chore: update project references and add Citron copyright

- Replaced all references to the old project name with Citron.
- Added Citron copyright information alongside existing notices in all files.
This commit is contained in:
Zephyron 2024-12-31 17:07:49 +10:00
parent 6778aa8ec8
commit b3facaa6bb
No known key found for this signature in database
GPG key ID: 8DA271B6A74353F1
2802 changed files with 60643 additions and 60643 deletions

View file

@ -13,8 +13,8 @@
#include "input_common/drivers/mouse.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/main.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include "yuzu_cmd/yuzu_icon.h"
#include "citron_cmd/emu_window/emu_window_sdl2.h"
#include "citron_cmd/citron_icon.h"
EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
: input_subsystem{input_subsystem_}, system{system_} {
@ -224,7 +224,7 @@ void EmuWindow_SDL2::WaitEvent() {
if (current_time > last_time + 2000) {
const auto results = system.GetAndResetPerfStats();
const auto title =
fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
fmt::format("citron {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps,
results.emulation_speed * 100.0);
SDL_SetWindowTitle(render_window, title.c_str());
@ -234,12 +234,12 @@ void EmuWindow_SDL2::WaitEvent() {
// Credits to Samantas5855 and others for this function.
void EmuWindow_SDL2::SetWindowIcon() {
SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
if (yuzu_icon_stream == nullptr) {
LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
SDL_RWops* const citron_icon_stream = SDL_RWFromConstMem((void*)citron_icon, citron_icon_size);
if (citron_icon_stream == nullptr) {
LOG_WARNING(Frontend, "Failed to create citron icon stream.");
return;
}
SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
SDL_Surface* const window_icon = SDL_LoadBMP_RW(citron_icon_stream, 1);
if (window_icon == nullptr) {
LOG_WARNING(Frontend, "Failed to read BMP from stream.");
return;

View file

@ -33,7 +33,7 @@ public:
/// Wait for the next event on the main thread.
void WaitEvent();
// Sets the window icon from yuzu.bmp
// Sets the window icon from citron.bmp
void SetWindowIcon();
protected:
@ -88,7 +88,7 @@ protected:
/// Input subsystem to use with this window.
InputCommon::InputSubsystem* input_subsystem;
/// yuzu core instance
/// citron core instance
Core::System& system;
};

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project & 2025 citron Homebrew Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
@ -17,7 +17,7 @@
#include "core/core.h"
#include "input_common/main.h"
#include "video_core/renderer_base.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
#include "citron_cmd/emu_window/emu_window_sdl2_gl.h"
class SDLGLContext : public Core::Frontend::GraphicsContext {
public:
@ -90,7 +90,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
}
SDL_GL_SetSwapInterval(0);
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
std::string window_title = fmt::format("citron {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(),
@ -138,7 +138,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
LOG_INFO(Frontend, "citron Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
Common::g_scm_desc);
Settings::LogSettings();
}

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@ -1,11 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project & 2025 citron Homebrew Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "core/frontend/emu_window.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include "citron_cmd/emu_window/emu_window_sdl2.h"
namespace Core {
class System;

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project & 2025 citron Homebrew Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdlib>
@ -10,9 +10,9 @@
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "video_core/renderer_null/renderer_null.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
#include "citron_cmd/emu_window/emu_window_sdl2_null.h"
#ifdef YUZU_USE_EXTERNAL_SDL2
#ifdef CITRON_USE_EXTERNAL_SDL2
// Include this before SDL.h to prevent the external from including a dummy
#define USING_GENERATED_CONFIG_H
#include <SDL_config.h>
@ -23,7 +23,7 @@
EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
Core::System& system_, bool fullscreen)
: EmuWindow_SDL2{input_subsystem_, system_} {
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
const std::string window_title = fmt::format("citron {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
@ -40,7 +40,7 @@ EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subs
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
LOG_INFO(Frontend, "yuzu Version: {} | {}-{} (Null)", Common::g_build_name,
LOG_INFO(Frontend, "citron Version: {} | {}-{} (Null)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
}

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project & 2025 citron Homebrew Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -6,7 +6,7 @@
#include <memory>
#include "core/frontend/emu_window.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include "citron_cmd/emu_window/emu_window_sdl2.h"
namespace Core {
class System;

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project & 2025 citron Homebrew Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdlib>
@ -10,7 +10,7 @@
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
#include "citron_cmd/emu_window/emu_window_sdl2_vk.h"
#include <SDL.h>
#include <SDL_syswm.h>
@ -18,7 +18,7 @@
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
Core::System& system_, bool fullscreen)
: EmuWindow_SDL2{input_subsystem_, system_} {
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
const std::string window_title = fmt::format("citron {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
@ -82,7 +82,7 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
LOG_INFO(Frontend, "yuzu Version: {} | {}-{} (Vulkan)", Common::g_build_name,
LOG_INFO(Frontend, "citron Version: {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
}

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project & 2025 citron Homebrew Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -6,7 +6,7 @@
#include <memory>
#include "core/frontend/emu_window.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include "citron_cmd/emu_window/emu_window_sdl2.h"
namespace Core {
class System;