chore: update project references and add Citron copyright
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files.
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2802 changed files with 60643 additions and 60643 deletions
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project & 2025 citron Homebrew Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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@ -91,7 +91,7 @@ static std::string_view StageToPrefix(Shader::Stage stage) {
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static void DumpImpl(u64 pipeline_hash, u64 shader_hash, std::span<const u64> code,
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[[maybe_unused]] u32 read_highest, [[maybe_unused]] u32 read_lowest,
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u32 initial_offset, Shader::Stage stage) {
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const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)};
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const auto shader_dir{Common::FS::GetCitronPath(Common::FS::CitronPath::DumpDir)};
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const auto base_dir{shader_dir / "shaders"};
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create shader dump directories");
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