use more efficient cpu cache mode when possible

This commit is contained in:
Samuliak 2024-08-18 17:40:41 +02:00
parent be0a69a5e2
commit 9bb7479d16
4 changed files with 4 additions and 3 deletions

View file

@ -73,7 +73,7 @@ MetalRenderer::MetalRenderer()
m_samplerCache = new MetalSamplerCache(this);
// Texture readback
m_readbackBuffer = m_device->newBuffer(TEXTURE_READBACK_SIZE, MTL::StorageModeShared);
m_readbackBuffer = m_device->newBuffer(TEXTURE_READBACK_SIZE, MTL::ResourceStorageModeShared);
#ifdef CEMU_DEBUG_ASSERT
m_readbackBuffer->setLabel(GetLabel("Texture readback buffer", m_readbackBuffer));
#endif