Commit graph

24025 commits

Author SHA1 Message Date
Zephyron
a4088f3a1e Add Windows support to Hybrid Memory Manager
This commit adds Windows-specific implementation of the fault-managed memory
system, providing similar functionality to the existing Linux/Android implementation.

Key changes:
- Added Windows-specific memory management using VirtualAlloc/VirtualFree
- Implemented Windows vectored exception handler for page fault handling
- Added proper memory protection and page fault handling on Windows
- Updated memory snapshot functionality to work on Windows
- Added proper cleanup of Windows-specific resources
- Fixed type conversion issues in memory management code
- Added proper error handling for Windows memory operations
- Fixed VRAM Memory Layout Mode to allow up to 12Gb

The implementation uses Windows-specific APIs:
- VirtualAlloc/VirtualFree for memory management
- AddVectoredExceptionHandler for page fault handling
- VirtualProtect for memory protection management

This change maintains feature parity with the Linux/Android implementation
while using Windows-native APIs for better performance and reliability.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 16:15:51 +10:00
Zephyron
b66b3ca639 nvn(fix): Optimize shader performance by enhancing NVN bias settings
Improve GPU storage buffer detection and memory access patterns:
- Expand NVN bias address range (0x100-0x800 vs 0x110-0x610)
- Increase alignment from 16 to 32 bytes for optimal memory access
- Raise default alignment from 8 to 16 bytes for non-biased addresses
- Refactor bias handling code for better readability
- Add detailed performance-related comments

These changes help identify more storage buffers within shaders and
ensure memory accesses are better aligned, which improves overall
shader compilation and execution performance.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 15:14:14 +10:00
Zephyron
3a1c178711 Revert "nvn: Optimize shader performance by enhancing NVN bias settings"
This reverts commit 19febba866.
2025-04-12 15:12:19 +10:00
Zephyron
964bbf489a feat(video_core): Implement HybridMemory for advanced Vulkan memory management
Adds a new cross-platform memory management system with enhanced capabilities:
- Fault-managed memory allocation for Linux/Android platforms
- Memory snapshot and differential snapshot support
- Predictive memory reuse tracking for optimized access patterns
- Vulkan compute buffer integration
- User-configurable settings for enabling features

The system integrates with the existing Vulkan renderer to provide more
efficient memory handling, especially for compute-intensive workloads.

Co-authored-by: boss.sfc <boss.sfc@citron-emu.org>
Co-committed-by: boss.sfc <boss.sfc@citron-emu.org>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-10 20:22:00 +10:00
Zephyron
19febba866 nvn: Optimize shader performance by enhancing NVN bias settings
Improve GPU storage buffer detection and memory access patterns:
- Expand NVN bias address range (0x100-0x800 vs 0x110-0x610)
- Increase alignment from 16 to 32 bytes for optimal memory access
- Raise default alignment from 8 to 16 bytes for non-biased addresses
- Refactor bias handling code for better readability
- Add detailed performance-related comments

These changes help identify more storage buffers within shaders and
ensure memory accesses are better aligned, which improves overall
shader compilation and execution performance.

Update Vulkan dependencies to their latest versions.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-05 00:46:51 +10:00
Zephyron
0dac3c1dbd renderer/friend: Improve reversed depth handling and Friend service
This commit makes two significant improvements:

1. Vulkan renderer:
   - Detect and properly handle reversed depth buffers (clear_depth < 0.5)
   - Force depth write enable when needed with reversed depth
   - Use GREATER_OR_EQUAL comparison for reversed depth scenarios
   - Fix transparency issues in games like Civilization 7 by adjusting blend factors
   - Add detailed logging for depth buffer operations

2. Friend service:
   - Implement previously stubbed functions including EnsureFriendListAvailable
     and EnsureBlockedUserListAvailable
   - Add proper event signaling to prevent games from hanging
   - Implement Cancel function for improved compatibility
   - Update copyright notice for the Citron project

These changes improve compatibility with modern games using reversed depth
buffers and prevent hangs in titles that rely on Friend service functionality.

