Cemu/src/gui/wxgui/wxcomponents/checkedlistctrl.cpp
Crementif ba9c19e802 UI: Change custom wxCheckedList and wxCheckTree to use native checkboxes
This allows for OS and dark mode theming, and should unify all the looks for all of the checkboxes in Cemu.
2025-07-15 17:10:36 +02:00

435 lines
13 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: checkedlistctrl.cpp
// Purpose: wxCheckedListCtrl
// Author: Unknown ? (found at http://wiki.wxwidgets.org/wiki.pl?WxListCtrl)
// Modified by: Francesco Montorsi
// Created: 2005/06/29
// RCS-ID: $Id: checkedlistctrl.cpp 1309 2010-05-01 09:49:59Z frm $
// Copyright: (c) 2005 Francesco Montorsi
// Licence: wxWidgets licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// includes
#include "wxgui/wxcomponents/checkedlistctrl.h"
#include <wx/icon.h>
#include <wx/settings.h>
#if wxUSE_CHECKEDLISTCTRL
#include <wx/renderer.h>
IMPLEMENT_CLASS(wxCheckedListCtrl, wxListCtrl)
BEGIN_EVENT_TABLE(wxCheckedListCtrl, wxListCtrl)
EVT_LEFT_DOWN(wxCheckedListCtrl::OnMouseEvent)
END_EVENT_TABLE()
DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_ITEM_CHECKED);
DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_ITEM_UNCHECKED);
// ------------------
// wxCHECKEDLISTCTRL
// ------------------
bool wxCheckedListCtrl::Create(wxWindow* parent, wxWindowID id, const wxPoint& pt,
const wxSize& sz, long style, const wxValidator& validator, const wxString& name)
{
if (!wxListCtrl::Create(parent, id, pt, sz, style, validator, name))
return FALSE;
// Get the native size of the checkbox
int width = wxRendererNative::Get().GetCheckBoxSize(this).GetWidth();
int height = wxRendererNative::Get().GetCheckBoxSize(this).GetHeight();
m_imageList = new wxImageList(width, height, TRUE);
SetImageList(m_imageList, wxIMAGE_LIST_SMALL);
wxBitmap unchecked_bmp(width, height),
checked_bmp(width, height),
unchecked_disabled_bmp(width, height),
checked_disabled_bmp(width, height);
wxMemoryDC renderer_dc;
// Unchecked
renderer_dc.SelectObject(unchecked_bmp);
renderer_dc.SetBackground(*wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID));
renderer_dc.Clear();
wxRendererNative::Get().DrawCheckBox(this, renderer_dc, wxRect(0, 0, width, height), 0);
// Checked
renderer_dc.SelectObject(checked_bmp);
renderer_dc.SetBackground(*wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID));
renderer_dc.Clear();
wxRendererNative::Get().DrawCheckBox(this, renderer_dc, wxRect(0, 0, width, height), wxCONTROL_CHECKED);
// Unchecked and Disabled
renderer_dc.SelectObject(unchecked_disabled_bmp);
renderer_dc.SetBackground(*wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID));
renderer_dc.Clear();
wxRendererNative::Get().DrawCheckBox(this, renderer_dc, wxRect(0, 0, width, height), 0 | wxCONTROL_DISABLED);
// Checked and Disabled
renderer_dc.SelectObject(checked_disabled_bmp);
renderer_dc.SetBackground(*wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID));
renderer_dc.Clear();
wxRendererNative::Get().DrawCheckBox(this, renderer_dc, wxRect(0, 0, width, height), wxCONTROL_CHECKED | wxCONTROL_DISABLED);
// Deselect the renderers Object
