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src/gui/debugger/BreakpointWindow.h
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26
src/gui/debugger/BreakpointWindow.h
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#pragma once
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#include "gui/wxcomponents/checkedlistctrl.h"
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class DebuggerWindow2;
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class BreakpointWindow : public wxFrame
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{
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public:
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BreakpointWindow(DebuggerWindow2& parent, const wxPoint& main_position, const wxSize& main_size);
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virtual ~BreakpointWindow();
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void OnMainMove(const wxPoint& position, const wxSize& main_size);
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void OnUpdateView();
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void OnGameLoaded();
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private:
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void OnBreakpointToggled(wxListEvent& event);
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void OnLeftDClick(wxMouseEvent& event);
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void OnRightDown(wxMouseEvent& event);
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void OnContextMenuClick(wxCommandEvent& evt);
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void MemoryBreakpointDialog(bool isWrite);
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wxCheckedListCtrl* m_breakpoints;
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};
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