Co-authored-by: m33ts4k0z <m33ts4k0z@citron-emu.org>
Co-committed-by: m33ts4k0z <m33ts4k0z@citron-emu.org>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-03 16:17:55 +10:00
Zephyron
5d952717ff video_core: Enhance Vulkan shader compilation with async threading system
Implement a robust asynchronous shader compilation system inspired by commit
1fd5fefcb1. This enhancement provides:

- True multi-threaded shader compilation with atomic status tracking
- Persistent disk caching for faster shader loading
- Command queue system for background processing
- Integration with Citron's scheduler for better resource management
- Parallel shader loading to reduce startup times
- Improved error handling and recovery mechanisms

These changes significantly reduce shader compilation stuttering and improve
overall performance when using asynchronous shaders. The implementation
maintains compatibility with Citron's existing architecture while adding
more robust threading capabilities.

Co-authored-by: boss.sfc <boss.sfc@citron-emu.org>
Co-committed-by: boss.sfc <boss.sfc@citron-emu.org>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-03-31 21:01:01 +10:00
Zephyron
b25c7653e6 feat(vulkan): implement enhanced texture and shader management
This commit adds improved Vulkan functionality to the Citron emulator:

- Add thread-safe texture management with automatic error recovery
- Implement shader caching with validation support
- Add robust error handling for Vulkan operations
- Implement platform-specific initialization for Windows, Linux, and Android

These enhancements improve stability when handling texture loading errors
and provide better recovery mechanisms for Vulkan failures.

Co-authored-by: boss.sfc <boss.sfc@citron-emu.org>
Co-committed-by: boss.sfc <boss.sfc@citron-emu.org>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-03-28 18:25:36 +10:00
Zephyron
edfb500ee7 build: fix linux compilation
- Removes unnecessary \ from Copyright Line Causing Linux Builds To Fail

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-03-28 14:54:54 +10:00
Zephyron
ebfc9d8347 memory: Implement enhanced memory management system
Add a flexible memory region management system that provides:
- Memory region type classification (System, Graphics, IO, Binary)
- Memory region permission management (executable, writable)
- Binary base address randomization for ASLR
- Dynamic memory mapping capabilities

Credit: boss.smc@citron-emu.org
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-03-27 23:25:24 +10:00
Zephyron
1fd5fefcb1 WIP: Enhance shader compilation performance and control
This commit adds new settings and optimizations for shader compilation:

- Add new settings:
  - use_enhanced_shader_building: Enable enhanced shader compilation
  - shader_compilation_priority: Control shader compilation priority

- Improve shader compilation performance:
  - Optimize worker thread allocation based on CPU cores
  - Add smarter async shader compilation heuristics
  - Prioritize vertex and fragment shader compilation
  - Add performance tracking and logging

- Add performance monitoring:
  - Track shader compilation times
  - Log slow shader compilations
  - Monitor async shader compilation statistics

This is a work in progress commit. Further optimizations and refinements
will be needed based on testing and feedback.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-03-27 20:56:23 +10:00
Zephyron
98c515871e ui: Disable the Kiosk (Quest) Mode configuration option
This commit disables the "Kiosk (Quest) Mode" checkbox in the debug configuration
UI by setting it to non-interactive and adding a tooltip indicating that the
feature has been disabled.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-03-20 18:49:00 +10:00
Zephyron
278ac75a37 ui: Disable the Auto-Stub configuration option
This commit disables the "Enable Auto-Stub" checkbox in the debug configuration
UI by setting it to non-interactive and adding a tooltip indicating that the
feature has been disabled.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-03-17 14:02:15 +10:00
Zephyron
8cb6e6d5d4 Revert "Android: Implement TLB optimization to prevent deadlocks and improve performance"
This reverts commit 21594b73aa.
2025-03-17 12:20:38 +10:00
Zephyron
51800e249b service/ssl: Register ssl:s service to fix game hangs
Added registration for the 'ssl:s' service using the same implementation as
the regular 'ssl' service. This fixes issues with certain titles that hang indefinitely while
waiting for this service to become available.

The issue appears in logs as:
"Server is not registered! service=ssl:s"
"Waiting for service ssl:s to become available"

This is a simple fix that reuses the existing SSL implementation instead of
creating a separate one, as both services share the same functionality.

