chore: update project references and add Citron copyright
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files.
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6778aa8ec8
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2802 changed files with 60643 additions and 60643 deletions
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@ -18,9 +18,9 @@
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#include "common/logging/log.h"
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#include "network/announce_multiplayer_session.h"
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#include "ui_chat_room.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/multiplayer/chat_room.h"
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#include "yuzu/multiplayer/message.h"
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#include "citron/game_list_p.h"
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#include "citron/multiplayer/chat_room.h"
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#include "citron/multiplayer/message.h"
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#ifdef ENABLE_WEB_SERVICE
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#include "web_service/web_backend.h"
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#endif
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@ -12,11 +12,11 @@
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#include "common/logging/log.h"
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#include "network/announce_multiplayer_session.h"
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#include "ui_client_room.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/multiplayer/client_room.h"
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#include "yuzu/multiplayer/message.h"
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#include "yuzu/multiplayer/moderation_dialog.h"
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#include "yuzu/multiplayer/state.h"
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#include "citron/game_list_p.h"
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#include "citron/multiplayer/client_room.h"
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#include "citron/multiplayer/message.h"
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#include "citron/multiplayer/moderation_dialog.h"
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#include "citron/multiplayer/state.h"
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ClientRoomWindow::ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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@ -3,7 +3,7 @@
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#pragma once
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#include "yuzu/multiplayer/chat_room.h"
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#include "citron/multiplayer/chat_room.h"
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namespace Ui {
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class ClientRoom;
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@ -12,13 +12,13 @@
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#include "core/internal_network/network_interface.h"
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#include "network/network.h"
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#include "ui_direct_connect.h"
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#include "yuzu/main.h"
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#include "yuzu/multiplayer/client_room.h"
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#include "yuzu/multiplayer/direct_connect.h"
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#include "yuzu/multiplayer/message.h"
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#include "yuzu/multiplayer/state.h"
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#include "yuzu/multiplayer/validation.h"
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#include "yuzu/uisettings.h"
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#include "citron/main.h"
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#include "citron/multiplayer/client_room.h"
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#include "citron/multiplayer/direct_connect.h"
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#include "citron/multiplayer/message.h"
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#include "citron/multiplayer/state.h"
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#include "citron/multiplayer/validation.h"
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#include "citron/uisettings.h"
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enum class ConnectionType : u8 { TraversalServer, IP };
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@ -36,9 +36,9 @@ DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
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ui->nickname->setValidator(validation.GetNickname());
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ui->nickname->setText(
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QString::fromStdString(UISettings::values.multiplayer_nickname.GetValue()));
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if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
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// Use yuzu Web Service user name as nickname by default
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ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
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if (ui->nickname->text().isEmpty() && !Settings::values.citron_username.GetValue().empty()) {
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// Use citron Web Service user name as nickname by default
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ui->nickname->setText(QString::fromStdString(Settings::values.citron_username.GetValue()));
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}
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ui->ip->setValidator(validation.GetIP());
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ui->ip->setText(QString::fromStdString(UISettings::values.multiplayer_ip.GetValue()));
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@ -6,7 +6,7 @@
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#include <memory>
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#include <QDialog>
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#include <QFutureWatcher>
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#include "yuzu/multiplayer/validation.h"
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#include "citron/multiplayer/validation.h"
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namespace Ui {
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class DirectConnect;
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@ -16,13 +16,13 @@
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#include "core/internal_network/network_interface.h"
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#include "network/announce_multiplayer_session.h"
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#include "ui_host_room.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/main.h"
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#include "yuzu/multiplayer/host_room.h"
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#include "yuzu/multiplayer/message.h"
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#include "yuzu/multiplayer/state.h"
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#include "yuzu/multiplayer/validation.h"
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#include "yuzu/uisettings.h"
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#include "citron/game_list_p.h"
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#include "citron/main.h"
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#include "citron/multiplayer/host_room.h"
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#include "citron/multiplayer/message.h"
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#include "citron/multiplayer/state.h"
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#include "citron/multiplayer/validation.h"
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#include "citron/uisettings.h"
