Commit graph

6 commits

Author SHA1 Message Date
Exzap
4fa0df6dcf nn_boss: Reimplementation
This is a full rewrite of our nn_boss (SpotPass) implementation. The previous code was based on a lot of incorrect guesswork so rather than updating that it made more sense to redo it all.

In short what changed:
- More API implemented than before, but nn_boss is very complex so we are still missing stuff (e.g. PlayReports and Task scheduling)
- Avoids redownloading nbdl files if they are already present locally (matches IOSU behavior)
- The API should be more robust in general and file hashes are now verified
- Emulated IOSU interface is compatible with nn_boss.rpl
- Added an UI option to clear the SpotPass cache
2025-10-30 16:24:09 +01:00
RedBlackAka
ef1c836290
UI: Move recent files into a submenu (#1707) 2025-10-15 23:09:03 +02:00
Crementif
08609591ae
UI: Upgrade to wxWidgets 3.3.1 and add dark mode support for Windows (#1647) 2025-07-23 11:07:24 +02:00
Kevin Reinholz
4efa40c51c
Make it easy to build Cemu on BSD (#1632) 2025-07-23 08:59:09 +02:00
Crementif
42ff3ad468 Fix debug assert that'd occur when closing the debug menu
Closing the settings window will immediately flush a temporary 0, 0 value it writes for the size which gets overwritten by the MainWindow a few seconds later.

In the code, -1 is considered the "off" state, and 0 is considered a "it should be saved, but only whenever the value is available". The save gamepad size/pos option already worked like this new behavior, since you might enable the option but not (previously) have it open yet. When encountering a 0 as the size, it'll just use the default window size of Cemu.
2025-07-16 16:14:55 +02:00
SSimco
67de63bed6
UI+build: Isolate wxWidgets code from non-GUI code (#1633) 2025-07-15 04:28:41 +02:00
Renamed from src/gui/MainWindow.cpp (Browse further)