;
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VertexOut out;
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out.position = float4(positions[vid], 0.0, 1.0);
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out.texCoord = positions[vid] * 0.5 + 0.5;
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out.texCoord.y = 1.0 - out.texCoord.y;
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return out;
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return out;
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}
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fragment float4 fragmentPresent(VertexOut in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler samplr [[sampler(0)]]) {
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return tex.sample(samplr, in.texCoord);
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return tex.sample(samplr, in.texCoord);
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}
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struct CopyParams {
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uint width;
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uint srcMip;
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uint srcSlice;
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uint dstMip;
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uint dstSlice;
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uint width;
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uint srcMip;
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uint srcSlice;
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uint dstMip;
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uint dstSlice;
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};
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vertex void vertexCopyTextureToTexture(uint vid [[vertex_id]], texture2d_array<float, access::read> src [[texture(GET_TEXTURE_BINDING(0))]], texture2d_array<float, access::write> dst [[texture(GET_TEXTURE_BINDING(1))]], constant CopyParams& params [[buffer(GET_BUFFER_BINDING(0))]]) {
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uint2 coord = uint2(vid % params.width, vid / params.width);
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return dst.write(float4(src.read(coord, params.srcSlice, params.srcMip).r, 0.0, 0.0, 0.0), coord, params.dstSlice, params.dstMip);
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uint2 coord = uint2(vid % params.width, vid / params.width);
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return dst.write(float4(src.read(coord, params.srcSlice, params.srcMip).r, 0.0, 0.0, 0.0), coord, params.dstSlice, params.dstMip);
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}
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struct RestrideParams {
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uint oldStride;
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uint newStride;
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uint oldStride;
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uint newStride;
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};
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/* TODO: use uint32? Since that would require less iterations */
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vertex void vertexRestrideBuffer(uint vid [[vertex_id]], device uint8_t* src [[buffer(GET_BUFFER_BINDING(0))]], device uint8_t* dst [[buffer(GET_BUFFER_BINDING(1))]], constant RestrideParams& params [[buffer(GET_BUFFER_BINDING(2))]]) {
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for (uint32_t i = 0; i < params.oldStride; i++) {
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dst[vid * params.newStride + i] = src[vid * params.oldStride + i];
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}
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for (uint32_t i = 0; i < params.oldStride; i++) {
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dst[vid * params.newStride + i] = src[vid * params.oldStride + i];
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}
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}
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));
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