This commit enhances the Multiplayer Function

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-03-16 19:33:00 +10:00
Zephyron
21594b73aa Android: Implement TLB optimization to prevent deadlocks and improve performance
This commit addresses critical TLB (Translation Lookaside Buffer) issues on Android by implementing several optimizations:

- Add new BufferCacheAccelerator to manage memory range overlap detection
- Implement TLB-aware memory barriers to prevent unnecessary invalidations
- Add a TLB caching system to avoid redundant flushing operations
- Create a counter to limit outstanding memory operations and prevent TLB thrashing
- Implement TLB prefetching for better memory access patterns
- Add targeted memory barriers for more precise synchronization

These changes significantly reduce the likelihood of the "0.0 FPS deadlock" issue on Android devices by maintaining a more stable TLB state and preventing cache thrashing.

TODO: Merge & Adapt Camille LaVey's TLB Method To Further Improve
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-03-14 18:56:16 +10:00
Zephyron
f2931c7566 vulkan: Implement AMD driver workaround for logic operations
- Added conditional check for AMD graphics drivers
- Automatically disable logic operations when float vertex attributes
  are present to work around driver quirks
- Maintain original logic op state to preserve emulator behavior
- Prepare dynamic state management infrastructure for future
  OpenGL implementation changes

OpenGL implementation will follow in subsequent commits.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-03-13 16:30:23 +10:00
Zephyron
12c63997d2 core(base_clock_rate): Revert Back To 1,020 MHz
- This Commit Accidentally Slipped By In A Previous Commit (dad8859679)
- This Has Caused Many Errors & Networking Issues Particularly On Android
- Now Uses Safe, Default 1.02 GHz

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-03-13 16:10:04 +10:00
Zephyron
1023125be5 android: Add mandatory firmware and title.keys setup steps
- Downgrade Kotlin and Android plugin versions to ensure build compatibility.
- Add setup steps for title.keys installation and mandatory firmware setup.
- Persist auto-generated keys to improve emulator compatibility.
- Update key manager to write derived keys to filesystem.
- Implement UI handling for mandatory firmware installation checks.
2025-03-13 16:04:11 +10:00
Zephyron
dad8859679 android: Update build system and optimize ARM NCE implementation
- Update Kotlin from 1.9.20 to 2.1.20-RC2
- Upgrade Java version from 17 to 21
- Update Android Gradle plugin from 8.1.2 to 8.9.0
- Update Gradle wrapper from 8.10.2 to 8.11.1
- Update NDK version to 29.0.13113456 rc1
- Update all Android dependencies to latest versions
- Simplify ARM NCE implementation by removing custom TLB handling
- Improve alignment and access fault handling
- Update hardware BASE_CLOCK_RATE from 1.02GHz to 1.785GHz
- Add citron Emulator Project copyright notices

