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This commit adds new settings and optimizations for shader compilation: - Add new settings: - use_enhanced_shader_building: Enable enhanced shader compilation - shader_compilation_priority: Control shader compilation priority - Improve shader compilation performance: - Optimize worker thread allocation based on CPU cores - Add smarter async shader compilation heuristics - Prioritize vertex and fragment shader compilation - Add performance tracking and logging - Add performance monitoring: - Track shader compilation times - Log slow shader compilations - Monitor async shader compilation statistics This is a work in progress commit. Further optimizations and refinements will be needed based on testing and feedback. Signed-off-by: Zephyron <zephyron@citron-emu.org> |
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| .. | ||
| app | ||
| gradle/wrapper | ||
| .gitignore | ||
| build.gradle.kts | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| settings.gradle.kts | ||