diff --git a/src/gui/wxgui/MainWindow.cpp b/src/gui/wxgui/MainWindow.cpp index c17bdb03..cf06cc3e 100644 --- a/src/gui/wxgui/MainWindow.cpp +++ b/src/gui/wxgui/MainWindow.cpp @@ -867,7 +867,7 @@ void MainWindow::OpenSettings() const bool mlc_modified = frame.MLCModified(); if (paths_modified) - m_game_list->ReloadGameEntries(false); + m_game_list->ReloadGameEntries(); else SaveSettings(); @@ -1012,7 +1012,7 @@ void MainWindow::OnConsoleLanguage(wxCommandEvent& event) if (m_game_list) { m_game_list->DeleteCachedStrings(); - m_game_list->ReloadGameEntries(false); + m_game_list->ReloadGameEntries(); } GetConfigHandle().Save(); } @@ -1450,7 +1450,7 @@ void MainWindow::OnAccountListRefresh(wxCommandEvent& event) void MainWindow::OnRequestGameListRefresh(wxCommandEvent& event) { - m_game_list->ReloadGameEntries(false); + m_game_list->ReloadGameEntries(); } void MainWindow::OnSetWindowTitle(wxCommandEvent& event) diff --git a/src/gui/wxgui/components/wxGameList.cpp b/src/gui/wxgui/components/wxGameList.cpp index d6933d9b..3691a509 100644 --- a/src/gui/wxgui/components/wxGameList.cpp +++ b/src/gui/wxgui/components/wxGameList.cpp @@ -350,7 +350,7 @@ bool wxGameList::IsVisible(long item) const return visible; } -void wxGameList::ReloadGameEntries(bool cached) +void wxGameList::ReloadGameEntries() { wxWindowUpdateLocker windowlock(this); DeleteAllItems(); @@ -854,7 +854,7 @@ void wxGameList::OnContextMenuSelected(wxCommandEvent& event) switch (event.GetId()) { case kContextMenuRefreshGames: - ReloadGameEntries(false); + ReloadGameEntries(); break; case kContextMenuStyleList: SetStyle(Style::kList); diff --git a/src/gui/wxgui/components/wxGameList.h b/src/gui/wxgui/components/wxGameList.h index be6e0492..4b9ee47f 100644 --- a/src/gui/wxgui/components/wxGameList.h +++ b/src/gui/wxgui/components/wxGameList.h @@ -51,7 +51,7 @@ public: void SaveConfig(bool flush = false); bool IsVisible(long item) const; // only available in wxwidgets 3.1.3 - void ReloadGameEntries(bool cached = false); + void ReloadGameEntries(); void DeleteCachedStrings(); void CreateShortcut(GameInfo2& gameInfo);