goeiecool9999
cbdf381b31
Fix gamepad hotkey and game profile setting ( #510 )
2022-11-24 12:29:29 +01:00
Adrian Graber
d4e14d2b05
Implement proper microphone support ( #251 )
2022-11-03 00:24:34 +01:00
MythicalPlayz
c217b3ee32
GameList: Use title name based on console language ( #388 )
2022-10-21 00:17:11 +02:00
MythicalPlayz
271a4e4719
Fixed Discord Rich Presence not working on games that are on MLC ( #383 )
2022-10-18 17:08:09 +02:00
SSimco
d6ba61cf64
Add support for non portable mode ( #356 )
2022-10-12 08:03:26 +02:00
Herman Semenov
03f5967408
Fix incorrect streamout buffer index in GS + refactor various code ( #258 )
2022-09-17 03:45:18 +02:00
Exzap
680beaaf21
Rename path _utf8Wrapper to _utf8ToPath for better clarity
2022-09-09 23:49:38 +02:00
Exzap
0e0602e8d9
FSC: Use utf8 for mounting and internal target path
2022-09-09 23:49:38 +02:00
goeiecool9999
e20bfd00ec
Separate filestream.h into OS specific implementation files ( #190 )
2022-09-07 02:42:25 +02:00
Exzap
33167196d9
Wait for gfx pack init before loading shaders ( #168 )
...
2.0 introduced a race condition where the shader cache loading screen could load shaders before the graphic packs finished activating, potentially bypassing custom shaders.
Also removed legacy GraphicPack interface (GraphicPack.cpp/.h) since it was only kept around for Cemuhook and removed u8string variant of cemuLog_force since it's no longer used
2022-09-04 01:27:44 +02:00
Crementif
ca78b92718
Remove cemuhook and fix exports ( #73 )
2022-08-26 19:41:42 +02:00
Marcin Chojnacki
974edaa649
Initial macOS port bringup ( #52 )
2022-08-26 04:03:26 +02:00
Exzap
d60742f52b
Add all the files
2022-08-22 22:21:23 +02:00