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-03-11 20:48:51 +10:00
vampiric_x
38b259d099 Fix a few strings 2025-03-10 23:16:30 +01:00
vampiric_x
e7e9453667 android: Initial multiplayer support
And give room owners mod access on both Android and QT
2025-03-10 22:37:56 +01:00
Zephyron
ae75413cc3 Remove quickstart guide references to address legal concerns
- Removed "Open Quickstart Guide" menu item and associated functions
- Replaced ROM loading error popup containing quickstart guide links
  with a neutral disclaimer stating the software is provided as-is
  without warranty or support
- This change helps minimize legal liability by avoiding
  specific instructional content while directing users to community
  resources for assistance
2025-03-09 22:23:54 +10:00
Zephyron
b24dd921aa revert 31694994f2
revert arm_nce: Hash TLB to MLP L2 Update
2025-03-06 06:44:06 +00:00
Zephyron
9a65205dba revert ee3d858935
revert Follow Up Of the previous commit with the update of TLB update
2025-03-06 06:43:37 +00:00
Zephyron
af4f08be33 revert 6565055865
revert Fix: Core_Memory logging and ARM_NCE Mutex logging
2025-03-06 06:42:48 +00:00
Zephyron
0d0963d32f revert 90a8165f77
revert Added: Core_Memory to filter logging class
2025-03-06 06:42:30 +00:00
Zephyron
4491127f52 revert 031c635095
revert arm: corrected declarations
2025-03-06 06:41:01 +00:00
CamilleLaVey
031c635095 arm: corrected declarations 2025-03-05 11:12:44 -04:00
CamilleLaVey
90a8165f77 Added: Core_Memory to filter logging class 2025-03-05 01:31:22 -04:00
CamilleLaVey
6565055865 Fix: Core_Memory logging and ARM_NCE Mutex logging 2025-03-05 00:25:31 -04:00
CamilleLaVey
ee3d858935 Follow Up Of the previous commit with the update of TLB update 2025-03-04 22:50:01 -04:00
CamilleLaVey
31694994f2 arm_nce: Hash TLB to MLP L2 Update 2025-03-04 22:28:03 -04:00
CamilleLaVey
4197fa84a0 revert e4342324fe
revert Changes of the previous commits
2025-03-04 02:33:14 +00:00
CamilleLaVey
e4342324fe Changes of the previous commits 2025-03-03 21:49:07 -04:00
Zephyron
5caecd8151 Android: Remove redundant firmware check
Remove duplicate firmware presence check in EmulationActivity. The
isFirmwareAvailable() check already handles this functionality, making
checkFirmwarePresence() redundant.
2025-03-03 16:35:18 +10:00
Zephyron
dc9fbcc893 Android: Downgrade build dependencies and SDK versions
- Revert Android Gradle plugin from 8.8.1 to 8.1.2
- Downgrade Kotlin version from 2.1.20-RC to 1.9.20
- Lower Java/JVM target from 21 to 17
- Reduce CMake version from 3.31.5 to 3.22.1
- Update various Android dependencies to stable versions:
  - Navigation Safe Args plugin to 2.6.0
  - ktlint to 0.47.1
  - Play Publisher plugin to 3.8.6
- Remove custom APK naming scheme
- Fix CMake boolean arguments (OFF -> 0)
- Remove citron copyright header
2025-03-03 16:34:35 +10:00
CamilleLaVey
f0d8daf755 revert cbb9a35166
revert Re-Enabled Vulkan Functions disabled on Adreno to improve compatibility and performance and check further issues within the current changes.
2025-03-03 04:00:13 +00:00
CamilleLaVey
cbb9a35166 Re-Enabled Vulkan Functions disabled on Adreno to improve compatibility and performance and check further issues within the current changes. 2025-03-02 23:17:43 -04:00
Zephyron
cfe437aacf arm: Improve TLB implementation and fault handling in NCE
This commit enhances the Translation Lookaside Buffer (TLB) implementation
in the ARM Native Code Execution (NCE) component to increase stability,
particularly on Android devices. The changes prioritize robustness and
error recovery over performance optimizations.

Key improvements:
- Replace set-associative TLB with a simpler linear search implementation
- Implement a basic LRU replacement policy for TLB entries
- Add validation checks for memory addresses before TLB insertion
- Ensure proper page alignment for guest and host addresses
- Enhance alignment fault handling with instruction skipping as fallback
- Add comprehensive debug logging for memory access errors
- Improve error recovery in guest memory access scenarios

These changes should significantly reduce crashes during emulation on
Android devices by gracefully handling memory access edge cases that
previously resulted in hard crashes.

Co-Authored-By: Camille LaVey <camillelavey@citron-emu.org>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-02-28 17:11:07 +10:00
Zephyron
9b293c3a98 shader_recompiler: Implement vertex count lookup for Geometry stage
Add proper handling of input topologies in the Geometry stage for all three
shader backends (GLASM, GLSL, SPIRV). This implementation uses a lookup table
approach to determine vertex counts based on input topology type (Points,
Lines, LinesAdjacency, Triangles, TrianglesAdjacency) and shifts the vertex
count by 16 bits as required by the invocation info format.

Additional changes:
- Fixed TessellationControl and TessellationEval stages to properly break
  after emitting code
- Added proper header include for runtime_info.h in GLASM backend
- Improved code documentation with clear commenting patterns

This change ensures accurate geometry shader behavior across all backends,
improving compatibility with games that rely on proper vertex count reporting.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-02-28 17:08:27 +10:00
Zephyron
84e5fbc089 feat: Make firmware mandatory for title launching
This commit implements a requirement for firmware to be installed before titles
can be launched, similar to how keys are required.

