Cemu/src/gui/wxgui/components/wxInputDraw.cpp

121 lines
3.2 KiB
C++

#include "wxgui/components/wxInputDraw.h"
#include <wx/dcbuffer.h>
#include <wx/settings.h>
wxInputDraw::wxInputDraw(wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size)
: wxWindow(parent, id, pos, size, 0, wxPanelNameStr)
{
SetBackgroundStyle(wxBG_STYLE_PAINT);
Bind(wxEVT_PAINT, &wxInputDraw::OnPaintEvent, this);
}
wxInputDraw::~wxInputDraw() { Unbind(wxEVT_PAINT, &wxInputDraw::OnPaintEvent, this); }
void wxInputDraw::OnPaintEvent(wxPaintEvent& event)
{
wxAutoBufferedPaintDC dc(this);
OnRender(dc);
}
void wxInputDraw::OnRender(wxDC& dc)
{
dc.Clear();
glm::vec2 position = m_position;
wxPen black = wxPen(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
wxPen red = *wxRED_PEN;
wxPen grey = wxPen(wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT));
wxPen green = wxSystemSettings::SelectLightDark(0x336600, 0x99FF99);
wxBrush black_brush = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
wxBrush red_brush = *wxRED_BRUSH;
wxBrush grey_brush = wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT);
wxBrush green_brush = wxSystemSettings::SelectLightDark(0x336600, 0x99FF99);
if(!IsEnabled())
{
position = {};
black.SetColour(black.GetColour());
red.SetColour(wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT));
grey.SetColour(wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT).MakeDisabled());
black_brush = wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT);
red_brush = wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT).MakeDisabled();
grey_brush = wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT).MakeDisabled();
}
dc.SetBackgroundMode(wxSOLID);
dc.SetBackground(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
dc.SetPen(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
dc.Clear();
const auto size = GetSize();
const auto min_size = (float)std::min(size.GetWidth(), size.GetHeight()) - 1.0f;
const Vector2f middle{min_size / 2.0f, min_size / 2.0f};
// border
const wxRect border{0, 0, (int)min_size, (int)min_size};
dc.SetPen(wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT));
dc.DrawRectangle(border);
dc.SetPen(IsEnabled() ? green.GetColour() : grey.GetColour());
dc.DrawCircle((int)middle.x, (int)middle.y, (int)middle.x);
if (m_deadzone > 0)
{
dc.SetPen(grey);
dc.SetBrush(grey_brush);
const auto deadzone_size = m_deadzone * min_size / 2.0f;
dc.DrawCircle(
static_cast<int>(middle.x),
static_cast<int>(middle.x),
(int)deadzone_size);
if (length(position) >= m_deadzone)
{
dc.SetPen(red);
dc.SetBrush(red_brush);
if (std::abs(1.0f - length(position)) < 0.05f)
{
dc.SetPen(green);
dc.SetBrush(green_brush);
}
}
else
{
dc.SetPen(black);
dc.SetBrush(black_brush);
}
}
else
{
dc.SetPen(red);
dc.SetBrush(red_brush);
}
// draw axis
const wxPoint pos
{
static_cast<int>(middle.x + position.x * middle.x),
static_cast<int>(middle.y - position.y * middle.y)
};
dc.DrawCircle(pos.x, pos.y, 2);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
}
void wxInputDraw::SetAxisValue(const glm::vec2& position)
{
m_position = position;
Refresh();
}
void wxInputDraw::SetDeadzone(float deadzone)
{
m_deadzone = deadzone;
Refresh();
}