renderer_dc.SelectObject(wxNullBitmap);
// the add order is important: the first added image will be
m_imageList->Add(unchecked_bmp);
m_imageList->Add(checked_bmp);
m_imageList->Add(unchecked_disabled_bmp);
m_imageList->Add(checked_disabled_bmp);
return TRUE;
}
/* static */
int wxCheckedListCtrl::GetItemImageFromAdditionalState(int addstate)
{
bool checked = (addstate & wxLIST_STATE_CHECKED) != 0;
bool enabled = (addstate & wxLIST_STATE_ENABLED) != 0;
if (checked && enabled)
return wxCLC_CHECKED_IMGIDX;
else if (checked && !enabled)
return wxCLC_DISABLED_CHECKED_IMGIDX;
else if (!checked && enabled)
return wxCLC_UNCHECKED_IMGIDX;
wxASSERT(!checked && !enabled); // this is the last possibility
return wxCLC_DISABLED_UNCHECKED_IMGIDX;
}
wxColour wxCheckedListCtrl::GetBgColourFromAdditionalState(int additionalstate)
{
if ((additionalstate & wxLIST_STATE_ENABLED) && this->IsEnabled())
return wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
#ifdef __WXMSW__
return wxSystemSettings::GetColour(wxSYS_COLOUR_INFOBK);
#else
return wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT);
#endif
}
/* static */
int wxCheckedListCtrl::GetAndRemoveAdditionalState(long *state, int statemask)
{
int additionalstate = 0;
if (!state) return -1;
// extract the bits we are interested in
bool checked = (*state & wxLIST_STATE_CHECKED) != 0;
bool enabled = (*state & wxLIST_STATE_ENABLED) != 0;
// and set them in a different variable if they are included in the statemask
if (checked && (statemask & wxLIST_STATE_CHECKED)) additionalstate |= wxLIST_STATE_CHECKED;
if (enabled && (statemask & wxLIST_STATE_ENABLED)) additionalstate |= wxLIST_STATE_ENABLED;
// remove them from the original state var...
*state &= ~wxLIST_STATE_CHECKED;
*state &= ~wxLIST_STATE_ENABLED;
return additionalstate;
}
bool wxCheckedListCtrl::GetItem(wxListItem& info) const
{
// wx internal wxListCtrl::GetItem remove from the state mask the
// wxLIST_STATE_CHECKED & wxLIST_STATE_ENABLED bits since they
// are not part of wx standard flags... so we need to check those
// flags against the original wxListItem's statemask...
wxListItem original(info);
#ifdef __WXDEBUG__
// we always want to retrieve also the image state for checking purposes...
info.m_mask |= wxLIST_MASK_IMAGE;
#endif
if (!wxListCtrl::GetItem(info))
return FALSE;
// these are our additional supported states: read them from m_stateList
bool checked = (m_stateList[info.m_itemId] & wxLIST_STATE_CHECKED) != 0;
bool enabled = (m_stateList[info.m_itemId] & wxLIST_STATE_ENABLED) != 0;
// now intercept state requests about enable or check mode
if ((original.m_mask & wxLIST_MASK_STATE) &&
(original.m_stateMask & wxLIST_STATE_CHECKED)) {
info.m_state |= (m_stateList[info.m_itemId] & wxLIST_STATE_CHECKED);
info.m_stateMask |= wxLIST_STATE_CHECKED;
info.m_mask |= wxLIST_MASK_STATE; // contains valid info !
}
if ((original.m_mask & wxLIST_MASK_STATE) &&
(original.m_stateMask & wxLIST_STATE_ENABLED)) {
info.m_state |= (m_stateList[info.m_itemId] & wxLIST_STATE_ENABLED);
info.m_stateMask |= wxLIST_STATE_ENABLED;
info.m_mask |= wxLIST_MASK_STATE; // contains valid info !
