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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
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29 changed files with 351 additions and 337 deletions
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@ -300,7 +300,7 @@ private:
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void DefineAttributeMemAccess(const Info& info);
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void DefineGlobalMemoryFunctions(const Info& info);
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void DefineInputs(const Info& info);
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void DefineInputs(const IR::Program& program);
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void DefineOutputs(const IR::Program& program);
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};
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