Cemu/src/gui/wxgui/wxWindowSystem.cpp
2025-07-23 08:59:09 +02:00

349 lines
7.7 KiB
C++

#include "input/HotkeySettings.h"
#include "interface/WindowSystem.h"
#include "helpers/wxHelpers.h"
#if BOOST_OS_LINUX || BOOST_OS_BSD
#include <gdk/gdkkeysyms.h>
#include <gtk/gtk.h>
#include <gdk/gdk.h>
#include <gdk/gdkwindow.h>
#include <gdk/gdkx.h>
#ifdef HAS_WAYLAND
#include <gdk/gdkwayland.h>
#endif
#endif
#if BOOST_OS_MACOS
#include <Carbon/Carbon.h>
#endif
#include "wxgui/wxgui.h"
#include "wxgui/CemuApp.h"
#include "wxgui/MainWindow.h"
#include "Cafe/HW/Latte/Core/Latte.h"
#include "config/ActiveSettings.h"
#include "config/NetworkSettings.h"
#include "config/CemuConfig.h"
#include "Cafe/HW/Latte/Renderer/Renderer.h"
#include "Cafe/CafeSystem.h"
WindowSystem::WindowInfo g_window_info{};
std::shared_mutex g_mutex;
MainWindow* g_mainFrame = nullptr;
#if BOOST_OS_WINDOWS
void _wxLaunch()
{
SetThreadName("MainThread_UI");
wxEntry();
}
#endif
void WindowSystem::Create()
{
SetThreadName("cemu");
#if BOOST_OS_WINDOWS
// on Windows wxWidgets there is a bug where wxDirDialog->ShowModal will deadlock in Windows internals somehow
// moving the UI thread off the main thread fixes this
std::thread t = std::thread(_wxLaunch);
t.join();
#else
int argc = 0;
char* argv[1]{};
wxEntry(argc, argv);
#endif
}
void WindowSystem::ShowErrorDialog(std::string_view message, std::string_view title, std::optional<WindowSystem::ErrorCategory> /*errorId*/)
{
wxString caption;
if (title.empty())
caption = wxASCII_STR(wxMessageBoxCaptionStr);
else
caption = to_wxString(title);
wxMessageBox(to_wxString(message), caption, wxOK | wxCENTRE | wxICON_ERROR);
}
WindowSystem::WindowInfo& WindowSystem::GetWindowInfo()
{
return g_window_info;
}
void WindowSystem::UpdateWindowTitles(bool isIdle, bool isLoading, double fps)
{
std::string windowText;
windowText = BUILD_VERSION_WITH_NAME_STRING;
if (isIdle)
{
if (g_mainFrame)
g_mainFrame->AsyncSetTitle(windowText);
return;
}
if (isLoading)
{
windowText.append(" - loading...");
if (g_mainFrame)
g_mainFrame->AsyncSetTitle(windowText);
return;
}
const char* renderer = "";
if (g_renderer)
{
switch (g_renderer->GetType())
{
case RendererAPI::OpenGL:
renderer = "[OpenGL]";
break;
case RendererAPI::Vulkan:
renderer = "[Vulkan]";
break;
default:;
}
}
// get GPU vendor/mode
const char* graphicMode = "[Generic]";
if (LatteGPUState.glVendor == GLVENDOR_AMD)
graphicMode = "[AMD GPU]";
else if (LatteGPUState.glVendor == GLVENDOR_INTEL)
graphicMode = "[Intel GPU]";
else if (LatteGPUState.glVendor == GLVENDOR_NVIDIA)
graphicMode = "[NVIDIA GPU]";
else if (LatteGPUState.glVendor == GLVENDOR_APPLE)
graphicMode = "[Apple GPU]";
const uint64 titleId = CafeSystem::GetForegroundTitleId();
windowText.append(fmt::format(" - FPS: {:.2f} {} {} [TitleId: {:08x}-{:08x}]", (double)fps, renderer, graphicMode, (uint32)(titleId >> 32), (uint32)(titleId & 0xFFFFFFFF)));
if (ActiveSettings::IsOnlineEnabled())
{
if (ActiveSettings::GetNetworkService() == NetworkService::Nintendo)
windowText.append(" [Online]");
else if (ActiveSettings::GetNetworkService() == NetworkService::Pretendo)
windowText.append(" [Online-Pretendo]");
else if (ActiveSettings::GetNetworkService() == NetworkService::Custom)
windowText.append(" [Online-" + GetNetworkConfig().networkname.GetValue() + "]");
}
windowText.append(" ");
windowText.append(CafeSystem::GetForegroundTitleName());
// append region
CafeConsoleRegion region = CafeSystem::GetForegroundTitleRegion();
uint16 titleVersion = CafeSystem::GetForegroundTitleVersion();
if (region == CafeConsoleRegion::JPN)
windowText.append(fmt::format(" [JP v{}]", titleVersion));
else if (region == CafeConsoleRegion::USA)
windowText.append(fmt::format(" [US v{}]", titleVersion));
else if (region == CafeConsoleRegion::EUR)
