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These are used as read-only arrays, so we can make the data read-only and available at compile-time. Now constructing an AudioDevice no longer needs to initialize some tables |
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|---|---|---|
| .. | ||
| adsp | ||
| behavior | ||
| command | ||
| effect | ||
| memory | ||
| mix | ||
| nodes | ||
| performance | ||
| sink | ||
| splitter | ||
| upsampler | ||
| voice | ||
| audio_device.cpp | ||
| audio_device.h | ||
| audio_renderer.cpp | ||
| audio_renderer.h | ||
| system.cpp | ||
| system.h | ||
| system_manager.cpp | ||
| system_manager.h | ||