Commit graph

248 commits

Author SHA1 Message Date
oltolm
f5b19278d1
UI: fix Curl deprecation warnings (#1724) 2025-11-18 05:14:59 +01:00
goeiecool9999
5390f9338c
GX2: Implement GX2SetTVGamma and GX2SetDRCGamma (#1682) 2025-11-14 13:51:58 +01:00
Exzap
4fa0df6dcf nn_boss: Reimplementation
This is a full rewrite of our nn_boss (SpotPass) implementation. The previous code was based on a lot of incorrect guesswork so rather than updating that it made more sense to redo it all.

In short what changed:
- More API implemented than before, but nn_boss is very complex so we are still missing stuff (e.g. PlayReports and Task scheduling)
- Avoids redownloading nbdl files if they are already present locally (matches IOSU behavior)
- The API should be more robust in general and file hashes are now verified
- Emulated IOSU interface is compatible with nn_boss.rpl
- Added an UI option to clear the SpotPass cache
2025-10-30 16:24:09 +01:00
RedBlackAka
ef1c836290
UI: Move recent files into a submenu (#1707) 2025-10-15 23:09:03 +02:00
oltolm
84f12eea65
UI: fix sorting after style switch (#1693) 2025-09-22 01:25:57 +02:00
goeiecool9999
492116a6ba VPAD: report gamepad volume slider position even when audio playback is disabled or failed to init 2025-09-11 13:15:40 +02:00
oltolm
de4bf7c2c1
refactor: use concepts instead of SFINAE (#1652) 2025-08-25 01:33:46 +02:00
Exzap
aeb3154257 debugger: Fix clipboard related crash
When copying an address from Cemu's debugger and pasting it into Cemu (anywhere) it would crash because the memory was released prematurely
2025-08-17 17:58:30 +02:00
Crementif
57fe7a53f1 UI: Disable alpha for game list icons 2025-07-29 19:26:47 +02:00
Crementif
493b11e23a
UI: Refresh debugger when graphic packs are loaded or unloaded (#1653) 2025-07-26 22:45:44 +02:00
Crementif
191357c518
UI: Fix minor dark mode issues (#1654)
* Fix black text after graphic pack is disabled in dark mode
* Fix background colour of audio debugger in dark mode
* Make placeholder game list icons black when using dark mode
* Some tweaks to the HotkeySettings window:
  - Make strings translatable
  - Makes the column headers bold for clarity
  - Makes the border darker on Linux, fixed by @goeiecool9999
  - Make the column headers have some padding to make it look nicer.
2025-07-26 22:45:28 +02:00
Crementif
08609591ae
UI: Upgrade to wxWidgets 3.3.1 and add dark mode support for Windows (#1647) 2025-07-23 11:07:24 +02:00
Kevin Reinholz
4efa40c51c
Make it easy to build Cemu on BSD (#1632) 2025-07-23 08:59:09 +02:00
oltolm
955ce9b973
UI: Fix static initialization in regards to hotkey map (#1643) 2025-07-23 01:05:56 +02:00
Exzap
73b1dc1663 UI: Add architecture to auto-updater check 2025-07-20 23:10:13 +02:00
Crementif
42ff3ad468 Fix debug assert that'd occur when closing the debug menu
Closing the settings window will immediately flush a temporary 0, 0 value it writes for the size which gets overwritten by the MainWindow a few seconds later.

