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qt: Replace deprecated stateChanged with checkStateChanged
Updates QCheckBox signal connections to use checkStateChanged instead of the deprecated stateChanged signal. This change affects: - qt_controller.cpp - configure_filesystem.cpp - configure_input.cpp - configure_input_advanced.cpp - configure_system.cpp - configure_ui.cpp - shared_widget.cpp Also updates lambda signatures to use Qt::CheckState instead of int for the state parameter where needed.
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c36151d6e3
commit
2e4db14bc1
7 changed files with 15 additions and 15 deletions
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@ -119,11 +119,11 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
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SetConfiguration();
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// Force game list reload if any of the relevant settings are changed.
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connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_size, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_types, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_play_time, &QCheckBox::stateChanged, this,
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connect(ui->show_add_ons, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_compat, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_size, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_types, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_play_time, &QCheckBox::checkStateChanged, this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::RequestGameListUpdate);
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