UI: Fix warnings (#1729)

This commit is contained in:
oltolm 2025-11-23 11:51:44 +01:00 committed by GitHub
parent 934cc3eb9d
commit eb95e63d94
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GPG key ID: B5690EEEBB952194
11 changed files with 35 additions and 35 deletions

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@ -66,21 +66,21 @@ void _stripPathFilename(fs::path& path)
path = path.parent_path();
}
std::list<fs::path> _getCachesPaths(const TitleId& titleId)
std::vector<fs::path> _getCachesPaths(const TitleId& titleId)
{
std::list<fs::path> cachePaths{
std::vector<fs::path> cachePaths{
ActiveSettings::GetCachePath(L"shaderCache/driver/vk/{:016x}.bin", titleId),
ActiveSettings::GetCachePath(L"shaderCache/precompiled/{:016x}_spirv.bin", titleId),
ActiveSettings::GetCachePath(L"shaderCache/precompiled/{:016x}_gl.bin", titleId),
ActiveSettings::GetCachePath(L"shaderCache/transferable/{:016x}_shaders.bin", titleId),
ActiveSettings::GetCachePath(L"shaderCache/transferable/{:016x}_vkpipeline.bin", titleId)};
cachePaths.remove_if(
[](const fs::path& cachePath)
{
std::error_code ec;
return !fs::exists(cachePath, ec);
});
cachePaths.erase(std::remove_if(cachePaths.begin(), cachePaths.end(),
[](const fs::path& cachePath) {
std::error_code ec;
return !fs::exists(cachePath, ec);
}),
cachePaths.end());
return cachePaths;
}
@ -342,7 +342,7 @@ bool wxGameList::IsVisible(long item) const
return visible;
}
void wxGameList::ReloadGameEntries(bool cached)
void wxGameList::ReloadGameEntries()
{
wxWindowUpdateLocker windowlock(this);
DeleteAllItems();
@ -842,7 +842,7 @@ void wxGameList::OnContextMenuSelected(wxCommandEvent& event)
switch (event.GetId())
{
case kContextMenuRefreshGames:
ReloadGameEntries(false);
ReloadGameEntries();
break;
case kContextMenuStyleList:
SetStyle(Style::kList);
@ -1255,7 +1255,7 @@ void wxGameList::HandleTitleListCallback(CafeTitleListCallbackEvent* evt)
}
}
void wxGameList::RemoveCache(const std::list<fs::path>& cachePaths, const std::string& titleName)
void wxGameList::RemoveCache(const std::vector<fs::path>& cachePaths, const std::string& titleName)
{
wxMessageDialog dialog(this, formatWxString(_("Remove the shader caches for {}?"), titleName), _("Remove shader caches"), wxCENTRE | wxYES_NO | wxICON_EXCLAMATION);
dialog.SetYesNoLabels(_("Yes"), _("No"));
@ -1263,7 +1263,7 @@ void wxGameList::RemoveCache(const std::list<fs::path>& cachePaths, const std::s
const auto dialogResult = dialog.ShowModal();
if (dialogResult != wxID_YES)
return;
std::list<std::string> errs;
std::vector<std::string> errs;
for (const fs::path& cachePath : cachePaths)
{
if (std::error_code ec; !fs::remove(cachePath, ec))