In the code, -1 is considered the "off" state, and 0 is considered a "it should be saved, but only whenever the value is available". The save gamepad size/pos option already worked like this new behavior, since you might enable the option but not (previously) have it open yet. When encountering a 0 as the size, it'll just use the default window size of Cemu.
2025-07-16 16:14:55 +02:00
SSimco
67de63bed6
UI+build: Isolate wxWidgets code from non-GUI code (#1633) 2025-07-15 04:28:41 +02:00
AnimeGIF
cdca5eaf78
UI: Add configurable hotkeys + a new fast forward hotkey (#1519) 2025-07-07 23:55:57 +02:00
goeiecool9999
e68c31e5fb Fix path text encoding creating shortcuts on windows
also fix a memory leak
(hopefully)
fixes: #1627
2025-07-02 13:31:21 +02:00
oltolm
6c392d5a22
UI: Fix assertions (#1623) 2025-06-30 00:15:23 +02:00
Colin Kinloch
9fb3c76b76
UI: Include wx button header for wxWidgets 3.3 compatibility (#1621) 2025-06-29 19:36:22 +02:00
Exzap
522b5ef260 UI: Correctly interpret supporter names as UTF8 2025-06-21 18:58:58 +02:00
Joshua de Reeper
4f4412b334
nsyshid: Play Emulated Portal Audio via Mono Audio (#1478) 2025-06-19 23:30:19 +02:00
Exverge
00ff5549d9
General aarch64 improvements & Apple Silicon support (#1255) 2025-06-18 10:36:05 +02:00
oltolm
2f02fda9ea
Refactor to use Microsoft::WRL::ComPtr (#1599) 2025-06-16 23:25:06 +02:00
oltolm
da98aa4176
UI: Make code compatible with wxWidgets 3.3 (#1598) 2025-06-14 20:38:53 +02:00
oltolm
95dc590d2c
UI: Improve wxListView sorting and add sort order indicators (#1597) 2025-06-14 10:25:56 +02:00
goeiecool9999
f3fe6f3455
GameList: Allow sorting by more columns (#1571) 2025-06-13 12:47:46 +02:00
oltolm
2eec6b44c3
UI: Use wxListView instead of wxListCtrl (#1584) 2025-06-10 08:15:25 +02:00
neebyA
a184a04e56
macOS: Minor UI improvements (#1575) 2025-06-07 22:42:49 +02:00
Colin Kinloch
c8045f7f04
UI: wxCAPTION flag on input API dialog to fix kwin (#1586) 2025-06-01 03:57:33 +02:00
oltolm
6df3e1742e
UI: Fix wxWidgets assert in InfinityPage (#1582) 2025-05-31 16:29:07 +02:00
oltolm
152b790242
UI: Use wxID_ANY and wxNOT_FOUND instead of hardcoding -1 (#1581) 2025-05-30 01:39:02 +02:00
capitalistspz
02616bf6be
build: Allow Linux builds to be made without Bluez (#1579) 2025-05-28 15:18:01 +02:00
Issa
bed5fdb195
UI: Disable Ctrl+Q shortcut on non-macOS platforms to prevent accidental exits during gameplay (#1565) 2025-05-13 03:38:11 +02:00
neebyA
fa7ae84314
macOS: Fix browsing of directory paths with spaces (#1546) 2025-05-04 13:46:01 +02:00
Exzap
b089ae5b32
PowerPC recompiler rework (#641) 2025-04-26 17:59:32 +02:00
Exzap
06233e3462 UI: Fix wxWidgets debug assert
Adding the same component multiple times is not allowed. Use sizers instead
2025-04-16 14:36:11 +02:00
Crementif
186e92221a
debugger: allow printing registers using logging breakpoint placeholders (#1510)
This allows a savy user, developer or modder to change the comment field of a logging breakpoint to include placeholders such as {r3} or {f3} to log the register values whenever that code is hit.
2025-03-07 23:40:17 +01:00
capitalistspz
ebb5ab53e2
Add menu item for opening shader cache directory (#1494) 2025-02-14 20:56:51 +01:00
Exzap
ec2d7c086a coreinit: Clean up time functions 2025-01-30 03:49:17 +01:00
Crementif
4b792aa4d2
debug: Fix shader dumping (#1466) 2025-01-04 20:38:42 +01:00
capitalistspz
1e30d72658
build: Add ALLOW_PORTABLE flag (#1464)
* Add ALLOW_PORTABLE cmake flag
* Also check that `portable` is a directory
2024-12-30 18:49:51 +01:00
goeiecool9999
3738ccd2e6
Play bootSound.btsnd while shaders/pipelines are compiling (#1047) 2024-12-18 15:55:23 +01:00
Exzap
6aaad1eb83 Debugger: Added right click context menu to disasm view + small fixes 2024-12-16 13:05:22 +01:00
Exzap
adab729f43 UI: Correctly handle unicode paths during save export 2024-12-16 13:05:22 +01:00
capitalistspz
dd0af0a56f
Linux: Allow connecting Wiimotes via L2CAP (#1353) 2024-12-07 12:02:40 +01:00
Exzap
934cb54605 Properly check if MLC is writeable 2024-12-07 10:26:17 +01:00
capitalistspz
0735237686
Input: Move pairing dialog button and source (#1424) 2024-11-30 23:05:50 +01:00
Exzap
66658351c1 erreula: Rework implementation and fix bugs
- ErrEula doesn't disappear on its own anymore. The expected behavior is for the game to call Disappear once a button has been selected. This fixes issues where the dialog would softlock in some games
- Modernized code a bit
- Added a subtle fade in/out effect
2024-11-13 06:29:24 +01:00