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Vulkan: Fix a validation error + minor code refactor
We were using VK_EXT_DEPTH_CLIP_ENABLE but didn't actually request it. Also fixed an assert when closing Cemu caused by incorrectly tracking the number of allocated pipelines
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8 changed files with 73 additions and 63 deletions
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@ -26,7 +26,6 @@ PipelineInfo::PipelineInfo(uint64 minimalStateHash, uint64 pipelineHash, LatteFe
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// init VKRObjPipeline
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m_vkrObjPipeline = new VKRObjectPipeline();
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m_vkrObjPipeline->pipeline = VK_NULL_HANDLE;
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// track dependency with shaders
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if (vertexShaderVk)
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