feat(services): Implement nn::socket, nn::nifm, and nn::nim networking services
Add Nintendo Switch network service implementations to support modders working with network functionality in their game modifications: - Add nn::socket utilities including InetAton and Connect functions - Implement sockaddr/in_addr structures matching official Nintendo APIs - Add nn::nifm networking interface services with IsNetworkAvailable and SubmitNetworkRequest - Implement nn::nim network installation management services - Fix BSD socket implementation to properly handle proxy packets - Add Service_BSD log category for better debugging These changes provide crucial networking API support for modders like MaxLastBreath and projects like NX Optimizer (https://www.nxoptimizer.com/) that need to hook into Nintendo's network services for code injection mods. This implementation follows the official documentation at SwitchBrew and enables proper network connectivity in modded games. Signed-off-by: Zephyron <zephyron@citron-emu.org>
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-FileCopyrightText: 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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@ -89,6 +90,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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SUB(Service, BGTC) \
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SUB(Service, BTDRV) \
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SUB(Service, BTM) \
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SUB(Service, BSD) \
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SUB(Service, Capture) \
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SUB(Service, ERPT) \
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SUB(Service, ETicket) \
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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@ -57,6 +58,7 @@ enum class Class : u8 {
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Service_BPC, ///< The BPC service
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Service_BTDRV, ///< The Bluetooth driver service
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Service_BTM, ///< The BTM service
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Service_BSD, ///< The BSD sockets service
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Service_Capture, ///< The capture service
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Service_ERPT, ///< The error reporting service
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Service_ETicket, ///< The ETicket service
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