Samuliak
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a52095b40a
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sync between command buffers
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2024-11-10 20:09:24 +01:00 |
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Samuliak
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2c9f627f72
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remove MetalLogging log type
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2024-11-08 08:33:39 +01:00 |
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Samuliak
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c46c8214f5
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refactor command buffers
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2024-11-05 17:57:20 +01:00 |
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Samuliak
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552c4901b9
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implement occlusion query flush
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2024-11-05 17:42:02 +01:00 |
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Samuliak
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ea0a30b564
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handle special state 8 and 5
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2024-11-05 17:13:34 +01:00 |
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Samuliak
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e00d244e0d
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remove unused code
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2024-11-03 16:45:13 +01:00 |
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Samuliak
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ab41de4f9f
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use host memory instead of buffer cache when possible
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2024-11-03 11:53:16 +01:00 |
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Samuliak
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e7ac19979d
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make occlusion queries accumulate with draws
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2024-10-30 09:20:50 +01:00 |
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Samuliak
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00256e5589
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only set blend color when changed
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2024-10-29 17:43:29 +01:00 |
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Samuliak
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cd21d957b3
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refactor fbos
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2024-10-15 17:15:46 +02:00 |
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Samuliak
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f2096deddd
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remove vertex restriding code
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2024-10-01 18:11:05 +02:00 |
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Samuliak
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a3bfde80b0
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remove old present pipelines
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2024-09-30 19:59:30 +02:00 |
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Samuliak
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5d01c77efc
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rename hybrid pipeline to void vertex pipeline
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2024-09-30 19:43:53 +02:00 |
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Samuliak
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28e553eb1a
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cache output shaders
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2024-09-30 16:28:07 +02:00 |
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Samuliak
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aa81070e87
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refactor pixel formats
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2024-09-16 19:44:49 +02:00 |
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Samuliak
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358567ad4a
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make a workaround for streamout with no fbo
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2024-09-14 22:06:30 +02:00 |
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Samuliak
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008c11ce71
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allocate special buffers only when needed
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2024-09-14 17:12:02 +02:00 |
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Samuliak
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e89efed743
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request soon commit instead of committing directly
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2024-09-13 16:12:47 +02:00 |
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Samuliak
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934b1f8b55
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handle occlusion queries with no draws
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2024-09-13 15:28:51 +02:00 |
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Samuliak
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fd16488e4c
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improve command buffer sync
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2024-09-13 11:19:56 +02:00 |
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Samuliak
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eb7c10e89f
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implement occlusion queries
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2024-09-13 10:41:03 +02:00 |
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Samuliak
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4cce3699f3
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put query object into a separate file
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2024-09-12 08:05:27 +02:00 |
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Samuliak
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9c29acc635
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synchronize buffer copying correctly
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2024-08-30 15:27:55 +02:00 |
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Samuliak
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2f822d07c7
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support game pad view in a separate window
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2024-08-30 08:57:50 +02:00 |
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Samuliak
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1cfb841b5f
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do buffer cache uploading on the GPU
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2024-08-29 19:06:01 +02:00 |
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Samuliak
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a4ff855585
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do buffer copying in a void vertex function
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2024-08-29 15:32:32 +02:00 |
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Samuliak
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35740c5c8e
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always do texture copies on gpu
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2024-08-28 15:26:42 +02:00 |
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Samuliak
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be76dadb90
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do surface copy properly
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2024-08-28 13:43:06 +02:00 |
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Samuliak
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b7a1adec91
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clip mode
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2024-08-27 14:39:52 +02:00 |
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Samuliak
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cd8b74ba32
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fix: buffer allocator leaks
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2024-08-26 18:31:22 +02:00 |
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Samo Z
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b7f88d093a
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implement buffer locking system
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2024-08-26 12:22:33 +02:00 |
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Samuliak
|
96d6168c50
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add: additional debug info
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2024-08-25 10:15:10 +02:00 |
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Samuliak
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b105a383aa
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add: basic debug overlay
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2024-08-24 17:48:02 +02:00 |
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Samuliak
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c4a26d4c70
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report total vram correctly
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2024-08-24 17:06:50 +02:00 |
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Samuliak
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7499c3fbe7
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add: ImGui support
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2024-08-24 17:03:49 +02:00 |
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Samuliak
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d4a1074425
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rework the present system
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2024-08-23 10:52:20 +02:00 |
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Samuliak
|
6bb191212b
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simplify texture readback
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2024-08-23 09:41:00 +02:00 |
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Samuliak
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28aef858f2
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fix: texture readback
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2024-08-23 09:00:00 +02:00 |
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Samuliak
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67a64c9fe9
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rework the binding system
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2024-08-22 13:58:50 +02:00 |
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Samuliak
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3d0055af6a
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end render pass if attachment is being read
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2024-08-21 15:53:40 +02:00 |
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Samuliak
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97f441ecf1
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draw with geometry shaders
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2024-08-20 20:14:02 +02:00 |
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Samuliak
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ca256eb764
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check for pixel format support
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2024-08-19 16:40:36 +02:00 |
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Samuliak
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69a36246fb
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do GPU texture loading on non-apple GPUs
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2024-08-19 16:14:06 +02:00 |
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Samuliak
|
e2f66b8aa3
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fix: streamout
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2024-08-19 13:07:30 +02:00 |
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Samuliak
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485a652c85
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use managed storage mode when dedicated memory
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2024-08-18 14:37:39 +02:00 |
|
Samuliak
|
265785772a
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rework buffer allocator
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2024-08-18 11:13:49 +02:00 |
|
Samuliak
|
83a08b2247
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fix: some Metal validation errors
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2024-08-17 17:51:37 +02:00 |
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Samuliak
|
0d0152d6e0
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fix: present
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2024-08-16 15:33:49 +02:00 |
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Samuliak
|
d79d7fea63
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implement sampler cache
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2024-08-15 11:44:06 +02:00 |
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Samuliak
|
9982ac7acb
|
remove more unnecessary rebinds
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2024-08-15 10:58:33 +02:00 |
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