}
// check that state & image are synch
#ifdef __WXDEBUG__
wxASSERT_MSG((int)m_stateList.GetCount() == (int)GetItemCount(),
wxS("Something wrong ! See InsertItem()"));
// read info by image index
bool imagecheck = (info.m_image == wxCLC_CHECKED_IMGIDX) ||
(info.m_image == wxCLC_DISABLED_CHECKED_IMGIDX);
bool imageenabled = (info.m_image == wxCLC_CHECKED_IMGIDX) ||
(info.m_image == wxCLC_UNCHECKED_IMGIDX);
wxASSERT_MSG((checked && imagecheck) || (!checked && !imagecheck),
wxS("This is item has checked state but it's shown as unchecked (or viceversa)"));
wxASSERT_MSG((enabled && imageenabled) || (!enabled && !imageenabled),
wxS("This is item has enabled state but it's shown as disabled (or viceversa)"));
#endif
return TRUE;
}
bool wxCheckedListCtrl::SetItem(wxListItem& info)
{
// remove the checked & enabled states from the state flag:
// we'll store them in our separate array
int additionalstate = GetAndRemoveAdditionalState(&info.m_state, info.m_stateMask);
// set image index
// we will ignore the info.m_image field since we need
// to overwrite it...
if (info.m_mask & wxLIST_MASK_STATE) {
// if some state is not included in the state mask, then get the state info
// from our internal state array
if (!(info.m_stateMask & wxLIST_STATE_ENABLED))
additionalstate |= (m_stateList[info.m_itemId] & wxLIST_STATE_ENABLED);
if (!(info.m_stateMask & wxLIST_STATE_CHECKED))
additionalstate |= (m_stateList[info.m_itemId] & wxLIST_STATE_CHECKED);
// state is valid: use it to determine the image to set...
info.m_mask |= wxLIST_MASK_IMAGE;
info.m_image = GetItemImageFromAdditionalState(additionalstate);
// since when changing the background color, also the foreground color
// and the font of the item are changed, we try to respect the user
// choices of such attributes
info.SetTextColour(this->GetItemTextColour(info.GetId()));
#if wxCHECK_VERSION(2, 6, 2)
// before wx 2.6.2 the wxListCtrl::SetItemFont function is missing
info.SetFont(this->GetItemFont(info.GetId()));
#endif
// change the background color to respect the enabled/disabled status...
info.SetBackgroundColour(GetBgColourFromAdditionalState(additionalstate));
m_stateList[info.m_itemId] = additionalstate;
} else {
// state is invalid; don't change image
info.m_mask &= ~wxLIST_MASK_IMAGE;
}
// save the changes
return wxListCtrl::SetItem(info);
}
long wxCheckedListCtrl::InsertItem(wxListItem &info)
{
int additionalstate = GetAndRemoveAdditionalState(&info.m_state, info.m_stateMask);
if (!(info.m_mask & wxLIST_MASK_STATE) ||
!(info.m_stateMask & wxLIST_STATE_ENABLED)) {
// if not specified, the default additional state is ENABLED
additionalstate = wxLIST_STATE_ENABLED;
}
// we always want to insert items with images...
info.m_mask |= wxLIST_MASK_IMAGE;
info.m_image = GetItemImageFromAdditionalState(additionalstate);
info.SetBackgroundColour(GetBgColourFromAdditionalState(additionalstate));
int itemcount = GetItemCount();
wxASSERT_MSG(info.m_itemId <= itemcount, wxS("Invalid index !"));
wxASSERT_MSG((int)m_stateList.GetCount() == (int)GetItemCount(),
wxS("Something wrong !"));
if (info.m_itemId == itemcount) {
// we are adding a new item at the end of the list
m_stateList.Add(additionalstate);
} else {
// we must shift all following items
cemu_assert_suspicious();
//for (int i=itemcount; i > info.m_itemId; i--)
// m_stateList[i] = m_stateList[i-1];
m_stateList[info.m_itemId] = additionalstate;
}
return wxListCtrl::InsertItem(info);