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#ifdef ENABLE_WEB_SERVICE
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#include "web_service/verify_user_jwt.h"
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#endif
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@ -57,9 +57,9 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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// Restore the settings:
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ui->username->setText(
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QString::fromStdString(UISettings::values.multiplayer_room_nickname.GetValue()));
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if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
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// Use yuzu Web Service user name as nickname by default
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ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
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if (ui->username->text().isEmpty() && !Settings::values.citron_username.GetValue().empty()) {
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// Use citron Web Service user name as nickname by default
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ui->username->setText(QString::fromStdString(Settings::values.citron_username.GetValue()));
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}
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ui->room_name->setText(
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QString::fromStdString(UISettings::values.multiplayer_room_name.GetValue()));
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@ -165,7 +165,7 @@ void HostRoomWindow::Host() {
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const bool created =
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room->Create(ui->room_name->text().toStdString(),
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ui->room_description->toPlainText().toStdString(), "", port, password,
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ui->max_player->value(), Settings::values.yuzu_username.GetValue(),
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ui->max_player->value(), Settings::values.citron_username.GetValue(),
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game, CreateVerifyBackend(is_public), ban_list);
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if (!created) {
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NetworkMessage::ErrorManager::ShowError(
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@ -184,7 +184,7 @@ void HostRoomWindow::Host() {
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QMessageBox::warning(
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this, tr("Error"),
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tr("Failed to announce the room to the public lobby. In order to host a "
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"room publicly, you must have a valid yuzu account configured in "
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"room publicly, you must have a valid citron account configured in "
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"Emulation -> Configure -> Web. If you do not want to publish a room in "
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"the public lobby, then select Unlisted instead.\nDebug Message: ") +
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QString::fromStdString(result.result_string),
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@ -204,8 +204,8 @@ void HostRoomWindow::Host() {
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#ifdef ENABLE_WEB_SERVICE
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if (is_public) {
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WebService::Client client(Settings::values.web_api_url.GetValue(),
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Settings::values.yuzu_username.GetValue(),
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Settings::values.yuzu_token.GetValue());
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Settings::values.citron_username.GetValue(),
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Settings::values.citron_token.GetValue());
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if (auto room = room_network.GetRoom().lock()) {
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token = client.GetExternalJWT(room->GetVerifyUID()).returned_data;
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}
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@ -9,8 +9,8 @@
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#include <QStandardItemModel>
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#include <QVariant>
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#include "network/network.h"
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#include "yuzu/multiplayer/chat_room.h"
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#include "yuzu/multiplayer/validation.h"
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#include "citron/multiplayer/chat_room.h"
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#include "citron/multiplayer/validation.h"
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namespace Ui {
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class HostRoom;
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@ -11,15 +11,15 @@
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#include "core/internal_network/network_interface.h"
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#include "network/network.h"
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#include "ui_lobby.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/main.h"
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#include "yuzu/multiplayer/client_room.h"
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#include "yuzu/multiplayer/lobby.h"
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#include "yuzu/multiplayer/lobby_p.h"
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#include "yuzu/multiplayer/message.h"
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#include "yuzu/multiplayer/state.h"
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#include "yuzu/multiplayer/validation.h"
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#include "yuzu/uisettings.h"
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#include "citron/game_list_p.h"
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#include "citron/main.h"
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#include "citron/multiplayer/client_room.h"
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#include "citron/multiplayer/lobby.h"
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#include "citron/multiplayer/lobby_p.h"
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#include "citron/multiplayer/message.h"
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#include "citron/multiplayer/state.h"
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#include "citron/multiplayer/validation.h"
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#include "citron/uisettings.h"
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#ifdef ENABLE_WEB_SERVICE
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#include "web_service/web_backend.h"
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#endif
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@ -64,14 +64,14 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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QString::fromStdString(UISettings::values.multiplayer_nickname.GetValue()));
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// Try find the best nickname by default
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if (ui->nickname->text().isEmpty() || ui->nickname->text() == QStringLiteral("yuzu")) {
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if (!Settings::values.yuzu_username.GetValue().empty()) {
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if (ui->nickname->text().isEmpty() || ui->nickname->text() == QStringLiteral("citron")) {
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if (!Settings::values.citron_username.GetValue().empty()) {
