Cemu/src
bitscher f2ec0b4083
Fix the reloading of game cache from settings.xml (#169)
std::is_same_v<decltype(0LL), int64_t> does not evaluate the same on
Linux Clang and MSVC. MSVC returns true but Clang and GCC both returns
false resulting in failing to read the game id from the XML file and
therefore rebuilding the cache.

Solution: Don't rely on the type of 0LL and 0ULL literals but explicitly
provide the type of the field we are trying to read.
2022-09-05 14:42:15 +02:00
..
asm build: minor refactoring and fixes 2022-09-02 13:05:15 +02:00
audio Miscellaneous translatable strings improvements and fixes (#159) 2022-09-03 22:55:58 +02:00
Cafe Fix build using clang-cl on windows and improve driver detection (#129) 2022-09-04 23:15:40 +02:00
Cemu Wait for gfx pack init before loading shaders (#168) 2022-09-04 01:27:44 +02:00
Common style: use std::enable_if & co instead of boost:: (#153) 2022-09-02 21:06:05 +02:00
config Fix the reloading of game cache from settings.xml (#169) 2022-09-05 14:42:15 +02:00
gui Fix game list ordering & Favorite checkbox (#163) 2022-09-04 01:32:32 +02:00
imgui build: minor refactoring and fixes 2022-09-02 13:05:15 +02:00
input build: minor refactoring and fixes 2022-09-02 13:05:15 +02:00
resource Fix build using clang-cl on windows and improve driver detection (#129) 2022-09-04 23:15:40 +02:00
tools Add all the files 2022-08-22 22:21:23 +02:00
util build: minor refactoring and fixes 2022-09-02 13:05:15 +02:00
CMakeLists.txt Name output binary Cemu_<CONFIG> and always place it in bin/ (#179) 2022-09-04 22:23:24 +02:00
main.cpp Wait for gfx pack init before loading shaders (#168) 2022-09-04 01:27:44 +02:00
mainLLE.cpp Add all the files 2022-08-22 22:21:23 +02:00