}
bool wxCheckedListCtrl::SetItemState(long item, long state, long stateMask)
{
wxListItem li;
li.SetId(item);
li.SetMask(wxLIST_MASK_STATE);
li.SetState(state);
li.SetStateMask(stateMask);
// so we are sure to use wxCheckedListCtrl::SetItem
// (and not wxListCtrl::SetItem)
return SetItem(li);
}
int wxCheckedListCtrl::GetItemState(long item, long stateMask) const
{
wxListItem li;
li.SetId(item);
li.SetMask(wxLIST_MASK_STATE);
li.SetStateMask(stateMask);
// so we are sure to use wxCheckedListCtrl::GetItem
// (and not wxListCtrl::GetItem)
if (!GetItem(li))
return -1;
return li.GetState();
}
long wxCheckedListCtrl::SetItem(long index, int col, const wxString& label, int WXUNUSED(imageId))
{
wxListItem li;
li.SetId(index);
li.SetColumn(col);
li.SetText(label);
li.SetMask(wxLIST_MASK_TEXT);
// so we are sure to use wxCheckedListCtrl::SetItem
// (and not wxListCtrl::SetItem)
return SetItem(li);
}
long wxCheckedListCtrl::InsertItem( long index, const wxString& label, int WXUNUSED(imageIndex) )
{
wxListItem info;
info.m_text = label;
info.m_mask = wxLIST_MASK_TEXT;
info.m_itemId = index;
return InsertItem(info);
}
void wxCheckedListCtrl::Check(long item, bool checked)
{
// NB: the "statemask" is not the "mask" of a list item;
// in the "mask" you use the wxLIST_MASK_XXXX defines;
// in the "statemask" you use the wxLIST_STATE_XXX defines
// to set a specific bit of the wxListInfo::m_state var
if (checked)
// the 2nd parameter says: activate the STATE bit relative to CHECK feature
// the 3rd parameter says: set only *that* bit
SetItemState(item, wxLIST_STATE_CHECKED, wxLIST_STATE_CHECKED);
else
SetItemState(item, 0, wxLIST_STATE_CHECKED);
}
void wxCheckedListCtrl::Enable(long item, bool enable)
{
if (enable)
// the 2nd parameter says: activate the STATE bit relative to ENABLE feature
// the 3rd parameter says: set only *that* bit
SetItemState(item, wxLIST_STATE_ENABLED, wxLIST_STATE_ENABLED);
else
SetItemState(item, 0, wxLIST_STATE_ENABLED);
}
void wxCheckedListCtrl::EnableAll(bool enable)
{
for (int i=0; i < GetItemCount(); i++)
Enable(i, enable);
}
void wxCheckedListCtrl::CheckAll(bool check)
{
for (int i=0; i < GetItemCount(); i++)
Check(i, check);
}
bool wxCheckedListCtrl::DeleteItem(long item)
{
// shift our additional state array
//for (int i=item,max=GetItemCount(); i < max-1; i++)
// m_stateList[i] = m_stateList[i+1];
m_stateList.RemoveAt(item, 1);
return wxListCtrl::DeleteItem(item);
}
int wxCheckedListCtrl::GetCheckedItemCount() const
{
int res = 0;
for (int i=0; i<GetItemCount(); i++)
if (IsChecked(i))
res++;
return res;
}
// event handlers
void wxCheckedListCtrl::OnMouseEvent(wxMouseEvent& event)
{
if (!event.LeftDown()) {
event.Skip();
return;
}
int flags;
long item = HitTest(event.GetPosition(), flags);
if (item == wxNOT_FOUND || !IsEnabled(item)) {
// skip this item
event.Skip();
return;
}
// user clicked exactly on the checkbox or on the item row ?
bool processcheck = (flags & wxLIST_HITTEST_ONITEMICON) ||
((GetWindowStyle() & wxCLC_CHECK_WHEN_SELECTING) &&
(flags & wxLIST_HITTEST_ONITEM));
if (processcheck) {
wxListEvent ev(wxEVT_NULL, GetId());
ev.m_itemIndex = item;
// send the check event
if (IsChecked(item)) {
ev.SetEventType(wxEVT_COMMAND_LIST_ITEM_UNCHECKED);
Check(item, FALSE);
AddPendingEvent(ev);
} else {
ev.SetEventType(wxEVT_COMMAND_LIST_ITEM_CHECKED);
Check(item, TRUE);
AddPendingEvent(ev);
}
}
event.Skip();
}
#endif // wxUSE_CHECKEDLISTCTRL