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ui->nickname->setText(
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QString::fromStdString(Settings::values.yuzu_username.GetValue()));
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QString::fromStdString(Settings::values.citron_username.GetValue()));
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} else if (!GetProfileUsername().empty()) {
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ui->nickname->setText(QString::fromStdString(GetProfileUsername()));
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} else {
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ui->nickname->setText(QStringLiteral("yuzu"));
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ui->nickname->setText(QStringLiteral("citron"));
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}
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}
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@ -187,11 +187,11 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
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QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_uid, this] {
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std::string token;
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#ifdef ENABLE_WEB_SERVICE
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if (!Settings::values.yuzu_username.GetValue().empty() &&
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!Settings::values.yuzu_token.GetValue().empty()) {
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if (!Settings::values.citron_username.GetValue().empty() &&
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!Settings::values.citron_token.GetValue().empty()) {
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WebService::Client client(Settings::values.web_api_url.GetValue(),
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Settings::values.yuzu_username.GetValue(),
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Settings::values.yuzu_token.GetValue());
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Settings::values.citron_username.GetValue(),
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Settings::values.citron_token.GetValue());
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token = client.GetExternalJWT(verify_uid).returned_data;
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if (token.empty()) {
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LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
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@ -11,7 +11,7 @@
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#include "common/announce_multiplayer_room.h"
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#include "network/announce_multiplayer_session.h"
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#include "network/network.h"
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#include "yuzu/multiplayer/validation.h"
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#include "citron/multiplayer/validation.h"
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namespace Ui {
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class Lobby;
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@ -4,7 +4,7 @@
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#include <QMessageBox>
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#include <QString>
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#include "yuzu/multiplayer/message.h"
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#include "citron/multiplayer/message.h"
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namespace NetworkMessage {
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const ConnectionError ErrorManager::USERNAME_NOT_VALID(
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@ -29,12 +29,12 @@ const ConnectionError ErrorManager::UNABLE_TO_CONNECT(
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const ConnectionError ErrorManager::ROOM_IS_FULL(
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QT_TR_NOOP("Unable to connect to the room because it is already full."));
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const ConnectionError ErrorManager::COULD_NOT_CREATE_ROOM(
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QT_TR_NOOP("Creating a room failed. Please retry. Restarting yuzu might be necessary."));
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QT_TR_NOOP("Creating a room failed. Please retry. Restarting citron might be necessary."));
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const ConnectionError ErrorManager::HOST_BANNED(
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QT_TR_NOOP("The host of the room has banned you. Speak with the host to unban you "
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"or try a different room."));
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const ConnectionError ErrorManager::WRONG_VERSION(
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QT_TR_NOOP("Version mismatch! Please update to the latest version of yuzu. If the problem "
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QT_TR_NOOP("Version mismatch! Please update to the latest version of citron. If the problem "
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"persists, contact the room host and ask them to update the server."));
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const ConnectionError ErrorManager::WRONG_PASSWORD(QT_TR_NOOP("Incorrect password."));
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const ConnectionError ErrorManager::GENERIC_ERROR(QT_TR_NOOP(
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@ -6,7 +6,7 @@
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#include "network/network.h"
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#include "network/room_member.h"
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#include "ui_moderation_dialog.h"
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#include "yuzu/multiplayer/moderation_dialog.h"
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#include "citron/multiplayer/moderation_dialog.h"
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namespace Column {
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enum {
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@ -9,15 +9,15 @@
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#include "common/announce_multiplayer_room.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "yuzu/game_list.h"
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#include "yuzu/multiplayer/client_room.h"
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#include "yuzu/multiplayer/direct_connect.h"
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#include "yuzu/multiplayer/host_room.h"
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#include "yuzu/multiplayer/lobby.h"
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#include "yuzu/multiplayer/message.h"
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#include "yuzu/multiplayer/state.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/util/clickable_label.h"
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#include "citron/game_list.h"
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#include "citron/multiplayer/client_room.h"
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#include "citron/multiplayer/direct_connect.h"
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#include "citron/multiplayer/host_room.h"
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#include "citron/multiplayer/lobby.h"
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#include "citron/multiplayer/message.h"
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#include "citron/multiplayer/state.h"
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#include "citron/uisettings.h"
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#include "citron/util/clickable_label.h"
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MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
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QAction* leave_room_, QAction* show_room_, Core::System& system_)
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Reference in a new issue