vk_rasterizer: flip scissor y on lower left origin mode (#13122)

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liamwhite 2024-02-27 09:40:33 -05:00 committed by GitHub
parent 1de37306a5
commit b2e129eaa5
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5 changed files with 72 additions and 36 deletions

View file

@ -125,11 +125,23 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3
return value < 0 ? std::min<s32>(converted_value - acumm, -1)
: std::max<s32>(converted_value + acumm, 1);
};
const bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft;
const s32 clip_height = regs.surface_clip.height;
// Flip coordinates if lower left
s32 min_y = lower_left ? (clip_height - src.max_y) : src.min_y.Value();
s32 max_y = lower_left ? (clip_height - src.min_y) : src.max_y.Value();
// Bound to render area
min_y = std::max(min_y, 0);
max_y = std::max(max_y, 0);
if (src.enable) {
scissor.offset.x = scale_up(static_cast<s32>(src.min_x));
scissor.offset.y = scale_up(static_cast<s32>(src.min_y));
scissor.offset.x = scale_up(src.min_x);
scissor.offset.y = scale_up(min_y);
scissor.extent.width = scale_up(src.max_x - src.min_x);
scissor.extent.height = scale_up(src.max_y - src.min_y);
scissor.extent.height = scale_up(max_y - min_y);
} else {
scissor.offset.x = 0;
scissor.offset.y = 0;
@ -308,17 +320,33 @@ void RasterizerVulkan::DrawTexture() {
const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
.y = static_cast<s32>(draw_texture_state.dst_y0)},
Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
.y = static_cast<s32>(draw_texture_state.dst_y1)}};
Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
.y = static_cast<s32>(draw_texture_state.src_y0)},
Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
.y = static_cast<s32>(draw_texture_state.src_y1)}};
blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(),
texture.ImageHandle(), sampler->Handle(), dst_region, src_region,
texture.size);
const auto* framebuffer = texture_cache.GetFramebuffer();
const bool src_rescaling = texture_cache.IsRescaling() && texture.IsRescaled();
const bool dst_rescaling = texture_cache.IsRescaling() && framebuffer->IsRescaled();
const auto ScaleSrc = [&](auto dim_f) -> s32 {
auto dim = static_cast<s32>(dim_f);
return src_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim;
};
const auto ScaleDst = [&](auto dim_f) -> s32 {
auto dim = static_cast<s32>(dim_f);
return dst_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim;
};
Region2D dst_region = {Offset2D{.x = ScaleDst(draw_texture_state.dst_x0),
.y = ScaleDst(draw_texture_state.dst_y0)},
Offset2D{.x = ScaleDst(draw_texture_state.dst_x1),
.y = ScaleDst(draw_texture_state.dst_y1)}};
Region2D src_region = {Offset2D{.x = ScaleSrc(draw_texture_state.src_x0),
.y = ScaleSrc(draw_texture_state.src_y0)},
Offset2D{.x = ScaleSrc(draw_texture_state.src_x1),
.y = ScaleSrc(draw_texture_state.src_y1)}};
Extent3D src_size = {static_cast<u32>(ScaleSrc(texture.size.width)),
static_cast<u32>(ScaleSrc(texture.size.height)), texture.size.depth};
blit_image.BlitColor(framebuffer, texture.RenderTarget(), texture.ImageHandle(),
sampler->Handle(), dst_region, src_region, src_size);
}
void RasterizerVulkan::Clear(u32 layer_count) {

View file

@ -1962,21 +1962,22 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
}
Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled)
ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled_)
: render_area{extent} {
std::array<ImageView*, NUM_RT> color_buffers{color_buffer};
CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled);
CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled_);
}
Framebuffer::~Framebuffer() = default;
void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer, bool is_rescaled) {
ImageView* depth_buffer, bool is_rescaled_) {
boost::container::small_vector<VkImageView, NUM_RT + 1> attachments;
RenderPassKey renderpass_key{};
s32 num_layers = 1;
is_rescaled = is_rescaled_;
const auto& resolution = runtime.resolution;
u32 width = std::numeric_limits<u32>::max();

View file

@ -361,6 +361,10 @@ public:
return has_stencil;
}
[[nodiscard]] bool IsRescaled() const noexcept {
return is_rescaled;
}
private:
vk::Framebuffer framebuffer;
VkRenderPass renderpass{};
@ -373,6 +377,7 @@ private:
std::array<size_t, NUM_RT> rt_map{};
bool has_depth{};
bool has_stencil{};
bool is_rescaled{};
};
struct TextureCacheParams {