feat: Make firmware mandatory for title launching

This commit implements a requirement for firmware to be installed before titles
can be launched, similar to how keys are required.

Changes include:
- Add IsFirmwareAvailable method to KeyManager to check for essential keys
- Add CheckFirmwarePresence method to verify actual firmware files (NCAs)
- Add firmware checks in game loading process for both desktop and Android
- Add error messages when firmware is missing
- Add strings for firmware-related error messages

The implementation checks for both essential keys and the presence of system
applets like Mii Edit and Home Menu to ensure proper firmware is installed.
Games will not launch if firmware is missing, and users will be shown an
appropriate error message.
This commit is contained in:
Zephyron 2025-02-28 16:15:10 +10:00
parent a442078ee4
commit 84e5fbc089
8 changed files with 129 additions and 3 deletions

View file

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#include "core/system.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/content_archive.h"
#include "core/crypto/key_manager.h"
bool ContentManager::IsFirmwareAvailable() {
constexpr u64 MiiEditId = 0x0100000000001009; // Mii Edit applet ID
constexpr u64 QLaunchId = 0x0100000000001000; // Home Menu applet ID
auto& system = Core::System::GetInstance();
auto bis_system = system.GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
return false;
}
auto mii_applet_nca = bis_system->GetEntry(MiiEditId, FileSys::ContentRecordType::Program);
auto qlaunch_nca = bis_system->GetEntry(QLaunchId, FileSys::ContentRecordType::Program);
if (!mii_applet_nca || !qlaunch_nca) {
return false;
}
// Also check for essential keys
return Core::Crypto::KeyManager::Instance().IsFirmwareAvailable();
}