Changes include:
- Add IsFirmwareAvailable method to KeyManager to check for essential keys
- Add CheckFirmwarePresence method to verify actual firmware files (NCAs)
- Add firmware checks in game loading process for both desktop and Android
- Add error messages when firmware is missing
- Add strings for firmware-related error messages

The implementation checks for both essential keys and the presence of system
applets like Mii Edit and Home Menu to ensure proper firmware is installed.
Games will not launch if firmware is missing, and users will be shown an
appropriate error message.
2025-02-28 16:15:10 +10:00
Zephyron
a442078ee4 feat: Remove autogenerated key functionality
This commit removes the functionality that automatically generates and writes
keys to *_autogenerated files. The key derivation logic is preserved, but
derived keys are now only stored in memory and not written to disk.

Changes include:
- Remove loading from *_autogenerated key files
- Make WriteKeyToFile a no-op function
- Remove all file writing operations in SetKey methods
- Remove file writing for keyblobs and other derived keys
- Update copyright notices

This change improves security by not storing derived keys on disk and
simplifies the key management system.
2025-02-28 15:27:12 +10:00
Zephyron
cc610ad9b6 renderer: Disable async presentation due to crashes
- Disable async presentation by default on both Android and desktop platforms due to stability issues.
2025-02-27 13:19:08 +10:00
Zephyron
5ca1f0e365 core/arm/nce: Implement TLB caching system
Adds a software TLB cache to improve memory access performance in the NCE
(Native Code Execution) system. Key changes include:

- Implement set-associative TLB with 64 sets and 8 ways
- Add TLB lookup before memory access in HandleGuestAccessFault
- Implement LRU replacement policy with access frequency consideration
- Add thread context caching to reduce overhead
- Add proper synchronization with mutex locks
- Add helper functions for TLB management (lookup, insert, invalidate)

This change should improve performance by reducing redundant memory
translations and providing faster access to frequently used pages.
2025-02-25 18:37:14 +10:00
Zephyron
ed115d3f72 Revert "settings: Enable auto-stub by default"
This reverts commit 7903415fa4.
2025-02-24 19:05:05 +10:00
Zephyron
d9619b7eed vulkan: Improve memory allocation robustness
Enhances the Vulkan memory allocator with better OOM handling and memory
alignment:

* Add memory recovery by cleaning up empty allocations before failing
* Implement proper fallback to non-device-local memory
* Simplify memory alignment handling for different vendors
* Add better error logging for allocation failures
* Add IsEmpty() helper to track unused allocations
* Fix alignment requirements for Adreno (4KB) vs other vendors

These changes improve the robustness of memory allocation, particularly
in low-memory situations, and streamline vendor-specific alignment
requirements.
2025-02-22 19:08:42 +10:00
Zephyron
dbe5bf1d18 android: Update build dependencies and configurations
Updates various build dependencies and configurations for the Android build:

* Upgrade Android Gradle Plugin to 8.8.1
* Update Kotlin to 2.1.20-RC
* Upgrade NDK to 28.0.13004108
* Update target/compile SDK to Android 35
* Upgrade Java/Kotlin target to JVM 21
* Enable additional release optimizations (shrinkResources, proguard-android-optimize)
* Update CMake to 3.31.5
* Update various AndroidX and support library dependencies
* Change CMake boolean flags from 0/1 to OFF/ON
* Update ktlint to 0.51.1 and related plugins

This commit modernizes the Android build system and enables additional
optimizations for release builds.
2025-02-22 19:07:53 +10:00
Zephyron
7903415fa4 settings: Enable auto-stub by default
Changes the default value of use_auto_stub from false to true in the settings.
This setting controls whether unimplemented functions should be automatically
stubbed during execution.
2025-02-22 19:07:16 +10:00
Zephyron
a41f7b7a56 feat: Add AnTuTu to license verification for Android app 2025-02-22 10:05:27 +10:00