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https://github.com/cemu-project/Cemu.git
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92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalVoidVertexPipeline.h"
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#include "Cemu/Logging/CemuLogging.h"
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#include "Common/precompiled.h"
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MetalMemoryManager::~MetalMemoryManager()
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{
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if (m_bufferCache)
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{
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m_bufferCache->release();
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}
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}
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void* MetalMemoryManager::GetTextureUploadBuffer(size_t size)
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{
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if (m_textureUploadBuffer.size() < size)
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{
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m_textureUploadBuffer.resize(size);
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}
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return m_textureUploadBuffer.data();
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}
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void MetalMemoryManager::InitBufferCache(size_t size)
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{
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cemu_assert_debug(!m_bufferCache);
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m_bufferCacheType = g_current_game_profile->GetBufferCacheType();
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// First, try to import the host memory as a buffer
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if (m_bufferCacheType == BufferCacheType::Host && m_mtlr->IsAppleGPU())
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{
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m_importedMemBaseAddress = 0x10000000;
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size_t hostAllocationSize = 0x40000000ull;
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// TODO: get size of allocation
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m_bufferCache = m_mtlr->GetDevice()->newBuffer(memory_getPointerFromVirtualOffset(m_importedMemBaseAddress), hostAllocationSize, MTL::ResourceStorageModeShared, nullptr);
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if (!m_bufferCache)
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{
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cemuLog_logDebug(LogType::Force, "Failed to import host memory as a buffer");
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m_bufferCacheType = BufferCacheType::DevicePrivate;
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}
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}
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if (!m_bufferCache)
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m_bufferCache = m_mtlr->GetDevice()->newBuffer(size, (m_bufferCacheType == BufferCacheType::DevicePrivate ? MTL::ResourceStorageModePrivate : MTL::ResourceStorageModeShared));
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#ifdef CEMU_DEBUG_ASSERT
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m_bufferCache->setLabel(GetLabel("Buffer cache", m_bufferCache));
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#endif
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}
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void MetalMemoryManager::UploadToBufferCache(const void* data, size_t offset, size_t size)
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{
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cemu_assert_debug(m_bufferCacheType != BufferCacheType::Host);
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cemu_assert_debug(m_bufferCache);
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cemu_assert_debug((offset + size) <= m_bufferCache->length());
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if (m_bufferCacheType == BufferCacheType::DevicePrivate)
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{
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auto allocation = m_tempBufferAllocator.GetBufferAllocation(size);
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auto buffer = m_tempBufferAllocator.GetBufferOutsideOfCommandBuffer(allocation.bufferIndex);
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memcpy((uint8*)buffer->contents() + allocation.offset, data, size);
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// Lock the buffer to make sure it's not deallocated before the copy is done
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m_tempBufferAllocator.LockBuffer(allocation.bufferIndex);
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m_mtlr->CopyBufferToBuffer(buffer, allocation.offset, m_bufferCache, offset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
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// Make sure the buffer has the right command buffer
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m_tempBufferAllocator.GetBuffer(allocation.bufferIndex); // TODO: make a helper function for this
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// We can now safely unlock the buffer
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m_tempBufferAllocator.UnlockBuffer(allocation.bufferIndex);
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}
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else
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{
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memcpy((uint8*)m_bufferCache->contents() + offset, data, size);
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}
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}
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void MetalMemoryManager::CopyBufferCache(size_t srcOffset, size_t dstOffset, size_t size)
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{
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cemu_assert_debug(m_bufferCacheType != BufferCacheType::Host);
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cemu_assert_debug(m_bufferCache);
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if (m_bufferCacheType == BufferCacheType::DevicePrivate)
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m_mtlr->CopyBufferToBuffer(m_bufferCache, srcOffset, m_bufferCache, dstOffset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
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else
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memcpy((uint8*)m_bufferCache->contents() + dstOffset, (uint8*)m_bufferCache->contents() + srcOffset, size);
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}
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