windowText.append(fmt::format(" [EU v{}]", titleVersion));
else
windowText.append(fmt::format(" [v{}]", titleVersion));
std::shared_lock lock(g_mutex);
if (g_mainFrame)
{
g_mainFrame->AsyncSetTitle(windowText);
auto* pad = g_mainFrame->GetPadView();
if (pad)
pad->AsyncSetTitle(fmt::format("{} - FPS: {:.02f}", _("GamePad View").utf8_string(), fps));
}
}
void WindowSystem::GetWindowSize(int& w, int& h)
{
w = g_window_info.width;
h = g_window_info.height;
}
void WindowSystem::GetPadWindowSize(int& w, int& h)
{
if (g_window_info.pad_open)
{
w = g_window_info.pad_width;
h = g_window_info.pad_height;
}
else
{
w = 0;
h = 0;
}
}
void WindowSystem::GetWindowPhysSize(int& w, int& h)
{
w = g_window_info.phys_width;
h = g_window_info.phys_height;
}
void WindowSystem::GetPadWindowPhysSize(int& w, int& h)
{
if (g_window_info.pad_open)
{
w = g_window_info.phys_pad_width;
h = g_window_info.phys_pad_height;
}
else
{
w = 0;
h = 0;
}
}
double WindowSystem::GetWindowDPIScale()
{
return g_window_info.dpi_scale;
}
double WindowSystem::GetPadDPIScale()
{
return g_window_info.pad_open ? g_window_info.pad_dpi_scale.load() : 1.0;
}
bool WindowSystem::IsPadWindowOpen()
{
return g_window_info.pad_open;
}
bool WindowSystem::IsKeyDown(uint32 key)
{
return g_window_info.get_keystate(key);
}
bool WindowSystem::IsKeyDown(PlatformKeyCodes platformKey)
{
uint32 key = 0;
switch (platformKey)
{
#if BOOST_OS_WINDOWS
case PlatformKeyCodes::LCONTROL:
key = VK_LCONTROL;
break;
case PlatformKeyCodes::RCONTROL:
key = VK_RCONTROL;
break;
case PlatformKeyCodes::TAB:
key = VK_TAB;
break;
case PlatformKeyCodes::ESCAPE:
key = VK_ESCAPE;
break;
#elif BOOST_OS_LINUX || BOOST_OS_BSD
case PlatformKeyCodes::LCONTROL:
key = GDK_KEY_Control_L;
break;
case PlatformKeyCodes::RCONTROL:
key = GDK_KEY_Control_R;
break;
case PlatformKeyCodes::TAB:
key = GDK_KEY_Tab;
break;
case PlatformKeyCodes::ESCAPE:
key = GDK_KEY_Escape;
break;
#elif BOOST_OS_MACOS
case PlatformKeyCodes::LCONTROL:
key = kVK_Control;
break;
case PlatformKeyCodes::RCONTROL:
key = kVK_RightControl;
break;
case PlatformKeyCodes::TAB:
key = kVK_Tab;
break;
case PlatformKeyCodes::ESCAPE:
key = kVK_Escape;
break;
#endif
default:
return false;
}
return WindowSystem::IsKeyDown(key);
}
std::string WindowSystem::GetKeyCodeName(uint32 button)
{
#if BOOST_OS_WINDOWS
LONG scan_code = MapVirtualKeyA((UINT)button, MAPVK_VK_TO_VSC_EX);
if (HIBYTE(scan_code))
scan_code |= 0x100;
// because MapVirtualKey strips the extended bit for some keys
switch (button)
{
case VK_LEFT:
case VK_UP:
case VK_RIGHT:
case VK_DOWN: // arrow keys
case VK_PRIOR:
case VK_NEXT: // page up and page down
case VK_END:
case VK_HOME:
case VK_INSERT:
case VK_DELETE:
case VK_DIVIDE: // numpad slash
case VK_NUMLOCK:
{
scan_code |= 0x100; // set extended bit
break;
}
}
scan_code <<= 16;
char key_name[128];
if (GetKeyNameTextA(scan_code, key_name, std::size(key_name)) != 0)
return key_name;
else
return fmt::format("key_{}", button);
#elif BOOST_OS_LINUX || BOOST_OS_BSD
return gdk_keyval_name(button);
#else
return fmt::format("key_{}", button);
#endif
}
bool WindowSystem::InputConfigWindowHasFocus()
{
return g_inputConfigWindowHasFocus;
}
void WindowSystem::NotifyGameLoaded()
{
std::shared_lock lock(g_mutex);
if (g_mainFrame)
{
g_mainFrame->OnGameLoaded();
g_mainFrame->UpdateSettingsAfterGameLaunch();
}
}
void WindowSystem::NotifyGameExited()
{
std::shared_lock lock(g_mutex);
if (g_mainFrame)
g_mainFrame->RestoreSettingsAfterGameExited();
}
void WindowSystem::RefreshGameList()
{
std::shared_lock lock(g_mutex);
if (g_mainFrame)
{
g_mainFrame->RequestGameListRefresh();
}
}
void WindowSystem::CaptureInput(const ControllerState& currentState, const ControllerState& lastState)
{
HotkeySettings::CaptureInput(currentState, lastState);
}
bool WindowSystem::IsFullScreen()
{
return g_window_info.is_fullscreen;
}