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fix: shader errors
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parent
e4abb305ac
commit
a2d15858ad
8 changed files with 106 additions and 80 deletions
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@ -135,7 +135,7 @@ namespace LatteDecompiler
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//shaderSrc->addFmt("UNIFORM_BUFFER_LAYOUT({}, {}, {}) ", (sint32)decompilerContext->output->resourceMappingGL.uniformBuffersBindingPoint[i], (sint32)decompilerContext->output->resourceMappingVK.setIndex, (sint32)decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i]);
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shaderSrc->addFmt("struct UBuff{} {{" _CRLF, i);
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shaderSrc->addFmt("float4 d{}[{}];" _CRLF, i, decompilerContext->analyzer.uniformBufferAccessTracker[i].DetermineSize(decompilerContext->shaderBaseHash, LATTE_GLSL_DYNAMIC_UNIFORM_BLOCK_SIZE));
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shaderSrc->addFmt("float4 d[{}];" _CRLF, decompilerContext->analyzer.uniformBufferAccessTracker[i].DetermineSize(decompilerContext->shaderBaseHash, LATTE_GLSL_DYNAMIC_UNIFORM_BLOCK_SIZE));
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shaderSrc->add("};" _CRLF _CRLF);
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}
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}
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@ -348,8 +348,11 @@ namespace LatteDecompiler
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cemu_assert_unimplemented();
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}
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src->addFmt(" tex{} [[texture({})]]", i, shaderContext->output->resourceMappingGL.textureUnitToBindingPoint[i]);
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src->addFmt(", sampler samplr{} [[sampler({})]]", i, shaderContext->output->resourceMappingGL.textureUnitToBindingPoint[i]);
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// HACK
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uint32 textureBinding = shaderContext->output->resourceMappingGL.textureUnitToBindingPoint[i] % 31;
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uint32 samplerBinding = textureBinding % 16;
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src->addFmt(" tex{} [[texture({})]]", i, textureBinding);
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src->addFmt(", sampler samplr{} [[sampler({})]]", i, samplerBinding);
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}
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}
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