video_core: Option to apply anisotropic filtering for all mipmap modes
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9 changed files with 37 additions and 1 deletions
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@ -260,6 +260,19 @@ Compute pipelines are always enabled on all other drivers.</string>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_aggressive_anisotropic_filtering">
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<property name="toolTip">
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<string>Enable this option for a more aggressive approach to applying Anisotropic Filtering to textures.
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By toggling this, Anisotropic Filtering is added to textures with both nearest and linear mipmapping modes.
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This may result in improved visual quality for a wider range of textures, but can also introduce artifacts in
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some titles.</string>
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</property>
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<property name="text">
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<string>Apply Anisotropic Filtering for all mipmap modes</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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