video_core: Option to apply anisotropic filtering for all mipmap modes

This commit is contained in:
Wollnashorn 2023-06-12 15:59:44 +02:00
parent 333f792e10
commit 0eacf547c0
9 changed files with 37 additions and 1 deletions

View file

@ -260,6 +260,19 @@ Compute pipelines are always enabled on all other drivers.</string>
</layout>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_aggressive_anisotropic_filtering">
<property name="toolTip">
<string>Enable this option for a more aggressive approach to applying Anisotropic Filtering to textures.
By toggling this, Anisotropic Filtering is added to textures with both nearest and linear mipmapping modes.
This may result in improved visual quality for a wider range of textures, but can also introduce artifacts in
some titles.</string>
</property>
<property name="text">
<string>Apply Anisotropic Filtering for all mipmap modes</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>