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This is a full rewrite of our nn_boss (SpotPass) implementation. The previous code was based on a lot of incorrect guesswork so rather than updating that it made more sense to redo it all. In short what changed: - More API implemented than before, but nn_boss is very complex so we are still missing stuff (e.g. PlayReports and Task scheduling) - Avoids redownloading nbdl files if they are already present locally (matches IOSU behavior) - The API should be more robust in general and file hashes are now verified - Emulated IOSU interface is compatible with nn_boss.rpl - Added an UI option to clear the SpotPass cache
6 lines
93 B
C++
6 lines
93 B
C++
void nnAc_load();
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namespace nn_ac
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{
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nnResult IsApplicationConnected(uint8be* connected);
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}
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